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Human-Computer Interaction
The Academic and the Industry
Qonita Shahab, 18 November 2016
Guest Lecture at Faculty of Computer Science, University of Indonesia
Human-
Computer
Interaction
Dasar-dasar
Pemrograman
Perancangan
dan
Pemrograman
Web
Pengajaran
Berbantuan
Komputer
Semantic Web
Rekayasa
Perangkat
Lunak
Proyek
Pengmbangan
Sistem
Informasi
Technology
Entrepreneur-
ship
Ubiquitous
Computing
Design &
Social Sciences
Analisis dan
Perancangan
Sistem
Informasi
Everything leads to
Everything leads to
Everything leads to
Everything leads to Technopreneurship
Technopreneurship
Technopreneurship
Technopreneurship?
?
?
?
The new sexy job?
The new sexy job?
The new sexy job?
The new sexy job?
We can begin with Technopreneurship
Business Model Canvas
Business Model Canvas
Business Model Canvas
Business Model Canvas
Problem
Problem
Problem
Problem-
-
-
-Solution Fit
Solution Fit
Solution Fit
Solution Fit
Product Design
Product Design
Product Design
Product Design
Problem Solution
Design Council’s
Double Diamond model
http://whatdondoes.com/wp-content/uploads/downloads/2013/02/Diamond.pdf
Industry is running faster than
Industry is running faster than
Industry is running faster than
Industry is running faster than
academia!
academia!
academia!
academia! 


 misleading trend
misleading trend
misleading trend
misleading trend
UX hype ;)
UX hype ;)
UX hype ;)
UX hype ;)
Design
Design
Design
Design 


 UX
UX
UX
UX
The outcome of any Design is UX
Who’s
Who’s
Who’s
Who’s
involved?
involved?
involved?
involved?
Product Manager
Design Researcher Tech-specific Designer
Interaction Designer
Problem Solution
Chose your role…
Chose your role…
Chose your role…
Chose your role…
Interaction Designer
• Your knowledge from this course
• HCI and beyond: e.g. ubiquitous
computing
• Interaction Designer for
technology products
Tech-Specific Designer
• Your IT education advantage
• Internet applications for our
everyday life
• User Interface Designer for
complex software
Ubiquitous Computing (2009)
Ubiquitous Computing (2009)
Ubiquitous Computing (2009)
Ubiquitous Computing (2009) Philips’ DirectLife
Experimenting with an accelerometer device connected to a social network website
Ac Sp
Instructional
Instructional
Instructional
Instructional
Design (2012)
Design (2012)
Design (2012)
Design (2012)
How people keep longer/shorter distance to the car in front of them while driving with a
screen that informs them certain messages (acceleration interface  speed interface)
Complex
Complex
Complex
Complex S
S
S
Software
oftware
oftware
oftware (e.g. SAP  SPSS
(e.g. SAP  SPSS
(e.g. SAP  SPSS
(e.g. SAP  SPSS)
)
)
)
Enterprise Resource Planning
Statistical Analysis
High Tech
High Tech
High Tech
High Tech Companies
Companies
Companies
Companies (e.g. ASML  SMAC)
(e.g. ASML  SMAC)
(e.g. ASML  SMAC)
(e.g. ASML  SMAC)
Designing Semiconductor
Designing Electric Motors
How about this
course (HCI)?
Silicon Valley’s trend
Silicon Valley’s trend
Silicon Valley’s trend
Silicon Valley’s trend
• A rising awareness around the general concept of UX saw more and
more UI designers explore this space. They started to gain an
increased sensitivity towards the needs of users, the demands of
different platforms, and an understanding of basic interaction design
practices like wireframes and prototypes.
andybudd.com
Thanks to Pak Harry  Bu Lia
Thanks to Pak Harry  Bu Lia
Thanks to Pak Harry  Bu Lia
Thanks to Pak Harry  Bu Lia
• Quantitative  qualitative
research
• borrowed from Social Sciences
• Prototyping
• borrowed from Industrial /
Product Design
Things you’ve learned in this course
Things you’ve learned in this course
Things you’ve learned in this course
Things you’ve learned in this course
What you’ve learned
• Human cognition
• Mental model
• Prototyping
• Usability
What to realize
• Information architecture
• Perception  culture
• Collaborative prototyping
• Iterative  guerilla
Information Architecture
Information Architecture
Information Architecture
Information Architecture
• Software and internet
applications get more complex
• Information overload: how to
present it in the right way
(according to user goals and
behavior)?
