The document outlines the 5 steps of the design thinking process: 1) Empathize, where designers seek to understand users' perspectives; 2) Define, where the problem is clearly defined; 3) Ideate, where many solutions are brainstormed; 4) Prototype, where solutions are tested through scaled models; and 5) Test, where prototypes are tested with users. The process is iterative, with feedback from users incorporated into improved solutions. The goal is to design solutions that truly meet users' needs.
This reflective slide document summarizes Ryan Hutchinson's learning experiences in a technical writing class. It covers 6 units: communicating with employers, documenting procedures, usability, proposing solutions to decision makers, presentations, and reflection. Key lessons included creating professional documents, conducting usability tests, solving problems in a team environment, and incorporating design elements into presentations. Hutchinson concludes that technical writing skills will be applicable to all documents created throughout their career.
This document outlines the process and activities for a design sprint to solve problems and validate ideas over 4 days. It involves expert interviews on Day 1 to understand problems and frame them as design challenges. Teams then generate ideas and concepts and vote on the most promising ones. On Day 2, they create storyboards and prototypes. On Day 3, they conduct user testing of prototypes. On Day 4, they test prototypes with 5-7 external users, collect feedback, and identify lessons to apply to the next sprint. The outcome is a working prototype with validated user testing and accelerated learning about what works and doesn't work.
Design Thinking, Lean StartUp, Business model Canvas ou Agile? Quando usar uma abordagem? Em que momento mudamos de fase? Quais perguntas devemos fazer?
A guide to creating a quality project schedule it-toolkitsIT-Toolkits.org
Successful projects start with a good quality project schedule. Creating a schedule is one of the first tasks you should do when given a project to manage. There is often a temptation to get on with the work and worry about the schedule later, but this is a mistake. You will be left exposed and if challenged, will have no evidence of whether your project is on time or running late.
A design sprint is a 5-phase framework that helps teams answer critical business questions through rapid prototyping and user testing. The phases are: Map (understand the problem), Sketch (generate ideas), Decide (select the best concept), Prototype (build something testable), and Test (get user feedback). This process helps spark innovation, encourage user-centered design, align teams, and launch products faster. A key benefit is that it provides validated direction and user input to inform product development. Design sprints are best for when a team needs clarity on a new opportunity or is stuck on an issue.
Rick Barron: User Experience Testing MethodsRick Barron
Various user experience testing methods are summarized, including A/B testing which allows testing different page versions to see what users respond to best, backcasting which works backwards from an ideal scenario to determine required actions, and card sorting which involves sorting labeled cards into groups to guide navigation design. Collaborative inspection involves stakeholders and users walking through tasks together, while personas represent archetypal users and their goals.
The Design Sprints are a 2-5 days process for answering critical business questions through design, prototyping, and testing ideas with customers.
In this keynote I present you the Google Venture Design Sprints Methodology.
This reflective slide document summarizes Ryan Hutchinson's learning experiences in a technical writing class. It covers 6 units: communicating with employers, documenting procedures, usability, proposing solutions to decision makers, presentations, and reflection. Key lessons included creating professional documents, conducting usability tests, solving problems in a team environment, and incorporating design elements into presentations. Hutchinson concludes that technical writing skills will be applicable to all documents created throughout their career.
This document outlines the process and activities for a design sprint to solve problems and validate ideas over 4 days. It involves expert interviews on Day 1 to understand problems and frame them as design challenges. Teams then generate ideas and concepts and vote on the most promising ones. On Day 2, they create storyboards and prototypes. On Day 3, they conduct user testing of prototypes. On Day 4, they test prototypes with 5-7 external users, collect feedback, and identify lessons to apply to the next sprint. The outcome is a working prototype with validated user testing and accelerated learning about what works and doesn't work.
Design Thinking, Lean StartUp, Business model Canvas ou Agile? Quando usar uma abordagem? Em que momento mudamos de fase? Quais perguntas devemos fazer?
A guide to creating a quality project schedule it-toolkitsIT-Toolkits.org
Successful projects start with a good quality project schedule. Creating a schedule is one of the first tasks you should do when given a project to manage. There is often a temptation to get on with the work and worry about the schedule later, but this is a mistake. You will be left exposed and if challenged, will have no evidence of whether your project is on time or running late.
