This document discusses the hardware and software requirements for integrating information technology into e-TESOL. It lists the basic hardware requirements as multimedia PCs or notebooks with access to networks to present text, graphics, sound, video, and animation in an integrated way. It also provides details on specific hardware peripherals that are useful for language learning like speakers, microphones, headsets, and webcams. Additionally, it outlines several software requirements such as operating systems, web browsers, search engines, email programs, e-book viewers, instant messaging systems, multimedia players, word processors, presentation software, and database applications.
This document outlines the basic hardware and software requirements for integrating information technology into e-TESOL (teaching English to speakers of other languages). The key hardware requirements include multimedia PCs or notebooks with access to networks to present integrated text, graphics, sound, video and animation. Basic additional peripherals like speakers, microphones, headsets and webcams are also needed. Important software requirements comprise operating systems, web browsers, search engines, email programs, e-book viewers, instant messaging systems, audio/video players, recorders, and website creation/management tools.
This document provides definitions and descriptions of various computer components. It discusses the CPU, cables, Celeron and Pentium processors, fans, malware, USB, floppy disks, power supplies, AMD, sound cards, video cards, motherboards, RAM, ROM, EPROM, clients, email addresses, cache, CD-ROMs, DVD-RWs, modems, MP3, viruses, IPV6, worms, ADSL, and VDSL.
This document provides a glossary of terms related to sound design and production for computer games. It includes definitions for terms like foley artistry, sound libraries, audio file formats like .wav and .mp3, audio hardware and software limitations, audio sampling concepts, and MIDI instruments. For each term, the student provided a short internet definition along with how the term relates to their own production work using a sound design program for a games design course.
The document is a glossary of terms related to sound design and production for computer games. It provides definitions for terms like Foley artistry, sound libraries, file formats like .wav and .mp3, hardware like sound cards, and software tools like MIDI, plugins, and sequencers. For each term, it also describes how the term relates to the student's own production work, such as using Foley sounds to make scenes more realistic, compressing files for size, or using plugins to experiment with MIDI sounds.
Ig2 task 1 work sheet (improved version)NeilRogero
The document provides definitions and explanations of various terms related to sound design and production for computer games. It includes a glossary with over 15 terms defined, with each definition citing a source URL. For each term, the author also provides a short description of how the term relates to their own production practice. The terms cover areas such as sound file formats, audio limitations, audio recording systems, and more. The document appears to be an assignment where the author was asked to research and define sound design terms as part of their studies.
The document is a glossary created by Robert Hillard-Linney for a unit on sound design and production. It contains definitions for over 20 key terms related to sound design methodology, file formats, audio limitations, audio recording systems, audio sampling, and MIDI instruments. Each definition includes a short researched definition from an online source and Robert's description of how the term relates to his own production practice.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for over 20 terms researched by the student from online sources. For each term, the student provides a short definition found on the internet along with the URL source, and also describes how the term relates to their own production practice if applicable. The terms cover areas such as sound file formats, audio limitations, recording systems, and MIDI instruments.
1. The document provides definitions for various terms related to sound design and production. It includes a glossary with over 20 terms defined along with the relevant URLs where the definitions were found.
2. For each term, the document asks the reader to describe the relevance of the term to their own production practice. Short descriptions are provided for most terms.
3. The glossary covers topics such as sound file formats, audio limitations, audio recording systems, audio sampling, and MIDI instruments. It provides concise yet informative definitions for technical sound and audio terms.
This document outlines the basic hardware and software requirements for integrating information technology into e-TESOL (teaching English to speakers of other languages). The key hardware requirements include multimedia PCs or notebooks with access to networks to present integrated text, graphics, sound, video and animation. Basic additional peripherals like speakers, microphones, headsets and webcams are also needed. Important software requirements comprise operating systems, web browsers, search engines, email programs, e-book viewers, instant messaging systems, audio/video players, recorders, and website creation/management tools.
This document provides definitions and descriptions of various computer components. It discusses the CPU, cables, Celeron and Pentium processors, fans, malware, USB, floppy disks, power supplies, AMD, sound cards, video cards, motherboards, RAM, ROM, EPROM, clients, email addresses, cache, CD-ROMs, DVD-RWs, modems, MP3, viruses, IPV6, worms, ADSL, and VDSL.
This document provides a glossary of terms related to sound design and production for computer games. It includes definitions for terms like foley artistry, sound libraries, audio file formats like .wav and .mp3, audio hardware and software limitations, audio sampling concepts, and MIDI instruments. For each term, the student provided a short internet definition along with how the term relates to their own production work using a sound design program for a games design course.
The document is a glossary of terms related to sound design and production for computer games. It provides definitions for terms like Foley artistry, sound libraries, file formats like .wav and .mp3, hardware like sound cards, and software tools like MIDI, plugins, and sequencers. For each term, it also describes how the term relates to the student's own production work, such as using Foley sounds to make scenes more realistic, compressing files for size, or using plugins to experiment with MIDI sounds.
Ig2 task 1 work sheet (improved version)NeilRogero
The document provides definitions and explanations of various terms related to sound design and production for computer games. It includes a glossary with over 15 terms defined, with each definition citing a source URL. For each term, the author also provides a short description of how the term relates to their own production practice. The terms cover areas such as sound file formats, audio limitations, audio recording systems, and more. The document appears to be an assignment where the author was asked to research and define sound design terms as part of their studies.
