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A long presentation of GAmified COdesign with COperative Learning for alt-CHI 2014. Co-design is an ideal approach to design with mixed teams that include learners and teachers. However, in modern learning contexts, learning and playful engagement are both key goals, and that poses several challenges to co-design. This work investigates such challenges after outlining co-design and situating it in current user experience
design trends. Then it uses the challenges to derive requirements for co-design, and shows how to meet requirements, fostering playful (fun) engagement as well as social learning, by blending co-design with gamication and cooperative learning--GaCoCo.