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Arti6icial*Intelligence 
for 
Improving*Children’s*Reading*Comprehension 
Rosella*Gennari 
http://www.inf.unibz.it/~gennari 
Pierpaolo*Vittorini* 
http://vittorini.univaq.it 
www.terenceproject.eu
ONCE%UPON%A%TIME… 
[…]%After%two%days%of%hot%sun%and%of%swimming%in%the%lake,% 
today%it%was%the%big%match%for%Alessio,%the%last%game%of%the% 
season%in%his%home%town,%l’Aquila.%There%was%only%a%minute% 
of%the%game%left.%The%crowd%watched%in%silence%as%Alessio% 
took%the%penalty%shot…%%And%the%crowd%of%l’Aquila%cheered% 
and%roared!
ONCE%UPON%A%TIME… 
[…]%After%two%days%of%hot%sun%and%of%swimming%in%the%lake,% 
today%it%was%the%big%match%for%Alessio,%the%last%game%of%the% 
season%in%his%home%town,%l’Aquila.%There%was%only%a%minute% 
of%the%game%left.%The%crowd%watched%in%silence%as%Alessio% 
took%the%penalty%shot…%%And%the%crowd%of%l’Aquila%cheered% 
and%roared! 
When%does%the%game%take%place?% 
Who%wins? 
What%does%Alessio%play?
ONCE%UPON%A%TIME… 
[…]%After%two%days%of%hot*sun*and*of*swimming*in*the* 
lake,%today%it%was%the%big%match%for%Alessio,%the%last%game%of% 
the%season%in%his%home%town,%l’Aquila.%There%was%only%a% 
minute%of%the%game%left.%The%crowd%watched%in%silence%as% 
Alessio%took%the%penalty%shot…%%And%the%crowd%of%l’Aquila% 
cheered%and%roared! 
When%does%the%game%take%place?% 
Who%scores? 
What%does%Alessio%play?
ONCE%UPON%A%TIME… 
[…]%After%two%days%of%hot%sun%and%of%swimming%in%the%lake,% 
today%it%was%the%big%match%for%Alessio,*the*last*game*of*the* 
season*in*his*home*town,*l’Aquila.%There%was%only%a% 
minute%of%the%game%left.%The*crowd*watched*in*silence*as* 
Alessio*took*the*penalty*shot…**And*the*crowd*of*l’Aquila* 
cheered*and*roared! 
When%does%the%game%take%place?% 
Who%scores? 
What%does%Alessio%play?
ONCE%UPON%A%TIME… 
[…]%After%two%days%of%hot%sun%and%of%swimming%in%the%lake,% 
today%it%was%the%big%match%for%Alessio,%the*last*game*of*the* 
season*in*his*home*town,*l’Aquila.*There*was*only*a* 
minute*of*the*game*left.*The*crowd*watched*in*silence*as* 
Alessio*took*the*penalty*shot…**And*the*crowd*of*l’Aquila* 
cheered*and*roared! 
archivio.riparteilfuturo.it 
When%does%the%game%take%place?% 
Who%scores? 
What%does%Alessio%play?
THE%PROBLEM 
‣More%than%10%%of%primary%school% 
children,%older%than%8,%are%diagnosed% 
with%deep%text%comprehension% 
problems,%e.g.,%they%fail%answering% 
when%does%the%game%take%place?%% 
‣They%are%referred%to%as%poor* 
comprehenders 
?
THE%PROBLEM 
‣More%than%10%%of%primary%school% 
children,%older%than%8,%are%diagnosed% 
with%deep%text%comprehension% 
problems,%e.g.,%they%fail%answering% 
when%does%the%game%take%place?%% 
‣They%are%referred%to%as%poor* 
comprehenders 
‣Can%technology%help%them? 
?
OUTLINE 
1. Technology%enhanced%learning% 
2. The%TERENCE%case%study% 
3. Game%over%
TECHNOLOGY%ENHANCED%LEARNING%(TEL) 
="technology2for2the2growth"of"a"learning"experience 
AI**TEL
TECHNOLOGY%ENHANCED%LEARNING%(TEL) 
="technology2for2the2growth"of"a"learning"experience 
innaffiatoio 
AI**TEL
