Guest Lecture for the Data Visualization class at Ateneo de Manila University. Basic design principles for Computer Science students. For educational purposes only, no copyright infringement intended.
Grid Systems in Graphic Design by ADMEC Multimedia InstituteRavi Bhadauria
ADMEC Multimedia Institute is growing institute that is providing industry oriented training to the world at large. Being a multimedia institute we offer training for creating or designing content for information technology mainly.
Presentation for General Assembly to Introduction to Visual Design. Covers the basic understanding of what graphic design is and how it is applied in the UI and UX of design today on the web.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
Dieter Rams, 10 Principles of Good DesignGavin McMahon
In the late 1970s, industrial designer Dieter Rams was becoming concerned by the state of the world around him – “an impenetrable confusion of forms, colors, and noises.” Aware that he was a significant contributor to that world, he asked himself an important question: Is my design good design? Since good design cannot be accurately measured, he created the ten most important principles for what he considered was good design. Dieter Rams has gained a resurgence in recognition due to Apple’s public reverence of these principles.
Less, But Better - Dieter Rams' Principles of Good Design3Pillar Global
A presentation from 3Pillar Senior UX Designer David Rhyne on Dieter Rams' 10 Principles of Good Design. Among the principles put forward by Rams as most important to design are that it is innovative and makes a product useful and understandable.
Grid Systems in Graphic Design by ADMEC Multimedia InstituteRavi Bhadauria
ADMEC Multimedia Institute is growing institute that is providing industry oriented training to the world at large. Being a multimedia institute we offer training for creating or designing content for information technology mainly.
Presentation for General Assembly to Introduction to Visual Design. Covers the basic understanding of what graphic design is and how it is applied in the UI and UX of design today on the web.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
Dieter Rams, 10 Principles of Good DesignGavin McMahon
In the late 1970s, industrial designer Dieter Rams was becoming concerned by the state of the world around him – “an impenetrable confusion of forms, colors, and noises.” Aware that he was a significant contributor to that world, he asked himself an important question: Is my design good design? Since good design cannot be accurately measured, he created the ten most important principles for what he considered was good design. Dieter Rams has gained a resurgence in recognition due to Apple’s public reverence of these principles.
Less, But Better - Dieter Rams' Principles of Good Design3Pillar Global
A presentation from 3Pillar Senior UX Designer David Rhyne on Dieter Rams' 10 Principles of Good Design. Among the principles put forward by Rams as most important to design are that it is innovative and makes a product useful and understandable.
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
A discussion of the various file formats for photographs and layouts including JPEG vs. TIFF vs. raw, PDF vs. native file formats, etc. Includes survey results of what schools and colleges are actually doing.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
Design Fiction: A short slideshow on design, science, fact and fictionJulian Bleecker
http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
The grammar of visual communication, a communication that speaks with no words but shapes and images, with inner primitive shapes, where the text itself is primarily a shape.
What is human-centered design?
In this presentation, we have explained the concept of Human-centered design with the help of real-life examples.
By definition: Human-centered design is an approach to problem-solving, commonly used in design and management frameworks that develops solutions to problems by involving the human perspective in all steps of the problem-solving process
WHAT IS GRAPHIC DESIGN? (Intro to GD, Wk 1)Shawn Calvert
Week 1, What Is GD
Presentation from Introduction to Graphic Design, Columbia College Chicago. Much of the content taken from readings, including the textbooks: Timothy Samara's "Design Elements" and "Design Evolution." Other references cited in presentation. Please note: many slides are intended for class discussion and might not make sense out of context.
Quick introduction to UX & service design, high-level process & some methodologies and inspiration.
This deck was created for the workshop on UCD for the built environment.
12 Visual Hierarchy Principles Every Designer Needs to KnowVisme
What makes a great design? Even amateurs and who consider themselves complete non-designers can create effective compositions by prioritizing their content. What is the most important element of your design? What do you want audiences to notice second or third?
Visual hierarchy is a method of organizing design elements in order of importance. In other words, it’s a set of principles that influence the order in which we notice what we see.
These golden rules help us compose designs that are aesthetically pleasing and attract the right attention.
