Nexon reported strong financial results for Q3 2013, exceeding guidance. Revenues increased 64% year-over-year to $39.9 billion, driven by growth in China, Korea, and Japan. The company continued stable performance in major titles like Dungeon&Fighter and invested in expanding its presence in Western markets through studio acquisitions and publishing agreements. For Q4 2013, Nexon expects continued revenue growth and stable performance across regions, demonstrating the company's leadership in online games.
- Revenues for Q4 2013 were above guidance at ¥34.5 billion, up 12% year-over-year. However, operating income was only ¥0.3 billion due to impairment losses.
- Korea performed strongly with FIFA Online 3 and other titles driving 24% constant currency revenue growth. China was in line with expectations while other regions underperformed.
- For Q1 2014, revenues are expected to decline 5% year-over-year due to increased costs like royalties and personnel. Operating margins will also decrease though key titles and updates are planned.
Nexon reported financial results for Q1 2013 that exceeded expectations, with revenue increasing 46% year-over-year to ¥44.4 billion. Strong performance was driven by successful content updates in China and Korea for titles like Dungeon&Fighter. The company also benefited from favorable currency exchange rates. Looking ahead, Nexon provided an outlook for Q2 2013 estimating revenue between ¥34.0-36.0 billion and net income of ¥8.4-8.9 billion.
- Nexon reported financial results for Q1 2020 that exceeded expectations, with revenues of ¥82.8 billion and operating income of ¥41.5 billion. Performance was driven by strong franchises in Korea, while China revenues were in line with outlook.
- Korea saw record-breaking performance across its portfolio on the strength of titles like MapleStory and FIFA Online 4. China's Dungeon&Fighter performed within expectations despite temporary closures of PC cafes.
- For Q2 2020, Nexon expects year-over-year revenue growth of 10-19% in constant currency terms, assuming foreign exchange rates of 8.83 JPY/KRW and 15.24 JPY/CN
This document provides an investor presentation from Nexon for Q2 2020. It includes highlights from the CEO and CFO on the company's financial results. Some key points:
- Record Q2 revenue driven by strength across their portfolio in Korea, including MapleStory, Dungeon&Fighter, and the launch of KartRider Rush+ on mobile.
- MapleStory saw 151% growth in Korea and over 170% growth in other regions year-over-year. KartRider Rush+ exceeded expectations with a strong start.
- Revenue was ¥64.5 billion, up 20% year-over-year, with operating income of ¥26.7 billion, up 106%. However,
- Nexon reported record Q3 revenue and operating income despite delays to the launch of Mobile Dungeon&Fighter in China. Revenue grew 52% year-over-year to ¥79.4 billion, driven by strong performances from The Kingdom of the Winds: Yeon, MapleStory, KartRider Rush+, and V4.
- Korea revenues grew 114% year-over-year to ¥50.5 billion due to new releases and growth in existing titles. China revenues declined 11% due to the postponed mobile launch, though PC Dungeon&Fighter performed within expectations.
- Nexon expects to work with Tencent to secure a China launch for Mobile Dungeon&F
Financial Results for the Fiscal Year Ended March 2019KDDI
1) KDDI reported financial results for the fiscal year ended March 2019, with continuous growth in operating revenue and income. Operating income surpassed ¥1 trillion for the first time.
2) KDDI outlined its new medium-term management plan through March 2023, focusing on creating 5G innovation, integrating telecommunications and life design services, and expanding its finance business.
3) KDDI will actively rollout 5G infrastructure over the next five years, with the goal of 93.2% area coverage, and use 5G to create new experiences through open innovation with partners.
- The company reported solid Q2 results, meeting expectations for revenue and operating income. Revenue grew 12% year-over-year to ¥22.88 billion, or 20% on a constant currency basis.
- Operating income increased 24% to ¥10.68 billion, with an operating margin of 47%.
- Key games like Dungeon&Fighter set new records for user engagement, while newer games like Mabinogi Heroes and Cyphers showed promising growth.
