This document provides an investor presentation by Nexon Co., Ltd for Q2 2015. It summarizes the company's strong financial performance in the first half of 2015, with revenue up 12% and net income up 56% compared to the first half of 2014. It highlights the company's execution across live games in Korea and China as well as new games launches. The presentation provides details on Q2 2015 financial results, with revenue of $42.7 billion, up 16% year-over-year. It reviews performance by region and platform. The outlook expects Q3 2015 revenue to increase 2-9% year-over-year.
This document provides an investor presentation for Nexon Co., Ltd for Q1 2015. It summarizes the company's financial results for Q1 2015 with revenues of 52 billion yen, up 9% year-over-year. It also outlines the company's outlook for Q2 2015 with expected revenues to increase 9-17% year-over-year and discusses regional highlights and upcoming game launches.
This document provides an investor presentation by Nexon for Q4 2014 financial results. It includes the following key points:
- Revenue for Q4 2014 was 172.9 billion yen, up 25% year-over-year. Operating loss was 0.7 billion yen and net loss was 4.5 billion yen.
- China revenue grew 36% year-over-year due to strong performance of Dungeon&Fighter. Korea revenue grew 44% due to new mobile and PC online games.
- An 11 billion yen impairment loss was recorded for goodwill related to the gloops business unit in Japan.
- The pipeline includes new games like DomiNations, Maple
- Record Q2 revenues for Nexon of ¥52.1 billion, a 13% increase year-over-year. On a constant currency basis, revenues grew 20% year-over-year with growth in both PC and mobile businesses.
- Major franchises like Dungeon&Fighter, MapleStory, and FIFA Online continued strong performance and drove overall growth. Korea experienced particularly strong double-digit growth across both PC and mobile for the sixth consecutive quarter.
- Nexon fully acquired Embark Studios to strengthen its Western development strategy and integrate Embark's development capabilities with Nexon's expertise in live operations.
This document provides an investor presentation for Nexon Co., Ltd for Q4 2020:
- Revenues and EBITDA reached all-time highs in 2020, driven by sustained growth of virtual worlds on PC and expansion onto mobile.
- Major franchises like MapleStory and Dungeon&Fighter collectively doubled revenues over the last six years.
- Q4 2020 revenues exceeded outlook with record highs in revenues and operating income, led by growth of multiple major franchises across regions. However, net loss was larger than expected due to foreign exchange losses.
This document provides an investor presentation for Nexon for Q1 2021. It includes highlights from the CEO and CFO, results from Q1 2021, and outlook for Q2 2021. Some key points:
- Q1 2021 revenues increased 7% year-over-year driven by strong performance of virtual worlds titles. However, challenges are expected as comparisons get tougher.
- Revenue was in line with expectations, with outperformance in some regions offset by below guidance growth in Korea.
- Net income exceeded outlook due to unrealized foreign exchange gains on cash deposits.
- Outlook for Q2 2021 anticipates year-over-year declines compared to strong prior year results, with revenues forecasted to
- Intel reported first-quarter revenue of $8.9 billion, operating income of $1.7 billion, and earnings per share of 23 cents. Excluding share-based compensation, operating income was $2.1 billion and EPS was 27 cents.
- Revenue declined 5% year-over-year and 12% sequentially due to moderating PC growth rates leading to slower chip-level inventory reductions and affecting revenue.
- The outlook for the second quarter expects revenue between $8.0-8.6 billion and gross margin of 49%, plus or minus a couple points.
The SKF Group saw a significant drop in sales volumes in the first quarter of 2009 compared to the same period in 2008. Net sales decreased 4.8% while operating profit declined significantly. Demand is expected to remain low in the second quarter, with a similar decline in volume year-over-year. The company has implemented actions to reduce costs and focus on profitability and cash flow. Looking ahead, the outlook remains weak given continued economic uncertainty and risks in the business environment.
This document provides an investor presentation for Nexon Co., Ltd for Q1 2015. It summarizes the company's financial results for Q1 2015 with revenues of 52 billion yen, up 9% year-over-year. It also outlines the company's outlook for Q2 2015 with expected revenues to increase 9-17% year-over-year and discusses regional highlights and upcoming game launches.
