SlideShare a Scribd company logo
1 of 4
Download to read offline
Cultural Difference and Mobile Phone Interface Design:
     Icon Recognition According to Level of Abstraction
                            Ji Hye Kim                                                               Kun Pyo Lee
             Dept. of Industrial Design                                                   Dept. of Industrial Design
 Korea Advanced Institute of Science and Technology                           Korea Advanced Institute of Science and Technology
    373-1, Kuseong-dong, Yuseong-gu, Daejeon,                                    373-1, Kuseong-dong, Yuseong-gu, Daejeon,
                           305-701, Korea                                                            305-701, Korea
                          +82 42 869 4574                                                           +82 42 869 4514
                 goldwisdom@kaist.ac.kr                                                          Kplee@kaist.ac.kr

ABSTRACT                                                                     and functionalities without reflecting any unconscious cultural
Mobile phone market has widened to a global scale and                        effects [6]. Culture is the collect ive programming of the mind
consequently mobile phones are distributed throughout the world.             which distinguishes a group of people from others [3]. It means
This tells that the user interface in mobile phones inevitably               that people from different cultures are different in their
confronts cultural difference as much as other products and                  perceptions, cognition, thinking styles, and values. Thus, it is
consequently the user interface suited to each cultural trait is             important to thoroughly understand different cultural traits in
required. To clarify the relation between cultural traits and mobile         designing interfaces for international users. However, previous
phone interface, UI elements which would be influenced by                    researches related to cultural viewpoint have been mainly focused
cultural traits in interaction between user and mobile phone were            on web sites and publications. There is no research on relation
extracted and hypotheses related to the UI elements were                     between culture and mobile products, even though mobile product
proposed. For a pilot study, 20 subjects (10 subjects each from              has been already prevalent in our day to day lives. In case of
America and Korea) participated in the icon recognition test. The            mobile phone representing mobile products, estimated 423million
test parameters were task completion time, recognition rate,                 mobile phones were sold globally in the year 2002. Mobile phone
preference. The results show that Korean subjects performed                  development is becoming software-focused and user interface had
significantly better in the set of concrete icons while American             totally different characteristics from desktop PC. Nokia reports
counterparts showed quite the opposite tendencies. No significant            that Eastern cultures display different consumer preferences from
differences in preference according to icon style were found. The            Western ones [1].
results suggest a possibility of cultural impact on icon recognition         Therefore, the objective of this study is to investigate the ways
according to the level of abstraction.                                       cultural differences might affect mobile phone performance of
                                                                             users with different cultural background, and to develop ways to
Categories and Subject Descriptors                                           design appropriate interfaces to accommodate cultural difference.
H.5.2 [Information Interface and Presentation]: User Interfaces
– Graphic user interface, User-centered design                               2. THEORETICAL FOUNDATION
                                                                             2.1 Cultural Difference between Easterners
General Terms                                                                and Westerners
Design                                                                       In the area of anthropology, many cultural variables have been
                                                                             suggested to distinguish and categorize different cultures based on
Keywords                                                                     various cultural models by anthropologists like Hofstede. Well-
Mobile phone interface, Cultural difference, Icon recognition.               known cultural variables include individualism/collectivism,
                                                                             uncertainty avoidance, masculinity/femininity, power distance,
                                                                             high context/low context, polychrone/monochrone, and
1. INTRODUCTION                                                              universalism/particularism [4]. Such cultural variables are known
Interest in the influence of culture on user interface design has            to be helpful to understanding cultural difference and Eastern
been growing as the world market is globalized. However,                     cultures and Western cultures show opposite traits to each other
products and services have been localized at the superficial level           according to the variables. Eastern cultures have authoritative and
through checking text, number, date/time format, images, symbol              hierarchical systems and collective tendency. And they attach
                                                                             great importance to human relationship and try to avoid
 Permission to make digital or hard copies of all or part of this work for   uncertainties. On the other hand, Western cultures have opposite
 personal or classroom use is granted without fee provided that copies are   propensities.
 not made or distributed for profit or commercial advantage and that
 copies bear this notice and the full citation on the first page. To copy    Cognitive psychologists have also studied on difference in
 otherwise, or republish, to post on servers or to redistribute to lists,    cognitive style between Easterners and Westerners. Westerners
 requires prior specific permission and/or a fee.                            have tendency to think in analytic, abstract, imaginative and linear
 MobileHCI’05, September 19–22, 2005, Salzburg, Austria.
 Copyright 2005 ACM 1-59593-089-2/05/0009…$5.00.
ways. On the other hand, thinking style of Easterners is synthetic,                          Hypothesis 5. Subject groups would have some differences in
concrete, relying on periphery and parallel [6].                                             preferring icons.