This document provides an investor presentation for Nexon Co., Ltd for Q4 2020:
- Revenues and EBITDA reached all-time highs in 2020, driven by sustained growth of virtual worlds on PC and expansion onto mobile.
- Major franchises like MapleStory and Dungeon&Fighter collectively doubled revenues over the last six years.
- Q4 2020 revenues exceeded outlook with record highs in revenues and operating income, led by growth of multiple major franchises across regions. However, net loss was larger than expected due to foreign exchange losses.
- Revenues for Q4 2013 were above guidance at ¥34.5 billion, up 12% year-over-year. However, operating income was only ¥0.3 billion due to impairment losses.
- Korea performed strongly with FIFA Online 3 and other titles driving 24% constant currency revenue growth. China was in line with expectations while other regions underperformed.
- For Q1 2014, revenues are expected to decline 5% year-over-year due to increased costs like royalties and personnel. Operating margins will also decrease though key titles and updates are planned.
Nexon reported financial results for Q1 2013 that exceeded expectations, with revenue increasing 46% year-over-year to ¥44.4 billion. Strong performance was driven by successful content updates in China and Korea for titles like Dungeon&Fighter. The company also benefited from favorable currency exchange rates. Looking ahead, Nexon provided an outlook for Q2 2013 estimating revenue between ¥34.0-36.0 billion and net income of ¥8.4-8.9 billion.
- Nexon reported financial results for Q1 2020 that exceeded expectations, with revenues of ¥82.8 billion and operating income of ¥41.5 billion. Performance was driven by strong franchises in Korea, while China revenues were in line with outlook.
- Korea saw record-breaking performance across its portfolio on the strength of titles like MapleStory and FIFA Online 4. China's Dungeon&Fighter performed within expectations despite temporary closures of PC cafes.
- For Q2 2020, Nexon expects year-over-year revenue growth of 10-19% in constant currency terms, assuming foreign exchange rates of 8.83 JPY/KRW and 15.24 JPY/CN
This document provides an investor presentation from Nexon for Q2 2020. It includes highlights from the CEO and CFO on the company's financial results. Some key points:
- Record Q2 revenue driven by strength across their portfolio in Korea, including MapleStory, Dungeon&Fighter, and the launch of KartRider Rush+ on mobile.
- MapleStory saw 151% growth in Korea and over 170% growth in other regions year-over-year. KartRider Rush+ exceeded expectations with a strong start.
- Revenue was ¥64.5 billion, up 20% year-over-year, with operating income of ¥26.7 billion, up 106%. However,
- Nexon reported record Q3 revenue and operating income despite delays to the launch of Mobile Dungeon&Fighter in China. Revenue grew 52% year-over-year to ¥79.4 billion, driven by strong performances from The Kingdom of the Winds: Yeon, MapleStory, KartRider Rush+, and V4.
- Korea revenues grew 114% year-over-year to ¥50.5 billion due to new releases and growth in existing titles. China revenues declined 11% due to the postponed mobile launch, though PC Dungeon&Fighter performed within expectations.
- Nexon expects to work with Tencent to secure a China launch for Mobile Dungeon&F
Financial Results for the Fiscal Year Ended March 2019KDDI
1) KDDI reported financial results for the fiscal year ended March 2019, with continuous growth in operating revenue and income. Operating income surpassed ¥1 trillion for the first time.
2) KDDI outlined its new medium-term management plan through March 2023, focusing on creating 5G innovation, integrating telecommunications and life design services, and expanding its finance business.
3) KDDI will actively rollout 5G infrastructure over the next five years, with the goal of 93.2% area coverage, and use 5G to create new experiences through open innovation with partners.
- The company reported solid Q2 results, meeting expectations for revenue and operating income. Revenue grew 12% year-over-year to ¥22.88 billion, or 20% on a constant currency basis.
- Operating income increased 24% to ¥10.68 billion, with an operating margin of 47%.
- Key games like Dungeon&Fighter set new records for user engagement, while newer games like Mabinogi Heroes and Cyphers showed promising growth.
