SlideShare a Scribd company logo
CRLI
Learning and Innovation Research Fest 
29 November 2018
University of Sydney, Australia
#CRLIFest
Centre for Research on 
Learning and Innovation (CRLI)
RESEARCH POSTER PRESENTATION DESIGN © 2015
www.PosterPresentations.com
We were interested in improving the learning
design of problem‐based learning (PBL) in
medical education.
In particular, our aim was to modify the "close"
phase of PBL to include more direct feedback
and an opportunity to compare and contrast
different student understandings1. There is
strong evidence that minimal guidance alone is
not effective for learning.2,3,4
We drew upon the advantages of the
consolidation phase of the productive failure
technique as part of the theoretical basis for this
redesign.5
RESEARCH AIMS AND OVERVIEW
Participants were 29 students and their four
tutors in their second year of the University of
Newcastle’s Medical Education program
(Callaghan campus) in May 2016.
Participants were randomly assigned to one of
four tutorial groups – two in the Traditional PBL
Group and two in the Productive Failure PBL
Group. The learning portion of the study ran for
four weeks.
PARTICIPANTS
KNOWLEDGE SURVEY QUESTION EXAMPLES
Before the intervention, there were not
significant differences:
• between the participating tutorial groups, nor
• between participants and their non‐
participating peers, using scores in two
recently completed courses as indicators.
The Productive Failure PBL Group performed
significantly better than the Traditional PBL
Group for:
• Week 3, Question 10 (t = 2.486, df = 26, p = .011,
one‐tailed, Cohen's d = .94).
• Week 3, total score (t = 2.042, df = 26, p = .026,
one‐tailed, Cohen's d = .773).
The Traditional PBL Group had a particularly
difficult time explaining their answers.
• Week 3, Question 5: 58% of participants in
the Traditional PBL group scored a 0/5 when
explaining the MCQ question that they got
correct, while this only occurred for 20% of
the Productive Failure PBL group.
• This difference was significant (U = 55.5,
N1 =15, N2= 12, p = .049, one‐tailed).
Students in the Productive Failure PBL Group
expressed a desire to change their concept
maps at the end of the tutorial in more
substantial ways compared to the Traditional
PBL Group (Week 3: t = 2, df = 17.951, p =.031, one‐
tailed, d = .805; Week 4: t = 2.691, df = 16.93,
p = .008, one‐tailed, d = 1.108).
KEY RESULTS
REFERENCES
1. Rittle‐Johnson, B., & Star, J. R. (2007). Does comparing
solution methods facilitate conceptual and procedural
knowledge? An experimental study on learning to solve
equations. Journal of Educational Psychology, 99, 561‐574.
2. Kirschner, P. A., Sweller, J., & Clark, R. E. (2006). Why
minimal guidance during instruction does not work: An
analysis of the failure of constructivist, discovery, problem‐
based, experiential, and inquiry‐based teaching. Educational
Psychologist, 41, 75‐86.
3. Mayer, R. E. (2004). Should there be a three‐strikes rule
against pure discovery learning? The case for guided
methods of instruction. American Psychologist, 59, 14‐19.
4. Wijnia, L., Loyens, S. M., van Gog, T., Derous, E., &
Schmidt, H. G. (2014). Is there a role for direct instruction in
problem‐based learning? Comparing student‐ constructed
versus integrated model answers. Learning and Instruction,
34, 22‐ 31.
5. Kapur, M. (2012). Productive failure in learning the
concept of variance. Instructional Science, 40, 651‐672.
[alisha.portolese@sydney.edu.au] 1The University of Sydney; 2The University of Newcastle
Alisha Portolese1,, Michael J. Jacobson1, Robbert Duvivier2, & Lina Markauskaite1
Redesigning Problem‐Based Learning (PBL) in Medical Education:
Improving Learning and Consolidation
CRLI:
Centre for Research
on Learning and
Innovation
Problem
Trigger
(Open)
Self‐
Directed
Learning
Close
METHODS
All participants completed :
• the open phase of their PBL each week as per
their regular practice.
• their self‐directed learning phase as normal,
with the addition of a one‐page concept map
that summarised their learning for the week.
• a knowledge survey (opportunity to explain
desired changes to concept map, multiple‐
choice and short‐answer questions,
confidence rankings, and opinion/feedback
questions).
Participants in the Traditional PBL Group
completed their close phase of PBL as per their
regular practice. Participants in the Productive
Failure PBL Group followed a redesigned close
phase that we titled the Integrated Feedback
Approach, using their concept maps as an anchor
for comparing and contrasting understanding.
Some participants participated in a short
interview. We also collected data on participants'
and non‐participant (cohort summary) scores on
their regularly scheduled examinations.
Week 4, Question 1
Which of the following is considered to be
one of the three main areas in which
abnormalities can lead to thrombus
formation?
a) Blood oxygen deficiency
b) Disruption to blood vessel walls
c) Abnormal cell production in the bone
marrow
d) A decrease in platelet activating
factors
Week 2, Question 7
How would you explain the process of
normal coagulation to a ten‐year‐old?
__________________________________
__________________________________
__________________________________
Week 3, Question 10
What might be a technology that could
prevent leukemia? Explain why.
__________________________________
__________________________________
__________________________________
Week 3, Question 5
Explain the reasons behind your answer
to Question (3) above.
__________________________________
__________________________________
__________________________________
WORK IN PROGRESS
• Analysing student and tutor interviews and
responses to optional written feedback on
knowledge surveys.
Week 4, Question 10
If you were designing a new way to test if
a patient had VTE, what body
mechanism(s) would you need to make
sure that your test assessed? Explain why.
__________________________________
__________________________________
__________________________________
Week 3, Question 3
What genetic disorder may predispose an
individual to leukaemia?
a) Cystic fibrosis
b) Down syndrome
c) Huntington’s Disease
d) Sickle Cell Anemia
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Week 3
Question 3
Correct
Week 3
Question 5,
Score > 0
Traditional PBL
Productive Failure
PBL
From memorising facts to constructing categories:
Promoting deeper learning through the construction of relational 
categories in an online chess‐learning platform
Memory is a crucial component
of learning. So what are the best 
strategies to ensure we 
remember what we learn?
1.
Testing effect:
‐ Instead of passively re‐
reading/watching/listening
‐ Test yourself (otherwise 
known as active‐recall; e.g. 
using flashcards)
2. 
Spacing effect:
‐ Instead of ‘cramming’ all your 
practice before a test
‐ Space out practice sessions 
over time
As simple and effective active recall and spaced repetition are, we must be 
weary of the ‘tail wagging the dog’. In other words, the goal of learning is 
more than just remembering lots of things: we want learners to deeply
understand what they remember too. 
A number of educational software 
applications are informed by these 
ideas. One such example is 
www.chessable.com, which provides a
platform for learners to learn and train 
the game of chess.
We are excited to be collaborating with 
Chessable, and plan to run experiments 
with their users on how people learn, 
and how to design for learning in an 
online software application.
1. Learners are shown chess 
positions/puzzles, and are prompted to 
find the best move
2. If the learner chooses the wrong
move, they are then shown the right 
one 
LEARNING ON
3. Learners then review positions 
they’ve learned (over subsequent 
days/weeks) according to an adaptive 
spaced‐repetition type design. In 
other words, they are re‐tested on 
positions they get wrong more 
frequently, and less frequently re‐test 
positions they consistently get right.
What does ‘deep understanding’ mean?
Shallow understanding Deep understanding
• Shallow understanding is just remembering specifics
• Deep understanding is perceiving relations between 
specifics, allowing abstraction and generalization.
Courtney Hilton1,2, David Kramaley3, GM Alex Colovic4, Micah Goldwater2
1 Centre for Research on Learning and Innovation (CRLI); 2 School of Psychology;
3www.chessable.com; 4Chess grandmaster, teacher, and author
Two mindsets?
When learners are practicing these chess 
positions, we posit two possible ‘mindsets’ the 
learner could bring to the exercise:
• Memorization mindset: attention is focused 
on remembering the ‘right move’ (surface‐
features/specifics), and will play this as soon 
as she remembers it.
• Relational/category mindset: attention is 
focused on categorizing the relations that 
define what makes the ‘right move’ correct. 
Playing this move is of secondary importance.
How can we support learners in adopting a relational/category mindset?
1. Before learners solve a problem, they 
tag any categories that are relevant to 
the solution of the puzzle.
Here: the ‘Deflection’ category is relevant
white to play and win
2. Then, learners map this category 
tag to schematic arrows on the 
board.
‘Deflection’ is defined 
as a move (often a 
sacrifice) that deflects a 
piece from the defense 
of a key square. Here, 
allowing the pawn to 
turn into a Queen.
What’s next?: We will be running experiments to test 
this idea on Chessable in 2019. Specifically, seeing 
whether this ‘tag and map’ approach allows learners 
to transfer and generalize what they learn more 
flexibly than learners who just ‘drill’ positions for 
memorization. 
Why is this important for you?: Chess is a fantastic 
‘model domain’ to explore how people learn for transfer. 
However, expertise in almost all domains relies on having 
deep relational understanding. Therefore, we hope that 
insights from this research can inform learning design in 
other domains including mathematics, science, and 
music, to name a few.
courtney.hilton@sydney.edu.au
UNDERSTANDING THE IMPACT OF
FLEXIBLE LEARNING ENVIRONMENTS
ON STUDENTS’ WELLBEING
INDOOR
ENVIRONMENTAL
QUALITY
RESEARCH QUESTIONS
What’s the impact on students’ satisfaction,
concentration and incidental physical activity levels
due to the introduction of mobility observed in FLE
when compared to non-mobile, traditional schools?
How much does the IEQ within flexible spaces
differ from traditional classrooms?
What are the quantifiable benefits, if any, to
students’ satisfaction, concentration and incidental
physical activity levels arising from the design of
flexible learning environments?
RESEARCH METHODOLOGY
Comparative analysis of flexible and traditional
learning environments
Analysis to be based on field studies, including
objective and subjective measurements, conducted
pre and post-relocation, from a traditional to a
flexible environment
Measurement parameters would include indoor
environmental quality indicators (i.e. temperature,
air quality, humidity, lighting, acoustics) as well as
mobility patterns (measured as incidental physical
activity).
INTRODUCTION
Classrooms and school building designs have
come a long way since their inception, in terms of
pedagogical approach, curriculum, technology as
well as building design. The term “classroom” has
started to fade away, giving way to “learning
environments”. The driving force for this significant
transition is “flexibility”, that is required to
accommodate the needs of the 21st century
learners, mainly creativity and collaboration.
AUTHOR:
Diksha Vijapur, PhD Candidate
School of Architecture, Design and Planning
REFERENCES
[1] Selwyn, N. (2017). Education and technology: Key issues and debates (Second ed.). London;New York, NY;: Bloomsbury Academic, an imprint of Bloomsbury Publishing Plc.
[2] Castañeda, L., & Selwyn, N. (2018). More than tools? making sense of the ongoing digitizations of higher education. International Journal of Educational Technology in Higher Education, 15(1),
[3] Bulfin, S., Henderson, M., Johnson, N. F., & Selwyn, N. (2014). Methodological capacity within the field of “educational technology” research: An initial investigation: Methodological capacity within educational technology. British Journal of Educational Technology,
45(3), 403-414.
[4] Veletsianos, G., & Moe, R. (2017). The Rise of Educational Technology as a Sociocultural and Ideological Phenomenon. Educause Review. Retrieved on Apr 10, 2017 from http://er.educause.edu/articles/2017/4/the-rise-of-educational-technology-as-a
-sociocultural-and-ideological-phenomenon
[5] Amiel, T., & Reeves, T. C. (2008). Design-based research and educational technology: Rethinking technology and the research agenda. Journal of Educational Technology & Society, 11(4), 29-40.
[6] Marton, F. (1986). Phenomenography — A Research Approach to Investigating Different Understandings of Reality. Journal of Thought, 21(3), 28‐49. 
The Role of Academic Research in Edtech
How Australian Educational Technology Entrepreneurs Perceive and
Experience Accessing and Applying Academic Research
Dwayne Ripley
University of Sydney [dwayne.ripley@sydney.edu.au]
CENTRE FOR RESEARCH ON LEARNING AND INNOVATION
SYDNEY SCHOOL OF EDUCATION & SOCIAL WORK
CRLI
Supervisor: Lina Markauskaite
BACKGROUND
There has been a long-standing promise for technology to solve education’s
problems. However, the promise of a technology-led transformation of educational
processes and practices has continually failed to materialize [1]. Academic
researchers taking a critical perspective on technology use in education have
noted issues with both those developing edtech products and services and those
researching educational technology. Some key issues include a lack of edtech
developers’ understanding of how people learn with technology [2], and issues
with edtech research being too focused on ‘what works’ [3]. It has been suggested
that if academic researchers and edtech developers continue their separate
efforts and do not increase collaboration, the promise of technology to solve
education’s problems will never materialize [4]. However, any suggested paths
forward must take into account the perspective of edtech entrepreneurs as well as
those of academics.
RESEARCH QUESTIONS
1. What are Edtech entrepreneurs’ conceptions of accessing and applying
academic research?
2. What have been Edtech entrepreneurs’ experiences in accessing
academic research?
3. What have been Edtech entrepreneurs’ experiences in applying academic
research?
RESEARCH DESIGN
Design Framework: Open-ended semi-structured interviews
Research Site: Locations convenient to the edtech entrepreneurs
Sample: Purposeful sampling was used. Sixteen founders of
Australian edtech companies volunteered for the study.
AIM
This study builds upon
research identifying the need
for increased collaboration
between academic
researchers and those who
develop edtech products and
services (entrepreneurs). It
does so by exploring the
perspectives and experiences
METHODOLOGY
Phenomenography, a qualitative research method which maps the different
ways people perceive or experience a phenomenon [6] was used for the study.
The study maps the variance in ways the phenomenon of accessing and
applying academic research was perceived and experienced. The data were
analysed through a non-linear, iterative and comparative process of sorting and
resorting which resulted in the emergence of a hierarchically structured
‘outcome space’ shown in the table on the right.
of edtech entrepreneurs accessing and applying academic research. There is a
notable gap in empirical knowledge of the role that academic research plays in
edtech entrepreneurs’ businesses. The knowledge gained can be useful to
academic researchers aspiring to collaborate and co-create knowledge together
with edtech entrepreneurs. This study also aims to contribute an entrepreneurial
perspective to identify benefits of collaboration which extend to academic