The document is a glossary created by Robert Hillard-Linney for a unit on sound design and production. It contains definitions for over 20 key terms related to sound design methodology, file formats, audio limitations, audio recording systems, audio sampling, and MIDI instruments. Each definition includes a short researched definition from an online source and Robert's description of how the term relates to his own production practice.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for over 20 terms researched by the student from online sources. For each term, the student provides a short definition found on the internet along with the URL source, and also describes how the term relates to their own production practice if applicable. The terms cover areas such as sound file formats, audio limitations, recording systems, and MIDI instruments.
1. The document provides definitions for various terms related to sound design and production. It includes a glossary with over 20 terms defined along with the relevant URLs where the definitions were found.
2. For each term, the document asks the reader to describe the relevance of the term to their own production practice. Short descriptions are provided for most terms.
3. The glossary covers topics such as sound file formats, audio limitations, audio recording systems, audio sampling, and MIDI instruments. It provides concise yet informative definitions for technical sound and audio terms.
https://eyecomtec.com/60-ECTmorse
ECTmorse (EyeComTec Morse) is a program designed to emulate the Morse telegraph and help sufferers of various forms of paralysis and other disabilities by allowing them to type using the universal language of Morse code. The program may be used on nearly any PC or laptop because of its low system requirements. Even most older and low end computers should be able to run ECTmorse.
Nathan Mather has produced a glossary of terms related to sound design and production. The glossary contains definitions for terms such as foley artistry, sound libraries, uncompressed audio files, .wav files, .aiff files, .au files, .smp files, lossy compression, .mp3 files, sound processor units, digital sound processors, random access memory, mono audio, stereo audio, and surround sound. For each term, Nathan provides a short definition from an online source as well as his own experience with how the term relates to his production practice.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for over 20 key terms, sourced from online references. For each term, the student also provides a brief explanation of how the term relates to their own production practice. The glossary covers areas such as sound file formats, audio limitations, recording systems, sampling and more.
This document contains a glossary of terms related to sound design and production. It includes definitions for terms like foley artistry, sound libraries, .wav files, lossy compression, MP3s, sound processors, mono vs stereo audio, MIDI, software sequencers, plugins, and more. Each term has a short definition from an online source as well as a brief description of how the term relates to the author's own production practice. The glossary is intended to demonstrate the author's research into sound design methodology and technology.
This document contains a glossary of terms related to sound design and production. It provides definitions for terms like Foley Artistry, Sound Libraries, uncompressed audio files, .wav files, MIDI, software sequencers, software plugins, bit-depth, sample rate, and more. For each term, it gives a short definition from an online source as well as how the term relates to the author's own production practice, such as creating sounds from scratch on a MIDI keyboard or using plugins to modify sounds.
This document provides definitions for sound design and production terms as part of a unit on sound for computer games. It includes a glossary with over 20 terms defined, including foley artistry, sound libraries, audio file formats like .wav and .aiff, lossy compression, audio cards, mono and stereo audio, and analogue recording. For each term, the student provided a short definition from an online source as well as their own thoughts on how the term relates to their production practice.
This document provides a glossary of terms related to sound design and production for computer games. It includes definitions for terms like foley artistry, sound libraries, file formats like .wav and .mp3, audio limitations involving sound processor units and RAM, recording techniques like analogue and digital, and sampling concepts involving bit depth and sample rate. For each term, the student provided a short definition from an online source as well as a brief description of how the term relates to their own production practice.
This document provides a glossary of terms related to sound design and production for computer games. It includes definitions for terms like foley artistry, sound libraries, file formats like .wav and .mp3, audio limitations involving hardware like sound processor units, and audio recording systems like analog, digital discs, MIDI, and sampling concepts like bit depth and sample rate. For each term, the student provided an internet definition source and described how the term relates to their own production practice.
The world of information technology and communication is moving towards standardization of hardware
ports. All kind of communication is now using USB as the port as it is universally recognized hardware
medium of data communication. It is become flexible and easy to use kind of things with portable USB
storage devices to copy data from one system to another system. It is possible to copy data within seconds
with the help of portable USB flash memory devices. It has leaded insecurity of data storage on computer
system. Various surveys has shown after network copy only USB data copy has made data insecure on
computer . It is also the source of malwares in the system. To disable the USB ports is not the solution to
this problem because almost all peripheral devices now uses the USB ports for communication. So, we have
implemented a system which has complete USB storage enable and disable control for Linux operating
system. The administrator will decide the storage devices connected to USB must be enabled or disabled .
We experimented the algorithm on Linux kernel version 3.11 onwards on Debian based linux distributions.
We have got 100% success rate of the said system with zero percent performance degradation.
The document is a glossary assignment for a games design course requiring the student to research terms related to sound design and production. It includes definitions for over 20 terms sourced from online references. For each term, the student provides a short definition and URL source, and describes how the term relates to their own production practice, such as using uncompressed audio formats, lossy compression to reduce file sizes, and mono/stereo audio.
This document is a glossary of terms related to sound design and production for computer games. It contains definitions for terms like Foley artistry, sound libraries, audio file formats like .wav and .mp3, audio limitations regarding mono/stereo sound, audio recording systems, MIDI, software sequencers, and considerations for audio sampling like bit-depth and sample rate. Each term's definition includes a short description and a citation of the source. Accompanying each definition is a brief explanation from the student of how the term relates to their own production work.