This document provides an investor presentation for Nexon Co., Ltd for Q4 2020:
- Revenues and EBITDA reached all-time highs in 2020, driven by sustained growth of virtual worlds on PC and expansion onto mobile.
- Major franchises like MapleStory and Dungeon&Fighter collectively doubled revenues over the last six years.
- Q4 2020 revenues exceeded outlook with record highs in revenues and operating income, led by growth of multiple major franchises across regions. However, net loss was larger than expected due to foreign exchange losses.
Nexon reported strong financial results for Q2 2013, with revenues increasing 60% year-over-year to $36.6 billion and operating income rising 21% to $13.4 billion. Mobile revenues grew significantly to $7.3 billion driven by titles in China, Korea, and Japan. Nexon also announced strategic investments in Western game studios SecretNewCo and Rumble Entertainment to expand its global presence.
This document provides an overview of Nexon's Q1 2014 financial results and Q2 2014 outlook. Some key points:
- Q1 2014 revenues and operating income exceeded expectations, driven by strong performance in China and Korea.
- Going forward, Nexon will focus on quality over quantity of games, improve game balance, and focus on mobile through differentiated games.
- For Q2 2014, Nexon expects revenues to be down 9-3% YoY due to expected declines in China and pressure on margins, but growth in Korea.
- Nexon reported record revenues, operating income, and net income for Q3 2018, driven by strong performances of major franchises like Dungeon&Fighter in China and MapleStory in Korea.
- Nexon made a strategic investment in Embark Studios to partner on developing immersive online virtual worlds, and nominated Patrick Soderlund of Embark to Nexon's board of directors.
- For Q4 2018, Nexon expects revenues to be down 13-5% YoY as reported and down 10-2% YoY on a constant currency basis.
The document provides an investor presentation by Nexon Co., Ltd for Q1 2016. Some key points:
- Revenues for Q1 2016 were 57.5 billion yen, an 11% increase year-over-year driven by strong performance of Dungeon&Fighter in China. However, operating income was lower than expected at 3.7 billion yen due to a 22.6 billion yen impairment loss related to gloops.
- Dungeon&Fighter continued to perform well in China, especially around the Lunar New Year. Key titles also grew mobile revenues in Korea by 96% year-over-year.
- Nexon continued developing partnerships, acquiring Big Huge Games and taking
Nexon reported its financial results for Q3 2014, with revenues of ¥45.6 billion, up 14% year-over-year. Operating income was ¥15.1 billion, down 7% year-over-year. Key highlights included strong performance of mobile games in Korea, stabilized user metrics for Dungeon&Fighter in China, and continued growth of mobile revenues. For Q4 2014, Nexon expects revenues to increase 14-22% year-over-year and operating income in the range of ¥8.5-10.9 billion.
This document provides an investor presentation by Nexon for Q4 2015 financial results. Some key points:
- Revenue was $45.8 billion, up 7% year-over-year. Growth was driven by Dungeon&Fighter in China and the successful launch of HIT in Korea.
- Operating income was $10.3 billion, within guidance range. Net income was $4.4 billion, below outlook due to FX losses.
- For Q1 2016, Nexon expects revenues to be down 6% to up 1% year-over-year on an as-reported basis, and up 2% to 10% on a constant currency basis. Foreign exchange rates could significantly impact financial results.
This document provides an investor presentation for Nexon Co., Ltd for Q1 2015. It summarizes the company's financial results for Q1 2015 with revenues of 52 billion yen, up 9% year-over-year. It also outlines the company's outlook for Q2 2015 with expected revenues to increase 9-17% year-over-year and discusses regional highlights and upcoming game launches.
This document provides an investor presentation for Nexon for Q1 2021. It includes highlights from the CEO and CFO, results from Q1 2021, and outlook for Q2 2021. Some key points:
- Q1 2021 revenues increased 7% year-over-year driven by strong performance of virtual worlds titles. However, challenges are expected as comparisons get tougher.