A design sprint is a 5-phase framework that helps teams answer critical business questions through rapid prototyping and user testing. The phases are: Map (understand the problem), Sketch (generate ideas), Decide (select the best concept), Prototype (build something testable), and Test (get user feedback). This process helps spark innovation, encourage user-centered design, align teams, and launch products faster. A key benefit is that it provides validated direction and user input to inform product development. Design sprints are best for when a team needs clarity on a new opportunity or is stuck on an issue.
Rick Barron: User Experience Testing MethodsRick Barron
Various user experience testing methods are summarized, including A/B testing which allows testing different page versions to see what users respond to best, backcasting which works backwards from an ideal scenario to determine required actions, and card sorting which involves sorting labeled cards into groups to guide navigation design. Collaborative inspection involves stakeholders and users walking through tasks together, while personas represent archetypal users and their goals.
The Design Sprints are a 2-5 days process for answering critical business questions through design, prototyping, and testing ideas with customers.
In this keynote I present you the Google Venture Design Sprints Methodology.
Coaching - User Experience Role, Process, MethodsShanae Chapman
The document discusses the role of a UX strategist and the UX process. It includes:
1) The UX strategist uses human-centered design methods to create empathy for users and leads UX projects to create easy to use information systems and websites.
2) The UX process involves research and requirements gathering, concept design and review, final design and review, and creating UX specifications.
3) The UX strategist collaborates with different teams and uses methods like interviews, personas, and testing to understand users and refine requirements.
This document provides an overview of an instructional module created to teach beginners how to brew beer at home. The module includes an overview that explains the brewing process, a step-by-step guide with pictures and commentary to walk users through brewing, and an appendix with additional details. It was designed for adults without brewing experience and tested positively by users who were able to successfully brew beer by following the instructions. Feedback from testing informed some revisions to clarify steps and make the information more relevant for learners.
Webinar: Design Sprint Process by Douglas FergusonSynerzip
In this webinar, Douglas will rapidly lead you through all five stages of the Design Sprint process, teaching how the various steps fit together and why and how they work. You’ll learn tips and tricks for facilitating a Design Sprint (whether it’s your first or 101st) and for incorporating these techniques into normal meetings.
There will be plenty of time for Q&A, so you can learn from Douglas’ experience running many Design Sprints with teams at Google and some of the world’s most exciting startups, from consumer to enterprise, from hardware to software, and in fields from healthcare to retail to robotics to agriculture.
The document provides guidance on using Microsoft Project 2013, including:
- Customizing the Quick Access Toolbar and exploring ribbon commands.
- Managing projects, changing views, zooming in/out, and showing task information.
- Accessing keyboard shortcuts and tips for getting started with Project 2013.
- Finding common tools and commands, showing project data through reports, and tracing task paths on Gantt charts.
- Using Project Online, communicating with team members through Lync, and working with others who don't have Project 2013.
New York Bestseller Jake Knapp’s book, Sprint, explores how companies and teams can replicate Google’s sprint process to solve a problem within five days.
So how does a design sprint actually work, and how can you use a sprint to devise effective solutions in such a short period of time?
Enhance your productivity through design sprints, you’ll learn:
- What is a Design Sprint
- Design sprint case studies and success stories
- How you can run a design sprint effectively
Featherweight Design Sprints: How to tame a feature-sized problem in 4 hoursNathalie Baudrand
This is a poster I presented at UXPA International 2017. It articulates a modified design sprint method that I have used successfully at Veracode. The method allows for cross-functional collaboration in both the discovery and design phases but is lower cost than a traditional design sprint.
The document describes methods for conducting a design sprint, which is a framework for teams to solve design problems in 2-5 days. It discusses the typical stages of a design sprint: understand the problem, define strategies, diverge ideas, decide on ideas, prototype the selected ideas, and validate them with users. It provides examples of specific methods that can be used at each stage, such as conducting user interviews and lightning talks in the understand stage, creating user journeys and defining design principles in the define stage, and testing prototypes with users in the validate stage. The document is intended to help teams plan and facilitate effective design sprints.
This document discusses various tools and tactics for prototyping and user testing. It begins by explaining how prototyping during the discovery phase can help validate problems and assumptions. It then discusses using prototyping to test multiple solutions and gain insights to support design decisions. Finally, it provides an overview of different prototyping methods and considerations for tools, fidelity, audience, and platform.
