SlideShare a Scribd company logo
1 of 74
Download to read offline
Gaming In Japan And Beyond:
Where Is The Industry Going From Here?




                     By Serkan Toto, PhD
                     www.serkantoto.com
Image credit: DeNA
About Me
• Social and mobile gaming industry consultant
• Advisor for startups in Japan and the US
• Japan contributor for TechCrunch.com
• Based in Japan since 2004
• Hardcore gamer
• JP game blogger: http://www.serkantoto.com
Contact Information
Twitter: http://twitter.com/serkantoto

LinkedIn: http://linkedin.com/in/serkantoto

Email: serkan AT serkantoto.com
Visit My Website For Free Information On
Japan’s Social Game Industry
(http://www.serkantoto.com)
Agenda
I: Structure Of Japan’s Social Gaming Market
II: Market Size
III: 10 Key Trends In Gaming
IV: Threats And Opportunities For DeNA & GREE
I: Structure Of Japan’s Social Gaming
Market
Japan‘s Unique Social Networking
Landscape
•  Basic structure: real social graph vs.
   virtual social graph
•  3 homegrown social networks with 25-30+
   million registered users each:
  – Mixi (real/80% mobile social networking)
  – GREE (virtual/mobile social gaming)
  – Mobage (virtual/mobile social gaming)
Fragmented Industry Structure
•  400+ social application providers
•  2 dominant companies double as platform
   and game providers:
   GREE and DeNA (“Facebook+Zynga in 1“)
•  IPOs said to increase going forward
•  Rekoo only really successful foreign player
•  Zynga Japan is an underdog
Japan‘s
Social
Gaming
Market:
Dominant
Duopoly

Key Peculiarity: Gaming Nation Japan
•  Taito‘s Space Invaders kicked off the gaming
   industry as a whole in 1978
•  Nintendo‘s Famicom revitalized industry after
   the big crash 1983
•  Japan has 10% share ($6.5 billion) in global
   video game market
•  Games enjoy greater cultural attention in
   Japan than elsewhere
•  higher payment walls for progressing in social
   games are accepted
Key Peculiarity: Mobile
 •  Social games (and the web at large) are
    consumed mainly on mobile phones
 •  virtual item payment via carrier billing as
    catalyst
 •  GREE/Mobage pre-installed on handsets




Image credit: KDDI au
Key Peculiarity: Special Genres
•  Some social gaming genres are as popular in
   Japan as elsewhere, i.e.
  – farming
  – pet-breeding
  – city-building
  – restaurant management etc.
•  But some are especially popular over here
Key Peculiarity: Special Genres
Example 1: Manga-based social games
Key Peculiarity: Special Genres
Example 2: Social RPGs
Key Peculiarity: Special Genres
Example 3: Social dating and love simulations
Key Peculiarity: Special Genres
Example 4: Social idol-raising games
Key Peculiarity: Special Genres
Example 5: Social card battle games
II: Market Size
Size Of Japan‘s Social Gaming Market
Projection from Morgan Stanley, January 2012
Size Of Japan‘s Social Gaming Market
Projection from Nomura, January 2012
Size Of Japan‘s Social Gaming Market
Projection from JP Morgan, June 2011


        •  011: US$2.8 billion
         2

        •  012: US$3.4 billion
         2

        •  013: US$3.9 billion
         2
Size Of Japan‘s Social Gaming Market
Projections from other sources, July 2012


  • Ministry Of Internal Affairs:
  US$3.26 billion (in 2011)

  •  apan Online Game Association:
   J
  US$3.6 billion (in 2011)
III: 10 Key Trends In Gaming
Trend 1: Smartphone Gaming
Example: Real Racing 3
Trend 2: Tablet Gaming
Example: Phoenix Guild
Example: Supercell
Example: Wikipad
Trend 3: “Indie” Gaming
Example: Steam
Example: Xbox Live
Example: App Store
Example: Minecraft
Example: Tiny Wings
Trend 4: Cloud-Based Gaming




Image credit: Kotaku.com (2010)
Example: Onlive
Example: Gaikai (Sony)
Example: Agawi
Example: G-cluster
Trend 5: (Connected) TV Gaming




Image credit: Colorcubic.com (Atari 1984)
Example: Ouya
Example: Apple Airplay
Example: Google TV
Trend 6: GaaS Model / DLC / F2P
Example: EA
Example: (Almost) The Entire Industry




Image credit: Gamefans.com
Trend 7: HTML5 / Multi-Platform
Example: Cut The Rope / Microsoft
Example: Mozilla’s BananaBread 3D FPS
Example: Goko
Example: Game Closure
Trend 8: Full Immersion




