SlideShare a Scribd company logo
‣ a case study of academic-industrial cooperation
‣ 2010 spring semester
‣ conducted by
graduate students of GSCST, SNU (22 attendees of Human Information Behavior course)
Samsung Electronics Corporate Design Center
‣ research topic “future smart work”
envisioning future work
Case Study of Academic-industrial cooperation @ 2010 Spring
http://swork.tumblr.com
Smart Work
‣ general social environments have changed
paradigm, technology, and people
the conventional notion of the work
‣ future work, smart work
information and knowledge lead a social innovation
the new key values;
sharing knowledge, enhancing creativity and imagination, and creating intangible assets
topic and backgrounds
TECHNOLOGY USER BEHAVIOR
PARADIGM
Emergence of new generation
A new generation, called BRAVO
generation* having a new set of values,
has appeared at the organization. They
have different needs to working
environment.
Society of Information & Knowledge
As the paradigm shift to knowledge economy,
it is considered that intangible assets, such as
creativity and imagination of knowledge workers
are key competitiveness.
ICT & network technology
CSCW
Various HW/SW technologies are
making it possible to collaborate/
cooperate between workers belonging
to distant places, regardless of the
traditional restrictions of working space.
overall
working
environment
changing
BRAVO generation*
•Broad Network
•Reward-Sensitive
•Adaptable to novelties
•Voice
•Oriented to myself
analyzing examples and values of new media and technologies related “smart work”
envisioning smart working conditions in the near future
proposing ideas of new media supporting knowledge workers to obtain competitive edge in the near future
New Media 사례 및 Technology 조사
지속적으로 변화하는 테크놀로지와 새로운 미디어, 개인 및 소셜 서비스 영역의 트렌드를 파악
가치 분석, 이론 연구
사람들의 인식 하는 ‘일’에 대한 정의와 가치의 변화를 내다 봄
뉴미디어 아이디어 제안
이를 통해 근미래2013-2016의 업무 경험Working Experience와 업무 공간Working Space에 대한 변화를 예측
Objectives
approach
‣ work 2.0, method 2.0
a kind of methodological experiment
made use of abundant resources of web 2.0
such as wikipedia, flickr, google, tumblr, twitter, slideshare, dropbox, etc.
‣ tried to keep our own working process in the pursuit of openness and sharing
archived related materials and research outputs in the website
made the final output into a shape of a book
‣approached by means of ‘retropolation’
on the basis of scenarios from social trends and values
rather than a technology/solution-oriented perspective
미래의 일work을 구체적으로 예측forecast하는 것은 불가능하지만,
현 재의 현상을 바탕으로 이를 추론reasoning하고 예상fore-sight해보는 것 은 가능하다(p.6).
overall process
Define Agenda
As-is
Research
Future
Keywords
Share & Develop
Insights
phase 0
pre-study
define research scope
define key concepts
- knowledge worker
- smart work
set research objective
phase 1
current knowledge
worker
literature review
field research
- interview
- Ground Tour
- task analysis
- Persona
bring insight
phase 2
future smart work
literature review
brainstorm
guru interview
phase 3
post-study
1day workshop
- present result
- creative shower
- brainstorming
- conceptual product
design
- mockup prototype
FACT BOOK
5 KEYWORDS
CONCEPT BOOK MOCKUPSBACKGROUND
KNOWLEDGE
phase 1: as-is research
‣ targeted at five current jobs and workers
큐레이터, 기자, IT컨설턴트, 영업직, 자원봉사자
curators, reporters, consultants, salespeople, and volunteers
their main task is to manage knowledge and create intangible value
important now, will still be important in the near future
‣they were analyzed in the “fact book”
문헌 조사 literature reviewed
인터뷰 interviewed actual workers
현장 조사 investigated their working experiences including current problems of the process and environment
과업 분석 did task analysis, deducted key value and designed Personas of each job
인사이트 도출 brought insights and integrated research result into 5 keywords each
sample image: interviewing a curator
sample image: curator’s working space
sample image: curator’s working space
data
collection
making
decision
persuading
sample image: HTAHierarchical Task Analysis of curators
planning exhibition