                                                                                                                                                                                                                                                                                                                       Universalism / Particularism
                                                                                                                                                             Individualism / Collectivism




                                                                                                                                                                                                                                                                High context / Low context
2.2 Impact of Culture on User Interface




                                                                                                                                                                                                                                                                                             Polychrone / Monochrone
                                                                                                                                                                                                                    Masculinity / Femininity
                                                                                                                                                                                            Uncertainty avoidance
Design




                                                                                                                                                                                                                                               Power distance
Interaction between users and system contains four phases in
terms of user’s cognitive activity. Users firstly perceive any
affordance the system offers and check applicability. And then,
                                                                                                    Mobile Phone User interface   Issues
users perform tasks with expectation and finally confirm whether                             Representation    Perception         Highlight
the task they performed is completed or not. In the process,                                   (Component
                                                                                                                                  Label
                                                                                                   &
cultural impact increases as the phases proceed [2].                                            Template)                         Icon

                                                                                                               Navigation         Menu Layout


3. RESEARCH MODEL                                                                            Menu Structure
                                                                                                               Confirmation

                                                                                                               Navigation
                                                                                                                                  Feedback abundance

                                                                                                                                  Item order

                                                                                                                                  Number of item

                                                                                                                                  Grouping
                       1                  2                3                4
           User’s                                                                                                                 Context menu
                           Perception      Navigation       Execution        Confirmation
           activity
                                                                                                                                  Menu depth

                                                                                             Flow              Execution          Number of ways to access

                                                                                                                                  Number of steps
      UI Elements/    Icon              Number of item   Number of ways    Feedback
                                                         to access         abundance                                              Description manner
             Issue    Highlight         Item order
                      Label             Menu depth       Number of steps   Number of steps                                        Step order
                      Menu layout       Grouping         Description
                                                                                                               Confirmation       Number of steps
                                        Context menu     manner
                                                         Step order
                                                                                                 Figure 2. Correlation between UI elements and cultural
    Figure 1. Related UI elements in each interaction phase                                                             variables


In the same manner, interaction between mobile phone interface                               5. METHODOLOGY
and users consists of four phases: Perception, Navigation,
Execution, and Confirmation. Related UI elements (or issues) in                              5.1 Subjects
each phase are shown in Figure 1. Users first face components and                            For comparative experiment between Eastern culture and Western
template and then, experience menu structure to search a specific                            culture, Korea and America were chosen as representative nation
menu or items. When users reach a menu to perform a task, users                              of each culture. According to Hofstede’s Index [3], practically
start to follow a certain path to achieve an ultimate goal like                              accessible Korea and America which was proved to be the most
sending text messages (SMS) or downloading contents. After                                   different from Korea in terms of cultural traits were selected. 20
performing tasks, users check if the task is completed as users                              subjects (10 each from Korea and America) participated in this
intended.                                                                                    test.


4. HYPOTHESIS
Correlation between the UI elements and some cultural variables
was considered to speculate UI elements which would be
influenced by cultural difference as shown in Figure 2. Five UI
elements/issues which were expected to have relatively close
correlations with cultural difference were hypothesized. The
elements include ‘Icon style’, ‘Highlight’, ‘Feedback abundance’,
‘Menu structure (depth)’ and ‘Description manner’.
In this study, ‘Icon style’ issue was pilot-tested as an initial study.
The hypotheses related to ‘Icon style’ are as follows.
Hypothesis 1. Familiar and Concrete icons would perform better
than new and abstract icons.
Hypothesis 2. Easterners and Westerners would have some
differences in recognizing icons and intended referents of function.
Hypothesis 3. Easterners would perform better with the concrete
icons than Westerners.
Hypothesis 4. Westerners would perform better with the abstract
icons than Easterners.                                                                              Figure 3. The three sets of mobile phone menu icons
5.2 Materials                                                            6. RESULTS AND DISCUSSION
Menu icons which are used in current mobile phones in Korea and
America were gathered and classified depending on their
                                                                         6.1 Recognition rate
                                                                         Between sets, the semi-concrete icons (set 2) had the most number
metaphor and how well they represent the icon referents. The
                                                                         of high (91%) recognition rate, followed by the concrete icons,
icons were grouped into three types: abstract, semi-concrete and
                                                                         and abstract icons last. Cultural comparison results are shown in
concrete. It was noticed that various kinds of icons are used to
                                                                         Figure 5 and 6. Korean subjects scored relatively higher
represent the same referent. Especially icons representing five
                                                                         recognition rate than American subjects for the semi-concrete (set
referents (Call log, Message, Downloads, Voice Recording and
                                                                         2) and the concrete icons (set 3). American subjects recognized
Web) were ranged from abstract icons to concrete ones. Therefore
                                                                         better than Korean subjects for the abstract icons (set 1). Between
the five referents and three different icons in each referent were
                                                                         icons, abstract icons for the referents "Call Log”, "Message" and
selected (Figure 3). Most icons were obtained from currently
                                                                         "Web", recognition rates were generally significantly lower than
existing icons as they are in terms of their shape and concept and
                                                                         semi-concrete and concrete icons. But for the referents
one icon ('Web' icon in the concrete group) were designed and
                                                                         "Downloads" and "Voice Record", subjects scored higher
added in. The icons were changed into simple line drawing
                                                                         recognition rate for the abstract icons.
versions to adjust the level of complexity and quality of images.

