The ghost that can't die is an interactive media product that is an RPG/adventure game focused on a ghost stuck in a world it hates and wants to leave behind. The ghost finds many ways to try and die, all of which fail because the ghost is already dead. The target audience is ages 15+ as the story deals with darker themes, though gameplay is simple enough for most. Research and planning elements like a style sheet and mood board will be used to guide the visual design. Legal considerations are that some may be offended by themes of death and the afterlife, so warnings will be provided and certain age groups or mentalities may want to avoid it.
Measures of Dispersion and Variability: Range, QD, AD and SD
4. Proposal (Interactive).docx
1. Proposal for Interactive Media Product
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Working Title: The ghost that can’t die
What is it called? This can change if you think of something better later
Product’s Purpose: Entertainment
What is the product’s purpose (entertain/educate etc.) and how will you achieve this?
Genre: rpg / adventure type game
What sort of product is it
Content: The focus is the ghost, who cannot die, the ghost is stuck in a world it hates and
wants to leave it behind, so the ghost finds many ways to die, all of which fail because the
ghost is already dead.
What is your product about? Discuss what you would put in it (be specific). Does it have a story? If
so, discuss it here.
Audience: 15+ the game is simple enough to be played by virtually anyone however the
story and meaning behind the game are a bit darker, it is not targeted towards any specific
gender or psychographic, however I feel it would naturally appeal to ‘Socially conscious B’
Who is your audience? Be very detailed; age, gender, social status, psychographic etc
Why would your project appeal to this person?
Research and Planning: I’ll use the Style sheet and mood board, as I already have a vague
idea of what I want it to look like.
What elements of your research and planning will you use in your final production?
Where will you use your research and planning in your final production?
Legal & Ethical Considerations: The connotation of the game suggests there is an afterlife,
this may offend some people but my counter to that is, it’s just a ghost.
Considering the goal of the game is death, mentally unhealthy people may want to avoid
this game, that would be recommended but there’s no way to enforce it. I’ll be sure to warn
people beforehand that the product is not suited very well for certain age groups or certain
mentalities, this will ensure no one is offended without warning.
I will create all assets to the product other than maybe a few sounds.
Think about any offensive material you will include?
Will you restrict younger people using/accessing it?
Will it offend any social groups/religions/ethnicities?
How will you ensure you do not offend anyone?
Are you using characters/names/logos of existing products/IPs?
Will you product be sufficiently different from existing products to not get sued for copyright
infringement?