Source: IA for WWW, O’Reilly
Information Architecture: benefits
Information Architecture: benefits
Information Architecture: benefits
Information Architecture: benefits
• Chunk information into different
sizes and importance levels
• Pre-requisite to user interface
design
• Screen transitions
• Screen layout
• Graphics and colors
Traveloka mobile web
Perception  Culture
Perception  Culture
Perception  Culture
Perception  Culture
All of these are
links! Why is
that so?
It is easier to follow a link of a pre-defined word than search with unsure keywords (too many possibilities)
Perception  Culture: understanding
Perception  Culture: understanding
Perception  Culture: understanding
Perception  Culture: understanding
• Work together with branding / visual designers
• Work together with behavioral / social researchers
• Does not just follow best practices of user interface design
Collaborative Prototyping
Collaborative Prototyping
Collaborative Prototyping
Collaborative Prototyping
Requirement 1…
Requirement 2…
Requirement 3…
Storymapping (thoughtworks.com)
Paper prototyping (amydwang.com)
From User Stories (agile) to Wireframe (prototyping)
Collaborative Prototyping: benefits
Collaborative Prototyping: benefits
Collaborative Prototyping: benefits
Collaborative Prototyping: benefits
• Business, technology, UX
• Business goals and technology feasibility confirmed instantly
• User needs are informed to all participants
• Other stakeholders can participate, too
• Quick and easy
• Use a lot of post-it notes of varying sizes (main screen, pop-up, etc)
• For mobile app screens, divide A4 paper into 4 or 8
Iterative  Guerilla
Iterative  Guerilla
Iterative  Guerilla
Iterative  Guerilla
• Test and iterate
• Start with qualitative
• Find patterns
• Improve and test again
• Use guerilla method
• No lab setup
• Exercise your extrovert side ;)
https://uxexplorer.wordpress.com/2014/12/
Iterative Process: benefits
Iterative Process: benefits
Iterative Process: benefits
Iterative Process: benefits
• One test is not enough
• If a task is very crucial, we need to make sure all users are successful in every
prototype version
• Sometimes we need to confirm that the patterns are still observed with another
prototype version
• Qualitative = 5 users
• Only 80% of problems
• Repeat to reduce sampling bias
Source: Francine Lee’s Medium
How can you make the world a better place?
Tragic Design
Tragic Design
Tragic Design
Tragic Design
• EHR
• (electronic health record) software
• Why tragic?
• 3 nurses worked together
• Patients needed 3 hydrations before
the strong medicine
• All nurses missed the 2 hydrations
death
www.tragicdesign.com
38
38
38
38-
-
-
-fold Dosage of Common Antibiotic
fold Dosage of Common Antibiotic
fold Dosage of Common Antibiotic
fold Dosage of Common Antibiotic
1 software
3 users
influence?
https://medium.com/backchannel/how-technology-led-a-hospital-to-give-a-patient-38-times-his-dosage-ded7b3688558
Human-
Computer
Interaction
Dasar-dasar
Pemrograman
Perancangan
dan
Pemrograman
Web
Pengajaran
Berbantuan
Komputer
Semantic Web
Rekayasa
Perangkat
Lunak
Proyek
Pengmbangan
Sistem
Informasi
Technology
Entrepreneur-
ship
Ubiquitous
Computing
Design 
Social Sciences
Analisis dan
Perancangan
Sistem
Informasi
Questions?