- Revenue was in line with expectations, with outperformance in some regions offset by below guidance growth in Korea.
- Net income exceeded outlook due to unrealized foreign exchange gains on cash deposits.
- Outlook for Q2 2021 anticipates year-over-year declines compared to strong prior year results, with revenues forecasted to
Nexon reported its financial results for Q3 2019, with revenues meeting expectations. Major franchises in Korea performed strongly, led by record revenue from MapleStory on PC and mobile. However, China revenues were below outlook due to lower-than-expected performance of Dungeon&Fighter. The presentation discusses quarterly highlights and financial results for regions and key games, and addresses near-term challenges in China while remaining confident in franchises' long-term health.
- Nexon reported record quarterly results for Q1 2018 with revenues of $90.5 billion, up 21% year-over-year. Net income more than doubled to $46.6 billion.
- Key franchises like Dungeon&Fighter, MapleStory, and DomiNations continue to show longevity and growth. Dungeon&Fighter in China achieved double digit revenue growth for the 9th consecutive quarter.
- The company expects to launch several new titles globally in 2018 across PC, mobile, and console platforms.
- For Q2 2018, Nexon provides an outlook of 4% revenue decline to 4% growth compared to Q1 2017.
- Nexon presented its Q2 2017 investor presentation, reporting strong revenue, operating income, and net income growth year-over-year that exceeded expectations. This was driven by the successful 9th anniversary update of Dungeon&Fighter in China.
- Looking ahead, Nexon outlined its pipeline for the second half of 2017 including recent launches of LawBreakers and upcoming launches of Titanfall: Assault, Battlejack, and Dark Avenger 3.
- Financially, Nexon reported Q2 2017 revenues of $47.1 billion yen, operating income of $16.3 billion yen, and net income of $19.4 billion yen, all exceeding guidance. The presentation provided details
- Nexon reported its Q3 2016 financial results, with revenues exceeding outlook driven by strong performances from MapleStory and Dungeon&Fighter in Korea and China.
- In Korea, MapleStory and Dungeon&Fighter saw stronger-than-expected results. In China, a National Day Dungeon&Fighter update introduced on September 27th led to strong early momentum.
- New titles launched late in Q3 in Japan, like Tree of Savior and HIDE AND FIRE, showed good early signs but limited consolidated impact. More games are planned for 2016 and beyond globally.
The document provides an investor presentation for Nexon Co., Ltd's Q4 2018 results. It highlights record-high annual revenues, operating income, and net income. Key games like Dungeon&Fighter and MapleStory saw continued growth in 2018. It provides details on Q4 2018 financial results, including revenues of $460 million, down 13% year-over-year but within guidance range. Operating income was $39 million, below outlook due to an impairment loss. The presentation also outlines the company's pipeline of new games and focus on established IP.
This document provides an investor presentation by Nexon Co., Ltd for Q2 2015. It summarizes the company's strong financial performance in the first half of 2015, with revenue up 12% and net income up 56% compared to the first half of 2014. It highlights the company's execution across live games in Korea and China as well as new games launches. The presentation provides details on Q2 2015 financial results, with revenue of $42.7 billion, up 16% year-over-year. It reviews performance by region and platform. The outlook expects Q3 2015 revenue to increase 2-9% year-over-year.
This document provides an investor presentation for Nexon Co., Ltd for Q2 2018. Some key points:
- MapleStory and Dungeon&Fighter continued strong growth, demonstrating the longevity of Nexon's IPs. Korea MapleStory grew 61% year-over-year.
- Transition of EA SPORTS FIFA ONLINE 4 is going well.
- Continued cash flows enable investment in new titles scheduled for worldwide launch.
- Q2 revenues increased 2% year-over-year to $47.8 billion driven by growth of MapleStory in Korea offset by declines in mobile revenues. Operating income exceeded outlook.
