Nexon reported strong financial results for Q2 2013, with revenues increasing 60% year-over-year to $36.6 billion and operating income rising 21% to $13.4 billion. Mobile revenues grew significantly to $7.3 billion driven by titles in China, Korea, and Japan. Nexon also announced strategic investments in Western game studios SecretNewCo and Rumble Entertainment to expand its global presence.
Nexon reported strong financial results for Q3 2013, exceeding guidance. Revenues increased 64% year-over-year to $39.9 billion, driven by growth in China, Korea, and Japan. The company continued stable performance in major titles like Dungeon&Fighter and invested in expanding its presence in Western markets through studio acquisitions and publishing agreements. For Q4 2013, Nexon expects continued revenue growth and stable performance across regions, demonstrating the company's leadership in online games.
Motorola reported record quarterly and annual sales and shipments. For the fourth quarter, sales were $11.8 billion, up 17% from the previous year. Shipments of mobile devices totaled 65.7 million units. Earnings from continuing operations were $0.21 per share, including charges. For the full year, sales reached a record $42.9 billion, up 22% compared to 2005. Motorola shipped a record 217.4 million mobile devices and expects first quarter 2007 sales to be between $10.4-10.6 billion.
Intact Financial Corporation is Canada's largest home, auto and business insurer. It has $6.5 billion in annual premiums and is the largest insurer in several Canadian provinces. Intact has consistently outperformed the Canadian property and casualty insurance industry over the past 10 years in key metrics like combined ratio, premium growth and return on equity. The presentation outlines Intact's scale advantages, investment portfolio, growth strategies and outlook for continued industry outperformance.
This document provides an overview of Synnex Thailand PCL, a technology distributor. Some key points:
- Synnex has operated in various countries since 1975 and is a top distributor globally.
- In 2011 and H1 2012, Synnex Thailand saw continued revenue growth reaching over 20 billion and 10.6 billion Thai Baht respectively.
- Top product categories and key technology trends like tablets, smartphones, and cloud computing are discussed.
- Financial highlights show Synnex Thailand maintaining revenue growth while managing expenses, though profits declined slightly in recent periods.
Financial Results for the First Half of the Fiscal Year Ending March 2021KDDI
The figures included in the following brief, including the business performance target and the target for the number of subscribers are all projected data based on the information currently available to the KDDI Group, and are subject to variable factors such as economic conditions, a competitive environment and the future prospects for newly introduced services.
Accordingly, please be advised that the actual results of business performance or of the number of subscribers may differ substantially from the projections described here.
Meet fall conference investor presentation (ex appendix)MeetMe, Inc
The document provides an investor presentation for MeetMe, Inc. It summarizes MeetMe's position as the #1 social network for meeting new people in the US, its strong mobile growth, international expansion plans, and differentiated revenue streams. MeetMe reports 46% revenue growth in Q2 2012 with positive adjusted EBITDA. The presentation outlines catalysts for further growth such as expanding internationally and increasing mobile monetization.
NTT DOCOMO is the largest mobile carrier in Japan, with over 60 million subscribers. They have seen strong growth in smartphone sales, with over 8 million smartphones sold in 2011 alone, driven by popular devices running Android and Apple's iOS. DOCOMO is expanding its high-speed LTE network coverage across Japan to support growing data usage and plans to have coverage reaching about 70% of the population by mid-2013.
The document discusses the opportunity for innovation in information and communication technologies (ICT) for emerging regions. It notes that ICT adoption is rapidly increasing in emerging markets, creating a large potential market. Sri Lanka is well-positioned to develop ICT solutions for these regions due to its competitive advantages. The document proposes creating an ecosystem to encourage ICT research, entrepreneurship and awareness focused on emerging region opportunities through initiatives like hackathons, seed funding and incubation centers. The goal is for Sri Lanka to become a leader in ICT for emerging markets.