0.
studying
related works
topic selection
organizing
exhibition
collaborating
with artists
exhibition closing
1. 2. 3. 4. 5. 6.
media monitoring
visiting
exhibitions
ideation with
artists/critics
1.1. 1.2. 1.3.
proposal approval
2.1. 2.2.
research
artists and pieces
listing up
artist and pieces
agreement fund raising
3.1. 3.2. 3.3. 3.4.
contact
agreement of
requirements
making period
longterm/regular
meeting
4.1. 4.2. 4.3. 4.4.
warp up
return
pieces
6.1. 6.2.
display PR
opening
event
5.1. 5.2. 5.3.
sample: insights from curator
“The center figure of this story has been being transferred from the first producer of works of arts; the artist to
the second producer; the curator or to the third producer; gallerists, dealers, auction houses, collectors. As the
main constitution of arts has been ‘creation’, that of the new narrative is ‘organizing/curating.”
- Sim, Sang-Yong, The direction of two meta-narratives, Art and Exhibition, Journal of Modern Art Study, 2007
“The important thing is an articulation of their - curators’ - subjective stance. A decision to show ‘me’, an
exhibition to read ‘my’ thoughts, in this sense, curators could be equivalent to artists.”
- Eric Troncy, 'An exhibition is to create an event', "Art in Culture", 2000
buy
collect
assist
display
.
.
.
re-mix
re-produce
post-produce
organize
.
.
.
curator 1.0
“a supporter”
curator 2.0
“a producer”
exhibition 1.0
collect existing works
exhibition 2.0
ask artists to produce new works
a translator between audiences who are
following artists and artists who are
moving forward, visioning future
a producer thorough artists and resources
to reflect social trends and needs of
audiences
insights from curators
filter from reporters
co-thought from consultants
trust from salespeople
others from volunteers
5 keywords from 5 jobs
film director
photographer
printing house
typesetter
A Job goes petrified into a single Apparatus
phase 2 : future keywords
‣ from the study of the 1st phase, we came to reach the general insights
professional-like: everyone, a casual professional of everything
1) a society = ∑job
2) as developing of digital information devices,
- some professional jobs disappear or advance
- devices get cheaper and wide-spread(ubiquitous)
3) in short,
- a job(professional) goes petrified into a single apparatus(device)
- everyone can be a casual professional of everything with those devices
4) thus,
by paying attention to indications of the change of jobs and societies
we can foresee the future devices
* a certain function of current jobs ≈ a feature of the future devices
‣ from this premise, five keywords were discussed in the “concept book: A job is a device”
each keyword was reviewed culturally, historically, and conceptually
future vision or clues for ideas were included
A book is a coercive document, a
piece of propaganda. This book is a
testament to student development
that utilizes propagandistic
techniques as a means of graphic
conveyance to advertise the fine line
between the subtle and the explicit,
the comic and the vulnerable. This is
not a mere representation of the
student work at SNU iX. This
document scans the convergence
education - discovery, collaboration,
failure, discord, personality. We
build upon the blocks of each
other's critical investigations. Our
ideas are a rewriting of each other's
aspirations. This book is about our
conversation.
A DEVICE
REPLACES
A PROFESSIONAL
phase 3 : share & develop insights
‣ In the final one-day ideation workshop @ 12:00 to 24:00, 2010-06-29
shared insights through presentation of each team’s research result
took a “creative shower”, a creative session for divergent thinking
brainstormed, mixing and thinking ideas on each keyword
designed conceptual product and performed mock-up prototyping
summary
conceptual prototypefact book concept bookagenda
future value
future vision
job features
keywords
working experience
working environment
“as-is analysis” “brainstorming” “sketching”
All work and no play makes Jack a dull boy
All play and no work makes Jack a mere toy