This document provides an investor presentation by Nexon for Q4 2014 financial results. It includes the following key points:
- Revenue for Q4 2014 was 172.9 billion yen, up 25% year-over-year. Operating loss was 0.7 billion yen and net loss was 4.5 billion yen.
- China revenue grew 36% year-over-year due to strong performance of Dungeon&Fighter. Korea revenue grew 44% due to new mobile and PC online games.
- An 11 billion yen impairment loss was recorded for goodwill related to the gloops business unit in Japan.
- The pipeline includes new games like DomiNations, Maple
- Record Q2 revenues for Nexon of ¥52.1 billion, a 13% increase year-over-year. On a constant currency basis, revenues grew 20% year-over-year with growth in both PC and mobile businesses.
- Major franchises like Dungeon&Fighter, MapleStory, and FIFA Online continued strong performance and drove overall growth. Korea experienced particularly strong double-digit growth across both PC and mobile for the sixth consecutive quarter.
- Nexon fully acquired Embark Studios to strengthen its Western development strategy and integrate Embark's development capabilities with Nexon's expertise in live operations.
This document provides an investor presentation for Nexon Co., Ltd for Q4 2020:
- Revenues and EBITDA reached all-time highs in 2020, driven by sustained growth of virtual worlds on PC and expansion onto mobile.
- Major franchises like MapleStory and Dungeon&Fighter collectively doubled revenues over the last six years.
- Q4 2020 revenues exceeded outlook with record highs in revenues and operating income, led by growth of multiple major franchises across regions. However, net loss was larger than expected due to foreign exchange losses.
This document provides an investor presentation for Nexon for Q1 2021. It includes highlights from the CEO and CFO, results from Q1 2021, and outlook for Q2 2021. Some key points:
- Q1 2021 revenues increased 7% year-over-year driven by strong performance of virtual worlds titles. However, challenges are expected as comparisons get tougher.
- Revenue was in line with expectations, with outperformance in some regions offset by below guidance growth in Korea.
- Net income exceeded outlook due to unrealized foreign exchange gains on cash deposits.
- Outlook for Q2 2021 anticipates year-over-year declines compared to strong prior year results, with revenues forecasted to
- Intel reported first-quarter revenue of $8.9 billion, operating income of $1.7 billion, and earnings per share of 23 cents. Excluding share-based compensation, operating income was $2.1 billion and EPS was 27 cents.
- Revenue declined 5% year-over-year and 12% sequentially due to moderating PC growth rates leading to slower chip-level inventory reductions and affecting revenue.
- The outlook for the second quarter expects revenue between $8.0-8.6 billion and gross margin of 49%, plus or minus a couple points.
The SKF Group saw a significant drop in sales volumes in the first quarter of 2009 compared to the same period in 2008. Net sales decreased 4.8% while operating profit declined significantly. Demand is expected to remain low in the second quarter, with a similar decline in volume year-over-year. The company has implemented actions to reduce costs and focus on profitability and cash flow. Looking ahead, the outlook remains weak given continued economic uncertainty and risks in the business environment.
Nexon reported its financial results for Q3 2015, with revenues of ¥49.8 billion, up 9% year-over-year. Operating income was ¥18.4 billion, up 22% year-over-year. Key highlights included strong performance of Dungeon&Fighter in China and solid results from mobile launch of DomiNations in Asia. For Q4 2015, Nexon expects revenues to be down 7-0% year-over-year and operating income of ¥9.7-¥11.8 billion, driven by increases in variable costs and marketing expenses compared to last year.
This document provides an investor presentation by Nexon for Q4 2015 financial results. Some key points:
- Revenue was $45.8 billion, up 7% year-over-year. Growth was driven by Dungeon&Fighter in China and the successful launch of HIT in Korea.
- Operating income was $10.3 billion, within guidance range. Net income was $4.4 billion, below outlook due to FX losses.
- For Q1 2016, Nexon expects revenues to be down 6% to up 1% year-over-year on an as-reported basis, and up 2% to 10% on a constant currency basis. Foreign exchange rates could significantly impact financial results.
The document provides an investor presentation by Nexon Co., Ltd for Q1 2016. Some key points:
- Revenues for Q1 2016 were 57.5 billion yen, an 11% increase year-over-year driven by strong performance of Dungeon&Fighter in China. However, operating income was lower than expected at 3.7 billion yen due to a 22.6 billion yen impairment loss related to gloops.
