13. - Within a short time (2 hours)
WORKSHOP
requirements
14. - Within a short time (2 hours)
- With 21 primary-school children, aged
10—11, with no design or programming
experience and their 2 teachers
WORKSHOP
requirements
15. - Within a short time (2 hours)
- With 21 primary-school children, aged
10—11, with no design or programming
experience and their 2 teachers
- Fitting within their school curriculum and
concerning how to relate to others and
communicate emotions
WORKSHOP
requirements
20. WORKSHOP
ideation
Things T-2
Bike
An object that integrates with
your bike or is brought along with
the bike, like a helmet or a lock.
Cappellino
Un oggetto parte del
cappellino o che usa il
cappellino.
Cap
A cap or part of it.
Human actions A-6
Tilt
The user tilts the object on one of
three axes.
Pressure
Feedback F-8
Vibrate
The object starts vibrating.
Vibration
Missions M-5
Social interaction
Create a concept that helps to
facilitate some kind of interaction
between people.
A pin for breaking the ice at a
party that lights up when you are
near your table companion.
GOAL
EXAMPLE
How do I feel?
DESCRIPTION
An object that helps you
communicate your feelings or
mood.
EXAMPLE
A pen that tells others you
feel like staying alone.
21. WORKSHOP
ideation
Things T-2
Bike
An object that integrates with
your bike or is brought along with
the bike, like a helmet or a lock.
Cappellino
Un oggetto parte del
cappellino o che usa il
cappellino.
Cap
A cap or part of it.
Human actions A-6
Tilt
The user tilts the object on one of
three axes.
Pressure
Feedback F-8
Vibrate
The object starts vibrating.
Vibration
Missions M-5
Social interaction
Create a concept that helps to
facilitate some kind of interaction
between people.
A pin for breaking the ice at a
party that lights up when you are
near your table companion.
GOAL
EXAMPLE
How do I feel?
DESCRIPTION
An object that helps you
communicate your feelings or
mood.
EXAMPLE
A pen that tells others you
feel like staying alone.
22. WORKSHOP
ideation
Missions M-5
Social interaction
Create a concept that helps to
facilitate some kind of interaction
between people.
A pin for breaking the ice at a
party that lights up when you are
near your table companion.
GOAL
EXAMPLE
How do I feel?
DESCRIPTION
An object that helps you
communicate your feelings or
mood.
EXAMPLE
A pen that tells others you
feel like staying alone.
Human actions A-6
Tilt
The user tilts the object on one of
three axes.
Pressure
Feedback F-8
Vibrate
The object starts vibrating.
Vibration
Things T-2
Bike
An object that integrates with
your bike or is brought along with
the bike, like a helmet or a lock.
Cappellino
Un oggetto parte del
cappellino o che usa il
cappellino.
Cap
A cap or part of it.
23. WORKSHOP
ideation
Missions M-5
Social interaction
Create a concept that helps to
facilitate some kind of interaction
between people.
A pin for breaking the ice at a
party that lights up when you are
near your table companion.
GOAL
EXAMPLE
How do I feel?
DESCRIPTION
An object that helps you
communicate your feelings or
mood.
EXAMPLE
A pen that tells others you
feel like staying alone.
Human actions A-6
Tilt
The user tilts the object on one of
three axes.
Pressure
Feedback F-8
Vibrate
The object starts vibrating.
Vibration
Things T-2
Bike
An object that integrates with
your bike or is brought along with
the bike, like a helmet or a lock.
Cappellino
Un oggetto parte del
cappellino o che usa il
cappellino.
Cap
A cap or part of it.
24. WORKSHOP
ideation
Missions M-5
Social interaction
Create a concept that helps to
facilitate some kind of interaction
between people.
A pin for breaking the ice at a
party that lights up when you are
near your table companion.
GOAL
EXAMPLE
How do I feel?
DESCRIPTION
An object that helps you
communicate your feelings or
mood.
EXAMPLE
A pen that tells others you
feel like staying alone.
Feedback F-8
Vibrate
The object starts vibrating.
Vibration
Things T-2
Bike
An object that integrates with
your bike or is brought along with
the bike, like a helmet or a lock.
Cappellino
Un oggetto parte del
cappellino o che usa il
cappellino.
Cap
A cap or part of it.
Human actions A-6
Tilt
The user tilts the object on one of
three axes.
Pressure
25. WORKSHOP
ideation
Missions M-5
Social interaction
Create a concept that helps to
facilitate some kind of interaction
between people.
A pin for breaking the ice at a
party that lights up when you are
near your table companion.
GOAL
EXAMPLE
How do I feel?
DESCRIPTION
An object that helps you
communicate your feelings or
mood.
EXAMPLE
A pen that tells others you
feel like staying alone.
Feedback F-8
Vibrate
The object starts vibrating.
Vibration
Things T-2
Bike
An object that integrates with
your bike or is brought along with
the bike, like a helmet or a lock.
Cappellino
Un oggetto parte del
cappellino o che usa il
cappellino.
Cap
A cap or part of it.
Human actions A-6
Tilt
The user tilts the object on one of
three axes.
Pressure
26. WORKSHOP
ideation
Missions M-5
Social interaction
Create a concept that helps to
facilitate some kind of interaction
between people.
A pin for breaking the ice at a
party that lights up when you are
near your table companion.
GOAL
EXAMPLE
How do I feel?
DESCRIPTION
An object that helps you
communicate your feelings or
mood.
EXAMPLE
A pen that tells others you
feel like staying alone.
Human actions A-6
Tilt
The user tilts the object on one of
three axes.
Pressure
Things T-2
Bike
An object that integrates with
your bike or is brought along with
the bike, like a helmet or a lock.