TECHNOLOGY%ENHANCED%LEARNING%(TEL) 
="technology2for2the2growth"of"a"learning"experience 
innaffiatoio 
AI**TEL 
ARTIFICIAL INTELLIGENCE (AI)
TECHNOLOGY%ENHANCED%LEARNING%(TEL) 
="technology2for2the2growth"of"a"learning"experience 
innaffiatoio 
AI**TEL 
How%can%we%% 
design%and%evaluate%% 
AI%products%that%support%% 
the%growth%of%their%users’% 
learning*experience?% 
ARTIFICIAL INTELLIGENCE (AI)
TEL%4%LEARNING%EXPERIENCE 
Montessori:2adequate"tasks2that2come2in2a2prepared"environment2 
designed2on2top2of2the2learner2characteristics"can2effectively2support2 
learning 
innaffiatoio
TEL%4%LEARNING%EXPERIENCE 
Montessori:2adequate"tasks2that2come2in2a2prepared"environment2 
designed2on2top2of2the2learner2characteristics"can2effectively2support2 
learning 
ousability%of%% 
learning%products 
innaffiatoio
TEL%4%LEARNING%EXPERIENCE 
Montessori:2adequate"tasks2that2come2in2a2prepared"environment2 
designed2on2top2of2the2learner2characteristics"can2effectively2support2 
learning 
ousability%of%% 
learning%products 
innaffiatoio 
opedagogical%effectiveness%% 
of%products%for%learning*growth
OUTLINE 
1. Student%centred%learning%and%technology% 
enhanced%learning% 
2. The%TERENCE%case%study% 
3. Game%over
THE%TERENCE%ADAPTIVE%SOLUTION 
w"h"o"" 
a"r"e"" 
y"o"u"? 
www.terenceproject.eu
THE%TERENCE%ADAPTIVE%SOLUTION 
w"h"o"" 
a"r"e"" 
y"o"u"? 
a"d"e"q"u"a"t"e" 
b"o"o"k""o"f""" 
s"t"o"r"i"e"s 
www.terenceproject.eu
THE%TERENCE%ADAPTIVE%SOLUTION 
w"h"o"" 
a"r"e"" 
y"o"u"? 
a"d"e"q"u"a"t"e" 
b"o"o"k""o"f""" 
s"t"o"r"i"e"s 
a"d"e"q"u"a"t"e" 
s"m"a"r"t" 
g"a"m"e"s 
www.terenceproject.eu
THE%TERENCE%ADAPTIVE%SOLUTION 
w"h"o"" 
a"r"e"" 
y"o"u"? 
a"d"e"q"u"a"t"e" 
b"o"o"k""o"f""" 
s"t"o"r"i"e"s 
r"e"w"a"r"d 
a"d"e"q"u"a"t"e" 
s"m"a"r"t" 
g"a"m"e"s 
www.terenceproject.eu
THE%TERENCE%ADAPTIVE%SOLUTION 
a"d"e"q"u"a"t"e" 
b"o"o"k""o"f""" 
s"t"o"r"i"e"s 
s"i"g"n""i"n 
a"d"e"q"u"a"t"e" 
s"m"a"r"t" 
g"a"m"e"s 
r"e"w"a"r"d 
www.terenceproject.eu
HOW%DID%WE%GET%TO%THE% 
TERENCE%SOLUTION 
Requirements Prototypes Analytic + small ev. Int. prod. Large ev. Fin. prod. 
www.terenceproject.eu
HOW%DID%WE%GET%TO%THE% 
TERENCE%SOLUTION 
Requirements Prototypes Analytic + small ev. Int. prod. Large ev. Fin. prod. 
www.terenceproject.eu
HOW%DID%WE%GET%TO%THE% 
TERENCE%SOLUTION 
Requirements Prototypes Analytic + small ev. Int. prod. Large ev. Fin. prod. 
www.terenceproject.eu
HOW%DID%WE%GET%TO%THE% 
TERENCE%SOLUTION 
Requirements Prototypes Analytic + small ev. Int. prod. Large ev. Fin. prod. 
www.terenceproject.eu
HOW%DID%WE%GET%TO%THE% 
TERENCE%SOLUTION 
Requirements Prototypes Analytic + small ev. Int. prod. Large ev. Fin. prod. 
www.terenceproject.eu
Smart*game*design 
problem: 
256 stories, 
each with ~12 games 
www.terenceproject.eu
Smart*game*design 
how 
can we automatise the 
development of smart games via AI (and, 
hopefully, be efficient)? 
www.terenceproject.eu
SemiRautomated*generation 
story 
GUI Layer ALS Layer 
Educator 
Expert 
Expert GUI 
Learner GUI 
Learner 
Reasoning 
Module 
Reasoner 
Adaptive 
Engine 
NPL 
illustrations 
Visualisation 
		

