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Instructional Design Basics:
Teaming Information Development
and Training Development
John McGloon, MATC
“Breaking out of writing into
Instructional Design”
• Learn some theory
• Learn some models
• Look at examples
• Find opportunities to practice
• Find a mentor
Deb Lockwood, presentation at STC 2007
“Breaking out of writing into Brain
Surgery”
• Learn some theory
• Learn some models
• Look at examples
• Find opportunities to practice
• Find a mentor
John McGloon, just now
After this session you will be able to:
• Recognize key elements of the definition of
instructional design
• Explain a performance gap
• Draw and describe the ADDIE model
• Recognize key components of an Instructional
Design Plan
• Describe effective ways for information
developers to team up with instructional
designers and trainers
What is Instructional Design?
A Science:
The science of creating detailed specifications for
the development, implementation,
evaluation, and maintenance of situations that
facilitate the learning of both large and small
units of subject matter at all levels
of complexity.
What is Instructional Design?
A Discipline:
The branch of knowledge concerned with research
and theory about instructional strategies and the
process for developing and implementing
those strategies.
What is Instructional Design?
A Process:
The systematic development of instructional specifications
using learning and instructional theory to ensure the
quality of instruction…the entire process of analysis of
learning needs and goals and the development of a
delivery system to meet those needs. It includes
development of instructional materials and activities; and
tryout and evaluation of all instruction and learner
activities.
One view: ADDIE Model
Analyze
Design
Develop
Implement
Evaluate
Psychology
Anatomy
Physiology
Performance Gap
Desired
Performance
Actual
Performance
Zero
ADDIE Model
Design
Evaluate
Analyze
Develop
Implement
ADDIE sample tasks and outputs
Create a Task Matrix
Roles
Tasks
Create a task matrix
• Use requirements documents to predict tasks
• Consider roles or personas
• Determine “high priority” tasks
• Risk?
• Frequency?
• Other factors?
Develop from a Task Matrix
Roles
Tasks
Other models
Needs analysis
Desired
Performance
Actual
Performance
Zero
Conduct a needs analysis
• To determine the performance gap
• Possible solutions
• To provide a basis of measurement
• To gain management support
Deficiency
In Job
Performance
Neverperformedwell
Usedtoperformwell
Has
prerequisites
Telling/
showing
Reassign/
transfer
Restructure
job
Designing Instructional Systems
A.J. Romiszowski 1981
The Instructional Design Plan
• Covers the basic phases of ADDIE
• (see sample outputs)
• May include additional details, as required
ADDIE sample tasks and outputs
Gagne’s nine instructional events
1. Gaining attention (reception)
2. Informing learners of the objective (expectancy)
3. Stimulating recall of prior learning (retrieval)
4. Presenting the stimulus (selective perception)
5. Providing learning guidance (semantic encoding)
6. Eliciting performance (responding)
7. Providing feedback (reinforcement)
8. Assessing performance (retrieval)
9. Enhancing retention and transfer (generalization)
Example: Recognize an equilateral
triangle
1. Gain attention - show variety of computer generated
triangles
2. Identify objective - pose question: "What is an equilateral
triangle?"
3. Recall prior learning - review definitions of triangles
4. Present stimulus - give definition of equilateral triangle
5. Guide learning- show example of how to create equilateral
6. Elicit performance - ask students to create 5 different
examples
7. Provide feedback - check all examples as correct/incorrect
8. Assess performance- provide scores and remediation
9. Enhance retention/transfer - show pictures of objects and
ask students to identify equilaterals
Information Development and
Instructional Design
• How can technical writers, instructional
designers, and trainers work better together?
Ideal Partners
• In the best circumstances, instructional
designers and technical communicators are both
considered part of the information-development
team.
CIDM Information Management News July 2007
Develop unified user profiles
• Because they work regularly with actual users,
classroom trainers are an invaluable source of
information to build in-depth user profiles.
• Trainers, instructional designers, and information
developers need to participate in analyzing users
and constructing mutually agreed upon profiles.