- Dungeon&Fighter continued to perform well in China, especially around the Lunar New Year. Key titles also grew mobile revenues in Korea by 96% year-over-year.
- Nexon continued developing partnerships, acquiring Big Huge Games and taking
This document provides an investor presentation for Nexon Co., Ltd for Q2 2018. Some key points:
- MapleStory and Dungeon&Fighter continued strong growth, demonstrating the longevity of Nexon's IPs. Korea MapleStory grew 61% year-over-year.
- Transition of EA SPORTS FIFA ONLINE 4 is going well.
- Continued cash flows enable investment in new titles scheduled for worldwide launch.
- Q2 revenues increased 2% year-over-year to $47.8 billion driven by growth of MapleStory in Korea offset by declines in mobile revenues. Operating income exceeded outlook.
This document provides an overview of Nexon's Q1 2014 financial results and Q2 2014 outlook. Some key points:
- Q1 2014 revenues and operating income exceeded expectations, driven by strong performance in China and Korea.
- Going forward, Nexon will focus on quality over quantity of games, improve game balance, and focus on mobile through differentiated games.
- For Q2 2014, Nexon expects revenues to be down 9-3% YoY due to expected declines in China and pressure on margins, but growth in Korea.
- Nexon reported record quarterly results for Q1 2018 with revenues of $90.5 billion, up 21% year-over-year. Net income more than doubled to $46.6 billion.
- Key franchises like Dungeon&Fighter, MapleStory, and DomiNations continue to show longevity and growth. Dungeon&Fighter in China achieved double digit revenue growth for the 9th consecutive quarter.
- The company expects to launch several new titles globally in 2018 across PC, mobile, and console platforms.
- For Q2 2018, Nexon provides an outlook of 4% revenue decline to 4% growth compared to Q1 2017.
This document is an investor presentation from Nexon for Q4 2017. Some key points:
- Nexon reported record annual results and highest ever Q4 revenues and operating income, driven by strong performance of titles like Dungeon&Fighter.
- Dungeon&Fighter saw double-digit annual growth worldwide in 2017 and continued strong performance throughout Q4.
- Results demonstrate the strength of Nexon's live game operations and strategy.
- Nexon reported its Q3 2016 financial results, with revenues exceeding outlook driven by strong performances from MapleStory and Dungeon&Fighter in Korea and China.
- In Korea, MapleStory and Dungeon&Fighter saw stronger-than-expected results. In China, a National Day Dungeon&Fighter update introduced on September 27th led to strong early momentum.
- New titles launched late in Q3 in Japan, like Tree of Savior and HIDE AND FIRE, showed good early signs but limited consolidated impact. More games are planned for 2016 and beyond globally.
The document provides an investor presentation for Nexon Co., Ltd's Q4 2018 results. It highlights record-high annual revenues, operating income, and net income. Key games like Dungeon&Fighter and MapleStory saw continued growth in 2018. It provides details on Q4 2018 financial results, including revenues of $460 million, down 13% year-over-year but within guidance range. Operating income was $39 million, below outlook due to an impairment loss. The presentation also outlines the company's pipeline of new games and focus on established IP.
Nexon reported its financial results for Q3 2019, with revenues meeting expectations. Major franchises in Korea performed strongly, led by record revenue from MapleStory on PC and mobile. However, China revenues were below outlook due to lower-than-expected performance of Dungeon&Fighter. The presentation discusses quarterly highlights and financial results for regions and key games, and addresses near-term challenges in China while remaining confident in franchises' long-term health.
- Nexon reported record revenues, operating income, and net income in Q1 2017, driven by strong performance of Dungeon&Fighter in China during the Lunar New Year season.
- Revenues were $74.8 billion, up 30% year-over-year, operating income was $39.8 billion, and net income was $19.9 billion.
- Dungeon&Fighter in China performed exceptionally well with a successful Lunar New Year update and item sales in March, while the Japan business saw revenues increase both sequentially and year-over-year from solid performance of native mobile games HIT and HIDE AND FIRE.
The document is an investor presentation by Nexon for Q3 2017. Some key points:
- Nexon reported its highest Q3 revenues, operating income, and net income ever, driven by strong performance of new PC and mobile games.
