2. Photoshop
Blender
Coral Draw
Sketch up
Photoshop
1. Select an image.
2. Make three layers of an image.
3. Point on original image.
4. Click on gradient to select
background color.
3. 5. In second layer of an image,
make selection and select
transform selection
6. Right click on selected part.
Select perspective.
7. Drag selected part as desired.
8. To make stroke
Click on fx
Select stroke option
Make changes
9. Open a new layer to make
shadow.
10. Deselect image.
11. Go to Quick selection tool
and make selection.
12. Click on masking.
13. Click edit – transform – wrap
14. Drag corners of image.
15. Shadow – filter – blur –
Gaussian blur
4. 16. Edit – transform – pop
Blender
1. Select image.
2. Make selection.
3. Duplicate the layer and separate
one object in image.
4. Duplicate the layer.
5. Use stamp tool to remove all
objects, to make background
visible.
6. Save all layers as separate
images.
7. Open blender.
8. Add the unedited image as a
background image.
5. 9. Change the camera focal length
to the image.
10. Move the camera so that the
ground roughly matches the
grid.
11. Add a mesh for the first and
second object.
12. On the mesh, add a new
material, Click shadeless and
enable transparency, setting it to
0 with Z transparency.
13. Add new texture. Change
type to image. Add respective
image to mesh. Enable pre
multiply change coordinates to
sticky. Enable the influence of
alpha, Press space in 3d view.
14. Click “add sticky”.
Do the same for every for
every other object in scene.
6. 15. Add UV sphere on the camera
and scale up very big.
16. If the texture is missing,
check if the alpha is enabled.
17. Don’t change position of
camera too much and don’t
make it too lengthy.
Sketchup
1. Select camera.
2. Select perspective.
3. Camera – standard – ISO
4. Camera – Zoom extents
5. Camera – field of view – Type45
6. Press Enter.
7. Coral draw
1. To start , you must create all
elements that will be
“blended”,
2. Using the ellipse tool draw two
circles and apply a radial
fountain fill to them.
3. Then use the Free hand tool to
draw the path that will function
as the blend trajectory.
4. Once all the elements have been
created, Select the Blend Tool
and left click on the left circle.
Then, without releasing the
mouse button drag the cursor
and position it over the second
8. circle. Release the mouse
button and the blend is
practically done.
5. Select the blended group and
click on the New Path icon in
the Blend Tool property bar.
The cursor will change into a
wavy black arrow.
6. Click on the path that you had
previously drawn and the blend
will take on the shape of this
path.
7. If you want to obtain more
elaborate appearance, select the
new blended group and click on
the More blend options in the
property bar. Enable the Blend
alongfull path check box.
9. 8. The object will now get
automatically distributed along
the full path.
9. You can enhance this effect by
increasing the number of steps
in the blend or changing the
size of the first or second
object. The Blend Tool is highly
interactive and will allow you to
see the changes as you make
them.
10. Once you are satisfied with
the resulting blend and you no
longer need to interactively
alter its properties, you can
delete the path. To do this, go
to the Object menu > break
Blend Apart. Then, click the
10. path and remove it using the
Delete key.
11. The blend tool can be used to
create three-dimensional
effects.