5.3 Procedure
                                                                                             12
The test was in the form of web-based interactive questionnaires
made with Macromedia Flash. 20 subjects participated in the test                                                                                                Korean
                                                                                             10
through the web. The questionnaires were provided in each
country's native language and made up of two parts. Part one was                             8
followed by part two.


                                                                             corret answer
                                                                                                                                            Americ
                                                                                             6
Firstly in the icon recognition test (part one), the five referents                                                                                           American
and a set of five icons were shown. The subjects had to match                                4
each referent with one symbol which they though best represented                                                                            Kore
the referent, for a total of three times for the three symbols sets as                       2
                                                                                                            set1                          set2                           set3
shown in Figure 4. The test parameters studied in this part were
                                                                                             0
the following:                                                                                     1    2   3       4   5   6   7     8       9    10    11    12   13   14     15
                                                                                                                                    Ic on
a) Hits and misses rate (percentage of correct/incorrect
identification)
b) Task completion time (time taken in matching each set of                                            Figure 5. Recognition rate in each icon
icons)


                                                                                                 120
                                                                                                                                                         Korean
                                                                                                 100
                                                                                correct answer




                                                                                                  80

                                                                                                  60
                                                                                                                                                        American
                                                                                                  40

                                                                                                  20

                                                                                                  0
Figure 4. Software prototypes: part one (left) and two (right)                                                  1                         2                         3
                                                                                                                                      s et

In the icon preference test (part two), three icons (one form each                                     Figure 6. Recognition rate in each set
set) together with the referent they presented were shown. The
subjects had to drag one symbol they preferred most and drop on
proper position they want of display screen illustration as shown
in Figure 4. In all, the subjects would choose five symbols to
                                                                         6.2 Task completion time
                                                                         Between sets, the concrete icons took the least time, followed by
represent the five referents and complete their final display screen
                                                                         the semi-concrete ones and the abstract icons took significantly
with preferred icons. The test parameter in this part was:
                                                                         more time as shown in Figure 7. Korean subjects performed
a) Preference (preferred icon style, percent distribution)               quicker than American for the semi-concrete and concrete icons
                                                                         and American performed quicker for the abstract icons.
subjects who had tendency to be more field-independent
                                                                     recognized the abstract icons better and faster than Korean
               70                                                    subjects. Besides, the American way of thinking tends to be more
                                                                     imaginative and less dependent on the periphery compared to the
               60
                                                                     Korean.
               50
                                                                     The original intention of making test material with flash was to
               40
                                                                     research menu priority through getting information of icon
                                                     American
      second




                                                                     position where the subjects put the selected icons on the display
               30                                                    screen in part two. But it could not be done in this study due to
                                                                     failure on the process of transmitting the data.
               20

                                                      Korean         Even though cultural tendency was slightly found, the difference
               10
                                                                     was not significant enough to prove the hypotheses. Because the
                0                                                    tests were conducted with only 20 subjects and some icons might
                             1                2                  3   not be classified properly. Besides, balance between icons in a set
                                             s et                    might be inappropriate.


                    Figure 7. Task completion time in each set       7. CONCLUSIONS
                                                                     Cultural difference was found to some extent in icon recognition
                                                                     according to the level of abstraction. The pilot tests suggest
                                                                     possibility of this research and can be an initial study for further
6.3 Preference                                                       researches clarifying relation between culture and mobile phone
Between set, subjects preferred the semi-concrete icons most
                                                                     interface design. In this study, only icon style has been covered.
(54%), followed by the abstract and the concrete ones. Both
                                                                     But other issues such as ‘Highlight’, ‘Feedback abundance’,
groups showed almost the same preference and preferred icons
                                                                     ‘Menu structure’ and ‘Description manner’ must be studied in
they recognized better. The following Figure 8 shows icons each
                                                                     depth as well. Furthermore, degree of cultural impact on each UI
group preferred for each referent.
                                                                     element can be compared. For instance, cultural impact on
                                                                     ‘Description manner’ at the execution level (phase 3) would be
                                                                     stronger than cultural impact on ‘Icon style’ at perception level
                                                                     (phase 1). Because cultural impact would increase as the phases
                                                                     proceed.