Image credit: Wiki Commons
Example: Sony’s 3D OLED Headset
HMZ




Image credit: Game Watch
Example: Microsoft’s Immersive
Gaming System
Trend 9: Social Revolution
Trend 10: Alternative UI
Example: zSpace/Unity Hologram
gaming
Example: Emotiv’s mind-reading
game controller
IV: Threats And Opportunities For
DeNA & GREE
Threat 1: Regulation
Threat 2: Internationalization
Threat 3: App Economy
Threat 4: Video Games -> Digital
Threat 5: Social Card Game Fatigue
Threat 6: Rise Of Facebook
Threat 7: Competitive Landscape
Opportunity 1: Smartphone Adoption




Image credit: Gadgetreview.com
Opportunity 2: Nintendo’s Iwata-san
Opportunity 3: Next-Gen Social Games
Opportunity 4: Black Box Japan
Opportunity 5: Japan’s Wealthy Users
Thank you for listening!
     Questions?
Contact Information
Twitter: http://twitter.com/serkantoto

LinkedIn: http://linkedin.com/in/serkantoto

Email: serkan AT serkantoto.com

More Related Content

What's hot

Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
Sumit Jain
 

What's hot (20)

日本ゲーム産業史(関西大学講演)Up用
日本ゲーム産業史(関西大学講演)Up用日本ゲーム産業史(関西大学講演)Up用
日本ゲーム産業史(関西大学講演)Up用
 
Playstation Presentation
Playstation PresentationPlaystation Presentation
Playstation Presentation
 
ゲームの仕様書を書こう1 仕様書作成の分業とリストの作成
ゲームの仕様書を書こう1 仕様書作成の分業とリストの作成ゲームの仕様書を書こう1 仕様書作成の分業とリストの作成
ゲームの仕様書を書こう1 仕様書作成の分業とリストの作成
 
GameJamCanvas
GameJamCanvasGameJamCanvas
GameJamCanvas
 
ゲーム研究で卒論を書かせるには
ゲーム研究で卒論を書かせるにはゲーム研究で卒論を書かせるには
ゲーム研究で卒論を書かせるには
 
【Unite Tokyo 2018】XFLAG スタジオにおける資産の有効活用術 ~いかにして数万アセットを管理したか?~
【Unite Tokyo 2018】XFLAG スタジオにおける資産の有効活用術 ~いかにして数万アセットを管理したか?~【Unite Tokyo 2018】XFLAG スタジオにおける資産の有効活用術 ~いかにして数万アセットを管理したか?~
【Unite Tokyo 2018】XFLAG スタジオにおける資産の有効活用術 ~いかにして数万アセットを管理したか?~
 
ゲームAI・実装事例の紹介
ゲームAI・実装事例の紹介ゲームAI・実装事例の紹介
ゲームAI・実装事例の紹介
 
ゲームの楽しさを図式化する ―楽しさを網羅的に分類する「主体性構造モデル」
ゲームの楽しさを図式化する ―楽しさを網羅的に分類する「主体性構造モデル」ゲームの楽しさを図式化する ―楽しさを網羅的に分類する「主体性構造モデル」
ゲームの楽しさを図式化する ―楽しさを網羅的に分類する「主体性構造モデル」
 
売り切りとF2pの話
売り切りとF2pの話売り切りとF2pの話
売り切りとF2pの話
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
中国のゲーム規制の実態とその影響
中国のゲーム規制の実態とその影響中国のゲーム規制の実態とその影響
中国のゲーム規制の実態とその影響
 
Intro to unreal with framework and vr
Intro to unreal with framework and vrIntro to unreal with framework and vr
Intro to unreal with framework and vr
 
ゲーム産業講義2015年1月
ゲーム産業講義2015年1月ゲーム産業講義2015年1月
ゲーム産業講義2015年1月
 
Game UX Design and Evaluation
Game UX Design and EvaluationGame UX Design and Evaluation
Game UX Design and Evaluation
 
Video Gaming.pptx
Video Gaming.pptxVideo Gaming.pptx
Video Gaming.pptx
 
ゲームの仕様書を書こう3 仕様書に記載するデータと画面
ゲームの仕様書を書こう3 仕様書に記載するデータと画面ゲームの仕様書を書こう3 仕様書に記載するデータと画面
ゲームの仕様書を書こう3 仕様書に記載するデータと画面
 
プロジェクト予算と試算表_180815
プロジェクト予算と試算表_180815プロジェクト予算と試算表_180815
プロジェクト予算と試算表_180815
 
ライトノベル市場の現状分析
ライトノベル市場の現状分析ライトノベル市場の現状分析
ライトノベル市場の現状分析
 
Game development
Game developmentGame development
Game development
 
ゲーム仕様書の書き方 ~大久保磨編~ ver.1.2.0
ゲーム仕様書の書き方 ~大久保磨編~ ver.1.2.0ゲーム仕様書の書き方 ~大久保磨編~ ver.1.2.0
ゲーム仕様書の書き方 ~大久保磨編~ ver.1.2.0
 

