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INSTRUCTIONAL
SYSTEMS DESIGN
CERTIFICATION
PROGRAM
( ADDIE 2.0 )
Designed by : Wong Yew Yip
20 March 2021
The full training pack
(For individuals to design better learning
programs and for learning providers to
provide ISD certification)
Designed & Developed by : Wong Yew Yip version 20.3.2021 2
Program Purpose
To be certified as an Instructional
Systems Designer with the capability to:
 Design and develop learning solutions
to meet the learning and development
needs of the organization
 Evaluate the learning solutions of
learning providers to determine
whether the learning will effectively
meet the original objectives
Designed & Developed by : Wong Yew Yip version 20.3.2021 3
ISD Certification Process
Undertake
ISD
Project
Step 2
Successful
completion of
knowledge and
skills component
through ISD
project
(2 months)
Attend
ISD
Workshop
Step 1
Successful
completion of
educational
and practical
component
3 Days
Assess
ISD
Project
Step 3
Successful
presentation of
ISD capability
through ISD
project
outcomes
1 Day
( Assessment
& further
Coaching)
Confirm
ISD
Certification
Step 4
ISD
Certification by
Training
Provider
This certificate is awarded to
xxx
for successfully completing the requirements of Instructional Systems Design,
and is hereby entitled to the designation of
CERTIFIED INSTRUCTIONAL SYSTEM DESIGNER
dd mm yy
--------------------------------------------------
Training Provider
------------------------------------------------
Instructional Systems Design Trainer
Certificate of Achievement
Designed & Developed by : Wong Yew Yip version 20.3.2021 5
Learning Objectives
At the end of this ISD Certification Program, the participants will be able to:-
 Define Instructional Systems Design for the design and development of
effective learning solutions
 Recognize the 8 Adult Learning Theories that are critical in ISD process
 Describe the 5-Phase ADDIE 2.0 Instructional Systems Design Process
 Analyze learning needs and requirements through learning needs
analysis
 Design the instructional strategy, structure and contents for learning
solutions
 Develop course instructional materials and learning activities
 Implement the learning solution to learners
 Evaluate the effectiveness of the learning solution
 Apply the knowledge and skills acquired in an actual learning
environment by undertaking any ISD project
Designed & Developed by : Wong Yew Yip version 20.3.2021 6
Program Structure & Contents
DAY ONE
 Program Purpose &
Learning Objectives
 Introduction to ISD
• Definition of Instructional
Systems Design (ISD)
• What is ISD?
• 5 Moments of Learning Need
• 8 Adult Learning Theories
• Conventional ISD Models
• 4Fs of ISD
• 5-Phase ADDIE 2.0 ISD
Process
 Phase 1 - Analyze
• Conduct learning needs
analysis
• Identify issues and problems
• Finalize learning requirements
• Skills Practice
DAY TWO
 Phase 2 - Design
• Write course purpose and
learning objectives
• Plan structure and contents
of the course
• Plan instructional strategy
• Skills Practice
 Phase 3 - Develop
• Collect course materials
• Develop learning activities
• Finalize course materials
• Skills Practice
DAY THREE
 Phase 4 - Implement
• Pilot the course in an actual
learning environment
• Assess course adequacy &
refine instructions
• Release & maintain course
• Skills Practice
 Phase 5 - Evaluate
• Assess learning
effectiveness
• Interpret evaluation results
• Revise course strategy &
instructional materials
 ADDIE 2.0 for e-Learning
 IS Designer Competencies
 ISD Project for Certification
• Assessment & Certification
requirements
Designed & Developed by : Wong Yew Yip version 20.3.2021 7
Learning Methodology
Learning
Methodology
Lecture
Presentation
Designed & Developed by : Wong Yew Yip version 20.3.2021 8
INTRODUCTION
TO
INSTRUCTIONAL
SYSTEMS
DESIGN
Designed & Developed by : Wong Yew Yip version 20.3.2021 9
Definition of ISD
Instructional Systems Design (ISD)
is the systematic approach to the
Analysis, Design, Development,
Implementation, and Evaluation
of learning materials and activities
In short,
ISD is the process to determine the 5W1H
(Who, What, When, Where, Why, and How)
of Learning
Designed & Developed by : Wong Yew Yip version 20.3.2021 10
 There is a genuine need for learning
 The learning events are well designed
 Quality learning materials are developed
 Learning events are implemented using the
appropriate strategies and approaches
 Learning events are evaluated to ensure learning
has actually taken place
Key Elements of Instructional Systems Design
Designed & Developed by : Wong Yew Yip version 20.3.2021 11
Design with the
learners in mind
The Key to ISD
Designed & Developed by : Wong Yew Yip version 20.3.2021
The 3 Domains of Learning
Cognitive
Mental skills where the brain must be used
to perform intellectual tasks
(Knowledge)
Psychomotor
Physical skills such as movement, coordination,
manipulation, dexterity, grace, actions, etc
(Skills)
Affective
Described as "coming from the heart," -
knowing is nothing if there is no will to act on it
(Attitude or Will)
12
Designed & Developed by : Wong Yew Yip version 20.3.2021
The 3 Domains of Learning = Competency
Knowledge
13
COMPETENCY
+
+
=
Skill
Will
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ADDIE - 1975
• The ADDIE model of Analysis, Design, Development, Implementation & Evaluation was developed by Florida State University
• ADDIE was selected by the Armed Services as the primary means for developing training
• Then, the term "ADDIE" was not used, but rather "SAT" (Systems Approach to Training) or "ISD" (Instructional Systems
Development)
• As a general rule, the military used SAT, while their civilian counterparts used ISD
• The "D" in "ISD" first stood for "Development," but now normally means "Design"
Major Contributors
MAGER
Behavioral or performance
objectives
GLASER
Criterion reference testing
GAGNE
Hierarchical analysis,
conditions of learning
SCRIVEN
Formative evaluation
Conventional ISD Models
Designed & Developed by : Wong Yew Yip version 20.3.2021 15
The Dick and Carey Model - 1978
• Dick and Carey's model details a comprehensive and detailed process
• However, it has been criticized for at the same time being too rigid and
cumbersome for the average design process
Conventional ISD Models
Designed & Developed by : Wong Yew Yip version 20.3.2021 16
Conventional ISD Models - Example
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To enhance selling skills of Forex & Remittances
Officers to achieve the financial targets set by
Management at their respective Forex Booths
and Sales & Service Centres
Goal Statement
ISD Project (2B)
Tune mindset
to sales &
customer
service
A2
Goal Step 1
Deliver quality
customer
service
A2
Goal Step 4
Sell
remittance
products
A2
Goal Step 5
Develop goal-
setting habits
A2
Goal Step 2
Develop a
marketing
plan to market
remittance
products
A2
Goal Step 3
1.1
Reframe for
sales & service
A2
1.1.3
Identify
current frame
R1
1.1.2
State an
individual’s
competency
criteria
R1
1.1.1
Explain
Knowledge,
Skills, Attitude
R1
V
2.5
List
characteristics
required for
achieving a goal
A1
2.2
State purpose of
goal setting
R1
2.1
State the
meaning of a
goal
R1
2.4
State the 3 types
of goals
R1
2.6
Set performance
standards
A2
2.3
Why is it
important to set
goals
R1
3.3
Understand
Consumer
behavior
R1
3.2
Understand
marketing
philosophies
R1
3.1
Understand what
is marketing
R1
3.4
Understand
Product &
service concepts
R1
3.5
Understand
segmentation &
target marketing
A1
4.5
Identifying/
Anticipating
needs of your
customer
R2
4.3
Explain why
quality customer
service is
important
R1
4.2
Explain what is
quality customer
service
R1
4.1
State what is
customer
service?
R1
4.3
State the 4 basic
customer needs
R1
4.4
State the 6 levels
of customer
service
R1
5.2
State
characteristics of
an effective sales
person
R1
5.3
Use selling skills
R11
5.1
Explain what is
selling
R1
Conventional ISD Models - Example
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Andragogy vs. Pedagogy
No. Andragogy (Adult Learning) Pedagogy (Student Learning)
1.
2.
3.
4.
5.
6.
7.
8.
9
Source : Malcom Knowles in Modern Practice of Adult Education: Andragogy Versus Pedagogy
Learners are called “participants”
or “learners”
Learners are called “students”
Independent learning style Dependent learning style
Objectives are flexible
Objectives are predetermined and
inflexible
It is assumed that the learners have
experience to contribute
It is assumed that the learners are
inexperienced and/or uninformed
Active training methods are used
Passive training methods, such as lecture, are
used
Learners influence timing and pace Trainer controls timing and pace
Participant involvement is vital Participants contribute little to the experience
Learning is real-life problem-centered Learning is content-centered
Participants are seen as primary resources for
ideas and examples
Trainer is seen as the primary resource who
provides ideas and examples
Designed & Developed by : Wong Yew Yip version 20.3.2021 19
The 5 Moments of Learning Need
Source : Conrad A. Gottfredson & Bob Mosher, Innovative Performance Support (New York, McGraw-Hill, 2011)
Learning something for the first
time
1
Learning more based on prior
learning experience
2
Learning at the point of
application
3
Learning through adaption when
things change
4
Learning when things go wrong in
order to solve a problem
5
1 2
Apply
3
4 5
Designed & Developed by : Wong Yew Yip version 20.3.2021 20
8 Adult Learning Theories
Adult
Learning
Theories
Learning
Styles
1
Right Brain,
Left Brain
2
Multiple
Intelligences
3
Adoptive,
Adaptive
Learning
4
Learning
Pyramid
5
Attention
Span
6
70 : 20 : 10
7
After Action
Review
(AAR)
8
Designed & Developed by : Wong Yew Yip version 20.3.2021 21
Adult Learning Theories (1)
LEARNING STYLES
Sensory or Intuitive
Sensory learners prefer concrete,
practical, and procedural information. They
look for the facts.
Intuitive learners prefer conceptual,
innovative, and theoretical information. They
look for the meaning.
1
Active or Reflective
Active learners prefer to manipulate
objects, do physical experiments, and learn
by trying. They enjoy working in groups to
figure out problems.
Reflective learners prefer to think things
through, to evaluate options, and learn by
analysis. They enjoy figuring out a problem
on their own.
3
Visual or Verbal
Visual learners prefer graphs, pictures,
and diagrams. They look for visual
representations of information.
Verbal learners prefer to hear or read
information. They look for explanations
with words.
2
Sequential or Global
Sequential learners prefer to have
information presented linearly and in an
orderly manner. They put together the details
in order to understand the big picture.
Global learners prefer a holistic and
systematic approach. They see the big
picture first and then fill in the details.
4
Designed & Developed by : Wong Yew Yip version 20.3.2021 22
Adult Learning Theories (2)
Right Brain
vs
Left Brain
Designed & Developed by : Wong Yew Yip version 20.3.2021 23
Adult Learning Theories (2)
1. Uses logic
2. Detail oriented
3. Facts rule
4. Words and language
5. Present and past
6. Math and science
7. Can comprehend
8. Knowing
9. Order/pattern perception
10. Reality based
11. Forms strategies
12. Practical
13. Safe
LEFT BRAIN FUNCTIONS
1. Uses feeling
2. “Big picture" oriented
3. Imagination rules
4. Symbols and images
5. Present and future
6. Philosophy & religion
7. Can "get it" (i.e. meaning)
8. Believing
9. Appreciates
10. Knows object function
11. Presents possibilities
12. Impetuous
13. Risk taking
RIGHT BRAIN FUNCTIONS
Theo Jansen
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If you see the dancer
rotating clockwise, you
are right-brained
(and thus more creative)
If you see counter-
clockwise, you are left-
brained
(and more logical)
http://www.blogthings.com/areyourightorleftbrainedquiz/
Adult Learning Theories (2)
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Adult Learning Theories (2)
The left side of your brain controls verbal ability, attention to detail, and
reasoning.
Left brained people are good at communication and persuading others.
If you're left brained, you are likely good at math and logic.
Your left brain prefers dogs, reading, and quiet.
The right side of your brain is all about creativity and flexibility.
Daring and intuitive, right brained people see the world in their unique
way.
If you're right brained, you likely have a talent for creative writing and art.
Your right brain prefers day dreaming, philosophy, and sports.
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Adult Learning Theories (3)
Gardner's Theory of MI
Howard Gardner
Thomas Armstrong
MULTIPLE INTELLIGENCES
Number Smart
Picture Smart
Body Smart
Music Smart
Nature Smart
People Smart
Self Smart
Word Smart
Designed & Developed by : Wong Yew Yip version 20.3.2021 27
 Writing a report or essay - Verbal-Linguistic
 Making graphs - Logical-Mathematical; Visual-Spatial
 Designing posters - Verbal-Linguistic, Visual-Spatial
 Communicating with peers or experts online - Verbal-
Linguistic; Interpersonal
 Hands-on experimentation - Kinesthetic; Logical/Mathematical
 Composing a song - Musical/Rhythmic; Verbal-Linguistic
 Building a model or 3-D displays - Kinesthetic; Logical-
Mathematical
Adult Learning Theories (3)
EXAMPLES OF MULTIPLE INTELLIGENCES
Designed & Developed by : Wong Yew Yip version 20.3.2021 28
http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks3/ict/multiple_int/index.htm
Adult Learning Theories (3)
Designed & Developed by : Wong Yew Yip version 20.3.2021 29
Adult Learning Theories (4)
Adaptive learning methods are
more agile in nature as they help
the “learner-to-learn,” also known
as meta-learning or meta-
cognition
Best for more advanced learners
EXAMPLES
1. Case studies
2. e-Learning scenarios that branch
3. Action learning
4. Personalized instructions
5. Experimental learning
ADAPTIVE LEARNING METHOD
Adoptive learning methods
basically map out what the
learners must do to master a task
Best for novice learners who
need to master the basics
EXAMPLES
1. Knowledge dumps
2. e-Learning that is basically
composed of “click for next slide”
3. Lectures
4. Role plays
ADOPTIVE LEARNING METHOD &
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Adult Learning Theories (5)
Designed & Developed by : Wong Yew Yip version 20.3.2021 31
Adult Learning Theories (5)
Designed & Developed by : Wong Yew Yip version 20.3.2021 32
Adult Learning Theories (6)
ATTENTION SPAN
Designed & Developed by : Wong Yew Yip version 20.3.2021 33
Adult Learning Theories (7)
10%
20%
70%
Education
Exposure
Experience
Most research points to the fact that learning
happens according to the 70:20:10 Rule
 10% of all learning comes from
Education, like attending training courses
 20% of learning comes from Exposure,
like asking colleagues, observing others,
social learning, networking
 70% of learning comes from Experience,
like on-the-job tasks, practice, challenging
projects
Designed & Developed by : Wong Yew Yip version 20.3.2021 34
Adult Learning Theories (7)
Designed & Developed by : Wong Yew Yip version 20.3.2021 35
Adult Learning Theories (8)
• After Action Review (AAR) is a simple process used by a team to
capture the lessons learned from past successes and failures, with
the goal of improving future performance
• It is an opportunity for a team to reflect on a project, activity, event or
task so that they can do better the next time
AFTER ACTION REVIEW (AAR)
• Originated by US Army
during Vietnam War
• Used by each Platoon
to review how they
acted and performed
during an engagement
with the “enemy”. It
was used immediately
after the “Action”
Designed & Developed by : Wong Yew Yip version 20.3.2021 36
Adult Learning Theories (8)
Do it
What was supposed to happen?
What
happened?
What actually happened?
But why?
Why were there differences?
Now how?
How will I do better next time?
AFTER ACTION REVIEW (AAR)
Designed & Developed by : Wong Yew Yip version 20.3.2021 37
Adult Learning Theories (8)
AFTER ACTION REVIEW (AAR)
 What was supposed to happen?  What actually happened?
 Why were there differences?  How will I do better the next time?
Designed & Developed by : Wong Yew Yip version 20.3.2021
ADDIE 2.0
The process
of defining
what is to be
learned
The process
of specifying
how it is to
be learned
The process
of authoring
and
producing
the
instructional
materials
The process
of
implementing
the learning
solution to
learners
The process
of
determining
the
effectiveness
of the
instructions
5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
38
Designed & Developed by : Wong Yew Yip version 20.3.2021 39
ADDIE 2.0
5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
Conduct
learning needs
analysis
Identify issues
& problems
Finalize
learning
requirements
1.3
1.2
1.1
Write course
purpose &
objectives
Plan structure
& contents of
course
Plan
instructional
strategy
2.3
2.2
2.1
Collect course
materials
Develop
learning
activities
Finalize course
materials
3.3
3.2
3.1
Pilot course
Assess
adequacy &
refine
instructions
Release &
maintain
course
4.3
4.2
4.1
Assess
learning
effectiveness
5.1
Interpret
evaluation
results
5.2
Revise course
strategy &
materials
5.3
Designed & Developed by : Wong Yew Yip version 20.3.2021 40
What is ADDIE 2.0 ?
