The document discusses patterns in software development. It begins by defining what a pattern is, noting that a pattern describes a general reusable solution to a commonly occurring problem within a specific context. It then discusses some qualities of patterns, including that they aim to enhance reusability, encapsulate design experiences, and provide a common vocabulary among designers. The document also notes that patterns aim to capture an ineffable "quality without a name". It provides examples of patterns from different programming languages to illustrate recurring solutions.