GAMEVIL reported their financial results for Q4 2014 and strategic plans for 2015. In Q4 2014, sales decreased slightly quarter-over-quarter but increased 85% year-over-year. Annual sales in 2014 increased 78.5% year-over-year to 145 billion KRW, with operating profit decreasing 6.2% and net income increasing 62.8%. For 2015, GAMEVIL forecasts sales increasing 50% to 217.1 billion KRW, with operating profit increasing 127% to 25.8 billion KRW and net income increasing 76% to 40.2 billion KRW. GAMEVIL plans to focus on global mega hit brands, expand the global market, and launch around 20 new games in
Nexon reported its financial results for Q3 2015, with revenues of ¥49.8 billion, up 9% year-over-year. Operating income was ¥18.4 billion, up 22% year-over-year. Key highlights included strong performance of Dungeon&Fighter in China and solid results from mobile launch of DomiNations in Asia. For Q4 2015, Nexon expects revenues to be down 7-0% year-over-year and operating income of ¥9.7-¥11.8 billion, driven by increases in variable costs and marketing expenses compared to last year.
This document provides an investor presentation by Nexon for Q4 2014 financial results. It includes the following key points:
- Revenue for Q4 2014 was 172.9 billion yen, up 25% year-over-year. Operating loss was 0.7 billion yen and net loss was 4.5 billion yen.
- China revenue grew 36% year-over-year due to strong performance of Dungeon&Fighter. Korea revenue grew 44% due to new mobile and PC online games.
- An 11 billion yen impairment loss was recorded for goodwill related to the gloops business unit in Japan.
- The pipeline includes new games like DomiNations, Maple
The document is an investor presentation by Nexon for Q3 2017. Some key points:
- Nexon reported its highest Q3 revenues, operating income, and net income ever, driven by strong performance of new PC and mobile games.
- Upcoming new games slated for release include OVERHIT, Durango: Wild Lands, and MapleStory2.
- Nexon will acquire Pixelberry Studios, the #1 developer of interactive fiction mobile games, to expand into the women's gaming market.
- By region, China revenues grew 60% year-over-year due to Dungeon&Fighter's National Day update, and Korea grew 29% on strong FIFA Online 3 performance.
- Nexon reported financial results for Q2 2016, with revenue of $38.1 billion, down 11% year-over-year. However, on a constant currency basis revenue was up 4%.
- Operating income was $13.4 billion, an increase of 18% year-over-year and above the high-end of guidance. Net income was $7.6 billion, below guidance due to foreign exchange losses.
- Key regions included China where revenue increased 16% on a constant currency basis, and Korea where revenue increased 10% on a constant currency basis, despite foreign exchange headwinds.
Nexon reported strong financial results for Q2 2013, with revenues increasing 60% year-over-year to $36.6 billion and operating income rising 21% to $13.4 billion. Mobile revenues grew significantly to $7.3 billion driven by titles in China, Korea, and Japan. Nexon also announced strategic investments in Western game studios SecretNewCo and Rumble Entertainment to expand its global presence.
This document provides an overview of Nexon's Q1 2014 financial results and Q2 2014 outlook. Some key points:
- Q1 2014 revenues and operating income exceeded expectations, driven by strong performance in China and Korea.
- Going forward, Nexon will focus on quality over quantity of games, improve game balance, and focus on mobile through differentiated games.
- For Q2 2014, Nexon expects revenues to be down 9-3% YoY due to expected declines in China and pressure on margins, but growth in Korea.
- Nexon reported record revenues, operating income, and net income for Q3 2018, driven by strong performances of major franchises like Dungeon&Fighter in China and MapleStory in Korea.
- Nexon made a strategic investment in Embark Studios to partner on developing immersive online virtual worlds, and nominated Patrick Soderlund of Embark to Nexon's board of directors.
- For Q4 2018, Nexon expects revenues to be down 13-5% YoY as reported and down 10-2% YoY on a constant currency basis.
The document provides an investor presentation by Nexon Co., Ltd for Q1 2016. Some key points:
- Revenues for Q1 2016 were 57.5 billion yen, an 11% increase year-over-year driven by strong performance of Dungeon&Fighter in China. However, operating income was lower than expected at 3.7 billion yen due to a 22.6 billion yen impairment loss related to gloops.
