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1 of 10
 Video games have long been a tool for
entertainment. Over the years, as technology
has advanced so have video games.
 Video games can be played on a range of
platforms, from computers, to tablets, to the
traditional T.V. systems.
 Video games have also developed into a
product that can entertain as well as teach.
 A game has been developed that will help to
show the Korean Pop idol making process.
 The type of game is a simulation that
provides an interactive learning environment
centered around some of the history of the
K-Pop industry and the spread of the Hallyu
Wave.
 Through the use of the game the goal is to
teach the player about hybridization,
industrialization, and globalization found in
K-Pop.
 Unlike traditional means like a textbook a
web based game provides an interactive
medium that allows the player to be
entertained while learning.
 Since the player is the one deciding their
actions they are deciding what parts of the
idol making process they will learn.
 This provides a semi-non-linear aspect that
reading a textbook does not provide.
 Industrialization of
the K-Pop industry
began with Lee
Suman.
 Some aspects of his
industrialization
included: cloning
talent and groom
pop stars.
 The player is a
trainee at an
academy that hones
the skills of its
students to make
them K-Pop stars.
Where the player will attend practice sessions and train.
M.S. Entertainment Academy
 The process of this industrialization means
the player must go through certain activities.
 The player must attend classes, take quizzes,
and form bonds with other characters, with
the hopes of not only graduating but also
eventually debuting in a group.
 They also must develop their skills of
dancing, singing, acting, and interacting with
NPC’s (non playable character).
 Each skill is represented as a stat
 Certain stats increase based on what the
player chooses to do in game and determine
what happens next.
 Other features provide the player access to a
town with features that allow them to buy
clothing, food, and other materials.
 Another feature allows for the player to
monitor their fame internationally via the net
and media.
What the female
player will look like.
Male NPC
Female NPC
Possible depiction of the
town/city (possible to change).
Light rail transportation in
the game.

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Learn K-Pop Through Simulation

  • 1.
  • 2.  Video games have long been a tool for entertainment. Over the years, as technology has advanced so have video games.  Video games can be played on a range of platforms, from computers, to tablets, to the traditional T.V. systems.  Video games have also developed into a product that can entertain as well as teach.
  • 3.  A game has been developed that will help to show the Korean Pop idol making process.  The type of game is a simulation that provides an interactive learning environment centered around some of the history of the K-Pop industry and the spread of the Hallyu Wave.  Through the use of the game the goal is to teach the player about hybridization, industrialization, and globalization found in K-Pop.
  • 4.  Unlike traditional means like a textbook a web based game provides an interactive medium that allows the player to be entertained while learning.  Since the player is the one deciding their actions they are deciding what parts of the idol making process they will learn.  This provides a semi-non-linear aspect that reading a textbook does not provide.
  • 5.  Industrialization of the K-Pop industry began with Lee Suman.  Some aspects of his industrialization included: cloning talent and groom pop stars.  The player is a trainee at an academy that hones the skills of its students to make them K-Pop stars.
  • 6. Where the player will attend practice sessions and train. M.S. Entertainment Academy
  • 7.  The process of this industrialization means the player must go through certain activities.  The player must attend classes, take quizzes, and form bonds with other characters, with the hopes of not only graduating but also eventually debuting in a group.  They also must develop their skills of dancing, singing, acting, and interacting with NPC’s (non playable character).
  • 8.  Each skill is represented as a stat  Certain stats increase based on what the player chooses to do in game and determine what happens next.  Other features provide the player access to a town with features that allow them to buy clothing, food, and other materials.  Another feature allows for the player to monitor their fame internationally via the net and media.
  • 9. What the female player will look like. Male NPC Female NPC
  • 10. Possible depiction of the town/city (possible to change). Light rail transportation in the game.