Effective collaboration: training and
information development
Combine forces: single organization under unified
management
Launch joint development & define all deliverables
from a common source
Manage jointly or alternate management
Gather user profiles based on a common
understanding of user needs
Decide the role of training, documentation, and
help during design
CIDM Information Management News July 2007
Developing training as part of
information development
• Instructional designer writes IDP
• Agree on user profiles
• Establish objectives together
• Develop during product development
• Content reuse opportunity
• Co-develop with writers and instructional
designers
• Establish measures of effectiveness
Review
• Recognize key elements of the definition
of instructional design
• Explain a performance gap
• Draw and describe the ADDIE model
• Recognize key components of an
Instructional Design Plan
• Describe effective ways for information
developers to team up with instructional
designers and trainers

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Instructional Design Basics: Teaming Info Dev and Training

  • 1. Instructional Design Basics: Teaming Information Development and Training Development John McGloon, MATC
  • 2. “Breaking out of writing into Instructional Design” • Learn some theory • Learn some models • Look at examples • Find opportunities to practice • Find a mentor Deb Lockwood, presentation at STC 2007
  • 3. “Breaking out of writing into Brain Surgery” • Learn some theory • Learn some models • Look at examples • Find opportunities to practice • Find a mentor John McGloon, just now
  • 4. After this session you will be able to: • Recognize key elements of the definition of instructional design • Explain a performance gap • Draw and describe the ADDIE model • Recognize key components of an Instructional Design Plan • Describe effective ways for information developers to team up with instructional designers and trainers
  • 5. What is Instructional Design? A Science: The science of creating detailed specifications for the development, implementation, evaluation, and maintenance of situations that facilitate the learning of both large and small units of subject matter at all levels of complexity.
  • 6. What is Instructional Design? A Discipline: The branch of knowledge concerned with research and theory about instructional strategies and the process for developing and implementing those strategies.
  • 7. What is Instructional Design? A Process: The systematic development of instructional specifications using learning and instructional theory to ensure the quality of instruction…the entire process of analysis of learning needs and goals and the development of a delivery system to meet those needs. It includes development of instructional materials and activities; and tryout and evaluation of all instruction and learner activities.
  • 8. One view: ADDIE Model Analyze Design Develop Implement Evaluate
  • 12. ADDIE sample tasks and outputs
  • 13. Create a Task Matrix Roles Tasks
  • 14. Create a task matrix • Use requirements documents to predict tasks • Consider roles or personas • Determine “high priority” tasks • Risk? • Frequency? • Other factors?
  • 15. Develop from a Task Matrix Roles Tasks
  • 18. Conduct a needs analysis • To determine the performance gap • Possible solutions • To provide a basis of measurement • To gain management support
  • 20. The Instructional Design Plan • Covers the basic phases of ADDIE • (see sample outputs) • May include additional details, as required
  • 21. ADDIE sample tasks and outputs
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32. Gagne’s nine instructional events 1. Gaining attention (reception) 2. Informing learners of the objective (expectancy) 3. Stimulating recall of prior learning (retrieval) 4. Presenting the stimulus (selective perception) 5. Providing learning guidance (semantic encoding) 6. Eliciting performance (responding) 7. Providing feedback (reinforcement) 8. Assessing performance (retrieval) 9. Enhancing retention and transfer (generalization)
  • 33. Example: Recognize an equilateral triangle 1. Gain attention - show variety of computer generated triangles 2. Identify objective - pose question: "What is an equilateral triangle?" 3. Recall prior learning - review definitions of triangles 4. Present stimulus - give definition of equilateral triangle 5. Guide learning- show example of how to create equilateral 6. Elicit performance - ask students to create 5 different examples 7. Provide feedback - check all examples as correct/incorrect 8. Assess performance- provide scores and remediation 9. Enhance retention/transfer - show pictures of objects and ask students to identify equilaterals
  • 34. Information Development and Instructional Design • How can technical writers, instructional designers, and trainers work better together?
  • 35. Ideal Partners • In the best circumstances, instructional designers and technical communicators are both considered part of the information-development team. CIDM Information Management News July 2007
  • 36. Develop unified user profiles • Because they work regularly with actual users, classroom trainers are an invaluable source of information to build in-depth user profiles. • Trainers, instructional designers, and information developers need to participate in analyzing users and constructing mutually agreed upon profiles.
  • 37. Effective collaboration: training and information development Combine forces: single organization under unified management Launch joint development & define all deliverables from a common source Manage jointly or alternate management Gather user profiles based on a common understanding of user needs Decide the role of training, documentation, and help during design CIDM Information Management News July 2007
  • 38. Developing training as part of information development • Instructional designer writes IDP • Agree on user profiles • Establish objectives together • Develop during product development • Content reuse opportunity • Co-develop with writers and instructional designers • Establish measures of effectiveness
  • 39. Review • Recognize key elements of the definition of instructional design • Explain a performance gap • Draw and describe the ADDIE model • Recognize key components of an Instructional Design Plan • Describe effective ways for information developers to team up with instructional designers and trainers