Cappellino
Un oggetto parte del
cappellino o che usa il
cappellino.
Cap
A cap or part of it.
Feedback F-8
Vibrate
The object starts vibrating.
Vibration
27. WORKSHOP
ideation
Missions M-5
Social interaction
Create a concept that helps to
facilitate some kind of interaction
between people.
A pin for breaking the ice at a
party that lights up when you are
near your table companion.
GOAL
EXAMPLE
How do I feel?
DESCRIPTION
An object that helps you
communicate your feelings or
mood.
EXAMPLE
A pen that tells others you
feel like staying alone.
Human actions A-6
Tilt
The user tilts the object on one of
three axes.
Pressure
Things T-2
Bike
An object that integrates with
your bike or is brought along with
the bike, like a helmet or a lock.
Cappellino
Un oggetto parte del
cappellino o che usa il
cappellino.
Cap
A cap or part of it.
Feedback F-8
Vibrate
The object starts vibrating.
Vibration
29. .WORKSHOP
conceptualisation
MISSION
OBJECT VERIFIES REACTS
IF THEN
Missions M-5
Social interaction
Create a concept that helps to
facilitate some kind of interaction
between people.
A pin for breaking the ice at a
party that lights up when you are
near your table companion.
GOAL
EXAMPLE
How do I feel?
DESCRIPTION
An object that helps
you communicate your
feelings or mood.
EXAMPLE
A pen that tells others
30. .WORKSHOP
conceptualisation
MISSION
OBJECT VERIFIES REACTS
IF THEN
Missions M-5
Social interaction
Create a concept that helps to
facilitate some kind of interaction
between people.
A pin for breaking the ice at a
party that lights up when you are
near your table companion.
GOAL
EXAMPLE
How do I feel?
DESCRIPTION
An object that helps
you communicate your
feelings or mood.
EXAMPLE
A pen that tells others
Things T-2
Bike
An object that integrates with
your bike or is brought along with
the bike, like a helmet or a lock.
Cappelli
Cap
A cap or part of
31. .WORKSHOP
conceptualisation
MISSION
OBJECT VERIFIES REACTS
IF THEN
Human actions A-6
Tilt
The user tilts the object on one of
three axes.
Pressure
Missions M-5
Social interaction
Create a concept that helps to
facilitate some kind of interaction
between people.
A pin for breaking the ice at a
party that lights up when you are
near your table companion.
GOAL
EXAMPLE
How do I feel?
DESCRIPTION
An object that helps
you communicate your
feelings or mood.
EXAMPLE
A pen that tells others
Things T-2
Bike
An object that integrates with
your bike or is brought along with
the bike, like a helmet or a lock.
Cappelli
Cap
A cap or part of
32. .WORKSHOP
conceptualisation
MISSION
OBJECT VERIFIES REACTS
IF THEN
Human actions A-6
Tilt
The user tilts the object on one of
three axes.
Pressure
Missions M-5
Social interaction
Create a concept that helps to
facilitate some kind of interaction
between people.
A pin for breaking the ice at a
party that lights up when you are
near your table companion.
GOAL
EXAMPLE
How do I feel?
DESCRIPTION
An object that helps
you communicate your
feelings or mood.
EXAMPLE
A pen that tells others
Things T-2
Bike
An object that integrates with
your bike or is brought along with
the bike, like a helmet or a lock.
Cappelli
Cap
A cap or part of
Feedback F-8
Vibrate
The object starts vibrating.
Vibration
33. - Introduction (20 minutes)
- Ideation and conceptualisation (40 minutes)
- Making with prototyping and programming (60
minutes)
WORKSHOP
outlook
38. WORKSHOP
results in brief
- Engagement according to
observations and again-again
survey: positive for all except
introduction
39. - Understanding through facilitators'
observations and notes of questions and
answers: positive except object cards
WORKSHOP
results in brief
- Engagement according to
observations and again-again
survey: positive for all except
introduction
40. - Understanding through facilitators'
observations and notes of questions and
answers: positive except object cards
WORKSHOP
results in brief
- Engagement according to
observations and again-again
survey: positive for all except
introduction
- Tangibles: all related to emotion
communication
41. - Understanding through facilitators'
observations and notes of questions and
answers: positive except object cards
WORKSHOP
results in brief
- Engagement according to
observations and again-again
survey: positive for all except
introduction
- Tangibles: all related to emotion
communication
42. .
Reflections: positive results for a 2-hour
workshop with unexperienced children
REFLECTIONS & LOOK-AHEAD
possibly,maybe,probably so
,
43. .
Reflections: positive results for a 2-hour
workshop with unexperienced children
REFLECTIONS & LOOK-AHEAD
possibly,maybe,probably so
,
Look-ahead:
- multi-cultural campus
44. .
Reflections: positive results for a 2-hour
workshop with unexperienced children
REFLECTIONS & LOOK-AHEAD
possibly,maybe,probably so
,
Look-ahead:
- multi-cultural campus
45. .
Reflections: positive results for a 2-hour
workshop with unexperienced children
REFLECTIONS & LOOK-AHEAD
possibly,maybe,probably so
,
Look-ahead:
- multi-cultural campus
- teachers asked for a training course
46. A Walkthrough
Tangible Interaction Design
and Schools
MELONIO A.
RIZVI M.
BONANI A.
GENNARI R.
gennari@inf.unibz.it
abonani@unibz.it
srizvi@unibz.it
alessandra.melonio@unibz.it
47. Thank you
A Walkthrough
Tangible Interaction Design
and Schools
MELONIO A.
RIZVI M.
BONANI A.
GENNARI R.
gennari@inf.unibz.it
abonani@unibz.it
srizvi@unibz.it
alessandra.melonio@unibz.it