research in addition to previously identified benefits for the development of edtech
products and services.
FINDINGS
Findings suggest that entrepreneurs conceive of academic research as both
documented knowledge and the expertise of academics which is illustrated in
the two parallel columns of the chart below. Edtech entrepreneurs view
academic research as useful, but they encounter many barriers when accessing
and applying it to their businesses. Data was sorted into nine hierarchical
categories which include knowledge flows which support both unidirectional and
bidirectional knowledge transfer, knowledge translation, as well as knowledge
co-creation. Edtech entrepreneurs also view academic research in terms of how
it can benefit and evolve from edtech knowledge and expertise and increased
collaboration across academic-entrepreneurial boundaries.
------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ --------------------------------------------------------------
Research as knowledge Research as expertise
CONCLUSION
Entrepreneurs access and apply academic research for multiple purposes, with
varying degrees of success. These findings identify not only barriers to access,
application and collaboration, but also identify opportunities for collaboration
and learning across boundaries. The need for the development of thinking
across boundaries (epistemic fluency) is also identified as a potential area
of focus for improving academic-entrepreneurial collaboration.
Researchers should be “actively 
engaging with practitioners in 
constructing what constitutes 
valuable research in order to help 
direct technological development 
rather than react to it”
[5]  Amiel & Reeves, 2008
USING VR TO CREATE EDUCATIONAL
EXPERIENCES
Emerging Ideas Series: http://crlionline.net/emerging-ideas
CENTRE FOR RESEARCH ON LEARNING AND INNOVATION
SYDNEY SCHOOL OF EDUCATION & SOCIAL WORK
CRLI
What people thought
From exploring the solar system to practising surgical procedures; virtual 
reality presents an opportunity for engaging with spaces and 
experiences that would otherwise be impossible or impractical.
This potential, however, is far from being fully realised. How do we get it 
there? And does this supposed potential really live up to all the hype? And 
are there risks? For example, some research suggests that immersive VR is 
not suitable for children under 13 years.
We created an online discussion and also surveyed people on their opinions 
about how virtual reality (VR) technologies can be used in education. 
Comments were both positive and negative, with some providing specific 
recommendations for how to think about and approach VR and education.
“To make educational VR work, the VR environment and activities have to be well‐designed 
(can justify there is a need to use VR) otherwise it'd just be a gimmick.”
“VR has even more possibilities thanks to be able to immerse students into environments 
that are not usually possible and the factor of collaboration in a remote manner where 
people can interact with each other in a virtual room without having to be sitting physically 
in the same room.”
“As with all innovation VR will be held back by the slow crawl of education bureaucracy. 
However it has huge value in immersing children in diverse contexts.”
“VR is a pointless technologists dream. It is a tool and has no pedagogical significance. 
Higher resolution models are not superior to lower resolution models for learning.”
If you haven't already filled out the survey, we encourage you to do so here ‐
http://crlionline.net/node/381
Virtual reality (VR) is being heralded as a game‐changing technology in many 
industries, with an estimated market impact of ~20billion USD by 2020. But how 
might it impact education?
Overall, the results show an optimism for how VR might support, extend, 
and enable new forms of learning, and how these technologies may 
become more ubiquitous in the next ten years. 
CHANGING WHAT AND HOW WE LEARN:
THE FUTURE OF AI AND EDUCATION
Emerging Ideas Series: http://crlionline.net/emerging-ideas
CENTRE FOR RESEARCH ON LEARNING AND INNOVATION
SYDNEY SCHOOL OF EDUCATION & SOCIAL WORK
CRLI
CHANGING WHAT WE LEARN
In the time that you can solve a simple math problem (solve for x: 2x + 4 = 10), a
computer can solve billions. So, are computing machines just that much smarter
than you? Thankfully not. For the time being, AI conforms to something known as
Moravec’s paradox: what humans find hard, computers find easy, and vice versa. In
more concrete terms: robots can crunch billions of numbers, but will struggle to
pick up a mug of coffee.
So while barista work is for the time being safe, AI has a deeper weakness. While
the predominant paradigm of modern AI, Deep Learning, has gotten good at
classifying things, the extent to which it 'understands' what it learns is far from
deep. In fact, Shallow Learning may be apter ('deep' refers to a technical aspect of
this technology, rather than being conceptually 'deep'). As AI pioneer Judea Pearl
puts it: current AI may be able to classify, but it can’t understand why.
So in imagining a future where humans and intelligent machines coexist, we ought
to think about how we can cooperate; instead of replacing our mortal mind AI
pioneer Terrance Sejnowski refers to this usage of AI as 'cognitive appliances' in his
new book ‘The Deep Learning Revolution’.
So what is the future of work in a workplace infused with intelligent machines? And
what is the role of education in preparing us for such a world?
AI and automation are predicted to result in up to 800 million jobs disappearing by
2030‐‐at the same time, new jobs will be created on a massive scale. New technologies
have always been disruptive, but the predicted impact of AI is unprecedented. Google
CEO Sundar Pichai has gone as far as to say that AI “is more profound than … electricity
or fire.” From Siri to medical diagnosis tools , AI is already in the building and it's here
to stay.
And rebelling against the then predominant behaviourist psychology of time,
Pressey stressed the importance of engaging with misconceptions and using
incorrectly answered questions as opportunities for "cognitive clarification",
rather than the behavourist approach of "rote reinforcings of bit of learnings".
In the context of AI and education, Pressey's great insight was that the problem
of instruction could be decomposed into tasks suited to 1) for scalable machine
intelligence, and 2) flexible human intelligence. And although Pressey's approach
to teaching wasn't perfect, this general heuristic is still useful today.
In more modern times, the idea of Intelligent Tutoring Systems became popular
in the 1980s, making use of the incrementally growing powers of what we now
call 'old‐school AI'. This movement sought to further decouple learning from the
classroom, and increasingly automate instruction. The Intelligent Tutoring
Systems movement still has considerable influence today, being the intellectual
foundation of educational software such as the popular language‐learning
platform Duolingo.
What is the next frontier of machine‐augmented education? Today, as the
powers of AI continue to grow, it is likely we will be able to find more and more
aspects of learning that can be automated by machines. For example, Natural
Language Processing (the ability of machines to understand day‐to‐day language)
has seen rapid improvement in recent years. This may one‐day allow AI
augmented assessment in schools and universities. Further, AI systems could
one‐day help with the generation of learning materials by dynamically producing
questions tailored to a specific learner. More generally, schools and universities
are often bogged down bureaucratically. Could machines help by automated
aspects of this too, freeing up the time of academics and teachers? And yes,
there may be robots in the classroom soon to help students with special needs.
But we must also be wary of ethical issues in the use of AI. As AI applications
become increasingly ubiquitous, we are likely to become increasingly unaware of
their presence and the power of influence they might exert, or the unchecked
weaknesses that may bring. And perhaps more worryingly, one of the challenges
in modern 'neural network' style AI architectures is the lack of transparency in
how they operate, even to their creators. Related to this, such neural
network systems can fall victim to any number of ethically questionable biases
without their creators intending for this to happen. There is some progress in
addressing these issues in AI design, but there is still a way to go.
Join the discussion: 
http://crlionline.net/node/393
Complete the survey: 
http://crlionline.net/node/476
CHANGING HOW WE LEARN
So machines may influence what we learn, but can they change how we learn? In the
1920s, Sidney Pressey, an early cognitive psychologist, built one of the first ever
examples of a 'teaching machine': a machine that implemented multiple‐choice
questioning. Pressey offered the following justification of how such a machine
might augment standard teaching:
"The procedures in mastery of drill and informational material were in many instances
simple and definite enough to permit handling of much routine teaching by mechanical
means. The average teacher is woefully burdened by such routine of drill and
information‐fixing. It would seem highly desirable to lift from her shoulders as much as
possible of this burden and make her freer for those inspirational and thought‐
stimulating activities which are, presumably, the real function of the teacher"
CENTRE FOR RESEARCH ON COMPUTER SUPPORTED LEARNING AND
COGNITION
FACULTY OF EDUCATION AND SOCIAL WORK
CoCo
1. Example diagram
1. Example diagram1. Example diagram
Research Aims
Over recent years, teams have emerged as a crucial vehicle for doing
various projects. Teamwork offers both organisations and individuals
the ability to become more familiar with each other, learn new skills and
draw on other team members’ talents, experiences and perspectives.
Learning collaborative teamwork and understanding the skills involved
in the team-working environment are important factors in the
obtainment of a productive team activity.
The research investigates one of the biggest challenges in team
collaboration for group projects and provides a collaborative working
model to increase individual performance when participating in group
discussions.
Theoretical Framework
Harkins (1987) proposes that students’ motivation towards
group work depend on the potential for evaluation. In his
explanation, social loafing is considered to cause loss of
motivation in groups. As he said: “opportunity for comparison
may have led participants to believe that their outputs could be
evaluated, and it was this potential for evaluation, not only
identifiability, that motivated performance”.
Johnson and Johnson (1989) argue that social interdependence
emerges when team members’ behaviours or actions can
influence other individual’s team members. Social
interdependence has two different types, namely, positive
(cooperation) and negative (competition).
Research Design
• Case study
• Aimed at understanding the mechanism
of the peer facilitation process
• Conducted with postgraduate students
at The University of Sydney
• Qualitative and quantitative data were
collected from one group of students
References
Harkins, S. (1987). Social loafing and social facilitation. Journal of Experimental Social
Psychology, 23, 1-18.
Johnson, D. W., & Johnson, R. (1989). Cooperation and competition: Theory and research.
Edina, MN: Interaction Book Co.
Motivating team players to work closer and
harder by using a tracking model in
facilitation practicesJason Leung1,
1 University of Sydney
Abstract: Given the growing demands for collaborative teamwork, it has been suggested that facilitation is a vital skill in both the workplace and classroom in the
21st century. Research has found that strong facilitation skills would be critical for group decision-making and problem-solving. This project aims to explore how to
motivate team members to work harder and closer by using a tracking model, which is a tool in managing future projects in both the classroom and workplace
environment.
Implications
The current team-working mode as well as
its assessment may need to be
redeveloped in order to satisfy current
needs.
Facilitation is helpful for teamwork, but it
would be better to include tracking to
ensure an equal-shared contribution by
team members.Results
• Social loafing is severe and prevalent in
teamwork.
• Teamwork is to obtain knowledge and to
develop communication, collaboration and
leadership skills.
• Facilitation should emphasize how to
motivate team members to work.
• Facilitation and teamwork are losing their
value in helping students
CENTRE FOR RESEARCH ON LEARNING AND INNOVATION
CRLI
SCHOOL OF EDUCATION AND SOCIAL WORK
Supervisor: Prof. Peter Reimann
Auxiliary supervisor: A/Prof. Lina Markauskaite
Discussion
Lecturers are unable to attend after-class
discussions and to monitor the teamwork
process. On the other hand, a facilitator
usually fails to motivate team members to
work unless he/ she has a ‘motivator’ to
achieve it. Therefore, a way to monitor
students’ teamwork process and to secure
the quality of teamwork is needed.
REFERENCES
EEG/ERP RESULTS
INTRODUCTION
METHODS
BEHAVIOURAL RESULTS
DISCUSSION
NEUROSCIENCE AND EDUCATION SIG
CENTRE FOR RESEARCH ON LEARNING AND INNOVATION
SYDNEY SCHOOL OF EDUCATION & SOCIAL WORK
CRLI
Enhancing young children’s empathetic learning through a tablet game
Combining microgenetic method with EEG
Ling Wu1 & Minkang Kim 1
1 Neuroscience and Education SIG, CRLI, The University of Sydney
Participants:
Typically developing preschool-age children (n=26) between the ages of 43
and 62 months (M = 51.51 months, SD = 5.51; n=8 girls) from one
preschool located in Sydney south participated in the study. All
participating children attended preschool 3 days per week in two separate
classrooms. One classroom served as an intervention classroom (n =12, 3
girls); the other classroom served as a control group (n=14, 5 girls).
Children’s parents (n=26) and teachers (n=4) also participated in the study.
Electroencephalogram (EEG) Measure:
All participating children completed the Chicago Moral Sensitivity Task
(CMST) that investigates changes in perceptual sensitivities to actions that
might lead to positive or negative emotions at a neurodynamic level.
Pre- and Post-Test Questionnaire Measures:
Parents for all participating children filled out two questionnaires – the 23-
item Griffith Empathy Measure (GEM, Dadds et al., 2008) and the 28-item
Interpersonal Reactivity Index (IRI, Davis, 1983).
Teachers in both groups completed the Empathy Questionnaire (EmQue,
English Version for teacher with 20 items)
Game Play Experience:
The 12 experimental group children interacted with the game for
approximately 25 minutes each week over a 10-week period. The control
group (n=14) children, not using the game, were otherwise exposed to
typical Australian early childhood curriculum.
ERP Results:
Consistent with previous studies, the findings of our study seem to show changed characteristics of P2 component where greater amplitude
modulation was observed in the difference waveforms of experimental group children, reflecting an increased sensitivity to harming
situations. This finding suggests that these pre-schoolers’ ability to perceive social cues may have been sensitised and modulated by the
game play experience, during which the children’s ability to recognise distressful cues displayed in social actions and facial expressions was
heightened and intensively practised at this developmentally critical period.
Findings on component EPN (on F4), LPP (on F4) and LLPP (on C3) also show a consistent pattern where the amplitude of difference