Quincy Larson founded the non-profit organization FreeCodeCamp to make coding education more accessible and affordable. As a former English teacher without a technical background, he struggled to learn to code on his own and wanted to design the curriculum to be easier for beginners to understand. FreeCodeCamp's learning platform allows individuals to learn coding at their own pace for free. While growing the organization, Larson encountered challenges like having to sell merchandise to make ends meet, but FreeCodeCamp is now used in university curriculums and company training programs. The talk discussed Larson's inspiration and journey in building FreeCodeCamp into the impactful platform it is today.
This evaluation form summarizes a student's documentary project on how social media has invaded people's lives. The student felt nervous but curious before starting the project. Researching different documentaries and how much time people spend on social media helped develop interview questions. Throughout the project, the student experimented with rotoscoping and other graphics to engage audiences. While the outcome was successful, the student learned the graphics could have been smoother with more time. Overall the project matched the intended documentary style, and the student gained knowledge on using graphics that will help future projects.
The document compares Design Sprint 1.0 and 3.0, which are processes for solving problems and launching new products. Design Sprint 1.0 is a 5-phase process useful for startups to reduce risks when launching new products, while Design Sprint 3.0 is a 6-phase process for enterprises to solve complex business and customer problems. The key differences are that 3.0 includes an additional problem framing phase, involves stakeholders earlier, and aims to gain alignment on core business opportunities.
The 5-day Design Sprint process provides teams a structured approach to answering critical business questions. In the first day, teams map out the challenge by defining a long-term goal and target audience. On the second day, teams sketch rapid ideas and variations. The third day has teams vote on the best ideas to prototype. A prototype is created on the fourth day for user testing on the fifth day. This process gives teams a fast way to learn from users without fully building and launching a product.
Solving Design and Business Problems in 3 Days with Google Design Sprint by B...Borrys Hasian
This document provides an overview of the Design Sprint process, which is a framework for teams of any size to solve design problems in 2-5 days. It outlines the 6 stages of a Design Sprint: 1) Understand, 2) Define, 3) Diverge, 4) Decide, 5) Prototype, and 6) Validate. For each stage, it describes the overall goal and provides examples of methods that can be used, such as affinity mapping, user journey mapping, storyboarding, prototyping, and usability testing. The goal of a Design Sprint is to explore ideas, make decisions, and validate solutions with users in a short, intensive process to solve business and design challenges quickly.
Shanae Ullman presented emerging technology and recommended RealtimeBoard, a digital whiteboard for real-time collaboration. She proposed a pilot to understand current collaboration methods, train participants on RealtimeBoard, have them use it on projects, and evaluate its effectiveness through surveys, interviews and usability studies. The presentation demoed RealtimeBoard's features for co-located and remote teams and sharing through various platforms.
The document provides career advice for getting into the tech field, including:
- Doing projects and internships in college to build a portfolio.
- Learning about different roles and technologies through industry research.
- Contributing to open source projects to build experience and network.
- Developing a personal brand through a website and social media presence.
- Networking through events, communities, and finding a mentor.
- Practicing interviews through mock interviews and whiteboarding coding questions.
I'm Graduating Soon. Help! How Do I Get into the Tech Field?Tessa Mero
The tech field is booming and more and more companies are moving to be fully remote, giving more options to work at different tech companies. There are so many software engineering jobs open, but it seems so difficult to achieve! A big dream so close, but yet so far away. Whether you are still in college or freshly graduated, the earlier you start the process, the better your chances of getting hired are.
I've been in the tech field for 9 years now, and part of it was teaching programming at a college, working with students, and also being a student myself, I clearly see a pattern of how you can become "zero to successful" if you follow a very simple plan. I've mentored countless students as well as junior developers throughout my career. So, what's the plan?
Mentorship.
Personal Projects/Learning
Contributions.
Building a Personal Brand.
Networking.
Mock Interviews.
I'm going to go over these key points into more detail and how you can get started with it. I'll also have plenty of resources to provide for you that will help you with your next steps.
You will gain a lot of knowledge from this session and will feel not only more confident, but you'll feel the fire in your soul to want to make your dreams come true.
Are you ready to get hired?
Presentation from putitout event at Decoded London. Outlines the change to product development process to test ideas early through Lean and UX methods.
