The document provides mind maps and brainstorming ideas for potential client projects, including an augmented reality Harry Potter game set in York, a website highlighting vintage clothing shops in York, and a ghost tour app that tells haunted stories at different locations. The client has asked the expert to develop one of the ideas further. The expert chooses the Harry Potter AR game because it has the most potential for creativity and technical challenge. The expert feels they have enough knowledge of Harry Potter to ensure the app suits fans. Developing the ghost story or vintage clothing ideas may not provide as many opportunities to learn new skills.
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Venture Lab 2012 | Technology Entrepreneurship | STARK Team | Urban Agenda lo...Vicok Picersky
Presentation on the lo-fi protoype of the "Urban Agenda" (App for Smartphone)
http://prezi.com/ox6_eeprpl7x/urban-agenda/
By "Stark" Team members: http://venture-lab.org/venture/teams/15603
Alfonso Tienda
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Pedro Olivares Sánchez
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I have just completed a social media guide dedicated to hotels...with content ideas that can help differentiate your business. Please share your feedback with me at kmrpreetam@gmail.com
This presentation is a summary of ten themes that made an impact on me at SXSW Interactive in 2011.
The contents are broken into two sections:
1). Five themes relevant to marketers
2). Five themes that aren't so relevant but rock.
Feel free to contact me.
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For those not familiar with South by Southwest (SXSW) is a 10 day conference with 3 focus areas around film, interactive and music festivals that take place every spring (usually in March) in Austin, Texas. Attached is a 2011 SXSW 2011 Review from an agency owner perspective on what take aways are worth learning about and what Apps are worth checking out.
MASS VIRTUAL REALITY MARKETING AIN’T ROCKET SCIENCEsinnerschrader
Google Cardboards (Virtual Reality Viewers made from cardboard) are not for nerds, but for the the masses. Put your phone in and you are ready for the new world: Virtual Reality. 16 million Cardboards are world-wide in circulation. That are more than 80% of all VR Viewers out there.
Without a doubt, Virtual Reality Marketing will be/is in fact an important topic. Part of the customer journey already takes place there. Virtual Reality shops, travel bookings, user generated content, VR concerts, VR analytics,… are happening right now.
In this workshop we will show you the state of the art, examples, best practices and future trends focused on mass virtual reality marketing with the Google Cardboard.
Charge your phones and get ready! Cardboards will be provided.
https://mrcardboard.eu/next-conf-workshop-mass-virtual-reality-marketing-no-rocket-science/
https://www.youtube.com/watch?v=dMslikjhqQM&feature=youtu.be
Let's Explore New Realities that are emerging in our digital world. Both Virtual Reality & Augmented Reality are no longer fantasy, and businesses need to consider how they can adopt these technologies into their business to stay ahead of their competition.
Falcon.io - The Future of Brand Experiences is Virtual RealityFalcon.io
A deep dive into the disruptive force of virtual reality. How will VR change the way we do business in the future? How can brands leverage the technology to own and personalize brand experiences? Here are the key takeaways from Falcon’s Director of Product Innovation, Mikael Lemberg’s as presented during Social Media Week Copenhagen 2017.
Venture Lab 2012 | Technology Entrepreneurship | STARK Team | Urban Agenda lo...Vicok Picersky
Presentation on the lo-fi protoype of the "Urban Agenda" (App for Smartphone)
http://prezi.com/ox6_eeprpl7x/urban-agenda/
By "Stark" Team members: http://venture-lab.org/venture/teams/15603
Alfonso Tienda
Paula Salvador
Pedro Olivares Sánchez
Rubén Salvador
Victor Benkovsky
I have just completed a social media guide dedicated to hotels...with content ideas that can help differentiate your business. Please share your feedback with me at kmrpreetam@gmail.com
This presentation is a summary of ten themes that made an impact on me at SXSW Interactive in 2011.
The contents are broken into two sections:
1). Five themes relevant to marketers
2). Five themes that aren't so relevant but rock.
Feel free to contact me.
Building a metaverse in museums with VR, AR, IR - Chris BicourtChrisBicourt1
This deck presents Antenna International's offer to museums and galleries. Using technology such as VR, AR, IR and 3D Sound, Antenna is helping the world's top cultural institutions to connect with their visitors.
I hope you enjoy this 101 guide to getting started with foursquare for business. And while our stories are primarily examples from our success using the tools in the restaurant business, I think you'll find many applications. Please feel free to share as much as you'd like.
For those not familiar with South by Southwest (SXSW) is a 10 day conference with 3 focus areas around film, interactive and music festivals that take place every spring (usually in March) in Austin, Texas. Attached is a 2011 SXSW 2011 Review from an agency owner perspective on what take aways are worth learning about and what Apps are worth checking out.