- Upcoming new games slated for release include OVERHIT, Durango: Wild Lands, and MapleStory2.
- Nexon will acquire Pixelberry Studios, the #1 developer of interactive fiction mobile games, to expand into the women's gaming market.
- By region, China revenues grew 60% year-over-year due to Dungeon&Fighter's National Day update, and Korea grew 29% on strong FIFA Online 3 performance.
- Revenues for Q4 2013 were above guidance at ¥34.5 billion, up 12% year-over-year. However, operating income was only ¥0.3 billion due to impairment losses.
- Korea performed strongly with FIFA Online 3 and other titles driving 24% constant currency revenue growth. China was in line with expectations while other regions underperformed.
- For Q1 2014, revenues are expected to decline 5% year-over-year due to increased costs like royalties and personnel. Operating margins will also decrease though key titles and updates are planned.
Nexon reported its financial results for Q3 2014, with revenues of ¥45.6 billion, up 14% year-over-year. Operating income was ¥15.1 billion, down 7% year-over-year. Key highlights included strong performance of mobile games in Korea, stabilized user metrics for Dungeon&Fighter in China, and continued growth of mobile revenues. For Q4 2014, Nexon expects revenues to increase 14-22% year-over-year and operating income in the range of ¥8.5-10.9 billion.
- Nexon reported financial results for Q1 2020 that exceeded expectations, with revenues of ¥82.8 billion and operating income of ¥41.5 billion. Performance was driven by strong franchises in Korea, while China revenues were in line with outlook.
- Korea saw record-breaking performance across its portfolio on the strength of titles like MapleStory and FIFA Online 4. China's Dungeon&Fighter performed within expectations despite temporary closures of PC cafes.
- For Q2 2020, Nexon expects year-over-year revenue growth of 10-19% in constant currency terms, assuming foreign exchange rates of 8.83 JPY/KRW and 15.24 JPY/CN
- Nexon reported financial results for Q2 2016, with revenue of $38.1 billion, down 11% year-over-year. However, on a constant currency basis revenue was up 4%.
- Operating income was $13.4 billion, an increase of 18% year-over-year and above the high-end of guidance. Net income was $7.6 billion, below guidance due to foreign exchange losses.
- Key regions included China where revenue increased 16% on a constant currency basis, and Korea where revenue increased 10% on a constant currency basis, despite foreign exchange headwinds.
This document provides an investor presentation from Nexon for Q2 2020. It includes highlights from the CEO and CFO on the company's financial results. Some key points:
- Record Q2 revenue driven by strength across their portfolio in Korea, including MapleStory, Dungeon&Fighter, and the launch of KartRider Rush+ on mobile.
- MapleStory saw 151% growth in Korea and over 170% growth in other regions year-over-year. KartRider Rush+ exceeded expectations with a strong start.
- Revenue was ¥64.5 billion, up 20% year-over-year, with operating income of ¥26.7 billion, up 106%. However,
- Nexon reported record revenues, operating income, and net income for Q3 2018, driven by strong performances of major franchises like Dungeon&Fighter in China and MapleStory in Korea.
- Nexon made a strategic investment in Embark Studios to partner on developing immersive online virtual worlds, and nominated Patrick Soderlund of Embark to Nexon's board of directors.
- For Q4 2018, Nexon expects revenues to be down 13-5% YoY as reported and down 10-2% YoY on a constant currency basis.
- Nexon reported record Q3 revenue and operating income despite delays to the launch of Mobile Dungeon&Fighter in China. Revenue grew 52% year-over-year to ¥79.4 billion, driven by strong performances from The Kingdom of the Winds: Yeon, MapleStory, KartRider Rush+, and V4.
- Korea revenues grew 114% year-over-year to ¥50.5 billion due to new releases and growth in existing titles. China revenues declined 11% due to the postponed mobile launch, though PC Dungeon&Fighter performed within expectations.
- Nexon expects to work with Tencent to secure a China launch for Mobile Dungeon&F
- Nexon presented its Q2 2017 investor presentation, reporting strong revenue, operating income, and net income growth year-over-year that exceeded expectations. This was driven by the successful 9th anniversary update of Dungeon&Fighter in China.