Nexon reported strong financial results for Q3 2013, exceeding guidance. Revenues increased 64% year-over-year to $39.9 billion, driven by growth in China, Korea, and Japan. The company continued stable performance in major titles like Dungeon&Fighter and invested in expanding its presence in Western markets through studio acquisitions and publishing agreements. For Q4 2013, Nexon expects continued revenue growth and stable performance across regions, demonstrating the company's leadership in online games.
Motorola reported record quarterly and annual sales and shipments. For the fourth quarter, sales were $11.8 billion, up 17% from the previous year. Shipments of mobile devices totaled 65.7 million units. Earnings from continuing operations were $0.21 per share, including charges. For the full year, sales reached a record $42.9 billion, up 22% compared to 2005. Motorola shipped a record 217.4 million mobile devices and expects first quarter 2007 sales to be between $10.4-10.6 billion.
Intact Financial Corporation is Canada's largest home, auto and business insurer. It has $6.5 billion in annual premiums and is the largest insurer in several Canadian provinces. Intact has consistently outperformed the Canadian property and casualty insurance industry over the past 10 years in key metrics like combined ratio, premium growth and return on equity. The presentation outlines Intact's scale advantages, investment portfolio, growth strategies and outlook for continued industry outperformance.
This document provides an overview of Synnex Thailand PCL, a technology distributor. Some key points:
- Synnex has operated in various countries since 1975 and is a top distributor globally.
- In 2011 and H1 2012, Synnex Thailand saw continued revenue growth reaching over 20 billion and 10.6 billion Thai Baht respectively.
- Top product categories and key technology trends like tablets, smartphones, and cloud computing are discussed.
- Financial highlights show Synnex Thailand maintaining revenue growth while managing expenses, though profits declined slightly in recent periods.
Financial Results for the First Half of the Fiscal Year Ending March 2021KDDI
The figures included in the following brief, including the business performance target and the target for the number of subscribers are all projected data based on the information currently available to the KDDI Group, and are subject to variable factors such as economic conditions, a competitive environment and the future prospects for newly introduced services.
Accordingly, please be advised that the actual results of business performance or of the number of subscribers may differ substantially from the projections described here.
Meet fall conference investor presentation (ex appendix)MeetMe, Inc
The document provides an investor presentation for MeetMe, Inc. It summarizes MeetMe's position as the #1 social network for meeting new people in the US, its strong mobile growth, international expansion plans, and differentiated revenue streams. MeetMe reports 46% revenue growth in Q2 2012 with positive adjusted EBITDA. The presentation outlines catalysts for further growth such as expanding internationally and increasing mobile monetization.
NTT DOCOMO is the largest mobile carrier in Japan, with over 60 million subscribers. They have seen strong growth in smartphone sales, with over 8 million smartphones sold in 2011 alone, driven by popular devices running Android and Apple's iOS. DOCOMO is expanding its high-speed LTE network coverage across Japan to support growing data usage and plans to have coverage reaching about 70% of the population by mid-2013.
The document discusses the opportunity for innovation in information and communication technologies (ICT) for emerging regions. It notes that ICT adoption is rapidly increasing in emerging markets, creating a large potential market. Sri Lanka is well-positioned to develop ICT solutions for these regions due to its competitive advantages. The document proposes creating an ecosystem to encourage ICT research, entrepreneurship and awareness focused on emerging region opportunities through initiatives like hackathons, seed funding and incubation centers. The goal is for Sri Lanka to become a leader in ICT for emerging markets.
- Revenues for Q4 2013 were above guidance at ¥34.5 billion, up 12% year-over-year. However, operating income was only ¥0.3 billion due to impairment losses.
- Korea performed strongly with FIFA Online 3 and other titles driving 24% constant currency revenue growth. China was in line with expectations while other regions underperformed.
- For Q1 2014, revenues are expected to decline 5% year-over-year due to increased costs like royalties and personnel. Operating margins will also decrease though key titles and updates are planned.
This document provides an overview of Nexon's Q1 2014 financial results and Q2 2014 outlook. Some key points:
- Q1 2014 revenues and operating income exceeded expectations, driven by strong performance in China and Korea.