- Dungeon&Fighter continued to perform well in China, especially around the Lunar New Year. Key titles also grew mobile revenues in Korea by 96% year-over-year.
- Nexon continued developing partnerships, acquiring Big Huge Games and taking
Nexon reported its financial results for Q3 2014, with revenues of ¥45.6 billion, up 14% year-over-year. Operating income was ¥15.1 billion, down 7% year-over-year. Key highlights included strong performance of mobile games in Korea, stabilized user metrics for Dungeon&Fighter in China, and continued growth of mobile revenues. For Q4 2014, Nexon expects revenues to increase 14-22% year-over-year and operating income in the range of ¥8.5-10.9 billion.
This document provides an investor presentation by Nexon for Q4 2015 financial results. Some key points:
- Revenue was $45.8 billion, up 7% year-over-year. Growth was driven by Dungeon&Fighter in China and the successful launch of HIT in Korea.
- Operating income was $10.3 billion, within guidance range. Net income was $4.4 billion, below outlook due to FX losses.
- For Q1 2016, Nexon expects revenues to be down 6% to up 1% year-over-year on an as-reported basis, and up 2% to 10% on a constant currency basis. Foreign exchange rates could significantly impact financial results.
This document provides an investor presentation for Nexon Co., Ltd for Q1 2015. It summarizes the company's financial results for Q1 2015 with revenues of 52 billion yen, up 9% year-over-year. It also outlines the company's outlook for Q2 2015 with expected revenues to increase 9-17% year-over-year and discusses regional highlights and upcoming game launches.
This document provides an investor presentation for Nexon for Q1 2021. It includes highlights from the CEO and CFO, results from Q1 2021, and outlook for Q2 2021. Some key points:
- Q1 2021 revenues increased 7% year-over-year driven by strong performance of virtual worlds titles. However, challenges are expected as comparisons get tougher.
- Revenue was in line with expectations, with outperformance in some regions offset by below guidance growth in Korea.
- Net income exceeded outlook due to unrealized foreign exchange gains on cash deposits.
- Outlook for Q2 2021 anticipates year-over-year declines compared to strong prior year results, with revenues forecasted to
Nexon reported its financial results for Q3 2019, with revenues meeting expectations. Major franchises in Korea performed strongly, led by record revenue from MapleStory on PC and mobile. However, China revenues were below outlook due to lower-than-expected performance of Dungeon&Fighter. The presentation discusses quarterly highlights and financial results for regions and key games, and addresses near-term challenges in China while remaining confident in franchises' long-term health.
- Nexon reported record quarterly results for Q1 2018 with revenues of $90.5 billion, up 21% year-over-year. Net income more than doubled to $46.6 billion.
- Key franchises like Dungeon&Fighter, MapleStory, and DomiNations continue to show longevity and growth. Dungeon&Fighter in China achieved double digit revenue growth for the 9th consecutive quarter.
- The company expects to launch several new titles globally in 2018 across PC, mobile, and console platforms.
- For Q2 2018, Nexon provides an outlook of 4% revenue decline to 4% growth compared to Q1 2017.
- Nexon presented its Q2 2017 investor presentation, reporting strong revenue, operating income, and net income growth year-over-year that exceeded expectations. This was driven by the successful 9th anniversary update of Dungeon&Fighter in China.
- Looking ahead, Nexon outlined its pipeline for the second half of 2017 including recent launches of LawBreakers and upcoming launches of Titanfall: Assault, Battlejack, and Dark Avenger 3.
- Financially, Nexon reported Q2 2017 revenues of $47.1 billion yen, operating income of $16.3 billion yen, and net income of $19.4 billion yen, all exceeding guidance. The presentation provided details
- Nexon reported its Q3 2016 financial results, with revenues exceeding outlook driven by strong performances from MapleStory and Dungeon&Fighter in Korea and China.
- In Korea, MapleStory and Dungeon&Fighter saw stronger-than-expected results. In China, a National Day Dungeon&Fighter update introduced on September 27th led to strong early momentum.