                                                                     REFERENCES
                                                                     [1] Christian Lindholm, Turkka keinonen, Harri Kiljander,
                                                                         Mobile Usability, McGraw-Hill, 2003.
                                                                     [2] Elisa M.del Galdo, Jakob Nielsen (ed.), International User
                                                                         Interface, John Wiley & Sons, Inc., 1996
                                                                     [3] Hofstede, G., Culture and Organization: Software of Mind,
                                                                         McGraw-Hill, New York, 1997.
                     Figure 8. Icon preference of each group         [4] Kun-Pyo Lee, Culture and Its Effects on Human Interaction
                        (Left – Korean, right- American)                 Design, Ph. D. Thesis, University of Tsukuba, 2001.
                                                                     [5] Patricia Russo, Stephen Boor, How Fluent is Your Interface?
                                                                         Design for International Users, INTERCHI93, 1993.
The results indicated that for the Korean subjects show better
performance with concrete presentation in terms of recognition       [6] Pei-Luen Patrick Rau, Yee-Yin Choong, Gavriel Salvendy, A
rate and task completion time. A concrete representation provided        Cross Cultural Study on Knowledge Representation and
a visualization aid in helping the Korean subjects, who were more        Structure in Human Computer Interfaces, International
field dependent compared to the American subjects, to perform            Journal of Industrial Ergonomics 43, 2004, 117-1
the recognition task better. On the other hand, the American

More Related Content

Similar to Cultural Difference and Mobile Phone Interface Design: Icon Recognition According to Level of Abstraction

George rossolatos seminar on branding, brand equity, brand semiotic models an...
George rossolatos seminar on branding, brand equity, brand semiotic models an...George rossolatos seminar on branding, brand equity, brand semiotic models an...
George rossolatos seminar on branding, brand equity, brand semiotic models an...//disruptiVesemiOtics//
 
Business Communication, Vaibhav bhhhh.pptx
Business Communication, Vaibhav bhhhh.pptxBusiness Communication, Vaibhav bhhhh.pptx
Business Communication, Vaibhav bhhhh.pptxsimransaxena202021
 
Group5_WS3_Zamora, Rechelle Mary C..docx
Group5_WS3_Zamora, Rechelle Mary C..docxGroup5_WS3_Zamora, Rechelle Mary C..docx
Group5_WS3_Zamora, Rechelle Mary C..docxzamorapegafi
 
Cultural Aspects of the Contemporary Consumer Behavior
Cultural Aspects of the Contemporary Consumer BehaviorCultural Aspects of the Contemporary Consumer Behavior
Cultural Aspects of the Contemporary Consumer BehaviorDimitar Trendafilov, PhD
 
Alignment Within A Global Culture
Alignment Within A Global CultureAlignment Within A Global Culture
Alignment Within A Global CultureMarylou Kay
 
Advocacy Poster
Advocacy Poster Advocacy Poster
Advocacy Poster pdunlap
 
Advocacy Poster group 4-1
Advocacy Poster  group 4-1Advocacy Poster  group 4-1
Advocacy Poster group 4-1pdunlap
 
Multicultural diversity
Multicultural diversityMulticultural diversity
Multicultural diversityJamee Ibasco
 
Mobile phones a perspective of katz,ito and ling-raam
Mobile phones a perspective of katz,ito and ling-raamMobile phones a perspective of katz,ito and ling-raam
Mobile phones a perspective of katz,ito and ling-raampumascomm
 
Re-thinking media and sexuality education
Re-thinking media and sexuality educationRe-thinking media and sexuality education
Re-thinking media and sexuality educationkathalbury
 
Understanding the ConsumerCulture and Cultural Change1.docx
Understanding the ConsumerCulture and Cultural Change1.docxUnderstanding the ConsumerCulture and Cultural Change1.docx
Understanding the ConsumerCulture and Cultural Change1.docxmarilucorr
 
ERASMUS + project "Life and Job Skills for Successful Europeans"
ERASMUS + project "Life and Job Skills for Successful Europeans"ERASMUS + project "Life and Job Skills for Successful Europeans"
ERASMUS + project "Life and Job Skills for Successful Europeans"lifeandjobskills
 
Internationalising and multiculturalising world of work LAUREA 2015
Internationalising and multiculturalising world of work LAUREA 2015Internationalising and multiculturalising world of work LAUREA 2015
Internationalising and multiculturalising world of work LAUREA 2015Mika Launikari [LION]
 
Dissecting culture and its application to business.docx
Dissecting culture and its application to business.docxDissecting culture and its application to business.docx
Dissecting culture and its application to business.docxmadlynplamondon
 
Multicultural Education Report.pptx
Multicultural Education Report.pptxMulticultural Education Report.pptx
Multicultural Education Report.pptxDulpinaMarnelM
 

Similar to Cultural Difference and Mobile Phone Interface Design: Icon Recognition According to Level of Abstraction (20)

George rossolatos seminar on branding, brand equity, brand semiotic models an...
George rossolatos seminar on branding, brand equity, brand semiotic models an...George rossolatos seminar on branding, brand equity, brand semiotic models an...
George rossolatos seminar on branding, brand equity, brand semiotic models an...
 
