This document summarizes a case study conducted by graduate students and Samsung Electronics on envisioning future smart work. It involved:
1) Researching current knowledge workers through literature reviews, interviews and analyzing tasks to understand work environments and challenges. Insights from five jobs were developed.
2) Exploring how work may change in the future based on trends in technology, society and values to develop five future-oriented keywords. This was documented in a "Concept Book".
3) Sharing research results through a workshop involving presentations, brainstorming and prototyping ideas for how new media could support knowledge workers and work environments in the near future.
The Information Flaneur: A Fresh Look at Information Seeking, CHI 2011 (Session : Search & Information Seeking)
Author: Marian Dork, Sheelagh Carpendale & Carey Williamson (Department of Computer Science, University of Calgary)
reconstructed & presented by ZEE (@ 2012/10/16)
The Information Flaneur: A Fresh Look at Information Seeking, CHI 2011 (Session : Search & Information Seeking)
Author: Marian Dork, Sheelagh Carpendale & Carey Williamson (Department of Computer Science, University of Calgary)
reconstructed & presented by ZEE (@ 2012/10/16)
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하여, 본 슬라이드에서는 메신저 UI의 PC, 모바일 에서의 발전형태를 살펴봄과 더불어, 메신저 UI와 메신저"형" UI 을 비교해보고자 하였습니다.
[SNU UX Lab] An Overview and Research Cases of Log-based User Behavior Analysis (presented at the 3rd Conference on Pioneering Convergence Technologies, 2013/01/25)
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인공지능과 다이얼로그 형태로 시스템을 운영하거나, 인공지능을 통해 사용자가 태스크를 수행하는 경우가 많아지면서, 인공지능과 소통하는 것의 초기형태로 메신저형 UI가 나타나고 있습니다.
하여, 본 슬라이드에서는 메신저 UI의 PC, 모바일 에서의 발전형태를 살펴봄과 더불어, 메신저 UI와 메신저"형" UI 을 비교해보고자 하였습니다.
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The research Program in Digital Culture (IN3 — Universitat Oberta de Catalunya) is organizing a one-day international seminar on Transmedia Literacy. From Storytelling to Intercreativity in the Era of Distributed Authorship in Barcelona on December 10th.
We invite researchers, scholars, PhD candidates, experts and practitioners to submit papers, case studies, and transmedia projects for presentation at the seminar.
Possible topics include but are not limited to:
Cultural Production, Crossmedia and New Authorship
Narrative Models and Processes of Transmedia Storytelling
Theories of Fiction/Representation
Reception Theory in Gender and Media Studies
Digital Rhetoric and Information Aesthetics in Transmedia Storytelling
Participatory Cultures and Fan Cultures
Transmedia and Education
Crowdfunding/crowdsourcing Productions
Political Economy of Transmedia
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Interdisciplinary contributions are especially welcome.
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Innovation 101
BUS510
1
`
Assignment
Review
This is an APA format paper.
Minimum six pages of body, grammar excellence is required. Title page and references are mandatory.
Discuss the chosen innovation (maximum 1 page).
Discuss the ”Innovation Type(s)” that you would label your innovation and expand on why.
Discuss the “Innovation Skills” used in creating the innovation and expand on why.
Discuss the “Creation Category” for the innovation and expand on why.
Discuss the cultural, economic, and social impacts observed in researching the innovation
Innovation Paper
2
To change out background image. Click on image directly below this box, press delete, select icon in the middle of the box that appears. You may have to move or hide the semi-transparent box to the right. navigate to your image and replace.
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Innovation
everywhere
Innovation Is a Hot Topic
Many Models Exist
Focus on Core Ideas & Then Expand
3
Foundational work
”Types” of innovation
Innovator “skills”
Focus of this course discussions
Economic evolution
Creative destruction
Pioneers in Innovation
Joseph Schumpeter
Application of innovation theory to contemporary 5th Era (technology) topics
Clayton Christensen
Matthew Merle & Allison Davis
4
Types of Innovation
Innovation that is a result of research that opens a new market through discovery or mass production.
Click on these icons and change the colors of them by right clicking on top of the section of the graphic and choosing format shape. From there you can change the color.
Innovation that opens up a new market to previously excluded entities.
AKA Iterative
AKA Routine
The constant improvement of existing products, processes, or technologies.
Innovation that disrupts the status quo potentially changing a market and / or putting legacy companies or products out of business. Disruption can also impact culture overall.
Many innovations are a hybrid of research and breakthrough or disruptive and sustaining over time.
