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Virtual Space Syntax Analysis on Pervasive Social
Computing Platforms
: Spatial Oriented Knowledge Sharing Behaviors of
Social Network Service Users!

    HCI 2013 “Love Me Tender,” The Soul in Technology
    Session : SE4 Design
    Hours : 11:20-11:50am Fri. 1st Feb. 2012
    Venue : Forrest G, Highone Convention


    Heejung Kwon, Ph.D. Candidate
    School of Business, Yonsei University
1. Introduction!
•    What conditions do we have for Pervasive Computing services
     in 2013?


•    Service designers for multi-platform applications are
     noticing empirical behaviors of users such as;


       (1) People follow friends.
       (2) People keep moving physically, as well as virtually.
       (3) People use/reuse digital information on many different devices/
       services/platforms, and all connected.
       (4) People prefer reading visuals to reading texts.
       (5) People find augmented information unconsciously everywhere.




HCI Korea 2013               “Love Me Tender,” The Soul in Technology        2
1. Introduction!
•    The conditions led us to address some questions related to service
     design and science interests.


       –    Why do people feel more intimate to human-like entities, or what
            properties of subjects let perceivers think they are human-like?
       –    How does the cognitive attribute affect the new market strategy for
            pervasive computing services?
       –    What will be the measure of abstract psychological distance such as
            intimacy in the context of pervasive computing?


•    Such questions share the same root of interests of artificial
     intelligences, and human behavior complexities in social context.
     Human like computer, and collaborative behaviors in network systems
     have been long and steady research topics in the common area of
     computer science and cognitive science.


HCI Korea 2013                   “Love Me Tender,” The Soul in Technology         3
2. Theoretical Background!
•    Turing[8] asked the question in a very simple manner in
     1950. “Can machines think?” By the question, he grounded a
     basis of an artificial intelligence research, and developed
     an experiment, Turing test, that modified his research
     question into a logic game of AI design.


•    The recent computation changes may revise his research
     question in more emotional aspects. “Can machines feel?” or
     “Can users feel machines feel like a mankind?” To elaborate
     the idea, the research adopts an anthropologist hypothesis
     on spatial intimacy.




HCI Korea 2013          “Love Me Tender,” The Soul in Technology   4
2. Theoretical Background!
•    Hall[4] suggested the concept of proxemics to clarify the
     social distance and personal intimacy relationships.


•    Hall evaluated not only the way man interacts with others
     in his daily life, but also the organization of space in
     his houses and buildings, and ultimately the layout of his
     towns.


•    His categorization on personal spaces is a useful
     instrument to analysis the intimacy of human relationships.
     He scaled it by intimate, personal, social, and public
     distances in observation of body spacing and postures.


HCI Korea 2013          “Love Me Tender,” The Soul in Technology   5
2. Theoretical Background!

                             Public


                              Social


                            Personal



                               Intimate




                   Figure 1. Proxemics



HCI Korea 2013   “Love Me Tender,” The Soul in Technology   6
App on proxemics !

•  Circles from
     Facebook Friends



•  Psychological
     Distance vs.
     Physical Distance




HCI Korea 2013      “Love Me Tender,” The Soul in Technology   7
2. Theoretical Background!
                                                        Personal	
  




                                     Un-­‐Friend                            Friend




                 In#macy	
  (-­‐)                                                            In#macy	
  (+)



                                                                                               Why & How ?
                                                                          Human-­‐like	
  
                                     Inhuman                              eg.	
  Avatar




                                                     Non-­‐Personal	
  


                             Figure 2. Identity and Intimacy dimensions

HCI Korea 2013                                “Love Me Tender,” The Soul in Technology                        8
2. Theoretical Background!
•    Symbolic communications between human and architectures and urban
     environments have been successfully accumulated by Hillier[6,7]
     since his first volume on space affordance and languages, “The
     social logic of space.”


•    Comparing to proxemics, the space syntax hypothesis embraces more
     macro level of a social collision and position.


•    The spatial language literacy may give us an ability to explain how
     non-verbal signifiers of spatial components influence the
     participants’ decision in groups and organizations of social
     systems.




HCI Korea 2013             “Love Me Tender,” The Soul in Technology      9
2. Theoretical Background!

•  Space Syntax
       –  a tool to help
           architects simulate the
           likely social effects of
           their designs.



•  Analysis Methods
       –  Integration
       –  Choice
       –  Depth Distance



HCI Korea 2013              “Love Me Tender,” The Soul in Technology   10
3. Research Method!
•    In the research it investigates the embedded social computing residents’
     “way-finding” behaviors on diversified social network service platforms.


•    By the exploratory research methodology and process, it addresses several
     research agenda that are reasoning the application of traditional space
     syntax architecture theories to the contemporary information architecture
     problem solving.