 Original ADDIE was designed by Florida
State University in 1975 and there have
been various variations of the model since
 ADDIE is too rigid and cumbersome for
business operating environment in the 21st
Century to immediately address business,
performance and competency issues
 ADDIE 2.0 is the upgraded version with more dynamic, practical
and flexible processes, and also capitalizing on the new learning
theories and technologies to meet current business learning
needs but still maintaining the key essence
 Can also be considered as “Lean” ISD, as in Lean Production or
Lean Manufacturing - improving process and removing waste
while maintaining quality
Designed & Developed by : Wong Yew Yip version 20.3.2021
4 Fs of ADDIE 2.0
41
Fit
✓Fit business improvement needs
✓Fit learners’ learning needs
✓Fit learning evaluation requirement
Fresh
✓Fresh learning
methodologies
✓Fresh concepts &
models
✓Fresh processes
Fast
✓Fast to design & develop
✓Fast to learn
✓Fast to apply
Fun
✓Fun to learn
✓Fun to deliver
✓Fun to experience
4Fs
of ISD
Designed & Developed by : Wong Yew Yip version 20.3.2021 42
4 Types of Participants in Training
Don’t know that they
don’t know
(Unconscious
Incompetence)
Know what they
don’t know but may
get cynical about
how much the
training can actually
help them
(Conscious
Incompetence)
Know what they know
yet mentally ready to
put in conscious effort
learn to improve
(Conscious
Competence)
Don’t know what
they know - they may
want to learn more,
become bored or
challenge
(Unconscious
Competence)
4
Types
of Pax
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5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
Finalize
learning
requirements
1.3
Identify issues
& problems
1.2
Conduct
learning needs
analysis
1.1
Phase 1
ANALYZE
Designed & Developed by : Wong Yew Yip version 20.3.2021 44
What is Learning Needs Analysis?
A Learning Needs Assessment is
the study done in order to:
 ascertain what the learners need
to learn to resolve
issues/problems or improve work
performance
 to design and develop
appropriate instructional learning
solutions to meet the learning
needs
Designed & Developed by : Wong Yew Yip version 20.3.2021 45
Conducting Learning Needs Analysis
LEARNING NEEDS ANALYSIS METHODS
 Engagement
Work with the learners to gain understanding of the challenges and
opportunities they face on a daily basis
 Research
Analyze quality control documents, goal statements, evaluation
reports, staffing reports, audit/compliance reports or other documents
for existing problems/issues
 Interviews
Talk to supervisors, managers, Subject Matter Experts (SME),
and learners
 Observations
Watch the job or task being performed
Designed & Developed by : Wong Yew Yip version 20.3.2021 46
Conducting Learning Needs Analysis
LEARNING NEEDS ANALYSIS METHODS
 Surveys
Send out written questionnaires to managers, supervisors and
learners
 Group Discussions
Lead a group discussion with managers, supervisors and learners
and ask questions like:
• What are your employees doing that they should not be doing?
• What specific things would you like your employees do, but don't?
• What prevents you from performing a prescribed task to the required
standards?
• If you could change ways to perform your work, what would these be?
• What knowledge and skills would you like to employees to acquire?
Designed & Developed by : Wong Yew Yip version 20.3.2021 47
Requirements of Sponsor & Learners
 Easy to learn
 Useful
 Can apply
 Fun
 Time
 Participant manual
 Activities -
indoor/outdoor
 Prerequisites
 Evaluation, Test
 Certification
 Impact on performance
 Solve problem/issue
 Time away from work
 Cost
 Value adding
 ROI
 Urgency
 Special requirements
SPONSOR LEARNERS
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What are the Learning Requirements?
LEARNING NEEDS ANALYSIS
Department
Department
Head
Date
Program
Title
No. of Days
IS
Designer
Learning
Goals
1. What organizational/departmental goal/KPI is driving
this training?
2. What will the expected benefit or ROI?
3. Are there any issues/problems to be resolved?
4. What is the current skill/competence gap?
5. What competencies (knowledge, skills, or attitudes)
will this program deliver?
6. What Evaluation Level will be used to measure the
effectiveness of this program?
Designed & Developed by : Wong Yew Yip version 20.3.2021 49
What are the Learning Requirements?
LEARNING NEEDS ANALYSIS
Target
Learners
1. Who will be target learners?
2. What is the estimated class size?
3. How many sessions will there be?
4. How long will this training last?
5. What are the knowledge and skill prerequisites?
Limitations 1. What is the budget allocated for this program?
2. Are there any restriction or limitation for delivering this program?
3. Is there any special request?
Program
Planning
1. What is the expected timelines for delivering/completing the
program?
2. What is the estimated budget for the program?
3. What resources/personnel will be required?
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Prepare the
Learning Needs
Analysis Report
for the Learning
Program you have
selected
(Individual or Group)
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5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
Plan
instructional
strategy
2.3
Plan structure
& contents of
course
2.2
Write course
purpose &
objectives
2.1
Phase 2
DESIGN
Designed & Developed by : Wong Yew Yip version 20.3.2021 52
A course purpose statement
sets out what the learner will
be able to do upon completion
of the course by applying the
competencies acquired
It is to tell learners and their
sponsors in broad terms what
the course is for, what it offers
and what are the benefits
Course Purpose
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 To be able to lead individuals and work teams by role-modelling,
influencing, inspiring and enabling them to contribute towards
the effectiveness of the organization to achieve the desired
goals
 To formulate the Organization’s new strategic directions for the
short and long term with renewed Vision, Mission, Core Values
and Strategic Objectives to continuously grow the business
 To be able to conduct an effective job interview through a
structured interview process to select and evaluate and hire the
best suited employees
 To be able to apply problem solving skills and techniques to
resolve problems that are part of any business, and make high
quality decisions to support the goals of the organization and on
a daily basis
Examples of Course Purpose
Designed & Developed by : Wong Yew Yip version 20.3.2021 54
Examples of Course Purpose
To be able to lead individuals and work teams
by role-modelling, influencing, inspiring
and enabling them to contribute
towards the effectiveness of the organization
to achieve the desired goals
Designed & Developed by : Wong Yew Yip version 20.3.2021 55
Examples of Course Purpose
To formulate
the Organization’s new strategic directions
for the short and long term
with renewed Vision, Mission, Core Values,
and Strategic Objectives
to continuously grow the business
Designed & Developed by : Wong Yew Yip version 20.3.2021 56
To be able to
conduct an effective job interview
through a
structured interview process
to select, evaluate, and
hire the best suited employees
Examples of Course Purpose
Designed & Developed by : Wong Yew Yip version 20.3.2021 57
To be able to apply
problem solving skills and techniques
to resolve problems
that are part of any business, and
make high quality decisions
to support the goals of the organization,
and on a daily basis
Examples of Course Purpose
Designed & Developed by : Wong Yew Yip version 20.3.2021 58
 Learning objectives are statements that describe
significant and essential learning that learners will
acquire and can demonstrate at the end of a course or
program
 In other words, learning objectives identify what the
learner will know and be able to do by the end of a
course or program
 Learning objectives refer to observable and
measurable Knowledge, Skills and Attitudes
 Answers the question, “What will I learn from this
course?"
Learning Objectives
Designed & Developed by : Wong Yew Yip version 20.3.2021 59
Learning Objective statements may be broken down
into two main components:
1. an action verb that identifies the performance that
can be observed, demonstrated and measured
2. a learning statement that specifies what learning will
be demonstrated in the performance
Learning Objectives
By the end of this session, the participant will be able to:
Action Verb > Learning Statement
Designed & Developed by : Wong Yew Yip version 20.3.2021 60
Example of Learning Objectives
At the end of this 2-days program, the participants will be able to:-
✓ Define Problem Solving and why organizations seek problem
solvers
✓ Recognize the 5 types of Problem Solvers and the need for
Creative Problem Solvers
✓ Describe the 5D Creative Problem Solving Model
✓ Apply Creative Problem Solving Model to resolve problems
✓ Define Decision Making and why it is important
✓ Explain the different types of Decision Making and Decision
Making Structures
✓ Describe the 6-Step Decision Making Process
✓ Apply Decision Making Process to make quality decisions
Designed & Developed by : Wong Yew Yip version 20.3.2021 61
Action Verbs List
Activate
Acquire
Adjust
Analyze
Apply
Appraise
Arrange
Articulate
Assemble
Assess
Breakdown
Build
Calculate
Carry out
Catalogue
Categorize
Change
Check
Cite
Classify
Collect
Combine
Compare
Compute
Contrast
Complete
Compose
Compute
Conduct
Construct
Convert
Coordinate
Count
Criticize
Critique
Debate
Decrease
Define
Demonstrate
Describe
Design
Detect
Develop
Differentiate
Direct
Discuss
Distinguish
Draw
Employ
Establish
Estimate
Evaluate
Examine
Explain
Explore
Express
Extrapolate
Formulate
Generalize
Identify
Illustrate
Implement
Improve
Increase
Infer
Integrate
Interpret
Introduce
Investigate
Judge
Limit
List
Locate
Maintain
Manage
Modify
Observe
Operate
Order
Organize
Perform
Plan
Point
Predict
Prepare
Prescribe
Produce
Propose
Question
Rank
Rate
Read
Recall
Recommend
Recognize
Reconstruct
Record
Recruit
Reduce
Reflect
Relate
Remove
Reorganize
Repair
Repeat
Replace
Report
Reproduce
Research
Restate
Restructure
Revise
Rewrite
Schedule
Select
Separate
Sequence
Simplify
Solve
Specify
State
Structure
Summarize
Supervise
Systematize
Tabulate
Test
Theorize
Trace
Track
Train
Transfer
Translate
Update
Use
Utilize
Verbalize
Verify
Visualize
Write
Designed & Developed by : Wong Yew Yip version 20.3.2021 62
Action Verbs To Avoid
Verbs to avoid when writing learning objectives
include:
 Understand
 Enjoy
 Know
 Realize
 Be aware of
 Perceive
Designed & Developed by : Wong Yew Yip version 20.3.2021 63
What’s wrong with these Learning Objectives?
Designed & Developed by : Wong Yew Yip version 20.3.2021 64
What’s wrong with these Learning Objectives?
Designed & Developed by : Wong Yew Yip version 20.3.2021 65
How To Continuously Improve Performance At Work
What’s wrong with these Learning Objectives?
Designed & Developed by : Wong Yew Yip version 20.3.2021 66
Budgeting & Cost Control Workshop
What’s wrong with these Learning Objectives?
Designed & Developed by : Wong Yew Yip version 20.3.2021 67
Developing Your Company HR Policy & Manual
What’s wrong with these Learning Objectives?
Designed & Developed by : Wong Yew Yip version 20.3.2021 68
Management & Leadership Skills for
NEW Supervisors & Managers (2 days)
What’s wrong with these Learning Objectives?
Designed & Developed by : Wong Yew Yip version 20.3.2021 69
Develop the
Program Purpose &
Learning Objectives
for your selected
Learning Program
(Individual or Group)
Designed & Developed by : Wong Yew Yip version 20.3.2021 70
Structure & Contents of Course
Course Purpose
Learning Objectives
Level 1
Learning
Objective 1
Learning
Objective 2
Learning
Objective 3
Learning
Objective 4
Level 2 Topic Topic Topic Topic Topic Topic Topic Topic Topic Topic Topic Topic
Level 3
Sub-
Topic
Sub-
Topic
Sub-
Topic
Sub-
Topic
Sub-
Topic
Sub-
Topic
Sub-
Topic
Sub-
Topic
Sub-
Topic
Sub-
Topic
Sub-
Topic
Sub-
Topic
Using
Hierarchical
Task Analysis
Designed & Developed by : Wong Yew Yip version 20.3.2021 71
Structure & Contents of Course
Using
Mind Map
Learning
Objectives
Sub-Topic 3
Sub-Topic 3
Sub-Topic 3
Designed & Developed by : Wong Yew Yip version 20.3.2021 72
Example of Course Structure & Contents
Workshop Purpose
Describe Personal
Mastery and develop a
Personal Growth Plan
Influence and initiate
Change for continuous
improvement
Apply Strategic Thinking
using Sun Tzu Art of
War principles
Recognize the 5 Steps
to Inspire People to
achieve individual and
organizational KPIs
Explain Leadership and
Progressive Leadership
Competency Model
Realize the need to
Collaborate with Internal
and External entities
Leadership Development Workshop
1. Introduction to
Leadership
2. Manager vs
Leadership
3. 5 Levels of
Leadership
4. Progressive
Leadership
Model
5. 5 Critical
Leadership
Competencies
1. Personal Mastery
2. Work Life Balance
3. Personal Growth
Plan
4. My Life’s Purpose
5. My Vision/Mission
6. My Life & Work
Goals & Projects
7. My Personal
Growth Plan
1. Personal
Change
Checklist
2. Resistance to
Change
3. 7 Steps to a
Workable
Change Plan
1. What is Strategic
Thinking?
2. Sun Tzu Art of
War Strategies
3. Sun Tzu Strategic
Principles
4. 5 Strategic
Elements
5. Applying Sun Tzu
Art of War
Principles
1. EQ of Inspiring
Leaders
2. Behaviors of
Inspiring
Leaders
3. 5 Steps to
Inspire
Employees
4. Inspiring Self &
Others through
Law of Attraction
5. 101 Ways to
Reward
Employees
1. Why Collaborate?
2. Leadership &
Collaboration
3. Benefits of
Collaboration
4. Internal &
External
Collaboration
5. Collaboration
Continuum
6. Virtual
Collaboration
M1 M2 M3 M4 M5 M6
Intro to Leadership Personal Mastery Influencing Change Strategic Thinking Inspiring People Collaboration
Learning Objectives
Designed & Developed by : Wong Yew Yip version 20.3.2021 73
Course Structure & Contents Tool
Course Purpose
Learning Objectives
Learning
Objective
2
Learning
Objective
3
Learning
Objective
4
Learning
Objective
5
Learning
Objective
1
Learning
Objective
6
Course Title
1.
2.
3.
4.
1.
2.
3.
4.
1.
2.
3.
1.
2.
3.
4.
1.
2.
3.
4.
1.
2.
3.
4.
M1 M2 M3 M4 M5 M6
Designed & Developed by : Wong Yew Yip version 20.3.2021 74
Design the
Course Structure &
Contents
for your selected
Learning Program
(Individual or Group)
Designed & Developed by : Wong Yew Yip version 20.3.2021 75
Instructional Strategy
Using The Learning
Pyramid as a guide, plan
the instructional Strategy
i.e. identify the
instructional methods to
use for the course
Remember the
Attention Span Theory!
Designed & Developed by : Wong Yew Yip version 20.3.2021
Instructional Methodologies
Instructional
Methodologies
Lecture
1
Learning Video
2
Case Study
3
Songs
4
Group
Discussion
5
Panel of Experts/
Guest Speaker
6
Self-
Assessment
7
Role-play
9
On-the-Job
Learning
12
Experiential
Learning
13
Field Trips
14
Benchmarking
15
Learning Circles
16
Self-Study
17
Mentoring
18
Coaching
8
Learning
Activities
10
Projects
11
76
Designed & Developed by : Wong Yew Yip version 20.3.2021 77
Identifying Instructional Methods
INSTRUCTIONAL METHODS
No. Learning Objective Topic Instructional Method
1. Explain Leadership and
Progressive Leadership
Competency Model
1.1 Introduction to Leadership L
1.2 Manager vs Leadership SA L
1.3 5 Levels of Leadership L
1.4 Progressive Leadership Model L V
2. Describe Personal Mastery
and develop a Personal
Growth Plan
2.1 Personal Mastery L V
2.2 Work Life Balance L GD
2.3 Personal Growth Plan L
2.4 My Life’s Purpose SA L
3. Influence and initiate
Change for continuous
improvement
3.1 Personal Change Checklist A L
3.2 Resistance to Change L V
3.2
7 Steps to a Workable Change
Plan
L
3.4
Designed & Developed by : Wong Yew Yip version 20.3.2021 78
Identifying Instructional Methods Tool
INSTRUCTIONAL METHODS
No. Learning Objective Topic Instructional Method
1. 1.1
1.2
1.3
1.4
2. 2.1
2.2
2.3
2.4
3. 3.1
3.2
3.2
3.4
Designed & Developed by : Wong Yew Yip version 20.3.2021 79
Lesson Plan Tool
LESSON PLAN DAY :
Start Time Actual Time Topic Instructional Method Learning Aids
10.30am 15 mins TEA BREAK
12.30pm 60 mins LUNCH BREAK
3.30pm 15 mins TEA BREAK
5.30pm End of Day 1
Designed & Developed by : Wong Yew Yip version 20.3.2021 80
Example of Lesson Plan
LESSON PLAN - DAY ONE
Start Time Actual Time Topic Instructional Procedure Learning Aids
9.00 am 10 mins Welcome Participants / Facilitator Introduction Interactive Lecture PPT
9.10 am 10 mins Course Purpose & Learning Objectives Interactive Lecture PPT
9.20 am 30 mins Introduction to Inspiring Leadership Interactive Lecture PPT
9.50 am 15 mins Geese Example PPT show, Discussion PPT Show
10.05 am 25 mins 2st Century Leadership Interactive Lecture PPT
10.30 am 15 mins TEA BREAK
10.45 am 15 mins Continuation of 21st Century Leadership Interactive Lecture PPT
11.00 am 30 mins 21st Century General Managers Discussion, Presentation Flipchart
11.30 am 30 mins Leadership Style Self-Assessment Survey Form
12.00 pm 30 mins Situational Leadership - Introduction Interactive Lecture PPT
12.30 pm 60 mins LUNCH BREAK
1.30 pm 5 mins Situational Leadership - 3 Skills of a Situational Leader Interactive Lecture PPT
1.35 pm 5 mins Situational Leadership - Skill 1 : Diagnosis Interactive Lecture PPT
1.40 pm 40 mins SL - Skill 1 : Learning Activity (Origami) Activity, Presentation Activity Materials
2.20 pm 10 mins SL - 4 Developmental Levels PPT PPT
2.30 pm 40 mins SL - Developmental Levels Identification Study Grp Discussion/Presentation Flipchart
3.10 pm 20 mins SL - Characteristics of each Developmental Level Interactive Lecture PPT
3.30 pm 15 mins TEA BREAK
3.45 pm 45 mins SL - Skill 2 : Flexibility Interactive Lecture PPT
4.30 pm 45 mins Match & Mismatch Practice Grp Discussion/Presentation PPT, Flipchart
5.15 pm 15 mins Summary Day 1 Learning Interactive Lecture PPT
5.30 pm End of Day 1
Designed & Developed by : Wong Yew Yip version 20.3.2021 81
Course Structure & Contents Tool (1 Day)
MORNING AFTERNOON
L
U
N
C
H
B
R
E
A
K
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Course Structure & Contents Tool (2 Days)
DAY ONE DAY TWO
LUNCH BREAK
M
O
R
N
I
N
G
A
F
T
E
R
N
O
O
N
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Course Structure & Contents Tool (3 Days)
DAY ONE DAY TWO
LUNCH BREAK
M
O
R
N
I
N
G
A
F
T
E
R
N
O
O
N
DAY THREE
Designed & Developed by : Wong Yew Yip version 20.3.2021 84
Course Design Document Tool (1)
Name of Program :
No. of Days : Who must attend :
Purpose :
Learning Objectives
At the end of this program, the participants will be able to:-
•
Program Contents :
Methodology :
Application of Learning :
Facilitator :
Evaluation:
Designed & Developed by : Wong Yew Yip version 20.3.2021 85
Course Design Document Tool (2)
Program Title No. of Days
Purpose
Learning
Objectives
Contents
Delivery
Methodology
Evaluation
Application
of Learning
Facilitator
At the end of the Module, the participants will be able to:
DAY ONE DAY TWO
Designed & Developed by : Wong Yew Yip version 20.3.2021 86
Example of Course Design Document
Name of Program :
MANAGING YOUR BOSS
No. of Days :
2 Days
Who must attend :
Senior Managers, Managers, Unit Heads,
Senior Executives, Executives
Purpose :
To build an excellent relationship with your Boss by knowing what
makes your Boss ticks, enhancing your skills and dealing with
difficulties to advance in your career
Learning Objectives
At the end of this program, the participants will be able to:-
•Describe the 12 Kinds of Bosses
•Analyze how good or bad is your Boss
•State the Managing Your Boss Model
•Recognize the various ways in “Knowing Your Boss”
•Build your skills to manage your Boss and get promoted
•Prepare yourself in “Managing Difficult Boss”
Program Contents :
Methodology :
Lectures, self assessment, learning videos, activities,
discussions, presentations, tools and action learning
Application of Learning :
Participants will undertake an action learning project to apply the
knowledge/skills acquired during the program back at the workplace
Facilitator :
Senior Consultant/Trainer who has vast leadership and managerial
experience in well respected organizations
DAY ONE
PURPOSE & LEARNING
OBJECTIVES
MANAGING YOUR BOSS
•What is Managing Your Boss?