Most long term innovations can be described as each type through a process of evolution.
“hybrid” could also be considered in the event of a “:mashup” like IoT.
Breakthrough
- Innovation -
Research
- Innovation -
Sustaining
- Innovation -
Disruptive
- Innovation -
Hybrid / Evolution
- Innovation -
HBR – Christensen, Satell, & more…
Examples
Cloud Computing
iPhones
New Car Models
The Internet Sports Drinks Velcro
Printing Press
Google Maps
Automobile
Smart Phones
Blockchain
5
Innovation Skills
Most innovators are intense observers. They carefully watch the world around them, and as they observe how things work, they often become sensitized to what doesn’t work.
They may also observe that people in a different environment have found a different—often superior—way to solve a problem.
They connect common threads across unconnected data, which may provoke uncommon business ideas..
Click on these icons and change the colors of them ...
A presentation sharing some of my sabbatical work with the EU LearningLayers project, draws upon Cook (2013)
Cook, J. (2010). Mobile Phones as Mediating Tools Within Augmented Contexts for Development. International Journal of Mobile and Blended Learning, 2(3), 1-12, July-September. Link to paper http://goo.gl/NFWnSZ
The Recurated Museum: VII. Museum Exhibition Design through UXChristopher Morse
Slides from the seventh session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
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- Resources
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[SNU UX Lab] Smart Work Driver : A job is a device
1.
2.
3.
4. ‣ a case study of academic-industrial cooperation
‣ 2010 spring semester
‣ conducted by
graduate students of GSCST, SNU (22 attendees of Human Information Behavior course)
Samsung Electronics Corporate Design Center
‣ research topic “future smart work”
envisioning future work
Case Study of Academic-industrial cooperation @ 2010 Spring
http://swork.tumblr.com
Smart Work
5. ‣ general social environments have changed
paradigm, technology, and people
the conventional notion of the work
‣ future work, smart work
information and knowledge lead a social innovation
the new key values;
sharing knowledge, enhancing creativity and imagination, and creating intangible assets
topic and backgrounds
TECHNOLOGY USER BEHAVIOR
PARADIGM
Emergence of new generation
A new generation, called BRAVO
generation* having a new set of values,
has appeared at the organization. They
have different needs to working
environment.
Society of Information & Knowledge
As the paradigm shift to knowledge economy,
it is considered that intangible assets, such as
creativity and imagination of knowledge workers
are key competitiveness.
ICT & network technology
CSCW
Various HW/SW technologies are
making it possible to collaborate/
cooperate between workers belonging
to distant places, regardless of the
traditional restrictions of working space.
overall
working
environment
changing
BRAVO generation*
•Broad Network
•Reward-Sensitive
•Adaptable to novelties
•Voice
•Oriented to myself
6. analyzing examples and values of new media and technologies related “smart work”
envisioning smart working conditions in the near future
proposing ideas of new media supporting knowledge workers to obtain competitive edge in the near future
New Media 사례 및 Technology 조사
지속적으로 변화하는 테크놀로지와 새로운 미디어, 개인 및 소셜 서비스 영역의 트렌드를 파악
가치 분석, 이론 연구
사람들의 인식 하는 ‘일’에 대한 정의와 가치의 변화를 내다 봄
뉴미디어 아이디어 제안
이를 통해 근미래2013-2016의 업무 경험Working Experience와 업무 공간Working Space에 대한 변화를 예측
Objectives
7. approach
‣ work 2.0, method 2.0
a kind of methodological experiment
made use of abundant resources of web 2.0
such as wikipedia, flickr, google, tumblr, twitter, slideshare, dropbox, etc.
‣ tried to keep our own working process in the pursuit of openness and sharing
archived related materials and research outputs in the website
made the final output into a shape of a book
‣approached by means of ‘retropolation’
on the basis of scenarios from social trends and values
rather than a technology/solution-oriented perspective
미래의 일work을 구체적으로 예측forecast하는 것은 불가능하지만,
현 재의 현상을 바탕으로 이를 추론reasoning하고 예상fore-sight해보는 것 은 가능하다(p.6).