       –    Do they have signals, symbols, and signs of architectures that help their mobilization,
            and settlement?
       –    Do they have spatial configurations mutually recognized, and have been formed?
       –    Do they have geographical grids that define their routes, and habitations?


•    These research questions will be clarified by observing and analyzing some
     highly populated SNSs for embedded computing, such as Facebook, Google+, and
     Twitter in cross-media use context.



HCI Korea 2013                       “Love Me Tender,” The Soul in Technology                    11
3. Research Method!

                 Identity Diffusion



                                            SN                                LBS/Mashup
                   Lifelog                                                    Services
                                         Services



                 Blog /                   Facebook /                           Foursquare/
                 Photo Sharing /          Twitter/                             Path/
                 Video Sharing            Google+                              Instagram/
                                                                               Flipboard/
                                                                               Pinterest


                 Figure 4. Identity Diffusion Through the SNS Evolution




HCI Korea 2013                     “Love Me Tender,” The Soul in Technology                  12
3. Research Method!
•    Samples :
       –  35 first year undergraduate students who is taking a digital media
           design foundation course.


•    Study Procedures
       –  Manito game that simulates gift-giving culture for emotional design
       –  Life-logging on blog, facebook, and pinterest


•    The double framed Cultural Probes technique
       –  First layer frame : Cultural probes for future oriented design tasks
       –  Second layer frame : Digital Cultural Probes on Pinterest




HCI Korea 2013                “Love Me Tender,” The Soul in Technology          13
Unobtrusive Observation !
Through Double Framed Lenses !




                            Digital Based Cultural Probes                 Cultural Probes
                      SecondFor the Frame
                       First Layer Frame
                             Layer Manito Game                            For Co-Creation




                 The First Layer Frame


                 The Second Layer Frame


HCI Korea 2013                 “Love Me Tender,” The Soul in Technology            14
3. Research Method!



                 Curiosity                                              Discovery

                                  Mutual Friends
                                What friends like
                                 Who follows who
                              What events friends go
                                        .
                                        .
                                        .
                                        .
                        Figure 5. Wayfinding to co-create




HCI Korea 2013               “Love Me Tender,” The Soul in Technology               15
4. Findings!
•    The flocking conditions of the services are deliberately followed
     by third parties’ substances that generate the content of texts,
     photos, music, and movies in the manner of co-creation.


•    Therefore SN services are becoming more and more dependent upon
     third parties, and consist of huge eco-systems of computing
     experiences of the next stages.


•    The emergent phenomenon alerts the structural changes of computing
     environments, user experiences, and their natures in future. From
     the notion of the changes, the research embraces the leading SN
     services, and the neighbor services providing service substances as
     the objects of the research.




HCI Korea 2013             “Love Me Tender,” The Soul in Technology       16
5. The Complexity of Cooperation
and Competition!
•    Proxemic behaviors among social computing users are varied by the
     characteristics of participants, service natures, and purposes of
     aggregations.


•    In the center of the cognitive mechanism, the research found
     circles, friends list, and privacy negotiations with the services.


•    They configured the territories and representations of the
     information spaces.


•    They defined relationship distances or intimacy, visual
     representations of self/group identities, and finally knowledge
     sharing structures.



HCI Korea 2013             “Love Me Tender,” The Soul in Technology       17
5. The Complexity of Cooperation
and Competition!
•    Who to co-create with
       –    The collective behaviors have sensed and have been sensed among the
            participants in the manner of IPD(The Iterated prisoner’s dilemma)[1].



                                    R / (1− w ) ≥ T + wP / (1− w )

       –    TIT FOR TAT is evolutionarily        stable      if     and    only         if   the interactions
            between   the   individuals have      a    sufficiently             large    probability   of
            continuing



•    As a result, user agents develop their own cognitive architecture that
     will utilize the spatial information, and achieve their usage goals.




HCI Korea 2013                       “Love Me Tender,” The Soul in Technology                                   18
REFERENCES!
[1] Axelrod, R. (1997). The Complexity of Cooperation: Agent-Based Models of
Competition and Collaboration, New Jersey: Princeton University Press.
[2] Crysler, C.G. (2003). Writing Spaces : Discourses of Architecture, Urbanism
and the Built Environment, 1960-2000, London:Routledge.
[3] Gibson, J. J. (1986). The Ecological Approach to Visual perception.
Hillsdale, New Jersey: Lawrence Erlbaum Associates.
[4] Hall, E.T. (1969). The Hidden Dimension, New York: Anchor Books.
[5] Hill, J. (2003). Actions of Architecture: Architects, and Creative Users,
London:Routledge.
[6] Hillier, B. & Hanson, J.(1984). The Social Logic of Space,
Cambridge:Cambridge University Press.
[7] Hillier B. (1999), Space is the Machine: A Configurational Theory of
Architecture, Cambridge:Cambridge University Press.
[8] Turing, A.M. (1950). “Computing Machinery and Intelligence,” Mind, New
Series, Vol. 59, Mo. 236., pp. 433-460.