More Related Content

Viewers also liked

Escape from Everyday
Escape from EverydayEscape from Everyday
Escape from EverydaySookyoung Ji
 
SleepTight
SleepTightSleepTight
SleepTight
Sookyoung Ji
 
Log-based User Behavior Analysis
Log-based User Behavior AnalysisLog-based User Behavior Analysis
Log-based User Behavior Analysis
Sookyoung Ji
 
나는 학교다: 서울대 학생들의 Self-directed Online Learning 현황 및 행태 연구
나는 학교다: 서울대 학생들의 Self-directed Online Learning 현황 및 행태 연구나는 학교다: 서울대 학생들의 Self-directed Online Learning 현황 및 행태 연구
나는 학교다: 서울대 학생들의 Self-directed Online Learning 현황 및 행태 연구
Sookyoung Ji
 
꿈꾸는 의사들의 생각 - 위험한 음식1 대창구이
꿈꾸는 의사들의 생각 - 위험한 음식1 대창구이꿈꾸는 의사들의 생각 - 위험한 음식1 대창구이
꿈꾸는 의사들의 생각 - 위험한 음식1 대창구이
Hwan-Kyu Roh
 
의사의 미래
의사의 미래의사의 미래
의사의 미래
Hwan-Kyu Roh
 
The effect of social media comments on consumers’ responses to food safety in...
The effect of social media comments on consumers’ responses to food safety in...The effect of social media comments on consumers’ responses to food safety in...
The effect of social media comments on consumers’ responses to food safety in...
Nuri Na
 
Sharing and Navigating 360 Videos and Maps in Sight Surfers
Sharing and Navigating 360 Videos and Maps in Sight SurfersSharing and Navigating 360 Videos and Maps in Sight Surfers
Sharing and Navigating 360 Videos and Maps in Sight Surfers
A-juAn
 
H mirror : 건강 상태를 반영해주는 건강 자아
H mirror : 건강 상태를 반영해주는 건강 자아H mirror : 건강 상태를 반영해주는 건강 자아
H mirror : 건강 상태를 반영해주는 건강 자아
Nuri Na
 
Developing a Mobile Application for Elderly People: Human-Centered Design App...
Developing a Mobile Application for Elderly People: Human-Centered Design App...Developing a Mobile Application for Elderly People: Human-Centered Design App...
Developing a Mobile Application for Elderly People: Human-Centered Design App...
A-juAn
 
Ui patterns
Ui patterns Ui patterns
Ui patterns
Hyesoo Yoo
 
Interacting with an Inferred World: the Challenge of Machine Learning for Hum...
Interacting with an Inferred World: the Challenge of Machine Learning for Hum...Interacting with an Inferred World: the Challenge of Machine Learning for Hum...
Interacting with an Inferred World: the Challenge of Machine Learning for Hum...
Minjoon Kim
 
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
Nuri Na
 
[UI 패턴 스터디02] 사람들은 어떻게 얼굴도 안보고 글말을 하게 되었나 (메신저 UI)
[UI 패턴 스터디02] 사람들은 어떻게 얼굴도 안보고 글말을 하게 되었나 (메신저 UI)[UI 패턴 스터디02] 사람들은 어떻게 얼굴도 안보고 글말을 하게 되었나 (메신저 UI)
[UI 패턴 스터디02] 사람들은 어떻게 얼굴도 안보고 글말을 하게 되었나 (메신저 UI)
Nuri Na
 
2015 s:s ux trend report
2015 s:s ux trend report2015 s:s ux trend report
2015 s:s ux trend report
Hyunjeong Lee
 
healbegobe experience
healbegobe experiencehealbegobe experience
healbegobe experience
Hyunjeong Lee
 
2015 f/w ux트렌드
2015 f/w ux트렌드2015 f/w ux트렌드
2015 f/w ux트렌드
Nuri Na
 
모바일 디자인 패턴 갤러리
모바일 디자인 패턴 갤러리모바일 디자인 패턴 갤러리
모바일 디자인 패턴 갤러리
HyukJin Kim
 
2015 f:w ux trend report
2015 f:w ux trend report2015 f:w ux trend report
2015 f:w ux trend report
Nuri Na
 

Viewers also liked (20)

Escape from Everyday
Escape from EverydayEscape from Everyday
Escape from Everyday
 
