Kane Pixels is a 16-year-old visual effects artist whose horror project "The Backrooms" went viral on YouTube with over 20 million views. The project inspired the document author by showing how Kane planned and created a story in a 3D modeled building layout. Kane added a post-production VHS effect to add perceived detail without extensive texturing, and the grainy quality hid a lack of small details that would be time-consuming to create. The effect tricks the viewer's eye into thinking more detail exists behind the camera graininess.
The document discusses the intentions and target audience for a horror movie trailer production. The producer wanted the trailer to leave audiences feeling tense and scared, while also enticing them to watch the full film. Research showed the target demographic was 16-21 year olds. Audience feedback indicated most would watch and pay to see the full movie, correctly identifying the genres as horror and action. The producer felt the trailer was a success in meeting its goals.
The marketing campaign will target teenagers aged 15-19 and young adults. Primary research found that this age group prefers to learn about new films on social media, YouTube, and through trailers. They are heavily influenced by their peers and enjoy genres like horror, action, and comedy. To attract this audience, the campaign will create social media profiles, trailers, and viral marketing stunts. It will also release products on YouTube since the target group spends 5-20 hours per week on the platform. The campaign aims to warn teenagers of the dangers of seeking out risk, so the dark and thrilling tone of the found footage horror film is well-suited to its message and audience.
The document provides details on production management for stage 1 of an idea generation and research project. It includes sections on initial ideas, explaining the chosen idea in more detail, conducting primary and secondary audience research, identifying the target audience, considering appropriate content for the target audience, and researching potential production techniques. The document gives guidance on structuring the response and provides examples to illustrate ideas.
The document discusses research conducted on audiences for social realist films. It finds that likely audiences for a social realist introductory film include: younger adults and teenagers who can relate to the themes of teenage life and drug abuse portrayed; British viewers who will understand the dialects; and those from poorer backgrounds who may empathize with the storylines. However, the film may not appeal to those uncomfortable with drug themes or only older generations who prefer traditional viewing methods. The all-male cast may also create a gender bias among viewers.
The document provides details about planning and marketing a film called "The Replacement". It discusses the target audience, rating, and planned release date of Halloween. Marketing strategies that will be used include posters, a trailer, and an Instagram page. Teaser posters will be released first to build interest, followed by the Instagram launch. Finally, the full trailer will be released. The campaign will start a year before the November 2020 release date. Feedback on initial posters was positive but suggested improving the background blending. The completed marketing timeline and examples of teaser posters and the Instagram page are also included.
The document describes experiments conducted for a short film project. The filmmaker tested production techniques like the dolly zoom effect and "Sherlock Holmes effect" camera tracking. Experiments with camera slider and keyframing in post-production helped recreate the dolly zoom. Audio experiments involved recording foley sounds to recreate a scene without audio. Potential constraints for production include limited locations and the technical challenge of creating a prop bomb.
This document summarizes a found footage horror film that was released by authorities as a warning to teenagers. It follows two teenagers who set out to film a supposed criminal but discover something more dangerous. They disappear by sunrise and are never seen again. Authorities were unable to find the teenagers after discovering their camera and declared it a cold case.
The document outlines a student's idea for a short film exploring how technology and social media have impacted modern communication and relationships. The student chose this idea because they believe it comments on relevant issues in contemporary culture. They conducted primary research through surveys to better understand their target audience of 16-24 year olds. Secondary research on smartphone ownership demographics and a similar viral video helped define this target age group that is heavily engaged with smartphones. The student's film will have a PG rating and employ quick editing techniques to efficiently set scenes while avoiding inappropriate content. Resources for production will be obtained through equipment rental from their college.
The document discusses the intentions and target audience for a horror movie trailer production. The producer wanted the trailer to leave audiences feeling tense and scared, while also enticing them to watch the full film. Research showed the target demographic was 16-21 year olds. Audience feedback indicated most would watch and pay to see the full movie, correctly identifying the genres as horror and action. The producer felt the trailer was a success in meeting its goals.
The marketing campaign will target teenagers aged 15-19 and young adults. Primary research found that this age group prefers to learn about new films on social media, YouTube, and through trailers. They are heavily influenced by their peers and enjoy genres like horror, action, and comedy. To attract this audience, the campaign will create social media profiles, trailers, and viral marketing stunts. It will also release products on YouTube since the target group spends 5-20 hours per week on the platform. The campaign aims to warn teenagers of the dangers of seeking out risk, so the dark and thrilling tone of the found footage horror film is well-suited to its message and audience.
The document provides details on production management for stage 1 of an idea generation and research project. It includes sections on initial ideas, explaining the chosen idea in more detail, conducting primary and secondary audience research, identifying the target audience, considering appropriate content for the target audience, and researching potential production techniques. The document gives guidance on structuring the response and provides examples to illustrate ideas.
The document discusses research conducted on audiences for social realist films. It finds that likely audiences for a social realist introductory film include: younger adults and teenagers who can relate to the themes of teenage life and drug abuse portrayed; British viewers who will understand the dialects; and those from poorer backgrounds who may empathize with the storylines. However, the film may not appeal to those uncomfortable with drug themes or only older generations who prefer traditional viewing methods. The all-male cast may also create a gender bias among viewers.
The document provides details about planning and marketing a film called "The Replacement". It discusses the target audience, rating, and planned release date of Halloween. Marketing strategies that will be used include posters, a trailer, and an Instagram page. Teaser posters will be released first to build interest, followed by the Instagram launch. Finally, the full trailer will be released. The campaign will start a year before the November 2020 release date. Feedback on initial posters was positive but suggested improving the background blending. The completed marketing timeline and examples of teaser posters and the Instagram page are also included.
The document describes experiments conducted for a short film project. The filmmaker tested production techniques like the dolly zoom effect and "Sherlock Holmes effect" camera tracking. Experiments with camera slider and keyframing in post-production helped recreate the dolly zoom. Audio experiments involved recording foley sounds to recreate a scene without audio. Potential constraints for production include limited locations and the technical challenge of creating a prop bomb.
This document summarizes a found footage horror film that was released by authorities as a warning to teenagers. It follows two teenagers who set out to film a supposed criminal but discover something more dangerous. They disappear by sunrise and are never seen again. Authorities were unable to find the teenagers after discovering their camera and declared it a cold case.
The document outlines a student's idea for a short film exploring how technology and social media have impacted modern communication and relationships. The student chose this idea because they believe it comments on relevant issues in contemporary culture. They conducted primary research through surveys to better understand their target audience of 16-24 year olds. Secondary research on smartphone ownership demographics and a similar viral video helped define this target age group that is heavily engaged with smartphones. The student's film will have a PG rating and employ quick editing techniques to efficiently set scenes while avoiding inappropriate content. Resources for production will be obtained through equipment rental from their college.
The student created a teaser trailer, theatrical poster, and Twitter page to promote their film. They received feedback on these campaign products through an online questionnaire. Feedback indicated the products effectively conveyed genre and narrative details through consistent use of color schemes and fonts. However, responses also suggested the campaign lacked excitement and failed to attract attention, as the student's social media platforms received no engagement. This lack of audience interaction meant the campaign strategies were unsuccessful. Moving forward, the student would provide more diverse social media content across multiple platforms and incorporate viral marketing techniques to add thrill and emotional investment. While the campaign design was capable of information sharing, the feedback helped the student recognize improvements needed to attract and inform their target audience.
This document provides details about a survey conducted to understand the target audience for horror film posters. The survey found that the target audience is 16-18 year olds, with an equal gender split, who enjoy discovering new films on social media and are influenced by the opinions of others. Most respondents said they enjoyed the horror genre, including found footage films similar to the one being advertised, showing there is potential for the hypothetical film's posters to be successful at reaching and appealing to this younger demographic.
The document summarizes the results of a questionnaire about target audiences for a thriller/horror film teaser trailer. Key findings include:
- The primary target audience is females aged 16-20 who enjoy horror, comedy and animated films.