This document introduces an agile approach to project management for web projects. It discusses various project management methodologies like RUP, Agile, Lean, and Kanban. It emphasizes that the best practice does not exist and an iterative approach is needed to find what works best for each project. It also discusses that being agile means focusing on individuals, collaboration, working software, and adapting to change over processes, contracts, documentation and plans. Finally, it discusses various project management tools and emphasizes starting simply and enhancing tools based on project needs rather than over-relying on specific tools.
The document outlines the five stages of the Design Thinking process: Empathize, Define, Ideate, Prototype, and Test. It describes each stage in detail. Empathize involves understanding user needs through research. Define formulates the problem based on findings. Ideate generates potential solutions. Prototype tests solutions through rough models. Test evaluates the full product on users. The process aims to solve problems in a human-centered way through divergence and convergence.
Design thinking process is a creative problem solving approach that emphasizes empathy, collaboration, and experimentation to create innovative solutions.
Coaching - User Experience Role, Process, MethodsShanae Chapman
The document discusses the role of a UX strategist and the UX process. It includes:
1) The UX strategist uses human-centered design methods to create empathy for users and leads UX projects to create easy to use information systems and websites.
2) The UX process involves research and requirements gathering, concept design and review, final design and review, and creating UX specifications.
3) The UX strategist collaborates with different teams and uses methods like interviews, personas, and testing to understand users and refine requirements.
This document provides an overview of an instructional module created to teach beginners how to brew beer at home. The module includes an overview that explains the brewing process, a step-by-step guide with pictures and commentary to walk users through brewing, and an appendix with additional details. It was designed for adults without brewing experience and tested positively by users who were able to successfully brew beer by following the instructions. Feedback from testing informed some revisions to clarify steps and make the information more relevant for learners.
Webinar: Design Sprint Process by Douglas FergusonSynerzip
In this webinar, Douglas will rapidly lead you through all five stages of the Design Sprint process, teaching how the various steps fit together and why and how they work. You’ll learn tips and tricks for facilitating a Design Sprint (whether it’s your first or 101st) and for incorporating these techniques into normal meetings.
There will be plenty of time for Q&A, so you can learn from Douglas’ experience running many Design Sprints with teams at Google and some of the world’s most exciting startups, from consumer to enterprise, from hardware to software, and in fields from healthcare to retail to robotics to agriculture.
The document provides guidance on using Microsoft Project 2013, including:
- Customizing the Quick Access Toolbar and exploring ribbon commands.
- Managing projects, changing views, zooming in/out, and showing task information.
- Accessing keyboard shortcuts and tips for getting started with Project 2013.
- Finding common tools and commands, showing project data through reports, and tracing task paths on Gantt charts.
- Using Project Online, communicating with team members through Lync, and working with others who don't have Project 2013.
New York Bestseller Jake Knapp’s book, Sprint, explores how companies and teams can replicate Google’s sprint process to solve a problem within five days.
So how does a design sprint actually work, and how can you use a sprint to devise effective solutions in such a short period of time?
Enhance your productivity through design sprints, you’ll learn:
- What is a Design Sprint
- Design sprint case studies and success stories
- How you can run a design sprint effectively
Featherweight Design Sprints: How to tame a feature-sized problem in 4 hoursNathalie Baudrand
This is a poster I presented at UXPA International 2017. It articulates a modified design sprint method that I have used successfully at Veracode. The method allows for cross-functional collaboration in both the discovery and design phases but is lower cost than a traditional design sprint.
The document describes methods for conducting a design sprint, which is a framework for teams to solve design problems in 2-5 days. It discusses the typical stages of a design sprint: understand the problem, define strategies, diverge ideas, decide on ideas, prototype the selected ideas, and validate them with users. It provides examples of specific methods that can be used at each stage, such as conducting user interviews and lightning talks in the understand stage, creating user journeys and defining design principles in the define stage, and testing prototypes with users in the validate stage. The document is intended to help teams plan and facilitate effective design sprints.
This document discusses various tools and tactics for prototyping and user testing. It begins by explaining how prototyping during the discovery phase can help validate problems and assumptions. It then discusses using prototyping to test multiple solutions and gain insights to support design decisions. Finally, it provides an overview of different prototyping methods and considerations for tools, fidelity, audience, and platform.