It's not about how to make your
It's not about how to make your
It's not about how to make your
It's not about how to make your
smartphone screen look cute but it's
smartphone screen look cute but it's
smartphone screen look cute but it's
smartphone screen look cute but it's
something that will change the
something that will change the
something that will change the
something that will change the
livelihood of millions of people
livelihood of millions of people
livelihood of millions of people
livelihood of millions of people
Gibran, eFishery founder
“This tool not only
automates scheduled
feedings with the correct
amount of food, it also
records every feeding in
real-time. You can access
the data feed whenever
and wherever you are. It
eliminates the risk of
overfeeding, missed or
irregular feedings,
providing a solution that
is reliable and
affordable.”
The key:
A sensor for measuring
fish’s movement when
they are hungry
(linked to a
smartphone app)
Let’s end with Technopreneurship
“Get out of the building!
“Get out of the building!
“Get out of the building!
“Get out of the building!
Javelin Experiment Board
Start from your
Start from your
Start from your
Start from your e
e
e
environment
nvironment
nvironment
nvironment
• How many people pressed the call buttons accidentally?
• Empathize with older people
• How many people are new to smartphones?
• Empathize with middle-to-low class people
• How many people get lost in the campus?
• Empathize with visitors (talk to them!)
Work with others
Work with others
Work with others
Work with others
(interdisciplinary)
(interdisciplinary)
(interdisciplinary)
(interdisciplinary)
(Dan Saffer)
Interdisciplinary at the University of Indonesia
Interdisciplinary at the University of Indonesia
Interdisciplinary at the University of Indonesia
Interdisciplinary at the University of Indonesia
• Technology
• ilmu komputer, ilmu perpustakaan
• teknik elektro, teknik mesin, fisika
• biologi, kimia
• Social sciences
• psikologi, antropologi, komunikasi,
sosiologi
• Business
• ekonomi, teknik industri
• Design
• teknik industri (ergonomi)
• visit ITB/ITS’s desain produk
Contribute with your IT skills, please
Contribute with your IT skills, please
Contribute with your IT skills, please
Contribute with your IT skills, please ☺
☺
☺
☺
User interface design (No. 5),
which is designing the part of
products that people interact
with, is increasingly in-demand
among employers
https://www.weforum.org/agenda/2016/10/2017s-most-in-demand-skills-according-to-linkedin
Where to start?
• Internship (which companies are
ready to accept a HCI expert?)
• Tech startups (Uber, AirBnB,
Bukalapak, Qraved, Traveloka)
• UX consulting (Somia)
• Advertising agency (IBM Interactive
Experience, XM Gravity)
• Some banks (Mandiri, BTPN)
• Exercise your UI design skills
• Information architecture
• Usability testing
• Prototyping
• Freelancing with mentorship
• Hang out with students from other
faculties! ☺
• More questions? atinoq@gmail.com

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Human Computer Interaction: Academia and Industry

  • 1. Human-Computer Interaction The Academic and the Industry Qonita Shahab, 18 November 2016 Guest Lecture at Faculty of Computer Science, University of Indonesia
  • 3. Everything leads to Everything leads to Everything leads to Everything leads to Technopreneurship Technopreneurship Technopreneurship Technopreneurship? ? ? ?
  • 4. The new sexy job? The new sexy job? The new sexy job? The new sexy job?