•The first thing you need to do
•12 Types of Bosses
•How Good or Bad is your Boss
Assessment
•What people think of their Bosses
•7 Things never to say to your Boss
•Managing Your Boss Model
KNOWING YOUR BOSS
•Understanding your Boss
•Be part of the Solution not Problem
•Developing specific skills to deal with
your Boss
•Handling work stress from Boss
•Creating the perfect relationship
DAY TWO
BUILDING YOUR SKILLS
•Coping with emotions
•Being assertive
•Listen & be listened to
•Using feedback techniques
•9 Crucial Questions to ask your
Boss
•30 Ways to get yourself promoted
MANAGING DIFFICULT BOSS
•25 Types of Tricky Bosses
•10 Things a Difficult Boss says
•20 Habits that your Boss won’t like
•12 Ways to make your Boss happy
•Do’s & Don’ts in managing a
Difficult Boss
Evaluation :
Level 1 - Reaction
Designed & Developed by : Wong Yew Yip version 20.3.2021 87
Design the
Lesson Plan
for your selected
Learning Program
(Individual or Group)
Designed & Developed by : Wong Yew Yip version 20.3.2021 88
5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
Finalize course
materials
3.3
Develop
learning
activities
3.2
Collect course
materials
3.1
Phase 3
DEVELOP
Designed & Developed by : Wong Yew Yip version 20.3.2021 89
Collecting Course Materials
 Information to be collected should be:
 Accurate
 Current
 Appropriate
 Relevant
 Reliable
 Avoid using information that are out-dated or appears
to be incorrect or unreliable
 Be aware of copyright materials or materials with
Intellectual Property rights
 Where applicable, quote the source of the information
or material
Designed & Developed by : Wong Yew Yip version 20.3.2021 90
Sources of Course Materials
INTERNAL SOURCES
1. Instruction manuals, SOP
2. Company reports
3. Audit Reports
4. Other training manuals
5. Performance reports
6. Internal survey reports
7. Observation
8. Subject Matter Experts
9. High Performers
10. Course participants
EXTERNAL SOURCES
1. Internet
2. Books
3. Journals, Magazines
4. Newspapers
5. Research papers
6. External training courses
7. Videos
8. Industry reports
9. Survey reports
10. Radio/TV programs
11. Conferences
12. Customers
13. emails
Designed & Developed by : Wong Yew Yip version 20.3.2021
Some Useful Websites
91
Designed & Developed by : Wong Yew Yip version 20.3.2021 92
Tips on Collecting Course Materials
 Start collecting any information or data now and don’t wait
until you need them, as on many occasions, you have
tight deadlines to meet
 The information/data may not seem to be useful now but
when you really need them, you may never be able to
retrieve them
 Information/data that you may start collecting are:
 Videos/Learning videos
 Music videos
 Songs, including with lyrics
 Karaoke songs
 Images/photos
 ppt/pps
 e-books
 Training games
 Quotations
 Business models
 Assessments
 Miscellaneous
Designed & Developed by : Wong Yew Yip version 20.3.2021 93
Developing Learning Activities
MAIN TYPES OF TRAINING/
INSTRUCTIONAL METHODS
1 Lecture / Presentation
2 Group Discussion
3 Game / Activity
4 Video
5 Case Study
6 Role Play
7 Demonstration
Designed & Developed by : Wong Yew Yip version 20.3.2021 94
Lecture/Presentation
 An effective way to introduce
new information or concepts to a
group of learners
 The learners always appreciate
a concise, stimulating and well-
delivered lecture
 However, it is one-way,
monotonous, directive, and
encourages passivity
 The key point is how to make it
interesting and participatory
Designed & Developed by : Wong Yew Yip version 20.3.2021 95
Lecture / Presentation
ADVANTAGES
• Allows the presentation of
facts, information and concepts
in a relatively short span of
time
• Can be used with illiterate
learners
• Supportive materials can be
used to support the content
areas - slides, charts, posters
• A large number of learners can
be accommodated at one time
DISADVANTAGES
• The view of the speaker
dominates
• Does not promote interaction
in most cases
• Participants can get carried
away by the charisma and
personality of the speaker or
lack of it, instead of focusing
on an analyzing what he/she
is saying
• Low retention
Designed & Developed by : Wong Yew Yip version 20.3.2021 96
Guidelines for Effective Lecture/Presentation
1. Prepare for the lecture and be very familiar with the
subject matter
2. Prepare supporting aids to illustrate the points made
3. Use flip chart and marker pen for noting key points
4. Provide examples to link the subject matter to the
work or lives of the learners
5. Sequence the contents logically, sequentially and
systematically building upon previous content areas
6. Ask questions to check whether the learners are
following
Designed & Developed by : Wong Yew Yip version 20.3.2021 97
Guidelines for Effective Lecture/Presentation
7. Provoke the learners to ask questions
8. Maintain eye contact with the learners to assess whether
they are following, interested or bored
9. Keep to the time provided - don't get carried or don't
sacrifice essential material for the sake of time
10. Have a seating arrangement in which all can see the aids
equally well and hear the lecture
11. Be aware of your own body movements, and facial
expressions
12. Speak clearly, loudly, and use simple language
13. Avoid being prescriptive, try to be provocative
Designed & Developed by : Wong Yew Yip version 20.3.2021 98
Group Discussion
 Commonly used method, using
learners' own past experiences,
attitudes and values
 Learners are divided into small groups
and given a relevant subject matter to
discuss
 Learners arrive at new knowledge and new insights from
the group discussion
 Each group then presents the outcome of discussion to the
class
 Avoid the common mistake to have the discussions without
subsequent presentation and summarization
Designed & Developed by : Wong Yew Yip version 20.3.2021 99
Steps to conduct Group Discussion
1. Divide the class into small groups - preferably into 3-4
groups
2. Instruct the groups clearly about the subject matter,
specify time and the form of presentation
3. Different groups may be given different subject matters
4. Let the groups discuss, through sharing and analysis, the
subject matter under consideration for the stipulated time
5. Let one or two individuals from each group to present their
discussion results to the class
6. Add any relevant points that you feel have been left out
and summarize
Designed & Developed by : Wong Yew Yip version 20.3.2021 100
Group Discussion
ADVANTAGES
• Allows the learners to be in control
of pace, content and focus
• Provides opportunities for the
learners to express themselves
• Allows the learners to validate
their knowledge and skills
• Allows learners to clarify, reflect
and reconfigure their experiences
• Promotes a sense of belonging in
a group
• Learners realize their own ability
for critical thinking and change
through this medium
DISADVANTAGES
• It is time consuming
• Dominant or aggressive
members may hijack the process
• Members might not be serious,
affecting the quality of discussion
• Requires more space than a
lecture
• Difficult to monitor the progress
of many different small groups
• Facilitator needs special skills to
facilitate, debrief and summarize
the discussions
Designed & Developed by : Wong Yew Yip version 20.3.2021 101
Game / Activity
 Learning games are seemingly fun
activities involving all participants
 Some even believe that if the learners
are having fun and laughing, they will
be learning much
 There will be rules and regulations and the game may not
include a competitive element but to convey feelings and
processes which are implied within the game being played,
e.g. trust, leadership, communication, teamwork, etc
 After the game is over, it is essential that the feelings of the
participants are debriefed and consolidated; otherwise it will
remain either an icebreaker or an energizer
Designed & Developed by : Wong Yew Yip version 20.3.2021 102
Game / Activity
ADVANTAGES
• It is lively, fun and involves the
participation of everyone
• Complex issues can be
explained in a simple manner
• It allows the participants to
experience the matter under
consideration within the course
of the training itself
• It builds teamwork, team spirit
and togetherness in meeting
challenges
DISADVANTAGES
• Finding or designing appropriate
games is not very easy
• The focus of the game must be
clear to the trainer and learners
otherwise the debriefing will be
confused
• May generate lot of feelings that
may obstruct learning
• Often, entertaining learners
seems to be the objective, not
learning
Energizer
Energizer
Shake
Designed & Developed by : Wong Yew Yip version 20.3.2021 103
Round 1
(5 mins)
Produce paper
airplanes and
select each
Team's best
design
Team with Best
Design earns
5 pts
Round 2
(2 mins)
Each Team makes
as many as
possible of its
best design
Each airplane
produced earns
2 pts
Round 3
(2 mins)
Each Team makes
as many as
possible of its
best design
Each airplane
produced earns
2 pts
Round 4
(5 mins)
Each team
produces a
military stealth
plane
If meets quality &
criteria earns
5 points
Round 5
(5 mins)
Each team
produces a
transport plane
capable of
carrying a ping
pong ball
If meets quality &
criteria earns
5 pts
Paper Plane Activity
Designed & Developed by : Wong Yew Yip version 20.3.2021 104
PAPER AIRPLANE EXERCISE SCORECARD
Team
Round 1
(5 pts for Best
Design only)
Round 2
(2 pts for each plane
produced)
Round 3
(2 pts for each plan
produced)
Round 4
(5 pts for military
plane produced)
Round 5
(5 pts for transport
plane produced)
Total
Score
Team A
Team B
Team C
Team D
Team E
Paper Plane Activity
105
1. How does your team go about producing the
airplane - standard plane, radical design?
2. Any production process to produce as many
airplanes in 2 minutes?
3. How did the your team maximize output to
improve production in Round 3?
4. How did your team go about producing
different types of airplanes - Rounds 4 & 5?
Designed & Developed by : Wong Yew Yip version 20.3.2021 106
NAME OF LEARNING GAME
Paper airplane Activity
LEARNING PURPOSE
To manage innovation in an organization
LEARNING OBJECTIVES
1. Different types of innovation – radical and incremental, product and process
2. Interdependence of product and process innovation
3. Innovation involves pull signals – demand side – and push signals –
technological opportunities
OVERVIEW
This exercise challenges the participants to:
1. come up with the best airplane design
2. maximize output
3. produce different airplanes (products) for different markets
TIME
45 minutes
GAME AIDS
1. A4 papers 2. Color pens
3. Cellophane tape 4. Ping pong balls
PREPARATION
1. Scorecard for recording of scores by each team (see next slide)
INSTRUCTIONS TO PARTICIPANTS
1. Divide the participants into teams
2. Round 1. Give each team some A4 papers and ask the teams to produce
and test-fly a paper airplane within 5 minutes. Each team chooses its best
design. Only the Team with the Best design earns 5 points.
3. Round 2. Each team to make as many as possible of its best design in 2
minutes. Each completed airplane earns 2 points. Each team performs AAR
for 2 minutes.
4. Round 3. Repeat Round 2. There should be a marked increase in
productivity. Each completed airplane earns 2 points.
5. Round 4. Each team produces a military stealth plane, painted all black,
small & aerobatic in 5 minutes. Award 5 points if it meets quality &
performance criteria.
6. Round 5. Each team produces a transport plane capable of carrying a ping
pong ball from one side of room to another in 5 minutes. Award 5 points if it
meets quality & performance criteria.
OBSERVATION
Watch out for:
1. How teams go about producing the airplane - standard plane, radical design,
2. Any production process to produce as many airplanes in 2 minutes?
3. How did the teams maximize output to improve production in Round 3 ?
4. How the teams go about producing different types of airplanes - Rounds 4 &
5?
DEBRIEF
1. Team with highest score is the most innovative team
2. Innovation takes different forms– radical & incremental, product, process
3. Innovation involves pull signals – demand side – and push signals –
technological opportunities;
4. Dependencies of product and process innovation
FINALLY, innovation in organizations is doing things better than ever before
and it covers many aspects like product, services, process, systems, etc
Paper Plane Activity
Designed & Developed by : Wong Yew Yip version 20.3.2021 107
NAME OF LEARNING ACTIVITY
LEARNING PURPOSE
LEARNING OBJECTIVES
OVERVIEW
TIME
GAME AIDS
PREPARATION
INSTRUCTIONS TO PARTICIPANTS
OBSERVATION
DEBRIEF
Learning Activity Tool
Designed & Developed by : Wong Yew Yip version 20.3.2021 108
Video
 Studies have proven that participants
will learn more when they “see” and
“hear” (50%)
 Videos will enhance active learning if
the videos are relevant and
appropriate to the subject matter
 There should be a good sound system to ensure that all
the participants are able to see and hear the video
 Where appropriate, use the pause button to freeze on a
specific frame to reinforce a point
 After the video, check for understanding, connect to real
situations and ask what was learned
Designed & Developed by : Wong Yew Yip version 20.3.2021 109
Video
ADVANTAGES
• Holds the learners’ attention
• Gives "real-life" information, and
presents scenarios that are not
easy to create in a training session
• Passes on information which
learners can relate to their own
experiences
• Allows learners easy access to
"experts“, often without a fee
• Can be viewed again and again to
improve comprehension and
understanding
DISADVANTAGES
• Difficult to find a video relevant to
the subject matter
• A good audiovisual system may
not be available to show the
video to its best effect
• Can appear to be merely
entertainment or a break in the
training session
• Can be expensive and tend to go
out of date
• Some parts may be irrelevant
and cannot be removed
Designed & Developed by : Wong Yew Yip version 20.3.2021 110
Video
30
Designed & Developed by : Wong Yew Yip version 20.3.2021 111
1 How did he inspire his people?
2 What resource did he use? And how?
3 What process did he manage? And how?
4 How did he deal with the team and relationship?
5 How did he role model and manage himself?
Designed & Developed by : Wong Yew Yip version 20.3.2021 112
Case Study
 Generally actual cases of the subject
matter are given to the class of small
groups in the form of a case study
 These experiences are reflected upon
and analyzed by the learners to then
extract or arrive at new approaches to
deal with the case
 The learners' own experiences,
values and feelings form the basis for
analyzing the experiences of others
 Case studies may be presented in
written form, verbal form or video
Designed & Developed by : Wong Yew Yip version 20.3.2021 113
Case Study
ADVANTAGES
• Simple and relatively easy to
facilitate the activity
• Can be used with relatively
inexperienced learners
• Develops analytical and
problem solving skills
• Helps to solve work or personal
problems
• Allows learners to clarify,
reflect and reconfigure their
experiences
DISADVANTAGES
• May be difficult to find an
appropriate case study
• Case study may be too
general to focus on a specific
issue
• Case study written by
someone else may contain
the writer's perceptions,
feelings and ideologies which
may lead to distortion of the
objective reality
Designed & Developed by : Wong Yew Yip version 20.3.2021 114
Role Play
 Individuals enact a role-play about a
situation while other learners observe
 Role-play is usually enacted by the
learners
 Essentially a group discussion where
role-play merely acts as a stimulant or
catalyst for the discussion that follows
 Also used to practice some skills eg
selling, customer service, supervisory
 Learning is by practicing and receiving
feedback from other learners and
trainers after the role-play
Designed & Developed by : Wong Yew Yip version 20.3.2021 115
Role Play
ADVANTAGES
• It is energizing and enjoyable
• Helps the learners to express
their feelings
• Simple and low cost
• Focuses on problems which
are very real in nature
• Presents complex issues
simply and in a short time
• May not need support
materials or a lot of advance
preparation
DISADVANTAGES
• Possibility of it becoming an
entertainment
• Participants can get too
involved in their roles and lose
objectivity during analysis
• Acting can become an end in
itself and participants can
overact or distort the roles
• Observers need to observe
clearly or the subsequent
discussion will be inadequate
Designed & Developed by : Wong Yew Yip version 20.3.2021 116
Role Play
 Use the Alleged Corruption case
 As the interviewer, how would you conduct the
interview?