HCI Korea 2013              “Love Me Tender,” The Soul in Technology              19

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2013 khci_virtual space syntax analysis on pervasive social computing

  • 1. Virtual Space Syntax Analysis on Pervasive Social Computing Platforms : Spatial Oriented Knowledge Sharing Behaviors of Social Network Service Users! HCI 2013 “Love Me Tender,” The Soul in Technology Session : SE4 Design Hours : 11:20-11:50am Fri. 1st Feb. 2012 Venue : Forrest G, Highone Convention Heejung Kwon, Ph.D. Candidate School of Business, Yonsei University
  • 2. 1. Introduction! •  What conditions do we have for Pervasive Computing services in 2013? •  Service designers for multi-platform applications are noticing empirical behaviors of users such as; (1) People follow friends. (2) People keep moving physically, as well as virtually. (3) People use/reuse digital information on many different devices/ services/platforms, and all connected. (4) People prefer reading visuals to reading texts. (5) People find augmented information unconsciously everywhere. HCI Korea 2013 “Love Me Tender,” The Soul in Technology 2
  • 3. 1. Introduction! •  The conditions led us to address some questions related to service design and science interests. –  Why do people feel more intimate to human-like entities, or what properties of subjects let perceivers think they are human-like? –  How does the cognitive attribute affect the new market strategy for pervasive computing services? –  What will be the measure of abstract psychological distance such as intimacy in the context of pervasive computing? •  Such questions share the same root of interests of artificial intelligences, and human behavior complexities in social context. Human like computer, and collaborative behaviors in network systems have been long and steady research topics in the common area of computer science and cognitive science. HCI Korea 2013 “Love Me Tender,” The Soul in Technology 3
  • 4. 2. Theoretical Background! •  Turing[8] asked the question in a very simple manner in 1950. “Can machines think?” By the question, he grounded a basis of an artificial intelligence research, and developed an experiment, Turing test, that modified his research question into a logic game of AI design. •  The recent computation changes may revise his research question in more emotional aspects. “Can machines feel?” or “Can users feel machines feel like a mankind?” To elaborate the idea, the research adopts an anthropologist hypothesis on spatial intimacy. HCI Korea 2013 “Love Me Tender,” The Soul in Technology 4
  • 5. 2. Theoretical Background! •  Hall[4] suggested the concept of proxemics to clarify the social distance and personal intimacy relationships. •  Hall evaluated not only the way man interacts with others in his daily life, but also the organization of space in his houses and buildings, and ultimately the layout of his towns. •  His categorization on personal spaces is a useful instrument to analysis the intimacy of human relationships. He scaled it by intimate, personal, social, and public distances in observation of body spacing and postures. HCI Korea 2013 “Love Me Tender,” The Soul in Technology 5
  • 6. 2. Theoretical Background! Public Social Personal Intimate Figure 1. Proxemics HCI Korea 2013 “Love Me Tender,” The Soul in Technology 6
  • 7. App on proxemics ! •  Circles from Facebook Friends •  Psychological Distance vs. Physical Distance HCI Korea 2013 “Love Me Tender,” The Soul in Technology 7
  • 8. 2. Theoretical Background! Personal   Un-­‐Friend Friend In#macy  (-­‐) In#macy  (+) Why & How ? Human-­‐like   Inhuman eg.  Avatar Non-­‐Personal   Figure 2. Identity and Intimacy dimensions HCI Korea 2013 “Love Me Tender,” The Soul in Technology 8
  • 9. 2. Theoretical Background! •  Symbolic communications between human and architectures and urban environments have been successfully accumulated by Hillier[6,7] since his first volume on space affordance and languages, “The social logic of space.” •  Comparing to proxemics, the space syntax hypothesis embraces more macro level of a social collision and position. •  The spatial language literacy may give us an ability to explain how non-verbal signifiers of spatial components influence the participants’ decision in groups and organizations of social systems. HCI Korea 2013 “Love Me Tender,” The Soul in Technology 9
  • 10. 2. Theoretical Background! •  Space Syntax –  a tool to help architects simulate the likely social effects of their designs. •  Analysis Methods –  Integration –  Choice –  Depth Distance HCI Korea 2013 “Love Me Tender,” The Soul in Technology 10