- Looking ahead, Nexon outlined its pipeline for the second half of 2017 including recent launches of LawBreakers and upcoming launches of Titanfall: Assault, Battlejack, and Dark Avenger 3.
- Financially, Nexon reported Q2 2017 revenues of $47.1 billion yen, operating income of $16.3 billion yen, and net income of $19.4 billion yen, all exceeding guidance. The presentation provided details
Nexon reported its financial results for Q3 2015, with revenues of ¥49.8 billion, up 9% year-over-year. Operating income was ¥18.4 billion, up 22% year-over-year. Key highlights included strong performance of Dungeon&Fighter in China and solid results from mobile launch of DomiNations in Asia. For Q4 2015, Nexon expects revenues to be down 7-0% year-over-year and operating income of ¥9.7-¥11.8 billion, driven by increases in variable costs and marketing expenses compared to last year.
This document provides an investor presentation by Nexon for Q4 2015 financial results. Some key points:
- Revenue was $45.8 billion, up 7% year-over-year. Growth was driven by Dungeon&Fighter in China and the successful launch of HIT in Korea.
- Operating income was $10.3 billion, within guidance range. Net income was $4.4 billion, below outlook due to FX losses.
- For Q1 2016, Nexon expects revenues to be down 6% to up 1% year-over-year on an as-reported basis, and up 2% to 10% on a constant currency basis. Foreign exchange rates could significantly impact financial results.
The document provides an investor presentation by Nexon Co., Ltd for Q1 2016. Some key points:
- Revenues for Q1 2016 were 57.5 billion yen, an 11% increase year-over-year driven by strong performance of Dungeon&Fighter in China. However, operating income was lower than expected at 3.7 billion yen due to a 22.6 billion yen impairment loss related to gloops.
- Dungeon&Fighter continued to perform well in China, especially around the Lunar New Year. Key titles also grew mobile revenues in Korea by 96% year-over-year.
- Nexon continued developing partnerships, acquiring Big Huge Games and taking
This document provides an investor presentation for Nexon Co., Ltd for Q2 2018. Some key points:
- MapleStory and Dungeon&Fighter continued strong growth, demonstrating the longevity of Nexon's IPs. Korea MapleStory grew 61% year-over-year.
- Transition of EA SPORTS FIFA ONLINE 4 is going well.
- Continued cash flows enable investment in new titles scheduled for worldwide launch.
- Q2 revenues increased 2% year-over-year to $47.8 billion driven by growth of MapleStory in Korea offset by declines in mobile revenues. Operating income exceeded outlook.
This document provides an overview of Nexon's Q1 2014 financial results and Q2 2014 outlook. Some key points:
- Q1 2014 revenues and operating income exceeded expectations, driven by strong performance in China and Korea.
- Going forward, Nexon will focus on quality over quantity of games, improve game balance, and focus on mobile through differentiated games.
- For Q2 2014, Nexon expects revenues to be down 9-3% YoY due to expected declines in China and pressure on margins, but growth in Korea.
- Nexon reported record quarterly results for Q1 2018 with revenues of $90.5 billion, up 21% year-over-year. Net income more than doubled to $46.6 billion.
- Key franchises like Dungeon&Fighter, MapleStory, and DomiNations continue to show longevity and growth. Dungeon&Fighter in China achieved double digit revenue growth for the 9th consecutive quarter.
- The company expects to launch several new titles globally in 2018 across PC, mobile, and console platforms.
- For Q2 2018, Nexon provides an outlook of 4% revenue decline to 4% growth compared to Q1 2017.
This document is an investor presentation from Nexon for Q4 2017. Some key points:
- Nexon reported record annual results and highest ever Q4 revenues and operating income, driven by strong performance of titles like Dungeon&Fighter.
- Dungeon&Fighter saw double-digit annual growth worldwide in 2017 and continued strong performance throughout Q4.
- Results demonstrate the strength of Nexon's live game operations and strategy.
- Nexon reported its Q3 2016 financial results, with revenues exceeding outlook driven by strong performances from MapleStory and Dungeon&Fighter in Korea and China.
- In Korea, MapleStory and Dungeon&Fighter saw stronger-than-expected results. In China, a National Day Dungeon&Fighter update introduced on September 27th led to strong early momentum.