 As the interviewee, how would you defend
yourself?
 Class to observe the role-play and take notes of
the interviewer’s positive actions & improvement
areas
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 You are the interviewer to conduct the investigative
interview on the alleged corruption fraud
 You conduct the interview:
• By applying the art of questioning
• Using communication skills
• Reading body language
• Dealing with deceptive behavior
• Obtaining admission/confession
 You can use the questions that were discussed during
the earlier Group Activity
Interviewer’s Role
Role-play Instructions
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 You are the interviewee who is being interviewed on the
alleged corruption case
 The interviewer will use the following techniques during
the interview with you:
• By applying the art of questioning
• Using communication skills
• Reading your body language
• Dealing with your deceptive behavior
• Obtaining admission/confession
 Prepare to defend yourself during this interview
Interviewee’s Role
Role-play Instructions
Designed & Developed by : Wong Yew Yip version 20.3.2021 119
Observers’ Checklist
ROLE-PLAY CHECKLIST - OF INTERVIEWER
No. Elements
Observed?
Remarks
Yes No
1.0 General Guidelines
1.2 Introduction/ice-breaking
1.2 Puts the interviewee at ease
1.3 Moves chronologically through the facts
1.4 Commits interviewee to a story or chronology of events
1.5 Good preparation for the interview
2.0 The Art of Asking Questions
2.1
Asks open-ended questions first, then moves to more
narrow/specific questions
2.2 Asks who, what, when, where, why, & how (5W & 1H)
2.3 Asks leading questions
2.4 Asks closed-ended questions
2.5 Keeps tough questions until the end
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Observers’ Checklist
ROLE-PLAY CHECKLIST - OF INTERVIEWER
No. Elements
Observed?
Remarks
Yes No
3.0 Communications
3.1 Smiling face
3.2 Shows that interviewer wants to listen
3.3 Eye contact
3.4 No unnecessary remarks
3.5 Talks only when the interviewee has stopped
3.6 Shows bias towards interviewee
3.7 Antagonizes interviewee
3.8 Unfriendly & insensitive
4.0 Body Language/Non-verbal gesture
4.1 Notices interviewee’s body language
4.2 Acts on interviewee’s body language
5.0 Deceptive Behaviour
5.1 Detects interviewee’s deceptive behaviour
5.2 Handles deceptive behaviour
6.0 Obtaining Admission/Confession
6.1 Obtains admission from the interviewee
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Demonstration
 Method of telling and showing
learners the best approach to
handling a given set of circumstances
or procedures
 Participation can be increased by
allowing learners the opportunity to
perform the skills under similar
conditions
 The process is :
Tell > Show > Do > Repeat
Designed & Developed by : Wong Yew Yip version 20.3.2021 122
Demonstration
ADVANTAGES
• Highly practical as it clearly
and systematically shows
how the task should be done
• Directly applicable to work
situations
• Can highlight errors in doing
the task and the
consequences
• Allows learners to practice
on their own
DISADVANTAGES
• May be difficult to set up the
demonstration in the class
• May be difficult to demonstrate
in actual work environment
• Time constraints as the
demonstration may take time
• Individual counselling may be
required if learners are slow to
learn and may be
disheartened
Designed & Developed by : Wong Yew Yip version 20.3.2021 123
Finalize Course Materials
Types of
Course Materials
Trainer Participants Training Dept
PPTs
Instructor Guide
Learning Activity
Materials
Videos
Participant Manual
Workbook
Reference Materials
Course Materials
Checklist
Reference Materials
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No. Contents
1. General Instructions
2. Preparation for Course
3. Creating the Learning Environment
4. Instructor's Use of Questions
5. Learning Activities
6. Course Discussion
7. Handling Difficult Participants
8. Classroom Arrangement
9. Audio-Visual Aids
10. Worst Case Scenarios
11. Lesson Plan
12. Classroom Materials Checklist
13. Classroom Presentation
14. PowerPoint Presentation Slides
15. Attachments
Contents of Instructor Guide
Designed & Developed by : Wong Yew Yip version 20.3.2021 125
Course Materials Checklist
CLASSROOM MATERIALS CHECKLIST
Name of Program Program Dates
Name of Facilitator Venue
Item No. Type of Material No. of Items Check
1 Tables & Chairs (sufficient nos. for participants and co-facilitator/observer
2 Notebook/Computer
3 Audiovisual equipment
4 Whiteboard / Projection screen
5 PowerPoint presentation file
6 Participant Manual
7 Laser Pointer
8 Whiteboard marker
9 Pencil for participants
10 A4 plain paper
11 Flipchart (with flipchart papers)
12 Masking tape
13 Post-it stickers
14
Learning Activity - Preparation Materials
-
15.
Others :
-
Designed & Developed by : Wong Yew Yip version 20.3.2021 126
Prepare a
Learning Activity
for your selected
Learning Program
(Individual or Group)
Designed & Developed by : Wong Yew Yip version 20.3.2021 127
PPTs for Presentation vs Training
Objective is to present information in a
dynamic, interesting way
1
Objective is using engaging delivery to
increase participants knowledge & skill
1
Audience can be any size
2
Number of participants varies, but it is
usually between 12 to 30
2
Audience is there to receive information
3 Participants are there to learn
3
Speech outline creates logical flow of
presentation
4
Course outline creates the learning
structure and flow of contents
4
Presenter is a provider of information
5 Trainer is a catalyst for learning
5
Presenter primarily answers rather than
asks questions
6
Trainer asks questions to stimulate and
evaluate learning
6
Visuals are used to present or clarify
information
7
Visual aids are used to communicate
and illustrate learning points
7
Presenter communicates largely one
way from presenter to audience
8
Trainer uses involvement so participants
can learn from others and retain interest
8
Why PPTs are designed differently for presentation and training
PRESENTATION TRAINING
Designed & Developed by : Wong Yew Yip version 20.3.2021 128
Use only essential information
Choose only the top 3 - 8 points about your topic and
use bullets
Simplify and limit the number of words on each screen
1 Use key phases about the topic
 Put the title at the top of the slide where your learners expect
to find it
 Phrases should read left to right and top to bottom
 Keep important information near the top of the slide. Often
the bottom portions of slides cannot be seen from back rows
2 Make slides easy to follow
Top Ten Tips for Creating Good PPT
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Punctuation can needlessly clutter the slide
Use of all caps makes statements more difficult to read
and is like SHOUTING at your participants
3 Limit punctuation & avoid CAPITAL LETTERS
 Choose a font that is simple and easy to read such as Arial,
Tahoma or Calibri. Times New Roman is not recommended
 Avoid script type fonts as they are hard to read on screen
 Keep fonts large enough (at least 18) so that people at back
of the room will be able to easily read what is on the screen
4 Avoid fancy fonts
Top Ten Tips for Creating Good PPT
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 Dark text on a light or white background is best.
 Dark backgrounds if you just want to dazzle the crowd but make
sure to make text a light color for easy reading
 Patterned or textured backgrounds can reduce readability of text,
so are red and orange color text
5 Use contrasting colors
 Choose a design theme or template that is appropriate for
the learners
 The design theme or template should also be appropriate for
the subject matter
 A clean and straightforward layout is best for learning
6 Use appropriate slide designs
Top Ten Tips for Creating Good PPT
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A No-No !!!
1. PROFESSIONAL FOUNDATIONS 2. PLANNING & ANALYSIS
1. Communicate effectively in visual, oral and written
form
2. Apply current research and theory to the practice
of instructional design
3. Update and improve one’s knowledge, skills and
attitudes pertaining to instructional design and
related fields
4. Apply fundamental research skills to instructional
design projects
5. Identify and resolve ethical and legal implications
of design in the work place
1. Conduct a needs assessment
2. Design a curriculum or program
3. Select and use a variety of techniques for
determining instructional content
4. Identify and describe target population characteristics
5. Analyze the characteristics of the environment
6. Analyze the characteristics of existing and emerging
technologies and their use in an instructional
environment
7. Reflect upon the elements of a situation before
finalizing design solutions and strategies.
Designed & Developed by : Wong Yew Yip version 20.3.2021 132
 Keep the number of slides to a minimum so that the
presentation will not become too long and drawn out
 It also avoids the problem of continually changing slides
during the presentation that can be a distraction to learners
 As an average, one slide for 1-3 minutes is about right
7 Limit the number of slides
 Use a combination of images, charts/graphs to add variety
 Also use pps or embedding digitized videos with text to keep
learners interested
 Avoid having text only slides - have a good balance of text,
images, charts
8 Use images, charts and graphs
Top Ten Tips for Creating Good PPT
Designed & Developed by : Wong Yew Yip version 20.3.2021 133
 Too much and too fancy transitions and animations can
distract them from what you are saying
 Slide show is meant to be a visual aid not the focus of the
presentation
 Use not more than 3 types of transitions and animations
9 No excessive use of slide transition/animation
Not all softwares can be run on any computer,
especially if you are not using your own
Sometimes Microsoft Powerpoint 2007 cannot be even
be run if the computer has PowerPoint 2003
10 Ensure presentation can run on any computer
Top Ten Tips for Creating Good PPT
Designed & Developed by : Wong Yew Yip version 20.3.2021 134
Actual Example of PPT
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Actual Example of PPT
Designed & Developed by : Wong Yew Yip version 20.3.2021 136
Actual Example of PPT
Designed & Developed by : Wong Yew Yip version 20.3.2021 137
Actual Example of PPT
Designed & Developed by : Wong Yew Yip version 20.3.2021 138
Other PPT Tips
 Do not use PowerPoint “default” slides to open new ppt file
- customize your own
 Design a standardized template for your training courses -
to be used for internally and to insist that external trainers
comply
 Do not use PowerPoint standard clipart or commonly used
images - shows your lack of creativity or laziness to
search for better ones. The picture used must be relevant
to the text
 Use “hyperlink” to show other files, videos, pps, etc
instead of wasting time switching from file to file
 Use an appropriate image to add visual to the text for
greater impact
Every time you have a negative
thought, immediately think of
a happy memory or someone you love
B & A
Never use an
image that
has no
relevance to
the text or
topic
Designed & Developed by : Wong Yew Yip version 20.3.2021 141
Learning Environment
Outdoor
Activity Site
Conducive
Learning
Environment
Desk/Chair
Seating
Whiteboard
Room Size &
Configuration
Flipchart
Indoor Activity
Space
Projector
Audiovisual
equipment
Lighting
Temperature
Noise
Air-circulation
Distractions
Obstructions
Workable
walls
Microphone
Restroom
Telephone
Snacks
Drinks
Lunch
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Classroom Arrangement
Screen
Screen
Screen
P
X
P
P
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5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
Release &
maintain
course
4.3
Assess
adequacy &
refine
instructions
4.2
Pilot course
4.1
Phase 4
IMPLEMENT
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Objective
• Evaluate the adequacy and
effectiveness of the newly
designed course in respect of
content, training methods and
training materials
• Seek comments and feedback
Target Audience
• Learners
• Subject Matter Expert
• Observers - Sponsor, Training
Department
Pilot Course
Designed & Developed by : Wong Yew Yip version 20.3.2021 145
TEST & PILOT COURSE REPORT
Course
Date of Test/Pilot Venue
Pilot Trainer
Attendees
Observers
Comments on Contents Comments on Training Methods Comments on Training Materials
Other Comments
Test & Pilot Course Report Tool
Designed & Developed by : Wong Yew Yip version 20.3.2021 146
TEST & PILOT COURSE
LEARNER'S COMMENTS / FEEDBACKS FORM
My reaction to the Course Yes No My reasons why My suggestions
1. The contents are relevant to
and useful for my work
2. The training methods (eg
lectures, videos, discussion,
activities) are effective
3. The training materials are
useful (eg ppts, tools) are
useful
4. The program is well paced - not
too fast and not too slow
5. I can apply the knowledge and
skills back in my workplace
Test & Pilot Course Tool
Designed & Developed by : Wong Yew Yip version 20.3.2021 147
Example of Pilot Course Assessment
Hi Mr ABC
We thank you for giving us the opportunity to design, develop and conduct the above first Pre-retirement workshop for Maybank. As this is also the “pilot”
workshop, we wish to report the feedbacks, observations and assessment of the workshop as follows:
1. OVERALL ASSESSMENT OF WORKSHOP
The participants have demonstrated favorable responses to the workshop and they have given good ratings for learning effectiveness, with 90.9% to
100% ratings for the various aspects of the workshop and Satisfactory to Good ratings for the facilitations. For details, please see file attached.
2. FEEDBACKS & ANALYSIS OF WORKSHOP
No. Subject Comments
1. The
Workshop,
in general
a) The participants welcome and thank Maybank for providing the workshop for the first time.
b) It was unanimous that the workshop should be provided earlier, prior to retirement
c) Generally, there was not a single item that raises concern although as usual, a couple of participants have strong personal views on
certain topics in the discussions
d) You made the decision to group the participants based on grades/positions and this has been proven to be the right decision as these
Managerial and above participants are more interested in and focus on personal financial planning and wills/trusts. In addition, a few
of the participants were quite vocal in stating their views and participants from lower positions may not feel comfortable to be
actively involved in discussions in such a situation.
2. Structure &
Contents
a) The structure & contents of the workshop are designed to run within a tight timeframe to cover as much as possible. On Day 3, we
have to rush through the session on preparing the Personal Growth Scorecard. This was mainly due to time lost (more than 30
minutes) when the participants reported in late in the morning, after tea break and lunch).
For future workshops,
- we will have to remind the participants on punctuality and implement an effective manner to call participants into
the classroom after breaks
- we will refine the contents and allow for flexibility to cut down on certain less important areas should time constraint
becomes apparent
b) Several participants have given their suggestions to improve the workshop which we will analyze further as the suggestions appear to
be more individual preferences and thoughts rather than the majority, for example MARDI to talk on farming, inviting Starbucks &
McDonalds, franchising, having the workshop in overseas locations, etc
c) One participant was particularly critical on some mention on the negative aspects of retirement and stressed that we should only talk
about the positive aspects. We strongly believe that both negative and positive aspects of retirement must be covered with focus on
the positives and the workshop is designed to eventually prepare them to move ahead armed with a personal growth plan. We will
explain this in more detail in future workshops.
3. Welcome
Address
In view of the tight schedule of HR senior management to give personally give the welcome address at the start of the workshop, we
suggest that Maybank produces a video taped Welcome Address from Maybank senior management (using JiTeck technology). If the
Welcome Address is from the President, then it would be very much more impactful and more greatly appreciated by the participants.
On the video production, MGLC’s Mogan is an expert on this.
Designed & Developed by : Wong Yew Yip version 20.3.2021 148
Adjust / Refine Course Materials
 Analyze comments and feedbacks from the piloting
of the course
 Identify areas to refine and improve the design of
the course in respect of:
 Purpose
 Learning Objectives
 Course Structure
 Course Contents
 Course Materials
 Finalize course for release
Designed & Developed by : Wong Yew Yip version 20.3.2021 149
To release the newly designed and “tested” course, it
is important to prepare a marketing plan which should
include the following information on the course :
1. Name of Course 8. Course Contents (By Day)
2. Introduction 9. Methodology
3. Course Dates 10. Who Must attend
4. Time 11. Trainer
5. Venue 12. Course Fees
6. Course Purpose 13. Registration
7. Course Objectives 14. Contact
Release Course
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Marketing & Promotion Example
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Marketing & Promotion Example
Designed & Developed by : Wong Yew Yip version 20.3.2021 152
Prepare the
Marketing &
Promotional Material
for your selected
Learning Program
(Individual or Group)
Designed & Developed by : Wong Yew Yip version 20.3.2021 153
COURSE MAINTENANCE
Name of Course
Date of Release Approved by
IS Designer
Sponsor
Course Owner
Types of Course Materials
Course Version #
New Course Versions
No. Version # Date Changes made IS Designer Approved by
Course Maintenance - Tool
Designed & Developed by : Wong Yew Yip version 20.3.2021 154
5 - PHASE ADDIE 2.0 PROCESS
ANALYZE
Phase 1
DESIGN
Phase 2
DEVELOP
Phase 3
IMPLEMENT
Phase 4
EVALUATE
Phase 5
Assess
learning
effectiveness
5.1
Interpret
evaluation
results
5.2
Revise course
strategy &
materials
5.3
Phase 5
EVALUATE
Designed & Developed by : Wong Yew Yip version 20.3.2021 155
“ The more effectively you can measure and
prove knowledge, the more likely you can turn
learning into a tangible corporate benefit “
“ If you want employees to walk away from a
training program with actual job skills that can
translate to benefits for the employee and the
organization - not just a certificate and a fancy
binder - you need to provide proof of
effectiveness “
Quote : CLO Academy
Key Outputs of Learning Evaluation
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Learner
What
When
How
Learning Outcomes
Evaluation Design
Learning Design Begin with the
end in mind when
designing Learning
Many make the mistake
of designing
Learning Evaluation last,
or even
after delivery of learning
To be effective, evaluation
cannot be an afterthought
or instructional add-on.
It needs to be embedded,
contextualized, and executed
within the learning process
When to design Learning Evaluation?
Designed & Developed by : Wong Yew Yip version 20.3.2021 157
Donald
Kirkpatrick
“ The Father of
4 Levels of
Evaluation ”
4 Levels of Evaluation
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RESULT
BEHAVIOR
LEARNING
REACTION Did they like it?