waveforms show a decrease in the experimental group children while an increase is observed in control group children.
Questionnaire and ERP Results Correlation:
Changes in teacher’s ratings on Attention to Others’ Feelings before and after the intervention period had a strong negative correlation with
changes in P2diff at Cz (r=.814, p<.01). This negative relationship was greater in the experiment group (β=-.76, R2=.484) compared to the
control group (β=-.3, R2=.334).
Main Design Mechanism:
The game invited children to engage in three main learning mechanisms
that may enhance empathy learning:
1. attend to and perceive emotionally salient events in a story,
2. actively share the emotions of the characters identified, and
3. take others’ perspectives, reasoning why a given emotion arises within
the context.
Game Components and images:
All educational elements are in picture format, clickable and accompanied
with a real human voice recorded from a fully trained female teacher. If
children click and select an element, an ‘if-then’ follow up sub-scene will
emerge and give the player feedback.
Images:
1. Theme map with locations of new stories; 2. An example of perception
scene in first theme. The ‘glow effect’ will appear when a child clicks on
the element and the voice will be played simultaneously; 3. Emotion
component demonstrating a basic emotion (sadness), the cartoon faces
are options for children; 4. Perception component showing increased
social complexity in School Theme; 5. Emotion component demonstrating
a complex emotion (loneliness), with the optional emotions being real
human faces 6. Reasoning component with reasons of why the character
felt lonely displayed for children to listen to and select.
Behaviour results from the EmQue (Rieffe, Ketallar & Wiefferink, 2010)
completed by teachers showed significant Time x Group effects (F(1,
24)=22.893; p<.001, partial η2 =.49) in the ‘Attention to Other’s Feelings’
subscale compared with control group, a time significance was not
observed. Increase in prosocial behaviour was observed by the teachers
in both groups (shown in ‘Prosocial Actions’ subscale) with a Time main
effect (F(1, 24)=9.620; p<.01, partial η2 =.286), but no significant Time x
Group effect was observed. As for subscale ‘Emotion Contagion’, neither
Time nor Time x Group effect was observed from the data.
Data Analysis:
EEG data were analysed in Brain Vision
Analyzer (Brain Products, Germany),
following effective procedures validated
through previous research (Cowell &
Decety, 2015) before statistical tests using
ANOVA. Game play data were analysed
quantitatively (log data) and qualitatively
(conversations), and questionnaire data
were analysed mainly through ANOVA and
correlated with EEG.
Cowell, J., & Decety, J. (2015). The neuroscience of implicit moral evaluation and its relation to generosity in early childhood. Current Biology, 25(1), 93-97.
doi:10.1016/j.cub.2014.11.002
Cowell, J. M., & Decety, J. (2015). Precursors to morality in development as a complex interplay between neural, socioenvironmental, and behavioral facets. Proceedings of the National
Academy of Sciences of the United States of America, 112(41), 12657-12662. doi:10.1073/pnas.1508832112
Dadds, M. R., Hunter, K., Hawes, D. J., Frost, A. D. J., Vassallo, S., Bunn, P., Masry, Y. E. (2008). A measure of cognitive and affective empathy in children using parent ratings. Child
Psychiatry and Human Development, 39(2), 111-122.
Davis, M. H. (1983). Measuring individual differences in empathy: Evidence for a multidimensional approach. Journal of personality and social psychology, 44(1), 113.
Eisenberg, N., Guthrie, I. K., Murphy, B. C., Shepard, S. A., Cumberland, A., & Carlo, G. (1999). Consistency and development of prosocial dispositions: A longitudinal study. Child
development, 70(6), 1360-1372.
Granic, I., Lobel, A. M., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78. doi:10.1037/a0034857
Preston, S. D., & de Waal, Frans B. M. (2002). Empathy: Its ultimate and proximate bases. Behavioral and Brain Sciences, 25(1), 1-20. doi:10.1017/S0140525X02000018
Rieffe, C., Ketelaar, L., & Wiefferink, C. H. (2010). Assessing empathy in young children: Construction and validation of an empathy questionnaire (EmQue). Personality and Individual
Differences, 49(5), 362-367. doi:10.1016/j.paid.2010.03.046
Research on child development reveals that empathy starts to develop as
early as child birth and that some aspects such as perception, perspective
taking and cognitive empathy require resources and effortful learning early
in ontogeny (Cowell & Decety, 2015a; Eisenberg et al., 1999; Preston & de
Waal, 2002). While a rapidly growing body of research confirms
observable neurophysiological change in developmental time in children
across different age groups, it is less clear how specific learning can
influence and support this process. What is becoming clear is that tablet
technology, when appropriately implemented, can contribute to the
learning and emergence of change in empathy related skills in older
children (Granic et al., 2014). How might neuroscientific findings,
combined with the usefulness of mobile technology, be translated into the
early years education to enhance young children’s empathy is yet to be
fully discovered. The above mentioned ideas contributed to the foundation
of this PhD study. Based on extended literature review, a set of crucial
design principles were identified, on which a tablet game was designed
and developed. The study implemented the game as part of the Early
Childhood Education curriculum in one Australian preschool, aiming at
evaluating its developmental impact by combining a microgentic method
with pre- and post EEG, while gathering behavioural observation data on
children from their parents and teachers.
THE EMPATHY GAME Figure 2. P2 Difference Waveforms (top) and Range-Scaled Voltage Spline Map of the scalp distribution of the P200diff (right) at two
time-windows
Post
Pre
Control Experimental
Above are difference waveforms of harming and helping conditions (grand averaged
ERP waveforms of harming conditions were subtracted from helping conditions) at
Fz, Cz and Pz from both experimental and control group children, with negative
values plotted up. On the right are mapping views of pre-test control group children
(top-left) and experimental group children (top-right) and post-test difference
waveforms on children from the control (bottom-left) and experimental group
(bottom-right).
Components of Interest and Significant Interactions:
EPN (100 - 175 ms): The Time x Group interaction was significant only at F4 (F(1,
18)=5.381; p<.05, partial η2 =.23).
P200 (150 - 350 ms) : Time x Group significance was found on all central electrodes
(Fz (F(1, 18) =5.089; p<.05, partial η2 =.22); Cz (F(1, 18) = 13.795; p<.01, partial η2
=.43); and Pz (F(1, 18)=11.989; p<.01, partial η2 =.40)
N200 (200 - 400 ms): Time x Group interaction significance at F4 F4 (F(1,
18)=5.381; p<.05, partial η2 =.23
LPP (400 - 600 ms): The Time x Group interaction was significant at F4 (F(1,
18)=4.532; p<.05, partial η2 =.20).
Late LPP (600 – 800 ms) and Slow Wave (800 - 1,000 ms): No significant effects
found.
CENTRE FOR RESEARCH ON COMPUTER SUPPORTED LEARNING AND COGNITION
FACULTY OF EDUCATION AND SOCIAL WORKCoCo
Example 1
Previous Studies
• Explicit instructions to point and trace with the index finger
enhance learning (Aghostino et al., 2015; Ginns et al., 2015;
Hu et al., 2015; Macken & Ginns, 2014).
• 44 Year 5 & 6 students from NSW public primary school
studied the learning booklet and integrated poster for 16 mins
and 4 mins, respectively (Diagrams 1 & 2)
• Tracing group (n=22) outperformed non-tracing group (n=22)
in: recall and transfer tests.
• Tracing effect improves learning performance.
Recall test (t(42) = 2.45, p=.019, d=.74)
Transfer test (U=105, p=.001, d=1.11)
Current Experiment
“How do cognitive processes and gestures align to
support learning?”
• Hypothesis: When instructed to gesture, at least two cognitive
processing will be activated: attention regulation(c.f. de Koning
et al., 2009) and information packaging (Alibali et al., 2000).
• 9 Year 5 & 6 students were randomly assigned into tracing and
non-tracing conditions.
• The same material as Experiment 1.
• Participants were asked to verbalise their thoughts, i.e. Think
Aloud (Ericsson & Simon, 1993), and video recorded.
Induced Gesturing
Behaviours
• Pretest: no difference was found in
frequency of gestures made and time
spent on gesturing.– gesturing was a
naturally occurring behaviour.
• Learning phase: tracing group gestured
significantly more frequently and spent
more time gesturing than non-tracing
group, on top of instructed gestures.–
induced more gesturing behaviours in
learning phase.
• Test Phase: more frequent gesturing and
longer gesturing time were observed in
tracing group than non-tracing group. –the
effect of tracing instruction was carried
over into test phase.
Gestures have
meanings
• Deictic gestures were found to replace
words and/or phrases, reducing mental
effort.
• Iconic and metaphoric gestures were
found to represent items/location and
movements of water in the water cycle.
• In Example 1, gesturally replaced terms
were placed back into written text to
demonstrate the mental burden without
the use of gesturing. – reduced mental
burden when gestures were used.
Benefits of Gesturing
• Reduced mental burden, freeing up
working memory space for better schema
building.
• Inducing further gesturing during learning
phase. Increased gesturing allows more
free space for information processing.
References
Agostino, S., Tindall-Ford, S., Ginns, P., Howard, S., Leahy, W., & Paas, F. (2015). DOI: 10.1007/s10648-015-9315-5
Alibali, M. W., Kita, S., & Young, A. J. (2000). DOI:10.1080/016909600750040571
De Koning, B. B., Tabbers, H. K., Rikers, R. M., & Paas, F. (2009). DOI: 10.1007/s10648-009-9098-7
Ericsson, K. A., & Simon, H. A. (1993). Protocol analysis. Cambridge, MA: MIT press.
Ginns, P., Hu, F.-T., Byrne, E., & Bobis, J. (2015). DOI: 10.1002/acp.3171
Hu, F. T., Ginns, P., & Bobis, J. (2015). DOI: 10.1016/j.learninstruc.2014.10.002
Macken, L., & Ginns, P. (2014). DOI: 10.3109/0142159X.2014.899684
Tracing while learning:
a Think Aloud protocol study.
Michael Tang, Paul Ginns, and Michael Jacobson
University of Sydney [ mtan7870@uni.sydney.edu.au, paul.ginns@sydney.edu.au]
Abstract: Previous experiment of the study has demonstrated the effectiveness of tracing over reading on tests for knowledge retention and
transfer knowledge. At present, there is a lack of understanding about the cognitive processes underpinning the tracing effect. The current
experiment aimed to elucidate these underlying cognitive processes activated by tracing via verbal protocol analysis. Focusing on the learning
phase of the experiment, video analysis have revealed features of gesturing, including unspoken information and induced behaviours, which may
have contributed to better learning performance.
Diagram 1
Diagram 2
Table 1
Exp 2: Frequency and number of times gestures were made in pretest,
learning, and posttest phases.
Tracing Group Non-Tracing Group
(n = 6) (n = 3)
M SD M SD
Pretest
Freq. (#) 12.5 8.41 7.33 10.21
Time (sec) 42.65 26.15 35.8 53.17
Learning Phase
Instructed
Freq. (#) 18.83 8.26
Time (sec) 126.47 65.11
Uninstructed
Freq. (#) 88.83 45.90 4.33 4.04
Time (sec) 500.52 296.48 7.83 7.14
Test Phase
Freq. (#) 20.6 6.53 9.67 9.61
Time (sec) 87.9 46.97 27.4 30.16
Table 2
Future Studies
• More than pointing and tracing – beat
(tapping), commonly observed as induced
gesturing in this experiment.
• Larger sample size.
• Individual differences– e.g. spatial ability.
Participant’s speech:
“…these [p] suck up the
water [p]… pulls them
up here [p]… and when
it [p] gets too heavy.
These [p] are sucked [p]
too much, this [p] is
taking too much, it
drops [p] back down,
and it [p] restarts.”
Participant’s speech
‘translated’ :
“…The trees[p] suck up
the water [p]… pulls the
water up to the air [p]…
and when the water [p]
gets too heavy. The
plants [p] are sucked [p]
too much, the cloud [p]
is taking too much, the
water drops [p] back
down, and the water
cycle [p] restarts.”
CENTRE FOR RESEARCH ON LEARNING AND INNOVATION
School of Education and Social WorkCRLI
Exp1: Means (M), Standard Deviations (SD), and Anderson-Darling
Test p-value (A-D) for Water Cycle Pre-test; Self-reported Cognitive
Load ratings; and Posttest Scores.
Non-Tracing Group Tracing Group
(n = 18) (n = 20)
M SD A-D M SD A-d
Prior Knowledge (/20) 10 2.31 0.178 11 2.11 0.506
Test Phase
Recall (/20) 6.91 1.99 0.498 10.09 1.83 0.778
Transfer (/25) 2.32 2.19 0.004 5.23 3.25 0.155
Co-constructing Epistemic Environments
A Sociomaterial Inquiry into Complex Problem Solving
in Higher Education
Natasha Arthars
University of Sydney [Natasha.Arthars@Sydney.edu.au]
CENTRE FOR RESEARCH ON LEARNING AND INNOVATION
SYDNEY SCHOOL OF EDUCATION & SOCIAL WORK
CRLI
Supervisor: Lina Markauskaite
BACKGROUND
Faced with an increasingly complex world of work, situated within what many refer to as the ‘knowledge age’, learners need to enter the workforce equipped to
collaboratively solve problems and create new knowledge. The complexity of contemporary problems has led to claims that we have in fact moved beyond the
‘knowledge age’ to the ‘conceptual age’ in which both creative and complex problem solving skills are of prime importance [1]. In order to solve these complex
problems, learners require the ability and the agency to co-construct their epistemic environment [2].
RESEARCH QUESTIONS
1. What elements of the epistemic environment are provided to learners to
assist them to solve complex problems?
2. How do groups choose which (if any) affordances of the provided
environment to utilize?
3. In what ways do groups reconfigure and build upon the epistemic
environment over time and why?
RESEARCH DESIGN
Design Framework: Mini-ethnographic case studies
Research Site: University of Sydney
Setting: Units of study containing collaborative, complex
problem solving as part of curriculum
Sample: Six groups (1-3 per unit of study)
Groups will be offered use of the Design Studio (Figure 1) for group meetings.
The Design Studio has two writable whiteboards, a smartboard and three
projectors.
DATA COLLECTION & ANALYSIS
AIM
This research project will examine cases in higher education where learners
work collaboratively in groups to co-construct their epistemic environment while
engaging in complex problem solving tasks.
EPISTEMIC ENVIRONMENT
The epistemic environment is a complex and dynamic assemblage of
material, social and conceptual arrangements that collectively afford
epistemic activity.
The epistemic environment offers affordances and constraints that interact to
support (or constrain) complex problem solving tasks. Research on education
and professional learning has only recently begun to discuss and consider
epistemic environments. There remains a gap in our understanding of how
these environments are constructed, particularly in the context of university
students tasked with collaboratively solving complex, real world problems.
Research Question 1 2 3
Data collection
methods
• Teacher
interviews
• Observation
• Group interviews
• Observation
Data collection
instruments/tools
• Audio recorded semi-structured face to face
interviews
• Video recorded
observations of group
meetings (during and/or
outside of classes)
• Photographs
• Electronic copies of
artefacts created
• Electronic
copies of
resources
provided
Data analysis • thematic analysis
REFERENCES
[1] Pink, D. H. (2005). A whole new mind: moving from
the information age to the conceptual age. Crows Nest,
N.S.W: Allen & Unwin.
[2] Markauskaite, L., & Goodyear, P. (2017). Epistemic
fluency and professional education: innovation,
knowledgeable action and actionable knowledge.
Dordrecht: Springer.
Figure 1: Design Studio
Table 1: Data collection and analysis
Figure 2: Collaborative group work
 
