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David	
  Hellman	
  –	
  Graphic	
  design	
  artist	
  for	
  Braid	
  the	
  
award	
  winning	
  game	
  by	
  Jonathan	
  Blow.	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
David	
  Hellman	
  is	
  a	
  professional	
  artist	
  for	
  web-­‐comics,	
  and	
  graphic	
  novels,	
  he	
  has	
  
however	
  recently	
  done	
  the	
  artwork	
  for	
  the	
  awards	
  winning	
  game	
  entitled	
  Braid.	
  
David	
  had	
  always	
  wanted	
  to	
  do	
  game	
  artwork,	
  he	
  found	
  out	
  about	
  Jonathan	
  Blow	
  
and	
  his	
  prototype	
  game	
  from	
  a	
  friend	
  who	
  had	
  tested	
  at	
  the	
  Game	
  Developers	
  
Conference	
  after	
  being	
  put	
  in	
  touch	
  with	
  Jonathan	
  Blow	
  he	
  went	
  through	
  an	
  
interviewing	
  stage	
  which	
  involved	
  some	
  sample	
  drawings	
  and	
  was	
  later	
  hired.	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
It’s	
  clear	
  from	
  David’s	
  early	
  abstract	
  art	
  that	
  he	
  want	
  to	
  do	
  a	
  painted	
  look	
  for	
  
Braid	
  especially	
  with	
  the	
  backgrounds,	
  for	
  the	
  platforms	
  and	
  objects	
  within	
  the	
  
level	
  there’s	
  an	
  obvious	
  attention	
  to	
  detail	
  with	
  a	
  computer	
  tablet	
  sketch	
  look	
  for	
  
the	
  outlines.	
  This	
  kind	
  of	
  unconventional	
  art	
  design	
  for	
  an	
  independent	
  game	
  is	
  
the	
  same	
  style	
  trait	
  that	
  I	
  was	
  going	
  for	
  in	
  our	
  game	
  giving	
  
the	
  word	
  and	
  the	
  objects	
  init	
  a	
  hand	
  crafted	
  look	
  rather	
  
than	
  the	
  traditional	
  independent	
  game	
  look	
  of	
  pixel	
  art.	
  
	
  
	
  
Due	
  to	
  the	
  design	
  having	
  a	
  critical	
  impact	
  on	
  how	
  the	
  game	
  feels	
  when	
  being	
  
played	
  David	
  had	
  some	
  input	
  into	
  the	
  method	
  of	
  the	
  game	
  such	
  as	
  the	
  cloud	
  
cannon	
  which	
  release	
  clouds,	
  before	
  David’s	
  idea	
  the	
  clouds	
  that	
  were	
  in	
  the	
  
game	
  at	
  the	
  time	
  worked	
  very	
  differently	
  and	
  David’s	
  cloud	
  cannon	
  made	
  the	
  
experience	
  much	
  better.	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
I’ve	
  learnt	
  an	
  interesting	
  way	
  of	
  doing	
  a	
  project	
  from	
  looking	
  at	
  David’s	
  process	
  
on	
  his	
  blog	
  and	
  I	
  have	
  to	
  say	
  it	
  does	
  seem	
  genius	
  in	
  it	
  simplicity	
  and	
  inspiration	
  
inspiring	
  process,	
  do	
  some	
  experimentation	
  within	
  a	
  design	
  brief’s	
  boundaries	
  
and	
  then	
  develop	
  the	
  good	
  designs	
  further.	
  After	
  you’ve	
  established	
  a	
  series	
  of	
  
different	
  backgrounds	
  you	
  can	
  focus	
  on	
  the	
  platforms	
  your	
  actors	
  will	
  stand	
  on.	
  
A	
  design	
  feature	
  I	
  wouldn’t	
  of	
  thought	
  to	
  do	
  myself,	
  which	
  actually	
  gives	
  a	
  nice	
  
effect	
  for	
  a	
  background	
  design	
  is	
  the	
  use	
  of	
  paint.	
  It	
  gives	
  more	
  faded	
  pleasing	
  to	
  
the	
  eye	
  colours	
  than	
  pencils,	
  pens,	
  or	
  computer	
  colours.	
  