Did they learn it?
Did they use it?
Did it matter?
4 Levels of Evaluation
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Level 5 - R O I
 Jack Phillips added this Level 5
– Return on Investment
 Considered part of Level 4 by other
evaluation experts
 Measures Cost Benefit Analysis
 Most difficult to measure
 Numerous other factors affect ROI
Level 5 of Evaluation
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RESULT
BEHAVIOR
LEARNING
REACTION
ROI
Did they like it?
Did they learn it?
Did they use it?
Did it matter?
Did we get our returns?
5 Levels of Evaluation
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Learners’ reactions and satisfaction ratings on Conditions for Learning,
with comments, for example, on the course, the instructor, the facility, the food
and other aspects of the learning experience
LEVEL 1
REACTION
Learners’ improvement in Knowledge, Skills, and Attitudes (KSA’s) after the
course. Pre and post-tests may be used to determine changes during training,
or the assessment may address only the KSA’s at the conclusion of program
LEVEL 2
LEARNING
Learner’s ability to apply what is learned in the actual work environment.
Answers the question "Do Learners use their newly acquired learning on the
job?"
LEVEL 3
BEHAVIOR
Learners’ impact on their performances and the organization itself.
Answers the question "What impact has the training achieved?" on the
individual learner, team, business unit or organization
LEVEL 4
RESULT
Allows organizations to find out if a training program has been profitable, i.e
to determine if the monetary value of the results exceeds the cost of the
training (ROI)
LEVEL 5
ROI
5 Levels of Evaluation
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RESULT
BEHAVIOR
LEARNING
REACTION
ROI
100%
50%
25%
10%
5%
General Guide to Evaluation of Learning
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DESCRIPTION
How the learners felt, and their personal reactions to the
learning experience, for example:
☺ Did the learners like and enjoy the learning experience?
☺ Did they consider the learning relevant?
☺ Was it a good use of their time?
☺ Did they like the venue, the style, timing, administration, etc?
☺ Level of participation
☺ Ease and comfort of experience
☺ Level of effort required to make the most of the learning
☺ Perceived practicability and potential for applying the learning
Level 1 – Reaction (Conditions for Learning)
Designed & Developed by : Wong Yew Yip version 20.3.2021 164
Level 1 – Reaction (Conditions for Learning)
TOOLS & METHODS
☺ Typically 'happy sheets'
☺ Feedback forms based on subjective personal
reaction to the learning experience
☺ Verbal reaction which can be noted and analyzed
☺ Post-training surveys or questionnaires
☺ Online evaluation or grading by learners
☺ Subsequent verbal or written reports given by
learners to managers back at their jobs
Designed & Developed by : Wong Yew Yip version 20.3.2021 165
RELEVANCE & PRACTICABILITY
☺ Can be done immediately the training ends
☺ Very easy to obtain reaction feedback
☺ Feedback is not expensive to gather or to analyze
for groups
☺ Important to know that learners were not upset or
disappointed
☺ Important that learners give a positive impression
when relating their experience to others who might
be deciding whether to experience the same
Level 1 – Reaction (Conditions for Learning)
Designed & Developed by : Wong Yew Yip version 20.3.2021 166
No. Questions
1.0 BEFORE THE LEARNING EXPERIENCE
1.1 I was given sufficient notice to attend the course
1.2 I am aware of the learning objectives
1.3 I believe the learning will improve my job performance
1.4 I found it easy to get to the training venue
2.0 THE LEARNING EXPERIENCE
2.1 General
2.1.1 To what extent do you feel your personal learning objectives have been achieved?
2.1.2 Which of your personal objectives were not achieved, and why?
2.1.3 Which parts of the event do you feel will be most useful back at work?
2.1.4 Which parts of the event do you feel will be least useful, or not at all useful back at work?
2.1.5 Are there any subjects you would have liked to be included?
2.1.6 To what extent has your understanding of the subject improved as a result of program?
2.1.7 To what extent have your skills in the subject improved as a result of the program?
2.1.8 To what extent has the program helped to enhance your and understanding of your job?
2.1.9 How would you rate the program overall?
Level 1 – Sample Questions
Designed & Developed by : Wong Yew Yip version 20.3.2021 167
No. Questions
2.2 The Learning Program
2.2.1 Stimulating
2.2.2 Useful for my work
2.2.3 Relevant to my work
2.2.4 Good discussions
2.2.5 Flexible structure
2.2.6 Well conducted
2.2.7 Demanding
2.2.8 Challenging
2.2.9 Well spaced out
2.2.10 Good use of time
2.2.11 Good level of activity
2.2.12 My objectives achieved
Level 1 – Sample Questions
Designed & Developed by : Wong Yew Yip version 20.3.2021 168
No. Questions
2.3 Program Content
2.3.1 What did you like best about the program?
2.3.2 What did you like least about the program?
2.3.3 What did you learn from the program?
2.3.4 What did you not learn from the program that you were expecting to learn?
2.3.5 What do you think should be added to the program?
2.3.6 What do you think should be dropped from the program?
2.3.7 To what extent did the program duplicate what you had learned previously
2.3.8 What are your views on the handouts given?
2.3.9 What are your views on the visual aids used?
2.3.10 Learning methods used (cases, exercises, group discussions & simulations) are
effective
2.3.11 The course is detailed enough for my current job.
2.3.12 The contents are easy to understand
2.3.13 The learning materials are useful to me.
Level 1 – Sample Questions
Designed & Developed by : Wong Yew Yip version 20.3.2021 169
No. Questions
2.4 Trainer/Facilitator Rating
2.4.1 Knowledge of subject
2.4.2 Organization of sessions
2.4.3 Obvious preparation
2.4.4 Style and delivery
2.4.5 Responsiveness to group
2.4.6 Produce a good learning climate
2.4.7 Right balance between input sessions, activities, discussions, and videos
2.4.8 How did you feel about the length of the program?
2.4.9 To what extent was the program logically sequenced?
2.4.10 How did you feel about the pacing of the program?
2.4.11 How effective were the practical activities?
2.4.12 What was the level of time given for (a) the activities and (b) the follow-up discussion?
2.4.13 The facilitator made learning easy.
2.4.14 The facilitator was/were responsive to questions
2.4.15 There was effective usage of training aids
2.4.16 The outdoor activities are safe
2.4.17 The outdoor activities are relevant to the course objectives.
Level 1 – Sample Questions
Designed & Developed by : Wong Yew Yip version 20.3.2021 170
No. Questions
2.5 Learning Administration/ Location/Hotel/Accommodation/Travel
2.5.1 Was material necessary to the program provided to you prior to the program?
2.5.2 How much information was given to you to attend the program?
2.5.3 Do you think the number of course participants was - Too few, Just right, Too many?
2.5.4 How do you rate the training location?
2.5.5 Training location - ease of travel
2.5.6 Seating comfort
2.5.7 Food quality
2.5.8 How do you rate the service (breaks, refreshments, meals, etc)?
2.5.9 How do you rate the Learning accommodation?
3.0 AFTER THE LEARNING EXPERIENCE
3.1 I can apply what I have learned to my current job
3.2 I would recommend this course to my colleagues/others
3.3 Has a post-training debriefing meeting been arranged with your line manager?
3.4 If 'No', will you have a post-training debriefing with your line manager?
3.5 To what extent will you be helped to implement your Action Plans: (a) by your line
manager (b) by your colleagues?
3.6 If your line manager does not perform post-program reviews and follow-up of your action
plans, do you agree that the Training Department can contact you for this purpose?
Level 1 – Sample Questions
Designed & Developed by : Wong Yew Yip version 20.3.2021 171
A Typical Level 1 Evaluation Form (1/2)
Designed & Developed by : Wong Yew Yip version 20.3.2021 172
A Typical Level 1 Evaluation Form (2/2)
Designed & Developed by : Wong Yew Yip version 20.3.2021 173
1
COURSE EVALUATION
BEFORE THE LEARNING EXPERIENCE
I believe the learning will improve my job performance
1.2
I am aware of the learning objectives
1.1
No
Yes
1.0
No
Yes
The learning objectives are achieved
2.1
The learning methods (eg lectures, discussions, activities) are effective
2.5
There are new learning concepts that I can apply in my current job
2.4
The contents are relevant to and useful for my current job
2.3
The course is well structured
2.2
THE LEARNING EXPERIENCE
The toolkits provided will help me to apply the learning in my current job
2.7
The course materials (manuals, handouts, etc) are useful
2.6
2.0
AFTER THE LEARNING EXPERIENCE
I would recommend this course to others
3.2
I can apply what I have learned in my current job
3.1
No
Yes
3.0
LEARNING ENVIRONMENT
The hotel accommodation is satisfactory
4.3
The quality of food/refreshment is satisfactory
4.2
The course venue is satisfactory
4.1
No
Yes
4.0
Please tick ( )
P
Dates
Course
2
COURSE EVALUATION
COMMENTS
What I like about this Course
Suggestions to improve this Course
Example of Course Evaluation Form - Level 1
Designed & Developed by : Wong Yew Yip version 20.3.2021 174
0
5
10
15
20
25
Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun
Defect
Rate
Course Evaluation - Defect Rate
Before Learning Experience
Course Content
Course Leadership
Administration
After Learning Experience
HIGH DEFECT
RATE FROM
MAJOR CAUSES REMEDIAL ACTION SPECIFIC REMEDIAL ACTION
Before
Learning
Experience
Negative responses to “My Head has
briefed me on how this learning will
improve my job performance”
Seek help of Supervisors “Learning Agreement” implemented
Administration Negative responses to “The Food &
Refreshments are satisfactory”
Constant feedback to caterer Raise budget allocation per head
Example of Level 1 Evaluation
Add
Designed & Developed by : Wong Yew Yip version 20.3.2021 175
OVERVIEW
 What knowledge and skills were learned – principles, facts,
techniques
 Measures learning by each learner
 Provide quantitative results of the course by using tests and
exercises
 Pre & Post tests on participants
 Evaluation results are analyzed statistically
 Comparisons can be made for different groups of learners
Level 2 - LEARNING (Knowledge & Skills Test)
Designed & Developed by : Wong Yew Yip version 20.3.2021 176
DESCRIPTION
The measurement of the increase in knowledge, skills &
attitudes or intellectual capability from before to after the
learning experience:
☺ Did the learners learn what was intended to be taught?
☺ Did the learner experience what was intended for them to
experience?
☺ What is the extent of advancement or change in the
learners after the learning, in the direction or area that was
intended?
Level 2 - LEARNING (Knowledge & Skills Test)
Designed & Developed by : Wong Yew Yip version 20.3.2021 177
TOOLS & METHODS
☺ Typically assessments or tests before and after the training
☺ Interview or observation can be used before and after
although this is time-consuming and can be inconsistent
☺ Methods of assessment need to be closely related to the
aims of the learning
☺ Measurement and analysis is possible and easy on a group
scale
☺ Reliable, clear scoring and measurements need to be
established, so as to limit the risk of inconsistent
assessment
☺ Hard-copy, electronic, online or interview style assessments
are all possible
Level 2 - LEARNING (Knowledge & Skills Test)
Designed & Developed by : Wong Yew Yip version 20.3.2021 178
RELEVANCE & PRACTICABILITY
☺ Relatively simple to set up, but more investment
and thought required than reaction evaluation
☺ Highly relevant and clear-cut for certain learning
such as quantifiable or technical skills
☺ Less easy for more complex learning such as
attitudinal development, which is difficult to assess
☺ Cost escalates if systems are poorly designed,
which increases work required to measure and
analyze
Level 2 - LEARNING (Knowledge & Skills Test)
Designed & Developed by : Wong Yew Yip version 20.3.2021
179
Type of Questions Example
1
Open-ended question
- Has unlimited answer, followed by
ample space for the answer
What problems have you encountered in using the selling skills learned
in the program?
2
Checklist
- List of items for learner to check
those that apply to the situation
In the following checklist, check the items classified as job motivators:
❑ Responsibility
❑ Company policy and administration
❑ Achievement
❑ Interpersonal skills
❑ Technical supervision
3
Two-way question
- Has alternate responses, a Yes/No
As a result of this program, do you have a better understanding of your
job as a Sales Executive?
❑ Yes ❑ No
4
Multiple-choice question
- Has several choices, learner to
select most correct one
The increase in error rate for the organization last year was :
(a) 2.1% (b) 2.4% (c) 2.6% (d) 2.8% (e) 3.0%
5
Ranking scales
- Learner to rank a list of items
The following lists 5 important aspects of a supervisor’s job. Please
rank, 1 = Least important to 5 = Most important
Salary _____
Nature of Job _____
Authority _____
Responsibility _____
Working environment _____
Level 2 - LEARNING (Knowledge & Skills Test)
Designed & Developed by : Wong Yew Yip version 20.3.2021 180
MODULE C5
No. Question Answer
1 Brainstorming allows you to:
A = Plan/Map Out or Schedule Activities
B = Collect the Right Data
C = Generate the Highest Quantity of Ideas
2 Which tool allows you to monitor the Upper and Lower Control
Limit?
A = Control Tools
B = Control Chart
C = Control Milestone
3 Which is a part of a Team Charter?
A = Goal Statement
B = Decision Making
C = Trend chart
4 Which tool allows you to make comparison on before and after?
A = Scatter Diagram
B = Paired Pareto Chart
C = Checksheet
D = Cause and Effect Diagram
5 Trend Chart allows you to:
A = Know which tools to use
B = Composition of Comparisons (ratio).
C = Show the Trend Over a Time Period
6 Which chart allows you to do Comparison of Independent
Elements?
A = Bar Chart
B = Paired Pareto
C = Line Chart
7 What tool allows you to Show the Distribution of Measurement
Data?
A = Scatter Diagram
B = Histogram
C = Paired Pareto
8 Histogram allows you to Examine Variations Collectively
A = True B = False
PRE-TEST Sheet No. Score (No. of Correct Answers)
MODULE C5
POST-TEST Sheet No. Score (No. of Correct Answers)
No. Question Answer
1 Brainstorming allows you to:
A = Plan/Map Out or Schedule Activities
B = Collect the Right Data
C = Generate the Highest Quantity of Ideas
2 Which tool allows you to monitor the Upper and Lower Control
Limit?
A = Control Tools
B = Control Chart
C = Control Milestone
3 Which is a part of a Team Charter?
A = Goal Statement
B = Decision Making
C = Trend chart
4 Which tool allows you to make comparison on before and after?
A = Scatter Diagram
B = Paired Pareto Chart
C = Checksheet
D = Cause and Effect Diagram
5 Trend Chart allows you to:
A = Know which tools to use
B = Composition of Comparisons (ratio).
C = Show the Trend Over a Time Period
6 Which chart allows you to do Comparison of Independent
Elements?
A = Bar Chart
B = Paired Pareto
C = Line Chart
7 What tool allows you to Show the Distribution of Measurement
Data?
A = Scatter Diagram
B = Histogram
C = Paired Pareto
8 Histogram allows you to Examine Variations Collectively
A = True B = False
Level 2 - LEARNING (Knowledge & Skills Test)
Designed & Developed by : Wong Yew Yip version 20.3.2021 182
OVERVIEW
 Measures on-the-job behavior change
 Before & After appraisal on-the-job behavior or
performance
 Usually appraisal by supervisor but can include
peers, subordinates
 Statistical analysis Before & After for comparison
and evidence of change
 Post appraisal done after a certain period of time
after training e.g. 3 months
Level 3 - BEHAVIOR (Behavior Change)
Designed & Developed by : Wong Yew Yip version 20.3.2021 183
DESCRIPTION
The extent to which the learners applied the learning and changed their
behavior. Can be immediately and several months after the learning,
depending on the situation:
☺ Did the learners put their learning into effect when back on the job?
☺ Were the relevant skills and knowledge used
☺ Was there noticeable and measurable change in the activity and
performance of the learners?
☺ Was the change in behavior and new level of knowledge sustained?
☺ Is the learner aware of their change in behavior, knowledge, skill
level?
Level 3 - BEHAVIOR (Behavior Change)
Designed & Developed by : Wong Yew Yip version 20.3.2021 184
TOOLS & METHODS
☺ Observation and interview over time are required to assess change,
relevance of change, and sustainability of change
☺ Arbitrary snapshot assessments are not reliable because people change
in different ways at different times
☺ Assessments need to be designed to reduce subjective judgment of the
observer or interviewer
☺ 360-degree feedback is useful method
☺ Assessments can be designed around relevant performance scenarios,
and specific key performance indicators
☺ Self-assessment can be useful, using carefully designed criteria and
measurements
Level 3 - BEHAVIOR (Behavior Change)
Designed & Developed by : Wong Yew Yip version 20.3.2021 185
RELEVANCE & PRACTICABILITY
☺ Measurement of behavior change is less easy to quantify
☺ Cooperation and skill of observers, typically line-managers,
are important factors, but difficult to control
☺ Management and analysis of ongoing subtle assessments
are difficult, and virtually impossible without a well-
designed system from the beginning
☺ Behavior change evaluation is possible given good support
and involvement from line managers or trainees, so it is
helpful to involve them from the start, and to identify
benefits for them, which links to the higher levels of
evaluation
Level 3 - BEHAVIOR (Behavior Change)
Designed & Developed by : Wong Yew Yip version 20.3.2021 186
COURSE : SELLING SKILLS Dates :
Name of Participant
BEFORE the Course
KEY KNOWLEDGE / SKILLS ELEMENTS
AFTER the Course
1
Very
Poor
2
Poor
3
Avg.
4
Good
5
Very
Good
1
Very
Poor
2
Poor
3
Avg.