- Going forward, Nexon will focus on quality over quantity of games, improve game balance, and focus on mobile through differentiated games.
- For Q2 2014, Nexon expects revenues to be down 9-3% YoY due to expected declines in China and pressure on margins, but growth in Korea.
This document provides an investor presentation for Nexon for Q1 2021. It includes highlights from the CEO and CFO, results from Q1 2021, and outlook for Q2 2021. Some key points:
- Q1 2021 revenues increased 7% year-over-year driven by strong performance of virtual worlds titles. However, challenges are expected as comparisons get tougher.
- Revenue was in line with expectations, with outperformance in some regions offset by below guidance growth in Korea.
- Net income exceeded outlook due to unrealized foreign exchange gains on cash deposits.
- Outlook for Q2 2021 anticipates year-over-year declines compared to strong prior year results, with revenues forecasted to
This document provides an investor presentation from Nexon for Q2 2020. It includes highlights from the CEO and CFO on the company's financial results. Some key points:
- Record Q2 revenue driven by strength across their portfolio in Korea, including MapleStory, Dungeon&Fighter, and the launch of KartRider Rush+ on mobile.
- MapleStory saw 151% growth in Korea and over 170% growth in other regions year-over-year. KartRider Rush+ exceeded expectations with a strong start.
- Revenue was ¥64.5 billion, up 20% year-over-year, with operating income of ¥26.7 billion, up 106%. However,
Nexon reported its financial results for Q3 2019, with revenues meeting expectations. Major franchises in Korea performed strongly, led by record revenue from MapleStory on PC and mobile. However, China revenues were below outlook due to lower-than-expected performance of Dungeon&Fighter. The presentation discusses quarterly highlights and financial results for regions and key games, and addresses near-term challenges in China while remaining confident in franchises' long-term health.
- Nexon reported financial results for Q1 2020 that exceeded expectations, with revenues of ¥82.8 billion and operating income of ¥41.5 billion. Performance was driven by strong franchises in Korea, while China revenues were in line with outlook.
- Korea saw record-breaking performance across its portfolio on the strength of titles like MapleStory and FIFA Online 4. China's Dungeon&Fighter performed within expectations despite temporary closures of PC cafes.
- For Q2 2020, Nexon expects year-over-year revenue growth of 10-19% in constant currency terms, assuming foreign exchange rates of 8.83 JPY/KRW and 15.24 JPY/CN
This document provides an investor presentation for Nexon Co., Ltd for Q4 2020:
- Revenues and EBITDA reached all-time highs in 2020, driven by sustained growth of virtual worlds on PC and expansion onto mobile.
- Major franchises like MapleStory and Dungeon&Fighter collectively doubled revenues over the last six years.
- Q4 2020 revenues exceeded outlook with record highs in revenues and operating income, led by growth of multiple major franchises across regions. However, net loss was larger than expected due to foreign exchange losses.
Nexon reported its financial results for Q3 2014, with revenues of ¥45.6 billion, up 14% year-over-year. Operating income was ¥15.1 billion, down 7% year-over-year. Key highlights included strong performance of mobile games in Korea, stabilized user metrics for Dungeon&Fighter in China, and continued growth of mobile revenues. For Q4 2014, Nexon expects revenues to increase 14-22% year-over-year and operating income in the range of ¥8.5-10.9 billion.
- Nexon reported record revenues, operating income, and net income for Q3 2018, driven by strong performances of major franchises like Dungeon&Fighter in China and MapleStory in Korea.
- Nexon made a strategic investment in Embark Studios to partner on developing immersive online virtual worlds, and nominated Patrick Soderlund of Embark to Nexon's board of directors.
- For Q4 2018, Nexon expects revenues to be down 13-5% YoY as reported and down 10-2% YoY on a constant currency basis.