Business Communication, Vaibhav bhhhh.pptx
Business Communication, Vaibhav bhhhh.pptxBusiness Communication, Vaibhav bhhhh.pptx
Business Communication, Vaibhav bhhhh.pptx
 
Group5_WS3_Zamora, Rechelle Mary C..docx
Group5_WS3_Zamora, Rechelle Mary C..docxGroup5_WS3_Zamora, Rechelle Mary C..docx
Group5_WS3_Zamora, Rechelle Mary C..docx
 
Cultural Aspects of the Contemporary Consumer Behavior
Cultural Aspects of the Contemporary Consumer BehaviorCultural Aspects of the Contemporary Consumer Behavior
Cultural Aspects of the Contemporary Consumer Behavior
 
Doing Business Internationally
Doing Business InternationallyDoing Business Internationally
Doing Business Internationally
 
Alignment Within A Global Culture
Alignment Within A Global CultureAlignment Within A Global Culture
Alignment Within A Global Culture
 
Advocacy Poster
Advocacy Poster Advocacy Poster
Advocacy Poster
 
Advocacy Poster group 4-1
Advocacy Poster  group 4-1Advocacy Poster  group 4-1
Advocacy Poster group 4-1
 
Six principles 27 march2012
Six principles 27 march2012Six principles 27 march2012
Six principles 27 march2012
 
Multicultural diversity
Multicultural diversityMulticultural diversity
Multicultural diversity
 
Mobile phones a perspective of katz,ito and ling-raam
Mobile phones a perspective of katz,ito and ling-raamMobile phones a perspective of katz,ito and ling-raam
Mobile phones a perspective of katz,ito and ling-raam
 
Managing participatory ecologies in memory modalities
Managing participatory ecologies in memory modalitiesManaging participatory ecologies in memory modalities
Managing participatory ecologies in memory modalities
 
Re-thinking media and sexuality education
Re-thinking media and sexuality educationRe-thinking media and sexuality education
Re-thinking media and sexuality education
 
Understanding the ConsumerCulture and Cultural Change1.docx
Understanding the ConsumerCulture and Cultural Change1.docxUnderstanding the ConsumerCulture and Cultural Change1.docx
Understanding the ConsumerCulture and Cultural Change1.docx
 
ERASMUS + project "Life and Job Skills for Successful Europeans"
ERASMUS + project "Life and Job Skills for Successful Europeans"ERASMUS + project "Life and Job Skills for Successful Europeans"
ERASMUS + project "Life and Job Skills for Successful Europeans"
 
Internationalising and multiculturalising world of work LAUREA 2015
Internationalising and multiculturalising world of work LAUREA 2015Internationalising and multiculturalising world of work LAUREA 2015
Internationalising and multiculturalising world of work LAUREA 2015
 
Dissecting culture and its application to business.docx
Dissecting culture and its application to business.docxDissecting culture and its application to business.docx
Dissecting culture and its application to business.docx
 
Multicultural Education Report.pptx
Multicultural Education Report.pptxMulticultural Education Report.pptx
Multicultural Education Report.pptx
 
Stage 1
Stage 1Stage 1
Stage 1
 
021
021021
021
 

More from Sinan Ata

Video Testimonials for Marketing - Best known methods
Video Testimonials for Marketing - Best known methodsVideo Testimonials for Marketing - Best known methods
Video Testimonials for Marketing - Best known methodsSinan Ata
 
Crossover Chief Architect Sinav Surecleri
Crossover Chief Architect Sinav SurecleriCrossover Chief Architect Sinav Surecleri
Crossover Chief Architect Sinav SurecleriSinan Ata
 
Crossover Turkiye Karsilama
Crossover Turkiye KarsilamaCrossover Turkiye Karsilama
Crossover Turkiye KarsilamaSinan Ata
 
Turkish Market From IT Remote Working Perspective
Turkish Market From IT Remote Working PerspectiveTurkish Market From IT Remote Working Perspective
Turkish Market From IT Remote Working PerspectiveSinan Ata
 
Crossover Türkiye Basın Sunumu
Crossover Türkiye Basın SunumuCrossover Türkiye Basın Sunumu
Crossover Türkiye Basın SunumuSinan Ata
 