  • 11. 3. Research Method! •  In the research it investigates the embedded social computing residents’ “way-finding” behaviors on diversified social network service platforms. •  By the exploratory research methodology and process, it addresses several research agenda that are reasoning the application of traditional space syntax architecture theories to the contemporary information architecture problem solving. –  Do they have signals, symbols, and signs of architectures that help their mobilization, and settlement? –  Do they have spatial configurations mutually recognized, and have been formed? –  Do they have geographical grids that define their routes, and habitations? •  These research questions will be clarified by observing and analyzing some highly populated SNSs for embedded computing, such as Facebook, Google+, and Twitter in cross-media use context. HCI Korea 2013 “Love Me Tender,” The Soul in Technology 11
  • 12. 3. Research Method! Identity Diffusion SN LBS/Mashup Lifelog Services Services Blog / Facebook / Foursquare/ Photo Sharing / Twitter/ Path/ Video Sharing Google+ Instagram/ Flipboard/ Pinterest Figure 4. Identity Diffusion Through the SNS Evolution HCI Korea 2013 “Love Me Tender,” The Soul in Technology 12
  • 13. 3. Research Method! •  Samples : –  35 first year undergraduate students who is taking a digital media design foundation course. •  Study Procedures –  Manito game that simulates gift-giving culture for emotional design –  Life-logging on blog, facebook, and pinterest •  The double framed Cultural Probes technique –  First layer frame : Cultural probes for future oriented design tasks –  Second layer frame : Digital Cultural Probes on Pinterest HCI Korea 2013 “Love Me Tender,” The Soul in Technology 13
  • 14. Unobtrusive Observation ! Through Double Framed Lenses ! Digital Based Cultural Probes Cultural Probes SecondFor the Frame First Layer Frame Layer Manito Game For Co-Creation The First Layer Frame The Second Layer Frame HCI Korea 2013 “Love Me Tender,” The Soul in Technology 14
  • 15. 3. Research Method! Curiosity Discovery Mutual Friends What friends like Who follows who What events friends go . . . . Figure 5. Wayfinding to co-create HCI Korea 2013 “Love Me Tender,” The Soul in Technology 15
  • 16. 4. Findings! •  The flocking conditions of the services are deliberately followed by third parties’ substances that generate the content of texts, photos, music, and movies in the manner of co-creation. •  Therefore SN services are becoming more and more dependent upon third parties, and consist of huge eco-systems of computing experiences of the next stages. •  The emergent phenomenon alerts the structural changes of computing environments, user experiences, and their natures in future. From the notion of the changes, the research embraces the leading SN services, and the neighbor services providing service substances as the objects of the research. HCI Korea 2013 “Love Me Tender,” The Soul in Technology 16
  • 17. 5. The Complexity of Cooperation and Competition! •  Proxemic behaviors among social computing users are varied by the characteristics of participants, service natures, and purposes of aggregations. •  In the center of the cognitive mechanism, the research found circles, friends list, and privacy negotiations with the services. •  They configured the territories and representations of the information spaces. •  They defined relationship distances or intimacy, visual representations of self/group identities, and finally knowledge sharing structures. HCI Korea 2013 “Love Me Tender,” The Soul in Technology 17
  • 18. 5. The Complexity of Cooperation and Competition! •  Who to co-create with –  The collective behaviors have sensed and have been sensed among the participants in the manner of IPD(The Iterated prisoner’s dilemma)[1]. R / (1− w ) ≥ T + wP / (1− w ) –  TIT FOR TAT is evolutionarily stable if and only if the interactions between the individuals have a sufficiently large probability of continuing •  As a result, user agents develop their own cognitive architecture that will utilize the spatial information, and achieve their usage goals. HCI Korea 2013 “Love Me Tender,” The Soul in Technology 18
  • 19. REFERENCES! [1] Axelrod, R. (1997). The Complexity of Cooperation: Agent-Based Models of Competition and Collaboration, New Jersey: Princeton University Press. [2] Crysler, C.G. (2003). Writing Spaces : Discourses of Architecture, Urbanism and the Built Environment, 1960-2000, London:Routledge. [3] Gibson, J. J. (1986). The Ecological Approach to Visual perception. Hillsdale, New Jersey: Lawrence Erlbaum Associates. [4] Hall, E.T. (1969). The Hidden Dimension, New York: Anchor Books. [5] Hill, J. (2003). Actions of Architecture: Architects, and Creative Users, London:Routledge. [6] Hillier, B. & Hanson, J.(1984). The Social Logic of Space, Cambridge:Cambridge University Press. [7] Hillier B. (1999), Space is the Machine: A Configurational Theory of Architecture, Cambridge:Cambridge University Press. [8] Turing, A.M. (1950). “Computing Machinery and Intelligence,” Mind, New Series, Vol. 59, Mo. 236., pp. 433-460. HCI Korea 2013 “Love Me Tender,” The Soul in Technology 19