Presentatie workshops Onderzoekprogramma ‘Research Through Design’ - samenwerken in ontwerpend onderzoek
Margriet Jansz (senior program officer, STW), Karin van Beurden (lector Saxion). SIA-congres, 27 november 2014
Presentatie professor Daan van Eijk (Commissielid Research Through Design en Programmadirecteur CLICKNL) tijdens de Research Through Design – Inspiratie en Co-creatiedag op 12 februari 2015 in het Centraal Museum Utrecht.
The document outlines 8 stages of corporate UX maturity: from initial hostility toward UX (Stage 1) to a user-driven corporation (Stage 8). It describes each stage, including typical timescales, characteristics, and strategies for advancing to the next stage. Stage 1 involves hostility to UX, while Stage 8 involves corporate decision-making guided by user data and research. Advancing through the stages requires persistent advocacy and demonstration of UX's positive impact on metrics like conversion rates and customer satisfaction over periods of 2-7 years per stage.
How can innovation be driven by research? This presentation examines the role of ethnographic research in grounding successful innovation in observed user needs.
Presented at the AIMIA Customer Experience Forum
Agile design thinking and you... ux australia2011Jason Furnell
Agile is changing the way we create software. Design, and Design Thinking, is becoming pivotal to business success. The UX game is changing, and you need to step up!
Daniel Oertli (CIO, REA Group) and Jason Furnell (Experience Design consultant, ThoughtWorks) will discuss the changing role of UX in fast moving, Agile development environments, presenting case studies demonstrating the impact that a design-led approach has had at Australia’s No.1 real estate site (www.realestate.com.au).
This talk will present concepts that will challenge your thinking and introduce you to new methods that will increase your impact as a designer working on software and business strategy projects.
The Agile development methodology dramatically changes the role of designers: the build is the design. Agile concepts like ‘working software over comprehensive documentation’ and the disciplines of ‘just enough’ and ‘just in time’, mean that traditional, heavy weight specification documentation is no longer effective – or even possible.
Practitioners need to find ways to ‘power up’ their design impact. Jason and Daniel will discuss how to use collaborative design as a ‘force multiplier’, share the experience of designing in real-time, and show you how to let go, be fearless and take your team with you on a journey that builds trust, buy-in and design momentum.
They will challenge you to shift your focus; to make the transition to design thinking, and focus on design facilitation in order to increase the scale and complexity of the things you design.
Structured Ideation and Design Thinkinggaylecurtis
At the heart of a design thinking process is ideation, the capability for generating and relating ideas.
Brainstorming is a frequently practiced form of ideation, and this presentation describes the four rules of classic brainstorming. It also gives guidance for how to structure brainstorm sessions to drive direct and indirect benefits.
Research shows that we think like we speak. The first step in Visual Design Thinking, then, is learning visual language. Come learn Glyph™, a language that balances verbal and visual elements to improve the way you learn, remember, create, and communicate. After this 2.5 hour workshop, you will be bursting through that “I can’t draw” trap and stepping into your new role as a standout visual problem solver.
Come join Stanford’s Alli McKee for a workshop that will build your creative confidence and amplify your communication. With extensive experience in both business (Bain & Company + Stanford GSB) and design (IDEO.org + Stanford d.school), Alli has come from Silicon Valley to bring you the best of both worlds to deliver a unique experience that is challenging, fun, and fulfilling.
Interested in teaching this workshop: http://visualdesignthinking.co/join-us/
"IDEO의 디자인 Thinking"
(Design Thinking from IDEO)
"왜 IDEO는 혁신적인가?"
혁신의 상징, 거대기업들이 끊임없이 배우고자 하는 창의적 사고.
그 중심에는 'Design Thinking'이 있습니다.
IDEO의 사례들과 디자인Thinking의 프로세스를 알아보세요!
창의적인 1%의 비밀노트, Beecanvas 페이스북페이지에서 만나보세요!
- http://facebook.com/beecanvas
슬라이드쉐어에서도 만나보실 수 있습니다.
- https://www.slideshare.net/BeeCanvas
모든 아이디어 발상 테크닉들을 페이지에서 만나보세요!