- New titles launched late in Q3 in Japan, like Tree of Savior and HIDE AND FIRE, showed good early signs but limited consolidated impact. More games are planned for 2016 and beyond globally.
The document provides an investor presentation for Nexon Co., Ltd's Q4 2018 results. It highlights record-high annual revenues, operating income, and net income. Key games like Dungeon&Fighter and MapleStory saw continued growth in 2018. It provides details on Q4 2018 financial results, including revenues of $460 million, down 13% year-over-year but within guidance range. Operating income was $39 million, below outlook due to an impairment loss. The presentation also outlines the company's pipeline of new games and focus on established IP.
This document provides an investor presentation by Nexon Co., Ltd for Q2 2015. It summarizes the company's strong financial performance in the first half of 2015, with revenue up 12% and net income up 56% compared to the first half of 2014. It highlights the company's execution across live games in Korea and China as well as new games launches. The presentation provides details on Q2 2015 financial results, with revenue of $42.7 billion, up 16% year-over-year. It reviews performance by region and platform. The outlook expects Q3 2015 revenue to increase 2-9% year-over-year.
This document provides an investor presentation for Nexon Co., Ltd for Q2 2018. Some key points:
- MapleStory and Dungeon&Fighter continued strong growth, demonstrating the longevity of Nexon's IPs. Korea MapleStory grew 61% year-over-year.
- Transition of EA SPORTS FIFA ONLINE 4 is going well.
- Continued cash flows enable investment in new titles scheduled for worldwide launch.
- Q2 revenues increased 2% year-over-year to $47.8 billion driven by growth of MapleStory in Korea offset by declines in mobile revenues. Operating income exceeded outlook.
GAMEVIL reported their financial results for Q4 2014 and strategic plans for 2015. In Q4 2014, sales decreased slightly quarter-over-quarter but increased 85% year-over-year. Annual sales in 2014 increased 78.5% year-over-year to 145 billion KRW, with operating profit decreasing 6.2% and net income increasing 62.8%. For 2015, GAMEVIL forecasts sales increasing 50% to 217.1 billion KRW, with operating profit increasing 127% to 25.8 billion KRW and net income increasing 76% to 40.2 billion KRW. GAMEVIL plans to focus on global mega hit brands, expand the global market, and launch around 20 new games in
Nexon reported its financial results for Q3 2015, with revenues of ¥49.8 billion, up 9% year-over-year. Operating income was ¥18.4 billion, up 22% year-over-year. Key highlights included strong performance of Dungeon&Fighter in China and solid results from mobile launch of DomiNations in Asia. For Q4 2015, Nexon expects revenues to be down 7-0% year-over-year and operating income of ¥9.7-¥11.8 billion, driven by increases in variable costs and marketing expenses compared to last year.
This document provides an investor presentation by Nexon for Q4 2014 financial results. It includes the following key points:
- Revenue for Q4 2014 was 172.9 billion yen, up 25% year-over-year. Operating loss was 0.7 billion yen and net loss was 4.5 billion yen.
- China revenue grew 36% year-over-year due to strong performance of Dungeon&Fighter. Korea revenue grew 44% due to new mobile and PC online games.
- An 11 billion yen impairment loss was recorded for goodwill related to the gloops business unit in Japan.
- The pipeline includes new games like DomiNations, Maple
The document is an investor presentation by Nexon for Q3 2017. Some key points:
- Nexon reported its highest Q3 revenues, operating income, and net income ever, driven by strong performance of new PC and mobile games.
- Upcoming new games slated for release include OVERHIT, Durango: Wild Lands, and MapleStory2.
- Nexon will acquire Pixelberry Studios, the #1 developer of interactive fiction mobile games, to expand into the women's gaming market.
- By region, China revenues grew 60% year-over-year due to Dungeon&Fighter's National Day update, and Korea grew 29% on strong FIFA Online 3 performance.