Travelex ig
Travelex igTravelex ig
Travelex ig
 
SleepTight
SleepTightSleepTight
SleepTight
 
Log-based User Behavior Analysis
Log-based User Behavior AnalysisLog-based User Behavior Analysis
Log-based User Behavior Analysis
 
나는 학교다: 서울대 학생들의 Self-directed Online Learning 현황 및 행태 연구
나는 학교다: 서울대 학생들의 Self-directed Online Learning 현황 및 행태 연구나는 학교다: 서울대 학생들의 Self-directed Online Learning 현황 및 행태 연구
나는 학교다: 서울대 학생들의 Self-directed Online Learning 현황 및 행태 연구
 
꿈꾸는 의사들의 생각 - 위험한 음식1 대창구이
꿈꾸는 의사들의 생각 - 위험한 음식1 대창구이꿈꾸는 의사들의 생각 - 위험한 음식1 대창구이
꿈꾸는 의사들의 생각 - 위험한 음식1 대창구이
 
의사의 미래
의사의 미래의사의 미래
의사의 미래
 
The effect of social media comments on consumers’ responses to food safety in...
The effect of social media comments on consumers’ responses to food safety in...The effect of social media comments on consumers’ responses to food safety in...
The effect of social media comments on consumers’ responses to food safety in...
 
Sharing and Navigating 360 Videos and Maps in Sight Surfers
Sharing and Navigating 360 Videos and Maps in Sight SurfersSharing and Navigating 360 Videos and Maps in Sight Surfers
Sharing and Navigating 360 Videos and Maps in Sight Surfers
 
H mirror : 건강 상태를 반영해주는 건강 자아
H mirror : 건강 상태를 반영해주는 건강 자아H mirror : 건강 상태를 반영해주는 건강 자아
H mirror : 건강 상태를 반영해주는 건강 자아
 
Developing a Mobile Application for Elderly People: Human-Centered Design App...
Developing a Mobile Application for Elderly People: Human-Centered Design App...Developing a Mobile Application for Elderly People: Human-Centered Design App...
Developing a Mobile Application for Elderly People: Human-Centered Design App...
 
Ui patterns
Ui patterns Ui patterns
Ui patterns
 
Interacting with an Inferred World: the Challenge of Machine Learning for Hum...
Interacting with an Inferred World: the Challenge of Machine Learning for Hum...Interacting with an Inferred World: the Challenge of Machine Learning for Hum...
Interacting with an Inferred World: the Challenge of Machine Learning for Hum...
 
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
 
[UI 패턴 스터디02] 사람들은 어떻게 얼굴도 안보고 글말을 하게 되었나 (메신저 UI)
[UI 패턴 스터디02] 사람들은 어떻게 얼굴도 안보고 글말을 하게 되었나 (메신저 UI)[UI 패턴 스터디02] 사람들은 어떻게 얼굴도 안보고 글말을 하게 되었나 (메신저 UI)
[UI 패턴 스터디02] 사람들은 어떻게 얼굴도 안보고 글말을 하게 되었나 (메신저 UI)
 
2015 s:s ux trend report
2015 s:s ux trend report2015 s:s ux trend report
2015 s:s ux trend report
 
healbegobe experience
healbegobe experiencehealbegobe experience
healbegobe experience
 
2015 f/w ux트렌드
2015 f/w ux트렌드2015 f/w ux트렌드
2015 f/w ux트렌드
 
모바일 디자인 패턴 갤러리
모바일 디자인 패턴 갤러리모바일 디자인 패턴 갤러리
모바일 디자인 패턴 갤러리
 
2015 f:w ux trend report
2015 f:w ux trend report2015 f:w ux trend report
2015 f:w ux trend report
 

Similar to [SNU UX Lab] Smart Work Driver : A job is a device

Salford April 14 2010
Salford April 14 2010Salford April 14 2010
Salford April 14 2010
Lorraine Warren
 
Click and Connect: Social Media Affordances & their influence on user partici...
Click and Connect: Social Media Affordances & their influence on user partici...Click and Connect: Social Media Affordances & their influence on user partici...
Click and Connect: Social Media Affordances & their influence on user partici...
Global OER Graduate Network
 
