Computer games have the potential to transform learning by making it fun and engaging. The document provides details on three games - Shidonni, Moshi Monsters, and Trackmania Nations Forever - that can be used for educational purposes. Shidonni allows creative drawing and world-building. Moshi Monsters incorporates literacy, numeracy, and social elements. Trackmania Nations Forever offers racing and video editing. Suggested classroom tasks for each game develop various skills through interactive gameplay.
Topics include:
Why build a world: One vs many and how to decide
The problem of exposition
Creating gods in fantasy, science fiction and game
Creating species in fantasy, science fiction and game
How to create monsters, plants, animals and undead characters
Tiny Swipers is a transmedia project consisting of an app (game), a drawing/painting kit and an album that features entertaining games to boost the imagination and creativity thanks to series of tools to help kids create stories, tales and legends.
this is a presentation about research i've been doing on using contemporary toys as a topic for investigation in the art classroom. topics for discussion, as well as activities, and a background on the moment is included. PLEASE DO NOT COPY WITHOUT PERMISSION.
Topics include:
Why build a world: One vs many and how to decide
The problem of exposition
Creating gods in fantasy, science fiction and game
Creating species in fantasy, science fiction and game
How to create monsters, plants, animals and undead characters
Tiny Swipers is a transmedia project consisting of an app (game), a drawing/painting kit and an album that features entertaining games to boost the imagination and creativity thanks to series of tools to help kids create stories, tales and legends.
this is a presentation about research i've been doing on using contemporary toys as a topic for investigation in the art classroom. topics for discussion, as well as activities, and a background on the moment is included. PLEASE DO NOT COPY WITHOUT PERMISSION.
Flow, Fun And Frame In The Classroom: Redefining The Engagement And Self-Determination Of Students With Intellectual Disability Through Games
Maria Saridaki and Constantinos Mourlas
Interactive Technologies and Games (ITAG) Conference 2014
Health, Disability and Education
Dates: Thursday 16 October 2014 - Friday 17 October 2014
Location: The Council House, NG1 2DT, Nottingham, UK
A snapshot of the effect that a trial implementation of Summon had on my 'How To Find Things on Your Reading List' class at Cambridge University Library.
This is an activity I use to trigger discussion. I use these photos with an interesting perspective to make students guess and talk about what they see.
You can make your own suggestions (as to what they are) in the comments.
If you need the answers, please contact me!! Looking forward to hearing from you.
J. Adam Edwards "What's the name of the game? How Summon saves time for fun g...SummonIL
http://summonil2013.wordpress.com/
hashtag: #summonil
J. Adam Edwards from Middlesex University talks about how he uses Summon with students during this presentation. These slides are from the 2nd UK Information Literacy & Summon Day (SummonIL2013) which was held at Manchester Metropolitan University (MMU) on 25th July 2013.
http://tinyurl.com/classroominsights
- Teachers love classroom jeopardy that meets your test prep needs. Creating your own games is fast and easy. It's the fun, exciting and effective way for your students to review what you teach.
Presentation given at the Office of Catholic Schools Professional Development Convention by the Tech Team from St. Juliana School, Chicago, Illinois. This convention was held on Feb. 22, 2010 at Loyola Academy.
Your Homework Tonight, Minecraft #NCCE2014Dave Guymon
What is it about Minecraft that has captivated so many children and adults the world over? How can teachers leverage the game as an instructional tool? This presentation illustrates how Minecraft in the context of quest-based learning can empower student learning and achievement. Drawing on the 7 principles of constructivism, learn how Minecraft can be used as a heutagogical tool in the learning process, whether at home or school.
Flow, Fun And Frame In The Classroom: Redefining The Engagement And Self-Determination Of Students With Intellectual Disability Through Games
Maria Saridaki and Constantinos Mourlas
Interactive Technologies and Games (ITAG) Conference 2014
Health, Disability and Education
Dates: Thursday 16 October 2014 - Friday 17 October 2014
Location: The Council House, NG1 2DT, Nottingham, UK
A snapshot of the effect that a trial implementation of Summon had on my 'How To Find Things on Your Reading List' class at Cambridge University Library.
This is an activity I use to trigger discussion. I use these photos with an interesting perspective to make students guess and talk about what they see.
You can make your own suggestions (as to what they are) in the comments.
If you need the answers, please contact me!! Looking forward to hearing from you.
J. Adam Edwards "What's the name of the game? How Summon saves time for fun g...SummonIL
http://summonil2013.wordpress.com/
hashtag: #summonil
J. Adam Edwards from Middlesex University talks about how he uses Summon with students during this presentation. These slides are from the 2nd UK Information Literacy & Summon Day (SummonIL2013) which was held at Manchester Metropolitan University (MMU) on 25th July 2013.
http://tinyurl.com/classroominsights
- Teachers love classroom jeopardy that meets your test prep needs. Creating your own games is fast and easy. It's the fun, exciting and effective way for your students to review what you teach.