Quincy Larson founded the non-profit organization FreeCodeCamp to make coding education more accessible and affordable. As a former English teacher without a technical background, he struggled to learn to code on his own and wanted to design the curriculum to be easier for beginners to understand. FreeCodeCamp's learning platform allows individuals to learn coding at their own pace for free. While growing the organization, Larson encountered challenges like having to sell merchandise to make ends meet, but FreeCodeCamp is now used in university curriculums and company training programs. The talk discussed Larson's inspiration and journey in building FreeCodeCamp into the impactful platform it is today.
This evaluation form summarizes a student's documentary project on how social media has invaded people's lives. The student felt nervous but curious before starting the project. Researching different documentaries and how much time people spend on social media helped develop interview questions. Throughout the project, the student experimented with rotoscoping and other graphics to engage audiences. While the outcome was successful, the student learned the graphics could have been smoother with more time. Overall the project matched the intended documentary style, and the student gained knowledge on using graphics that will help future projects.
The document compares Design Sprint 1.0 and 3.0, which are processes for solving problems and launching new products. Design Sprint 1.0 is a 5-phase process useful for startups to reduce risks when launching new products, while Design Sprint 3.0 is a 6-phase process for enterprises to solve complex business and customer problems. The key differences are that 3.0 includes an additional problem framing phase, involves stakeholders earlier, and aims to gain alignment on core business opportunities.
The 5-day Design Sprint process provides teams a structured approach to answering critical business questions. In the first day, teams map out the challenge by defining a long-term goal and target audience. On the second day, teams sketch rapid ideas and variations. The third day has teams vote on the best ideas to prototype. A prototype is created on the fourth day for user testing on the fifth day. This process gives teams a fast way to learn from users without fully building and launching a product.
Solving Design and Business Problems in 3 Days with Google Design Sprint by B...Borrys Hasian
This document provides an overview of the Design Sprint process, which is a framework for teams of any size to solve design problems in 2-5 days. It outlines the 6 stages of a Design Sprint: 1) Understand, 2) Define, 3) Diverge, 4) Decide, 5) Prototype, and 6) Validate. For each stage, it describes the overall goal and provides examples of methods that can be used, such as affinity mapping, user journey mapping, storyboarding, prototyping, and usability testing. The goal of a Design Sprint is to explore ideas, make decisions, and validate solutions with users in a short, intensive process to solve business and design challenges quickly.
Shanae Ullman presented emerging technology and recommended RealtimeBoard, a digital whiteboard for real-time collaboration. She proposed a pilot to understand current collaboration methods, train participants on RealtimeBoard, have them use it on projects, and evaluate its effectiveness through surveys, interviews and usability studies. The presentation demoed RealtimeBoard's features for co-located and remote teams and sharing through various platforms.
The document provides career advice for getting into the tech field, including:
- Doing projects and internships in college to build a portfolio.
- Learning about different roles and technologies through industry research.
- Contributing to open source projects to build experience and network.
- Developing a personal brand through a website and social media presence.
- Networking through events, communities, and finding a mentor.
- Practicing interviews through mock interviews and whiteboarding coding questions.
I'm Graduating Soon. Help! How Do I Get into the Tech Field?Tessa Mero
The tech field is booming and more and more companies are moving to be fully remote, giving more options to work at different tech companies. There are so many software engineering jobs open, but it seems so difficult to achieve! A big dream so close, but yet so far away. Whether you are still in college or freshly graduated, the earlier you start the process, the better your chances of getting hired are.
I've been in the tech field for 9 years now, and part of it was teaching programming at a college, working with students, and also being a student myself, I clearly see a pattern of how you can become "zero to successful" if you follow a very simple plan. I've mentored countless students as well as junior developers throughout my career. So, what's the plan?
Mentorship.
Personal Projects/Learning
Contributions.
Building a Personal Brand.
Networking.
Mock Interviews.
I'm going to go over these key points into more detail and how you can get started with it. I'll also have plenty of resources to provide for you that will help you with your next steps.
You will gain a lot of knowledge from this session and will feel not only more confident, but you'll feel the fire in your soul to want to make your dreams come true.
Are you ready to get hired?
Presentation from putitout event at Decoded London. Outlines the change to product development process to test ideas early through Lean and UX methods.