 
 
 
How do business students employ conversation to create and utilise learning opportunities when negotiating consensus in an ethics case 
study in a face‐to‐face learning environment? 
 
 
 
 
Material  Business case studies around ethical decision 
making 
Considering the reliance on the case study method for ethics education in business, there appears to be a distinct lack of studies that
qualitatively explore how students learn when engaging with this method. Frameworks for ways to teach with cases have been put
forward (Bridgman, 2011; McWilliams & Nahavandi, 2006; Sims, 2004; Sims & Felton Jr., 2006; Singer, 2013) and quantitative studies
have proven links between culture and students’ interaction with cases (Jonson, McGuire, & O’Neill, 2015) and the use of cases and
increased networked thinking (Pilz & Zenner, 2017). However, to our knowledge, only Thomson (2011) have analysed students written
online responses to gain an understanding of how an ethical decision-making model was implemented.   
Participants  31 postgraduate Commerce students across six 
groups 
Except for the aspect of gender, the participants in the study were representative of the larger cohort of students enrolled in the unit
of the study. Furthermore, the participants also represented the countries where most of Australia’s overseas enrolments are currently 
from (Nabi, 2017). 23 of the participants were Chinese, four were Australian and two were Indian. The remaining two participants 
were from Vietnam and Bangladesh, respectively. Seven participants were native speakers of English or had first language proficiency 
while the remaining 24 were non‐native speakers with varying levels of competency in English. 
 
Data analysis  Video recorded group sessions were analysed 
following an analysis scheme similar to Wasson’s 
(2016, p. 384) work combining Conversation 
Analysis (CA) and Issue Framing (IF) 
Step 1: CA transcriptions in ELAN (ten Have, 2007) 
Step 2: Identification of Issue‐framing and Decision‐making Speech Acts (Wasson, 2016) 
Step 3: Coding of speech acts 
Step 4: Identification of positions adopted by group members (Barnes, 2004) 
 
 
 
  
 
 
see laptop 
for findings  & examples 
Barnes, M. (2004). The use of positioning theory in studying student participation in collaborative learning activities. Paper presented at the Australian Association for Research in Education, Melbourne, Australia. http://www.aare.edu.au/publications‐
database.php/4082/The‐use‐of‐Positioning‐Theory‐in‐studying‐student‐participation‐in‐collaborative‐learning‐activities 
Bridgman, T. (2011). Beyond the manager’s moral dilemma: Rethingking the ‘ideal‐type’ business ethics case. Journal of Business Ethics, 94, 311‐322. doi:10.1007/s10551‐011‐0759‐3 
Jonson, E. P., McGuire, L. M., & O’Neill, D. (2015). Teaching ethics to undergraduate business students in Australia: Comparison of integrated and stand‐alone approaches. Journal of Business Ethics, 132, 477‐491. doi:10.1007/s10551‐014‐2330‐5 
McWilliams, V., & Nahavandi, A. (2006). Using live cases to teach ethics. Journal of Business Ethics, 67(4), 421‐433. doi:10.1007/sl0551‐006‐9035‐3 
Nabi, Z. (2017). Most international students come to Australia from these countries. SBS, 2018. Retrieved from SBS website: https://www.sbs.com.au/yourlanguage/urdu/en/article/2017/08/29/most‐international‐students‐come‐australia‐these‐countries 
Pilz, M., & Zenner, L. (2017). Using case studies in business education to promote networked thinking: findings of an intervention study. Teaching in Higher Education, 1‐18.  
Sims, R. R. (2004). Business ethics teaching: Using conversational learning to build an effective classroom learning environment. Journal of Business Ethics, 49(2), 201‐211.  
Sims, R. R., & Felton Jr., E. L. (2006). Designing and delivering business ethics teaching and learning. Journal of Business Ethics, 63, 297‐312. doi:10.1007/s10551‐005‐3562‐1 
Singer, A. E. (2013). Teaching ethics cases: a pragmatic approach. Business Ethics: A European Review, 22(1), 16‐31. doi:10.1111/beer.12004 
ten Have, P. (2007). Doing Conversation Analysis (Second edition ed.). Cornwall: Sage. 
Thomson, G. S. (2011). Good conversations: An enhanced model to teach business ethics. Journal of International Education Research, 7(1), 73‐80.  
Sanri le Roux (Ph.D candidate)
Prof Peter Reimann (Supervisor)  
Dr Kelly Freebody (Associate Supervisor) 

More Related Content

What's hot

dissertation_mcnally_FINAL[6-26]
dissertation_mcnally_FINAL[6-26]dissertation_mcnally_FINAL[6-26]
dissertation_mcnally_FINAL[6-26]Dr. Michael McNally
 
AP Physics 1 syllabus
AP Physics 1 syllabusAP Physics 1 syllabus
AP Physics 1 syllabus
Tim Welsh
 
IRJET- Effectiveness of Constructivist Instructional Approach on Achievem...
IRJET-  	  Effectiveness of Constructivist Instructional Approach on Achievem...IRJET-  	  Effectiveness of Constructivist Instructional Approach on Achievem...
IRJET- Effectiveness of Constructivist Instructional Approach on Achievem...
IRJET Journal
 
Science competency based nat intervention program: PAPER PRESENTATION
Science competency based nat intervention program: PAPER PRESENTATIONScience competency based nat intervention program: PAPER PRESENTATION
Science competency based nat intervention program: PAPER PRESENTATION
Deped Tagum City
 
Modeling – Based Instructional Strategy for Enhancing Problem Solving Ability...
Modeling – Based Instructional Strategy for Enhancing Problem Solving Ability...Modeling – Based Instructional Strategy for Enhancing Problem Solving Ability...
Modeling – Based Instructional Strategy for Enhancing Problem Solving Ability...
QUESTJOURNAL
 
Question-asking on Unfamiliar Chemical Phenomena: Differences between Student...
Question-asking on Unfamiliar Chemical Phenomena: Differences between Student...Question-asking on Unfamiliar Chemical Phenomena: Differences between Student...
Question-asking on Unfamiliar Chemical Phenomena: Differences between Student...
Kelly Johanna Duque
 
The effect of project based learning model with kwl worksheet on student crea...
The effect of project based learning model with kwl worksheet on student crea...The effect of project based learning model with kwl worksheet on student crea...
The effect of project based learning model with kwl worksheet on student crea...
Alexander Decker
 
11.the effectiveness of teaching physics through project method on academic a...
11.the effectiveness of teaching physics through project method on academic a...11.the effectiveness of teaching physics through project method on academic a...
11.the effectiveness of teaching physics through project method on academic a...Alexander Decker
 
Instructional Model and the Application of Biotechnology Knowledge Problem So...
Instructional Model and the Application of Biotechnology Knowledge Problem So...Instructional Model and the Application of Biotechnology Knowledge Problem So...
Instructional Model and the Application of Biotechnology Knowledge Problem So...
ijtsrd
 
Psychological science in the public interest 2013-dunlosky-4-58
Psychological science in the public interest 2013-dunlosky-4-58Psychological science in the public interest 2013-dunlosky-4-58
Psychological science in the public interest 2013-dunlosky-4-58Sven Wassenaar
 
UROP poster and AACN poster
UROP poster and AACN poster UROP poster and AACN poster
UROP poster and AACN poster Nisha Patel
 
ICESD Conference Paper 26
ICESD Conference Paper 26ICESD Conference Paper 26
ICESD Conference Paper 26
Ugochukwu Chinonso Okolie
 

What's hot (13)

dissertation_mcnally_FINAL[6-26]
dissertation_mcnally_FINAL[6-26]dissertation_mcnally_FINAL[6-26]
dissertation_mcnally_FINAL[6-26]
 
AP Physics 1 syllabus
AP Physics 1 syllabusAP Physics 1 syllabus
AP Physics 1 syllabus
 
IRJET- Effectiveness of Constructivist Instructional Approach on Achievem...
IRJET-  	  Effectiveness of Constructivist Instructional Approach on Achievem...IRJET-  	  Effectiveness of Constructivist Instructional Approach on Achievem...
IRJET- Effectiveness of Constructivist Instructional Approach on Achievem...
 
Science competency based nat intervention program: PAPER PRESENTATION
Science competency based nat intervention program: PAPER PRESENTATIONScience competency based nat intervention program: PAPER PRESENTATION
Science competency based nat intervention program: PAPER PRESENTATION
 
Modeling – Based Instructional Strategy for Enhancing Problem Solving Ability...
Modeling – Based Instructional Strategy for Enhancing Problem Solving Ability...Modeling – Based Instructional Strategy for Enhancing Problem Solving Ability...
Modeling – Based Instructional Strategy for Enhancing Problem Solving Ability...
 
Abstract
AbstractAbstract
Abstract
 
Question-asking on Unfamiliar Chemical Phenomena: Differences between Student...
Question-asking on Unfamiliar Chemical Phenomena: Differences between Student...Question-asking on Unfamiliar Chemical Phenomena: Differences between Student...
Question-asking on Unfamiliar Chemical Phenomena: Differences between Student...
 
The effect of project based learning model with kwl worksheet on student crea...
The effect of project based learning model with kwl worksheet on student crea...The effect of project based learning model with kwl worksheet on student crea...
The effect of project based learning model with kwl worksheet on student crea...
 
11.the effectiveness of teaching physics through project method on academic a...
11.the effectiveness of teaching physics through project method on academic a...11.the effectiveness of teaching physics through project method on academic a...
11.the effectiveness of teaching physics through project method on academic a...
 
Instructional Model and the Application of Biotechnology Knowledge Problem So...
Instructional Model and the Application of Biotechnology Knowledge Problem So...Instructional Model and the Application of Biotechnology Knowledge Problem So...
Instructional Model and the Application of Biotechnology Knowledge Problem So...
 