사진 출처 : https://flic.kr/p/jKqgHD
- Stilte na de brainstorm Impact Hub Amsterdam
원작자 플리커 : https://www.flickr.com/photos/mvonederland/
- MVO Nederland
참고 : http://en.wikipedia.org/wiki/Design_thinking, OPENIDEO
Presentatie professor Daan van Eijk (Commissielid Research Through Design en Programmadirecteur CLICKNL) tijdens de Research Through Design – Inspiratie en Co-creatiedag op 12 februari 2015 in het Centraal Museum Utrecht.
The document outlines 8 stages of corporate UX maturity: from initial hostility toward UX (Stage 1) to a user-driven corporation (Stage 8). It describes each stage, including typical timescales, characteristics, and strategies for advancing to the next stage. Stage 1 involves hostility to UX, while Stage 8 involves corporate decision-making guided by user data and research. Advancing through the stages requires persistent advocacy and demonstration of UX's positive impact on metrics like conversion rates and customer satisfaction over periods of 2-7 years per stage.
How can innovation be driven by research? This presentation examines the role of ethnographic research in grounding successful innovation in observed user needs.
Presented at the AIMIA Customer Experience Forum
Agile design thinking and you... ux australia2011Jason Furnell
Agile is changing the way we create software. Design, and Design Thinking, is becoming pivotal to business success. The UX game is changing, and you need to step up!
Daniel Oertli (CIO, REA Group) and Jason Furnell (Experience Design consultant, ThoughtWorks) will discuss the changing role of UX in fast moving, Agile development environments, presenting case studies demonstrating the impact that a design-led approach has had at Australia’s No.1 real estate site (www.realestate.com.au).
This talk will present concepts that will challenge your thinking and introduce you to new methods that will increase your impact as a designer working on software and business strategy projects.
The Agile development methodology dramatically changes the role of designers: the build is the design. Agile concepts like ‘working software over comprehensive documentation’ and the disciplines of ‘just enough’ and ‘just in time’, mean that traditional, heavy weight specification documentation is no longer effective – or even possible.
Practitioners need to find ways to ‘power up’ their design impact. Jason and Daniel will discuss how to use collaborative design as a ‘force multiplier’, share the experience of designing in real-time, and show you how to let go, be fearless and take your team with you on a journey that builds trust, buy-in and design momentum.
They will challenge you to shift your focus; to make the transition to design thinking, and focus on design facilitation in order to increase the scale and complexity of the things you design.
Structured Ideation and Design Thinkinggaylecurtis
At the heart of a design thinking process is ideation, the capability for generating and relating ideas.
Brainstorming is a frequently practiced form of ideation, and this presentation describes the four rules of classic brainstorming. It also gives guidance for how to structure brainstorm sessions to drive direct and indirect benefits.
Research shows that we think like we speak. The first step in Visual Design Thinking, then, is learning visual language. Come learn Glyph™, a language that balances verbal and visual elements to improve the way you learn, remember, create, and communicate. After this 2.5 hour workshop, you will be bursting through that “I can’t draw” trap and stepping into your new role as a standout visual problem solver.
Come join Stanford’s Alli McKee for a workshop that will build your creative confidence and amplify your communication. With extensive experience in both business (Bain & Company + Stanford GSB) and design (IDEO.org + Stanford d.school), Alli has come from Silicon Valley to bring you the best of both worlds to deliver a unique experience that is challenging, fun, and fulfilling.
Interested in teaching this workshop: http://visualdesignthinking.co/join-us/
"IDEO의 디자인 Thinking"
(Design Thinking from IDEO)
"왜 IDEO는 혁신적인가?"
혁신의 상징, 거대기업들이 끊임없이 배우고자 하는 창의적 사고.
그 중심에는 'Design Thinking'이 있습니다.
IDEO의 사례들과 디자인Thinking의 프로세스를 알아보세요!
창의적인 1%의 비밀노트, Beecanvas 페이스북페이지에서 만나보세요!
- http://facebook.com/beecanvas
슬라이드쉐어에서도 만나보실 수 있습니다.
- https://www.slideshare.net/BeeCanvas
모든 아이디어 발상 테크닉들을 페이지에서 만나보세요!
사진 출처 : https://flic.kr/p/jKqgHD
- Stilte na de brainstorm Impact Hub Amsterdam
원작자 플리커 : https://www.flickr.com/photos/mvonederland/
- MVO Nederland
참고 : http://en.wikipedia.org/wiki/Design_thinking, OPENIDEO
The document outlines the design thinking process, which includes defining or redefining the problem, needfinding through research and interviews, synthesizing insights, ideating potential solutions, and prototyping ideas. It provides details on each phase, such as tips for conducting interviews and observations during needfinding, different ways to synthesize data into insights, brainstorming techniques for ideating solutions, and the goal of rapid prototyping to test ideas.