The document provides an investor presentation by Nexon Co., Ltd for Q1 2016. Some key points:
- Revenues for Q1 2016 were 57.5 billion yen, an 11% increase year-over-year driven by strong performance of Dungeon&Fighter in China. However, operating income was lower than expected at 3.7 billion yen due to a 22.6 billion yen impairment loss related to gloops.
- Dungeon&Fighter continued to perform well in China, especially around the Lunar New Year. Key titles also grew mobile revenues in Korea by 96% year-over-year.
- Nexon continued developing partnerships, acquiring Big Huge Games and taking
Nexon reported financial results for Q1 2013 that exceeded expectations, with revenue increasing 46% year-over-year to ¥44.4 billion. Strong performance was driven by successful content updates in China and Korea for titles like Dungeon&Fighter. The company also benefited from favorable currency exchange rates. Looking ahead, Nexon provided an outlook for Q2 2013 estimating revenue between ¥34.0-36.0 billion and net income of ¥8.4-8.9 billion.
- Nexon presented its Q2 2017 investor presentation, reporting strong revenue, operating income, and net income growth year-over-year that exceeded expectations. This was driven by the successful 9th anniversary update of Dungeon&Fighter in China.
- Looking ahead, Nexon outlined its pipeline for the second half of 2017 including recent launches of LawBreakers and upcoming launches of Titanfall: Assault, Battlejack, and Dark Avenger 3.
- Financially, Nexon reported Q2 2017 revenues of $47.1 billion yen, operating income of $16.3 billion yen, and net income of $19.4 billion yen, all exceeding guidance. The presentation provided details
- Nexon reported record Q3 revenue and operating income despite delays to the launch of Mobile Dungeon&Fighter in China. Revenue grew 52% year-over-year to ¥79.4 billion, driven by strong performances from The Kingdom of the Winds: Yeon, MapleStory, KartRider Rush+, and V4.
- Korea revenues grew 114% year-over-year to ¥50.5 billion due to new releases and growth in existing titles. China revenues declined 11% due to the postponed mobile launch, though PC Dungeon&Fighter performed within expectations.
- Nexon expects to work with Tencent to secure a China launch for Mobile Dungeon&F
This document provides an investor presentation for Nexon Co., Ltd for Q1 2015. It summarizes the company's financial results for Q1 2015 with revenues of 52 billion yen, up 9% year-over-year. It also outlines the company's outlook for Q2 2015 with expected revenues to increase 9-17% year-over-year and discusses regional highlights and upcoming game launches.
- Nexon reported its Q3 2016 financial results, with revenues exceeding outlook driven by strong performances from MapleStory and Dungeon&Fighter in Korea and China.
- In Korea, MapleStory and Dungeon&Fighter saw stronger-than-expected results. In China, a National Day Dungeon&Fighter update introduced on September 27th led to strong early momentum.
- New titles launched late in Q3 in Japan, like Tree of Savior and HIDE AND FIRE, showed good early signs but limited consolidated impact. More games are planned for 2016 and beyond globally.
The document provides an investor presentation for Nexon Co., Ltd's Q4 2018 results. It highlights record-high annual revenues, operating income, and net income. Key games like Dungeon&Fighter and MapleStory saw continued growth in 2018. It provides details on Q4 2018 financial results, including revenues of $460 million, down 13% year-over-year but within guidance range. Operating income was $39 million, below outlook due to an impairment loss. The presentation also outlines the company's pipeline of new games and focus on established IP.
- Nexon reported record quarterly results for Q1 2018 with revenues of $90.5 billion, up 21% year-over-year. Net income more than doubled to $46.6 billion.
- Key franchises like Dungeon&Fighter, MapleStory, and DomiNations continue to show longevity and growth. Dungeon&Fighter in China achieved double digit revenue growth for the 9th consecutive quarter.
- The company expects to launch several new titles globally in 2018 across PC, mobile, and console platforms.
- For Q2 2018, Nexon provides an outlook of 4% revenue decline to 4% growth compared to Q1 2017.
