This document discusses game design processes and models. It describes game design as an activity that should be studied like other forms of design. A linear and iterative process model are presented for game development. Two complementary models are also summarized - Löwgren and Stolterman's abstraction layers of vision, operative image and specification, and Lawson's model of designing which involves formulating, representing, moving, bringing problems and solutions together, evaluating and reflecting. The document aims to help understand game design activity to develop methods, raise critical awareness and situate game design in its cultural context.