Utilizing certain hierarchy principles can help even non-designers create successful visual presentations that are both efficient and effective. While the precise number of hierarchy principles varies greatly depending on the source, we’ve divided them into the following 12 concepts, summarized in this Slideshare.
Read more at https://visme.co/blog/visual-hierarchy/
Guest Lecture for the Data Visualization Class at Ateneo de Manila University. Basic design for Computer Science students. For educational purposes only, no copyright infringement intended.
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
A discussion of the various file formats for photographs and layouts including JPEG vs. TIFF vs. raw, PDF vs. native file formats, etc. Includes survey results of what schools and colleges are actually doing.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
Design Fiction: A short slideshow on design, science, fact and fictionJulian Bleecker
http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
The grammar of visual communication, a communication that speaks with no words but shapes and images, with inner primitive shapes, where the text itself is primarily a shape.
What is human-centered design?
In this presentation, we have explained the concept of Human-centered design with the help of real-life examples.
By definition: Human-centered design is an approach to problem-solving, commonly used in design and management frameworks that develops solutions to problems by involving the human perspective in all steps of the problem-solving process
WHAT IS GRAPHIC DESIGN? (Intro to GD, Wk 1)Shawn Calvert
Week 1, What Is GD
Presentation from Introduction to Graphic Design, Columbia College Chicago. Much of the content taken from readings, including the textbooks: Timothy Samara's "Design Elements" and "Design Evolution." Other references cited in presentation. Please note: many slides are intended for class discussion and might not make sense out of context.
Quick introduction to UX & service design, high-level process & some methodologies and inspiration.
This deck was created for the workshop on UCD for the built environment.
12 Visual Hierarchy Principles Every Designer Needs to KnowVisme
What makes a great design? Even amateurs and who consider themselves complete non-designers can create effective compositions by prioritizing their content. What is the most important element of your design? What do you want audiences to notice second or third?
Visual hierarchy is a method of organizing design elements in order of importance. In other words, it’s a set of principles that influence the order in which we notice what we see.
These golden rules help us compose designs that are aesthetically pleasing and attract the right attention.
Utilizing certain hierarchy principles can help even non-designers create successful visual presentations that are both efficient and effective. While the precise number of hierarchy principles varies greatly depending on the source, we’ve divided them into the following 12 concepts, summarized in this Slideshare.
Read more at https://visme.co/blog/visual-hierarchy/
Guest Lecture for the Data Visualization Class at Ateneo de Manila University. Basic design for Computer Science students. For educational purposes only, no copyright infringement intended.
The Curious Incident of the Developer in the Design Team: Thinking in the Same Language
Are you spending more time arguing than implementing? Gain insight into the inner workings of Twilio’s unique cross-functional team of designers and developers who can talk the same language. Danielle and Nina will illustrate how they compliment each others’ skill sets and leverage their differences to benefit the user. This talk will showcase how they collaborate and build a great product from sketch to ship.
Danielle Leong - Twilio, Front End Web Developer
Nina Mehta - Twilio, Interaction Designer
UX 101
A user’s experience with a system with a system e.g. Websites, mobile apps, etc
Includes Human-Computer Interaction Design
UX addresses all aspects of services from the perspective of the computer. It essentially guides the interaction of the consumer with mobile apps and websites from both visual and functional perspective.
To know more click here-
http://metakave.com/ux-101/
A good page is respectable; a great page memorable. A good page reaffirms reader's expectation; a great page churns out surprises. A good page is achieved by mixing the right ingredients; a great page by reinventing the formula. Yes, good is not bad, but it's not as good as great. A good page is the marriage of content and form. So does a great page. But how do you tell one from the other?
Client Vs Good design - strategies for avoiding conflict (brought to you fresh from the field)
At some point it’s inevitable: you will be working on a great project when you are asked for changes which can potentially turn a great project into an OK one. Being a good UX’er or designer makes you care about the design outcome, so this kind of situation might present some challenges.
In this talk I present some strategies for keeping designs good, techniques for conflict avoidance, and why your “soft skills” and not just your design skills matter.
In the open market, the train of thought that goes
from Competition to “Advantage” to “Special”
runs at over 100mph to Design.