This document provides an investor presentation by Nexon for Q4 2015 financial results. Some key points:
- Revenue was $45.8 billion, up 7% year-over-year. Growth was driven by Dungeon&Fighter in China and the successful launch of HIT in Korea.
- Operating income was $10.3 billion, within guidance range. Net income was $4.4 billion, below outlook due to FX losses.
- For Q1 2016, Nexon expects revenues to be down 6% to up 1% year-over-year on an as-reported basis, and up 2% to 10% on a constant currency basis. Foreign exchange rates could significantly impact financial results.
- The company reported solid Q2 results, meeting expectations for revenue and operating income. Revenue grew 12% year-over-year to ¥22.88 billion, or 20% on a constant currency basis.
- Operating income increased 24% to ¥10.68 billion, with an operating margin of 47%.
- Key games like Dungeon&Fighter set new records for user engagement, while newer games like Mabinogi Heroes and Cyphers showed promising growth.
The document is an investor presentation by Nexon for Q3 2017. Some key points:
- Nexon reported its highest Q3 revenues, operating income, and net income ever, driven by strong performance of new PC and mobile games.
- Upcoming new games slated for release include OVERHIT, Durango: Wild Lands, and MapleStory2.
- Nexon will acquire Pixelberry Studios, the #1 developer of interactive fiction mobile games, to expand into the women's gaming market.
- By region, China revenues grew 60% year-over-year due to Dungeon&Fighter's National Day update, and Korea grew 29% on strong FIFA Online 3 performance.
This document provides an investor presentation by Nexon Co., Ltd for Q2 2015. It summarizes the company's strong financial performance in the first half of 2015, with revenue up 12% and net income up 56% compared to the first half of 2014. It highlights the company's execution across live games in Korea and China as well as new games launches. The presentation provides details on Q2 2015 financial results, with revenue of $42.7 billion, up 16% year-over-year. It reviews performance by region and platform. The outlook expects Q3 2015 revenue to increase 2-9% year-over-year.
- Revenues for Q4 2013 were above guidance at ¥34.5 billion, up 12% year-over-year. However, operating income was only ¥0.3 billion due to impairment losses.
- Korea performed strongly with FIFA Online 3 and other titles driving 24% constant currency revenue growth. China was in line with expectations while other regions underperformed.
- For Q1 2014, revenues are expected to decline 5% year-over-year due to increased costs like royalties and personnel. Operating margins will also decrease though key titles and updates are planned.
This document provides an overview of Nexon's Q1 2014 financial results and Q2 2014 outlook. Some key points:
- Q1 2014 revenues and operating income exceeded expectations, driven by strong performance in China and Korea.
- Going forward, Nexon will focus on quality over quantity of games, improve game balance, and focus on mobile through differentiated games.
- For Q2 2014, Nexon expects revenues to be down 9-3% YoY due to expected declines in China and pressure on margins, but growth in Korea.
This document provides an investor presentation for Nexon for Q1 2021. It includes highlights from the CEO and CFO, results from Q1 2021, and outlook for Q2 2021. Some key points:
- Q1 2021 revenues increased 7% year-over-year driven by strong performance of virtual worlds titles. However, challenges are expected as comparisons get tougher.
- Revenue was in line with expectations, with outperformance in some regions offset by below guidance growth in Korea.
- Net income exceeded outlook due to unrealized foreign exchange gains on cash deposits.
- Outlook for Q2 2021 anticipates year-over-year declines compared to strong prior year results, with revenues forecasted to
This document provides an investor presentation from Nexon for Q2 2020. It includes highlights from the CEO and CFO on the company's financial results. Some key points:
- Record Q2 revenue driven by strength across their portfolio in Korea, including MapleStory, Dungeon&Fighter, and the launch of KartRider Rush+ on mobile.
- MapleStory saw 151% growth in Korea and over 170% growth in other regions year-over-year. KartRider Rush+ exceeded expectations with a strong start.