Research & proposal
Research & proposalResearch & proposal
Research & proposalPadma Shahi
 
Literacy john
Literacy johnLiteracy john
Imagining the Future through Social Media as a Tool for Social Innovation (E...
Imagining the Future through  Social Media as a Tool for Social Innovation (E...Imagining the Future through  Social Media as a Tool for Social Innovation (E...
Imagining the Future through Social Media as a Tool for Social Innovation (E...
Mario Guillo
 
The maker portfolio
The maker portfolioThe maker portfolio
The maker portfolio
Nancy Wozniak
 
Rule of Thumbs - workshop
Rule of Thumbs - workshopRule of Thumbs - workshop
Rule of Thumbs - workshop
3ggh10
 
Creative Sprint Online - The development and future of Creative Industries
Creative Sprint Online - The development and future of Creative Industries Creative Sprint Online - The development and future of Creative Industries
Creative Sprint Online - The development and future of Creative Industries
Marcio Dupont
 
PARTHENOS Training - Epistemic Cultures: Collaborations between humanists and...
PARTHENOS Training - Epistemic Cultures: Collaborations between humanists and...PARTHENOS Training - Epistemic Cultures: Collaborations between humanists and...
PARTHENOS Training - Epistemic Cultures: Collaborations between humanists and...
Parthenos
 
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative DesignDefense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Robin Teigland
 
Practice based research
Practice based research Practice based research
Practice based research
Martin Rieser
 
Transmedia literacy conference - Barcelona 10th December 2013
Transmedia literacy conference - Barcelona 10th December 2013Transmedia literacy conference - Barcelona 10th December 2013
Transmedia literacy conference - Barcelona 10th December 2013
USAC Program
 
`Innovation 101BUS5101`.docx
`Innovation 101BUS5101`.docx`Innovation 101BUS5101`.docx
`Innovation 101BUS5101`.docx
odiliagilby
 
From industry to academia: user-centred design driving library service innova...
From industry to academia: user-centred design driving library service innova...From industry to academia: user-centred design driving library service innova...
From industry to academia: user-centred design driving library service innova...
LIBER Europe
 
Theory And Methodology In Networked Learning
Theory And Methodology In Networked LearningTheory And Methodology In Networked Learning
Theory And Methodology In Networked Learninggrainne
 
Vygotsky and the more capable peer
Vygotsky and the more capable peerVygotsky and the more capable peer
Vygotsky and the more capable peer
debbieholley1
 
The Recurated Museum: VII. Museum Exhibition Design through UX
The Recurated Museum: VII. Museum Exhibition Design through UXThe Recurated Museum: VII. Museum Exhibition Design through UX
The Recurated Museum: VII. Museum Exhibition Design through UX
Christopher Morse
 
Research in current scenario -sgd-adamf-20-apr-2018
Research in current scenario -sgd-adamf-20-apr-2018Research in current scenario -sgd-adamf-20-apr-2018
Research in current scenario -sgd-adamf-20-apr-2018
Sanjeev Deshmukh
 

Similar to [SNU UX Lab] Smart Work Driver : A job is a device (20)

Salford April 14 2010
Salford April 14 2010Salford April 14 2010
Salford April 14 2010
 
Click and Connect: Social Media Affordances & their influence on user partici...
Click and Connect: Social Media Affordances & their influence on user partici...Click and Connect: Social Media Affordances & their influence on user partici...
Click and Connect: Social Media Affordances & their influence on user partici...
 
Research & proposal
Research & proposalResearch & proposal
Research & proposal
 
Literacy john
Literacy johnLiteracy john
Literacy john
 
Imagining the Future through Social Media as a Tool for Social Innovation (E...
Imagining the Future through  Social Media as a Tool for Social Innovation (E...Imagining the Future through  Social Media as a Tool for Social Innovation (E...
Imagining the Future through Social Media as a Tool for Social Innovation (E...
 