But if competitiveness is likely
to come from design that way,
why aren't more companies already good at it?
Applying Perceptual Control Theory (PCT) to UX design to break out of the stimulus-response trap. Users have ultimate goals: by testing and designing for their purpose instead of simple design response, UX professionals can better promote our products.
Presentation by Grant Young at Design Thinking Sydney meetup, Feb 2016. Looks at some of the differences in applying common UX, design thinking and lean startup methods in a for-purpose context. Touches on defining value, flearning, engaging stakeholders, behaviour change, metrics and traction.
Virtu Design Institute - VDIS10019 Lecture - Environmental Graphic DesignVirtu Institute
The focus of this lecture is to identify Environmental Graphic Design with a focus on understanding the definitions and design aspects of ‘User Centric Design’. We will also analyse how navigation, interaction and interpretation impact the user experience in Wayfinding Design.
In this lecture we will look at how traditional graphic design media has been challenged into the 3D form. We will also look at some interesting case studies of how traditional graphic design has extended into the 3D with environmental typography, experiential design and wayfinding design.
Virtu Design Institute - VDIS10019 lecture - Environmental Graphic DesignVirtu Institute
The focus of this lecture is to identify Environmental Graphic Design with a focus on understanding the definitions and design aspects of ‘User Centric Design’. We will also analyse how navigation, interaction and interpretation impact the user experience in Wayfinding Design.
In this lecture we will look at how traditional graphic design media has been challenged into the 3D form. We will also look at some interesting case studies of how traditional graphic design has extended into the 3D with environmental typography, experiential design and wayfinding design.
How design is shaping thinking at the heart of GovernmentAndrea Cooper
RSA Bicentenary lecture 2015 - What is the role of design thinking in Government? This talk was first given in October 2015 at the Royal Society of Art. It looks at how design approaches are being used to open up policy-making, enabling a wider group of people to shape ideas at the heart of Government.
VDIS10019 Lecture - Environmental Graphic DesignVirtu Institute
The focus of this lecture is to identify Environmental Graphic Design with a focus on understanding the definitions and design
aspects of ‘User Centric Design’. We will also analyse how navigation, interaction and interpretation impact the user experience
in Wayfinding Design.
In this lecture we will look at how traditional graphic design media has been challenged into the 3D form. We will also look
at some interesting case studies of how traditional graphic design has extended into the 3D with environmental typography,
experiential design and wayfinding design.
Learn about how URBAN-X Cohort 02 company Citiesense organizes the most accurate information about neighborhoods in cities – such as storefront vacancy, sales, foot traffic, and more – to better inform local market demand and neighborhood dynamics.
The if sends out a report over what is trending in design every year. This is the 2023 version. Is is a very prestigious organisation and they look at the industry as a whole to analyse the trends and where the market is moving. Using that info they argue and summarize the biggest 5 areas in design
In the reality of China, neither the designers nor the users, but two other parties grosso modo define the outcome of the urban environment: the state and the market. This chapter raises questions about the process of real-estate development in China and its effect on the city. In turn, we ask what you, the user, want your city to be. Enjoy a selection of anonymous dreams for the future of the city posted on DCF’s online survey or take our Survey yourself. It survey consists of two parts: simple questions to find out where people live and if they like their current homes, and an open question where you can describe you ultimate dream for the future.
With introductions on user-informed planning by Neville Mars and Adrian Hornsby.
Download Buildling Tomorrow: www.psfk.com/report/building-tomorrow
PSFK Labs partnered with Architizer to launch Building Tomorrow: Trends Driving the Future of Design. This report provides an overview of future trends in architecture, as well as the societal forces moving them forward drawn from an analysis of Architizer’s global library of innovative designs and PSFK’s expertise in industries like travel, retail, and home living.
It is important to note, this report is not necessarily a study in architecture: it is a guide for any creative professional who is building today – whether that in the physical, media or digital landscape. The themes highlighted within Building Tomorrow can be used to inspire the cities of tomorrow, but the trends can be leveraged to build the next generation of products, services and experiences.
