This document provides an investor presentation by Nexon Co., Ltd for Q2 2015. It summarizes the company's strong financial performance in the first half of 2015, with revenue up 12% and net income up 56% compared to the first half of 2014. It highlights the company's execution across live games in Korea and China as well as new games launches. The presentation provides details on Q2 2015 financial results, with revenue of $42.7 billion, up 16% year-over-year. It reviews performance by region and platform. The outlook expects Q3 2015 revenue to increase 2-9% year-over-year.
This document provides an investor presentation for Nexon Co., Ltd for Q1 2015. It summarizes the company's financial results for Q1 2015 with revenues of 52 billion yen, up 9% year-over-year. It also outlines the company's outlook for Q2 2015 with expected revenues to increase 9-17% year-over-year and discusses regional highlights and upcoming game launches.
This document provides an investor presentation by Nexon Co., Ltd for Q2 2015. It summarizes the company's strong financial performance in the first half of 2015, with revenue up 12% and net income up 56% compared to the first half of 2014. It highlights the company's execution across live games in Korea and China as well as new games launches. The presentation provides details on Q2 2015 financial results, with revenue of $42.7 billion, up 16% year-over-year. It reviews performance by region and platform. The outlook expects Q3 2015 revenue to increase 2-9% year-over-year.
This document provides an investor presentation for Nexon Co., Ltd for Q1 2015. It summarizes the company's financial results for Q1 2015 with revenues of 52 billion yen, up 9% year-over-year. It also outlines the company's outlook for Q2 2015 with expected revenues to increase 9-17% year-over-year and discusses regional highlights and upcoming game launches.
This document provides an investor presentation by Nexon for Q4 2014 financial results. It includes the following key points:
- Revenue for Q4 2014 was 172.9 billion yen, up 25% year-over-year. Operating loss was 0.7 billion yen and net loss was 4.5 billion yen.
- China revenue grew 36% year-over-year due to strong performance of Dungeon&Fighter. Korea revenue grew 44% due to new mobile and PC online games.
- An 11 billion yen impairment loss was recorded for goodwill related to the gloops business unit in Japan.
- The pipeline includes new games like DomiNations, Maple
Nexon reported its financial results for Q3 2014, with revenues of ¥45.6 billion, up 14% year-over-year. Operating income was ¥15.1 billion, down 7% year-over-year. Key highlights included strong performance of mobile games in Korea, stabilized user metrics for Dungeon&Fighter in China, and continued growth of mobile revenues. For Q4 2014, Nexon expects revenues to increase 14-22% year-over-year and operating income in the range of ¥8.5-10.9 billion.
The document is Nexon's Q2 2014 investor presentation. It discusses Nexon's financial results for Q2 2014, with revenue of ¥36.9 billion, operating income of ¥10 billion, and net income of ¥4.1 billion. It provides an overview of key titles and their performance, including Legion of Heroes and EA SPORTS FIFA Online 3 M for mobile. The presentation also highlights Nexon's global pipeline of new and partner-developed games across PC, mobile, and online platforms.
This document provides an overview of Nexon's Q1 2014 financial results and Q2 2014 outlook. Some key points:
- Q1 2014 revenues and operating income exceeded expectations, driven by strong performance in China and Korea.
- Going forward, Nexon will focus on quality over quantity of games, improve game balance, and focus on mobile through differentiated games.
- For Q2 2014, Nexon expects revenues to be down 9-3% YoY due to expected declines in China and pressure on margins, but growth in Korea.
- Revenues for Q4 2013 were above guidance at ¥34.5 billion, up 12% year-over-year. However, operating income was only ¥0.3 billion due to impairment losses.
- Korea performed strongly with FIFA Online 3 and other titles driving 24% constant currency revenue growth. China was in line with expectations while other regions underperformed.
- For Q1 2014, revenues are expected to decline 5% year-over-year due to increased costs like royalties and personnel. Operating margins will also decrease though key titles and updates are planned.
Nexon reported strong financial results for Q3 2013, exceeding guidance. Revenues increased 64% year-over-year to $39.9 billion, driven by growth in China, Korea, and Japan. The company continued stable performance in major titles like Dungeon&Fighter and invested in expanding its presence in Western markets through studio acquisitions and publishing agreements. For Q4 2013, Nexon expects continued revenue growth and stable performance across regions, demonstrating the company's leadership in online games.
Nexon reported strong financial results for Q2 2013, with revenues increasing 60% year-over-year to $36.6 billion and operating income rising 21% to $13.4 billion. Mobile revenues grew significantly to $7.3 billion driven by titles in China, Korea, and Japan. Nexon also announced strategic investments in Western game studios SecretNewCo and Rumble Entertainment to expand its global presence.
Nexon reported financial results for Q1 2013 that exceeded expectations, with revenue increasing 46% year-over-year to ¥44.4 billion. Strong performance was driven by successful content updates in China and Korea for titles like Dungeon&Fighter. The company also benefited from favorable currency exchange rates. Looking ahead, Nexon provided an outlook for Q2 2013 estimating revenue between ¥34.0-36.0 billion and net income of ¥8.4-8.9 billion.
- Revenues for Q4 2012 were ¥30.9 billion, up 39% year-over-year, with operating income of ¥9.8 billion, up 5% year-over-year.
- Growth was led by the mobile business from recent acquisitions gloops and inBlue, which performed above expectations.
- Revenue increased 34% in China and 172% in Japan, while revenue declined slightly in Korea and North America.
- For 2013, the company expects continued growth in mobile, especially in Japan, and strength in key PC online titles in China after updates.
Nexon reported its Q3 2012 results with revenue of ¥24.2 billion and operating income of ¥10 billion. While revenue was flat year-over-year, operating income declined 8%. Nexon's acquisition of gloops establishes it as the #1 independent mobile game developer by revenue and diversifies its business. For Q4 2012, Nexon revised its outlook downward to account for competitive pressures, the gloops acquisition, and plans to focus on engagement over monetization for some regions and titles. Nexon enters 2013 with a strong pipeline including new titles and updates.