- New titles launched late in Q3 in Japan, like Tree of Savior and HIDE AND FIRE, showed good early signs but limited consolidated impact. More games are planned for 2016 and beyond globally.
The document provides an investor presentation for Nexon Co., Ltd's Q4 2018 results. It highlights record-high annual revenues, operating income, and net income. Key games like Dungeon&Fighter and MapleStory saw continued growth in 2018. It provides details on Q4 2018 financial results, including revenues of $460 million, down 13% year-over-year but within guidance range. Operating income was $39 million, below outlook due to an impairment loss. The presentation also outlines the company's pipeline of new games and focus on established IP.
Nexon reported its financial results for Q3 2019, with revenues meeting expectations. Major franchises in Korea performed strongly, led by record revenue from MapleStory on PC and mobile. However, China revenues were below outlook due to lower-than-expected performance of Dungeon&Fighter. The presentation discusses quarterly highlights and financial results for regions and key games, and addresses near-term challenges in China while remaining confident in franchises' long-term health.
- Nexon reported record revenues, operating income, and net income in Q1 2017, driven by strong performance of Dungeon&Fighter in China during the Lunar New Year season.
- Revenues were $74.8 billion, up 30% year-over-year, operating income was $39.8 billion, and net income was $19.9 billion.
- Dungeon&Fighter in China performed exceptionally well with a successful Lunar New Year update and item sales in March, while the Japan business saw revenues increase both sequentially and year-over-year from solid performance of native mobile games HIT and HIDE AND FIRE.
The document is an investor presentation by Nexon for Q3 2017. Some key points:
- Nexon reported its highest Q3 revenues, operating income, and net income ever, driven by strong performance of new PC and mobile games.
- Upcoming new games slated for release include OVERHIT, Durango: Wild Lands, and MapleStory2.
- Nexon will acquire Pixelberry Studios, the #1 developer of interactive fiction mobile games, to expand into the women's gaming market.
- By region, China revenues grew 60% year-over-year due to Dungeon&Fighter's National Day update, and Korea grew 29% on strong FIFA Online 3 performance.
- Revenues for Q4 2013 were above guidance at ¥34.5 billion, up 12% year-over-year. However, operating income was only ¥0.3 billion due to impairment losses.
- Korea performed strongly with FIFA Online 3 and other titles driving 24% constant currency revenue growth. China was in line with expectations while other regions underperformed.
- For Q1 2014, revenues are expected to decline 5% year-over-year due to increased costs like royalties and personnel. Operating margins will also decrease though key titles and updates are planned.
Nexon reported its financial results for Q3 2014, with revenues of ¥45.6 billion, up 14% year-over-year. Operating income was ¥15.1 billion, down 7% year-over-year. Key highlights included strong performance of mobile games in Korea, stabilized user metrics for Dungeon&Fighter in China, and continued growth of mobile revenues. For Q4 2014, Nexon expects revenues to increase 14-22% year-over-year and operating income in the range of ¥8.5-10.9 billion.
- Nexon reported financial results for Q1 2020 that exceeded expectations, with revenues of ¥82.8 billion and operating income of ¥41.5 billion. Performance was driven by strong franchises in Korea, while China revenues were in line with outlook.
- Korea saw record-breaking performance across its portfolio on the strength of titles like MapleStory and FIFA Online 4. China's Dungeon&Fighter performed within expectations despite temporary closures of PC cafes.
- For Q2 2020, Nexon expects year-over-year revenue growth of 10-19% in constant currency terms, assuming foreign exchange rates of 8.83 JPY/KRW and 15.24 JPY/CN
- Nexon reported financial results for Q2 2016, with revenue of $38.1 billion, down 11% year-over-year. However, on a constant currency basis revenue was up 4%.
- Operating income was $13.4 billion, an increase of 18% year-over-year and above the high-end of guidance. Net income was $7.6 billion, below guidance due to foreign exchange losses.
- Key regions included China where revenue increased 16% on a constant currency basis, and Korea where revenue increased 10% on a constant currency basis, despite foreign exchange headwinds.
This document provides an investor presentation from Nexon for Q2 2020. It includes highlights from the CEO and CFO on the company's financial results. Some key points:
- Record Q2 revenue driven by strength across their portfolio in Korea, including MapleStory, Dungeon&Fighter, and the launch of KartRider Rush+ on mobile.