- Revenue was ¥64.5 billion, up 20% year-over-year, with operating income of ¥26.7 billion, up 106%. However,
Nexon reported its financial results for Q3 2019, with revenues meeting expectations. Major franchises in Korea performed strongly, led by record revenue from MapleStory on PC and mobile. However, China revenues were below outlook due to lower-than-expected performance of Dungeon&Fighter. The presentation discusses quarterly highlights and financial results for regions and key games, and addresses near-term challenges in China while remaining confident in franchises' long-term health.
- Nexon reported financial results for Q1 2020 that exceeded expectations, with revenues of ¥82.8 billion and operating income of ¥41.5 billion. Performance was driven by strong franchises in Korea, while China revenues were in line with outlook.
- Korea saw record-breaking performance across its portfolio on the strength of titles like MapleStory and FIFA Online 4. China's Dungeon&Fighter performed within expectations despite temporary closures of PC cafes.
- For Q2 2020, Nexon expects year-over-year revenue growth of 10-19% in constant currency terms, assuming foreign exchange rates of 8.83 JPY/KRW and 15.24 JPY/CN
This document provides an investor presentation for Nexon Co., Ltd for Q4 2020:
- Revenues and EBITDA reached all-time highs in 2020, driven by sustained growth of virtual worlds on PC and expansion onto mobile.
- Major franchises like MapleStory and Dungeon&Fighter collectively doubled revenues over the last six years.
- Q4 2020 revenues exceeded outlook with record highs in revenues and operating income, led by growth of multiple major franchises across regions. However, net loss was larger than expected due to foreign exchange losses.
Nexon reported its financial results for Q3 2014, with revenues of ¥45.6 billion, up 14% year-over-year. Operating income was ¥15.1 billion, down 7% year-over-year. Key highlights included strong performance of mobile games in Korea, stabilized user metrics for Dungeon&Fighter in China, and continued growth of mobile revenues. For Q4 2014, Nexon expects revenues to increase 14-22% year-over-year and operating income in the range of ¥8.5-10.9 billion.
- Nexon reported record revenues, operating income, and net income for Q3 2018, driven by strong performances of major franchises like Dungeon&Fighter in China and MapleStory in Korea.
- Nexon made a strategic investment in Embark Studios to partner on developing immersive online virtual worlds, and nominated Patrick Soderlund of Embark to Nexon's board of directors.
- For Q4 2018, Nexon expects revenues to be down 13-5% YoY as reported and down 10-2% YoY on a constant currency basis.
The document provides an investor presentation by Nexon Co., Ltd for Q1 2016. Some key points:
- Revenues for Q1 2016 were 57.5 billion yen, an 11% increase year-over-year driven by strong performance of Dungeon&Fighter in China. However, operating income was lower than expected at 3.7 billion yen due to a 22.6 billion yen impairment loss related to gloops.
- Dungeon&Fighter continued to perform well in China, especially around the Lunar New Year. Key titles also grew mobile revenues in Korea by 96% year-over-year.
- Nexon continued developing partnerships, acquiring Big Huge Games and taking
Nexon reported financial results for Q1 2013 that exceeded expectations, with revenue increasing 46% year-over-year to ¥44.4 billion. Strong performance was driven by successful content updates in China and Korea for titles like Dungeon&Fighter. The company also benefited from favorable currency exchange rates. Looking ahead, Nexon provided an outlook for Q2 2013 estimating revenue between ¥34.0-36.0 billion and net income of ¥8.4-8.9 billion.
- Nexon presented its Q2 2017 investor presentation, reporting strong revenue, operating income, and net income growth year-over-year that exceeded expectations. This was driven by the successful 9th anniversary update of Dungeon&Fighter in China.
- Looking ahead, Nexon outlined its pipeline for the second half of 2017 including recent launches of LawBreakers and upcoming launches of Titanfall: Assault, Battlejack, and Dark Avenger 3.
