Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Japanese Social Gaming Market: Size And Growth Projections

3,429 views

Published on

This presentation lists up stats from different sources sizing up the Japanese social gaming market and projecting future growth.

  • Be the first to comment

Japanese Social Gaming Market: Size And Growth Projections

  1. 1. Japan’s
Social
Gaming
Market:
 
 Size
And
Growth
Projec=ons
 By
Serkan
Toto,
PhD
 www.serkantoto.com 


Image
credit:
DeNA

  2. 2. About
Me
• Tokyo‐based
web,
mobile
and
gaming 

 industry
consultant
• Advisor
for
startups
in
Japan
and
the
US

 
• Japan
contributor
for
TechCrunch.com
 
• Personal
website:
www.serkantoto.com
 

  3. 3. Contact
InformaHon
Twi?er:
hIp://twiIer.com/serkantoto
LinkedIn:
hIp://linkedin.com/in/serkantoto
Email:
totoserkan
AT
gmail.com

  4. 4. Visit
My
Website
For
Free
InformaHon
On
Japan’s
Social
Game
Industry
(hIp://www.serkantoto.com)

  5. 5. Japan‘s
Social
Gaming
Market:
Dominant
Duopoly

  6. 6. Different
Sources
Offer
Different
Numbers
‐>
Yano:
Japan‘s
social
gaming
market
worth
US$1.4
Billion
In
2011

  7. 7. Size
Of
Japan‘s
Social
Gaming
Market
‐>
ProjecHon
from
Seed
Planning,
December
2010

  8. 8. Size
Of
Japan‘s
Social
Gaming
Market
‐>
ProjecHon
from
JP
Morgan
Japan,
June
2011
 2011: 213.4 billion yen 2012: 267.2 billion yen 2013: 308.4 billion yen
  9. 9. Size
Of
Japan‘s
Social
Gaming
Market
‐>
ProjecHon
from
Morgan
Stanley,
January
2012

  10. 10. Size
Of
Japan‘s
Social
Gaming
Market
‐>
ProjecHon
from
Yano,
January
2012

  11. 11. Size
Of
Japan‘s
Social
Gaming
Market
‐>
ProjecHon
from
Nomura
Research,
January
2012

  12. 12. Contact
InformaHon
Twi?er:
hIp://twiIer.com/serkantoto
LinkedIn:
hIp://linkedin.com/in/serkantoto
Email:
totoserkan
AT
gmail.com


×