- MapleStory saw 151% growth in Korea and over 170% growth in other regions year-over-year. KartRider Rush+ exceeded expectations with a strong start.
- Revenue was ¥64.5 billion, up 20% year-over-year, with operating income of ¥26.7 billion, up 106%. However,
- Nexon reported record revenues, operating income, and net income for Q3 2018, driven by strong performances of major franchises like Dungeon&Fighter in China and MapleStory in Korea.
- Nexon made a strategic investment in Embark Studios to partner on developing immersive online virtual worlds, and nominated Patrick Soderlund of Embark to Nexon's board of directors.
- For Q4 2018, Nexon expects revenues to be down 13-5% YoY as reported and down 10-2% YoY on a constant currency basis.
- Nexon reported record Q3 revenue and operating income despite delays to the launch of Mobile Dungeon&Fighter in China. Revenue grew 52% year-over-year to ¥79.4 billion, driven by strong performances from The Kingdom of the Winds: Yeon, MapleStory, KartRider Rush+, and V4.
- Korea revenues grew 114% year-over-year to ¥50.5 billion due to new releases and growth in existing titles. China revenues declined 11% due to the postponed mobile launch, though PC Dungeon&Fighter performed within expectations.
- Nexon expects to work with Tencent to secure a China launch for Mobile Dungeon&F
- Nexon presented its Q2 2017 investor presentation, reporting strong revenue, operating income, and net income growth year-over-year that exceeded expectations. This was driven by the successful 9th anniversary update of Dungeon&Fighter in China.
- Looking ahead, Nexon outlined its pipeline for the second half of 2017 including recent launches of LawBreakers and upcoming launches of Titanfall: Assault, Battlejack, and Dark Avenger 3.
- Financially, Nexon reported Q2 2017 revenues of $47.1 billion yen, operating income of $16.3 billion yen, and net income of $19.4 billion yen, all exceeding guidance. The presentation provided details
The document is Nexon's Q2 2014 investor presentation. It discusses Nexon's financial results for Q2 2014, with revenue of ¥36.9 billion, operating income of ¥10 billion, and net income of ¥4.1 billion. It provides an overview of key titles and their performance, including Legion of Heroes and EA SPORTS FIFA Online 3 M for mobile. The presentation also highlights Nexon's global pipeline of new and partner-developed games across PC, mobile, and online platforms.
Nexon reported strong financial results for Q3 2013, exceeding guidance. Revenues increased 64% year-over-year to $39.9 billion, driven by growth in China, Korea, and Japan. The company continued stable performance in major titles like Dungeon&Fighter and invested in expanding its presence in Western markets through studio acquisitions and publishing agreements. For Q4 2013, Nexon expects continued revenue growth and stable performance across regions, demonstrating the company's leadership in online games.
Nexon reported strong financial results for Q2 2013, with revenues increasing 60% year-over-year to $36.6 billion and operating income rising 21% to $13.4 billion. Mobile revenues grew significantly to $7.3 billion driven by titles in China, Korea, and Japan. Nexon also announced strategic investments in Western game studios SecretNewCo and Rumble Entertainment to expand its global presence.
Nexon reported financial results for Q1 2013 that exceeded expectations, with revenue increasing 46% year-over-year to ¥44.4 billion. Strong performance was driven by successful content updates in China and Korea for titles like Dungeon&Fighter. The company also benefited from favorable currency exchange rates. Looking ahead, Nexon provided an outlook for Q2 2013 estimating revenue between ¥34.0-36.0 billion and net income of ¥8.4-8.9 billion.
- Revenues for Q4 2012 were ¥30.9 billion, up 39% year-over-year, with operating income of ¥9.8 billion, up 5% year-over-year.
- Growth was led by the mobile business from recent acquisitions gloops and inBlue, which performed above expectations.
- Revenue increased 34% in China and 172% in Japan, while revenue declined slightly in Korea and North America.
- For 2013, the company expects continued growth in mobile, especially in Japan, and strength in key PC online titles in China after updates.
Nexon reported its Q3 2012 results with revenue of ¥24.2 billion and operating income of ¥10 billion. While revenue was flat year-over-year, operating income declined 8%. Nexon's acquisition of gloops establishes it as the #1 independent mobile game developer by revenue and diversifies its business. For Q4 2012, Nexon revised its outlook downward to account for competitive pressures, the gloops acquisition, and plans to focus on engagement over monetization for some regions and titles. Nexon enters 2013 with a strong pipeline including new titles and updates.