- They typically go to the cinema once a month but will go when a film interests them. Actors and plot are most attractive in a trailer.
- Television, advertisements and word-of-mouth are most common for learning about new releases. Character, genre, and release date should be emphasized in the teaser trailer.
The document discusses defining a target audience for a film project. It begins by explaining the importance of researching the target audience's demographics like age, gender, and interests in order to effectively promote and market the film. Next, it analyzes how other brands like radio stations Kiss and magazines NME profile their audiences. It then describes creating and analyzing a questionnaire to learn more about the target audience for the film. Based on this research, the document outlines the target audience profile which influences marketing strategies on social media platforms. Finally, it discusses elements like the film poster and trailer that appeal to this audience and convey the film's genre.
The document discusses the student's media product which is aimed at 15-20 year olds. It uses young characters of both genders to attract a wide audience. The opening scene introduces tension through sound and camera movements to hint at what the film is about. The student learned about using editing software and working collaboratively on a team project, and feels their skills with the software improved from the preliminary task to the final product.
This document provides an evaluation of a media product (a film opening) from Adam Henry 6G. It discusses how the media product used conventions from real film openings through techniques like camera angles and music. It represents middle-class characters and is targeted towards audiences aged 18-28. Both the protagonist and antagonist are white males. The document discusses how the media product portrays social groups like age, gender, sexuality, and race. It describes how a low-budget version would be distributed online, while a high-budget version would be distributed through a major studio. The intended audience is identified as 18-28 year olds. The document reflects on what was learned through the process, including teamwork and using camera angles and rules
This document provides details on the target audience for three horror film posters. The posters will target 16-19 year olds, with an even gender split, as primary research found 70% of this age group enjoys horror films. The target demographic likely falls under social grades D and E as students or low-income workers. In terms of psychographics, the posters will likely resonate most with "Aspirers" and "Explorers" who value status, adventure, and discovery. The narrative of the film serves as a warning for teenagers seeking fame online by exploring dangerous areas.
The document discusses identifying the target audience for a film. It identifies several key demographic groups the film aims to appeal to:
- Teens, due to the teen protagonists and focus on social media.
- All genders and sexualities.
- English speaking countries only due to no translations.
It also discusses socio-economic groups A-C1 who would be interested in the dangers of social media. The film aims to draw in phone and laptop users who can relate to the protagonist. Psychographic profiling shows explorers and mainstreamers would be attracted due to new experiences and relating to the purpose of the film.
The document provides information on various research techniques for movies, including audience research, market research, and production research. It discusses the purposes and methods for each type of research. For audience research, suitable methods include questionnaires, surveys, and interviews to learn demographics and preferences of the target audience. For market research on a new movie, recommended techniques are questionnaires, online reviews and ratings to understand the competition and what viewers like. Production research examines a film's resources, schedule and budget.
1) The media product is a psychological thriller film sequence that represents lower class 16-21 year old males. It shows a young, lower class teen brutally murdering another teen, playing on stereotypes of knife and gun crime among this group.
2) The film would likely be distributed by small, independent British film companies and funded through a grant from the UK Film Council. The target audience is males aged 16-25, from various ethnicities but generally lower-lower middle class.
3) Feedback from the target audience found the film interesting and entertaining, with most enjoying the sequence. The filmmaker learned about technologies like editing software and using the internet for research through making this product.
What have you learned from your audience feedbackehuggan
The document discusses the results of a questionnaire given to an audience after viewing the filmmaker's short film. Key findings include:
- 90% of respondents enjoyed the film, while 10% found the storyline too disturbing.
- Scenes were seen as too long by some and editing was called slightly scruffy.
- 16/20 felt the film fit horror/thriller conventions well, particularly its use of eerie music.
- Feedback will be used to refine the film, such as shortening scenes and improving editing.
- The audience perspective is valuable for improving the film's popularity.
The document discusses how audience feedback helped the creator improve their advertising campaign for a horror film. Key points:
- Feedback from peers and classmates helped shape the campaign to appeal to different people.
- A survey of the target audience (ages 15-24) informed choices like the setting, characters, and desire to see the villain.
- Feedback improved early designs of the poster, magazine cover, and film trailer by recommending a scary close-up image and adding sound/editing to the trailer.
- Revisions based on feedback made the text more readable in the poster and improved colors in the magazine cover.
- The audience feedback was vital in helping create a realistic and effective campaign that would
The document discusses how the filmmakers attracted their target audience of 15-25 year olds, particularly 15-18 year olds, to their horror film opening. They used a teenage female actor to appeal to both males and females. Research showed horror appeals to both genders. The opening both followed and challenged horror conventions to attract audiences familiar with the genre but also offer some originality. Social media, particularly Facebook, was used to promote the film and engage audiences by sharing production updates and images. An engaging opening sequence with unanswered questions was important to attracting audiences to watch the full film.
This document discusses the process of defining a target audience for a film production. It begins by explaining the importance of researching the target audience's demographics like age, gender, and interests in order to effectively promote and market the film. It then analyzes how other brands like radio stations Kiss and NME profile their audiences. The document also discusses creating and analyzing the results of an audience questionnaire to help identify the target audience. Finally, it outlines the marketing strategies used to promote the film on social media platforms like Facebook, Twitter, and through a film poster.
The film industry conducts test screenings of films for invited audiences to determine their target demographic and refine their marketing strategies. Feedback from these test audiences allows filmmakers to identify if any changes need to be made to better appeal to their target group. Considerable money and resources are spent on market research like screenings and surveys to ensure the film's message is effectively reaching its intended audience.
The filmmaker conducted primary and secondary research to determine their target audience for a psychological thriller film. Through a survey, they found their target audience was 16-36 year olds who enjoyed the thriller genre. They also researched successful psychological thrillers to learn about their audiences. The filmmaker tested marketing materials like a teaser trailer, poster, and magazine cover with classmates, who provided feedback that helped improve the materials and confirmed the appeal to the target demographic.
This document summarizes a student's media project evaluating a low-budget horror film they created. It discusses the conventions used around violence and revenge that audiences expect. It notes the film represents the experience of bullying for its target 16-25 year old audience. Potential distributors like Sony Pictures and The Global Asylum are mentioned as good fits given the low budget. Visuals like blood and a mysterious opening scene are described as ways the film attracts its intended audience. The student also reflects on lessons learned around camerawork, editing, planning and using the right environments for filming.
Culture of the Digital Age – Rationale.pptxJasmineMcNeil1
This document provides a rationale for a documentary about culture in the digital age. It outlines the target audience as 16-24 year olds in education and discusses primary research conducted through surveys. The main idea for the documentary is to show both the positives and negatives of social media by explaining how platforms truly work and the impact they can have on mental health. An expository approach using facts, images, and reenactments will be taken to keep the audience engaged. Producing a documentary on this topic of how technology affects everyday life will be successful due to in-depth research into the audience and documentary styles.
The document summarizes the results of a survey conducted to research the target audience for a media campaign promoting a fictional sci-fi thriller film. The survey found that the target audience, teens aged 13 and up, are frequent technology users who mainly access the internet from mobile phones in the evenings. This informed the creator's decision to focus the media campaign primarily on digital platforms tailored for mobile phones and to release content in the evenings when viewership would be highest. Additionally, the survey itself was designed to be an initial part of the promotional campaign by subtly referencing elements from the film and creating an immersive experience for respondents.
Who are your audience and what have you learned from their feedback?FrancescaRon
- The document discusses a student's horror film trailer project, including their intended goals, research into their target audience of 15-25 year olds, and feedback received.
- Their trailer was successful in clearly denoting the horror genre and attracting their target audience, as shown through positive feedback from a focus group who identified the correct genre and said they would see the film.
- The student felt their skills in understanding genre conventions, mise-en-scene, and creative planning improved compared to their previous project. They incorporated more semantic and syntactic genre elements this time.
Matthew Evans is currently studying Creative Media at York College. He has worked in several roles including as a delivery person, distributor, production operative, floor staff, and crew member. Evans' employment history demonstrates customer service experience at Wigginton Stores, Local Link, Marks and Spencer's, and McDonald's. He attained strong grades in school including 7 in Mathematics and 8-8 in Combined Science.
1. The document outlines plans for creating a fanzine about the Star Wars planet Naboo.
2. Research was conducted on Naboo's architecture, textures, foliage and water features to accurately portray the planet.
3. The fanzine will have imagery on one page and descriptive text on the facing page. Additionally, the creator plans to include an original 3D scene of Naboo created in Blender.
4. If time allows, the creator hopes to animate the Blender scene and include it within the fanzine itself.
The student created a teaser trailer, theatrical poster, and Twitter page to promote their film. They received feedback on these campaign products through an online questionnaire. Feedback indicated the products effectively conveyed genre and narrative details through consistent use of color schemes and fonts. However, responses also suggested the campaign lacked excitement and failed to attract attention, as the student's social media platforms received no engagement. This lack of audience interaction meant the campaign strategies were unsuccessful. Moving forward, the student would provide more diverse social media content across multiple platforms and incorporate viral marketing techniques to add thrill and emotional investment. While the campaign design was capable of information sharing, the feedback helped the student recognize improvements needed to attract and inform their target audience.
This document provides details about a survey conducted to understand the target audience for horror film posters. The survey found that the target audience is 16-18 year olds, with an equal gender split, who enjoy discovering new films on social media and are influenced by the opinions of others. Most respondents said they enjoyed the horror genre, including found footage films similar to the one being advertised, showing there is potential for the hypothetical film's posters to be successful at reaching and appealing to this younger demographic.
The document summarizes the results of a questionnaire about target audiences for a thriller/horror film teaser trailer. Key findings include:
- The primary target audience is females aged 16-20 who enjoy horror, comedy and animated films.
- They typically go to the cinema once a month but will go when a film interests them. Actors and plot are most attractive in a trailer.
- Television, advertisements and word-of-mouth are most common for learning about new releases. Character, genre, and release date should be emphasized in the teaser trailer.
The document discusses defining a target audience for a film project. It begins by explaining the importance of researching the target audience's demographics like age, gender, and interests in order to effectively promote and market the film. Next, it analyzes how other brands like radio stations Kiss and magazines NME profile their audiences. It then describes creating and analyzing a questionnaire to learn more about the target audience for the film. Based on this research, the document outlines the target audience profile which influences marketing strategies on social media platforms. Finally, it discusses elements like the film poster and trailer that appeal to this audience and convey the film's genre.
The document discusses the student's media product which is aimed at 15-20 year olds. It uses young characters of both genders to attract a wide audience. The opening scene introduces tension through sound and camera movements to hint at what the film is about. The student learned about using editing software and working collaboratively on a team project, and feels their skills with the software improved from the preliminary task to the final product.
This document provides an evaluation of a media product (a film opening) from Adam Henry 6G. It discusses how the media product used conventions from real film openings through techniques like camera angles and music. It represents middle-class characters and is targeted towards audiences aged 18-28. Both the protagonist and antagonist are white males. The document discusses how the media product portrays social groups like age, gender, sexuality, and race. It describes how a low-budget version would be distributed online, while a high-budget version would be distributed through a major studio. The intended audience is identified as 18-28 year olds. The document reflects on what was learned through the process, including teamwork and using camera angles and rules
This document provides details on the target audience for three horror film posters. The posters will target 16-19 year olds, with an even gender split, as primary research found 70% of this age group enjoys horror films. The target demographic likely falls under social grades D and E as students or low-income workers. In terms of psychographics, the posters will likely resonate most with "Aspirers" and "Explorers" who value status, adventure, and discovery. The narrative of the film serves as a warning for teenagers seeking fame online by exploring dangerous areas.
The document discusses identifying the target audience for a film. It identifies several key demographic groups the film aims to appeal to:
- Teens, due to the teen protagonists and focus on social media.
- All genders and sexualities.
- English speaking countries only due to no translations.
It also discusses socio-economic groups A-C1 who would be interested in the dangers of social media. The film aims to draw in phone and laptop users who can relate to the protagonist. Psychographic profiling shows explorers and mainstreamers would be attracted due to new experiences and relating to the purpose of the film.
The document provides information on various research techniques for movies, including audience research, market research, and production research. It discusses the purposes and methods for each type of research. For audience research, suitable methods include questionnaires, surveys, and interviews to learn demographics and preferences of the target audience. For market research on a new movie, recommended techniques are questionnaires, online reviews and ratings to understand the competition and what viewers like. Production research examines a film's resources, schedule and budget.
1) The media product is a psychological thriller film sequence that represents lower class 16-21 year old males. It shows a young, lower class teen brutally murdering another teen, playing on stereotypes of knife and gun crime among this group.
2) The film would likely be distributed by small, independent British film companies and funded through a grant from the UK Film Council. The target audience is males aged 16-25, from various ethnicities but generally lower-lower middle class.
3) Feedback from the target audience found the film interesting and entertaining, with most enjoying the sequence. The filmmaker learned about technologies like editing software and using the internet for research through making this product.
What have you learned from your audience feedbackehuggan
The document discusses the results of a questionnaire given to an audience after viewing the filmmaker's short film. Key findings include:
- 90% of respondents enjoyed the film, while 10% found the storyline too disturbing.
- Scenes were seen as too long by some and editing was called slightly scruffy.
- 16/20 felt the film fit horror/thriller conventions well, particularly its use of eerie music.
- Feedback will be used to refine the film, such as shortening scenes and improving editing.
- The audience perspective is valuable for improving the film's popularity.
The document discusses how audience feedback helped the creator improve their advertising campaign for a horror film. Key points:
- Feedback from peers and classmates helped shape the campaign to appeal to different people.
- A survey of the target audience (ages 15-24) informed choices like the setting, characters, and desire to see the villain.
- Feedback improved early designs of the poster, magazine cover, and film trailer by recommending a scary close-up image and adding sound/editing to the trailer.
- Revisions based on feedback made the text more readable in the poster and improved colors in the magazine cover.
- The audience feedback was vital in helping create a realistic and effective campaign that would
The document discusses how the filmmakers attracted their target audience of 15-25 year olds, particularly 15-18 year olds, to their horror film opening. They used a teenage female actor to appeal to both males and females. Research showed horror appeals to both genders. The opening both followed and challenged horror conventions to attract audiences familiar with the genre but also offer some originality. Social media, particularly Facebook, was used to promote the film and engage audiences by sharing production updates and images. An engaging opening sequence with unanswered questions was important to attracting audiences to watch the full film.
This document discusses the process of defining a target audience for a film production. It begins by explaining the importance of researching the target audience's demographics like age, gender, and interests in order to effectively promote and market the film. It then analyzes how other brands like radio stations Kiss and NME profile their audiences. The document also discusses creating and analyzing the results of an audience questionnaire to help identify the target audience. Finally, it outlines the marketing strategies used to promote the film on social media platforms like Facebook, Twitter, and through a film poster.
The film industry conducts test screenings of films for invited audiences to determine their target demographic and refine their marketing strategies. Feedback from these test audiences allows filmmakers to identify if any changes need to be made to better appeal to their target group. Considerable money and resources are spent on market research like screenings and surveys to ensure the film's message is effectively reaching its intended audience.
The filmmaker conducted primary and secondary research to determine their target audience for a psychological thriller film. Through a survey, they found their target audience was 16-36 year olds who enjoyed the thriller genre. They also researched successful psychological thrillers to learn about their audiences. The filmmaker tested marketing materials like a teaser trailer, poster, and magazine cover with classmates, who provided feedback that helped improve the materials and confirmed the appeal to the target demographic.
This document summarizes a student's media project evaluating a low-budget horror film they created. It discusses the conventions used around violence and revenge that audiences expect. It notes the film represents the experience of bullying for its target 16-25 year old audience. Potential distributors like Sony Pictures and The Global Asylum are mentioned as good fits given the low budget. Visuals like blood and a mysterious opening scene are described as ways the film attracts its intended audience. The student also reflects on lessons learned around camerawork, editing, planning and using the right environments for filming.
Culture of the Digital Age – Rationale.pptxJasmineMcNeil1
This document provides a rationale for a documentary about culture in the digital age. It outlines the target audience as 16-24 year olds in education and discusses primary research conducted through surveys. The main idea for the documentary is to show both the positives and negatives of social media by explaining how platforms truly work and the impact they can have on mental health. An expository approach using facts, images, and reenactments will be taken to keep the audience engaged. Producing a documentary on this topic of how technology affects everyday life will be successful due to in-depth research into the audience and documentary styles.
The document summarizes the results of a survey conducted to research the target audience for a media campaign promoting a fictional sci-fi thriller film. The survey found that the target audience, teens aged 13 and up, are frequent technology users who mainly access the internet from mobile phones in the evenings. This informed the creator's decision to focus the media campaign primarily on digital platforms tailored for mobile phones and to release content in the evenings when viewership would be highest. Additionally, the survey itself was designed to be an initial part of the promotional campaign by subtly referencing elements from the film and creating an immersive experience for respondents.
Who are your audience and what have you learned from their feedback?FrancescaRon
- The document discusses a student's horror film trailer project, including their intended goals, research into their target audience of 15-25 year olds, and feedback received.
- Their trailer was successful in clearly denoting the horror genre and attracting their target audience, as shown through positive feedback from a focus group who identified the correct genre and said they would see the film.
- The student felt their skills in understanding genre conventions, mise-en-scene, and creative planning improved compared to their previous project. They incorporated more semantic and syntactic genre elements this time.
Matthew Evans is currently studying Creative Media at York College. He has worked in several roles including as a delivery person, distributor, production operative, floor staff, and crew member. Evans' employment history demonstrates customer service experience at Wigginton Stores, Local Link, Marks and Spencer's, and McDonald's. He attained strong grades in school including 7 in Mathematics and 8-8 in Combined Science.
1. The document outlines plans for creating a fanzine about the Star Wars planet Naboo.
2. Research was conducted on Naboo's architecture, textures, foliage and water features to accurately portray the planet.
3. The fanzine will have imagery on one page and descriptive text on the facing page. Additionally, the creator plans to include an original 3D scene of Naboo created in Blender.
4. If time allows, the creator hopes to animate the Blender scene and include it within the fanzine itself.
The document outlines Matthew Evans' plans for a project creating a fanzine about resistance on the planet Naboo in the Star Wars universe. It discusses research conducted on fanzine formats and styles as well as the planet of Naboo. Potential approaches include creating an animation or 3D scene to include in the fanzine to visualize what Naboo may have looked like during the Empire's reign.
The project aimed to create a Star Wars fanzine with 3D elements. While the 3D scene turned out well, time constraints prevented completion of the fanzine aspect. Key learnings included new 3D modeling, animation, and simulation techniques. Ship animations and time management could be improved for future projects. Overall feedback was positive about the progress made in 3D skills.
The document provides an overview of the Auteur Theory chosen by Matthew Evans for his personal study project research. It includes definitions and examples of the theory. The Auteur Theory suggests that directors can be considered the "authors" of the films they direct, as their personal creative vision and style leaves a distinct mark across multiple projects. Quotes from directors like Francois Truffaut and Alan Parker are included that both support and refute aspects of the theory.
The document provides an evaluation form for a York tour project. It includes sections for an evaluation overview, project overview, research undertaken, developing ideas, project outcome, and personal response. The student chose a cinema theme for their tour focusing on areas of York used in films. Research included locations scouted and used in productions. The student planned to create an interactive app but only completed a video due to time constraints. While disappointed in the final outcome, the student felt it was a technically challenging project that helped them learn new 3D software skills.
The document provides guidance for planning a York tour project, including sections on idea generation, research, potential approaches, techniques, and conventions. It discusses researching the target audience of younger people in York and developing ideas for advertising the tour, such as a short trailer video and interactive map app. The document outlines using 3D scans to create an animated map highlighting the tour path and editing footage in After Effects, with the goal of creating an advertisement that appeals to younger audiences.
The document discusses research conducted for a fanzine and animation project focused on Star Wars. It examines different fanzine layouts, color schemes, and formatting techniques. It also explores how to recreate aspects of the planet Naboo and Star Wars blaster animations in Blender, noting techniques for the environment, buildings, foliage, water, lighting, and simulating blaster bolts and lightsabers. The research uncovered various presentation styles and technical methods that could be applied to the fanzine and animation productions.
This document summarizes the experiences at three different open days and events:
1. Teesside University open day provided information on course requirements and portfolio expectations from speaking to an animation tutor. The on-campus housing was dated. Student finance information was also provided.
2. The Escape Studios open day facilities were highly advanced with powerful computers, cameras, and a motion capture demonstration. Course contents incorporated real-world experience. Tutors were still active in the industry.
3. At the Aesthetica Film Festival, animation shorts displayed unique styles. Different genres were watched but animation and a few dramas/comedies grabbed attention. It provided inspiration for future projects.
Matthew Evans is applying to university to study visual effects (VFX) and pursue his passion. He discovered his interest in VFX through creating basic effects as a hobby in video game edits. This led him to leave sixth form and enroll in a creative media course to develop his creative skills. He believes university is the ideal place to gain crucial industry skills from tutors with experience. His goal is to become a VFX artist at a top company like ILM or Weta Digital.
This research summary discusses techniques the documenter learned about creating fanzines and recreating elements from Star Wars. Regarding fanzines, the documenter discovered different formatting and presentation styles, including using mainly imagery or a page spread with imagery on one page and text explaining it on the other. They also learned about using consistent color schemes. Regarding Star Wars, the documenter researched planet Naboo's unique architecture, lighting, and foliage to recreate it in Blender, and ways to animate blaster bolts and address potential bloom issues with lightsabers. The research covered different topics but provided guidance on styles and techniques for the documenter's fanzine and 3D projects.
This evaluation summarizes a student's film tourism project for York, England. The student created a 3D replica of York in Blender to showcase a cinema-themed tour. Render times were a challenge due to volumetric clouds. While the technical quality was good, the student was ultimately dissatisfied with the final video's ability to engage the target audience and address the client brief. The student learned from time management and planning issues but saw the project as a valuable learning experience in new 3D and animation skills.
Matthew Evans created a 3D scan of York using RenderDoc to import information from Google Maps into Blender. He spent the first two weeks cleaning up the scan by cropping areas and deleting unwanted vertices. He animated the camera to fly around the city and highlight the first tour location. In week 3, Matthew created animated guide objects to reveal the tour path and continued camera animation. In the final week, he added lighting and textures and developed the camera animation further.
Matthew Evans proposes an interactive cinematic tour of York for 18-24 year olds. The tour will highlight York's film locations and cinemas using videos, a 3D map created from Google Maps scans, and a mobile app. Evans will gather feedback from peers and evaluate the project ongoing and at completion to ensure high quality.
The document provides research on the target audience for a new tour guide being developed in York, England. Key points include:
- The research shows there is a market for tours in York as many visitors return regularly, indicating they enjoy the city.
- Over half of York's visitors stay overnight, showing potential for multiple tours per visit.
- The target age group of 18-24 currently makes up one of the lowest percentages of York visitors, requiring tailored marketing.
- Cinema interests a large percentage of potential audiences, suggesting a film-themed tour could appeal to younger visitors.
- Mainstream films shot in York should be featured to attract broader audiences that discuss the tour with others.
The document provides guidance for planning a practical project, including stages, types of planning, and documents to assemble. It notes this is not exhaustive and the template will need to be amended depending on the specific project. The document recommends adding more pages and visuals as needed and will be updated during pre-production.
This document discusses a client project for creating a film tour of York, England for 18-24 year olds. The creator chose this idea because of their extensive knowledge of York's filming locations and tourism industry from living there their whole life. They developed two potential ideas - a 3D animated tour map and an interactive app concept. In the end, they decided to create a trailer advertising the tour and showing the interactive app concept to appeal more to younger audiences. A 4 week production schedule is outlined to develop the 3D tour map animation, edit the trailer, and create a video demonstrating the interactive app concept.
Personal Study Essay Research Document Pro Forma.pptxMatthewEvans7662
The document provides instructions for a personal study project on creative media production. It outlines requirements to produce a research document with collected quotes and summarized information from various sources on the chosen topic. The research document must include an alphabetized bibliography. Deadlines are provided for choosing a focus topic, researching theories and examples, analyzing specific works, and uploading the final project. The chosen topic section discusses researching the treatment of visual effects artists in the film industry, with details and quotes provided from several sources on working conditions at Marvel Studios. Micro analyses of specific Marvel films are also included to highlight issues seen in the visual effects work.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
3. Target Audience Profile
• Age:
My project is aimed at age ranges from around 15 to 25. This is the main age range at which people watch
horror films. This is because younger people below the age of 15 may find horror films quite heavy and therefor
horror films are probably not too suitable for the younger audiences. In addition to this, I feel people older
than the age range I have listed start to lose interest in the idea of horror movies and would much rather watch
something else, however, this isn’t always the case. Also, many younger audiences aren’t put off by the use of
graphic imagery and enjoy the thrills that come with watching a horror film. For example, the last part of the
film: ‘Se7en’ (1995), is known for its graphic imagery and themes which may put off an older audience. I believe
that the age range that I have set out for my target audience will be really accurate and help me to structure
my research around this age group to ensure that my product reflects the interests of the target audience.
4. Target Audience Profile
• Gender:
The target audience for horror films is mainly male. It has been statistically proven that a males
favourite/preferred film genre is Thriller/Horror and mystery whereas for a female, their favourite film genre as
a whole is Romance. Stereotypically, males seem to enjoy the thrill and violence associated with horror more
than females. Also, linking this to my research on age of my target audience, young males are stereotypically
quite immature and therefor, the guts, gore and blood associated and often found in horror films may make
young males more susceptible to horror films. This is obviously not true for everyone but it gives me a good
idea about my target audience and the gender of people that I need to be making my short film for. Through
knowing my general target audience’s gender, I will be able to share my survey to those of that gender more
than those not of that gender. This way I will be able to get responses for my survey from the gender group that
my project will mostly be viewed by. This way I will be able to identify the things that make my target audience
enjoy horror films and the elements of a horror that I should include in my own project to make it more
enjoyable for the viewer.
5. Target Audience Profile
• Social Status:
From looking at this data that was recently collected about the social status of people that go to the cinema,
I'm able to identify that a large amount of people that go to the cinema are from the social status classes of A
(Upper Middle Class), B (Middle Class) and C1 (Lower Middle Class). Using this research I may be able to set a
price point for my product as the majority of people who go to the cinema have a higher disposable income
than those who maybe go to the cinema less frequently. Also, within the horror substrata of data, over 50% of
the people who watch horror films within the cinema are in these classes that I listed above. This could
potentially impact my project as it may be beneficial to create a main character that fits within this social status
class to create a character that the audience could connect with more closely.
6. Target Audience Profile
• Psychographics:
Psychographics can affect the target audience of the horror genre at different points in time throughout
history. For example, at a certain point in time, horror films may be looked on with a negative attitude at a
certain point in time. This can consequently cause the target audience to be significantly smaller and maybe
even cause horror films to become extremely unpopular. However, this could be the opposite of what may
happen in a different point in time, which could then cause horror films to become one of, if not the most
viewed genre of film at a certain point in time.
People's attitudes towards a specific genre of film is a huge influence on the size of a specific target audience
and a significant factor in the successfulness of a film. Noting this research, I know that horror movies have
been pretty successful over the last decade or so, and I therefor believe that societies outlook on horror films is
reasonable positive at the current point in time. This research doesn’t particularly impact my intentions for this
project as I have found out that creating a horror genre of film shouldn't have any negative impacts on the
successfulness of my final project.
7. Audience Research
• Social Media Usage by Age:
From this website I was able to analyse the amount of people, within an age group, that use social media.
Because of this, I could identify that my target audience of ages from 16-24 are the most active age group on
social media on average. This way, I know that promoting my project on social media would be extremely
useful for getting my project out there as it would be one of, if not the best way to reach a large majority of my
target audience. The research also states that 50% of all internet users are on social media, this further proves
that using social media as a promotion method for my final project ould be an excellent way to reach my target
audience.
https://www.statista.com/statistics/506329
/looking-at-social-media-sites-or-apps-in-
the-united-kingdom-uk-by-age-group/
8. Audience Research
https://www.statista.com/statistics/611848
/penetration-of-social-networks-in-the-
united-kingdom-by-gender/
• Usage of different forms of Social Media by Gender:
From this website I was able to establish that there are slightly more females actively using social media than
there are males. I can use this research to identify which social media platforms are better for promoting to a
specific gender group or which social media platforms are better for promoting to both gender groups. As my
target audience is slightly more male than female, I could use Twitter to promote to males as they're more
active on twitter than females are but horror movies can appeal to both gender so this may not be necessary to
reach my target audience. Using YouTube would still probably be the best form of promotion for this project as
it has a high amount of young users from both gender groups
meaning I can reach my target audience easily. However, this
data was collected in 2018 so it is quite outdated meaning it may
not be the best data to use to represent the gender difference
on social media platforms.
9. Audience Research
https://www.statista.com/statistics/105946
2/social-media-usage-uk-age/
• Usage of different forms of Social Media by Ages 15-25:
From this website I was able to establish the most popular forms of social media amongst the age range of my
target audience for this project. I now know which social media platforms would be most useful and effective in
reaching my target audience for promotion for my horror story. I can easily Identify that YouTube, Facebook,
WhatsApp and Instagram are all highly used by people of ages 15-25, so these are the social media platforms
that I should focus on if I were to promote my project t the target audience. However, this data is from 2020
meaning it may be slightly outdated as usage of social media platforms changes very frequently so other social
media platforms may be higher than they're listed
on this graph. For example, TikTok in particular has
had huge growth over the last couple of years and I
would imagine that it would place higher on this
graph if the data was collected now.
10. Audience Research
https://screenrant.com/scary-horror-
movies-reddit/
• Scariest Horror Movies According to
Reddit:
I decided to use Reddit as a source for my research as my target
audience is the vast majority of Reddit users. This means that
the list of ‘Scariest Horror Movies’ listed on this website was
compiled by people within my target audience. This means that
using his research could be very helpful for me to see what
features of a horror film are enjoyed most by m target audience.
This could help to influence and change my project to include
some features that my target audience enjoys within the movies
they have listed, to better suit my target audience to make my
project more of a success.
13. Existing Product
Kane Pixels is an aspiring 16-year-old Visual Effects artist based in America. One of his most recent
projects called ‘The Backrooms’ which is a small series of stories, recently went viral on YouTube gaining
over 20 million views on just one video.
I believe the way that he planned and created his story is really inspiring for me while I research in
preparation for this project. He uses a short sequence at the start of his video, introducing the viewer to
the main character which was filmed near where he lives. After this sequence, everything moves to 3D.
He created a building layout within the 3D modeling software, for where his story would take place,
along with a load of different assets like character models and different pieces of furniture which he
would use throughout the building.
Kane makes use of a post-production effect to make the video seem as if it was filmed on an old VHS
camera. In a recent breakdown of this video that I watched; Corridor Crew on YouTube explained the
logic behind the use of this effect. They suggested that it was used as the video was made on a time
limit or that Kane didn’t want to spend too much time working on this project, so, he decided to add
this VHS effect to add in extra detail to the scene that he otherwise would have had to spend a lot of
time within texturing and sculpting software to get this extra detail in his scene. But, with this effect, it
makes the camera quality poor and grainy meaning these small details wouldn’t have been noticeable,
so, to the human eye, when watching this video, you assume that the detail is there behind the
graininess of the camera, and you think that the walls are not just blank walls with a white colouring.
Kane Pixels: The Backrooms
14. Existing Product
I think that this is a super smart idea to get around an issue that may have been caused if Kane needed
the level of detail he has in his video to make it feel close enough to real, so that it is not off putting
from the story as he was able to add a higher level of detail to his video with much less effort and time.
This is an idea that I want to take and use within my final project. Because I will be on a 5-week
production time limit, I think this will be extremely valuable during the production stage of my project
as it will allow me more time to focus on the layout of the building, the character rigging and modeling
as I won't need to worry about sculpting small details into every part of my product.
I believe that the use of lighting throughout Kane’s project is extremely effective as he keeps light above
the character so that the viewer is able to see and pay attention to the minor details needed for the
story, but at the same time, there's always a dark area that you can see at any point throughout the
video which always has the viewer on the edge of their seat, wondering what is lurking in the darkness.
Kane’s product appeals to his target audience because he makes use of all the horror/thriller genre
techniques to create an effective and enjoyable story. He was also able to create his product to such a
high standard that once some had watched it, they may have told someone else about the video, which
then caused them to watch it after hearing such great things about the video. This is exactly how I came
across the video as a friend recommended I check it out, as they new I was into 3D work and
throughout I would enjoy watching the video. Because of this effect and the fact that anyone can watch
his videos for free on YouTube, Kane’s work became extremely popular and is mostly the reason as to
why his video has collected over 20 million views on YouTube.
Kane Pixels: The Backrooms
16. Existing Product
A Quiet Place is a movie written and directed by John Krasinski, who also played a main character in the
film. Whilst I was planning this project, I thought that the minimalistic sound design for this movie
could be a really cool idea to implement into my final project.
A Quiet Place was nominated for the Best Sound Editing award at the Oscars in 2019 due to its unique
sound design. The story makes use of monsters that hunt their prey (the main characters) using only
sound as they’re completely blind. This means that the main characters who are trying to survive after
the monsters arrived on earth and killed off a lot of the human population, are having to live in almost
complete silence all the time. This creates a really unique atmosphere throughout the movie as there is
almost no sound for the vast majority of the film. This is an idea that I would potentially like to
implement into my final project, I think its really effective at creating tension and makes those scary
parts of a horror movie that much scarier. It would also save me a large amount of time as parts of my
project wouldn’t need much sound added to it and it would also save me a lot of time as there would be
little to none voice acting.
A quiet place was filmed in number of locations: Beacon, Little Falls, New Paltz, Pawling and Wallkill
Valley Rail Trail Bridge. These filming locations have a large amount of plant life and where therefor
perfect for the filming of this movie as it created a feeling of abandonment throughout the movie due
to the overgrown grass and plant life. There were also sections filmed with backplates or blue/green
screens and then added to with VFX.
A Quiet Place
17. Existing Product
Because of the locations that were used while filming, the film has a very light colour scheme to it for
the majority of the film, it doesn’t specifically follow the generic traits of a horror movie like having the
majority of the movie in the night so that it is dark to try build more tension but instead, a large amount
of the movie is in broad daylight and allows the viewer to follow the daily life of someone who is living
the horror we are seeing before us and therefor allows the viewer to connect more with the characters.
The monsters in A Quiet Place are fully 3D modelled assets which had their performances drawn from
director, writer and actor of the film; John Krasinski. John was dressed in a motion capture suit and
acted out distinct movement for the monsters to then be used by the Visual Effects Artists at ILM
(Industrial Light & Magic) to base the 3D modelled monster's movement off of his performance. I’d
imagine that this saved animators a huge amount of time as they had a base performance from john
and just needed to tweak things to make it seem slightly more realistic whilst animating. Although this
would be really cool to implement into my own project, it unfortunately won't be an option for me as
good quality motion capture suits are really expensive so I will just be hand animating the characters in
my project.
I think that this movie appeals to the target audience as it is a unique take on the horror genre with an
incredibly well thought out sound design for the movie. Although it is unique it still makes use of horror
genre conventions to ensure that the target audience can still enjoy the things that they enjoy most
about horror movies, whilst experiencing a completely brand-new take on the genre.
A Quiet Place
19. Existing Product
Scream is a series of films that focus mainly on using jump scares to build tension and cause horror
throughout the film. Scream stories are based within friendship groups where a couple of friends within
the group turn psychotic and try to murder their friends behind the hidden identity of 'Ghostface'. Eat
film in the series is like a recreation of the same story line, this means fans know what to expect when
going into the films, yet fans remain on the edge of their seat, eager to unmask the killers.
All the scream films are set in the same village in each movie, so a lot of filming for the films takes place
in Tomales, California as that is the location of the town that the original scream film was set in, and the
following films were also set there. A lot of the horror in the scream films takes place during the night to
use the low lighting and visibility to create an uncertain and eerie atmosphere as the viewer knows that
the killers could be lurking at any moment. However, not all of the films are set in the night, a lot of
dialogue between main characters happens during the day and provides the viewer with a bit of time
where they feel more comfortable.
These films don’t use to much visual effects throughout the films as most of the shots are filmed
practically and in camera, most of the visual effects work within the films is done during post-
production with just adding things such as blood splatters and all the gory details that bring the piece
together.
Scream
21. Existing Product
This is a part of 3D work that really inspire me. I feel the freedom that 3D provides is unmatched. 3D
allows you to create and model anything that you can imagine. The environments I have shown in the
previous slide are examples that I hope to be able to match one day. These products were created fully
inside of blender and photoshop. The artist uses blender for modelling, sculpting, and texturing, this
allows the artist to create any type of scene he wants to create. He then also uses photoshop in addition
to blender to create any 2D assets he may need, such as godrays which are used in many of his scenes.
I think these images appeal to the audience due to the fantasy feeling they hold. I think this is due to
the fact that they're fully 3D scenes and therefore not real. I therefore think that this is what makes the
scenes appeal to the audience, because it's not real it something that the viewer will have never seen
before, making it appeal to them. I think this is something that I will want to incorporate into my own
renders to try and create a better audience appeal. I also think that the shot angles and composition of
the scenes help to add to this audience appeal. All the pieces I have shown in the previous slide have
excellent composition, because of this, I think it makes the shots even more enjoyable to look at and
take in, further adding to the audience appeal.
I'm also a big fan of the colour schemes that Celestia uses in his work, I think he has a really good
understanding of colours and I hope that I can learn this with further research into colours and
eventually have a good understanding of colours as to the point I can implement that knowledge into
my work to create better final shots.
Environments by Celestia
22. Existing Product
Environments by Celestia
With the unfortunate news that I would not be able to use Maya on College's Macs, my only other real option was
to use Blender. Blender is a free 3D open-source software, so it was accessible in college. I decided to research for
some inspiration on things I could create in Blender. That lead me to environment art within Blender and I found a
community of artists on Discord. I eventually found Celestia's work in this Discord server, and I really loved what he
was creating, and I decided to contact him to ask for tips to enhance my own work. I asked him about creating
realistic grass like found in his renders as realistic grass can really help to make a scene look more realistic.
23. Research Analysis
A lot of the research that I have conducted show me that the existing products like to use the darkness of
the night to create an eerie atmosphere to further develop a sense of uncertainty to add to the horror
the viewer feels. However, it has also shown me that you do not have to use the night to create a scary
atmosphere as seen in A Quiet Place. A Quiet Place takes a new angle on creating a tense atmosphere
through the use of sound which is equally if not more effective than using the darkness of the night like
most horror films. I've also seen that the use of visual effects allows for directors to create the perfect
antagonist for their film as you can create some truly terrifying things in 3D. However, you can still create
a great antagonist for a horror using props and costumes like the scream horror film series have.
I also conducted program specific research and reached out to 3D artists to gather tips and tricks for
making more realistic renders. I hope that I can take these tips into my own work to enhance my project.
This research will be extremely helpful as creating realistic grass can be challenging in 3D, but hopefully
because of this research, I will be able to create grass of a high quality.
I hope to take all that I have discovered from my research and use it within my final project. Using a
minimalistic sound design like A Quiet Place is the most appealing to me as I believe it can create an
incredibly unsettling atmosphere for the viewers , so this is something that I definitely want to try and
take and incorporate into my own final project.
30. Colours in Film
Colour can be an extremely important tool in film and if used correctly can create a huge impact on the feeling
of any scene. Thinking of colour within any scene whilst planning is immensely important as certain colours are
established with certain feelings and emotions. This is why when creating a set for a scene, you should
incorporate colours into the scene within a specific colour scheme, this way you can instantly create a subtle
feeling within the scene for the viewer to establish from first glance. Whilst storyboarding, you should take
each storyboard and assign a colour to the storyboard, relating to the emotions the characters would be feeling
during the scene, even if you don’t end up using the colour.
Within my project I plan to use complimentary colours throughout most scenes where a constant colour will
run throughout the video establishing a subtle tone/emotion for the film (within horror this will most likely be
a desaturated blue colour) and then have another colour (red if I'm using blue as the constant colour) to use to
highlight specific things I want to bring the viewers attention to.
Although I plan to use this colour scheme the most in my final project, its not the only colour scheme I will use
as certain scenes will require certain colours to compliment the emotions within the scene. For example, if a
character within the film dies or is injured in a gory way, I will probably use the opposite to my previous colour
scheme where red would be the main colour in the scene.
33. Audience research
• From my collection of data on gender and age, I can see that my survey was successful promoted to the
correct target audience as the data results I got back from the survey reflect the target audience I
appointed during secondary research. This means that the data from my primary data collection survey
will be extremely useful to me in finding out the points of a horror film that my target audience like and
dislike. This way I will be able to alter my project to reflect my target audience's preferences.
• After analyzing my data, I can see that the majority of my target audience is male which reflects the
secondary research I have done prior to analyzing this primary data. Although there are still many females
that watch and enjoy horror, stereotypically, the genre appeals to males more so than females. Because of
this, it may be beneficial to slightly tailor the film to appeal more to a male majority audience.
• I can also see that my target audience is of a younger age. The target audience that I can pick out from my
primary research is those of the age of 16+. In hindsight I think I should have added more categories to
this question as the target audience I gathered from my secondary research was ages 16-24, I believe it
would have been beneficial to be able to identify and separate the ages of the people who were within the
20+ age group that I put down for my survey, so that I can identify who was in the target audience age
range of 16-24.
• Using this data I have collected, I will be able to even more precisely identify my target audience making it
easier to alter my product to appeal to the target audience. After analysis of my data, I believe it will be
beneficial to alter my product to target a largely male audience of a younger age, within the age range of
16-24, though that age range is probably more bottom heavy.
35. Audience research
• I added this question to my survey to get an idea of the type of villain I wanted to add to my story. Prior to
starting my survey, I was unsure as to what I wanted to do for my villain for the story, so when the
opportunity came round to create a survey with any questions to get some responses, I thought it would
be a perfect opportunity to just identify which type of horror story villain is most popular. I would then use
this data within my final project to create a villain that my target audience would be happy with.
• When I was creating the questionnaire, I needed to make sure that I only provided answers to this
question that would be possible to create given my time frame and small amount of experience within 3D
modelling software. I needed to ensure that I didn’t give the audience an option that would create a heavy
workload for me. I think that I was successful in doing this and still provided the audience with a good list
to chose from including some favourites of the horror genre.
• The results from this question show that my target audience have a wide range of villains that enjoy to
watch within a horror film but, something related to the paranormal is slightly more popular than others.
After receiving the results from my first 2 questions within this questionnaire I thought that slasher/gore
would win this section of the questionnaire as I found out during secondary research that the gore
element of horror films can often be appealing to younger audiences.
• I will use the data collected from this question within my survey to influence my creation of the villain for
my horror story to ensure I create a character that the target audience will be happy with. During planning
in the coming weeks, I will make sure to use this data to influence my initial ideas for the villain of this
story.
37. Audience research
• These questions were possibly the two most important questions in my survey. I will be able to use the
data that I have collected from these questions to identify which of the horror genre conventions my
target audiences likes and dislikes the most. This way I will be able to tailor my product to be a
representation of this to hopefully create an experience that they will thoroughly enjoy.
• In the first question: ‘What do you like most about Horror Films?’ there is a wide spread of results that I
have received from this question, it appears that my target audience enjoys most of the general horror
conventions used in movies, though strobe lighting and audio did receive the greatest number of votes.
• However, in the second question: ‘What do you dislike most about Horror Films?’ there is a much clearer
separation of feedback. Jump scares and darkness/low visibility received the greatest number of votes in
this question from the survey. This makes it clear to me that I should try to limit the number of times I use
these genre conventions to attempt to make the viewing experience for my target audience more
enjoyable with this project. Audio received no votes in this question so I’m going to try my absolute best
to make an effective sound design for my project as it makes the viewing experience so much better.
• After analyzing my data that I have collected from these questions within my survey, I'm going to make
sure to limit the number of times I use specific genre conventions to make the viewing experience more
enjoyable for my target audience, but to also try to implement some conventions more so, that my target
audience enjoy more than others, as that should further make my project more enjoyable for the viewer
to hopefully appeal to a larger target audience.
39. Audience research
• I created this question as I was unsure as to how long I should aim to make my video. I wanted to get some
opinions from the people that filled out my survey, so I added in this question. I made sure that I didn’t
give them an option to make it a really long video as I know that I would struggle to get anything past
possibly 3 minutes done in fully 3D within the time frame that I have.
• From this data I can identify that the ideal time for a short horror film in the minds of my target audience
is around the 2 minute mark, with 90-120s getting 6 votes and 120s+ getting the remaining 4 votes. This
says to me that my target audience prefers a short story line within short horror films to provide more
time for the actual horror and scares.
• This data that I have collected from my survey will be helpful for me in the making off my final project as I
now know what time frame to aim for with my final video and it will help me to plan the amount of
content I need and will be able to fit in the time frame. Because I know what time frame my target
audience prefers, it will help me to appeal to my target audience as they won't be put off by the length of
the video when they start to watch the short film.
41. Audience research
• I thought that adding some aesthetic related questions would be helpful as it would allow me to identify
how my target audience likes to watch their horror films. I know there are a lot of horror films out there
with a wide variety of colour gradings, so I decided to simplify them into 3 categories; Dark colouring, Light
colouring, Black and White. Horror films can also be in a variety of different aspect ratios, each providing a
different effect, so I decided to list the 3 most popular; 16:9, 21:9, 4:3.
• From my data collection I can see that my target audience was slightly split over dark colour grading and
black and white, with dark colouring winning the vote by just 1 person. This gives me options for when I
get round to post-production and colour grading as I can chose between the two. Using black and white
colouring could be a real time saver if I cut it close on time but I think using dark colour grading would
provide a more immersive experience for the viewer.
• I can also see that my target audience doesn’t particularly mind which aspect ratio their horror movies are
in. 4:3 did win the vote though. I would like to use the 4:3 aspect ratio anyway as I want to create a video
that feels as if it was set in the past, so, I want to use an old VHS camera, which the audience would view
the story through, which would record in the 4:3 aspect ratio.
