The document summarizes 3 existing pixelated games: a snake game where the player controls a snake to eat pieces and climb a leaderboard; a game set in a pixelated factory where players can customize robots and make them do tasks; and a shooting game set in a neighborhood where players shoot other players invading their area. The analysis notes these games are all pixelated and involve shooting, gore, and gameplay like Slither.io. The target audience is identified as primarily 12-year-old males from middle-class backgrounds who want to fit in and not waste time.