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Best practices for project execution and deliveryCLIVE MINCHIN
A select set of project management best practices to keep your project on-track, on-cost and aligned to scope. Many firms have don't have the necessary skills, diligence, methods and oversight of their projects; this leads to slippage, higher costs and longer timeframes. Often firms have a history of projects that simply failed to move the needle. These best practices will help your firm avoid these pitfalls but they require fortitude to apply.
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https://www.oeconsulting.com.sg/training-presentations]
This presentation is a curated compilation of PowerPoint diagrams and templates designed to illustrate 20 different digital transformation frameworks and models. These frameworks are based on recent industry trends and best practices, ensuring that the content remains relevant and up-to-date.
Key highlights include Microsoft's Digital Transformation Framework, which focuses on driving innovation and efficiency, and McKinsey's Ten Guiding Principles, which provide strategic insights for successful digital transformation. Additionally, Forrester's framework emphasizes enhancing customer experiences and modernizing IT infrastructure, while IDC's MaturityScape helps assess and develop organizational digital maturity. MIT's framework explores cutting-edge strategies for achieving digital success.
These materials are perfect for enhancing your business or classroom presentations, offering visual aids to supplement your insights. Please note that while comprehensive, these slides are intended as supplementary resources and may not be complete for standalone instructional purposes.
Frameworks/Models included:
Microsoft’s Digital Transformation Framework
McKinsey’s Ten Guiding Principles of Digital Transformation
Forrester’s Digital Transformation Framework
IDC’s Digital Transformation MaturityScape
MIT’s Digital Transformation Framework
Gartner’s Digital Transformation Framework
Accenture’s Digital Strategy & Enterprise Frameworks
Deloitte’s Digital Industrial Transformation Framework
Capgemini’s Digital Transformation Framework
PwC’s Digital Transformation Framework
Cisco’s Digital Transformation Framework
Cognizant’s Digital Transformation Framework
DXC Technology’s Digital Transformation Framework
The BCG Strategy Palette
McKinsey’s Digital Transformation Framework
Digital Transformation Compass
Four Levels of Digital Maturity
Design Thinking Framework
Business Model Canvas
Customer Journey Map
The Genesis of BriansClub.cm Famous Dark WEb PlatformSabaaSudozai
BriansClub.cm, a famous platform on the dark web, has become one of the most infamous carding marketplaces, specializing in the sale of stolen credit card data.
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This PowerPoint compilation offers a comprehensive overview of 20 leading innovation management frameworks and methodologies, selected for their broad applicability across various industries and organizational contexts. These frameworks are valuable resources for a wide range of users, including business professionals, educators, and consultants.
Each framework is presented with visually engaging diagrams and templates, ensuring the content is both informative and appealing. While this compilation is thorough, please note that the slides are intended as supplementary resources and may not be sufficient for standalone instructional purposes.
This compilation is ideal for anyone looking to enhance their understanding of innovation management and drive meaningful change within their organization. Whether you aim to improve product development processes, enhance customer experiences, or drive digital transformation, these frameworks offer valuable insights and tools to help you achieve your goals.
INCLUDED FRAMEWORKS/MODELS:
1. Stanford’s Design Thinking
2. IDEO’s Human-Centered Design
3. Strategyzer’s Business Model Innovation
4. Lean Startup Methodology
5. Agile Innovation Framework
6. Doblin’s Ten Types of Innovation
7. McKinsey’s Three Horizons of Growth
8. Customer Journey Map
9. Christensen’s Disruptive Innovation Theory
10. Blue Ocean Strategy
11. Strategyn’s Jobs-To-Be-Done (JTBD) Framework with Job Map
12. Design Sprint Framework
13. The Double Diamond
14. Lean Six Sigma DMAIC
15. TRIZ Problem-Solving Framework
16. Edward de Bono’s Six Thinking Hats
17. Stage-Gate Model
18. Toyota’s Six Steps of Kaizen
19. Microsoft’s Digital Transformation Framework
20. Design for Six Sigma (DFSS)
To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations