1. 2010 Horizon ReportEmerging technologies in primary and secondary education Robyn Wolfe EDIM 510 Online Presentation Assignment 1 http://www.flickr.com/photos/mimiw/1878700996/in/set-72157602943612853/ Click here to view the full report.
2. 2010 Horizon Report: K-12 Edition Collaboration between New Media Consortium (NMC) and the Consortium for School Networking (CoSN) Published annually since 2002 Describes emerging technologies likely to impact teaching world-wide Released with a Creative Commons License 2
3. 5 Key Trends: #1 Technology is increasingly a means for empowering students communication and socializing interaction and exploration 3 http://www.flickr.com/photos/jon_ovington/4315834126/
4. 5 Key Trends: #2 Technology profoundly affects the way we work collaborate communicate succeed play learn socialize 4 http://www.flickr.com/photos/22743848@N06/2971048880/
5. 5 Key Trends: #3 The highest levels of business value innovation creativity scientific inquiry entrepreneurship 5 http://www.flickr.com/photos/e27sg/3048088267/
6. 5 Key Trends: #4 Notions of school are changing to include online learning alternative education charter schools independent study mentoring 6 http://www.flickr.com/photos/merbabies/4008731534/
7. 5 Key Trends: #5 Learning environments are increasingly community-driven interdisciplinary supported by technology include virtual collaboration 7 http://www.flickr.com/photos/ebeam/3586289013/
Editor's Notes
collaboration between the New Media Consortium (NMC) and the Consortium for School Networking (CoSN). This annual report provides a rich set of topics, examples and resources for use in considering new technologies that hold strong promise for K-12 institutions. NMC has held an ongoing series of conversations and dialogs with hundreds of technology professionals, campus technologists, faculty leaders from colleges and universities, and representatives of leading corporations. Each year, an Advisory Board considers the results of these dialogs and also looks at a wide range of articles, published and unpublished research, papers, and websites to generate a list of technologies, trends, challenges, and issues that knowledgeable people in technology industries, higher education, and museums are thinking about.identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. Each edition of the Horizon Report is released with a Creative Commons License and may be freely replicated and distributed for noncommercial purposes provided that each is distributed only in its entirety.
Technology used to be viewed as an isolating influence as kids sequestered themselves behind a computer terminal playing games for hours. With the advent of the internet, technology is now recognized as a primary way to take control of one’s own learning. Students connect with peers worldwide using not only desktop and laptop computers, but interactive gaming systems and cellular phones as well. According to the report, “online technologies give students a public voice and a means to reach beyond the classroom for interaction and exploration.”
Success in not only professional life, but everyday life is increasingly dependent on technology literacies. And those with technology skills advance more quickly than those without access or skills. According to the report, “The digital divide, once seen as a factor of wealth, is now seen as a factor of education: those who have the opportunity to learn technology skills are in a better position to obtain and make use of technology than those who do not. Evolving occupations, multiple careers, and an increasingly mobile workforce contribute to this trend.” As educators interested in preparing our students for success throughout life, we must begin teaching technology literacy and digital citizenship in addition to traditional content-based curriculum.
The report recognizes that “The perceived value of innovation and creativity is increasing. Innovation is valued at the highest levels of business and must be embraced in schools if students are to succeed beyond their formal education.” Teachers must respond by designing learning experiences that reflect the growing importance of innovation and creativity as professional skills. Creativity must extend beyond arts subjects like painting and music, into mathematics, scientific inquiry, and the humanities as well.
There is increasing interest in just-in-time, alternate, or non-formal avenues of education, such as online learning, mentoring, and independent study. More and more, the notion of the school as the seat of educational practice is changing as learners avail themselves of learning opportunities from other sources. There is a tremendous opportunity for schools to work hand-in-hand with alternate sources, to examine traditional approaches, and to reevaluate the content and experiences they are able to offer. Once educational opportunities were limited to public schools or private schools for those who could afford the tuition. Emerging technologies are comparatively inexpensive and provide parents with alternatives such as cyber school and extended online studies. Public schools find themselves being forced to COMPETE for students now that more states are encouraging educational choice through charter schools and alternative education programs which are publicly funded.
The way we think of learning environments is changing. The traditional classroom space is changing in response to these trends. The “spaces” where students learn are becoming more community-driven, interdisciplinary, and supported by technologies that engage virtual communication and collaboration. Are schools ready to meet the challenge in the face of steep budget cuts? Communities must make educating the next generation an economic priority if our local schools can hope to respond to this shift.