Psychological science in the public interest 2013-dunlosky-4-58
Psychological science in the public interest 2013-dunlosky-4-58Psychological science in the public interest 2013-dunlosky-4-58
Psychological science in the public interest 2013-dunlosky-4-58
 
UROP poster and AACN poster
UROP poster and AACN poster UROP poster and AACN poster
UROP poster and AACN poster
 
ICESD Conference Paper 26
ICESD Conference Paper 26ICESD Conference Paper 26
ICESD Conference Paper 26
 

Similar to 2018 CRLI Research Fest posters

INTRODUCTIONModule 3 Week 6 The Purpose StatementIn thi
INTRODUCTIONModule 3 Week 6 The Purpose StatementIn thiINTRODUCTIONModule 3 Week 6 The Purpose StatementIn thi
INTRODUCTIONModule 3 Week 6 The Purpose StatementIn thi
TatianaMajor22
 
Personalized Learning_1.pptx
Personalized Learning_1.pptxPersonalized Learning_1.pptx
Personalized Learning_1.pptx
WillSoo1
 
Vista pbl
Vista pblVista pbl
Vista pbl
ekabio97
 
all-subjects-Prototype-LP.docx
all-subjects-Prototype-LP.docxall-subjects-Prototype-LP.docx
all-subjects-Prototype-LP.docx
wauiedensing3
 
How to-write-action-research
How to-write-action-researchHow to-write-action-research
How to-write-action-research
joeiArquero1
 
Emma Kennedy, Claire Loffman
Emma Kennedy, Claire LoffmanEmma Kennedy, Claire Loffman
Emma Kennedy, Claire Loffman
SEDA
 
Ckass 2 determining a research question
Ckass 2   determining a research questionCkass 2   determining a research question
Ckass 2 determining a research question
tjcarter
 
HPSN 2012: Large Class Simulation
HPSN 2012: Large Class SimulationHPSN 2012: Large Class Simulation
HPSN 2012: Large Class Simulation
Lori Lioce
 
Action research proposal
Action research proposalAction research proposal
Action research proposal
N Shesha prasad
 
AERA: Strategic Facilitation of Problem-Based Discussion
AERA: Strategic Facilitation of Problem-Based DiscussionAERA: Strategic Facilitation of Problem-Based Discussion
AERA: Strategic Facilitation of Problem-Based Discussionsnowcity
 
Edited action-reseach-di-final
Edited action-reseach-di-finalEdited action-reseach-di-final
Edited action-reseach-di-final
Jessemar Blogger
 
basic concept of reserach
basic concept of reserachbasic concept of reserach
basic concept of reserach
Dedew Deviarini
 
EDR8200-2
EDR8200-2EDR8200-2
EDR8200-2
eckchela
 
Preparing for the future
Preparing for the futurePreparing for the future
Preparing for the future
Rebecca Ferguson
 
EDR8203 Week 1 Assignment – Analyze the Scientific Method
EDR8203  Week 1 Assignment – Analyze the Scientific MethodEDR8203  Week 1 Assignment – Analyze the Scientific Method
EDR8203 Week 1 Assignment – Analyze the Scientific Method
eckchela
 
EDR8205-5
EDR8205-5EDR8205-5
EDR8205-5
eckchela
 
Problem-based-learning-(PBL)-tutor-perception-of-group-work-and-learning-DOI2-3
Problem-based-learning-(PBL)-tutor-perception-of-group-work-and-learning-DOI2-3Problem-based-learning-(PBL)-tutor-perception-of-group-work-and-learning-DOI2-3
Problem-based-learning-(PBL)-tutor-perception-of-group-work-and-learning-DOI2-3Márta Harangi
 
Group 2 presentation (2).pptx
Group 2 presentation (2).pptxGroup 2 presentation (2).pptx
Group 2 presentation (2).pptx
KhadiraMohammed
 
9th Annual William Davidson Medical Education Week
9th Annual William Davidson Medical Education Week9th Annual William Davidson Medical Education Week
9th Annual William Davidson Medical Education Week
OUWBEngagement
 

Similar to 2018 CRLI Research Fest posters (20)

INTRODUCTIONModule 3 Week 6 The Purpose StatementIn thi
INTRODUCTIONModule 3 Week 6 The Purpose StatementIn thiINTRODUCTIONModule 3 Week 6 The Purpose StatementIn thi
INTRODUCTIONModule 3 Week 6 The Purpose StatementIn thi
 
Personalized Learning_1.pptx
Personalized Learning_1.pptxPersonalized Learning_1.pptx
Personalized Learning_1.pptx
 
Vista pbl
Vista pblVista pbl
Vista pbl
 
all-subjects-Prototype-LP.docx
all-subjects-Prototype-LP.docxall-subjects-Prototype-LP.docx
all-subjects-Prototype-LP.docx
 
How to-write-action-research
How to-write-action-researchHow to-write-action-research
How to-write-action-research
 
Emma Kennedy, Claire Loffman
Emma Kennedy, Claire LoffmanEmma Kennedy, Claire Loffman
Emma Kennedy, Claire Loffman
 
Ckass 2 determining a research question
Ckass 2   determining a research questionCkass 2   determining a research question
Ckass 2 determining a research question
 
HPSN 2012: Large Class Simulation
HPSN 2012: Large Class SimulationHPSN 2012: Large Class Simulation
HPSN 2012: Large Class Simulation
 
Action research proposal
Action research proposalAction research proposal
Action research proposal
 
AERA: Strategic Facilitation of Problem-Based Discussion
AERA: Strategic Facilitation of Problem-Based DiscussionAERA: Strategic Facilitation of Problem-Based Discussion
AERA: Strategic Facilitation of Problem-Based Discussion
 
00001888 201704000-00042
00001888 201704000-0004200001888 201704000-00042
00001888 201704000-00042
 
Edited action-reseach-di-final
Edited action-reseach-di-finalEdited action-reseach-di-final
Edited action-reseach-di-final
 
basic concept of reserach
basic concept of reserachbasic concept of reserach
basic concept of reserach
 
EDR8200-2
EDR8200-2EDR8200-2
EDR8200-2
 
Preparing for the future
Preparing for the futurePreparing for the future
Preparing for the future
 
EDR8203 Week 1 Assignment – Analyze the Scientific Method
EDR8203  Week 1 Assignment – Analyze the Scientific MethodEDR8203  Week 1 Assignment – Analyze the Scientific Method
EDR8203 Week 1 Assignment – Analyze the Scientific Method
 
EDR8205-5
EDR8205-5EDR8205-5
EDR8205-5
 
Problem-based-learning-(PBL)-tutor-perception-of-group-work-and-learning-DOI2-3
Problem-based-learning-(PBL)-tutor-perception-of-group-work-and-learning-DOI2-3Problem-based-learning-(PBL)-tutor-perception-of-group-work-and-learning-DOI2-3
Problem-based-learning-(PBL)-tutor-perception-of-group-work-and-learning-DOI2-3
 
Group 2 presentation (2).pptx
Group 2 presentation (2).pptxGroup 2 presentation (2).pptx
Group 2 presentation (2).pptx
 
9th Annual William Davidson Medical Education Week
9th Annual William Davidson Medical Education Week9th Annual William Davidson Medical Education Week
9th Annual William Davidson Medical Education Week
 

Recently uploaded

The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
Jisc
 
Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
EverAndrsGuerraGuerr
 
Language Across the Curriculm LAC B.Ed.
Language Across the  Curriculm LAC B.Ed.Language Across the  Curriculm LAC B.Ed.
Language Across the Curriculm LAC B.Ed.
Atul Kumar Singh
 
The geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideasThe geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideas
GeoBlogs
 
Operation Blue Star - Saka Neela Tara
Operation Blue Star   -  Saka Neela TaraOperation Blue Star   -  Saka Neela Tara
Operation Blue Star - Saka Neela Tara
Balvir Singh
 
Supporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptxSupporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptx
Jisc
 
Instructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptxInstructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptx
Jheel Barad
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
Ashokrao Mane college of Pharmacy Peth-Vadgaon
 
Unit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdfUnit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdf
Thiyagu K
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
EugeneSaldivar
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
Thiyagu K
 
The French Revolution Class 9 Study Material pdf free download
The French Revolution Class 9 Study Material pdf free downloadThe French Revolution Class 9 Study Material pdf free download
The French Revolution Class 9 Study Material pdf free download
Vivekanand Anglo Vedic Academy
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
camakaiclarkmusic
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
DeeptiGupta154
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
Levi Shapiro
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
SACHIN R KONDAGURI
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
JosvitaDsouza2
 
Embracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic ImperativeEmbracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic Imperative
Peter Windle
 
Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345
beazzy04
 
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXXPhrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
MIRIAMSALINAS13
 

Recently uploaded (20)

The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
 
Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
 
Language Across the Curriculm LAC B.Ed.
Language Across the  Curriculm LAC B.Ed.Language Across the  Curriculm LAC B.Ed.
Language Across the Curriculm LAC B.Ed.
 
The geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideasThe geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideas
 
Operation Blue Star - Saka Neela Tara
Operation Blue Star   -  Saka Neela TaraOperation Blue Star   -  Saka Neela Tara
Operation Blue Star - Saka Neela Tara
 
Supporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptxSupporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptx
 
Instructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptxInstructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptx
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
 
Unit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdfUnit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdf
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
 
The French Revolution Class 9 Study Material pdf free download
The French Revolution Class 9 Study Material pdf free downloadThe French Revolution Class 9 Study Material pdf free download
The French Revolution Class 9 Study Material pdf free download
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
 
Embracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic ImperativeEmbracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic Imperative
 
Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345
 
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXXPhrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
 