4
Good
5
Very
Good
1. 0 SELLING SKILLS & TECHNIQUES
1.1 Ability to demonstrate various selling approach or style
1.2 Ability to arouse interest & maintain interaction with
prospects
2.0 PERSUASIVE COMMUNICATION SKILLS
2.1 Ability to communicate ideas or thoughts clearly/confidently
2.2 Ability in using appropriate statements/questions to change
opinions and points or views of prospects
3. 0 HANDLING DIFFICULT CUSTOMERS & OBJECTIONS
3.1 Ability to manage and response to objections
3.2 Ability to turn sales resistance from prospects to
opportunities
4.0 POSITIVE MINDESET
4.1 Concentration and determination towards achieving set tasks
and targets
4.2 Motivation level and desire to achieve targets and goals
Level 3 - BEHAVIOR (Behavior Change)
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021
Instructional Systems Design (ISD)  Certification Program 2021

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Instructional Systems Design (ISD) Certification Program 2021

  • 1. INSTRUCTIONAL SYSTEMS DESIGN CERTIFICATION PROGRAM ( ADDIE 2.0 ) Designed by : Wong Yew Yip 20 March 2021 The full training pack (For individuals to design better learning programs and for learning providers to provide ISD certification)
  • 2. Designed & Developed by : Wong Yew Yip version 20.3.2021 2 Program Purpose To be certified as an Instructional Systems Designer with the capability to:  Design and develop learning solutions to meet the learning and development needs of the organization  Evaluate the learning solutions of learning providers to determine whether the learning will effectively meet the original objectives
  • 3. Designed & Developed by : Wong Yew Yip version 20.3.2021 3 ISD Certification Process Undertake ISD Project Step 2 Successful completion of knowledge and skills component through ISD project (2 months) Attend ISD Workshop Step 1 Successful completion of educational and practical component 3 Days Assess ISD Project Step 3 Successful presentation of ISD capability through ISD project outcomes 1 Day ( Assessment & further Coaching) Confirm ISD Certification Step 4 ISD Certification by Training Provider
  • 4. This certificate is awarded to xxx for successfully completing the requirements of Instructional Systems Design, and is hereby entitled to the designation of CERTIFIED INSTRUCTIONAL SYSTEM DESIGNER dd mm yy -------------------------------------------------- Training Provider ------------------------------------------------ Instructional Systems Design Trainer Certificate of Achievement
  • 5. Designed & Developed by : Wong Yew Yip version 20.3.2021 5 Learning Objectives At the end of this ISD Certification Program, the participants will be able to:-  Define Instructional Systems Design for the design and development of effective learning solutions  Recognize the 8 Adult Learning Theories that are critical in ISD process  Describe the 5-Phase ADDIE 2.0 Instructional Systems Design Process  Analyze learning needs and requirements through learning needs analysis  Design the instructional strategy, structure and contents for learning solutions  Develop course instructional materials and learning activities  Implement the learning solution to learners  Evaluate the effectiveness of the learning solution  Apply the knowledge and skills acquired in an actual learning environment by undertaking any ISD project
  • 6. Designed & Developed by : Wong Yew Yip version 20.3.2021 6 Program Structure & Contents DAY ONE  Program Purpose & Learning Objectives  Introduction to ISD • Definition of Instructional Systems Design (ISD) • What is ISD? • 5 Moments of Learning Need • 8 Adult Learning Theories • Conventional ISD Models • 4Fs of ISD • 5-Phase ADDIE 2.0 ISD Process  Phase 1 - Analyze • Conduct learning needs analysis • Identify issues and problems • Finalize learning requirements • Skills Practice DAY TWO  Phase 2 - Design • Write course purpose and learning objectives • Plan structure and contents of the course • Plan instructional strategy • Skills Practice  Phase 3 - Develop • Collect course materials • Develop learning activities • Finalize course materials • Skills Practice DAY THREE  Phase 4 - Implement • Pilot the course in an actual learning environment • Assess course adequacy & refine instructions • Release & maintain course • Skills Practice  Phase 5 - Evaluate • Assess learning effectiveness • Interpret evaluation results • Revise course strategy & instructional materials  ADDIE 2.0 for e-Learning  IS Designer Competencies  ISD Project for Certification • Assessment & Certification requirements
  • 7. Designed & Developed by : Wong Yew Yip version 20.3.2021 7 Learning Methodology Learning Methodology Lecture Presentation
  • 8. Designed & Developed by : Wong Yew Yip version 20.3.2021 8 INTRODUCTION TO INSTRUCTIONAL SYSTEMS DESIGN
  • 9. Designed & Developed by : Wong Yew Yip version 20.3.2021 9 Definition of ISD Instructional Systems Design (ISD) is the systematic approach to the Analysis, Design, Development, Implementation, and Evaluation of learning materials and activities In short, ISD is the process to determine the 5W1H (Who, What, When, Where, Why, and How) of Learning
  • 10. Designed & Developed by : Wong Yew Yip version 20.3.2021 10  There is a genuine need for learning  The learning events are well designed  Quality learning materials are developed  Learning events are implemented using the appropriate strategies and approaches  Learning events are evaluated to ensure learning has actually taken place Key Elements of Instructional Systems Design
  • 11. Designed & Developed by : Wong Yew Yip version 20.3.2021 11 Design with the learners in mind The Key to ISD
  • 12. Designed & Developed by : Wong Yew Yip version 20.3.2021 The 3 Domains of Learning Cognitive Mental skills where the brain must be used to perform intellectual tasks (Knowledge) Psychomotor Physical skills such as movement, coordination, manipulation, dexterity, grace, actions, etc (Skills) Affective Described as "coming from the heart," - knowing is nothing if there is no will to act on it (Attitude or Will) 12
  • 13. Designed & Developed by : Wong Yew Yip version 20.3.2021 The 3 Domains of Learning = Competency Knowledge 13 COMPETENCY + + = Skill Will
  • 14. Designed & Developed by : Wong Yew Yip version 20.3.2021 14 ADDIE - 1975 • The ADDIE model of Analysis, Design, Development, Implementation & Evaluation was developed by Florida State University • ADDIE was selected by the Armed Services as the primary means for developing training • Then, the term "ADDIE" was not used, but rather "SAT" (Systems Approach to Training) or "ISD" (Instructional Systems Development) • As a general rule, the military used SAT, while their civilian counterparts used ISD • The "D" in "ISD" first stood for "Development," but now normally means "Design" Major Contributors MAGER Behavioral or performance objectives GLASER Criterion reference testing GAGNE Hierarchical analysis, conditions of learning SCRIVEN Formative evaluation Conventional ISD Models
  • 15. Designed & Developed by : Wong Yew Yip version 20.3.2021 15 The Dick and Carey Model - 1978 • Dick and Carey's model details a comprehensive and detailed process • However, it has been criticized for at the same time being too rigid and cumbersome for the average design process Conventional ISD Models
  • 16. Designed & Developed by : Wong Yew Yip version 20.3.2021 16 Conventional ISD Models - Example
  • 17. Designed & Developed by : Wong Yew Yip version 20.3.2021 17 To enhance selling skills of Forex & Remittances Officers to achieve the financial targets set by Management at their respective Forex Booths and Sales & Service Centres Goal Statement ISD Project (2B) Tune mindset to sales & customer service A2 Goal Step 1 Deliver quality customer service A2 Goal Step 4 Sell remittance products A2 Goal Step 5 Develop goal- setting habits A2 Goal Step 2 Develop a marketing plan to market remittance products A2 Goal Step 3 1.1 Reframe for sales & service A2 1.1.3 Identify current frame R1 1.1.2 State an individual’s competency criteria R1 1.1.1 Explain Knowledge, Skills, Attitude R1 V 2.5 List characteristics required for achieving a goal A1 2.2 State purpose of goal setting R1 2.1 State the meaning of a goal R1 2.4 State the 3 types of goals R1 2.6 Set performance standards A2 2.3 Why is it important to set goals R1 3.3 Understand Consumer behavior R1 3.2 Understand marketing philosophies R1 3.1 Understand what is marketing R1 3.4 Understand Product & service concepts R1 3.5 Understand segmentation & target marketing A1 4.5 Identifying/ Anticipating needs of your customer R2 4.3 Explain why quality customer service is important R1 4.2 Explain what is quality customer service R1 4.1 State what is customer service? R1 4.3 State the 4 basic customer needs R1 4.4 State the 6 levels of customer service R1 5.2 State characteristics of an effective sales person R1 5.3 Use selling skills R11 5.1 Explain what is selling R1 Conventional ISD Models - Example
  • 18. Designed & Developed by : Wong Yew Yip version 20.3.2021 18 Andragogy vs. Pedagogy No. Andragogy (Adult Learning) Pedagogy (Student Learning) 1. 2. 3. 4. 5. 6. 7. 8. 9 Source : Malcom Knowles in Modern Practice of Adult Education: Andragogy Versus Pedagogy Learners are called “participants” or “learners” Learners are called “students” Independent learning style Dependent learning style Objectives are flexible Objectives are predetermined and inflexible It is assumed that the learners have experience to contribute It is assumed that the learners are inexperienced and/or uninformed Active training methods are used Passive training methods, such as lecture, are used Learners influence timing and pace Trainer controls timing and pace Participant involvement is vital Participants contribute little to the experience Learning is real-life problem-centered Learning is content-centered Participants are seen as primary resources for ideas and examples Trainer is seen as the primary resource who provides ideas and examples
  • 19. Designed & Developed by : Wong Yew Yip version 20.3.2021 19 The 5 Moments of Learning Need Source : Conrad A. Gottfredson & Bob Mosher, Innovative Performance Support (New York, McGraw-Hill, 2011) Learning something for the first time 1 Learning more based on prior learning experience 2 Learning at the point of application 3 Learning through adaption when things change 4 Learning when things go wrong in order to solve a problem 5 1 2 Apply 3 4 5
  • 20. Designed & Developed by : Wong Yew Yip version 20.3.2021 20 8 Adult Learning Theories Adult Learning Theories Learning Styles 1 Right Brain, Left Brain 2 Multiple Intelligences 3 Adoptive, Adaptive Learning 4 Learning Pyramid 5 Attention Span 6 70 : 20 : 10 7 After Action Review (AAR) 8
  • 21. Designed & Developed by : Wong Yew Yip version 20.3.2021 21 Adult Learning Theories (1) LEARNING STYLES Sensory or Intuitive Sensory learners prefer concrete, practical, and procedural information. They look for the facts. Intuitive learners prefer conceptual, innovative, and theoretical information. They look for the meaning. 1 Active or Reflective Active learners prefer to manipulate objects, do physical experiments, and learn by trying. They enjoy working in groups to figure out problems. Reflective learners prefer to think things through, to evaluate options, and learn by analysis. They enjoy figuring out a problem on their own. 3 Visual or Verbal Visual learners prefer graphs, pictures, and diagrams. They look for visual representations of information. Verbal learners prefer to hear or read information. They look for explanations with words. 2 Sequential or Global Sequential learners prefer to have information presented linearly and in an orderly manner. They put together the details in order to understand the big picture. Global learners prefer a holistic and systematic approach. They see the big picture first and then fill in the details. 4
  • 22. Designed & Developed by : Wong Yew Yip version 20.3.2021 22 Adult Learning Theories (2) Right Brain vs Left Brain
  • 23. Designed & Developed by : Wong Yew Yip version 20.3.2021 23 Adult Learning Theories (2) 1. Uses logic 2. Detail oriented 3. Facts rule 4. Words and language 5. Present and past 6. Math and science 7. Can comprehend 8. Knowing 9. Order/pattern perception 10. Reality based 11. Forms strategies 12. Practical 13. Safe LEFT BRAIN FUNCTIONS 1. Uses feeling 2. “Big picture" oriented 3. Imagination rules 4. Symbols and images 5. Present and future 6. Philosophy & religion 7. Can "get it" (i.e. meaning) 8. Believing 9. Appreciates 10. Knows object function 11. Presents possibilities 12. Impetuous 13. Risk taking RIGHT BRAIN FUNCTIONS Theo Jansen
  • 24. Designed & Developed by : Wong Yew Yip version 20.3.2021 24 If you see the dancer rotating clockwise, you are right-brained (and thus more creative) If you see counter- clockwise, you are left- brained (and more logical) http://www.blogthings.com/areyourightorleftbrainedquiz/ Adult Learning Theories (2)
  • 25. Designed & Developed by : Wong Yew Yip version 20.3.2021 25 Adult Learning Theories (2) The left side of your brain controls verbal ability, attention to detail, and reasoning. Left brained people are good at communication and persuading others. If you're left brained, you are likely good at math and logic. Your left brain prefers dogs, reading, and quiet. The right side of your brain is all about creativity and flexibility. Daring and intuitive, right brained people see the world in their unique way. If you're right brained, you likely have a talent for creative writing and art. Your right brain prefers day dreaming, philosophy, and sports.
  • 26. Designed & Developed by : Wong Yew Yip version 20.3.2021 26 Adult Learning Theories (3) Gardner's Theory of MI Howard Gardner Thomas Armstrong MULTIPLE INTELLIGENCES Number Smart Picture Smart Body Smart Music Smart Nature Smart People Smart Self Smart Word Smart
  • 27. Designed & Developed by : Wong Yew Yip version 20.3.2021 27  Writing a report or essay - Verbal-Linguistic  Making graphs - Logical-Mathematical; Visual-Spatial  Designing posters - Verbal-Linguistic, Visual-Spatial  Communicating with peers or experts online - Verbal- Linguistic; Interpersonal  Hands-on experimentation - Kinesthetic; Logical/Mathematical  Composing a song - Musical/Rhythmic; Verbal-Linguistic  Building a model or 3-D displays - Kinesthetic; Logical- Mathematical Adult Learning Theories (3) EXAMPLES OF MULTIPLE INTELLIGENCES
  • 28. Designed & Developed by : Wong Yew Yip version 20.3.2021 28 http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks3/ict/multiple_int/index.htm Adult Learning Theories (3)
  • 29. Designed & Developed by : Wong Yew Yip version 20.3.2021 29 Adult Learning Theories (4) Adaptive learning methods are more agile in nature as they help the “learner-to-learn,” also known as meta-learning or meta- cognition Best for more advanced learners EXAMPLES 1. Case studies 2. e-Learning scenarios that branch 3. Action learning 4. Personalized instructions 5. Experimental learning ADAPTIVE LEARNING METHOD Adoptive learning methods basically map out what the learners must do to master a task Best for novice learners who need to master the basics EXAMPLES 1. Knowledge dumps 2. e-Learning that is basically composed of “click for next slide” 3. Lectures 4. Role plays ADOPTIVE LEARNING METHOD &
  • 30. Designed & Developed by : Wong Yew Yip version 20.3.2021 30 Adult Learning Theories (5)
  • 31. Designed & Developed by : Wong Yew Yip version 20.3.2021 31 Adult Learning Theories (5)
  • 32. Designed & Developed by : Wong Yew Yip version 20.3.2021 32 Adult Learning Theories (6) ATTENTION SPAN
  • 33. Designed & Developed by : Wong Yew Yip version 20.3.2021 33 Adult Learning Theories (7) 10% 20% 70% Education Exposure Experience Most research points to the fact that learning happens according to the 70:20:10 Rule  10% of all learning comes from Education, like attending training courses  20% of learning comes from Exposure, like asking colleagues, observing others, social learning, networking  70% of learning comes from Experience, like on-the-job tasks, practice, challenging projects
  • 34. Designed & Developed by : Wong Yew Yip version 20.3.2021 34 Adult Learning Theories (7)
  • 35. Designed & Developed by : Wong Yew Yip version 20.3.2021 35 Adult Learning Theories (8) • After Action Review (AAR) is a simple process used by a team to capture the lessons learned from past successes and failures, with the goal of improving future performance • It is an opportunity for a team to reflect on a project, activity, event or task so that they can do better the next time AFTER ACTION REVIEW (AAR) • Originated by US Army during Vietnam War • Used by each Platoon to review how they acted and performed during an engagement with the “enemy”. It was used immediately after the “Action”
  • 36. Designed & Developed by : Wong Yew Yip version 20.3.2021 36 Adult Learning Theories (8) Do it What was supposed to happen? What happened? What actually happened? But why? Why were there differences? Now how? How will I do better next time? AFTER ACTION REVIEW (AAR)
  • 37. Designed & Developed by : Wong Yew Yip version 20.3.2021 37 Adult Learning Theories (8) AFTER ACTION REVIEW (AAR)  What was supposed to happen?  What actually happened?  Why were there differences?  How will I do better the next time?
