This document discusses graphics hardware components and display technologies. It describes the basic components of a graphics system including the display, graphics accelerator, video memory, and graphics processor. It then covers different display technologies such as CRT, LED, LCD, plasma panels, DLP, and OLED. It discusses various trade-offs between these technologies like cost, power consumption, resolution, brightness, etc. The document goes on to describe specific display technologies in more detail like CRTs, color CRTs, LED, LCD, plasma panels, and DLP. It also covers topics like raster vs vector graphics, frame buffers, refresh rates, scan controllers, graphics buses, graphics accelerators, and GPUs.