2018 CRLI Research Fest posters

  • 2. RESEARCH POSTER PRESENTATION DESIGN © 2015 www.PosterPresentations.com We were interested in improving the learning design of problem‐based learning (PBL) in medical education. In particular, our aim was to modify the "close" phase of PBL to include more direct feedback and an opportunity to compare and contrast different student understandings1. There is strong evidence that minimal guidance alone is not effective for learning.2,3,4 We drew upon the advantages of the consolidation phase of the productive failure technique as part of the theoretical basis for this redesign.5 RESEARCH AIMS AND OVERVIEW Participants were 29 students and their four tutors in their second year of the University of Newcastle’s Medical Education program (Callaghan campus) in May 2016. Participants were randomly assigned to one of four tutorial groups – two in the Traditional PBL Group and two in the Productive Failure PBL Group. The learning portion of the study ran for four weeks. PARTICIPANTS KNOWLEDGE SURVEY QUESTION EXAMPLES Before the intervention, there were not significant differences: • between the participating tutorial groups, nor • between participants and their non‐ participating peers, using scores in two recently completed courses as indicators. The Productive Failure PBL Group performed significantly better than the Traditional PBL Group for: • Week 3, Question 10 (t = 2.486, df = 26, p = .011, one‐tailed, Cohen's d = .94). • Week 3, total score (t = 2.042, df = 26, p = .026, one‐tailed, Cohen's d = .773). The Traditional PBL Group had a particularly difficult time explaining their answers. • Week 3, Question 5: 58% of participants in the Traditional PBL group scored a 0/5 when explaining the MCQ question that they got correct, while this only occurred for 20% of the Productive Failure PBL group. • This difference was significant (U = 55.5, N1 =15, N2= 12, p = .049, one‐tailed). Students in the Productive Failure PBL Group expressed a desire to change their concept maps at the end of the tutorial in more substantial ways compared to the Traditional PBL Group (Week 3: t = 2, df = 17.951, p =.031, one‐ tailed, d = .805; Week 4: t = 2.691, df = 16.93, p = .008, one‐tailed, d = 1.108). KEY RESULTS REFERENCES 1. Rittle‐Johnson, B., & Star, J. R. (2007). Does comparing solution methods facilitate conceptual and procedural knowledge? An experimental study on learning to solve equations. Journal of Educational Psychology, 99, 561‐574. 2. Kirschner, P. A., Sweller, J., & Clark, R. E. (2006). Why minimal guidance during instruction does not work: An analysis of the failure of constructivist, discovery, problem‐ based, experiential, and inquiry‐based teaching. Educational Psychologist, 41, 75‐86. 3. Mayer, R. E. (2004). Should there be a three‐strikes rule against pure discovery learning? The case for guided methods of instruction. American Psychologist, 59, 14‐19. 4. Wijnia, L., Loyens, S. M., van Gog, T., Derous, E., & Schmidt, H. G. (2014). Is there a role for direct instruction in problem‐based learning? Comparing student‐ constructed versus integrated model answers. Learning and Instruction, 34, 22‐ 31. 5. Kapur, M. (2012). Productive failure in learning the concept of variance. Instructional Science, 40, 651‐672. [alisha.portolese@sydney.edu.au] 1The University of Sydney; 2The University of Newcastle Alisha Portolese1,, Michael J. Jacobson1, Robbert Duvivier2, & Lina Markauskaite1 Redesigning Problem‐Based Learning (PBL) in Medical Education: Improving Learning and Consolidation CRLI: Centre for Research on Learning and Innovation Problem Trigger (Open) Self‐ Directed Learning Close METHODS All participants completed : • the open phase of their PBL each week as per their regular practice. • their self‐directed learning phase as normal, with the addition of a one‐page concept map that summarised their learning for the week. • a knowledge survey (opportunity to explain desired changes to concept map, multiple‐ choice and short‐answer questions, confidence rankings, and opinion/feedback questions). Participants in the Traditional PBL Group completed their close phase of PBL as per their regular practice. Participants in the Productive Failure PBL Group followed a redesigned close phase that we titled the Integrated Feedback Approach, using their concept maps as an anchor for comparing and contrasting understanding. Some participants participated in a short interview. We also collected data on participants' and non‐participant (cohort summary) scores on their regularly scheduled examinations. Week 4, Question 1 Which of the following is considered to be one of the three main areas in which abnormalities can lead to thrombus formation? a) Blood oxygen deficiency b) Disruption to blood vessel walls c) Abnormal cell production in the bone marrow d) A decrease in platelet activating factors Week 2, Question 7 How would you explain the process of normal coagulation to a ten‐year‐old? __________________________________ __________________________________ __________________________________ Week 3, Question 10 What might be a technology that could prevent leukemia? Explain why. __________________________________ __________________________________ __________________________________ Week 3, Question 5 Explain the reasons behind your answer to Question (3) above. __________________________________ __________________________________ __________________________________ WORK IN PROGRESS • Analysing student and tutor interviews and responses to optional written feedback on knowledge surveys. Week 4, Question 10 If you were designing a new way to test if a patient had VTE, what body mechanism(s) would you need to make sure that your test assessed? Explain why. __________________________________ __________________________________ __________________________________ Week 3, Question 3 What genetic disorder may predispose an individual to leukaemia? a) Cystic fibrosis b) Down syndrome c) Huntington’s Disease d) Sickle Cell Anemia 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Week 3 Question 3 Correct Week 3 Question 5, Score > 0 Traditional PBL Productive Failure PBL
  • 3. From memorising facts to constructing categories: Promoting deeper learning through the construction of relational  categories in an online chess‐learning platform Memory is a crucial component of learning. So what are the best  strategies to ensure we  remember what we learn? 1. Testing effect: ‐ Instead of passively re‐ reading/watching/listening ‐ Test yourself (otherwise  known as active‐recall; e.g.  using flashcards) 2.  Spacing effect: ‐ Instead of ‘cramming’ all your  practice before a test ‐ Space out practice sessions  over time As simple and effective active recall and spaced repetition are, we must be  weary of the ‘tail wagging the dog’. In other words, the goal of learning is  more than just remembering lots of things: we want learners to deeply understand what they remember too.  A number of educational software  applications are informed by these  ideas. One such example is  www.chessable.com, which provides a platform for learners to learn and train  the game of chess. We are excited to be collaborating with  Chessable, and plan to run experiments  with their users on how people learn,  and how to design for learning in an  online software application. 1. Learners are shown chess  positions/puzzles, and are prompted to  find the best move 2. If the learner chooses the wrong move, they are then shown the right  one  LEARNING ON 3. Learners then review positions  they’ve learned (over subsequent  days/weeks) according to an adaptive  spaced‐repetition type design. In  other words, they are re‐tested on  positions they get wrong more  frequently, and less frequently re‐test  positions they consistently get right. What does ‘deep understanding’ mean? Shallow understanding Deep understanding • Shallow understanding is just remembering specifics • Deep understanding is perceiving relations between  specifics, allowing abstraction and generalization. Courtney Hilton1,2, David Kramaley3, GM Alex Colovic4, Micah Goldwater2 1 Centre for Research on Learning and Innovation (CRLI); 2 School of Psychology; 3www.chessable.com; 4Chess grandmaster, teacher, and author Two mindsets? When learners are practicing these chess  positions, we posit two possible ‘mindsets’ the  learner could bring to the exercise: • Memorization mindset: attention is focused  on remembering the ‘right move’ (surface‐ features/specifics), and will play this as soon  as she remembers it. • Relational/category mindset: attention is  focused on categorizing the relations that  define what makes the ‘right move’ correct.  Playing this move is of secondary importance. How can we support learners in adopting a relational/category mindset? 1. Before learners solve a problem, they  tag any categories that are relevant to  the solution of the puzzle. Here: the ‘Deflection’ category is relevant white to play and win 2. Then, learners map this category  tag to schematic arrows on the  board. ‘Deflection’ is defined  as a move (often a  sacrifice) that deflects a  piece from the defense  of a key square. Here,  allowing the pawn to  turn into a Queen. What’s next?: We will be running experiments to test  this idea on Chessable in 2019. Specifically, seeing  whether this ‘tag and map’ approach allows learners  to transfer and generalize what they learn more  flexibly than learners who just ‘drill’ positions for  memorization.  Why is this important for you?: Chess is a fantastic  ‘model domain’ to explore how people learn for transfer.  However, expertise in almost all domains relies on having  deep relational understanding. Therefore, we hope that  insights from this research can inform learning design in  other domains including mathematics, science, and  music, to name a few. courtney.hilton@sydney.edu.au
  • 4. UNDERSTANDING THE IMPACT OF FLEXIBLE LEARNING ENVIRONMENTS ON STUDENTS’ WELLBEING INDOOR ENVIRONMENTAL QUALITY RESEARCH QUESTIONS What’s the impact on students’ satisfaction, concentration and incidental physical activity levels due to the introduction of mobility observed in FLE when compared to non-mobile, traditional schools? How much does the IEQ within flexible spaces differ from traditional classrooms? What are the quantifiable benefits, if any, to students’ satisfaction, concentration and incidental physical activity levels arising from the design of flexible learning environments? RESEARCH METHODOLOGY Comparative analysis of flexible and traditional learning environments Analysis to be based on field studies, including objective and subjective measurements, conducted pre and post-relocation, from a traditional to a flexible environment Measurement parameters would include indoor environmental quality indicators (i.e. temperature, air quality, humidity, lighting, acoustics) as well as mobility patterns (measured as incidental physical activity). INTRODUCTION Classrooms and school building designs have come a long way since their inception, in terms of pedagogical approach, curriculum, technology as well as building design. The term “classroom” has started to fade away, giving way to “learning environments”. The driving force for this significant transition is “flexibility”, that is required to accommodate the needs of the 21st century learners, mainly creativity and collaboration. AUTHOR: Diksha Vijapur, PhD Candidate School of Architecture, Design and Planning
  • 5. REFERENCES [1] Selwyn, N. (2017). Education and technology: Key issues and debates (Second ed.). London;New York, NY;: Bloomsbury Academic, an imprint of Bloomsbury Publishing Plc. [2] Castañeda, L., & Selwyn, N. (2018). More than tools? making sense of the ongoing digitizations of higher education. International Journal of Educational Technology in Higher Education, 15(1), [3] Bulfin, S., Henderson, M., Johnson, N. F., & Selwyn, N. (2014). Methodological capacity within the field of “educational technology” research: An initial investigation: Methodological capacity within educational technology. British Journal of Educational Technology, 45(3), 403-414. [4] Veletsianos, G., & Moe, R. (2017). The Rise of Educational Technology as a Sociocultural and Ideological Phenomenon. Educause Review. Retrieved on Apr 10, 2017 from http://er.educause.edu/articles/2017/4/the-rise-of-educational-technology-as-a -sociocultural-and-ideological-phenomenon [5] Amiel, T., & Reeves, T. C. (2008). Design-based research and educational technology: Rethinking technology and the research agenda. Journal of Educational Technology & Society, 11(4), 29-40. [6] Marton, F. (1986). Phenomenography — A Research Approach to Investigating Different Understandings of Reality. Journal of Thought, 21(3), 28‐49.  The Role of Academic Research in Edtech How Australian Educational Technology Entrepreneurs Perceive and Experience Accessing and Applying Academic Research Dwayne Ripley University of Sydney [dwayne.ripley@sydney.edu.au] CENTRE FOR RESEARCH ON LEARNING AND INNOVATION SYDNEY SCHOOL OF EDUCATION & SOCIAL WORK CRLI Supervisor: Lina Markauskaite BACKGROUND There has been a long-standing promise for technology to solve education’s problems. However, the promise of a technology-led transformation of educational processes and practices has continually failed to materialize [1]. Academic researchers taking a critical perspective on technology use in education have noted issues with both those developing edtech products and services and those researching educational technology. Some key issues include a lack of edtech developers’ understanding of how people learn with technology [2], and issues with edtech research being too focused on ‘what works’ [3]. It has been suggested that if academic researchers and edtech developers continue their separate efforts and do not increase collaboration, the promise of technology to solve education’s problems will never materialize [4]. However, any suggested paths forward must take into account the perspective of edtech entrepreneurs as well as those of academics. RESEARCH QUESTIONS 1. What are Edtech entrepreneurs’ conceptions of accessing and applying academic research? 2. What have been Edtech entrepreneurs’ experiences in accessing academic research? 3. What have been Edtech entrepreneurs’ experiences in applying academic research? RESEARCH DESIGN Design Framework: Open-ended semi-structured interviews Research Site: Locations convenient to the edtech entrepreneurs Sample: Purposeful sampling was used. Sixteen founders of Australian edtech companies volunteered for the study. AIM This study builds upon research identifying the need for increased collaboration between academic researchers and those who develop edtech products and services (entrepreneurs). It does so by exploring the perspectives and experiences METHODOLOGY Phenomenography, a qualitative research method which maps the different ways people perceive or experience a phenomenon [6] was used for the study. The study maps the variance in ways the phenomenon of accessing and applying academic research was perceived and experienced. The data were analysed through a non-linear, iterative and comparative process of sorting and resorting which resulted in the emergence of a hierarchically structured ‘outcome space’ shown in the table on the right. of edtech entrepreneurs accessing and applying academic research. There is a notable gap in empirical knowledge of the role that academic research plays in edtech entrepreneurs’ businesses. The knowledge gained can be useful to academic researchers aspiring to collaborate and co-create knowledge together with edtech entrepreneurs. This study also aims to contribute an entrepreneurial perspective to identify benefits of collaboration which extend to academic research in addition to previously identified benefits for the development of edtech products and services. FINDINGS Findings suggest that entrepreneurs conceive of academic research as both documented knowledge and the expertise of academics which is illustrated in the two parallel columns of the chart below. Edtech entrepreneurs view academic research as useful, but they encounter many barriers when accessing and applying it to their businesses. Data was sorted into nine hierarchical categories which include knowledge flows which support both unidirectional and bidirectional knowledge transfer, knowledge translation, as well as knowledge co-creation. Edtech entrepreneurs also view academic research in terms of how it can benefit and evolve from edtech knowledge and expertise and increased collaboration across academic-entrepreneurial boundaries. ------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -------------------------------------------------------------- Research as knowledge Research as expertise CONCLUSION Entrepreneurs access and apply academic research for multiple purposes, with varying degrees of success. These findings identify not only barriers to access, application and collaboration, but also identify opportunities for collaboration and learning across boundaries. The need for the development of thinking across boundaries (epistemic fluency) is also identified as a potential area of focus for improving academic-entrepreneurial collaboration. Researchers should be “actively  engaging with practitioners in  constructing what constitutes  valuable research in order to help  direct technological development  rather than react to it” [5]  Amiel & Reeves, 2008
