1) Behaviorism focuses on the relationship between stimulus and response and how technology can promote desired academic behaviors in students.
2) Cognitivism examines how students process information and key theorists like Piaget and Bloom looked at stages of cognitive development and taxonomy of learning. Examples of cognitivism in technology are online games and activities.
3) Constructivism views learning as an active process where students construct new ideas based on past knowledge. Educational technology like micro worlds and hypermedia can create complex learning environments to facilitate student exploration and reflection.
3. This theoretical framework
was developed in the early
20th century based on the
animal learning experiments
by Ivan Pavlov , Edward
Thorndike , Edward C.
Tolman and B.F Skinner.
5. BEHAVIORIST PERSPECTIVE IN
EDUCATIONAL TECHNOLOGY
Educator can incorporate technology to
promote more desirable academic
behaviours from students.
Use of technology provide the desired
response to the students
7. • A learning that came to use
in the 1950’s.
• Focuses on the mind
• How the individual process
the information
8. Key Figures.
Jean Piaget
- He theorized that there are four
stages of Cognitive Development;
Sensori Motor , Preoperational ,
Concrete Operational and Formal
Operational.
9. BENJAMIN BLOOM
- He defined the six levels within
the cognitive domain:
Knowledge , Comprehension ,
Application , Analysis ,
Synthesis and Evaluation now
known as Bloom’s Taxonomy.
10. COGNITIVISM IN EDUCATIONAL
TECHNOLOGY
Some great examples of
cognitivism in educational
technology can be found
in online games and
reinforcement activities ,
such as sorting games,
puzzles and flashcards.
12. Active process in which
the learners construct new
ideas or concepts based
upon their current/past
knowledge.
13. 3 Stages of Representation of
Knowledge Dev’t (Jerome Bruner)
Enactive representation: Learning
through the senses, physical
manipulations.
Iconic representation : Learning
through models and pictures and mental
images.
Symbolic representation : Learning
abstract things like symbols or words
16. Educational Technology in
Constructivism
- Plays an important role in the
goals and objectives of project
based- learning and facilitates
the students exploration ,
reflection on the content.
17. Educational Technology and
Constructivism
These technologies include key
aspects of constructivist conditions for
learning by creating complex , realistic
, and relevant environments that
incorporate authentic activity , and /
or encouraging social negotiation and
analysis from multiple perspectives.
18. Micro world
Small but complete
subsets of real
environments that
promote discovery and
exploration.
19. Example of
Microworld is
LOGO. It
allows the
children to
learn the
language of
computer
programming
through
writing
commands.