This document introduces an agile approach to project management for web projects. It discusses various project management methodologies like RUP, Agile, Lean, and Kanban. It emphasizes that the best practice does not exist and an iterative approach is needed to find what works best for each project. It also discusses that being agile means focusing on individuals, collaboration, working software, and adapting to change over processes, contracts, documentation and plans. Finally, it discusses various project management tools and emphasizes starting simply and enhancing tools based on project needs rather than over-relying on specific tools.
The document outlines the five stages of the Design Thinking process: Empathize, Define, Ideate, Prototype, and Test. It describes each stage in detail. Empathize involves understanding user needs through research. Define formulates the problem based on findings. Ideate generates potential solutions. Prototype tests solutions through rough models. Test evaluates the full product on users. The process aims to solve problems in a human-centered way through divergence and convergence.
Design thinking process is a creative problem solving approach that emphasizes empathy, collaboration, and experimentation to create innovative solutions.
Lean UX - Applying Lean Principles to improve
User Experience in Agile environment. It accomplishes this by getting out of the deliverables business and instead focusing on successful experiences.
From Product Vision to Story Map - Lean / Agile Product shapingJérôme Kehrli
A lot of Software Engineering projects fail for a lack of shared vision due to poor communication among people involved in the project.
A sound maintenance of the product backlog can only be achieved if all the people have a good understanding of what they have to do (common vision).
Roman Pichler, in a post originally written in Jul 16 2012, has proposed a really interesting approach: use various canvas to create and share product vision and product backlog creation and refinement.
This presentation is a drive through these various boards and canvas that should be designed in prior to any product development: the Product Vision, the Lean Canvas, The Product Definition and the Story Map.
The Design-Thinking-SLAC-PRESENTATION.pptxArthRenierMina
Design Thinking is a problem-solving methodology that involves 5 stages: empathizing to understand user needs, defining the core problem, ideating potential solutions, prototyping solutions, and testing. It is an iterative process where insights from later stages can inform earlier stages to continually refine understanding of the problem and potential solutions. The goal is to generate innovative solutions through collaboration between designers and users and a focus on how users think, feel and behave.
Are your Product Managers using an appropriate framework? What do Sales, Implementations and your customers say about your products? Is too much time spend on process, and not enough on value and outcomes?
These are some ideas on a simple framework for Product Management that might work for you.
The Design Thinking Process (for Insights Professionals)FlexMR
The document outlines the design thinking process which consists of 5 stages: empathise, define, ideate, prototype, and test. It is an iterative process that starts with understanding user needs through research and ends with testing solutions. Design thinking provides a systematic approach to solving problems creatively by focusing on the human perspective and generating many innovative ideas. It can help teams access insights and apply hands-on methods to find new answers.
Design thinking is a creative problem-solving process that encourages considering problems from multiple perspectives to develop innovative solutions. It involves 5 main stages: empathizing to understand user needs, defining the problem, ideating potential solutions, prototyping ideas, and testing prototypes with users in an iterative process. The goal is to gain an understanding of the problem from the user's viewpoint in order to design an effective solution.
The document outlines the 5 stages of the design thinking process: 1) Empathize, where designers gain an empathic understanding of users through observation and immersion; 2) Define, where problems are defined in human-centric terms; 3) Ideate, where many ideas are generated to solve the defined problems; 4) Prototype, where inexpensive versions of ideas are tested; and 5) Test, where the best solutions are rigorously tested on users and findings are used to redefine problems and user understanding in an iterative process. The stages provide a solution-based approach to solving complex problems by understanding human needs.
This document provides an overview of a 4-step user-centered design process for creating apps and interfaces. The steps are: 1) Define the problem by understanding user needs through observation and interviews; 2) Prototype solutions quickly through paper prototypes and storyboards to get early feedback; 3) Evaluate designs using usability heuristics; and 4) Learn and iterate based on user testing to continually improve the design. The goal is to help readers with little design experience go through a process that will result in designs focused on solving users' problems.
Design thinking is a creative problem-solving process that involves empathizing with users, defining problems from a human-centered perspective, generating creative ideas, building prototypes, and rigorously testing solutions. It is an iterative process comprised of five stages - empathize, define, ideate, prototype, and test - that allow designers to gain an understanding of users and their needs in order to design effective solutions. The stages do not always occur sequentially and can be repeated as understanding improves. Overall, design thinking provides a systematic approach to innovation focused on the needs of users.