MASS VIRTUAL REALITY MARKETING AIN’T ROCKET SCIENCEsinnerschrader
Google Cardboards (Virtual Reality Viewers made from cardboard) are not for nerds, but for the the masses. Put your phone in and you are ready for the new world: Virtual Reality. 16 million Cardboards are world-wide in circulation. That are more than 80% of all VR Viewers out there.
Without a doubt, Virtual Reality Marketing will be/is in fact an important topic. Part of the customer journey already takes place there. Virtual Reality shops, travel bookings, user generated content, VR concerts, VR analytics,… are happening right now.
In this workshop we will show you the state of the art, examples, best practices and future trends focused on mass virtual reality marketing with the Google Cardboard.
Charge your phones and get ready! Cardboards will be provided.
https://mrcardboard.eu/next-conf-workshop-mass-virtual-reality-marketing-no-rocket-science/
https://www.youtube.com/watch?v=dMslikjhqQM&feature=youtu.be
Let's Explore New Realities that are emerging in our digital world. Both Virtual Reality & Augmented Reality are no longer fantasy, and businesses need to consider how they can adopt these technologies into their business to stay ahead of their competition.
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The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
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http://sandymillin.wordpress.com/iateflwebinar2024
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Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
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2. Mind Maps/Brainstorms
Harry Potter game
Augmented reality
Collect points to
earn prizes like
vouchers to restaurants
and activities in York
QR codes in various places
around York. When you scan
them you learn more spells.
York is overrun with monsters.
Fight and get rid of them to
earn points.
Scanning QR codes also
gives you information
about shops and places to
eat in the nearby area.
Takes people around all the
Harry Potter related places like
the Shambles and The station,
but also takes people to the
genral places in York that
tourists might be interested in
seeing like the York Minster and
museum gardens
Information about what
restaurants, cafes and shops
are in the areas when you
scan a QR code.
If you go into certain cafes
and ask for something from
the menu you can get
bonus points.
If you use the wrong spell
on a monster then they
can get away
David Bradley
Swipe up from the bottom
of the screen to cast
spells.
Can get sorted into your
house when you open the app
3. Mind Maps/Brainstorms
Vintage clothes shops in York
A website that shows a tour of all the
different vintage clothes shops in York
with information of how to get there.
The website will include Information
on the average price ranges to give
people an idea of what things will
cost.
Images of what clothes they are selling so
people can see if there are things they will like.
There will be outfit ideas to give
people some inspiration before
they go and give them some ways
to style the clothes they buy.
A competition for people that shop there
to post pictures of their outfits in York to
win 50% off their next shop or to win
some free clothes.
To make the event more
inclusive there will be a 30%
voucher if you sign up for the
event. This will allow more
people to participate.
4. Mind Maps/Brainstorms
Ghosts
Ghost stories are popular amongst
young people
Tour that takes you to
different places that are said
to be haunted.
When you arrive to the
location an app reads to you
a dramatized ghost story
with voiceovers and sound
effects.
Keeping it digital means that
people can explore on their
own terms.
5. Idea Evaluation
Which of your ideas do you want to develop further? Explain why you think that is
the right idea to take forward.
The idea that I want to develop further is the AR Harry Potter app. I think that this idea has the
most potential to challenge me creatively and further my technical skills. I also think that this idea
is more developed that the others already and I have a clearer vision for the app. I also have
more knowledge about Harry Potter so I feel as though I have enough knowledge of the franchise
to make sure that the app suits fans needs. It also means that I will have the ability to create an
app that has lots of Harry Potter characteristics like spells, creatures and feature from the films. I
feel as though the ghost idea wont be as good as there is already a ghost tour that exists and so
there wont be room for originality. I also feel like the shopping one wont have a lot of
opportunity to practice complicated video editing which means I wont learn as much from the
9. Developed Idea 2
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website
12. Assessment of final ideas
Suitability for audience: Do you think your audience will engage with your ideas?
I am going to target my project towards Harry Potter fans who are aged 18-24. The app
that I create will have a lot of Harry Potter content which fans will be familiar with. It will
also engage with younger people because it’s a digital tour and most people this age will
prefer things being on their phones for convenience. It also means that all the
information needed will be in one place with everything they might need. There will also
be a competition with the chance to win prizes which will make people this age more
excited to play it.
Suitability for client: Does your idea fulfil the brief your client gave you?
I will make sure that the app encourages people to walk around York and experience it
as well as just playing the game. It will be planned out well so that it gives a tour of York
as well as being a game which fits the brief. Harry Potter is also popular amongst young
people and has relations to York so creating a Harry Potter tour will be good.
Timescales: Is your project practical and manageable in the time you have?
I think that filming the advert and editing it will be possible in the timescale so long as I
manage my time well and stick to schedules. It might be tricky trying to animate
monsters so I might have to think of a way around it so it can be completed in the time.