  • 5. We can begin with Technopreneurship
  • 6. Business Model Canvas Business Model Canvas Business Model Canvas Business Model Canvas
  • 8. Product Design Product Design Product Design Product Design Problem Solution Design Council’s Double Diamond model http://whatdondoes.com/wp-content/uploads/downloads/2013/02/Diamond.pdf
  • 9. Industry is running faster than Industry is running faster than Industry is running faster than Industry is running faster than academia! academia! academia! academia! misleading trend misleading trend misleading trend misleading trend
  • 10. UX hype ;) UX hype ;) UX hype ;) UX hype ;)
  • 11. Design Design Design Design UX UX UX UX The outcome of any Design is UX
  • 13. Chose your role… Chose your role… Chose your role… Chose your role… Interaction Designer • Your knowledge from this course • HCI and beyond: e.g. ubiquitous computing • Interaction Designer for technology products Tech-Specific Designer • Your IT education advantage • Internet applications for our everyday life • User Interface Designer for complex software
  • 14. Ubiquitous Computing (2009) Ubiquitous Computing (2009) Ubiquitous Computing (2009) Ubiquitous Computing (2009) Philips’ DirectLife Experimenting with an accelerometer device connected to a social network website
  • 15. Ac Sp Instructional Instructional Instructional Instructional Design (2012) Design (2012) Design (2012) Design (2012) How people keep longer/shorter distance to the car in front of them while driving with a screen that informs them certain messages (acceleration interface speed interface)
  • 16. Complex Complex Complex Complex S S S Software oftware oftware oftware (e.g. SAP SPSS (e.g. SAP SPSS (e.g. SAP SPSS (e.g. SAP SPSS) ) ) ) Enterprise Resource Planning Statistical Analysis
  • 17. High Tech High Tech High Tech High Tech Companies Companies Companies Companies (e.g. ASML SMAC) (e.g. ASML SMAC) (e.g. ASML SMAC) (e.g. ASML SMAC) Designing Semiconductor Designing Electric Motors
  • 19. Silicon Valley’s trend Silicon Valley’s trend Silicon Valley’s trend Silicon Valley’s trend • A rising awareness around the general concept of UX saw more and more UI designers explore this space. They started to gain an increased sensitivity towards the needs of users, the demands of different platforms, and an understanding of basic interaction design practices like wireframes and prototypes. andybudd.com
  • 20. Thanks to Pak Harry Bu Lia Thanks to Pak Harry Bu Lia Thanks to Pak Harry Bu Lia Thanks to Pak Harry Bu Lia • Quantitative qualitative research • borrowed from Social Sciences • Prototyping • borrowed from Industrial / Product Design
  • 21. Things you’ve learned in this course Things you’ve learned in this course Things you’ve learned in this course Things you’ve learned in this course What you’ve learned • Human cognition • Mental model • Prototyping • Usability What to realize • Information architecture • Perception culture • Collaborative prototyping • Iterative guerilla
  • 22. Information Architecture Information Architecture Information Architecture Information Architecture • Software and internet applications get more complex • Information overload: how to present it in the right way (according to user goals and behavior)? Source: IA for WWW, O’Reilly
  • 23. Information Architecture: benefits Information Architecture: benefits Information Architecture: benefits Information Architecture: benefits • Chunk information into different sizes and importance levels • Pre-requisite to user interface design • Screen transitions • Screen layout • Graphics and colors Traveloka mobile web
  • 24. Perception Culture Perception Culture Perception Culture Perception Culture All of these are links! Why is that so? It is easier to follow a link of a pre-defined word than search with unsure keywords (too many possibilities)
  • 25. Perception Culture: understanding Perception Culture: understanding Perception Culture: understanding Perception Culture: understanding • Work together with branding / visual designers • Work together with behavioral / social researchers • Does not just follow best practices of user interface design
  • 26. Collaborative Prototyping Collaborative Prototyping Collaborative Prototyping Collaborative Prototyping Requirement 1… Requirement 2… Requirement 3… Storymapping (thoughtworks.com) Paper prototyping (amydwang.com) From User Stories (agile) to Wireframe (prototyping)
  • 27. Collaborative Prototyping: benefits Collaborative Prototyping: benefits Collaborative Prototyping: benefits Collaborative Prototyping: benefits • Business, technology, UX • Business goals and technology feasibility confirmed instantly • User needs are informed to all participants • Other stakeholders can participate, too • Quick and easy • Use a lot of post-it notes of varying sizes (main screen, pop-up, etc) • For mobile app screens, divide A4 paper into 4 or 8
  • 28. Iterative Guerilla Iterative Guerilla Iterative Guerilla Iterative Guerilla • Test and iterate • Start with qualitative • Find patterns • Improve and test again • Use guerilla method • No lab setup • Exercise your extrovert side ;) https://uxexplorer.wordpress.com/2014/12/
  • 29. Iterative Process: benefits Iterative Process: benefits Iterative Process: benefits Iterative Process: benefits • One test is not enough • If a task is very crucial, we need to make sure all users are successful in every prototype version • Sometimes we need to confirm that the patterns are still observed with another prototype version • Qualitative = 5 users • Only 80% of problems • Repeat to reduce sampling bias Source: Francine Lee’s Medium
  • 30. How can you make the world a better place?