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
The Design Thinking division at the University of St. Gallen has been successfully helping companies innovate since 2008. They use the human-centered Design Thinking process pioneered by Stanford to understand user needs through prototyping. The iterative process involves defining problems based on research, ideating solutions, prototyping ideas rapidly, and getting user feedback to refine solutions. The division guides students and companies through this process to generate new business opportunities.
This document provides an overview of design thinking and the design thinking process. It discusses the following key points in 3 sentences:
1) Design thinking is an approach to solving problems by understanding user needs through contact, observation and empathy in order to design solutions that fit within their environment, as opposed to jumping straight to solutions or focusing on technology.
2) The design thinking process involves understanding needs, observing users, synthesizing insights, ideating solutions, prototyping ideas, and iterating based on user feedback to revisit assumptions and sometimes go back to earlier steps in the process.
3) An example of applying design thinking at a startup is described where user interviews and observations were conducted with teenagers to understand their communication
Guest lecture to first year Bachelor of IT students at Queensland University of Technology in unit INB103 Industry insights, 8 March 2013.
Please note: due to the introductory nature of this lecture to the concept many of the resources have been adapted from the Stanford D School cc licensed resources.
Design Thinking: The one thing that will transform the way you thinkDigital Surgeons
What's the one thing that will transform the way you think? Design Thinking. The startups, trailblazers, and business mavericks of our world have embraced this process as a means of zeroing in on true human-centered design.
Design Thinking is a methodology for innovators that taps into the two biggest skills needed in today’s modern workplace: critical thinking & problem solving.
Of course, if you ask 100 practitioners to define it, you’ll wind up with 101 definitions.
Pete Sena of Digital Surgeons believes that Design Thinking is a process for solving complex problems through observation and iteration. At its core, he describes it as a vehicle for solving human wants and needs.
Minds are like parachutes; they only function when open. Thomas Dewar was a Scottish whiskey distiller.
Communicating ideas or insights is often the hardest part of the design process. And PowerPoint and Excel spreadsheets are limited in their ability to do this. But the communication tools used in Design Thinking—maps, models, sketches, and stories—help to capture and express the information required to form and socialize meaning in a very straightforward, human way.
The Five things that all definitions of Design Thinking have in common:
1. Isolating and reframing the problem focused on the user.
2. Empathy. A design practitioner from IDEO, the popular design and innovation firm strapped a video camera to his head and it was only then that he recognized why the ceiling is such an important factor when working with hospital patients. As a patient you lay in bed and stare at it all day. It’s these little details and true empathy that can only be realized by putting oneself in the user’s shoes.
3. Approach things with an open mind and be willing to collaborate. Creativity with purpose is a team sport.
4. Curiosity. We have to harness our inner 5-year-old here and really be inquisitive explorers. Instead of seeing what would be or what should be, consider what COULD be.
5 - Commitment. Brainstorming is easy. It’s easy to want to start a business or solve a problem. Seeing it into market and making it successful is not for the faint of heart. We’ve all read about big “wins” (multi-billion dollar acquisitions like Instagram and WhatsApp). What we don’t read about are people like Tony Fadell and Matt Rogers, who work for years before becoming industry sensations.
Pete describes what he refers to as the “Wheel of Innovation” as a process that continuously focuses on framing, making, validating, and improving on your concept. Be it as small as a core feature in your product down to the business model and business idea itself.
Design is about form and function, not art.
What are the business benefits for Design Innovation?
IDEO started an idea revolution when they coined this phrase DESIGN THINKING. Organizations ranging from early-stage startups up to Fortune 50 organizations have capitalized on this iterative appr
This document provides an excerpt from slides for a 2-3 day professional training on design thinking and innovation management. The slides cover the basics of design thinking, including its origins and nature, how it is portrayed in the media, and how it relates to strategic thinking. Design thinking is presented as a way to take an outside-in perspective focused on customer needs and experiences to drive value creation and innovation. The training is intended to help participants better understand design thinking and apply it to innovating without unrealistic expectations. The facilitator also provides strategy advisory and training on other topics beyond design thinking.