Google Predicting The Present
Google Predicting The PresentGoogle Predicting The Present
Google Predicting The PresentSinan Ata
 

More from Sinan Ata (7)

Video Testimonials for Marketing - Best known methods
Video Testimonials for Marketing - Best known methodsVideo Testimonials for Marketing - Best known methods
Video Testimonials for Marketing - Best known methods
 
Crossover Chief Architect Sinav Surecleri
Crossover Chief Architect Sinav SurecleriCrossover Chief Architect Sinav Surecleri
Crossover Chief Architect Sinav Surecleri
 
Crossover Turkiye Karsilama
Crossover Turkiye KarsilamaCrossover Turkiye Karsilama
Crossover Turkiye Karsilama
 
Turkish Market From IT Remote Working Perspective
Turkish Market From IT Remote Working PerspectiveTurkish Market From IT Remote Working Perspective
Turkish Market From IT Remote Working Perspective
 
Crossover Türkiye Basın Sunumu
Crossover Türkiye Basın SunumuCrossover Türkiye Basın Sunumu
Crossover Türkiye Basın Sunumu
 
Google Predicting The Present
Google Predicting The PresentGoogle Predicting The Present
Google Predicting The Present
 
Generations
GenerationsGenerations
Generations
 

Recently uploaded

Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxShobhayan Kirtania
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 

Recently uploaded (20)

Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptx
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 

Cultural Difference and Mobile Phone Interface Design: Icon Recognition According to Level of Abstraction