Presentation given at the Office of Catholic Schools Professional Development Convention by the Tech Team from St. Juliana School, Chicago, Illinois. This convention was held on Feb. 22, 2010 at Loyola Academy.
Your Homework Tonight, Minecraft #NCCE2014Dave Guymon
What is it about Minecraft that has captivated so many children and adults the world over? How can teachers leverage the game as an instructional tool? This presentation illustrates how Minecraft in the context of quest-based learning can empower student learning and achievement. Drawing on the 7 principles of constructivism, learn how Minecraft can be used as a heutagogical tool in the learning process, whether at home or school.
Making Educational Connections
This presentation/Proposal represents many of the technology tools that I have learned in my LIBS 602 class. I really wanted to show that there needs to be a connection and/or collaboration between librarians and teachers. This collaboration will increase the success of our students and allow the lessons to be more meaningful to both the teachers and the students. The presentation discusses ways that the new tools can be used within the classroom allowing for the adherence to the Virginia SOL guidelines.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2. Computer Games have the potential to transform a learning environment into a fun, engaging and interactive one. By playing games students can develop skills in decision making, problem solving, literacy, numeracy, hand eye co-ordination, identifying, categorising, improving memory, creativity and many more. Games can also be used as a stimulus to engage students in other activities. Here are a few examples:
5. Shidonni is an online game which is fun, engaging and allows students to be creative. The site provides digital drawing tools where you can create your own characters which then come to life. You can even create the world in which they live and the food they eat. The number of drawing tools are increased as the student participates in games and completes challenges. It also allows students to send pictures and messages to friends they have added, send a character around the world and create an online book using their own characters.
6. Create Worlds Shidonni is represented as a galaxy and provides you with up to three worlds to draw your own environment and characters. There is an upgraded version Shidonni Pro which provides more options. Here are some examples of worlds students could create and units they could be integrated in.
11. fill the fridge up with their favourite food. The teacher could create a world for students from the class. Students can send a picture of themselves to the teacher. This would create a world with all the students represented.
17. Each student is responsible for one creature which they have to research and compile information about its living environment, its life cycle and food it eats. Students then draw and create a world for their creature.
18. Students can send their sea creature to each other in the class to create a collection of creatures.
19. Transform their virtual world into a 3D version by making a model using modelling clay, shells and cellophane.
20. Design their own sea creature by combining parts of several creatures.
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22. A Novel Idea Task: Create a world based on a novel you have read. This task may be used with a novel the entire class is working on or students could choose their own. Students can draw the characters of the book and the world in which they live. This task can then be continued with the virtual book available in the game. Students could write an alternative ending to the novel or write a book review. By allowing students to transform their reading into a visual form, students will gain a better understanding of the book and allow the teacher to check for understanding, plus it is a lot of fun.
24. Contemplate the Future Task: Create a world which could exist in the future. You could pose the following questions: What will we live in? What will we be wearing? Will there be animals? What food will we be eating? What has happened to the environment?
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28. Fantasy World Task: Create a Fantasy World with creatures and places which do not exist. This world is only limited by the students’ imagination. Creatures may include robots, monsters, alien life forms or dragons. This could then lead into a storytelling unit using the digital book within the game.
29. PASSPORT: Ask students to send one of their characters away using the passport feature. The passport will indicate countries the character has visited. This could lead into a research assignment.
30. Moshi Monsters Moshi Monsters is a Web 2.0 site where students register and adopt a monster. The site is monitored and is promoted as fun, safe and educational. It is a social networking site which also incorporates elements of a Virtual World. There are several components to this site which make it a viable educational activity. Participants must follow safety guidelines and learn how to interact in a virtual world safely. The graphics are excellent with interesting monsters. http://www.moshimonsters.com/
34. Reward and motivation - As students increase their participation they can work through levels and are awarded a virtual trophy for each level and are given a set of shelves to display them on.
35. Numeracy, literacy and general knowledge: participants can earn currency for their monster if they complete puzzles. These puzzles vary from maths sums, word meanings, spelling, word search, identify flags etc.
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38. Make a 3-D representation of your pet monster using papier-mâché or clay
47. Keep a tally of the results achieved in the daily puzzles and challenges, display the data in a spreadsheet and convert into different types of graphs or plot results on a graph.
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49. Write a blog from the monster’s point of view, use screen shots of the game to help
50. Write a story about their monster make decisions about its personality
60. Trackmania Nations Forever is a free download racing game. It offers many tracks and levels of difficulty. Students can play against each other and on the internet. The game also offers an editor component where students can design and build their own track, paint their car and save a replay of their races and edit the video. Here are some suggestions of ways to use it in the classrooms:
71. Add voices by acting as commentators a discuss the race
72. Add voices by acting as the driver of the car and discuss what is happening
73. Use students use their blog and create a video documenting the achievements of them as a race car driver, present as a documentary.Created by S. Hendy 2009