I gave a talk on the role of Design Thinking to leaders in the financial industry. The focus was on user centric thinking to innovate financial products and digital services. (all case material is removed)
Design management, a curse or a blessing for the independent designer?Matthijs Van Haagen
"Design management, a curse or a blessing for the independent designer?" is an exploratory qualitative research thesis. This thesis is about the impact of Design Management on the deployment of creatives outside the organization.
Research questions: How does the incorporation of designmanagement(DM) influences Dutch businesses (SME’s) demand for independent creative business service (CZD)?"
1a. How does the incorporation of designmanagement affects the internal organization of a company?
1b. How does the organizational change as a result of the incorporation of designmanagement, affects the role of design and designers?
1c. How does the role of design and designers in the organization as a result of the incorporation of designmanagement, affects the sourcing process design activities?
1d. How the sourcing process of design activity affects the amount and type of work (strategic, tactic or operational) being outsourced?
Verbeter intern samenwerken, communicatie en kennidelen met (interne) sociale media. Anders samenwerken. Met als resultaat grotere betrokkenheid en medewerkerstevredeneheid.
Visie op DLWO: stand van zaken bij de instellingen - Nico Juist, Lianne van E...SURF Events
Dinsdag 11 november 2014
Sessieronde 3
Titel: Visie op DLWO: stand van zaken bij de instellingen
Sprekers: Nico Juist (SURF / Hogeschool Leiden), Lianne van Elk (SURF)
Zaal: Mees
De presentatie van het eSociety Instituut van de Haagse Hogeschool geeft een voorbeeld hoe onderzoek structureel en succesvol in het onderwijs geïntegreerd kan worden, en pleit voor het inzetten van onderzoek voor innovatie. Kunnen 60.000 HBO afstudeerders worden ingezet als structurele kracht voor maatschappelijke innovatie?
BUZZ Kickstarter Microsoft Ordina - Traineeship JobsOrdina Belgium
READY! STEADY! GO! YOUNG IT PROFESSIONALS STARTEN BIJ ORDINA!
Ordina realiseert elk jaar heel wat interessante en uitdagende projecten. Stuk voor stuk realisaties van een team gepassioneerde consultants. Daar zijn we terecht fier op! Om het toenemend aantal projecten tot een goed einde te brengen, starten wij binnenkort met een “Kickstarter@Ordina”. 3 maanden lang word jij ondergedompeld in trainingen, behaal je certificaten en doe je hands-on ervaring op. Daarna ben jij klaar voor de wereld van en met #Ordina!
The document outlines the design thinking process, which includes defining or redefining the problem, needfinding through research and interviews, synthesizing insights, ideating potential solutions, and prototyping ideas. It provides details on each phase, such as tips for conducting interviews and observations during needfinding, different ways to synthesize data into insights, brainstorming techniques for ideating solutions, and the goal of rapid prototyping to test ideas.
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
The Design Thinking division at the University of St. Gallen has been successfully helping companies innovate since 2008. They use the human-centered Design Thinking process pioneered by Stanford to understand user needs through prototyping. The iterative process involves defining problems based on research, ideating solutions, prototyping ideas rapidly, and getting user feedback to refine solutions. The division guides students and companies through this process to generate new business opportunities.
This document provides an overview of design thinking and the design thinking process. It discusses the following key points in 3 sentences:
1) Design thinking is an approach to solving problems by understanding user needs through contact, observation and empathy in order to design solutions that fit within their environment, as opposed to jumping straight to solutions or focusing on technology.
2) The design thinking process involves understanding needs, observing users, synthesizing insights, ideating solutions, prototyping ideas, and iterating based on user feedback to revisit assumptions and sometimes go back to earlier steps in the process.
3) An example of applying design thinking at a startup is described where user interviews and observations were conducted with teenagers to understand their communication
Guest lecture to first year Bachelor of IT students at Queensland University of Technology in unit INB103 Industry insights, 8 March 2013.
Please note: due to the introductory nature of this lecture to the concept many of the resources have been adapted from the Stanford D School cc licensed resources.
Design Thinking: The one thing that will transform the way you thinkDigital Surgeons
What's the one thing that will transform the way you think? Design Thinking. The startups, trailblazers, and business mavericks of our world have embraced this process as a means of zeroing in on true human-centered design.