UKCLE e-learning event: simulation & learning
UKCLE e-learning event: simulation & learningUKCLE e-learning event: simulation & learning
UKCLE e-learning event: simulation & learning
 
545
545545
545
 
The maker portfolio
The maker portfolioThe maker portfolio
The maker portfolio
 
Rule of Thumbs - workshop
Rule of Thumbs - workshopRule of Thumbs - workshop
Rule of Thumbs - workshop
 
Creative Sprint Online - The development and future of Creative Industries
Creative Sprint Online - The development and future of Creative Industries Creative Sprint Online - The development and future of Creative Industries
Creative Sprint Online - The development and future of Creative Industries
 
PARTHENOS Training - Epistemic Cultures: Collaborations between humanists and...
PARTHENOS Training - Epistemic Cultures: Collaborations between humanists and...PARTHENOS Training - Epistemic Cultures: Collaborations between humanists and...
PARTHENOS Training - Epistemic Cultures: Collaborations between humanists and...
 
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative DesignDefense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
 
Practice based research
Practice based research Practice based research
Practice based research
 
Transmedia literacy conference - Barcelona 10th December 2013
Transmedia literacy conference - Barcelona 10th December 2013Transmedia literacy conference - Barcelona 10th December 2013
Transmedia literacy conference - Barcelona 10th December 2013
 
`Innovation 101BUS5101`.docx
`Innovation 101BUS5101`.docx`Innovation 101BUS5101`.docx
`Innovation 101BUS5101`.docx
 
From industry to academia: user-centred design driving library service innova...
From industry to academia: user-centred design driving library service innova...From industry to academia: user-centred design driving library service innova...
From industry to academia: user-centred design driving library service innova...
 
Theory And Methodology In Networked Learning
Theory And Methodology In Networked LearningTheory And Methodology In Networked Learning
Theory And Methodology In Networked Learning
 
Vygotsky and the more capable peer
Vygotsky and the more capable peerVygotsky and the more capable peer
Vygotsky and the more capable peer
 
The Recurated Museum: VII. Museum Exhibition Design through UX
The Recurated Museum: VII. Museum Exhibition Design through UXThe Recurated Museum: VII. Museum Exhibition Design through UX
The Recurated Museum: VII. Museum Exhibition Design through UX
 
Research in current scenario -sgd-adamf-20-apr-2018
Research in current scenario -sgd-adamf-20-apr-2018Research in current scenario -sgd-adamf-20-apr-2018
Research in current scenario -sgd-adamf-20-apr-2018
 

Recently uploaded

Game Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With DesignsGame Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
184804
 
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
7sd8fier
 
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
smpc3nvg
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
Techno Merch
 
Mohannad Abdullah portfolio _ V2 _22-24
Mohannad Abdullah  portfolio _ V2 _22-24Mohannad Abdullah  portfolio _ V2 _22-24
Mohannad Abdullah portfolio _ V2 _22-24
M. A. Architect
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
fabianavillanib
 
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
kecekev
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
aaryangarg12
 
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
9a93xvy
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEEASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
Febless Hernane
 
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Mansi Shah
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
h7j5io0
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
h7j5io0
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
708pb191
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
smpc3nvg
 
Connect Conference 2022: Passive House - Economic and Environmental Solution...
Connect Conference 2022: Passive House -  Economic and Environmental Solution...Connect Conference 2022: Passive House -  Economic and Environmental Solution...
Connect Conference 2022: Passive House - Economic and Environmental Solution...
TE Studio
 
Moldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo espMoldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo esp
Hess9
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
n0tivyq
 
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
pmgdscunsri
 

Recently uploaded (20)

Game Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With DesignsGame Concept Presentation for Ukrainian Mythology Based Game With Designs
Game Concept Presentation for Ukrainian Mythology Based Game With Designs
 
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
 
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
一比一原版(Brunel毕业证书)布鲁内尔大学毕业证成绩单如何办理
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
 
Mohannad Abdullah portfolio _ V2 _22-24
Mohannad Abdullah  portfolio _ V2 _22-24Mohannad Abdullah  portfolio _ V2 _22-24
Mohannad Abdullah portfolio _ V2 _22-24
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
 
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
一比一原版(UW毕业证)西雅图华盛顿大学毕业证如何办理
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
 
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEEASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
 
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
 
Connect Conference 2022: Passive House - Economic and Environmental Solution...
Connect Conference 2022: Passive House -  Economic and Environmental Solution...Connect Conference 2022: Passive House -  Economic and Environmental Solution...
Connect Conference 2022: Passive House - Economic and Environmental Solution...
 
Moldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo espMoldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo esp
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
 
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
 

[SNU UX Lab] Smart Work Driver : A job is a device

  • 1.
  • 2.
  • 3.
  • 4. ‣ a case study of academic-industrial cooperation ‣ 2010 spring semester ‣ conducted by graduate students of GSCST, SNU (22 attendees of Human Information Behavior course) Samsung Electronics Corporate Design Center ‣ research topic “future smart work” envisioning future work Case Study of Academic-industrial cooperation @ 2010 Spring http://swork.tumblr.com Smart Work
  • 5. ‣ general social environments have changed paradigm, technology, and people the conventional notion of the work ‣ future work, smart work information and knowledge lead a social innovation the new key values; sharing knowledge, enhancing creativity and imagination, and creating intangible assets topic and backgrounds TECHNOLOGY USER BEHAVIOR PARADIGM Emergence of new generation A new generation, called BRAVO generation* having a new set of values, has appeared at the organization. They have different needs to working environment. Society of Information & Knowledge As the paradigm shift to knowledge economy, it is considered that intangible assets, such as creativity and imagination of knowledge workers are key competitiveness. ICT & network technology CSCW Various HW/SW technologies are making it possible to collaborate/ cooperate between workers belonging to distant places, regardless of the traditional restrictions of working space. overall working environment changing BRAVO generation* •Broad Network •Reward-Sensitive •Adaptable to novelties •Voice •Oriented to myself
  • 6. analyzing examples and values of new media and technologies related “smart work” envisioning smart working conditions in the near future proposing ideas of new media supporting knowledge workers to obtain competitive edge in the near future New Media 사례 및 Technology 조사 지속적으로 변화하는 테크놀로지와 새로운 미디어, 개인 및 소셜 서비스 영역의 트렌드를 파악 가치 분석, 이론 연구 사람들의 인식 하는 ‘일’에 대한 정의와 가치의 변화를 내다 봄 뉴미디어 아이디어 제안 이를 통해 근미래2013-2016의 업무 경험Working Experience와 업무 공간Working Space에 대한 변화를 예측 Objectives
  • 7. approach ‣ work 2.0, method 2.0 a kind of methodological experiment made use of abundant resources of web 2.0 such as wikipedia, flickr, google, tumblr, twitter, slideshare, dropbox, etc. ‣ tried to keep our own working process in the pursuit of openness and sharing archived related materials and research outputs in the website made the final output into a shape of a book ‣approached by means of ‘retropolation’ on the basis of scenarios from social trends and values rather than a technology/solution-oriented perspective 미래의 일work을 구체적으로 예측forecast하는 것은 불가능하지만, 현 재의 현상을 바탕으로 이를 추론reasoning하고 예상fore-sight해보는 것 은 가능하다(p.6).
  • 8. overall process Define Agenda As-is Research Future Keywords Share & Develop Insights phase 0 pre-study define research scope define key concepts - knowledge worker - smart work set research objective phase 1 current knowledge worker literature review field research - interview - Ground Tour - task analysis - Persona bring insight phase 2 future smart work literature review brainstorm guru interview phase 3 post-study 1day workshop - present result - creative shower - brainstorming - conceptual product design - mockup prototype FACT BOOK 5 KEYWORDS CONCEPT BOOK MOCKUPSBACKGROUND KNOWLEDGE
  • 9. phase 1: as-is research ‣ targeted at five current jobs and workers 큐레이터, 기자, IT컨설턴트, 영업직, 자원봉사자 curators, reporters, consultants, salespeople, and volunteers their main task is to manage knowledge and create intangible value important now, will still be important in the near future ‣they were analyzed in the “fact book” 문헌 조사 literature reviewed 인터뷰 interviewed actual workers 현장 조사 investigated their working experiences including current problems of the process and environment 과업 분석 did task analysis, deducted key value and designed Personas of each job 인사이트 도출 brought insights and integrated research result into 5 keywords each
  • 11. sample image: curator’s working space
  • 12. sample image: curator’s working space