The document provides definitions for various audio and sound design terms. It includes a glossary with over 15 terms defined, along with the relevance of each term to the author's own production practice. Some of the key terms defined include foley artistry, sound libraries, .wav and .mp3 file formats, audio limitations like mono vs stereo sound, audio recording systems such as analog and digital, MIDI, software sequencers, and concepts of audio sampling like bit depth and sample rate.
This document contains a glossary of terms related to sound design and production for computer games. It provides researched definitions from online sources for terms like Foley artistry, sound libraries, file formats like .wav and .aiff, compression types, audio hardware limitations, recording systems, MIDI, sampling, and more. For each term, it also describes the relevance to the author's own production practice, such as how sound libraries are used to store sound effects for use in projects.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions of terms such as foley artistry, sound libraries, file formats like .wav and .mp3, audio limitations involving sound cards and processors, recording systems such as MIDI and CDs, and concepts in audio sampling like bit depth and sample rate. For each term, the student provided a short definition from an online source as well as how the term relates to their own production practice.
This document contains a glossary of terms related to sound design and production for computer games. It provides researched definitions for over 20 terms, sourced from websites. For each term, it also describes the relevance to the author's own production practice, such as describing file formats used for storing sounds. The glossary covers areas such as sound file formats, audio hardware, audio recording and sampling techniques, and software used for sound design.
This document contains a glossary created by a student at Salford City College for their BTEC Extended Diploma in Games Design unit on sound for computer games. The glossary defines 20 key terms related to sound design and production methods and principles. For each term, the student provided a short internet-sourced definition and described how the term relates to their own production practice.
This document is a glossary created by Callum Drake defining audio and sound design terms for a games design course. It contains over 20 entries with short definitions sourced from online references related to methods of sound design and production. For each term, Callum provides a brief explanation of how the term relates to his own production practice, such as using sample libraries to organize sound files, uncompressed video for finding online sounds to edit, and MIDI keyboards for editing or creating new sounds.
RAM allows data to be read and written in roughly the same time regardless of access order. The CPU, or central processing unit, is the computer's main component for calculations. Graphics processing units are designed specifically for graphics rendering. Storage media like hard drives store application and user information. The power supply converts one form of electrical energy to another to power the system. The kernel manages input/output and translates to instructions for processing.
This document describes a project to create virtual vision glasses to help blind people. The glasses will use optical character recognition, computer vision techniques, text-to-speech, and translation to assist users with daily tasks like reading text, navigating surroundings, and understanding foreign languages. The proposed system will be built using a Raspberry Pi single board computer with a camera, and will include applications for text recognition, translation, and assistance from Google Assistant. It aims to make an affordable assistive device for the blind and help with issues like reading signs, books, and instructions in different languages.
The document discusses open source software, operating systems, applications, and the latest developments in information and communication technology (ICT).
It provides examples of open source operating systems like Haiku and Syllable, and applications like GNOME and NeoOffice. It also discusses the latest versions of VLC media player and Canon printers, comparing their features to previous models.
The document concludes that open source allows anyone to use, change, and improve software freely. It also discusses how pervasive computing aims to make interactions with computers easier through connected devices.
https://eyecomtec.com/60-ECTmorse
ECTmorse (EyeComTec Morse) is a program designed to emulate the Morse telegraph and help sufferers of various forms of paralysis and other disabilities by allowing them to type using the universal language of Morse code. The program may be used on nearly any PC or laptop because of its low system requirements. Even most older and low end computers should be able to run ECTmorse.
Nathan Mather has produced a glossary of terms related to sound design and production. The glossary contains definitions for terms such as foley artistry, sound libraries, uncompressed audio files, .wav files, .aiff files, .au files, .smp files, lossy compression, .mp3 files, sound processor units, digital sound processors, random access memory, mono audio, stereo audio, and surround sound. For each term, Nathan provides a short definition from an online source as well as his own experience with how the term relates to his production practice.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for over 20 key terms, sourced from online references. For each term, the student also provides a brief explanation of how the term relates to their own production practice. The glossary covers areas such as sound file formats, audio limitations, recording systems, sampling and more.
This document contains a glossary of terms related to sound design and production. It includes definitions for terms like foley artistry, sound libraries, .wav files, lossy compression, MP3s, sound processors, mono vs stereo audio, MIDI, software sequencers, plugins, and more. Each term has a short definition from an online source as well as a brief description of how the term relates to the author's own production practice. The glossary is intended to demonstrate the author's research into sound design methodology and technology.
This document contains a glossary of terms related to sound design and production. It provides definitions for terms like Foley Artistry, Sound Libraries, uncompressed audio files, .wav files, MIDI, software sequencers, software plugins, bit-depth, sample rate, and more. For each term, it gives a short definition from an online source as well as how the term relates to the author's own production practice, such as creating sounds from scratch on a MIDI keyboard or using plugins to modify sounds.
This document provides definitions for sound design and production terms as part of a unit on sound for computer games. It includes a glossary with over 20 terms defined, including foley artistry, sound libraries, audio file formats like .wav and .aiff, lossy compression, audio cards, mono and stereo audio, and analogue recording. For each term, the student provided a short definition from an online source as well as their own thoughts on how the term relates to their production practice.
This document provides a glossary of terms related to sound design and production for computer games. It includes definitions for terms like foley artistry, sound libraries, file formats like .wav and .mp3, audio limitations involving sound processor units and RAM, recording techniques like analogue and digital, and sampling concepts involving bit depth and sample rate. For each term, the student provided a short definition from an online source as well as a brief description of how the term relates to their own production practice.
