This document provides an overview of designing mobile applications. It discusses the various sensors available on smartphones and how to design interfaces that are optimized for mobile. It also presents a case study of the QUT Nav application, which was designed to help users navigate Queensland University of Technology's campus. The development process involved sketching designs, building iterations, and testing with users to incorporate feedback before public release. Key considerations for mobile design discussed include screen size, orientation, touch targets, and following platform-specific human interface guidelines.
5. What can smartphones do?
•Today’s Weather
•Birthday today
•Restaurants nearby
•Food intake
•Fashion advice
•Movie rating
•Map direction
•Tracking Time
•lots lots more....
6. Sensors on Mobile
•Global Positioning System (GPS)
•Accelerometer
•Gyroscope / Compass
•Ambient sensor
•Proximity sensor
•Camera
•Bluetooth
•Near field communication (NFC)
•Microphone
•Flash ?!
14. Before we start
•You will need:
• Your smartphone
• Pen & Paper
•Write down a list
• Apps you use everyday
• Apps that are innovative
• Apps that are useful
15. Next on the list
•Why do you use it everyday?
• e.g. Personal routine, or hobbit.
•Why do you think they are innovative?
• e.g. Interface, presentation.
16. Apps I use everyday
Sunrise Prismatic Go Brisbane Reminders
25. Target Size & Positioning
•Standard finger size is 44x44 pt
• Buttons
• Switches
• Sliders
•Avoid putting small touch targets close together
• Accidental taps
• Delete and Save buttons sitting next to each other is
probably a bad idea.
44
44
42. User: Test it
•It is important to test with real users.
•More feedback the better.
•Not everyone will like it, but choose the most
appropriate one.