8. overall process
Define Agenda
As-is
Research
Future
Keywords
Share & Develop
Insights
phase 0
pre-study
define research scope
define key concepts
- knowledge worker
- smart work
set research objective
phase 1
current knowledge
worker
literature review
field research
- interview
- Ground Tour
- task analysis
- Persona
bring insight
phase 2
future smart work
literature review
brainstorm
guru interview
phase 3
post-study
1day workshop
- present result
- creative shower
- brainstorming
- conceptual product
design
- mockup prototype
FACT BOOK
5 KEYWORDS
CONCEPT BOOK MOCKUPSBACKGROUND
KNOWLEDGE
9. phase 1: as-is research
‣ targeted at five current jobs and workers
큐레이터, 기자, IT컨설턴트, 영업직, 자원봉사자
curators, reporters, consultants, salespeople, and volunteers
their main task is to manage knowledge and create intangible value
important now, will still be important in the near future
‣they were analyzed in the “fact book”
문헌 조사 literature reviewed
인터뷰 interviewed actual workers
현장 조사 investigated their working experiences including current problems of the process and environment
과업 분석 did task analysis, deducted key value and designed Personas of each job
인사이트 도출 brought insights and integrated research result into 5 keywords each
13. data
collection
making
decision
persuading
sample image: HTAHierarchical Task Analysis of curators
planning exhibition
0.
studying
related works
topic selection
organizing
exhibition
collaborating
with artists
exhibition closing
1. 2. 3. 4. 5. 6.
media monitoring
visiting
exhibitions
ideation with
artists/critics
1.1. 1.2. 1.3.
proposal approval
2.1. 2.2.
research
artists and pieces
listing up
artist and pieces
agreement fund raising
3.1. 3.2. 3.3. 3.4.
contact
agreement of
requirements
making period
longterm/regular
meeting
4.1. 4.2. 4.3. 4.4.
warp up
return
pieces
6.1. 6.2.
display PR
opening
event
5.1. 5.2. 5.3.
14. sample: insights from curator
“The center figure of this story has been being transferred from the first producer of works of arts; the artist to
the second producer; the curator or to the third producer; gallerists, dealers, auction houses, collectors. As the
main constitution of arts has been ‘creation’, that of the new narrative is ‘organizing/curating.”
- Sim, Sang-Yong, The direction of two meta-narratives, Art and Exhibition, Journal of Modern Art Study, 2007
“The important thing is an articulation of their - curators’ - subjective stance. A decision to show ‘me’, an
exhibition to read ‘my’ thoughts, in this sense, curators could be equivalent to artists.”
- Eric Troncy, 'An exhibition is to create an event', "Art in Culture", 2000
buy
collect
assist
display
.
.
.
re-mix
re-produce
post-produce
organize
.
.
.
curator 1.0
“a supporter”
curator 2.0
“a producer”
exhibition 1.0
collect existing works
exhibition 2.0
ask artists to produce new works
a translator between audiences who are
following artists and artists who are
moving forward, visioning future
a producer thorough artists and resources
to reflect social trends and needs of
audiences
15. insights from curators
filter from reporters
co-thought from consultants
trust from salespeople
others from volunteers
5 keywords from 5 jobs
17. phase 2 : future keywords
‣ from the study of the 1st phase, we came to reach the general insights
professional-like: everyone, a casual professional of everything
1) a society = ∑job
2) as developing of digital information devices,
- some professional jobs disappear or advance
- devices get cheaper and wide-spread(ubiquitous)
3) in short,
- a job(professional) goes petrified into a single apparatus(device)
- everyone can be a casual professional of everything with those devices
4) thus,
by paying attention to indications of the change of jobs and societies
we can foresee the future devices
* a certain function of current jobs ≈ a feature of the future devices
‣ from this premise, five keywords were discussed in the “concept book: A job is a device”
each keyword was reviewed culturally, historically, and conceptually
future vision or clues for ideas were included
18. A book is a coercive document, a
piece of propaganda. This book is a
testament to student development
that utilizes propagandistic
techniques as a means of graphic
conveyance to advertise the fine line
between the subtle and the explicit,
the comic and the vulnerable. This is
not a mere representation of the
student work at SNU iX. This
document scans the convergence
education - discovery, collaboration,
failure, discord, personality. We
build upon the blocks of each
other's critical investigations. Our
ideas are a rewriting of each other's
aspirations. This book is about our
conversation.
A DEVICE
REPLACES
A PROFESSIONAL
19.
20.
21.
22.
23. phase 3 : share & develop insights
‣ In the final one-day ideation workshop @ 12:00 to 24:00, 2010-06-29
shared insights through presentation of each team’s research result
took a “creative shower”, a creative session for divergent thinking
brainstormed, mixing and thinking ideas on each keyword
designed conceptual product and performed mock-up prototyping
24.
25.
26. summary
conceptual prototypefact book concept bookagenda
future value
future vision
job features
keywords
working experience
working environment
“as-is analysis” “brainstorming” “sketching”