• I believe that my product will appeal to my target audience as I will make sure to use a colour grading that
fits the purpose of the video and project (Dark Colouring), but also allows me enough time to create a
higher quality project if it comes down to it (Black and White). I will also make sure to use the 4:3 aspect
ratio as that was voted as the favourite by the majority of my target audience, further making my project
appealing to my target audience.
43. Audience research
• I thought it would be helpful to get some opinions on sound designs in horror films. I personally believe
that A Quiet Place has the best sound design in a horror film, so I was thinking about experimenting with a
minimalistic sound design for this project. I also gave the target audience an option for a realistic sound
design as well as an over-the-top sound design. Realistic sound design and minimalistic sound design came
out even with half the votes each which I was really pleased with as it gives me the option to experiment
with a minimalistic sound design but If that doesn’t work out, I can create a more realistic sound design.
• This data collection tells me that my target audience likes both a realistic sound design and a minimalistic
sound design for horror movies. This tells me that I could try to make sound design similar to that of a
quiet place to try create an unnatural, eerie feeling through the use of sound which could elevate my
project.
• The data collection also tells me that my target audience doesn’t at all enjoy an over-the-top sound design
within horror movies. This tells me that I should try to make a sound design that doesn’t feel
overwhelming in comparison to the video. I think the over-the-top sound designs are disliked by my
audience as they won't allow for tension to build in the viewers mind as there will always be audio playing
which may distract them from the video.
• This data collection from my survey will be incredibly useful as it will allow me to appeal to my target
audience by creating a sound design for my final project that will be enjoyable to listen to whilst watching
my video, but also adding to the quality and atmosphere of the video.
44. Audience research
(Final Thoughts)
• I am really happy with the results that I have collected from survey, it has allowed me to get some insight
into the minds of my target audience and allowed me to identify features of horror that they both enjoy
and dislike.
• This will prove extremely useful during the production stage of my final project as it will allow me to tailor
the project to the feedback and opinions I gathered in this primary research. For example, I now know that
my target audience enjoys a range of different aspects throughout horror conventions, ranging from an
immersive sound design to strobe lighting effects to build tension in climaxes of the story. But I also know
that my target audience dislikes certain horror genre conventions such as over the top/over used jump
scares as well as too much use of darkness/low visibility.
• I've also been able to identify that my target audience is mainly male and of a young age, this will further
allow me to tailor my project to my target audience as I found out from my secondary research that gore
within horror films could be appealing towards young males.
• It has also been helpful to discover my target audiences' favourite type of sound design which I now know
is a minimalist sound design as well as being able to find out which aesthetic qualities my target audience
likes in horror films.
• Overall, I think this research has been extremely useful to gather and definitely worth the time and I hope
to use It to its full extent to appeal to my target audience as much as my project can.
46. Interview 1
• Q: What do you enjoy most about Horror Films and why?
• A: Being scared, plus the suspense
• Q: What do you enjoy least about Horror Films and why?
• A: Jump scares, I find them to be not very imaginative
• Q: What makes for a good scare in a Horror Film?
• A: The build up
• Q: Do you enjoy a Minimalistic Sound Design in Horror Films?
• A: Yes
• Q: How long should a Short Horror Film be and why?
• A: 2 minutes, allows tension to build
- Dan Richardson
47. Interview 1
• From this interview I can see a collection of things. For example, I can identify which of the horror genre
characteristics my target audience enjoys the most, and which they enjoy the least. In this specific,
interview, I can see that my target audience doesn’t particularly enjoy jump scares in horror movies as
they find them "not very imaginative" this shows me that I should try to avoid overusing jump scares as
not everyone within my target audience will enjoy them. I can also see in this specific interview that my
target audience enjoys the suspense up to the scare in horror movies, this shows me that I should try to
build up as many scares as I can opposed to just using jump scares with no build up. This also relates to the
final question in the interview, the interviewee suggests that a short horror film should be around 2
minutes long to allow for tension to build. Finally, I can also see that from my interview I should try to use
a minimalistic sound design as that is what's preferred by my target audience.
• My product will appeal to my target audience as I will use the data collected from this interview to
influence my creative decisions surrounding my final product. Although this is just from one interviewee
and doesn’t represent my target audience as a whole, it is still good data to use to gather an idea of what
aspects of horror my target audience likes.
48. Interview 2
• Q: What do you enjoy most about Horror Films and why?
• A: The tension and how they bring out a primal sense of fear
• Q: What do you enjoy least about Horror Films and why?
• A: Cliché plots – too easy to guess, sometimes horror cliché can be good if applied correctly
and in a fun and creative way.
• Q: What makes for a good scare in a Horror Film?
• A: Making the audience aware of the danger, relieving the sense of danger and then having
the danger occur.
• Q: Do you enjoy a Minimalistic Sound Design in Horror Films?
• A: Yes, as long as the sense of dread and tension is there. Quite often minimal sound helps
make it feel even more unnatural and scary.
• Q: How long should a Short Horror Film be and why?
• A: 3 minuets – not too long, but also not too short
- Charlie Stevens
49. Interview 2
• From my second interview, I can also see a collection of things from the responses I gathered. As well as
this, I can use the two sets of data I have collected from the two interviewee's and compare them, to
identify if there are any cross overs in the data. For example, in this collection of data, I can see that my
target audience does not enjoy Cliché plots that are easy to guess early on in the film, but I can also see
that my target audience enjoys the tension that horror films create. This is a crossover of data with the
first interview, this tells me that I absolutely should try to build as much tension as I can in my own project
as this is something that both my interviewee's enjoy, meaning it has a higher chance of being enjoyed by
the majority of my target audience as a whole. I can also identify that this particular interviewee enjoys a
slightly longer short horror film as they suggest the length of the product should be around 3 minutes
long. Finally, I can identify that this interviewee also enjoys a minimalistic sound design as long as the
sense of dread and tension is still there.
• My product will appeal to my target audience as I will use the data collected from this interview
to influence my creative decisions surrounding my final product. Although this is just from one
interviewee and doesn’t represent my target audience as a whole, it is still good data to use to gather an
idea of what aspects of horror my target audience likes.
51. Bibliography
1. Evans, Matthew. (2022) Target Audience Research Survey (conducted on 04/04/2022)
2. Richardson, Dan. (2022) Target Audience Interviews (conducted on 05/04/2022)
3. Stevens, Charlie. (2022) Target Audience Interviews (conducted on 05/04/2022)
4. A. ROTHSTEIN. (2020). Color Theory in Film: A Video Producer’s Guide. Available:
https://www.ipr.edu/blogs/digital-video-and-media-production/color-theory-in-film-a-video-producers-
guide/ . Last accessed 30th March 2022.
5. Jon Fusco. (2016). The Psychology of Color in Film (with examples).
Available: https://nofilmschool.com/2016/06/watch-psychology-color-film . Last accessed 30th March
2022.
6. Krasinski, J. (2018) A Quiet Place.
7. Bettinelli, M. Gillet, M. (2022) Scream.
8. Kane Pixels. (2022). The Backrooms (Found Footage). Available:
https://www.youtube.com/watch?v=H4dGpz6cnHo . Last accessed 1st Apr 2022.
Editor's Notes
Who is the project for, define age range, demographic info, and psychographic info
Who is the project for, define age range, demographic info, and psychographic info
Who is the project for, define age range, demographic info, and psychographic info
Who is the project for, define age range, demographic info, and psychographic info
Collect examples of audience specific information, e.g. viewing figures, online data, etc to support you audience identification
Collect examples of audience specific information, e.g. viewing figures, online data, etc to support you audience identification
Collect examples of audience specific information, e.g. viewing figures, online data, etc to support you audience identification
Collect examples of audience specific information, e.g. viewing figures, online data, etc to support you audience identification
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.