	
  
Braid	
  has	
  won	
  multiple	
  awards;	
  the	
  independent	
  games	
  festival	
  award	
  2006,	
  
GameSpot’s	
  best	
  original	
  downloadable	
  console	
  game	
  2008,	
  	
  GameSpot’s	
  best	
  
platformer	
  2008,	
  GameSpot’s	
  best	
  licensed	
  music	
  2008,	
  xbox	
  live	
  arcade	
  game	
  of	
  
the	
  year	
  in	
  2008,	
  and	
  many	
  others	
  for	
  the	
  game’s	
  story,	
  design,	
  and	
  music.	
  
http://en.wikipedia.org/wiki/Braid_(video_game)#Awards	
  
	
  
	
  
Bibliography:	
  
1. http://www.reddit.com/r/IAmA/comments/136ysr/im_david_hellman_a
rtist_of_the_videogame_braid/	
  
2. http://www.davidhellman.net/blog/the-­‐art-­‐of-­‐braid-­‐index	
  
3. http://braid-­‐game.com/	
  
4. http://www.davidhellman.net/braidbrief.htm	
  
5. http://en.wikipedia.org/wiki/Braid_(video_game)#Awards	
  
	
  

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David Hellman

  • 1. David  Hellman  –  Graphic  design  artist  for  Braid  the   award  winning  game  by  Jonathan  Blow.                   David  Hellman  is  a  professional  artist  for  web-­‐comics,  and  graphic  novels,  he  has   however  recently  done  the  artwork  for  the  awards  winning  game  entitled  Braid.   David  had  always  wanted  to  do  game  artwork,  he  found  out  about  Jonathan  Blow   and  his  prototype  game  from  a  friend  who  had  tested  at  the  Game  Developers   Conference  after  being  put  in  touch  with  Jonathan  Blow  he  went  through  an   interviewing  stage  which  involved  some  sample  drawings  and  was  later  hired.                       It’s  clear  from  David’s  early  abstract  art  that  he  want  to  do  a  painted  look  for   Braid  especially  with  the  backgrounds,  for  the  platforms  and  objects  within  the   level  there’s  an  obvious  attention  to  detail  with  a  computer  tablet  sketch  look  for   the  outlines.  This  kind  of  unconventional  art  design  for  an  independent  game  is   the  same  style  trait  that  I  was  going  for  in  our  game  giving   the  word  and  the  objects  init  a  hand  crafted  look  rather   than  the  traditional  independent  game  look  of  pixel  art.      
  • 2. Due  to  the  design  having  a  critical  impact  on  how  the  game  feels  when  being   played  David  had  some  input  into  the  method  of  the  game  such  as  the  cloud   cannon  which  release  clouds,  before  David’s  idea  the  clouds  that  were  in  the   game  at  the  time  worked  very  differently  and  David’s  cloud  cannon  made  the   experience  much  better.                       I’ve  learnt  an  interesting  way  of  doing  a  project  from  looking  at  David’s  process   on  his  blog  and  I  have  to  say  it  does  seem  genius  in  it  simplicity  and  inspiration   inspiring  process,  do  some  experimentation  within  a  design  brief’s  boundaries   and  then  develop  the  good  designs  further.  After  you’ve  established  a  series  of   different  backgrounds  you  can  focus  on  the  platforms  your  actors  will  stand  on.   A  design  feature  I  wouldn’t  of  thought  to  do  myself,  which  actually  gives  a  nice   effect  for  a  background  design  is  the  use  of  paint.  It  gives  more  faded  pleasing  to   the  eye  colours  than  pencils,  pens,  or  computer  colours.     Braid  has  won  multiple  awards;  the  independent  games  festival  award  2006,   GameSpot’s  best  original  downloadable  console  game  2008,    GameSpot’s  best   platformer  2008,  GameSpot’s  best  licensed  music  2008,  xbox  live  arcade  game  of   the  year  in  2008,  and  many  others  for  the  game’s  story,  design,  and  music.   http://en.wikipedia.org/wiki/Braid_(video_game)#Awards       Bibliography:   1. http://www.reddit.com/r/IAmA/comments/136ysr/im_david_hellman_a rtist_of_the_videogame_braid/   2. http://www.davidhellman.net/blog/the-­‐art-­‐of-­‐braid-­‐index   3. http://braid-­‐game.com/   4. http://www.davidhellman.net/braidbrief.htm   5. http://en.wikipedia.org/wiki/Braid_(video_game)#Awards