  • 38. Designed & Developed by : Wong Yew Yip version 20.3.2021 ADDIE 2.0 The process of defining what is to be learned The process of specifying how it is to be learned The process of authoring and producing the instructional materials The process of implementing the learning solution to learners The process of determining the effectiveness of the instructions 5 - PHASE ADDIE 2.0 PROCESS ANALYZE Phase 1 DESIGN Phase 2 DEVELOP Phase 3 IMPLEMENT Phase 4 EVALUATE Phase 5 38
  • 39. Designed & Developed by : Wong Yew Yip version 20.3.2021 39 ADDIE 2.0 5 - PHASE ADDIE 2.0 PROCESS ANALYZE Phase 1 DESIGN Phase 2 DEVELOP Phase 3 IMPLEMENT Phase 4 EVALUATE Phase 5 Conduct learning needs analysis Identify issues & problems Finalize learning requirements 1.3 1.2 1.1 Write course purpose & objectives Plan structure & contents of course Plan instructional strategy 2.3 2.2 2.1 Collect course materials Develop learning activities Finalize course materials 3.3 3.2 3.1 Pilot course Assess adequacy & refine instructions Release & maintain course 4.3 4.2 4.1 Assess learning effectiveness 5.1 Interpret evaluation results 5.2 Revise course strategy & materials 5.3
  • 40. Designed & Developed by : Wong Yew Yip version 20.3.2021 40 What is ADDIE 2.0 ?  Original ADDIE was designed by Florida State University in 1975 and there have been various variations of the model since  ADDIE is too rigid and cumbersome for business operating environment in the 21st Century to immediately address business, performance and competency issues  ADDIE 2.0 is the upgraded version with more dynamic, practical and flexible processes, and also capitalizing on the new learning theories and technologies to meet current business learning needs but still maintaining the key essence  Can also be considered as “Lean” ISD, as in Lean Production or Lean Manufacturing - improving process and removing waste while maintaining quality
  • 41. Designed & Developed by : Wong Yew Yip version 20.3.2021 4 Fs of ADDIE 2.0 41 Fit ✓Fit business improvement needs ✓Fit learners’ learning needs ✓Fit learning evaluation requirement Fresh ✓Fresh learning methodologies ✓Fresh concepts & models ✓Fresh processes Fast ✓Fast to design & develop ✓Fast to learn ✓Fast to apply Fun ✓Fun to learn ✓Fun to deliver ✓Fun to experience 4Fs of ISD
  • 42. Designed & Developed by : Wong Yew Yip version 20.3.2021 42 4 Types of Participants in Training Don’t know that they don’t know (Unconscious Incompetence) Know what they don’t know but may get cynical about how much the training can actually help them (Conscious Incompetence) Know what they know yet mentally ready to put in conscious effort learn to improve (Conscious Competence) Don’t know what they know - they may want to learn more, become bored or challenge (Unconscious Competence) 4 Types of Pax
  • 43. Designed & Developed by : Wong Yew Yip version 20.3.2021 43 5 - PHASE ADDIE 2.0 PROCESS ANALYZE Phase 1 DESIGN Phase 2 DEVELOP Phase 3 IMPLEMENT Phase 4 EVALUATE Phase 5 Finalize learning requirements 1.3 Identify issues & problems 1.2 Conduct learning needs analysis 1.1 Phase 1 ANALYZE
  • 44. Designed & Developed by : Wong Yew Yip version 20.3.2021 44 What is Learning Needs Analysis? A Learning Needs Assessment is the study done in order to:  ascertain what the learners need to learn to resolve issues/problems or improve work performance  to design and develop appropriate instructional learning solutions to meet the learning needs
  • 45. Designed & Developed by : Wong Yew Yip version 20.3.2021 45 Conducting Learning Needs Analysis LEARNING NEEDS ANALYSIS METHODS  Engagement Work with the learners to gain understanding of the challenges and opportunities they face on a daily basis  Research Analyze quality control documents, goal statements, evaluation reports, staffing reports, audit/compliance reports or other documents for existing problems/issues  Interviews Talk to supervisors, managers, Subject Matter Experts (SME), and learners  Observations Watch the job or task being performed
  • 46. Designed & Developed by : Wong Yew Yip version 20.3.2021 46 Conducting Learning Needs Analysis LEARNING NEEDS ANALYSIS METHODS  Surveys Send out written questionnaires to managers, supervisors and learners  Group Discussions Lead a group discussion with managers, supervisors and learners and ask questions like: • What are your employees doing that they should not be doing? • What specific things would you like your employees do, but don't? • What prevents you from performing a prescribed task to the required standards? • If you could change ways to perform your work, what would these be? • What knowledge and skills would you like to employees to acquire?
  • 47. Designed & Developed by : Wong Yew Yip version 20.3.2021 47 Requirements of Sponsor & Learners  Easy to learn  Useful  Can apply  Fun  Time  Participant manual  Activities - indoor/outdoor  Prerequisites  Evaluation, Test  Certification  Impact on performance  Solve problem/issue  Time away from work  Cost  Value adding  ROI  Urgency  Special requirements SPONSOR LEARNERS
  • 48. Designed & Developed by : Wong Yew Yip version 20.3.2021 48 What are the Learning Requirements? LEARNING NEEDS ANALYSIS Department Department Head Date Program Title No. of Days IS Designer Learning Goals 1. What organizational/departmental goal/KPI is driving this training? 2. What will the expected benefit or ROI? 3. Are there any issues/problems to be resolved? 4. What is the current skill/competence gap? 5. What competencies (knowledge, skills, or attitudes) will this program deliver? 6. What Evaluation Level will be used to measure the effectiveness of this program?
  • 49. Designed & Developed by : Wong Yew Yip version 20.3.2021 49 What are the Learning Requirements? LEARNING NEEDS ANALYSIS Target Learners 1. Who will be target learners? 2. What is the estimated class size? 3. How many sessions will there be? 4. How long will this training last? 5. What are the knowledge and skill prerequisites? Limitations 1. What is the budget allocated for this program? 2. Are there any restriction or limitation for delivering this program? 3. Is there any special request? Program Planning 1. What is the expected timelines for delivering/completing the program? 2. What is the estimated budget for the program? 3. What resources/personnel will be required?
  • 50. Designed & Developed by : Wong Yew Yip version 20.3.2021 50 Prepare the Learning Needs Analysis Report for the Learning Program you have selected (Individual or Group)
  • 51. Designed & Developed by : Wong Yew Yip version 20.3.2021 51 5 - PHASE ADDIE 2.0 PROCESS ANALYZE Phase 1 DESIGN Phase 2 DEVELOP Phase 3 IMPLEMENT Phase 4 EVALUATE Phase 5 Plan instructional strategy 2.3 Plan structure & contents of course 2.2 Write course purpose & objectives 2.1 Phase 2 DESIGN
  • 52. Designed & Developed by : Wong Yew Yip version 20.3.2021 52 A course purpose statement sets out what the learner will be able to do upon completion of the course by applying the competencies acquired It is to tell learners and their sponsors in broad terms what the course is for, what it offers and what are the benefits Course Purpose
  • 53. Designed & Developed by : Wong Yew Yip version 20.3.2021 53  To be able to lead individuals and work teams by role-modelling, influencing, inspiring and enabling them to contribute towards the effectiveness of the organization to achieve the desired goals  To formulate the Organization’s new strategic directions for the short and long term with renewed Vision, Mission, Core Values and Strategic Objectives to continuously grow the business  To be able to conduct an effective job interview through a structured interview process to select and evaluate and hire the best suited employees  To be able to apply problem solving skills and techniques to resolve problems that are part of any business, and make high quality decisions to support the goals of the organization and on a daily basis Examples of Course Purpose
  • 54. Designed & Developed by : Wong Yew Yip version 20.3.2021 54 Examples of Course Purpose To be able to lead individuals and work teams by role-modelling, influencing, inspiring and enabling them to contribute towards the effectiveness of the organization to achieve the desired goals
  • 55. Designed & Developed by : Wong Yew Yip version 20.3.2021 55 Examples of Course Purpose To formulate the Organization’s new strategic directions for the short and long term with renewed Vision, Mission, Core Values, and Strategic Objectives to continuously grow the business
  • 56. Designed & Developed by : Wong Yew Yip version 20.3.2021 56 To be able to conduct an effective job interview through a structured interview process to select, evaluate, and hire the best suited employees Examples of Course Purpose
  • 57. Designed & Developed by : Wong Yew Yip version 20.3.2021 57 To be able to apply problem solving skills and techniques to resolve problems that are part of any business, and make high quality decisions to support the goals of the organization, and on a daily basis Examples of Course Purpose
  • 58. Designed & Developed by : Wong Yew Yip version 20.3.2021 58  Learning objectives are statements that describe significant and essential learning that learners will acquire and can demonstrate at the end of a course or program  In other words, learning objectives identify what the learner will know and be able to do by the end of a course or program  Learning objectives refer to observable and measurable Knowledge, Skills and Attitudes  Answers the question, “What will I learn from this course?" Learning Objectives
  • 59. Designed & Developed by : Wong Yew Yip version 20.3.2021 59 Learning Objective statements may be broken down into two main components: 1. an action verb that identifies the performance that can be observed, demonstrated and measured 2. a learning statement that specifies what learning will be demonstrated in the performance Learning Objectives By the end of this session, the participant will be able to: Action Verb > Learning Statement
  • 60. Designed & Developed by : Wong Yew Yip version 20.3.2021 60 Example of Learning Objectives At the end of this 2-days program, the participants will be able to:- ✓ Define Problem Solving and why organizations seek problem solvers ✓ Recognize the 5 types of Problem Solvers and the need for Creative Problem Solvers ✓ Describe the 5D Creative Problem Solving Model ✓ Apply Creative Problem Solving Model to resolve problems ✓ Define Decision Making and why it is important ✓ Explain the different types of Decision Making and Decision Making Structures ✓ Describe the 6-Step Decision Making Process ✓ Apply Decision Making Process to make quality decisions
  • 61. Designed & Developed by : Wong Yew Yip version 20.3.2021 61 Action Verbs List Activate Acquire Adjust Analyze Apply Appraise Arrange Articulate Assemble Assess Breakdown Build Calculate Carry out Catalogue Categorize Change Check Cite Classify Collect Combine Compare Compute Contrast Complete Compose Compute Conduct Construct Convert Coordinate Count Criticize Critique Debate Decrease Define Demonstrate Describe Design Detect Develop Differentiate Direct Discuss Distinguish Draw Employ Establish Estimate Evaluate Examine Explain Explore Express Extrapolate Formulate Generalize Identify Illustrate Implement Improve Increase Infer Integrate Interpret Introduce Investigate Judge Limit List Locate Maintain Manage Modify Observe Operate Order Organize Perform Plan Point Predict Prepare Prescribe Produce Propose Question Rank Rate Read Recall Recommend Recognize Reconstruct Record Recruit Reduce Reflect Relate Remove Reorganize Repair Repeat Replace Report Reproduce Research Restate Restructure Revise Rewrite Schedule Select Separate Sequence Simplify Solve Specify State Structure Summarize Supervise Systematize Tabulate Test Theorize Trace Track Train Transfer Translate Update Use Utilize Verbalize Verify Visualize Write
  • 62. Designed & Developed by : Wong Yew Yip version 20.3.2021 62 Action Verbs To Avoid Verbs to avoid when writing learning objectives include:  Understand  Enjoy  Know  Realize  Be aware of  Perceive
  • 63. Designed & Developed by : Wong Yew Yip version 20.3.2021 63 What’s wrong with these Learning Objectives?
  • 64. Designed & Developed by : Wong Yew Yip version 20.3.2021 64 What’s wrong with these Learning Objectives?
  • 65. Designed & Developed by : Wong Yew Yip version 20.3.2021 65 How To Continuously Improve Performance At Work What’s wrong with these Learning Objectives?
  • 66. Designed & Developed by : Wong Yew Yip version 20.3.2021 66 Budgeting & Cost Control Workshop What’s wrong with these Learning Objectives?
  • 67. Designed & Developed by : Wong Yew Yip version 20.3.2021 67 Developing Your Company HR Policy & Manual What’s wrong with these Learning Objectives?
  • 68. Designed & Developed by : Wong Yew Yip version 20.3.2021 68 Management & Leadership Skills for NEW Supervisors & Managers (2 days) What’s wrong with these Learning Objectives?
  • 69. Designed & Developed by : Wong Yew Yip version 20.3.2021 69 Develop the Program Purpose & Learning Objectives for your selected Learning Program (Individual or Group)
  • 70. Designed & Developed by : Wong Yew Yip version 20.3.2021 70 Structure & Contents of Course Course Purpose Learning Objectives Level 1 Learning Objective 1 Learning Objective 2 Learning Objective 3 Learning Objective 4 Level 2 Topic Topic Topic Topic Topic Topic Topic Topic Topic Topic Topic Topic Level 3 Sub- Topic Sub- Topic Sub- Topic Sub- Topic Sub- Topic Sub- Topic Sub- Topic Sub- Topic Sub- Topic Sub- Topic Sub- Topic Sub- Topic Using Hierarchical Task Analysis
  • 71. Designed & Developed by : Wong Yew Yip version 20.3.2021 71 Structure & Contents of Course Using Mind Map Learning Objectives Sub-Topic 3 Sub-Topic 3 Sub-Topic 3
  • 72. Designed & Developed by : Wong Yew Yip version 20.3.2021 72 Example of Course Structure & Contents Workshop Purpose Describe Personal Mastery and develop a Personal Growth Plan Influence and initiate Change for continuous improvement Apply Strategic Thinking using Sun Tzu Art of War principles Recognize the 5 Steps to Inspire People to achieve individual and organizational KPIs Explain Leadership and Progressive Leadership Competency Model Realize the need to Collaborate with Internal and External entities Leadership Development Workshop 1. Introduction to Leadership 2. Manager vs Leadership 3. 5 Levels of Leadership 4. Progressive Leadership Model 5. 5 Critical Leadership Competencies 1. Personal Mastery 2. Work Life Balance 3. Personal Growth Plan 4. My Life’s Purpose 5. My Vision/Mission 6. My Life & Work Goals & Projects 7. My Personal Growth Plan 1. Personal Change Checklist 2. Resistance to Change 3. 7 Steps to a Workable Change Plan 1. What is Strategic Thinking? 2. Sun Tzu Art of War Strategies 3. Sun Tzu Strategic Principles 4. 5 Strategic Elements 5. Applying Sun Tzu Art of War Principles 1. EQ of Inspiring Leaders 2. Behaviors of Inspiring Leaders 3. 5 Steps to Inspire Employees 4. Inspiring Self & Others through Law of Attraction 5. 101 Ways to Reward Employees 1. Why Collaborate? 2. Leadership & Collaboration 3. Benefits of Collaboration 4. Internal & External Collaboration 5. Collaboration Continuum 6. Virtual Collaboration M1 M2 M3 M4 M5 M6 Intro to Leadership Personal Mastery Influencing Change Strategic Thinking Inspiring People Collaboration Learning Objectives
  • 73. Designed & Developed by : Wong Yew Yip version 20.3.2021 73 Course Structure & Contents Tool Course Purpose Learning Objectives Learning Objective 2 Learning Objective 3 Learning Objective 4 Learning Objective 5 Learning Objective 1 Learning Objective 6 Course Title 1. 2. 3. 4. 1. 2. 3. 4. 1. 2. 3. 1. 2. 3. 4. 1. 2. 3. 4. 1. 2. 3. 4. M1 M2 M3 M4 M5 M6
  • 74. Designed & Developed by : Wong Yew Yip version 20.3.2021 74 Design the Course Structure & Contents for your selected Learning Program (Individual or Group)
  • 75. Designed & Developed by : Wong Yew Yip version 20.3.2021 75 Instructional Strategy Using The Learning Pyramid as a guide, plan the instructional Strategy i.e. identify the instructional methods to use for the course Remember the Attention Span Theory!
