This document discusses a simulation game being developed to teach players about the K-Pop music industry. The game allows players to take on the role of a trainee at an entertainment academy, undergoing the process of becoming a K-Pop idol through attending classes, developing skills, and interacting with other characters. By gamifying the idol training process, the game aims to educate players about the industrialization, hybridization, and globalization of the K-Pop industry in an interactive and entertaining way compared to traditional textbooks.