- Financially, Nexon reported Q2 2017 revenues of $47.1 billion yen, operating income of $16.3 billion yen, and net income of $19.4 billion yen, all exceeding guidance. The presentation provided details
- Nexon reported record Q3 revenue and operating income despite delays to the launch of Mobile Dungeon&Fighter in China. Revenue grew 52% year-over-year to ¥79.4 billion, driven by strong performances from The Kingdom of the Winds: Yeon, MapleStory, KartRider Rush+, and V4.
- Korea revenues grew 114% year-over-year to ¥50.5 billion due to new releases and growth in existing titles. China revenues declined 11% due to the postponed mobile launch, though PC Dungeon&Fighter performed within expectations.
- Nexon expects to work with Tencent to secure a China launch for Mobile Dungeon&F
This document provides an investor presentation for Nexon Co., Ltd for Q1 2015. It summarizes the company's financial results for Q1 2015 with revenues of 52 billion yen, up 9% year-over-year. It also outlines the company's outlook for Q2 2015 with expected revenues to increase 9-17% year-over-year and discusses regional highlights and upcoming game launches.
- Nexon reported its Q3 2016 financial results, with revenues exceeding outlook driven by strong performances from MapleStory and Dungeon&Fighter in Korea and China.
- In Korea, MapleStory and Dungeon&Fighter saw stronger-than-expected results. In China, a National Day Dungeon&Fighter update introduced on September 27th led to strong early momentum.
- New titles launched late in Q3 in Japan, like Tree of Savior and HIDE AND FIRE, showed good early signs but limited consolidated impact. More games are planned for 2016 and beyond globally.
The document provides an investor presentation for Nexon Co., Ltd's Q4 2018 results. It highlights record-high annual revenues, operating income, and net income. Key games like Dungeon&Fighter and MapleStory saw continued growth in 2018. It provides details on Q4 2018 financial results, including revenues of $460 million, down 13% year-over-year but within guidance range. Operating income was $39 million, below outlook due to an impairment loss. The presentation also outlines the company's pipeline of new games and focus on established IP.
- Nexon reported record quarterly results for Q1 2018 with revenues of $90.5 billion, up 21% year-over-year. Net income more than doubled to $46.6 billion.
- Key franchises like Dungeon&Fighter, MapleStory, and DomiNations continue to show longevity and growth. Dungeon&Fighter in China achieved double digit revenue growth for the 9th consecutive quarter.
- The company expects to launch several new titles globally in 2018 across PC, mobile, and console platforms.
- For Q2 2018, Nexon provides an outlook of 4% revenue decline to 4% growth compared to Q1 2017.
This document provides an investor presentation by Nexon for Q4 2015 financial results. Some key points:
- Revenue was $45.8 billion, up 7% year-over-year. Growth was driven by Dungeon&Fighter in China and the successful launch of HIT in Korea.
- Operating income was $10.3 billion, within guidance range. Net income was $4.4 billion, below outlook due to FX losses.
- For Q1 2016, Nexon expects revenues to be down 6% to up 1% year-over-year on an as-reported basis, and up 2% to 10% on a constant currency basis. Foreign exchange rates could significantly impact financial results.
- The company reported solid Q2 results, meeting expectations for revenue and operating income. Revenue grew 12% year-over-year to ¥22.88 billion, or 20% on a constant currency basis.
- Operating income increased 24% to ¥10.68 billion, with an operating margin of 47%.
- Key games like Dungeon&Fighter set new records for user engagement, while newer games like Mabinogi Heroes and Cyphers showed promising growth.
The document is an investor presentation by Nexon for Q3 2017. Some key points:
- Nexon reported its highest Q3 revenues, operating income, and net income ever, driven by strong performance of new PC and mobile games.
- Upcoming new games slated for release include OVERHIT, Durango: Wild Lands, and MapleStory2.
- Nexon will acquire Pixelberry Studios, the #1 developer of interactive fiction mobile games, to expand into the women's gaming market.
- By region, China revenues grew 60% year-over-year due to Dungeon&Fighter's National Day update, and Korea grew 29% on strong FIFA Online 3 performance.