The report includes:
- 3 global drivers impacting design
- 9 Key Trends building tomorrow
- Implications for Retail, Product, and Digital Experience
- Perspectives from industry experts
- 4 Pillars for Creating Experiences
If you are interested in seeing a presentation of this report or would like to understand how PSFK can help your team ideate new possibilities for your brand, contact us at sales@psfk.com
Ver. 2 | Published September 2015
All rights reserved. No parts of this publication may be reproduced without the written permission of PSFK Labs.
These slides are from a talk I did at HEC Montréal to the of the International Graduate Competition 2016. I aimed at showing business graduate students that a lot of the issues they are going to encounter as managers are actually design problems.
The presentation shows a brief description of the Humancredit concept with B2B focus:
EXTRACT:
Humancredit is an non-profit digital-marketing platfom where:
WEB USERS GET EMPOWERED TO WIN THEIR DIGITAL SELF-DETERMINATION BACK:
- they control their communication channel to the web industry,
- they get only relevant advertisement,
- they do good - just browsing the web as usual.
BRANDS, ADVERTISERS & PUBLISHERS WIN A CHANNEL FOR ENGAGED CONSUMER DIALOGUE:
- they receive (anonymous) access to premium audience collections - based on voluntarily shred user data,
- they receive a feedback channel to engaged consumers - interested in talking to them,
- they receive a „BLUE POINT for socially engaged advertisement“ on their ads, because 90% of the money, they pay for the services of Humancredit does for "good causes“ chosen by the users (as individuals or as a part of a community).
NGOs and HUMANITARIAN PROJECTS WIN A NEW SOURCE OF ENGAGEMENT:
- they receive help from people, who donate with their online activity, time, feedback & expertise,
- they receive help from new communities - sharing same ideas
- they benefit from a new feedback platform also for their own activities.
Our dream:
ENGAGED HUMAN 2 BUSINESS COMMUNICATION
ADDED VALUE THROUGH COLLABORATION
VOLUNTARILY SHARED USER DATA TURNS INTO A SOCIAL CURRENCY
Status:
Developing MVP (Launch 30.01.2015)
Application for a BMBF research project "PriVaSI – Private Data in Value-Co-Creating Service In-novationton" together with SAP, University Bayreuth, Karlsruher Institute of Technology.
Testing SAP HANA
Preparing our PILOT-2015
Looking for investment / sponsoring / partners
inCitu maps the world's future built environment into augmented reality, using state-of-the-art visualizations and data to empower developers, governments, and citizens to collaborate on the future of cities.
Similar to 10 Principles of Design by Dieter Rams for Data Visualization (20)
Chatty Kathy - UNC Bootcamp Final Project Presentation - Final Version - 5.23...John Andrews
SlideShare Description for "Chatty Kathy - UNC Bootcamp Final Project Presentation"
Title: Chatty Kathy: Enhancing Physical Activity Among Older Adults
Description:
Discover how Chatty Kathy, an innovative project developed at the UNC Bootcamp, aims to tackle the challenge of low physical activity among older adults. Our AI-driven solution uses peer interaction to boost and sustain exercise levels, significantly improving health outcomes. This presentation covers our problem statement, the rationale behind Chatty Kathy, synthetic data and persona creation, model performance metrics, a visual demonstration of the project, and potential future developments. Join us for an insightful Q&A session to explore the potential of this groundbreaking project.
Project Team: Jay Requarth, Jana Avery, John Andrews, Dr. Dick Davis II, Nee Buntoum, Nam Yeongjin & Mat Nicholas
Levelwise PageRank with Loop-Based Dead End Handling Strategy : SHORT REPORT ...Subhajit Sahu
Abstract — Levelwise PageRank is an alternative method of PageRank computation which decomposes the input graph into a directed acyclic block-graph of strongly connected components, and processes them in topological order, one level at a time. This enables calculation for ranks in a distributed fashion without per-iteration communication, unlike the standard method where all vertices are processed in each iteration. It however comes with a precondition of the absence of dead ends in the input graph. Here, the native non-distributed performance of Levelwise PageRank was compared against Monolithic PageRank on a CPU as well as a GPU. To ensure a fair comparison, Monolithic PageRank was also performed on a graph where vertices were split by components. Results indicate that Levelwise PageRank is about as fast as Monolithic PageRank on the CPU, but quite a bit slower on the GPU. Slowdown on the GPU is likely caused by a large submission of small workloads, and expected to be non-issue when the computation is performed on massive graphs.