Critical Hit! The importance of critique and how to effectively integrate it ...jpmcardle
- Critique is an important part of the design process that allows teams to observe problems, orient perspectives, decide on solutions, and act quickly through feedback, similar to the OODA loop framework.
- Early and frequent critique improves ideas through iteration and helps teams adapt faster than competitors. It should involve diverse viewpoints from inside and outside the design team.
- Benefits of critique include quicker reaction to challenges, competitive advantage by identifying problems faster, and avoiding failed projects by continually improving the design process and craft.
Design thinking is a customer centric methodology to solve problems and innovate. Learn how this repeatable process can help you think outside the box.
Bringing User-CenteredDesign Practices intoAgile Development Projectsabcd82
The document discusses bringing user-centered design practices into agile development projects. It outlines an agenda for a workshop on this topic, including discussions of the agile development context, project inception and planning, building and validation, and adapting practices. The workshop will cover modeling business goals and users, aligning user research with agile processes, and leveraging information radiators. Releasing software incrementally can increase return on investment by starting to generate value earlier.
Intro to Lean Startup and Customer Discovery for AgilistsShashi Jain
This is a short presentation I made to the Portland Agile and Scrum group giving a light introduction to Lean Startup, Customer Discovery, and how you use them together to create a product-market fit.
The document discusses problem solving and diagnosing the right problem. It outlines a 4-step process for problem solving: 1) define the scope, 2) map the business process by interacting with end users, 3) understand pain points through the process, and 4) identify opportunities to solve pain points. User interviews, journey mapping, and an opportunity canvas are recommended tools to help with these steps. The document provides examples and best practices for conducting user interviews, creating journey maps, and using an opportunity canvas to detail opportunities.
The document discusses problem solving and diagnosing the right problem. It outlines a 4-step process for problem solving: 1) define the scope, 2) map the business process by interacting with end users, 3) understand pain points through the process, and 4) identify opportunities to solve pain points. User interviews, journey mapping, and an opportunity canvas are recommended tools to help with these steps. The document provides examples and best practices for conducting user interviews, creating journey maps, and using an opportunity canvas to detail opportunities.
The engineering design process consists of 8 steps: 1) define the problem, 2) do background research, 3) brainstorm solutions, 4) choose the best solution, 5) develop the solution, 6) build a prototype, 7) test and redesign, and 8) repeat the process as needed until the best solution is found. Engineers follow these steps to systematically solve problems by researching user needs, generating ideas, testing solutions, and improving designs.
This document outlines a training program on design thinking techniques. It includes 4 modules that cover customer experience, sales, innovation, and creativity. The document then provides details on each stage of the design thinking process, including empathize, define, ideate, prototype, and test. It emphasizes the importance of understanding user needs and testing solutions. Contact information is also provided for the training program facilitator.
Similar to 5 steps of the design thinking process a step by-step guide + voltage control (20)
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
5 steps of the design thinking process a step by-step guide + voltage control
1. 7/6/2021 5 Steps of the Design Thinking Process: A Step-by-Step Guide + Voltage Control
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By now, you’ve probably heard about design thinking. More industries than ever are taking a human-
centric approach to evolve their existing products and generating new ideas to serve their customers
better. Let’s take a closer look at what design thinking is and how to apply it to your organization.
D E S I G N T H I N K I N G
5 Steps of the Design Thinking Process: A
Step-by-Step Guide
The five steps that make up the design thinking process: Empathize,
Define, Ideate, Prototype, and Test.
March 2, 2021
•
Voltage Control
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2. 7/6/2021 5 Steps of the Design Thinking Process: A Step-by-Step Guide + Voltage Control
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What is Design Thinking?
Design thinking is a process for creative problem-solving. Rather than a one-shoe-fits-all mindset, it
encourages a holistic view where uncertainty and ambiguity are welcomed and embraced as to consider all
sides of a problem. A design mindset can be applied to any life situation, and it aids in considering the
bigger picture and informatively acting accordingly.
The method is steeped in a deep belief that the end-user should be at the heart of all decision-making. The
benefit of design thinking is that, through empathy for your customer, consumer, or client, you are able to
create products and experiences that truly help people and even change lives.
In this article, we’ll explore the five-step process that enables teams to come up with impactful solutions
to real problems that are vetted by the people they intend to serve before they’ve even been built.