This document provides an investor presentation by Nexon Co., Ltd for Q2 2015. It summarizes the company's strong financial performance in the first half of 2015, with revenue up 12% and net income up 56% compared to the first half of 2014. It highlights the company's execution across live games in Korea and China as well as new games launches. The presentation provides details on Q2 2015 financial results, with revenue of $42.7 billion, up 16% year-over-year. It reviews performance by region and platform. The outlook expects Q3 2015 revenue to increase 2-9% year-over-year.
This document provides an investor presentation by Nexon for Q4 2014 financial results. It includes the following key points:
- Revenue for Q4 2014 was 172.9 billion yen, up 25% year-over-year. Operating loss was 0.7 billion yen and net loss was 4.5 billion yen.
- China revenue grew 36% year-over-year due to strong performance of Dungeon&Fighter. Korea revenue grew 44% due to new mobile and PC online games.
- An 11 billion yen impairment loss was recorded for goodwill related to the gloops business unit in Japan.
- The pipeline includes new games like DomiNations, Maple
The document is Nexon's Q2 2014 investor presentation. It discusses Nexon's financial results for Q2 2014, with revenue of ¥36.9 billion, operating income of ¥10 billion, and net income of ¥4.1 billion. It provides an overview of key titles and their performance, including Legion of Heroes and EA SPORTS FIFA Online 3 M for mobile. The presentation also highlights Nexon's global pipeline of new and partner-developed games across PC, mobile, and online platforms.
- Revenues for Q4 2012 were ¥30.9 billion, up 39% year-over-year, with operating income of ¥9.8 billion, up 5% year-over-year.
- Growth was led by the mobile business from recent acquisitions gloops and inBlue, which performed above expectations.
- Revenue increased 34% in China and 172% in Japan, while revenue declined slightly in Korea and North America.
- For 2013, the company expects continued growth in mobile, especially in Japan, and strength in key PC online titles in China after updates.
Nexon reported its Q3 2012 results with revenue of ¥24.2 billion and operating income of ¥10 billion. While revenue was flat year-over-year, operating income declined 8%. Nexon's acquisition of gloops establishes it as the #1 independent mobile game developer by revenue and diversifies its business. For Q4 2012, Nexon revised its outlook downward to account for competitive pressures, the gloops acquisition, and plans to focus on engagement over monetization for some regions and titles. Nexon enters 2013 with a strong pipeline including new titles and updates.
How Does CRISIL Evaluate Lenders in India for Credit RatingsShaheen Kumar
CRISIL evaluates lenders in India by analyzing financial performance, loan portfolio quality, risk management practices, capital adequacy, market position, and adherence to regulatory requirements. This comprehensive assessment ensures a thorough evaluation of creditworthiness and financial strength. Each criterion is meticulously examined to provide credible and reliable ratings.
Understanding how timely GST payments influence a lender's decision to approve loans, this topic explores the correlation between GST compliance and creditworthiness. It highlights how consistent GST payments can enhance a business's financial credibility, potentially leading to higher chances of loan approval.
STREETONOMICS: Exploring the Uncharted Territories of Informal Markets throug...sameer shah
Delve into the world of STREETONOMICS, where a team of 7 enthusiasts embarks on a journey to understand unorganized markets. By engaging with a coffee street vendor and crafting questionnaires, this project uncovers valuable insights into consumer behavior and market dynamics in informal settings."
OJP data from firms like Vicinity Jobs have emerged as a complement to traditional sources of labour demand data, such as the Job Vacancy and Wages Survey (JVWS). Ibrahim Abuallail, PhD Candidate, University of Ottawa, presented research relating to bias in OJPs and a proposed approach to effectively adjust OJP data to complement existing official data (such as from the JVWS) and improve the measurement of labour demand.
Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
1. Elemental Economics - Introduction to mining.pdfNeal Brewster
After this first you should: Understand the nature of mining; have an awareness of the industry’s boundaries, corporate structure and size; appreciation the complex motivations and objectives of the industries’ various participants; know how mineral reserves are defined and estimated, and how they evolve over time.
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