This document provides a glossary of terms related to sound design and production for computer games. It includes definitions for terms like foley artistry, sound libraries, file formats like .wav and .mp3, audio limitations involving hardware like sound processor units, and audio recording systems like analog, digital discs, MIDI, and sampling concepts like bit depth and sample rate. For each term, the student provided an internet definition source and described how the term relates to their own production practice.
The world of information technology and communication is moving towards standardization of hardware
ports. All kind of communication is now using USB as the port as it is universally recognized hardware
medium of data communication. It is become flexible and easy to use kind of things with portable USB
storage devices to copy data from one system to another system. It is possible to copy data within seconds
with the help of portable USB flash memory devices. It has leaded insecurity of data storage on computer
system. Various surveys has shown after network copy only USB data copy has made data insecure on
computer . It is also the source of malwares in the system. To disable the USB ports is not the solution to
this problem because almost all peripheral devices now uses the USB ports for communication. So, we have
implemented a system which has complete USB storage enable and disable control for Linux operating
system. The administrator will decide the storage devices connected to USB must be enabled or disabled .
We experimented the algorithm on Linux kernel version 3.11 onwards on Debian based linux distributions.
We have got 100% success rate of the said system with zero percent performance degradation.
The document is a glossary assignment for a games design course requiring the student to research terms related to sound design and production. It includes definitions for over 20 terms sourced from online references. For each term, the student provides a short definition and URL source, and describes how the term relates to their own production practice, such as using uncompressed audio formats, lossy compression to reduce file sizes, and mono/stereo audio.
This document is a glossary of terms related to sound design and production for computer games. It contains definitions for terms like Foley artistry, sound libraries, audio file formats like .wav and .mp3, audio limitations regarding mono/stereo sound, audio recording systems, MIDI, software sequencers, and considerations for audio sampling like bit-depth and sample rate. Each term's definition includes a short description and a citation of the source. Accompanying each definition is a brief explanation from the student of how the term relates to their own production work.
The document provides definitions for various audio and sound design terms. It includes a glossary with over 15 terms defined, along with the relevance of each term to the author's own production practice. Some of the key terms defined include foley artistry, sound libraries, .wav and .mp3 file formats, audio limitations like mono vs stereo sound, audio recording systems such as analog and digital, MIDI, software sequencers, and concepts of audio sampling like bit depth and sample rate.
This document contains a glossary of terms related to sound design and production for computer games. It provides researched definitions from online sources for terms like Foley artistry, sound libraries, file formats like .wav and .aiff, compression types, audio hardware limitations, recording systems, MIDI, sampling, and more. For each term, it also describes the relevance to the author's own production practice, such as how sound libraries are used to store sound effects for use in projects.
The document is a glossary of terms related to sound design and production for computer games. It contains definitions of terms such as foley artistry, sound libraries, file formats like .wav and .mp3, audio limitations involving sound cards and processors, recording systems such as MIDI and CDs, and concepts in audio sampling like bit depth and sample rate. For each term, the student provided a short definition from an online source as well as how the term relates to their own production practice.
This document contains a glossary of terms related to sound design and production for computer games. It provides researched definitions for over 20 terms, sourced from websites. For each term, it also describes the relevance to the author's own production practice, such as describing file formats used for storing sounds. The glossary covers areas such as sound file formats, audio hardware, audio recording and sampling techniques, and software used for sound design.
This document contains a glossary created by a student at Salford City College for their BTEC Extended Diploma in Games Design unit on sound for computer games. The glossary defines 20 key terms related to sound design and production methods and principles. For each term, the student provided a short internet-sourced definition and described how the term relates to their own production practice.
This document is a glossary created by Callum Drake defining audio and sound design terms for a games design course. It contains over 20 entries with short definitions sourced from online references related to methods of sound design and production. For each term, Callum provides a brief explanation of how the term relates to his own production practice, such as using sample libraries to organize sound files, uncompressed video for finding online sounds to edit, and MIDI keyboards for editing or creating new sounds.
RAM allows data to be read and written in roughly the same time regardless of access order. The CPU, or central processing unit, is the computer's main component for calculations. Graphics processing units are designed specifically for graphics rendering. Storage media like hard drives store application and user information. The power supply converts one form of electrical energy to another to power the system. The kernel manages input/output and translates to instructions for processing.
This document describes a project to create virtual vision glasses to help blind people. The glasses will use optical character recognition, computer vision techniques, text-to-speech, and translation to assist users with daily tasks like reading text, navigating surroundings, and understanding foreign languages. The proposed system will be built using a Raspberry Pi single board computer with a camera, and will include applications for text recognition, translation, and assistance from Google Assistant. It aims to make an affordable assistive device for the blind and help with issues like reading signs, books, and instructions in different languages.
The document discusses open source software, operating systems, applications, and the latest developments in information and communication technology (ICT).
It provides examples of open source operating systems like Haiku and Syllable, and applications like GNOME and NeoOffice. It also discusses the latest versions of VLC media player and Canon printers, comparing their features to previous models.
The document concludes that open source allows anyone to use, change, and improve software freely. It also discusses how pervasive computing aims to make interactions with computers easier through connected devices.
