Santina

WELCOME TO GACOCO

Hi, I am Santina!

GAmified CO-design with COoperative learning
FROM SCHOOL

!

I will be here...
trees

PRODUCTS
tree puzzle
GaCoCo
breeds on codesign for
designing
together
products for
and at school
!

ACTORS
GACOCO

...
trees

PRODUCTS
tree puzzle

It does so
by mixing
designers,
teachers and
children.
!

ACTORS
designers

GACOCO

children
...
trees

PRODUCTS
tree puzzle
GaCoCo
refines codesign with
two methods.
First one:
gamification,
for engaging
all actors by
...
trees

PRODUCTS
tree puzzle
GaCoCo
refines codesign with
two methods.
First one:
gamification,
for engaging
all actors by
...
trees

PRODUCTS
tree puzzle

So far so
good… but
what could
GaCoCo
produce till
now?

ACTORS
designers

GACOCO

children

...
trees

PRODUCTS
tree puzzle

GaCoCo
produced
digital game
prototypes!
How exactly?
It’s
Alessandra’s
turn to
explain!

ACT...
Alessandra

Hi, I am
Alessandra. I
will be
explaining to
you how we
used GaCoCo
for producing
game
prototypes—
low, middle...
4

Firstly,
education
stakeholders
researchers,
designers and
educators,
together,
analyzed the
Italian school
context,
pr...
56
4

Then, in
primary
schools, game
designers,
children and
their teachers
designed 18
low-fidelity
game
prototypes
with ...
4

Prototypes
were
evaluated via
expert
reviews by
game
designers and
teachers.

ideas

context analysis

protocol

GaCoCo...
The experts’
evaluation lead to
the selection of 4
low-fidelity
prototypes.

ideas

context analysis

protocol

GaCoCo des...
The middlefidelity
prototypes were
enriched at
school by
designers,
teachers and
children via
GaCoCo.

ideas

context anal...
Finally game
designers
realized highfidelity
prototypes from
middle fidelity
prototypes.

ideas

context analysis

protoco...
56
4

Next, let us see
with Rosella what
happened during
the first GaCoCo
design in primary
schools.

ideas

context analy...
Rosella

Hi, I am Rosella!
!

I will be
presenting to you
the GaCoCo
study for
designing lowfidelity prototypes
in primary...
The GaCoCo
study protocol
was
gamified.
!

How?
teacher feedback

The protocol
had missions
(objectives)
that is 3, with
their own
challenges
(tasks),
cooperation,
reward...
And what did
GaCoCo use of
cooperative
learning?
It used
cooperative
learning
methods for
organising
teams and their
work.
Co-op co-op
was used for
organising team
work in the
group and class
missions (2 and
3).
Gallery tour was
adapted for
orga...
And what
about codesign in
the
GaCoCo
study?
10-11 olds

The GaCoCo
study used codesign
methods for
producing
paperprototypes,
e.g., layered
elaboration, in
the group
...
4

Hi, I am Gabriella,
explaining you
the results of the
study.

ideas

context analysis

protocol

GaCoCo design
in prima...
This evaluation
used 4 criteria.
1st: game value
with respect to
specific heuristics.
2nd:
performance of
groups in
challe...
(not really)
G. Dodero, R. Gennari, A. Melonio and S. Torello. GAmified CO-design with COoperative Learning.
In Proc. of the alt chapter...
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GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

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A long presentation of GAmified COdesign with COperative Learning for alt-CHI 2014. Co-design is an ideal approach to design with mixed teams that include learners and teachers. However, in modern learning contexts, learning and playful engagement are both key goals, and that poses several challenges to co-design. This work investigates such challenges after outlining co-design and situating it in current user experience
design trends. Then it uses the challenges to derive requirements for co-design, and shows how to meet requirements, fostering playful (fun) engagement as well as social learning, by blending co-design with gami cation and cooperative learning--GaCoCo.

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GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