  • 31. Tragic Design Tragic Design Tragic Design Tragic Design • EHR • (electronic health record) software • Why tragic? • 3 nurses worked together • Patients needed 3 hydrations before the strong medicine • All nurses missed the 2 hydrations death www.tragicdesign.com
  • 32. 38 38 38 38- - - -fold Dosage of Common Antibiotic fold Dosage of Common Antibiotic fold Dosage of Common Antibiotic fold Dosage of Common Antibiotic 1 software 3 users influence?
  • 35. It's not about how to make your It's not about how to make your It's not about how to make your It's not about how to make your smartphone screen look cute but it's smartphone screen look cute but it's smartphone screen look cute but it's smartphone screen look cute but it's something that will change the something that will change the something that will change the something that will change the livelihood of millions of people livelihood of millions of people livelihood of millions of people livelihood of millions of people Gibran, eFishery founder
  • 36. “This tool not only automates scheduled feedings with the correct amount of food, it also records every feeding in real-time. You can access the data feed whenever and wherever you are. It eliminates the risk of overfeeding, missed or irregular feedings, providing a solution that is reliable and affordable.” The key: A sensor for measuring fish’s movement when they are hungry (linked to a smartphone app)
  • 37. Let’s end with Technopreneurship
  • 38. “Get out of the building! “Get out of the building! “Get out of the building! “Get out of the building! Javelin Experiment Board
  • 39. Start from your Start from your Start from your Start from your e e e environment nvironment nvironment nvironment • How many people pressed the call buttons accidentally? • Empathize with older people • How many people are new to smartphones? • Empathize with middle-to-low class people • How many people get lost in the campus? • Empathize with visitors (talk to them!)
  • 40. Work with others Work with others Work with others Work with others (interdisciplinary) (interdisciplinary) (interdisciplinary) (interdisciplinary) (Dan Saffer)
  • 41. Interdisciplinary at the University of Indonesia Interdisciplinary at the University of Indonesia Interdisciplinary at the University of Indonesia Interdisciplinary at the University of Indonesia • Technology • ilmu komputer, ilmu perpustakaan • teknik elektro, teknik mesin, fisika • biologi, kimia • Social sciences • psikologi, antropologi, komunikasi, sosiologi • Business • ekonomi, teknik industri • Design • teknik industri (ergonomi) • visit ITB/ITS’s desain produk
  • 42. Contribute with your IT skills, please Contribute with your IT skills, please Contribute with your IT skills, please Contribute with your IT skills, please ☺ ☺ ☺ ☺ User interface design (No. 5), which is designing the part of products that people interact with, is increasingly in-demand among employers https://www.weforum.org/agenda/2016/10/2017s-most-in-demand-skills-according-to-linkedin
  • 43. Where to start? • Internship (which companies are ready to accept a HCI expert?) • Tech startups (Uber, AirBnB, Bukalapak, Qraved, Traveloka) • UX consulting (Somia) • Advertising agency (IBM Interactive Experience, XM Gravity) • Some banks (Mandiri, BTPN) • Exercise your UI design skills • Information architecture • Usability testing • Prototyping • Freelancing with mentorship • Hang out with students from other faculties! ☺ • More questions? atinoq@gmail.com