  • 6.
  • 7. USING VR TO CREATE EDUCATIONAL EXPERIENCES Emerging Ideas Series: http://crlionline.net/emerging-ideas CENTRE FOR RESEARCH ON LEARNING AND INNOVATION SYDNEY SCHOOL OF EDUCATION & SOCIAL WORK CRLI What people thought From exploring the solar system to practising surgical procedures; virtual  reality presents an opportunity for engaging with spaces and  experiences that would otherwise be impossible or impractical. This potential, however, is far from being fully realised. How do we get it  there? And does this supposed potential really live up to all the hype? And  are there risks? For example, some research suggests that immersive VR is  not suitable for children under 13 years. We created an online discussion and also surveyed people on their opinions  about how virtual reality (VR) technologies can be used in education.  Comments were both positive and negative, with some providing specific  recommendations for how to think about and approach VR and education. “To make educational VR work, the VR environment and activities have to be well‐designed  (can justify there is a need to use VR) otherwise it'd just be a gimmick.” “VR has even more possibilities thanks to be able to immerse students into environments  that are not usually possible and the factor of collaboration in a remote manner where  people can interact with each other in a virtual room without having to be sitting physically  in the same room.” “As with all innovation VR will be held back by the slow crawl of education bureaucracy.  However it has huge value in immersing children in diverse contexts.” “VR is a pointless technologists dream. It is a tool and has no pedagogical significance.  Higher resolution models are not superior to lower resolution models for learning.” If you haven't already filled out the survey, we encourage you to do so here ‐ http://crlionline.net/node/381 Virtual reality (VR) is being heralded as a game‐changing technology in many  industries, with an estimated market impact of ~20billion USD by 2020. But how  might it impact education? Overall, the results show an optimism for how VR might support, extend,  and enable new forms of learning, and how these technologies may  become more ubiquitous in the next ten years. 
  • 8. CHANGING WHAT AND HOW WE LEARN: THE FUTURE OF AI AND EDUCATION Emerging Ideas Series: http://crlionline.net/emerging-ideas CENTRE FOR RESEARCH ON LEARNING AND INNOVATION SYDNEY SCHOOL OF EDUCATION & SOCIAL WORK CRLI CHANGING WHAT WE LEARN In the time that you can solve a simple math problem (solve for x: 2x + 4 = 10), a computer can solve billions. So, are computing machines just that much smarter than you? Thankfully not. For the time being, AI conforms to something known as Moravec’s paradox: what humans find hard, computers find easy, and vice versa. In more concrete terms: robots can crunch billions of numbers, but will struggle to pick up a mug of coffee. So while barista work is for the time being safe, AI has a deeper weakness. While the predominant paradigm of modern AI, Deep Learning, has gotten good at classifying things, the extent to which it 'understands' what it learns is far from deep. In fact, Shallow Learning may be apter ('deep' refers to a technical aspect of this technology, rather than being conceptually 'deep'). As AI pioneer Judea Pearl puts it: current AI may be able to classify, but it can’t understand why. So in imagining a future where humans and intelligent machines coexist, we ought to think about how we can cooperate; instead of replacing our mortal mind AI pioneer Terrance Sejnowski refers to this usage of AI as 'cognitive appliances' in his new book ‘The Deep Learning Revolution’. So what is the future of work in a workplace infused with intelligent machines? And what is the role of education in preparing us for such a world? AI and automation are predicted to result in up to 800 million jobs disappearing by 2030‐‐at the same time, new jobs will be created on a massive scale. New technologies have always been disruptive, but the predicted impact of AI is unprecedented. Google CEO Sundar Pichai has gone as far as to say that AI “is more profound than … electricity or fire.” From Siri to medical diagnosis tools , AI is already in the building and it's here to stay. And rebelling against the then predominant behaviourist psychology of time, Pressey stressed the importance of engaging with misconceptions and using incorrectly answered questions as opportunities for "cognitive clarification", rather than the behavourist approach of "rote reinforcings of bit of learnings". In the context of AI and education, Pressey's great insight was that the problem of instruction could be decomposed into tasks suited to 1) for scalable machine intelligence, and 2) flexible human intelligence. And although Pressey's approach to teaching wasn't perfect, this general heuristic is still useful today. In more modern times, the idea of Intelligent Tutoring Systems became popular in the 1980s, making use of the incrementally growing powers of what we now call 'old‐school AI'. This movement sought to further decouple learning from the classroom, and increasingly automate instruction. The Intelligent Tutoring Systems movement still has considerable influence today, being the intellectual foundation of educational software such as the popular language‐learning platform Duolingo. What is the next frontier of machine‐augmented education? Today, as the powers of AI continue to grow, it is likely we will be able to find more and more aspects of learning that can be automated by machines. For example, Natural Language Processing (the ability of machines to understand day‐to‐day language) has seen rapid improvement in recent years. This may one‐day allow AI augmented assessment in schools and universities. Further, AI systems could one‐day help with the generation of learning materials by dynamically producing questions tailored to a specific learner. More generally, schools and universities are often bogged down bureaucratically. Could machines help by automated aspects of this too, freeing up the time of academics and teachers? And yes, there may be robots in the classroom soon to help students with special needs. But we must also be wary of ethical issues in the use of AI. As AI applications become increasingly ubiquitous, we are likely to become increasingly unaware of their presence and the power of influence they might exert, or the unchecked weaknesses that may bring. And perhaps more worryingly, one of the challenges in modern 'neural network' style AI architectures is the lack of transparency in how they operate, even to their creators. Related to this, such neural network systems can fall victim to any number of ethically questionable biases without their creators intending for this to happen. There is some progress in addressing these issues in AI design, but there is still a way to go. Join the discussion:  http://crlionline.net/node/393 Complete the survey:  http://crlionline.net/node/476 CHANGING HOW WE LEARN So machines may influence what we learn, but can they change how we learn? In the 1920s, Sidney Pressey, an early cognitive psychologist, built one of the first ever examples of a 'teaching machine': a machine that implemented multiple‐choice questioning. Pressey offered the following justification of how such a machine might augment standard teaching: "The procedures in mastery of drill and informational material were in many instances simple and definite enough to permit handling of much routine teaching by mechanical means. The average teacher is woefully burdened by such routine of drill and information‐fixing. It would seem highly desirable to lift from her shoulders as much as possible of this burden and make her freer for those inspirational and thought‐ stimulating activities which are, presumably, the real function of the teacher"
  • 9. CENTRE FOR RESEARCH ON COMPUTER SUPPORTED LEARNING AND COGNITION FACULTY OF EDUCATION AND SOCIAL WORK CoCo 1. Example diagram 1. Example diagram1. Example diagram Research Aims Over recent years, teams have emerged as a crucial vehicle for doing various projects. Teamwork offers both organisations and individuals the ability to become more familiar with each other, learn new skills and draw on other team members’ talents, experiences and perspectives. Learning collaborative teamwork and understanding the skills involved in the team-working environment are important factors in the obtainment of a productive team activity. The research investigates one of the biggest challenges in team collaboration for group projects and provides a collaborative working model to increase individual performance when participating in group discussions. Theoretical Framework Harkins (1987) proposes that students’ motivation towards group work depend on the potential for evaluation. In his explanation, social loafing is considered to cause loss of motivation in groups. As he said: “opportunity for comparison may have led participants to believe that their outputs could be evaluated, and it was this potential for evaluation, not only identifiability, that motivated performance”. Johnson and Johnson (1989) argue that social interdependence emerges when team members’ behaviours or actions can influence other individual’s team members. Social interdependence has two different types, namely, positive (cooperation) and negative (competition). Research Design • Case study • Aimed at understanding the mechanism of the peer facilitation process • Conducted with postgraduate students at The University of Sydney • Qualitative and quantitative data were collected from one group of students References Harkins, S. (1987). Social loafing and social facilitation. Journal of Experimental Social Psychology, 23, 1-18. Johnson, D. W., & Johnson, R. (1989). Cooperation and competition: Theory and research. Edina, MN: Interaction Book Co. Motivating team players to work closer and harder by using a tracking model in facilitation practicesJason Leung1, 1 University of Sydney Abstract: Given the growing demands for collaborative teamwork, it has been suggested that facilitation is a vital skill in both the workplace and classroom in the 21st century. Research has found that strong facilitation skills would be critical for group decision-making and problem-solving. This project aims to explore how to motivate team members to work harder and closer by using a tracking model, which is a tool in managing future projects in both the classroom and workplace environment. Implications The current team-working mode as well as its assessment may need to be redeveloped in order to satisfy current needs. Facilitation is helpful for teamwork, but it would be better to include tracking to ensure an equal-shared contribution by team members.Results • Social loafing is severe and prevalent in teamwork. • Teamwork is to obtain knowledge and to develop communication, collaboration and leadership skills. • Facilitation should emphasize how to motivate team members to work. • Facilitation and teamwork are losing their value in helping students CENTRE FOR RESEARCH ON LEARNING AND INNOVATION CRLI SCHOOL OF EDUCATION AND SOCIAL WORK Supervisor: Prof. Peter Reimann Auxiliary supervisor: A/Prof. Lina Markauskaite Discussion Lecturers are unable to attend after-class discussions and to monitor the teamwork process. On the other hand, a facilitator usually fails to motivate team members to work unless he/ she has a ‘motivator’ to achieve it. Therefore, a way to monitor students’ teamwork process and to secure the quality of teamwork is needed.
  • 10.
  • 11. REFERENCES EEG/ERP RESULTS INTRODUCTION METHODS BEHAVIOURAL RESULTS DISCUSSION NEUROSCIENCE AND EDUCATION SIG CENTRE FOR RESEARCH ON LEARNING AND INNOVATION SYDNEY SCHOOL OF EDUCATION & SOCIAL WORK CRLI Enhancing young children’s empathetic learning through a tablet game Combining microgenetic method with EEG Ling Wu1 & Minkang Kim 1 1 Neuroscience and Education SIG, CRLI, The University of Sydney Participants: Typically developing preschool-age children (n=26) between the ages of 43 and 62 months (M = 51.51 months, SD = 5.51; n=8 girls) from one preschool located in Sydney south participated in the study. All participating children attended preschool 3 days per week in two separate classrooms. One classroom served as an intervention classroom (n =12, 3 girls); the other classroom served as a control group (n=14, 5 girls). Children’s parents (n=26) and teachers (n=4) also participated in the study. Electroencephalogram (EEG) Measure: All participating children completed the Chicago Moral Sensitivity Task (CMST) that investigates changes in perceptual sensitivities to actions that might lead to positive or negative emotions at a neurodynamic level. Pre- and Post-Test Questionnaire Measures: Parents for all participating children filled out two questionnaires – the 23- item Griffith Empathy Measure (GEM, Dadds et al., 2008) and the 28-item Interpersonal Reactivity Index (IRI, Davis, 1983). Teachers in both groups completed the Empathy Questionnaire (EmQue, English Version for teacher with 20 items) Game Play Experience: The 12 experimental group children interacted with the game for approximately 25 minutes each week over a 10-week period. The control group (n=14) children, not using the game, were otherwise exposed to typical Australian early childhood curriculum. ERP Results: Consistent with previous studies, the findings of our study seem to show changed characteristics of P2 component where greater amplitude modulation was observed in the difference waveforms of experimental group children, reflecting an increased sensitivity to harming situations. This finding suggests that these pre-schoolers’ ability to perceive social cues may have been sensitised and modulated by the game play experience, during which the children’s ability to recognise distressful cues displayed in social actions and facial expressions was heightened and intensively practised at this developmentally critical period. Findings on component EPN (on F4), LPP (on F4) and LLPP (on C3) also show a consistent pattern where the amplitude of difference waveforms show a decrease in the experimental group children while an increase is observed in control group children. Questionnaire and ERP Results Correlation: Changes in teacher’s ratings on Attention to Others’ Feelings before and after the intervention period had a strong negative correlation with changes in P2diff at Cz (r=.814, p<.01). This negative relationship was greater in the experiment group (β=-.76, R2=.484) compared to the control group (β=-.3, R2=.334). Main Design Mechanism: The game invited children to engage in three main learning mechanisms that may enhance empathy learning: 1. attend to and perceive emotionally salient events in a story, 2. actively share the emotions of the characters identified, and 3. take others’ perspectives, reasoning why a given emotion arises within the context. Game Components and images: All educational elements are in picture format, clickable and accompanied with a real human voice recorded from a fully trained female teacher. If children click and select an element, an ‘if-then’ follow up sub-scene will emerge and give the player feedback. Images: 1. Theme map with locations of new stories; 2. An example of perception scene in first theme. The ‘glow effect’ will appear when a child clicks on the element and the voice will be played simultaneously; 3. Emotion component demonstrating a basic emotion (sadness), the cartoon faces are options for children; 4. Perception component showing increased social complexity in School Theme; 5. Emotion component demonstrating a complex emotion (loneliness), with the optional emotions being real human faces 6. Reasoning component with reasons of why the character felt lonely displayed for children to listen to and select. Behaviour results from the EmQue (Rieffe, Ketallar & Wiefferink, 2010) completed by teachers showed significant Time x Group effects (F(1, 24)=22.893; p<.001, partial η2 =.49) in the ‘Attention to Other’s Feelings’ subscale compared with control group, a time significance was not observed. Increase in prosocial behaviour was observed by the teachers in both groups (shown in ‘Prosocial Actions’ subscale) with a Time main effect (F(1, 24)=9.620; p<.01, partial η2 =.286), but no significant Time x Group effect was observed. As for subscale ‘Emotion Contagion’, neither Time nor Time x Group effect was observed from the data. Data Analysis: EEG data were analysed in Brain Vision Analyzer (Brain Products, Germany), following effective procedures validated through previous research (Cowell & Decety, 2015) before statistical tests using ANOVA. Game play data were analysed quantitatively (log data) and qualitatively (conversations), and questionnaire data were analysed mainly through ANOVA and correlated with EEG. Cowell, J., & Decety, J. (2015). The neuroscience of implicit moral evaluation and its relation to generosity in early childhood. Current Biology, 25(1), 93-97. doi:10.1016/j.cub.2014.11.002 Cowell, J. M., & Decety, J. (2015). Precursors to morality in development