The document discusses website creation and management tools that are useful for e-TESOL. It explains that creating a website is the first step to participating in internet activities and that a website can serve as a platform for communication, interaction and information exchange for e-TESOL. It recommends reorganizing one's blog to have a clean layout with easy to find information. It also discusses FTP programs for file transfer over the internet, word processors as fundamental e-TESOL tools, and presentation software to create sequences of words and graphics to support speeches or presentations.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document provides an overview of Java programming and computer science concepts. It discusses the history and evolution of programming languages like Fortran, COBOL, Pascal, Ada, BASIC and Java. It also explains the core components of a computer and how programs are developed and executed. Specifically, it outlines the five phases of developing a Java program: edit, compile, load, verify and execute.
Efficient Intralingual Text To Speech Web Podcasting And RecordingIOSR Journals
This document describes a web browser application that converts text to speech. The key features are:
1. The browser can open different file formats (e.g. doc, pdf) and read the text aloud, reducing reading effort.
2. It includes a text-to-speech converter, recorder to save audio, and image-based history with timestamps.
3. The project aims to combine online content browsing with text-to-speech in a single application, addressing limitations of separate browser and text converter tools.
Bacula is a popular open source backup program that allows managing backup, recovery, and verification of computer data across a network. eMule is one of the largest peer-to-peer file sharing clients that operates on the eDonkey2000 network and offers more features than standard clients. PortableApps.com allows users to carry favorite computer programs, settings, bookmarks and more on portable devices like USB drives and use them on any Windows computer.
Software curation as a digital preservation serviceKeith Webster
Presentation to the Coalition for Networked Information Spring Conference, Seattle, April 2015 by Keith Webster of Carnegie Mellon University and Euan Cochrane of Yale. Describes need for software curation services, and offers two examples, one from each of our universities, of library engagement.
Supercomputers are extremely powerful computers capable of performing trillions of calculations per second. They have multiple central processing units, large storage capacities, and fast input/output capabilities. Supercomputers are used for scientific and engineering applications requiring exceedingly high-speed computations, such as weather forecasting, modeling molecular structures, and simulating nuclear weapons. Notable supercomputers include the Earth Simulator in Japan, which can perform trillions of environmental calculations, and Deep Blue, an IBM computer that played chess at a grandmaster level. India has also developed successful supercomputers like PARAM 10000 and plans to sell its new PARAM Padma supercomputer at half the price of comparable American and Japanese systems.
Unit - 1 provides an overview of the basic components that comprise a computer system including input devices, output devices, the system unit, and storage devices. It also summarizes the different generations of computers from first to fifth generation based on the underlying technology used from vacuum tubes to microchips. Finally, it briefly describes different types of computers such as personal computers, workstations, minicomputers, and supercomputers based on their size and capabilities.
The document discusses the iCommunicator, an adaptive technology that translates speech to text, speech to sign language, and speech to computer generated voice in real time. It works by having the speaker wear a headset microphone to send their speech to the computer, which then transforms it into sign language or text. The iCommunicator can be used in classrooms, workplaces, and everyday life to improve comprehension for deaf or hard of hearing individuals. It offers various package options starting at $4,999.
Kyle Fielding produced a glossary of terms related to sound design and production for a games design course. The glossary contains definitions for terms like Foley artistry, sound libraries, audio file formats like .wav and .aiff, lossy compression formats like .mp3, audio hardware limitations such as sound processor units and digital sound processors, and audio techniques including mono, stereo, and surround sound. Kyle explained how each term is relevant to his own production practice, such as using sound libraries to organize sounds and common file formats when saving and opening files.
The document discusses various topics related to literacy and technology including understanding different types of software, creating and protecting computer information, and presentation tools like blogs and podcasts. Specific software applications are also described for creating websites, managing student information, designing presentations, and more. The importance of backing up files, dealing with issues like copyright laws and cyberbullying, and using freeware programs are also covered.
CSC1100 - Chapter01 - Overview of Using ComputersYhal Htet Aung
This document provides an overview of using computers and defines key computer literacy terms. It describes the components of a computer including input devices, output devices, the system unit, storage, and communication devices. It also defines software, distinguishing between system software and application software. The document discusses advantages of using computers such as speed, reliability, consistency, storage, and communication. It also covers disadvantages including privacy violations, impacts on the labor force and environment, and potential health risks.
The document discusses an automatic subtitle generation system that takes a video file as input and generates a subtitle file as output. It describes the three main modules of the system: audio extraction, speech recognition, and subtitle generation. Audio extraction extracts the audio from the video file. Speech recognition recognizes the speech in the extracted audio. Subtitle generation then creates a subtitle file with text chunks and their respective start and end times synchronized to the video.
A computer virus is a malicious program that can replicate itself and spread from one computer to another without permission. It can quickly use all available memory, modify or erase data, and show annoying messages. Viruses are a type of malware, along with worms, Trojans, spyware, and zombies. A DVD is an optical disc format that can store high-capacity data like movies and operating systems in various capacities from 4.7GB to 17.08GB. DVDs come in 12cm and 8cm diameters.
The document discusses the history and development of computer software. It covers the different generations of software from the first generation where programs were entered manually using switches and dials, to modern programming languages. It also defines different types of software including system software, programming tools, and application software. Key topics covered include software architecture, quality, licensing, and the reasons why new programming languages and software are continually designed.