The 5-Step Design Thinking Process
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1. Empathize
The first stage of the design process is to understand the perspective of the target
audience/customer/consumer to identify and address the problem at hand. To do this, design thinkers are
encouraged to cast aside all assumptions (because assumptions can stifle innovation!) about the problem,
the consumers, and the world at large. This allows them to objectively consider any and all possibilities
about the customers and their needs.
Typical activities:
Observations: You’ll go where your users go and see what they care about.
Qualitative Interviews: You’ll hold one-on-one interviews with a handful of your users to understand
their attitudes on the topic you are exploring. Asking someone to tell a story about the last time they
experienced the problem you’re investigating provides a rich description that highlights details you
might not have otherwise considered.
Immersions: Step into your user’s shoes so you can feel and experience their day-to-day.
Tools like empathy maps can be a great way to consolidate all of the valuable information gleaned from
interviews. Empathy maps capture what people do, say, think, and feel in the context of the problem. They
help colleagues understand the context of the problem and how people experience it, too.
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NNG Empathy Map Example
2. Define
Putting together all of the information gathered in the first stage, the next step is to define the problem
statement clearly. The resulting problem statement should be captured in human-centered terms rather
than focused on business goals. For example, instead of setting a goal to increase signups by 5%, a human-
centered target would be to help busy moms provide healthy food for their families.
Based on the frustrations, you observed or heard about come up with questions for how you might solve
them.
Typical Activities
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Clustering and Themes: There’s a lot of different ways to go about the Define phase, but it’s safe to
say you’ll need a wall of sticky notes; these will be filled with the quotes, observations, and ideas you
heard throughout your research. Group and cluster ideas together until you find the prevailing or
most prominent themes.
As you explore the empathy data, focus on identifying patterns and problems across a diverse group of
people. Gathering information on how people are currently solving the problem provides clues on how to
give a more innovative solution. You can’t solve all of your users’ problems. Know the most significant or
most impactful issues that you want to consider as you move forward.
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Define your problem statement clearly: group and cluster ideas together until you find the prevailing or most prominent themes.
3. Ideate
Now that the problem is apparent, it’s time to brainstorm ways to address those unmet needs. You collect
as many ideas as possible at the start, so that by the end, your team can investigate and test them.
The ideation stage marks the transition from identifying problems to exploring solutions. It flows between
idea generation and evaluation, but it’s important that each process remains separate from each other.
When it’s time to generate ideas, do so quickly without focusing on the quality or feasibility of the idea for
now. After ideas are collected, move into the evaluation phase. This is where you can go around the room
and discuss the ideas presented to get clarification if needed.
The ideation phase is usually a very creative and freeing phase for a team because they have permission to
think of out-of-the-box ideas before deciding what they are going to prototype.
Explore solutions and think out-of-the-box in the ideation phase of the design thinking process.
4. Prototype
It’s time to experiment! Through trial and error, your team identifies which of the possible solutions can
best solve the identified problem(s). This typically will include scaled-down versions of the products or
systems in question so you can present and get feedback from the people they are intended to serve.
The goal is to start with a low-fidelity version of the intended solution and improve it over time based on
feedback. Beginning with a paper prototype can help you learn quickly with minimal effort. The prototype
should be a realistic representation of the solution that allows you to gain an understanding of what works
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and doesn’t work. It is changed and updated based on feedback from the Test phase in an iterative cycle.
The low-cost, lightweight nature of prototyping also allows you to develop multiple solutions to test in
tandem to identify the best possible solution for meeting those unmet user needs.
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In prototyping, you create a quick version of your solution so you can get feedback from users.
5. Test
All of the work and information come together to test the product in the final stage. It’s important to note
that this is still an interactive stage. You will want to hear from your users again —just as you did in the
Empathize phase. The difference is that you are showing them your prototype to get feedback on whether
or not it solves their problem.
Testing is essential because everything, ultimately, should be about the people who will use your products.
Now’s the time to revisit the problem statement and make sure the end solution is meeting those needs
and resolving frustrations.
You want to see what real people think about your idea. This stage allows for all details to be flushed out
and refined to create the best solution possible.
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Test your prototype with users to get feedback and refine your ideas.
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Voltage Control facilitates events of all kinds, including design thinking workshops, innovation sessions,
and Design Sprints. Please reach out to us at hello@voltagecontrol.com if you want to talk or for a
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