as a complex interplay between neural, socioenvironmental, and behavioral facets. Proceedings of the National Academy of Sciences of the United States of America, 112(41), 12657-12662. doi:10.1073/pnas.1508832112 Dadds, M. R., Hunter, K., Hawes, D. J., Frost, A. D. J., Vassallo, S., Bunn, P., Masry, Y. E. (2008). A measure of cognitive and affective empathy in children using parent ratings. Child Psychiatry and Human Development, 39(2), 111-122. Davis, M. H. (1983). Measuring individual differences in empathy: Evidence for a multidimensional approach. Journal of personality and social psychology, 44(1), 113. Eisenberg, N., Guthrie, I. K., Murphy, B. C., Shepard, S. A., Cumberland, A., & Carlo, G. (1999). Consistency and development of prosocial dispositions: A longitudinal study. Child development, 70(6), 1360-1372. Granic, I., Lobel, A. M., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78. doi:10.1037/a0034857 Preston, S. D., & de Waal, Frans B. M. (2002). Empathy: Its ultimate and proximate bases. Behavioral and Brain Sciences, 25(1), 1-20. doi:10.1017/S0140525X02000018 Rieffe, C., Ketelaar, L., & Wiefferink, C. H. (2010). Assessing empathy in young children: Construction and validation of an empathy questionnaire (EmQue). Personality and Individual Differences, 49(5), 362-367. doi:10.1016/j.paid.2010.03.046 Research on child development reveals that empathy starts to develop as early as child birth and that some aspects such as perception, perspective taking and cognitive empathy require resources and effortful learning early in ontogeny (Cowell & Decety, 2015a; Eisenberg et al., 1999; Preston & de Waal, 2002). While a rapidly growing body of research confirms observable neurophysiological change in developmental time in children across different age groups, it is less clear how specific learning can influence and support this process. What is becoming clear is that tablet technology, when appropriately implemented, can contribute to the learning and emergence of change in empathy related skills in older children (Granic et al., 2014). How might neuroscientific findings, combined with the usefulness of mobile technology, be translated into the early years education to enhance young children’s empathy is yet to be fully discovered. The above mentioned ideas contributed to the foundation of this PhD study. Based on extended literature review, a set of crucial design principles were identified, on which a tablet game was designed and developed. The study implemented the game as part of the Early Childhood Education curriculum in one Australian preschool, aiming at evaluating its developmental impact by combining a microgentic method with pre- and post EEG, while gathering behavioural observation data on children from their parents and teachers. THE EMPATHY GAME Figure 2. P2 Difference Waveforms (top) and Range-Scaled Voltage Spline Map of the scalp distribution of the P200diff (right) at two time-windows Post Pre Control Experimental Above are difference waveforms of harming and helping conditions (grand averaged ERP waveforms of harming conditions were subtracted from helping conditions) at Fz, Cz and Pz from both experimental and control group children, with negative values plotted up. On the right are mapping views of pre-test control group children (top-left) and experimental group children (top-right) and post-test difference waveforms on children from the control (bottom-left) and experimental group (bottom-right). Components of Interest and Significant Interactions: EPN (100 - 175 ms): The Time x Group interaction was significant only at F4 (F(1, 18)=5.381; p<.05, partial η2 =.23). P200 (150 - 350 ms) : Time x Group significance was found on all central electrodes (Fz (F(1, 18) =5.089; p<.05, partial η2 =.22); Cz (F(1, 18) = 13.795; p<.01, partial η2 =.43); and Pz (F(1, 18)=11.989; p<.01, partial η2 =.40) N200 (200 - 400 ms): Time x Group interaction significance at F4 F4 (F(1, 18)=5.381; p<.05, partial η2 =.23 LPP (400 - 600 ms): The Time x Group interaction was significant at F4 (F(1, 18)=4.532; p<.05, partial η2 =.20). Late LPP (600 – 800 ms) and Slow Wave (800 - 1,000 ms): No significant effects found.
  • 12. CENTRE FOR RESEARCH ON COMPUTER SUPPORTED LEARNING AND COGNITION FACULTY OF EDUCATION AND SOCIAL WORKCoCo Example 1 Previous Studies • Explicit instructions to point and trace with the index finger enhance learning (Aghostino et al., 2015; Ginns et al., 2015; Hu et al., 2015; Macken & Ginns, 2014). • 44 Year 5 & 6 students from NSW public primary school studied the learning booklet and integrated poster for 16 mins and 4 mins, respectively (Diagrams 1 & 2) • Tracing group (n=22) outperformed non-tracing group (n=22) in: recall and transfer tests. • Tracing effect improves learning performance. Recall test (t(42) = 2.45, p=.019, d=.74) Transfer test (U=105, p=.001, d=1.11) Current Experiment “How do cognitive processes and gestures align to support learning?” • Hypothesis: When instructed to gesture, at least two cognitive processing will be activated: attention regulation(c.f. de Koning et al., 2009) and information packaging (Alibali et al., 2000). • 9 Year 5 & 6 students were randomly assigned into tracing and non-tracing conditions. • The same material as Experiment 1. • Participants were asked to verbalise their thoughts, i.e. Think Aloud (Ericsson & Simon, 1993), and video recorded. Induced Gesturing Behaviours • Pretest: no difference was found in frequency of gestures made and time spent on gesturing.– gesturing was a naturally occurring behaviour. • Learning phase: tracing group gestured significantly more frequently and spent more time gesturing than non-tracing group, on top of instructed gestures.– induced more gesturing behaviours in learning phase. • Test Phase: more frequent gesturing and longer gesturing time were observed in tracing group than non-tracing group. –the effect of tracing instruction was carried over into test phase. Gestures have meanings • Deictic gestures were found to replace words and/or phrases, reducing mental effort. • Iconic and metaphoric gestures were found to represent items/location and movements of water in the water cycle. • In Example 1, gesturally replaced terms were placed back into written text to demonstrate the mental burden without the use of gesturing. – reduced mental burden when gestures were used. Benefits of Gesturing • Reduced mental burden, freeing up working memory space for better schema building. • Inducing further gesturing during learning phase. Increased gesturing allows more free space for information processing. References Agostino, S., Tindall-Ford, S., Ginns, P., Howard, S., Leahy, W., & Paas, F. (2015). DOI: 10.1007/s10648-015-9315-5 Alibali, M. W., Kita, S., & Young, A. J. (2000). DOI:10.1080/016909600750040571 De Koning, B. B., Tabbers, H. K., Rikers, R. M., & Paas, F. (2009). DOI: 10.1007/s10648-009-9098-7 Ericsson, K. A., & Simon, H. A. (1993). Protocol analysis. Cambridge, MA: MIT press. Ginns, P., Hu, F.-T., Byrne, E., & Bobis, J. (2015). DOI: 10.1002/acp.3171 Hu, F. T., Ginns, P., & Bobis, J. (2015). DOI: 10.1016/j.learninstruc.2014.10.002 Macken, L., & Ginns, P. (2014). DOI: 10.3109/0142159X.2014.899684 Tracing while learning: a Think Aloud protocol study. Michael Tang, Paul Ginns, and Michael Jacobson University of Sydney [ mtan7870@uni.sydney.edu.au, paul.ginns@sydney.edu.au] Abstract: Previous experiment of the study has demonstrated the effectiveness of tracing over reading on tests for knowledge retention and transfer knowledge. At present, there is a lack of understanding about the cognitive processes underpinning the tracing effect. The current experiment aimed to elucidate these underlying cognitive processes activated by tracing via verbal protocol analysis. Focusing on the learning phase of the experiment, video analysis have revealed features of gesturing, including unspoken information and induced behaviours, which may have contributed to better learning performance. Diagram 1 Diagram 2 Table 1 Exp 2: Frequency and number of times gestures were made in pretest, learning, and posttest phases. Tracing Group Non-Tracing Group (n = 6) (n = 3) M SD M SD Pretest Freq. (#) 12.5 8.41 7.33 10.21 Time (sec) 42.65 26.15 35.8 53.17 Learning Phase Instructed Freq. (#) 18.83 8.26 Time (sec) 126.47 65.11 Uninstructed Freq. (#) 88.83 45.90 4.33 4.04 Time (sec) 500.52 296.48 7.83 7.14 Test Phase Freq. (#) 20.6 6.53 9.67 9.61 Time (sec) 87.9 46.97 27.4 30.16 Table 2 Future Studies • More than pointing and tracing – beat (tapping), commonly observed as induced gesturing in this experiment. • Larger sample size. • Individual differences– e.g. spatial ability. Participant’s speech: “…these [p] suck up the water [p]… pulls them up here [p]… and when it [p] gets too heavy. These [p] are sucked [p] too much, this [p] is taking too much, it drops [p] back down, and it [p] restarts.” Participant’s speech ‘translated’ : “…The trees[p] suck up the water [p]… pulls the water up to the air [p]… and when the water [p] gets too heavy. The plants [p] are sucked [p] too much, the cloud [p] is taking too much, the water drops [p] back down, and the water cycle [p] restarts.” CENTRE FOR RESEARCH ON LEARNING AND INNOVATION School of Education and Social WorkCRLI Exp1: Means (M), Standard Deviations (SD), and Anderson-Darling Test p-value (A-D) for Water Cycle Pre-test; Self-reported Cognitive Load ratings; and Posttest Scores. Non-Tracing Group Tracing Group (n = 18) (n = 20) M SD A-D M SD A-d Prior Knowledge (/20) 10 2.31 0.178 11 2.11 0.506 Test Phase Recall (/20) 6.91 1.99 0.498 10.09 1.83 0.778 Transfer (/25) 2.32 2.19 0.004 5.23 3.25 0.155
  • 13. Co-constructing Epistemic Environments A Sociomaterial Inquiry into Complex Problem Solving in Higher Education Natasha Arthars University of Sydney [Natasha.Arthars@Sydney.edu.au] CENTRE FOR RESEARCH ON LEARNING AND INNOVATION SYDNEY SCHOOL OF EDUCATION & SOCIAL WORK CRLI Supervisor: Lina Markauskaite BACKGROUND Faced with an increasingly complex world of work, situated within what many refer to as the ‘knowledge age’, learners need to enter the workforce equipped to collaboratively solve problems and create new knowledge. The complexity of contemporary problems has led to claims that we have in fact moved beyond the ‘knowledge age’ to the ‘conceptual age’ in which both creative and complex problem solving skills are of prime importance [1]. In order to solve these complex problems, learners require the ability and the agency to co-construct their epistemic environment [2]. RESEARCH QUESTIONS 1. What elements of the epistemic environment are provided to learners to assist them to solve complex problems? 2. How do groups choose which (if any) affordances of the provided environment to utilize? 3. In what ways do groups reconfigure and build upon the epistemic environment over time and why? RESEARCH DESIGN Design Framework: Mini-ethnographic case studies Research Site: University of Sydney Setting: Units of study containing collaborative, complex problem solving as part of curriculum Sample: Six groups (1-3 per unit of study) Groups will be offered use of the Design Studio (Figure 1) for group meetings. The Design Studio has two writable whiteboards, a smartboard and three projectors. DATA COLLECTION & ANALYSIS AIM This research project will examine cases in higher education where learners work collaboratively in groups to co-construct their epistemic environment while engaging in complex problem solving tasks. EPISTEMIC ENVIRONMENT The epistemic environment is a complex and dynamic assemblage of material, social and conceptual arrangements that collectively afford epistemic activity. The epistemic environment offers affordances and constraints that interact to support (or constrain) complex problem solving tasks. Research on education and professional learning has only recently begun to discuss and consider epistemic environments. There remains a gap in our understanding of how these environments are constructed, particularly in the context of university students tasked with collaboratively solving complex, real world problems. Research Question 1 2 3 Data collection methods • Teacher interviews • Observation • Group interviews • Observation Data collection instruments/tools • Audio recorded semi-structured face to face interviews • Video recorded observations of group meetings (during and/or outside of classes) • Photographs • Electronic copies of artefacts created • Electronic copies of resources provided Data analysis • thematic analysis REFERENCES [1] Pink, D. H. (2005). A whole new mind: moving from the information age to the conceptual age. Crows Nest, N.S.W: Allen & Unwin. [2] Markauskaite, L., & Goodyear, P. (2017). Epistemic fluency and professional education: innovation, knowledgeable action and actionable knowledge. Dordrecht: Springer. Figure 1: Design Studio Table 1: Data collection and analysis Figure 2: Collaborative group work
  • 14.         How do business students employ conversation to create and utilise learning opportunities when negotiating consensus in an ethics case  study in a face‐to‐face learning environment?          Material  Business case studies around ethical decision  making  Considering the reliance on the case study method for ethics education in business, there appears to be a distinct lack of studies that qualitatively explore how students learn when engaging with this method. Frameworks for ways to teach with cases have been put forward (Bridgman, 2011; McWilliams & Nahavandi, 2006; Sims, 2004; Sims & Felton Jr., 2006; Singer, 2013) and quantitative studies have proven links between culture and students’ interaction with cases (Jonson, McGuire, & O’Neill, 2015) and the use of cases and increased networked thinking (Pilz & Zenner, 2017). However, to our knowledge, only Thomson (2011) have analysed students written online responses to gain an understanding of how an ethical decision-making model was implemented.    Participants  31 postgraduate Commerce students across six  groups  Except for the aspect of gender, the participants in the study were representative of the larger cohort of students enrolled in the unit of the study. Furthermore, the participants also represented the countries where most of Australia’s overseas enrolments are currently  from (Nabi, 2017). 23 of the participants were Chinese, four were Australian and two were Indian. The remaining two participants  were from Vietnam and Bangladesh, respectively. Seven participants were native speakers of English or had first language proficiency  while the remaining 24 were non‐native speakers with varying levels of competency in English.    Data analysis  Video recorded group sessions were analysed  following an analysis scheme similar to Wasson’s  (2016, p. 384) work combining Conversation  Analysis (CA) and Issue Framing (IF)  Step 1: CA transcriptions in ELAN (ten Have, 2007)  Step 2: Identification of Issue‐framing and Decision‐making Speech Acts (Wasson, 2016)  Step 3: Coding of speech acts  Step 4: Identification of positions adopted by group members (Barnes, 2004)               see laptop  for findings  & examples  Barnes, M. (2004). The use of positioning theory in studying student participation in collaborative learning activities. Paper presented at the Australian Association for Research in Education, Melbourne, Australia. http://www.aare.edu.au/publications‐ database.php/4082/The‐use‐of‐Positioning‐Theory‐in‐studying‐student‐participation‐in‐collaborative‐learning‐activities  Bridgman, T. (2011). Beyond the manager’s moral dilemma: Rethingking the ‘ideal‐type’ business ethics case. Journal of Business Ethics, 94, 311‐322. doi:10.1007/s10551‐011‐0759‐3  Jonson, E. P., McGuire, L. M., & O’Neill, D. (2015). Teaching ethics to undergraduate business students in Australia: Comparison of integrated and stand‐alone approaches. Journal of Business Ethics, 132, 477‐491. doi:10.1007/s10551‐014‐2330‐5  McWilliams, V., & Nahavandi, A. (2006). Using live cases to teach ethics. Journal of Business Ethics, 67(4), 421‐433. doi:10.1007/sl0551‐006‐9035‐3  Nabi, Z. (2017). Most international students come to Australia from these countries. SBS, 2018. Retrieved from SBS website: https://www.sbs.com.au/yourlanguage/urdu/en/article/2017/08/29/most‐international‐students‐come‐australia‐these‐countries  Pilz, M., & Zenner, L. (2017). Using case studies in business education to promote networked thinking: findings of an intervention study. Teaching in Higher Education, 1‐18.   Sims, R. R. (2004). Business ethics teaching: Using conversational learning to build an effective classroom learning environment. Journal of Business Ethics, 49(2), 201‐211.   Sims, R. R., & Felton Jr., E. L. (2006). Designing and delivering business ethics teaching and learning. Journal of Business Ethics, 63, 297‐312. doi:10.1007/s10551‐005‐3562‐1  Singer, A. E. (2013). Teaching ethics cases: a pragmatic approach. Business Ethics: A European Review, 22(1), 16‐31. doi:10.1111/beer.12004  ten Have, P. (2007). Doing Conversation Analysis (Second edition ed.). Cornwall: Sage.  Thomson, G. S. (2011). Good conversations: An enhanced model to teach business ethics. Journal of International Education Research, 7(1), 73‐80.   Sanri le Roux (Ph.D candidate) Prof Peter Reimann (Supervisor)   Dr Kelly Freebody (Associate Supervisor)