This document provides an overview of computer systems, including computer hardware, software, networking, and data processing. It defines computer hardware as the physical components of a computer and lists common hardware components like the motherboard, CPU, memory, and peripheral devices. It also discusses computer software, describing system software, application software, and programming languages. The document summarizes data processing topics like data management systems, database models, and the process of extracting knowledge from data.
Extract the Audio from Video by using pythonIRJET Journal
This document discusses extracting audio from video files using Python. It begins with an abstract describing a video to audio converter program that allows users to select a video file and convert it to audio, saving the audio file in the same folder. It then discusses the need for video to audio converters as people often prefer just listening to a video's audio rather than watching it. It describes using the moviepy module in Python to extract audio from video files by analyzing the video frame-by-frame and applying speech recognition to the audio. The goal is to create a system that can convert video and audio sources into text to help with documentation.
Text-to-speech (TTS) technologies allow software to read selected text aloud. TTS software ranges from commercial products with additional features to free and open source options. Potential users are diverse, including those who have difficulty reading. Organizations using TTS have found it benefits many users according to individual needs. The document then provides examples of various free and commercial TTS software and mobile apps. It also discusses online and cloud-based TTS services that can make documents accessible on any device.
Presented atUNESCO International conference entitled "From Exclusion to Empowerment Role of Information and Communication Technologies for Persons with Disabilities"
The document discusses the basics of computer systems and components. It can be summarized as follows:
Computer systems consist of hardware and software. The hardware includes input/output devices, a central processing unit, primary storage, and auxiliary storage. Software is divided into system software, which manages computer resources, and application software, which helps users solve problems. Common computer languages have evolved from machine languages to today's high-level languages, making programming easier for users.
This document discusses different types of software. It defines software and divides it into two main categories: systems software and applications software. It then lists and describes various types of applications software, including word processing software, spreadsheet software, database software, presentation software, educational software, and more. It also discusses free application software and some recent software releases.
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
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تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
1. Hardware and softwareHardware and software
requirementrequirement
In addition to traditional materials, such as books,In addition to traditional materials, such as books,
handouts, tape-recorders, etc., a networkedhandouts, tape-recorders, etc., a networked
multimedia system, its accessories, andmultimedia system, its accessories, and
programs are required for integrating informationprograms are required for integrating information
technology into e-TESOL.technology into e-TESOL.
2. Some basic appliances or programs / applications areSome basic appliances or programs / applications are
definitely needed.definitely needed.
The basic hardware requirements for effective e-TESOL are multimediaThe basic hardware requirements for effective e-TESOL are multimedia
PC’s or notebooks with access to networks.PC’s or notebooks with access to networks.
Using personal computers to present text, graphics, sound, video, andUsing personal computers to present text, graphics, sound, video, and
animation in an integrated way.animation in an integrated way.
3. notebooknotebook
A note book is an extremely lightweight personal computer. InA note book is an extremely lightweight personal computer. In
terms of computing power, modern laptop notebookterms of computing power, modern laptop notebook
computers are almost comparable to desktop personalcomputers are almost comparable to desktop personal
computers.computers.
Their components and functions are almost the same. The majorTheir components and functions are almost the same. The major
differences are appearances, sizes, weights, and, of course,differences are appearances, sizes, weights, and, of course,
prices.prices.
4. A few additionalA few additional
peripherals, such asperipherals, such as
speakers ↓speakers ↓
All speakers can be utilizedAll speakers can be utilized
to increase sound,to increase sound,
including music, voice,including music, voice,
and various “sound effect”.and various “sound effect”.
They are a must forThey are a must for
ESL/EFL learners whoESL/EFL learners who
want to use a computer towant to use a computer to
practice listening activitiespractice listening activities
at home or in a privateat home or in a private
room.room.
5. An earphone / headphoneAn earphone / headphone
In a computer or language lab, a headphone orIn a computer or language lab, a headphone or
earphone can be used to replace a set ofearphone can be used to replace a set of
speakers.speakers.
6. MicrophonesMicrophones
Microphone is a necessaryMicrophone is a necessary
input accessory for ainput accessory for a
multimedia system. Withmultimedia system. With
appropriate software, aappropriate software, a
microphone can be utilized.microphone can be utilized.
In a language lab settingIn a language lab setting
where learners are practicingwhere learners are practicing
interactive oralinteractive oral
communication activities orcommunication activities or
taking speaking test, it is ataking speaking test, it is a
must.must.
7. HeadsetsHeadsets
A headset consists of aA headset consists of a
microphone and anmicrophone and an
earphoneearphone (( with one or twowith one or two
speakers for one or both ears).speakers for one or both ears).
In functions as a combinationIn functions as a combination
of one or two speakers andof one or two speakers and
microphone for a multimediamicrophone for a multimedia
system.system.
It is a more convenient andIt is a more convenient and
efficient tool for two-wayefficient tool for two-way
communication andcommunication and
appropriate for use in aappropriate for use in a
multimedia language lab.multimedia language lab.
8. WebcamWebcam
Webcams can be used toWebcams can be used to
create videos, to snap stillcreate videos, to snap still
pictures/photos, and topictures/photos, and to
record video clips withrecord video clips with
ease.ease.
Integration of a multimediaIntegration of a multimedia
PC, a headset, andPC, a headset, and
webcam creates awebcam creates a
powerful communicationpowerful communication
tool for language learning.tool for language learning.
This use of webcams willThis use of webcams will
make oral communicationmake oral communication
instruction more favorableinstruction more favorable
for ESL/EFL learners.for ESL/EFL learners.