  • 13. data collection making decision persuading sample image: HTAHierarchical Task Analysis of curators planning exhibition 0. studying related works topic selection organizing exhibition collaborating with artists exhibition closing 1. 2. 3. 4. 5. 6. media monitoring visiting exhibitions ideation with artists/critics 1.1. 1.2. 1.3. proposal approval 2.1. 2.2. research artists and pieces listing up artist and pieces agreement fund raising 3.1. 3.2. 3.3. 3.4. contact agreement of requirements making period longterm/regular meeting 4.1. 4.2. 4.3. 4.4. warp up return pieces 6.1. 6.2. display PR opening event 5.1. 5.2. 5.3.
  • 14. sample: insights from curator “The center figure of this story has been being transferred from the first producer of works of arts; the artist to the second producer; the curator or to the third producer; gallerists, dealers, auction houses, collectors. As the main constitution of arts has been ‘creation’, that of the new narrative is ‘organizing/curating.” - Sim, Sang-Yong, The direction of two meta-narratives, Art and Exhibition, Journal of Modern Art Study, 2007 “The important thing is an articulation of their - curators’ - subjective stance. A decision to show ‘me’, an exhibition to read ‘my’ thoughts, in this sense, curators could be equivalent to artists.” - Eric Troncy, 'An exhibition is to create an event', "Art in Culture", 2000 buy collect assist display . . . re-mix re-produce post-produce organize . . . curator 1.0 “a supporter” curator 2.0 “a producer” exhibition 1.0 collect existing works exhibition 2.0 ask artists to produce new works a translator between audiences who are following artists and artists who are moving forward, visioning future a producer thorough artists and resources to reflect social trends and needs of audiences
  • 15. insights from curators filter from reporters co-thought from consultants trust from salespeople others from volunteers 5 keywords from 5 jobs
  • 16. film director photographer printing house typesetter A Job goes petrified into a single Apparatus
  • 17. phase 2 : future keywords ‣ from the study of the 1st phase, we came to reach the general insights professional-like: everyone, a casual professional of everything 1) a society = ∑job 2) as developing of digital information devices, - some professional jobs disappear or advance - devices get cheaper and wide-spread(ubiquitous) 3) in short, - a job(professional) goes petrified into a single apparatus(device) - everyone can be a casual professional of everything with those devices 4) thus, by paying attention to indications of the change of jobs and societies we can foresee the future devices * a certain function of current jobs ≈ a feature of the future devices ‣ from this premise, five keywords were discussed in the “concept book: A job is a device” each keyword was reviewed culturally, historically, and conceptually future vision or clues for ideas were included
  • 18. A book is a coercive document, a piece of propaganda. This book is a testament to student development that utilizes propagandistic techniques as a means of graphic conveyance to advertise the fine line between the subtle and the explicit, the comic and the vulnerable. This is not a mere representation of the student work at SNU iX. This document scans the convergence education - discovery, collaboration, failure, discord, personality. We build upon the blocks of each other's critical investigations. Our ideas are a rewriting of each other's aspirations. This book is about our conversation. A DEVICE REPLACES A PROFESSIONAL
  • 19.
  • 20.
  • 21.
  • 22.
  • 23. phase 3 : share & develop insights ‣ In the final one-day ideation workshop @ 12:00 to 24:00, 2010-06-29 shared insights through presentation of each team’s research result took a “creative shower”, a creative session for divergent thinking brainstormed, mixing and thinking ideas on each keyword designed conceptual product and performed mock-up prototyping
  • 24.
  • 25.
  • 26. summary conceptual prototypefact book concept bookagenda future value future vision job features keywords working experience working environment “as-is analysis” “brainstorming” “sketching”
  • 27. All work and no play makes Jack a dull boy
  • 28. All play and no work makes Jack a mere toy