	 
Annotation
Module 
Visualisation 
Module 
www.terenceproject.eu
SemiRautomated*generation 
story 
annotations 
GUI Layer ALS Layer 
Educator 
Expert 
Expert GUI 
Learner GUI 
Learner 
Reasoning 
Module 
Reasoner 
Adaptive 
Engine 
NPL 
illustrations 
Visualisation 
		

	 
Annotation
Module 
Visualisation 
Module 
www.terenceproject.eu
SemiRautomated*generation 
story 
annotations 
enriched annotations 
GUI Layer ALS Layer 
Educator 
Expert 
Expert GUI 
Learner GUI 
Learner 
Reasoning 
Module 
Reasoner 
Adaptive 
Engine 
NPL 
illustrations 
Visualisation 
		

	 
Annotation
Module 
Visualisation 
Module 
www.terenceproject.eu
SemiRautomated*generation 
story 
annotations 
enriched annotations 
GUI Layer ALS Layer 
Educator 
Expert 
Expert GUI 
Learner GUI 
Learner 
Reasoning 
Module 
Reasoner 
Adaptive 
Engine 
NPL 
illustrations 
Visualisation 
		

	 
Annotation
Module 
Visualisation 
Module 
www.terenceproject.eu
SemiRautomated*generation 
story 
annotations 
enriched annotations 
GUI Layer ALS Layer 
Educator 
Expert 
Expert GUI 
Learner GUI 
Learner 
Reasoning 
Module 
Reasoner 
Adaptive 
Engine 
NPL 
illustrations 
Visualisation 
		

	 
Annotation
Module 
Visualisation 
Module 
www.terenceproject.eu
SemiRautomated*generation 
story 
enriched annotations 
text 
Educator 
Expert 
Expert GUI 
Learner GUI 
text text text 
annotations 
GUI Layer ALS Layer 
Learner 
Reasoning 
Module 
Reasoner 
Adaptive 
Engine 
NPL 
illustrations 
Visualisation 
		