Design Thinking is a methodology for innovators that taps into the two biggest skills needed in today’s modern workplace: critical thinking & problem solving.
Of course, if you ask 100 practitioners to define it, you’ll wind up with 101 definitions.
Pete Sena of Digital Surgeons believes that Design Thinking is a process for solving complex problems through observation and iteration. At its core, he describes it as a vehicle for solving human wants and needs.
Minds are like parachutes; they only function when open. Thomas Dewar was a Scottish whiskey distiller.
Communicating ideas or insights is often the hardest part of the design process. And PowerPoint and Excel spreadsheets are limited in their ability to do this. But the communication tools used in Design Thinking—maps, models, sketches, and stories—help to capture and express the information required to form and socialize meaning in a very straightforward, human way.
The Five things that all definitions of Design Thinking have in common:
1. Isolating and reframing the problem focused on the user.
2. Empathy. A design practitioner from IDEO, the popular design and innovation firm strapped a video camera to his head and it was only then that he recognized why the ceiling is such an important factor when working with hospital patients. As a patient you lay in bed and stare at it all day. It’s these little details and true empathy that can only be realized by putting oneself in the user’s shoes.
3. Approach things with an open mind and be willing to collaborate. Creativity with purpose is a team sport.
4. Curiosity. We have to harness our inner 5-year-old here and really be inquisitive explorers. Instead of seeing what would be or what should be, consider what COULD be.
5 - Commitment. Brainstorming is easy. It’s easy to want to start a business or solve a problem. Seeing it into market and making it successful is not for the faint of heart. We’ve all read about big “wins” (multi-billion dollar acquisitions like Instagram and WhatsApp). What we don’t read about are people like Tony Fadell and Matt Rogers, who work for years before becoming industry sensations.
Pete describes what he refers to as the “Wheel of Innovation” as a process that continuously focuses on framing, making, validating, and improving on your concept. Be it as small as a core feature in your product down to the business model and business idea itself.
Design is about form and function, not art.
What are the business benefits for Design Innovation?
IDEO started an idea revolution when they coined this phrase DESIGN THINKING. Organizations ranging from early-stage startups up to Fortune 50 organizations have capitalized on this iterative appr
This document provides an excerpt from slides for a 2-3 day professional training on design thinking and innovation management. The slides cover the basics of design thinking, including its origins and nature, how it is portrayed in the media, and how it relates to strategic thinking. Design thinking is presented as a way to take an outside-in perspective focused on customer needs and experiences to drive value creation and innovation. The training is intended to help participants better understand design thinking and apply it to innovating without unrealistic expectations. The facilitator also provides strategy advisory and training on other topics beyond design thinking.
I gave a talk on the role of Design Thinking to leaders in the financial industry. The focus was on user centric thinking to innovate financial products and digital services. (all case material is removed)
Design management, a curse or a blessing for the independent designer?Matthijs Van Haagen
"Design management, a curse or a blessing for the independent designer?" is an exploratory qualitative research thesis. This thesis is about the impact of Design Management on the deployment of creatives outside the organization.
Research questions: How does the incorporation of designmanagement(DM) influences Dutch businesses (SME’s) demand for independent creative business service (CZD)?"
1a. How does the incorporation of designmanagement affects the internal organization of a company?
1b. How does the organizational change as a result of the incorporation of designmanagement, affects the role of design and designers?
1c. How does the role of design and designers in the organization as a result of the incorporation of designmanagement, affects the sourcing process design activities?
1d. How the sourcing process of design activity affects the amount and type of work (strategic, tactic or operational) being outsourced?
Verbeter intern samenwerken, communicatie en kennidelen met (interne) sociale media. Anders samenwerken. Met als resultaat grotere betrokkenheid en medewerkerstevredeneheid.
Visie op DLWO: stand van zaken bij de instellingen - Nico Juist, Lianne van E...SURF Events
Dinsdag 11 november 2014
Sessieronde 3
Titel: Visie op DLWO: stand van zaken bij de instellingen
Sprekers: Nico Juist (SURF / Hogeschool Leiden), Lianne van Elk (SURF)
Zaal: Mees
De presentatie van het eSociety Instituut van de Haagse Hogeschool geeft een voorbeeld hoe onderzoek structureel en succesvol in het onderwijs geïntegreerd kan worden, en pleit voor het inzetten van onderzoek voor innovatie. Kunnen 60.000 HBO afstudeerders worden ingezet als structurele kracht voor maatschappelijke innovatie?