  • 1. Cultural Difference and Mobile Phone Interface Design: Icon Recognition According to Level of Abstraction Ji Hye Kim Kun Pyo Lee Dept. of Industrial Design Dept. of Industrial Design Korea Advanced Institute of Science and Technology Korea Advanced Institute of Science and Technology 373-1, Kuseong-dong, Yuseong-gu, Daejeon, 373-1, Kuseong-dong, Yuseong-gu, Daejeon, 305-701, Korea 305-701, Korea +82 42 869 4574 +82 42 869 4514 goldwisdom@kaist.ac.kr Kplee@kaist.ac.kr ABSTRACT and functionalities without reflecting any unconscious cultural Mobile phone market has widened to a global scale and effects [6]. Culture is the collect ive programming of the mind consequently mobile phones are distributed throughout the world. which distinguishes a group of people from others [3]. It means This tells that the user interface in mobile phones inevitably that people from different cultures are different in their confronts cultural difference as much as other products and perceptions, cognition, thinking styles, and values. Thus, it is consequently the user interface suited to each cultural trait is important to thoroughly understand different cultural traits in required. To clarify the relation between cultural traits and mobile designing interfaces for international users. However, previous phone interface, UI elements which would be influenced by researches related to cultural viewpoint have been mainly focused cultural traits in interaction between user and mobile phone were on web sites and publications. There is no research on relation extracted and hypotheses related to the UI elements were between culture and mobile products, even though mobile product proposed. For a pilot study, 20 subjects (10 subjects each from has been already prevalent in our day to day lives. In case of America and Korea) participated in the icon recognition test. The mobile phone representing mobile products, estimated 423million test parameters were task completion time, recognition rate, mobile phones were sold globally in the year 2002. Mobile phone preference. The results show that Korean subjects performed development is becoming software-focused and user interface had significantly better in the set of concrete icons while American totally different characteristics from desktop PC. Nokia reports counterparts showed quite the opposite tendencies. No significant that Eastern cultures display different consumer preferences from differences in preference according to icon style were found. The Western ones [1]. results suggest a possibility of cultural impact on icon recognition Therefore, the objective of this study is to investigate the ways according to the level of abstraction. cultural differences might affect mobile phone performance of users with different cultural background, and to develop ways to Categories and Subject Descriptors design appropriate interfaces to accommodate cultural difference. H.5.2 [Information Interface and Presentation]: User Interfaces – Graphic user interface, User-centered design 2. THEORETICAL FOUNDATION 2.1 Cultural Difference between Easterners General Terms and Westerners Design In the area of anthropology, many cultural variables have been suggested to distinguish and categorize different cultures based on Keywords various cultural models by anthropologists like Hofstede. Well- Mobile phone interface, Cultural difference, Icon recognition. known cultural variables include individualism/collectivism, uncertainty avoidance, masculinity/femininity, power distance, high context/low context, polychrone/monochrone, and 1. INTRODUCTION universalism/particularism [4]. Such cultural variables are known Interest in the influence of culture on user interface design has to be helpful to understanding cultural difference and Eastern been growing as the world market is globalized. However, cultures and Western cultures show opposite traits to each other products and services have been localized at the superficial level according to the variables. Eastern cultures have authoritative and through checking text, number, date/time format, images, symbol hierarchical systems and collective tendency. And they attach great importance to human relationship and try to avoid Permission to make digital or hard copies of all or part of this work for uncertainties. On the other hand, Western cultures have opposite personal or classroom use is granted without fee provided that copies are propensities. not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy Cognitive psychologists have also studied on difference in otherwise, or republish, to post on servers or to redistribute to lists, cognitive style between Easterners and Westerners. Westerners requires prior specific permission and/or a fee. have tendency to think in analytic, abstract, imaginative and linear MobileHCI’05, September 19–22, 2005, Salzburg, Austria. Copyright 2005 ACM 1-59593-089-2/05/0009…$5.00.
  • 2. ways. On the other hand, thinking style of Easterners is synthetic, Hypothesis 5. Subject groups would have some differences in concrete, relying on periphery and parallel [6]. preferring icons. Universalism / Particularism Individualism / Collectivism High context / Low context 2.2 Impact of Culture on User Interface Polychrone / Monochrone Masculinity / Femininity Uncertainty avoidance Design Power distance Interaction between users and system contains four phases in terms of user’s cognitive activity. Users firstly perceive any affordance the system offers and check applicability. And then, Mobile Phone User interface Issues users perform tasks with expectation and finally confirm whether Representation Perception Highlight the task they performed is completed or not. In the process, (Component Label & cultural impact increases as the phases proceed [2]. Template) Icon Navigation Menu Layout 3. RESEARCH MODEL Menu Structure Confirmation Navigation Feedback abundance Item order Number of item Grouping 1 2 3 4 User’s Context menu Perception Navigation Execution Confirmation activity Menu depth Flow Execution Number of ways to access Number of steps UI Elements/ Icon Number of item Number of ways Feedback to access abundance Description manner Issue Highlight Item order Label Menu depth Number of steps Number of steps Step order Menu layout Grouping Description Confirmation Number of steps Context menu manner Step order Figure 2. Correlation between UI elements and cultural Figure 1. Related UI elements in each interaction phase variables In the same manner, interaction between mobile phone interface 5. METHODOLOGY and users consists of four phases: Perception, Navigation, Execution, and Confirmation. Related UI elements (or issues) in 5.1 Subjects each phase are shown in Figure 1. Users first face components and For comparative experiment between Eastern culture and Western template and then, experience menu structure to search a specific culture, Korea and America were chosen as representative nation menu or items. When users reach a menu to perform a task, users of each culture. According to Hofstede’s Index [3], practically start to follow a certain path to achieve an ultimate goal like accessible Korea and America which was proved to be the most sending text messages (SMS) or downloading contents. After different from Korea in terms of cultural traits were selected. 20 performing tasks, users check if the task is completed as users subjects (10 each from Korea and America) participated in this intended. test. 4. HYPOTHESIS Correlation between the UI elements and some cultural variables was considered to speculate UI elements which would be influenced by cultural difference as shown in Figure 2. Five UI elements/issues which were expected to have relatively close correlations with cultural difference were hypothesized. The elements include ‘Icon style’, ‘Highlight’, ‘Feedback abundance’, ‘Menu structure (depth)’ and ‘Description manner’. In this study, ‘Icon style’ issue was pilot-tested as an initial study. The hypotheses related to ‘Icon style’ are as follows. Hypothesis 1. Familiar and Concrete icons would perform better than new and abstract icons. Hypothesis 2. Easterners and Westerners would have some differences in recognizing icons and intended referents of function. Hypothesis 3. Easterners would perform better with the concrete icons than Westerners. Hypothesis 4. Westerners would perform better with the abstract icons than Easterners. Figure 3. The three sets of mobile phone menu icons