Similar to Trends In Gaming In Japan And Beyond (Special Focus: Mobage Operator DeNA And GREE)

Japans social gaming market 2013
Japans social gaming market 2013Japans social gaming market 2013
Japans social gaming market 2013
Son Aris
 
Ben Joffe\'s Virtual Goods in Asia at Virtual Goods Summit West
Ben Joffe\'s Virtual Goods in Asia  at Virtual Goods Summit WestBen Joffe\'s Virtual Goods in Asia  at Virtual Goods Summit West
Ben Joffe\'s Virtual Goods in Asia at Virtual Goods Summit West
Mediabistro
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Tomek Kreczmar
 

Similar to Trends In Gaming In Japan And Beyond (Special Focus: Mobage Operator DeNA And GREE) (20)

DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming MarketDeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
 
Social Games In Japan 2013: Status Quo, Trends And Internationalization
Social Games In Japan 2013: Status Quo, Trends And InternationalizationSocial Games In Japan 2013: Status Quo, Trends And Internationalization
Social Games In Japan 2013: Status Quo, Trends And Internationalization
 
Japan‘s Social Gaming Market 2013: Status Quo & Key Trends (Insert Coin Tokyo...
Japan‘s Social Gaming Market 2013: Status Quo & Key Trends (Insert Coin Tokyo...Japan‘s Social Gaming Market 2013: Status Quo & Key Trends (Insert Coin Tokyo...
Japan‘s Social Gaming Market 2013: Status Quo & Key Trends (Insert Coin Tokyo...
 
DeNA And GREE: My Perspective On Japanese Social Games Going Global
DeNA And GREE: My Perspective On Japanese Social Games Going GlobalDeNA And GREE: My Perspective On Japanese Social Games Going Global
DeNA And GREE: My Perspective On Japanese Social Games Going Global
 
Japans social gaming market 2013
Japans social gaming market 2013Japans social gaming market 2013
Japans social gaming market 2013
 
Xu hướng trong trò chơi di động tại châu Á
Xu hướng trong trò chơi di động tại châu ÁXu hướng trong trò chơi di động tại châu Á
Xu hướng trong trò chơi di động tại châu Á
 
Trends In Mobile Gaming In Asia
Trends In Mobile Gaming In AsiaTrends In Mobile Gaming In Asia
Trends In Mobile Gaming In Asia
 
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Than Zynga
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Than ZyngaSocial Games: Why GREE And Mobage Operator DeNA Monetize Better Than Zynga
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Than Zynga
 
Japanese Social Gaming Market: Size And Growth Projections
Japanese Social Gaming Market: Size And Growth ProjectionsJapanese Social Gaming Market: Size And Growth Projections
Japanese Social Gaming Market: Size And Growth Projections
 
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
 
Ben Joffe\'s Virtual Goods in Asia at Virtual Goods Summit West
Ben Joffe\'s Virtual Goods in Asia  at Virtual Goods Summit WestBen Joffe\'s Virtual Goods in Asia  at Virtual Goods Summit West
Ben Joffe\'s Virtual Goods in Asia at Virtual Goods Summit West
 
Japan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait Usage
Japan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait UsageJapan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait Usage
Japan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait Usage
 
Everything about Social Games
Everything about Social GamesEverything about Social Games
Everything about Social Games
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
 
Who wants to be a billionaire
Who wants to be a billionaireWho wants to be a billionaire
Who wants to be a billionaire
 
Early History of Hobbyist Production Field of Video Games and its Effect on G...
Early History of Hobbyist Production Field of Video Games and its Effect on G...Early History of Hobbyist Production Field of Video Games and its Effect on G...
Early History of Hobbyist Production Field of Video Games and its Effect on G...
 
Mobile social gaming market guide
Mobile social gaming market guideMobile social gaming market guide
Mobile social gaming market guide
 
paris 2.0 = GAME CONTENT. Les contenus entre virtuel et réel.
paris 2.0 = GAME CONTENT. Les contenus entre virtuel et réel.paris 2.0 = GAME CONTENT. Les contenus entre virtuel et réel.
paris 2.0 = GAME CONTENT. Les contenus entre virtuel et réel.
 
Presentation to German Chamber on Animoca, Games and App
Presentation to German Chamber on Animoca, Games and AppPresentation to German Chamber on Animoca, Games and App
Presentation to German Chamber on Animoca, Games and App
 
Online games
Online gamesOnline games
Online games
 

Recently uploaded

Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
vu2urc
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
?#DUbAI#??##{{(☎️+971_581248768%)**%*]'#abortion pills for sale in dubai@
 

Recently uploaded (20)

Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of Brazil
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Tech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfTech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdf
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 

Trends In Gaming In Japan And Beyond (Special Focus: Mobage Operator DeNA And GREE)