- Nexon reported financial results for Q2 2016, with revenue of $38.1 billion, down 11% year-over-year. However, on a constant currency basis revenue was up 4%.
- Operating income was $13.4 billion, an increase of 18% year-over-year and above the high-end of guidance. Net income was $7.6 billion, below guidance due to foreign exchange losses.
- Key regions included China where revenue increased 16% on a constant currency basis, and Korea where revenue increased 10% on a constant currency basis, despite foreign exchange headwinds.
The document is Nexon's Q2 2014 investor presentation. It discusses Nexon's financial results for Q2 2014, with revenue of ¥36.9 billion, operating income of ¥10 billion, and net income of ¥4.1 billion. It provides an overview of key titles and their performance, including Legion of Heroes and EA SPORTS FIFA Online 3 M for mobile. The presentation also highlights Nexon's global pipeline of new and partner-developed games across PC, mobile, and online platforms.
- Revenues for Q4 2012 were ¥30.9 billion, up 39% year-over-year, with operating income of ¥9.8 billion, up 5% year-over-year.
- Growth was led by the mobile business from recent acquisitions gloops and inBlue, which performed above expectations.
- Revenue increased 34% in China and 172% in Japan, while revenue declined slightly in Korea and North America.
- For 2013, the company expects continued growth in mobile, especially in Japan, and strength in key PC online titles in China after updates.
Nexon reported its Q3 2012 results with revenue of ¥24.2 billion and operating income of ¥10 billion. While revenue was flat year-over-year, operating income declined 8%. Nexon's acquisition of gloops establishes it as the #1 independent mobile game developer by revenue and diversifies its business. For Q4 2012, Nexon revised its outlook downward to account for competitive pressures, the gloops acquisition, and plans to focus on engagement over monetization for some regions and titles. Nexon enters 2013 with a strong pipeline including new titles and updates.
Building Your Employer Brand with Social MediaLuanWise
Presented at The Global HR Summit, 6th June 2024
In this keynote, Luan Wise will provide invaluable insights to elevate your employer brand on social media platforms including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok. You'll learn how compelling content can authentically showcase your company culture, values, and employee experiences to support your talent acquisition and retention objectives. Additionally, you'll understand the power of employee advocacy to amplify reach and engagement – helping to position your organization as an employer of choice in today's competitive talent landscape.
Navigating the world of forex trading can be challenging, especially for beginners. To help you make an informed decision, we have comprehensively compared the best forex brokers in India for 2024. This article, reviewed by Top Forex Brokers Review, will cover featured award winners, the best forex brokers, featured offers, the best copy trading platforms, the best forex brokers for beginners, the best MetaTrader brokers, and recently updated reviews. We will focus on FP Markets, Black Bull, EightCap, IC Markets, and Octa.
How MJ Global Leads the Packaging Industry.pdfMJ Global
MJ Global's success in staying ahead of the curve in the packaging industry is a testament to its dedication to innovation, sustainability, and customer-centricity. By embracing technological advancements, leading in eco-friendly solutions, collaborating with industry leaders, and adapting to evolving consumer preferences, MJ Global continues to set new standards in the packaging sector.
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
This letter, written by Kellen Harkins, Course Director at Full Sail University, commends Anny Love's exemplary performance in the Video Sharing Platforms class. It highlights her dedication, willingness to challenge herself, and exceptional skills in production, editing, and marketing across various video platforms like YouTube, TikTok, and Instagram.
Easily Verify Compliance and Security with Binance KYCAny kyc Account
Use our simple KYC verification guide to make sure your Binance account is safe and compliant. Discover the fundamentals, appreciate the significance of KYC, and trade on one of the biggest cryptocurrency exchanges with confidence.
How to Implement a Real Estate CRM SoftwareSalesTown
To implement a CRM for real estate, set clear goals, choose a CRM with key real estate features, and customize it to your needs. Migrate your data, train your team, and use automation to save time. Monitor performance, ensure data security, and use the CRM to enhance marketing. Regularly check its effectiveness to improve your business.
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This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
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Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
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