10. 11. Ten hardware requirements for e-TESOL. Ten hardware requirements for e-TESOL
havehave
been listed and introduced in this class. Work inbeen listed and introduced in this class. Work in
groups to think of one or more additional items ofgroups to think of one or more additional items of
hardware which might be necessary.hardware which might be necessary.
22.. Nine reasons for the integration ofNine reasons for the integration of
information technology into TESOL haveinformation technology into TESOL have
been listed in this class. Work in groups tobeen listed in this class. Work in groups to
brainstorm 2 or more rationales for thebrainstorm 2 or more rationales for the
applications.applications.
11. Software requirementsSoftware requirements
11.. OOperating Systemsperating Systems (( 操作系統)操作系統) is the software that operates and handlesis the software that operates and handles
the hardware devices of a computer.the hardware devices of a computer. (管理電腦硬體和軟體的系統)(管理電腦硬體和軟體的系統)
22. Web browsers. Web browsers (網路瀏覽器)(網路瀏覽器)
HTTP-Hypertext Transfer ProtocolHTTP-Hypertext Transfer Protocol
A web browser, often referred to simply as a browser, is a softwareA web browser, often referred to simply as a browser, is a software
application that maintainsapplication that maintains a path to search, locate, display, or interact witha path to search, locate, display, or interact with
all the information on Web pagesall the information on Web pages..
The three most popular browsers areThe three most popular browsers are
(1)(1) MozillaMozilla FirefoxFirefox ((http://www.mozilla.com/firefox/http://www.mozilla.com/firefox/))
(2)(2) Microsoft’s Internet ExplorerMicrosoft’s Internet Explorer
(( IE,IE, http://www.microsoft.com/downloads/http://www.microsoft.com/downloads/))
(3)(3) NetscapeNetscape(( http://moztw.org/netscape/http://moztw.org/netscape/ ))
12. 3.3. Search EnginesSearch Engines
Search engines are often used to specificallySearch engines are often used to specifically
indicate systems likeindicate systems like
(1)(1) GoogleGoogle (( http://www.google.com/http://www.google.com/))
(2)(2) YahooYahoo (( http://www.yahoo.com/)http://www.yahoo.com/)
4.4. Email programsEmail programs (( ex: windows liveex: windows live
mailmail ))
A popular protocol for sending email is SimpleA popular protocol for sending email is Simple
Mail Transfer ProtocolMail Transfer Protocol (( STMPSTMP )) and aand a
popular protocol for receiving it ispopular protocol for receiving it is
POP3POP3 (( Post Office Protocol 3Post Office Protocol 3 ))
13. 5. E-Book viewers / Readers5. E-Book viewers / Readers
An e-Book reader can be a software application forAn e-Book reader can be a software application for
use on a personal computer, such as Microsoftuse on a personal computer, such as Microsoft
Reader and Adobe Reader.Reader and Adobe Reader. (( .pdf files..pdf files. ))
6. Instant Messaging Systems6. Instant Messaging Systems
Most message exchanges are text-only. However,Most message exchanges are text-only. However,
some services, such as Yahoo! messenger, MSNsome services, such as Yahoo! messenger, MSN
messenger, AIMmessenger, AIM (( American OnlineAmerican Online 【【 AOLAOL 】】 InstantInstant
Messenger), Google talk, and ICQMessenger), Google talk, and ICQ (( I SeekI Seek
YouYou )) ,allow voice messaging, video transmitting, file,allow voice messaging, video transmitting, file
sharing, and video-game playing.sharing, and video-game playing.
15. 7.7. AVAV (( Traditional audiovisualTraditional audiovisual )) PlayersPlayers
The term “AV players” refers to computer programsThe term “AV players” refers to computer programs
that decode digitalized audio or video data from savedthat decode digitalized audio or video data from saved
files, such as Real Player, RealOne Player, Mediafiles, such as Real Player, RealOne Player, Media
Player, WinDVD, Power DVD, WinampPlayer, WinDVD, Power DVD, Winamp KM playerKM player,,
etc,. These players are powerful and convenient toolsetc,. These players are powerful and convenient tools
with which ESL/EFL learners can play backwith which ESL/EFL learners can play back
instructional materials offline or online.instructional materials offline or online.
8. Picture / Photo Players8. Picture / Photo Players
Many picture players, such as ACD See, UniDreamMany picture players, such as ACD See, UniDream
PowerSeePowerSee (( http://www.unidreamtech.com/), offerhttp://www.unidreamtech.com/), offer
highly efficient tools with which users can browse theirhighly efficient tools with which users can browse their
digital photos and windows media files on theirdigital photos and windows media files on their
personal computers. ESL/EFL teachers can make usepersonal computers. ESL/EFL teachers can make use
of this tool as an alternative for their picture orof this tool as an alternative for their picture or
storybook presentations.storybook presentations.
16. 9. AV Recorders9. AV Recorders
A sound recording program (Sound Recorder) can be foundA sound recording program (Sound Recorder) can be found
in the most popular operating system-Microsoft Windows.in the most popular operating system-Microsoft Windows.
Users can use this software to create *.Users can use this software to create *.wavwav voice files.voice files.
