The Horizon Report 2007 Edition by:  Jayne L. Dietz
The 2007 Horizon Report <ul><li>The New Media Consortium (NMC) and EDUCAUSE learning Initiative (ELI) have come together t...
The 2007 Horizon Report <ul><li>The report describes six areas of influencing technologies over the next one to five years...
The 2007 Horizon Report <ul><li>In addition there are six technologies discussed in the 2007 Horizon report that are place...
The 2007 Horizon Report <ul><li>User-generated content </li></ul><ul><ul><li>Uth TV </li></ul></ul><ul><ul><li>This websit...
The 2007 Horizon Report <ul><li>Social networking </li></ul><ul><ul><li>MySpace and Facebook are two common examples of so...
The 2007 Horizon Report <ul><li>Mobile phones </li></ul><ul><ul><li>The horizon project identified mobile phones as one of...
The 2007 Horizon Report <ul><li>Mobile phones </li></ul><ul><ul><li>In the near future, mobile phones will be used for: </...
The 2007 Horizon Report <ul><li>Virtual Worlds </li></ul><ul><ul><li>The horizon project identified virtual worlds as anot...
The 2007 Horizon Report <ul><li>The Internet and technology are evolving.  The 2007 Horizon report discuss how these key t...
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Final Horizon Report

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Final Horizon Report

  1. 1. The Horizon Report 2007 Edition by: Jayne L. Dietz
  2. 2. The 2007 Horizon Report <ul><li>The New Media Consortium (NMC) and EDUCAUSE learning Initiative (ELI) have come together to identify emerging technologies which have an impact on teaching, learning, and creative expression within higher education. </li></ul><ul><li>The 2007 Horizon Report is here! </li></ul><ul><li>http://www.nmc.org/horizon </li></ul>
  3. 3. The 2007 Horizon Report <ul><li>The report describes six areas of influencing technologies over the next one to five years. </li></ul><ul><ul><li>1) Rapid change in higher education. </li></ul></ul><ul><ul><li>2) Increasing globalization allows students to access more resources. </li></ul></ul><ul><ul><li>3) Information literacy should not be taken for granted. </li></ul></ul><ul><ul><li>4) Academic reviews of faculty rewards are increasingly out of sync with new scholarships. </li></ul></ul><ul><ul><li>5) What constitutes an expert in a field? </li></ul></ul><ul><ul><li>6) The views of students and faculty of what should be considered technology are increasingly different from each other. </li></ul></ul>
  4. 4. The 2007 Horizon Report <ul><li>In addition there are six technologies discussed in the 2007 Horizon report that are placed amongst three adoptions. </li></ul><ul><ul><li>1) User-generated content </li></ul></ul><ul><ul><li>2) Social networking </li></ul></ul><ul><ul><li>3) Mobile phones </li></ul></ul><ul><ul><li>4) Virtual worlds </li></ul></ul><ul><ul><li>5) New scholarships and emerging forms of publications are likely to emerge within an adoption within the next four to five years. </li></ul></ul><ul><ul><li>6) Massively multiplayer games are deemed to be engaging which may lead to deeper involvement of learners. </li></ul></ul>
  5. 5. The 2007 Horizon Report <ul><li>User-generated content </li></ul><ul><ul><li>Uth TV </li></ul></ul><ul><ul><li>This website gives young individuals the opportunity to have their voices heard. </li></ul></ul><ul><ul><li>Audio and video media is created and shared. </li></ul></ul><ul><ul><li>This information can be used for educational purposes by incorporating them into classroom conversations. </li></ul></ul><ul><ul><li>http://uthtv.com </li></ul></ul>
  6. 6. The 2007 Horizon Report <ul><li>Social networking </li></ul><ul><ul><li>MySpace and Facebook are two common examples of social networking currenlty used. </li></ul></ul><ul><ul><ul><li>MySpace http://www.myspace.com </li></ul></ul></ul><ul><ul><ul><li>MySpace is being used to hold presidental town hall meetings where students can instant message their political questions. </li></ul></ul></ul><ul><ul><ul><li>Facebook http://www.facebook.com </li></ul></ul></ul><ul><ul><ul><li>Similar to MySpace however, employers are using Facebook more often in search of filling job positions. </li></ul></ul></ul>
  7. 7. The 2007 Horizon Report <ul><li>Mobile phones </li></ul><ul><ul><li>The horizon project identified mobile phones as one of the top emerging technologies in higher education. </li></ul></ul><ul><ul><li>Mobile phones are currenlty mainly used for: </li></ul></ul><ul><ul><ul><li>Communication </li></ul></ul></ul><ul><ul><ul><li>Information </li></ul></ul></ul><ul><ul><ul><li>Entertainment </li></ul></ul></ul>
  8. 8. The 2007 Horizon Report <ul><li>Mobile phones </li></ul><ul><ul><li>In the near future, mobile phones will be used for: </li></ul></ul><ul><ul><ul><li>GPS navigation </li></ul></ul></ul><ul><ul><ul><li>Emergency notification systems on school campuses </li></ul></ul></ul><ul><ul><ul><li>Learning tools in higher education. </li></ul></ul></ul><ul><ul><ul><li>http://www.ravewireless.com </li></ul></ul></ul>
  9. 9. The 2007 Horizon Report <ul><li>Virtual Worlds </li></ul><ul><ul><li>The horizon project identified virtual worlds as another one of the top emerging technologies in higher education. </li></ul></ul><ul><ul><li>Virtual worlds can be used to create effective learning environments. </li></ul></ul><ul><ul><li>SecondLife is an example of a 3D Virtual world where users can explore </li></ul></ul><ul><ul><li>and role-play in a challenging </li></ul></ul><ul><ul><li>yet safe environment. </li></ul></ul><ul><ul><li>http://secondlife.com </li></ul></ul>
  10. 10. The 2007 Horizon Report <ul><li>The Internet and technology are evolving. The 2007 Horizon report discuss how these key trends and challenges most likely will affect us and higher education in the future. </li></ul>If you own a Rave mobile phone, are a blogger and already have a SecondLife avatar, you are headed in the right direction!

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