2. WHO IS DIETER RAMS?
an influential German
industrial designer famous
for his work at Braun
PosterbyHeyStudio
3. GOOD DESIGN IS
INNOVATIVE
1
The possibilities for innovation are not, by any means, exhausted.
Technological development is always offering new opportunities for
innovative design. But innovative design always develops in tandem
with innovative technology, and can never be an end in itself.
5. GOOD DESIGN MAKES
A PRODUCT USEFUL
2
A product is bought to be used. It has to satisfy certain criteria, not
only functional, but also psychological and aesthetic. Good design
emphasises the usefulness of a product whilst disregarding
anything that could possibly detract from it.
7. GOOD DESIGN IS
AESTHETIC
3
The aesthetic quality of a product is integral to its usefulness
because products we use every day affect our person and our well-
being. But only well-executed objects can be beautiful.
8. Moritz Stefaner
Stadtbilder is an attempt to map the digital shape of cities.
While traditional maps show us buildings, roads and physical infrastructure, these maps reveal where and in which form the city is alive.
http://stadt-bilder.com/
9. GOOD DESIGN
MAKES A PRODUCT
UNDERSTANDABLE
4
It clarifies the product’s structure. Better still, it can make the
product talk. At best, it is self-explanatory.
10. Center for Public Integrity
The Center for Public Integrity's “Dark Money Inc.” investigation uncovered more than $173 million in political contributions from about one-
third of the 300 largest companies in the United States to trade associations and other politically active nonprofits and unveiled ways
companies advance their political agendas.
http://www.publicintegrity.org/2014/01/16/14093/follow-corporate-cash-flow-nonprofits
11. GOOD DESIGN IS
UNOBTRUSIVE
5
Products fulfilling a purpose are like tools. They are neither
decorative objects nor works of art. Their design should
therefore be both neutral and restrained, to leave room for the
user’s self-expression.
12.
13. GOOD DESIGN IS
HONEST
6
It does not make a product more innovative, powerful or
valuable than it really is. It does not attempt to manipulate the
consumer with promises that cannot be kept.
14.
15. GOOD DESIGN IS
LONG-LASTING
7
It avoids being fashionable and therefore never appears
antiquated. Unlike fashionable design, it lasts many years – even
in today’s throwaway society.
18. GOOD DESIGN IS
THOROUGH DOWN
TO THE LAST DETAIL
8
Nothing must be arbitrary or left to chance. Care and accuracy in
the design process show respect towards the user.
19. Wittgenstein Centre for Demography and Global Human Capital in Vienna
Global Migration Patterns
http://www.global-migration.info/
20. GOOD DESIGN IS
ENVIRONMENTALLY-
FRIENDLY
9
Design makes an important contribution to the preservation of the
environment. It conserves resources and minimises physical and
visual pollution throughout the lifecycle of the product.
21. Wizarts
This visualization was created for the University of Copenhagen. The design relies on simplicity and functionality, combining
the experience of reading the time with the new function of monitoring your building’s energy consumption.
In an attempt to nudge the user towards saving energy, progress towards preset energy saving goals is presented to the user
every time he or she looks at the clock. Also, GPS is used to coordinate access to the energy consumption data.
http://www.wizarts-inc.com/
22. GOOD DESIGN IS
AS LITTLE DESIGN
AS POSSIBLE
10
Less, but better – because it concentrates on the essential aspects,
and the products are not burdened with non-essentials.
Back to purity, back to simplicity.
23. schemadesign
Transit Patterns (Urban Data Challenge)
Public transit ridership over the course of 24 hours in 2012. Activity in San Francisco is more evenly spread out, both spatially and over the
course of the day. These insights are useful for city planners and transit authorities, who can see what areas see high and low ridership and
understand what areas are underserved by public transit. Visualizations for Geneva and Zurich are also available.
http://www.schemadesign.com/transitpatterns/