ExtraPlayer→ExtraPlayer→ (( http://www.atlas-http://www.atlas-
zone.com/software/detail/Extra.Recorder.htmzone.com/software/detail/Extra.Recorder.htm ))
GoldWave↓GoldWave↓ (( http://www.goldwave.com/release.html/http://www.goldwave.com/release.html/ ))
(( http://download.cnet.com/GoldWave/3000-2170_4-http://download.cnet.com/GoldWave/3000-2170_4-
10001099.html?tag=recommendedDownloads10001099.html?tag=recommendedDownloads ))
MP3 soundMP3 sound
recorder↓recorder↓ (( http://www.cooolsoft.com/mp3rec.htmhttp://www.cooolsoft.com/mp3rec.htm )) can alsocan also
be downloaded and installed for recording *.mp3 voice files.be downloaded and installed for recording *.mp3 voice files.
They can be utilized to facilitate ESL/EFL listening and speakingThey can be utilized to facilitate ESL/EFL listening and speaking
instruction.instruction.
18. 10. Website Creators and Managers10. Website Creators and Managers
(( Windows live spaceWindows live space ,無名,,無名, yahoo blog…)yahoo blog…)
Since websites are fundamental to the Web, creating aSince websites are fundamental to the Web, creating a
website is the first step for participating in Internet-website is the first step for participating in Internet-
based activities.based activities.
For e-TESOL , a website can serve as a stage forFor e-TESOL , a website can serve as a stage for
communication, interaction, discussion, andcommunication, interaction, discussion, and
information exchange.information exchange.
The creation and maintenance of a website is alwaysThe creation and maintenance of a website is always
necessary when using the Internet for TESOL.necessary when using the Internet for TESOL.
19. 11. FTP Programs11. FTP Programs
(( skydrive)skydrive)
FTP is File Transfer Protocol. It is an applicationFTP is File Transfer Protocol. It is an application
program for exchanging files over the Internet. FTP isprogram for exchanging files over the Internet. FTP is
most commonly used to download or upload a filemost commonly used to download or upload a file
from or to a server using the Internet.from or to a server using the Internet.
Most free versions of the FTP programs on the marketMost free versions of the FTP programs on the market
are good enough for ESL/EFL teachers and studentsare good enough for ESL/EFL teachers and students
who want to manage files and websites.who want to manage files and websites.
ps:ps: 請同學各自在網路上找一個免費的上傳空間,並分享請同學各自在網路上找一個免費的上傳空間,並分享
此資源在你的此資源在你的 blogblog 。。
20. 12. Word Processors12. Word Processors (( WordPadWordPad ))
The most popular word processor is MS Word.The most popular word processor is MS Word.
A word processor is one of the fundamentalA word processor is one of the fundamental
tools for e-TESOL. Teachers and students cantools for e-TESOL. Teachers and students can
use a word processing program to createuse a word processing program to create
documents for e-TESOL.documents for e-TESOL.
21. 13. Presentation Software13. Presentation Software
(( power pointpower point ))
Presentation software is a category ofPresentation software is a category of
application program used to create sequencesapplication program used to create sequences
of words and graphics that tell a story or helpof words and graphics that tell a story or help
support a speech or some other publicsupport a speech or some other public
presentation of information.presentation of information.
22. 14. Database Management Applications14. Database Management Applications
(( Microsoft AccessMicrosoft Access ))
a student grade book is analogous to a file. Ita student grade book is analogous to a file. It
contains a list of records, each of whichcontains a list of records, each of which
consists of several fields: name, student IDconsists of several fields: name, student ID
number, address, telephone number, etc.number, address, telephone number, etc.
A database management system (DBMS),A database management system (DBMS),
sometimes just called a database manager, is asometimes just called a database manager, is a
computer program that allows one or morecomputer program that allows one or more
computer users create and access data in acomputer users create and access data in a
database.database.
23. 15. Spreadsheet Applications15. Spreadsheet Applications
(( EXCELEXCEL ))
Spreadsheets, such as bank balanceSpreadsheets, such as bank balance
statements or phone bills, have been used bystatements or phone bills, have been used by
accountants for hundreds of years.accountants for hundreds of years.
A simple example of a useful spreadsheetA simple example of a useful spreadsheet
application for TESOL is one that calculatesapplication for TESOL is one that calculates
students’ grades. An ESL/EFL teacher mightstudents’ grades. An ESL/EFL teacher might
define five labels- Weekly performances, Mid-define five labels- Weekly performances, Mid-
Term One, Mid-Term Two, Final Exam, FinalTerm One, Mid-Term Two, Final Exam, Final
Grade- for each student.Grade- for each student.
24. 1. Ten hardware requirements for e-TESOL have1. Ten hardware requirements for e-TESOL have
been listed and introduced. Work with your partnerbeen listed and introduced. Work with your partner
and think of one or more additional items of hardwareand think of one or more additional items of hardware
which might be necessary.which might be necessary.
2. Fifteen software items for e-TESOL have been2. Fifteen software items for e-TESOL have been
listed and introduced. Work with your partner and thinklisted and introduced. Work with your partner and think
of one or more additional items of software whichof one or more additional items of software which
might be helpful.might be helpful.
3. It is reasonable that you as an ESL/EFL teacher3. It is reasonable that you as an ESL/EFL teacher
might not be totally familiar with all of the hardwaremight not be totally familiar with all of the hardware
and software discussed in power point. What do youand software discussed in power point. What do you
think you can do, when you confront difficulties inthink you can do, when you confront difficulties in
handling hardware or software?handling hardware or software?