BUZZ Kickstarter Microsoft Ordina - Traineeship JobsOrdina Belgium
READY! STEADY! GO! YOUNG IT PROFESSIONALS STARTEN BIJ ORDINA!
Ordina realiseert elk jaar heel wat interessante en uitdagende projecten. Stuk voor stuk realisaties van een team gepassioneerde consultants. Daar zijn we terecht fier op! Om het toenemend aantal projecten tot een goed einde te brengen, starten wij binnenkort met een “Kickstarter@Ordina”. 3 maanden lang word jij ondergedompeld in trainingen, behaal je certificaten en doe je hands-on ervaring op. Daarna ben jij klaar voor de wereld van en met #Ordina!
Deze powerpoitn geeft een voorstelling van Talentenwerf, het job- en opleidingspunt in de bouw in Antwerpen. Talentenwerf is een totaalconcept waarbij onderwijs, bouwsector, VDAB en stad Antwerpen intensief samenwerken om vacatures voor bouwvakarbeiders in te vullen
Dit is het Handboek Social Media voor de Erasmus Universiteit Rotterdam.
Kanalen als Facebook, Youtube, Twitter en LinkedIn ontwikkelen zaken zich in rap tempo. Bijna elk organisatieonderdeel heeft in meer of mindere mate te maken met social media. De behoefte aan richtlijnen en praktische ingrediënten voor succes groeit hiermee enorm.
Met deze eerste versie van het handboek social media zet de EUR een stap richting een gemeenschappelijke basis. Na deze eerste stap moeten er uiteraard nog meer volgen, dat doen we samen. Zoals onze secretaris van het College van Bestuur, Ton van der Pijl zo mooi zei: "Zo'n handboek moet permanent worden bijgehouden. Het moet mee-ademen met recente ontwikkelingen."
Presentatie van Kristel Baele voor workshop 'Valorisatie in het hbo: meten is weten.... over impact en indicatoren. Gehouden op SIA-congres 2014, 27 november.
Deze powerpoint geeft meer info over het SIA en NRO de call SPRONG Educatief. Een call die samenwerkingsverbanden in het onderwijsonderzoek ondersteunt. Met de lector als linking pin.
Presentatie horende bij de informatiebijeenkomst van Regieorgaan SIA voor subsidiecoördinatoren onderzoek van hogescholen. Stand van zaken met betrekking tot de regelingen van SIA en de plannen voor 2019.
Presentatie SIA Roadshow. In februari-maart 2017 deed Regieorgaan 9 plaatsen aan met de SIA Roadshow. Om lectoren en docent-onderzoekers van hogescholen te informeren en inspireren en met elkaar in contact te brengen. Dit is de bijbehorende algemene presentatie die de vier pijlers van de strategie weergeeft en de activiteiten en regelingen die daarbij horen.
4. Onderzoeksprogramma
Wat betekent dat voor het HBO?
Kansen op financiering
Samenwerking met universiteit
Industrieel ontwerpen,
architectuur en mode
Hoge kwaliteit én toepassing
SIA-Jaarcongres 2014 4
5. HBO en universiteit
Complementaire capaciteiten
Niet gelijk, wel gelijkwaardig
Samenwerken
Welke unieke bijdrage kan je
vanuit het HBO leveren?
Welk onderwerp zou je willen
aanpakken?
SIA-Jaarcongres 2014 5
6. Individu en team
Welke rol zie je
voor jezelf én
voor je team?
Welke kwaliteiten
zitten er in je
team?
SIA-Jaarcongres 2014 6
7. Samen
Wat zou
meedoen
voor je
kunnen
opleveren?
SIA-Jaarcongres 2014 7
8. Ondersteuning
Wat heb je nodig
om mee te
kunnen doen?
Hoe kunnen wij
van SIA, NWO en
STW je helpen
dat te krijgen?
SIA-Jaarcongres 2014 8
9. Vragen over
"Research Through Design"
Margriet Jansz, Technologiestichting STW
m.jansz@stw.nl
Rolf Bossert, NRPO SIA
rolf.bossert@regieorgaan-sia.nl
Janneke van Kersen, NWO Geesteswetenschappen
j.vankersen@nwo.nl
SIA-Jaarcongres 2014 9