	 
Annotation
Module 
Visualisation 
Module 
www.terenceproject.eu
SemiRautomated*generation 
image 
text 
image image image 
text tex t text 
story 
annotations 
enriched annotations 
www.terenceproject.eu
SemiRautomated*generation 
image 
text 
image image image 
text text text 
story 
annotations 
enriched annotations 
www.terenceproject.eu
SemiRautomated*generation 
template 
visual 
image 
text 
image image image 
text text text 
story 
annotations 
enriched annotations 
GUI Layer Educator 
Expert 
Learner 
Expert GUI 
Learner GUI 
Visualisation 
Module 
Visualisation 
www.terenceproject.eu
games 
SemiRautomated*generation 
template 
visual 
image 
text 
image image image 
text text text 
story 
annotations 
enriched annotations 
GUI Layer Educator 
Expert 
Learner 
Expert GUI 
Learner GUI 
Visualisation 
Module 
Visualisation 
www.terenceproject.eu
SemiRautomated*generation 
story 
text 
games 
text + visual 
AUTOM. ➤MANUAL ➤ AUTOM. 
www.terenceproject.eu
HOW%DID%WE%GET%TO%THE% 
TERENCE%SOLUTION 
Requirements Prototypes Analytic + small ev. Int. prod. Large ev. Fin. prod. 
www.terenceproject.eu
EVALUATION%IN%TERENCE 
APPROACH WITH%WHOM EXAMPLE%METHODS WHEN 
analytical HMI%experts%or% 
domain%experts 
heuristic%evaluation 
formative,% 
expert%evaluation summative 
cognitive%walk`through 
small`scale learners 
observations 
formative 
think%aloud 
large`scale learners aield%studies summative 
www.terenceproject.eu
EVALUATION%IN%TERENCE 
APPROACH WITH%WHOM EXAMPLE%METHODS WHEN 
analytical HMI%experts%or% 
domain%experts 
heuristic%evaluation 
formative,% 
expert%evaluation summative 
cognitive%walk`through 
small`scale learners 
observations 
formative 
think%aloud 
large`scale learners aield%studies summative 
From D7.4
LARGE`SCALE%EVALUATION%DESIGN 
Common*design*of*the*intervention*with*TERENCE:% 
‣ how:*pretest/posttest%design,%with%experimental%and%control%groups% 
‣ hypothesis:%TERENCE%improves%reading%comprehension%measured% 
with%standardised%text%comprehension%tests 
Experimental Control 
From D7.4
LARGE`SCALE%EVALUATION%DESIGN 
Common*design*of*the*intervention*with*TERENCE:% 
‣ how:*pretest/posttest%design,%with%experimental%and%control%groups% 
‣ hypothesis:%TERENCE%improves%reading%comprehension%measured% 
with%standardised%text%comprehension%tests 
Control*vs*experimental% 
‣ analysis:%repeated%measure%ANOVA%% 
‣ results:*the%hypothesis%is%conairmed%(F=25.65,%p0.0001)% 
Experimental Control 
From D7.4
EXPERIMENTAL%GROUP 
Pre`post%performances%for%text%comprehension% 
(dependent%variable)%were%as%follows:% 
‣ Pescina:% 
` pre:%14%poor%comprehenders%(20.59%)%% 
` post:%6%poor%comprehenders%(8.82%)% 
‣ Avezzano:% 
` pre:%15%poor%comprehenders%(5.95%)%% 
` post:%2%poor%comprehenders%(0.79%) 
Pescina Avezzano 
Pre 
5,95% 
20,59% 
From D7.4
EXPERIMENTAL%GROUP 
Pre`post%performances%for%text%comprehension% 
(dependent%variable)%were%as%follows:% 
‣ Pescina:% 
` pre:%14%poor%comprehenders%(20.59%)%% 
` post:%6%poor%comprehenders%(8.82%)% 
‣ Avezzano:% 
` pre:%15%poor%comprehenders%(5.95%)%% 
` post:%2%poor%comprehenders%(0.79%) 
Pescina Avezzano 
Post 
0,79% 
8,82% 
From D7.4
EXPERIMENTAL%GROUP 
Pre`post%performances%for%text%comprehension% 
(dependent%variable)%were%as%follows:% 
‣ Pescina:% 
` pre:%14%poor%comprehenders%(20.59%)%% 
` post:%6%poor%comprehenders%(8.82%)% 
‣ Avezzano:% 
` pre:%15%poor%comprehenders%(5.95%)%% 
` post:%2%poor%comprehenders%(0.79%) 
Pescina Avezzano 
Post 
0,79% 
8,82% 
‣Wilcoxon%signed`rank%test%supports%that% 
differences%are%statistically*signi6icant* 
` Pescina:%z=`4.904,%p0.0001% 
` Avezzano:%z=`2.266,%p=0.0234 
From D7.4
EXAMPLE%METHODS%IN%TERENCE 
APPROACH WITH%WHOM EXAMPLE%METHODS HOW 
analytical HMI%experts%or% 
domain%experts 
heuristic%evaluation 
formative,% 
expert%evaluation summative 
cognitive%walk`through 
small`scale learners 
observations 
formative 
think%aloud 
large`scale learners aield%studies summative 
From D4.2 and D4.3 technical annex
From D4.2 and D4.3 technical annex 
overall%generation 
story 
text 
games 
text$+$visual 
revision%of%Natural% 
Language%Processing% 
(NLP)%generation%of% 
texts%for%labelling%%%%%%%%% 
text 
text text text 
Evaluation*tasks 
revision%of%Automated% 
Reasoning%selection%of% 
central%events%and% 
solutions
From D4.2 and D4.3 technical annex 
overall%generation 
story 
text 
games 
text$+$visual 
revision%of%Natural% 
Language%Processing% 
(NLP)%generation%of% 
texts%for%labelling%%%%%%%%% 
text 
text text text 
Evaluation*tasks 
revision%of%Automated% 
Reasoning%selection%of% 
central%events%and% 
solutions
Selection*of*central*events 
Automated*reasoning*selection*of*central*events*for*games:%% 
Results:%only%in%15%out%of%250%cases%(6%),%it%was%necessary%to% 
select% a% different% central% event% than% the% automatically% 
generated%one 
From D4.2 and D4.3 technical annex
Selection*of*central*events 
Automated*reasoning*selection*of*central*events*for*games:%% 
Results:%only%in%15%out%of%250%cases%(6%),%it%was%necessary%to% 
select% a% different% central% event% than% the% automatically% 
generated%one 
Implications2 for2 AR:% 
none%picked%up 
From D4.2 and D4.3 technical annex
Selection*of*solutions*and*distractors 
Automated*reasoning*selection*of*plausible*solutions:%% 
Results:%out%of%140%changes%of%selection%of%solutions,%the%majority%was% 
for%wrong%solutions 
From D4.2 and D4.3 technical annex
Selection*of*solutions*and*distractors 
Automated*reasoning*selection*of*plausible*solutions:%% 
Results:%out%of%140%changes%of%selection%of%solutions,%the%majority%was% 
for%wrong%solutions 
Implications2for2WP4:*new%heuristics%for%wrong*plausible*solutions% 
in%the%last%part%of%Y3, 
From D4.2 and D4.3 technical annex
Selection*of*solutions*and*distractors 
Automated*reasoning*selection*of*plausible*solutions:%% 
Results:%out%of%140%changes%of%selection%of%solutions,%the%majority%was% 
for%wrong%solutions 
Implications2for2WP4:*new%heuristics%for%wrong*plausible*solutions% 
in%the%last%part%of%Y3, 
` generate% a% wrong% solution% from% 
correct% one% by% changing% participants,% 
e.g.,% 
correct_sentence%id=2 
The%man%ran%and%fell%on%the%ground.%%%%% 
/correct_sentence% 
wrong_sentence%id=2wh1 
Peter%ran%and%fell%on%the%ground.% 
/wrong_sentence% 
From D4.2 and D4.3 technical annex

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