  1. 1. Santina WELCOME TO GACOCO Hi, I am Santina! GAmified CO-design with COoperative learning FROM SCHOOL ! I will be here, and present to you the first part of this intro to GaCoCo. TO UNIVERSITY AND BACK Gabriella Dodero Rosella Gennari Alessandra Melonio Santina Torello
  2. 2. trees PRODUCTS tree puzzle GaCoCo breeds on codesign for designing together products for and at school ! ACTORS GACOCO REASONS for designing together METHODS CO-design
  3. 3. trees PRODUCTS tree puzzle It does so by mixing designers, teachers and children. ! ACTORS designers GACOCO children REASONS for designing together METHODS CO-design teachers
  4. 4. trees PRODUCTS tree puzzle GaCoCo refines codesign with two methods. First one: gamification, for engaging all actors by playing. ACTORS designers GACOCO children REASONS for engaging all for designing together METHODS GAmification CO-design teachers
  5. 5. trees PRODUCTS tree puzzle GaCoCo refines codesign with two methods. First one: gamification, for engaging all actors by playing. Second one: cooperative learning for creating cooperative teams. ACTORS designers GACOCO children teachers REASONS for engaging all for designing together for team working CO-design COoperative learning METHODS GAmification
  6. 6. trees PRODUCTS tree puzzle So far so good… but what could GaCoCo produce till now? ACTORS designers GACOCO children teachers REASONS for engaging all for designing together for team working CO-design COoperative learning METHODS GAmification
  7. 7. trees PRODUCTS tree puzzle GaCoCo produced digital game prototypes! How exactly? It’s Alessandra’s turn to explain! ACTORS designers GACOCO children teachers REASONS for engaging all for designing together for team working CO-design COoperative learning METHODS GAmification
  8. 8. Alessandra Hi, I am Alessandra. I will be explaining to you how we used GaCoCo for producing game prototypes— low, middle and high.
  9. 9. 4 Firstly, education stakeholders researchers, designers and educators, together, analyzed the Italian school context, producing a GaCoCo protocol. ideas 4 4 context analysis protocol
  10. 10. 56 4 Then, in primary schools, game designers, children and their teachers designed 18 low-fidelity game prototypes with GaCoCo. ideas context analysis protocol 4 GaCoCo design in primary schools 18 low
  11. 11. 4 Prototypes were evaluated via expert reviews by game designers and teachers. ideas context analysis protocol GaCoCo design in primary schools 18 low 4 expert review evaluation evaluation data
  12. 12. The experts’ evaluation lead to the selection of 4 low-fidelity prototypes. ideas context analysis protocol GaCoCo design in primary schools expert review evaluation 18 low ! These were turned into middle-fidelity prototypes, that is, videos, by game designers. evaluation data 3 4 middle expert design
  13. 13. The middlefidelity prototypes were enriched at school by designers, teachers and children via GaCoCo. ideas context analysis protocol GaCoCo design in primary schools 2 4 middle + design data 18 low evaluation data 2 64 GaCoCo design in primary schools expert review evaluation 4 middle expert design
  14. 14. Finally game designers realized highfidelity prototypes from middle fidelity prototypes. ideas context analysis protocol GaCoCo design in primary schools 18 low expert review evaluation evaluation data 3 4 high expert design 4 middle + design data GaCoCo design in primary schools 4 middle expert design
  15. 15. 56 4 Next, let us see with Rosella what happened during the first GaCoCo design in primary schools. ideas context analysis protocol 4 GaCoCo design in primary schools 18 low expert review evaluation evaluation data 4 high expert design 4 middle + design data GaCoCo design in primary schools 4 middle expert design
  16. 16. Rosella Hi, I am Rosella! ! I will be presenting to you the GaCoCo study for designing lowfidelity prototypes in primary schools.
  17. 17. The GaCoCo study protocol was gamified. ! How?
  18. 18. teacher feedback The protocol had missions (objectives) that is 3, with their own challenges (tasks), cooperation, reward elements, and feedback. designer feedback Mission 1 for individuals 2 challenges for reading class feedback Mission 2 for groups: 4 challenges for prototyping Mission 3 for class 2 challenges for sharing
  19. 19. And what did GaCoCo use of cooperative learning? It used cooperative learning methods for organising teams and their work.
  20. 20. Co-op co-op was used for organising team work in the group and class missions (2 and 3). Gallery tour was adapted for organising class work in the class mission (3). co-op co-op ~ gallery tour
  21. 21. And what about codesign in the GaCoCo study?
  22. 22. 10-11 olds The GaCoCo study used codesign methods for producing paperprototypes, e.g., layered elaboration, in the group mission (2). 8-9 olds
  23. 23. 4 Hi, I am Gabriella, explaining you the results of the study. ideas context analysis protocol GaCoCo design in primary schools 18 low ! Game designers and teachers evaluated all lowfidelity prototypes, with the expert review method, and selected 4. 4 expert review evaluation evaluation data 4 high expert design 4 middle expert design THE LIFECYCLE OF GAMES FROM PRIMARY SCHOOLS
  24. 24. This evaluation used 4 criteria. 1st: game value with respect to specific heuristics. 2nd: performance of groups in challenges. 3rd and 4th: cooperation and engagement of individuals in missions. heuristics game value challenges performance missions missions cooperation engagement
  25. 25. (not really)
  26. 26. G. Dodero, R. Gennari, A. Melonio and S. Torello. GAmified CO-design with COoperative Learning. In Proc. of the alt chapter of CHI 2014, Toronto, April 26–May 1 2014. G. Dodero, R. Gennari, A. Melonio and S. Torello. How to Engage and Learn with Playful Codesign —An Exploratory Study in Primary Schools. Submitted. Original images by: N. Mastachi; L. Buley; WB; Cipì by M. Lodi and his class… trees tree puzzle taffi oio ni an GACOCO REFERENCES AND ACKNOWLEDGMENTS

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