  • 3. 5.2 Materials 6. RESULTS AND DISCUSSION Menu icons which are used in current mobile phones in Korea and America were gathered and classified depending on their 6.1 Recognition rate Between sets, the semi-concrete icons (set 2) had the most number metaphor and how well they represent the icon referents. The of high (91%) recognition rate, followed by the concrete icons, icons were grouped into three types: abstract, semi-concrete and and abstract icons last. Cultural comparison results are shown in concrete. It was noticed that various kinds of icons are used to Figure 5 and 6. Korean subjects scored relatively higher represent the same referent. Especially icons representing five recognition rate than American subjects for the semi-concrete (set referents (Call log, Message, Downloads, Voice Recording and 2) and the concrete icons (set 3). American subjects recognized Web) were ranged from abstract icons to concrete ones. Therefore better than Korean subjects for the abstract icons (set 1). Between the five referents and three different icons in each referent were icons, abstract icons for the referents "Call Log”, "Message" and selected (Figure 3). Most icons were obtained from currently "Web", recognition rates were generally significantly lower than existing icons as they are in terms of their shape and concept and semi-concrete and concrete icons. But for the referents one icon ('Web' icon in the concrete group) were designed and "Downloads" and "Voice Record", subjects scored higher added in. The icons were changed into simple line drawing recognition rate for the abstract icons. versions to adjust the level of complexity and quality of images. 5.3 Procedure 12 The test was in the form of web-based interactive questionnaires made with Macromedia Flash. 20 subjects participated in the test Korean 10 through the web. The questionnaires were provided in each country's native language and made up of two parts. Part one was 8 followed by part two. corret answer Americ 6 Firstly in the icon recognition test (part one), the five referents American and a set of five icons were shown. The subjects had to match 4 each referent with one symbol which they though best represented Kore the referent, for a total of three times for the three symbols sets as 2 set1 set2 set3 shown in Figure 4. The test parameters studied in this part were 0 the following: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Ic on a) Hits and misses rate (percentage of correct/incorrect identification) b) Task completion time (time taken in matching each set of Figure 5. Recognition rate in each icon icons) 120 Korean 100 correct answer 80 60 American 40 20 0 Figure 4. Software prototypes: part one (left) and two (right) 1 2 3 s et In the icon preference test (part two), three icons (one form each Figure 6. Recognition rate in each set set) together with the referent they presented were shown. The subjects had to drag one symbol they preferred most and drop on proper position they want of display screen illustration as shown in Figure 4. In all, the subjects would choose five symbols to 6.2 Task completion time Between sets, the concrete icons took the least time, followed by represent the five referents and complete their final display screen the semi-concrete ones and the abstract icons took significantly with preferred icons. The test parameter in this part was: more time as shown in Figure 7. Korean subjects performed a) Preference (preferred icon style, percent distribution) quicker than American for the semi-concrete and concrete icons and American performed quicker for the abstract icons.
  • 4. subjects who had tendency to be more field-independent recognized the abstract icons better and faster than Korean 70 subjects. Besides, the American way of thinking tends to be more imaginative and less dependent on the periphery compared to the 60 Korean. 50 The original intention of making test material with flash was to 40 research menu priority through getting information of icon American second position where the subjects put the selected icons on the display 30 screen in part two. But it could not be done in this study due to failure on the process of transmitting the data. 20 Korean Even though cultural tendency was slightly found, the difference 10 was not significant enough to prove the hypotheses. Because the 0 tests were conducted with only 20 subjects and some icons might 1 2 3 not be classified properly. Besides, balance between icons in a set s et might be inappropriate. Figure 7. Task completion time in each set 7. CONCLUSIONS Cultural difference was found to some extent in icon recognition according to the level of abstraction. The pilot tests suggest possibility of this research and can be an initial study for further 6.3 Preference researches clarifying relation between culture and mobile phone Between set, subjects preferred the semi-concrete icons most interface design. In this study, only icon style has been covered. (54%), followed by the abstract and the concrete ones. Both But other issues such as ‘Highlight’, ‘Feedback abundance’, groups showed almost the same preference and preferred icons ‘Menu structure’ and ‘Description manner’ must be studied in they recognized better. The following Figure 8 shows icons each depth as well. Furthermore, degree of cultural impact on each UI group preferred for each referent. element can be compared. For instance, cultural impact on ‘Description manner’ at the execution level (phase 3) would be stronger than cultural impact on ‘Icon style’ at perception level (phase 1). Because cultural impact would increase as the phases proceed. REFERENCES [1] Christian Lindholm, Turkka keinonen, Harri Kiljander, Mobile Usability, McGraw-Hill, 2003. [2] Elisa M.del Galdo, Jakob Nielsen (ed.), International User Interface, John Wiley & Sons, Inc., 1996 [3] Hofstede, G., Culture and Organization: Software of Mind, McGraw-Hill, New York, 1997. Figure 8. Icon preference of each group [4] Kun-Pyo Lee, Culture and Its Effects on Human Interaction (Left – Korean, right- American) Design, Ph. D. Thesis, University of Tsukuba, 2001. [5] Patricia Russo, Stephen Boor, How Fluent is Your Interface? Design for International Users, INTERCHI93, 1993. The results indicated that for the Korean subjects show better performance with concrete presentation in terms of recognition [6] Pei-Luen Patrick Rau, Yee-Yin Choong, Gavriel Salvendy, A rate and task completion time. A concrete representation provided Cross Cultural Study on Knowledge Representation and a visualization aid in helping the Korean subjects, who were more Structure in Human Computer Interfaces, International field dependent compared to the American subjects, to perform Journal of Industrial Ergonomics 43, 2004, 117-1 the recognition task better. On the other hand, the American