  • 76. Designed & Developed by : Wong Yew Yip version 20.3.2021 Instructional Methodologies Instructional Methodologies Lecture 1 Learning Video 2 Case Study 3 Songs 4 Group Discussion 5 Panel of Experts/ Guest Speaker 6 Self- Assessment 7 Role-play 9 On-the-Job Learning 12 Experiential Learning 13 Field Trips 14 Benchmarking 15 Learning Circles 16 Self-Study 17 Mentoring 18 Coaching 8 Learning Activities 10 Projects 11 76
  • 77. Designed & Developed by : Wong Yew Yip version 20.3.2021 77 Identifying Instructional Methods INSTRUCTIONAL METHODS No. Learning Objective Topic Instructional Method 1. Explain Leadership and Progressive Leadership Competency Model 1.1 Introduction to Leadership L 1.2 Manager vs Leadership SA L 1.3 5 Levels of Leadership L 1.4 Progressive Leadership Model L V 2. Describe Personal Mastery and develop a Personal Growth Plan 2.1 Personal Mastery L V 2.2 Work Life Balance L GD 2.3 Personal Growth Plan L 2.4 My Life’s Purpose SA L 3. Influence and initiate Change for continuous improvement 3.1 Personal Change Checklist A L 3.2 Resistance to Change L V 3.2 7 Steps to a Workable Change Plan L 3.4
  • 78. Designed & Developed by : Wong Yew Yip version 20.3.2021 78 Identifying Instructional Methods Tool INSTRUCTIONAL METHODS No. Learning Objective Topic Instructional Method 1. 1.1 1.2 1.3 1.4 2. 2.1 2.2 2.3 2.4 3. 3.1 3.2 3.2 3.4
  • 79. Designed & Developed by : Wong Yew Yip version 20.3.2021 79 Lesson Plan Tool LESSON PLAN DAY : Start Time Actual Time Topic Instructional Method Learning Aids 10.30am 15 mins TEA BREAK 12.30pm 60 mins LUNCH BREAK 3.30pm 15 mins TEA BREAK 5.30pm End of Day 1
  • 80. Designed & Developed by : Wong Yew Yip version 20.3.2021 80 Example of Lesson Plan LESSON PLAN - DAY ONE Start Time Actual Time Topic Instructional Procedure Learning Aids 9.00 am 10 mins Welcome Participants / Facilitator Introduction Interactive Lecture PPT 9.10 am 10 mins Course Purpose & Learning Objectives Interactive Lecture PPT 9.20 am 30 mins Introduction to Inspiring Leadership Interactive Lecture PPT 9.50 am 15 mins Geese Example PPT show, Discussion PPT Show 10.05 am 25 mins 2st Century Leadership Interactive Lecture PPT 10.30 am 15 mins TEA BREAK 10.45 am 15 mins Continuation of 21st Century Leadership Interactive Lecture PPT 11.00 am 30 mins 21st Century General Managers Discussion, Presentation Flipchart 11.30 am 30 mins Leadership Style Self-Assessment Survey Form 12.00 pm 30 mins Situational Leadership - Introduction Interactive Lecture PPT 12.30 pm 60 mins LUNCH BREAK 1.30 pm 5 mins Situational Leadership - 3 Skills of a Situational Leader Interactive Lecture PPT 1.35 pm 5 mins Situational Leadership - Skill 1 : Diagnosis Interactive Lecture PPT 1.40 pm 40 mins SL - Skill 1 : Learning Activity (Origami) Activity, Presentation Activity Materials 2.20 pm 10 mins SL - 4 Developmental Levels PPT PPT 2.30 pm 40 mins SL - Developmental Levels Identification Study Grp Discussion/Presentation Flipchart 3.10 pm 20 mins SL - Characteristics of each Developmental Level Interactive Lecture PPT 3.30 pm 15 mins TEA BREAK 3.45 pm 45 mins SL - Skill 2 : Flexibility Interactive Lecture PPT 4.30 pm 45 mins Match & Mismatch Practice Grp Discussion/Presentation PPT, Flipchart 5.15 pm 15 mins Summary Day 1 Learning Interactive Lecture PPT 5.30 pm End of Day 1
  • 81. Designed & Developed by : Wong Yew Yip version 20.3.2021 81 Course Structure & Contents Tool (1 Day) MORNING AFTERNOON L U N C H B R E A K
  • 82. Designed & Developed by : Wong Yew Yip version 20.3.2021 82 Course Structure & Contents Tool (2 Days) DAY ONE DAY TWO LUNCH BREAK M O R N I N G A F T E R N O O N
  • 83. Designed & Developed by : Wong Yew Yip version 20.3.2021 83 Course Structure & Contents Tool (3 Days) DAY ONE DAY TWO LUNCH BREAK M O R N I N G A F T E R N O O N DAY THREE
  • 84. Designed & Developed by : Wong Yew Yip version 20.3.2021 84 Course Design Document Tool (1) Name of Program : No. of Days : Who must attend : Purpose : Learning Objectives At the end of this program, the participants will be able to:- • Program Contents : Methodology : Application of Learning : Facilitator : Evaluation:
  • 85. Designed & Developed by : Wong Yew Yip version 20.3.2021 85 Course Design Document Tool (2) Program Title No. of Days Purpose Learning Objectives Contents Delivery Methodology Evaluation Application of Learning Facilitator At the end of the Module, the participants will be able to: DAY ONE DAY TWO
  • 86. Designed & Developed by : Wong Yew Yip version 20.3.2021 86 Example of Course Design Document Name of Program : MANAGING YOUR BOSS No. of Days : 2 Days Who must attend : Senior Managers, Managers, Unit Heads, Senior Executives, Executives Purpose : To build an excellent relationship with your Boss by knowing what makes your Boss ticks, enhancing your skills and dealing with difficulties to advance in your career Learning Objectives At the end of this program, the participants will be able to:- •Describe the 12 Kinds of Bosses •Analyze how good or bad is your Boss •State the Managing Your Boss Model •Recognize the various ways in “Knowing Your Boss” •Build your skills to manage your Boss and get promoted •Prepare yourself in “Managing Difficult Boss” Program Contents : Methodology : Lectures, self assessment, learning videos, activities, discussions, presentations, tools and action learning Application of Learning : Participants will undertake an action learning project to apply the knowledge/skills acquired during the program back at the workplace Facilitator : Senior Consultant/Trainer who has vast leadership and managerial experience in well respected organizations DAY ONE PURPOSE & LEARNING OBJECTIVES MANAGING YOUR BOSS •What is Managing Your Boss? •The first thing you need to do •12 Types of Bosses •How Good or Bad is your Boss Assessment •What people think of their Bosses •7 Things never to say to your Boss •Managing Your Boss Model KNOWING YOUR BOSS •Understanding your Boss •Be part of the Solution not Problem •Developing specific skills to deal with your Boss •Handling work stress from Boss •Creating the perfect relationship DAY TWO BUILDING YOUR SKILLS •Coping with emotions •Being assertive •Listen & be listened to •Using feedback techniques •9 Crucial Questions to ask your Boss •30 Ways to get yourself promoted MANAGING DIFFICULT BOSS •25 Types of Tricky Bosses •10 Things a Difficult Boss says •20 Habits that your Boss won’t like •12 Ways to make your Boss happy •Do’s & Don’ts in managing a Difficult Boss Evaluation : Level 1 - Reaction
  • 87. Designed & Developed by : Wong Yew Yip version 20.3.2021 87 Design the Lesson Plan for your selected Learning Program (Individual or Group)
  • 88. Designed & Developed by : Wong Yew Yip version 20.3.2021 88 5 - PHASE ADDIE 2.0 PROCESS ANALYZE Phase 1 DESIGN Phase 2 DEVELOP Phase 3 IMPLEMENT Phase 4 EVALUATE Phase 5 Finalize course materials 3.3 Develop learning activities 3.2 Collect course materials 3.1 Phase 3 DEVELOP
  • 89. Designed & Developed by : Wong Yew Yip version 20.3.2021 89 Collecting Course Materials  Information to be collected should be:  Accurate  Current  Appropriate  Relevant  Reliable  Avoid using information that are out-dated or appears to be incorrect or unreliable  Be aware of copyright materials or materials with Intellectual Property rights  Where applicable, quote the source of the information or material
  • 90. Designed & Developed by : Wong Yew Yip version 20.3.2021 90 Sources of Course Materials INTERNAL SOURCES 1. Instruction manuals, SOP 2. Company reports 3. Audit Reports 4. Other training manuals 5. Performance reports 6. Internal survey reports 7. Observation 8. Subject Matter Experts 9. High Performers 10. Course participants EXTERNAL SOURCES 1. Internet 2. Books 3. Journals, Magazines 4. Newspapers 5. Research papers 6. External training courses 7. Videos 8. Industry reports 9. Survey reports 10. Radio/TV programs 11. Conferences 12. Customers 13. emails
  • 91. Designed & Developed by : Wong Yew Yip version 20.3.2021 Some Useful Websites 91
  • 92. Designed & Developed by : Wong Yew Yip version 20.3.2021 92 Tips on Collecting Course Materials  Start collecting any information or data now and don’t wait until you need them, as on many occasions, you have tight deadlines to meet  The information/data may not seem to be useful now but when you really need them, you may never be able to retrieve them  Information/data that you may start collecting are:  Videos/Learning videos  Music videos  Songs, including with lyrics  Karaoke songs  Images/photos  ppt/pps  e-books  Training games  Quotations  Business models  Assessments  Miscellaneous
  • 93. Designed & Developed by : Wong Yew Yip version 20.3.2021 93 Developing Learning Activities MAIN TYPES OF TRAINING/ INSTRUCTIONAL METHODS 1 Lecture / Presentation 2 Group Discussion 3 Game / Activity 4 Video 5 Case Study 6 Role Play 7 Demonstration
  • 94. Designed & Developed by : Wong Yew Yip version 20.3.2021 94 Lecture/Presentation  An effective way to introduce new information or concepts to a group of learners  The learners always appreciate a concise, stimulating and well- delivered lecture  However, it is one-way, monotonous, directive, and encourages passivity  The key point is how to make it interesting and participatory
  • 95. Designed & Developed by : Wong Yew Yip version 20.3.2021 95 Lecture / Presentation ADVANTAGES • Allows the presentation of facts, information and concepts in a relatively short span of time • Can be used with illiterate learners • Supportive materials can be used to support the content areas - slides, charts, posters • A large number of learners can be accommodated at one time DISADVANTAGES • The view of the speaker dominates • Does not promote interaction in most cases • Participants can get carried away by the charisma and personality of the speaker or lack of it, instead of focusing on an analyzing what he/she is saying • Low retention
  • 96. Designed & Developed by : Wong Yew Yip version 20.3.2021 96 Guidelines for Effective Lecture/Presentation 1. Prepare for the lecture and be very familiar with the subject matter 2. Prepare supporting aids to illustrate the points made 3. Use flip chart and marker pen for noting key points 4. Provide examples to link the subject matter to the work or lives of the learners 5. Sequence the contents logically, sequentially and systematically building upon previous content areas 6. Ask questions to check whether the learners are following
  • 97. Designed & Developed by : Wong Yew Yip version 20.3.2021 97 Guidelines for Effective Lecture/Presentation 7. Provoke the learners to ask questions 8. Maintain eye contact with the learners to assess whether they are following, interested or bored 9. Keep to the time provided - don't get carried or don't sacrifice essential material for the sake of time 10. Have a seating arrangement in which all can see the aids equally well and hear the lecture 11. Be aware of your own body movements, and facial expressions 12. Speak clearly, loudly, and use simple language 13. Avoid being prescriptive, try to be provocative
  • 98. Designed & Developed by : Wong Yew Yip version 20.3.2021 98 Group Discussion  Commonly used method, using learners' own past experiences, attitudes and values  Learners are divided into small groups and given a relevant subject matter to discuss  Learners arrive at new knowledge and new insights from the group discussion  Each group then presents the outcome of discussion to the class  Avoid the common mistake to have the discussions without subsequent presentation and summarization
  • 99. Designed & Developed by : Wong Yew Yip version 20.3.2021 99 Steps to conduct Group Discussion 1. Divide the class into small groups - preferably into 3-4 groups 2. Instruct the groups clearly about the subject matter, specify time and the form of presentation 3. Different groups may be given different subject matters 4. Let the groups discuss, through sharing and analysis, the subject matter under consideration for the stipulated time 5. Let one or two individuals from each group to present their discussion results to the class 6. Add any relevant points that you feel have been left out and summarize
  • 100. Designed & Developed by : Wong Yew Yip version 20.3.2021 100 Group Discussion ADVANTAGES • Allows the learners to be in control of pace, content and focus • Provides opportunities for the learners to express themselves • Allows the learners to validate their knowledge and skills • Allows learners to clarify, reflect and reconfigure their experiences • Promotes a sense of belonging in a group • Learners realize their own ability for critical thinking and change through this medium DISADVANTAGES • It is time consuming • Dominant or aggressive members may hijack the process • Members might not be serious, affecting the quality of discussion • Requires more space than a lecture • Difficult to monitor the progress of many different small groups • Facilitator needs special skills to facilitate, debrief and summarize the discussions
  • 101. Designed & Developed by : Wong Yew Yip version 20.3.2021 101 Game / Activity  Learning games are seemingly fun activities involving all participants  Some even believe that if the learners are having fun and laughing, they will be learning much  There will be rules and regulations and the game may not include a competitive element but to convey feelings and processes which are implied within the game being played, e.g. trust, leadership, communication, teamwork, etc  After the game is over, it is essential that the feelings of the participants are debriefed and consolidated; otherwise it will remain either an icebreaker or an energizer
  • 102. Designed & Developed by : Wong Yew Yip version 20.3.2021 102 Game / Activity ADVANTAGES • It is lively, fun and involves the participation of everyone • Complex issues can be explained in a simple manner • It allows the participants to experience the matter under consideration within the course of the training itself • It builds teamwork, team spirit and togetherness in meeting challenges DISADVANTAGES • Finding or designing appropriate games is not very easy • The focus of the game must be clear to the trainer and learners otherwise the debriefing will be confused • May generate lot of feelings that may obstruct learning • Often, entertaining learners seems to be the objective, not learning Energizer Energizer Shake
  • 103. Designed & Developed by : Wong Yew Yip version 20.3.2021 103 Round 1 (5 mins) Produce paper airplanes and select each Team's best design Team with Best Design earns 5 pts Round 2 (2 mins) Each Team makes as many as possible of its best design Each airplane produced earns 2 pts Round 3 (2 mins) Each Team makes as many as possible of its best design Each airplane produced earns 2 pts Round 4 (5 mins) Each team produces a military stealth plane If meets quality & criteria earns 5 points Round 5 (5 mins) Each team produces a transport plane capable of carrying a ping pong ball If meets quality & criteria earns 5 pts Paper Plane Activity
  • 104. Designed & Developed by : Wong Yew Yip version 20.3.2021 104 PAPER AIRPLANE EXERCISE SCORECARD Team Round 1 (5 pts for Best Design only) Round 2 (2 pts for each plane produced) Round 3 (2 pts for each plan produced) Round 4 (5 pts for military plane produced) Round 5 (5 pts for transport plane produced) Total Score Team A Team B Team C Team D Team E Paper Plane Activity
  • 105. 105 1. How does your team go about producing the airplane - standard plane, radical design? 2. Any production process to produce as many airplanes in 2 minutes? 3. How did the your team maximize output to improve production in Round 3? 4. How did your team go about producing different types of airplanes - Rounds 4 & 5?
  • 106. Designed & Developed by : Wong Yew Yip version 20.3.2021 106 NAME OF LEARNING GAME Paper airplane Activity LEARNING PURPOSE To manage innovation in an organization LEARNING OBJECTIVES 1. Different types of innovation – radical and incremental, product and process 2. Interdependence of product and process innovation 3. Innovation involves pull signals – demand side – and push signals – technological opportunities OVERVIEW This exercise challenges the participants to: 1. come up with the best airplane design 2. maximize output 3. produce different airplanes (products) for different markets TIME 45 minutes GAME AIDS 1. A4 papers 2. Color pens 3. Cellophane tape 4. Ping pong balls PREPARATION 1. Scorecard for recording of scores by each team (see next slide) INSTRUCTIONS TO PARTICIPANTS 1. Divide the participants into teams 2. Round 1. Give each team some A4 papers and ask the teams to produce and test-fly a paper airplane within 5 minutes. Each team chooses its best design. Only the Team with the Best design earns 5 points. 3. Round 2. Each team to make as many as possible of its best design in 2 minutes. Each completed airplane earns 2 points. Each team performs AAR for 2 minutes. 4. Round 3. Repeat Round 2. There should be a marked increase in productivity. Each completed airplane earns 2 points. 5. Round 4. Each team produces a military stealth plane, painted all black, small & aerobatic in 5 minutes. Award 5 points if it meets quality & performance criteria. 6. Round 5. Each team produces a transport plane capable of carrying a ping pong ball from one side of room to another in 5 minutes. Award 5 points if it meets quality & performance criteria. OBSERVATION Watch out for: 1. How teams go about producing the airplane - standard plane, radical design, 2. Any production process to produce as many airplanes in 2 minutes? 3. How did the teams maximize output to improve production in Round 3 ? 4. How the teams go about producing different types of airplanes - Rounds 4 & 5? DEBRIEF 1. Team with highest score is the most innovative team 2. Innovation takes different forms– radical & incremental, product, process 3. Innovation involves pull signals – demand side – and push signals – technological opportunities; 4. Dependencies of product and process innovation FINALLY, innovation in organizations is doing things better than ever before and it covers many aspects like product, services, process, systems, etc Paper Plane Activity
  • 107. Designed & Developed by : Wong Yew Yip version 20.3.2021 107 NAME OF LEARNING ACTIVITY LEARNING PURPOSE LEARNING OBJECTIVES OVERVIEW TIME GAME AIDS PREPARATION INSTRUCTIONS TO PARTICIPANTS OBSERVATION DEBRIEF Learning Activity Tool
  • 108. Designed & Developed by : Wong Yew Yip version 20.3.2021 108 Video  Studies have proven that participants will learn more when they “see” and “hear” (50%)  Videos will enhance active learning if the videos are relevant and appropriate to the subject matter  There should be a good sound system to ensure that all the participants are able to see and hear the video  Where appropriate, use the pause button to freeze on a specific frame to reinforce a point  After the video, check for understanding, connect to real situations and ask what was learned
  • 109. Designed & Developed by : Wong Yew Yip version 20.3.2021 109 Video ADVANTAGES • Holds the learners’ attention • Gives "real-life" information, and presents scenarios that are not easy to create in a training session • Passes on information which learners can relate to their own experiences • Allows learners easy access to "experts“, often without a fee • Can be viewed again and again to improve comprehension and understanding DISADVANTAGES • Difficult to find a video relevant to the subject matter • A good audiovisual system may not be available to show the video to its best effect • Can appear to be merely entertainment or a break in the training session • Can be expensive and tend to go out of date • Some parts may be irrelevant and cannot be removed
  • 110. Designed & Developed by : Wong Yew Yip version 20.3.2021 110 Video 30
  • 111. Designed & Developed by : Wong Yew Yip version 20.3.2021 111 1 How did he inspire his people? 2 What resource did he use? And how? 3 What process did he manage? And how? 4 How did he deal with the team and relationship? 5 How did he role model and manage himself?
  • 112. Designed & Developed by : Wong Yew Yip version 20.3.2021 112 Case Study  Generally actual cases of the subject matter are given to the class of small groups in the form of a case study  These experiences are reflected upon and analyzed by the learners to then extract or arrive at new approaches to deal with the case  The learners' own experiences, values and feelings form the basis for analyzing the experiences of others  Case studies may be presented in written form, verbal form or video
  • 113. Designed & Developed by : Wong Yew Yip version 20.3.2021 113 Case Study ADVANTAGES • Simple and relatively easy to facilitate the activity • Can be used with relatively inexperienced learners • Develops analytical and problem solving skills • Helps to solve work or personal problems • Allows learners to clarify, reflect and reconfigure their experiences DISADVANTAGES • May be difficult to find an appropriate case study • Case study may be too general to focus on a specific issue • Case study written by someone else may contain the writer's perceptions, feelings and ideologies which may lead to distortion of the objective reality
  • 114. Designed & Developed by : Wong Yew Yip version 20.3.2021 114 Role Play  Individuals enact a role-play about a situation while other learners observe  Role-play is usually enacted by the learners  Essentially a group discussion where role-play merely acts as a stimulant or catalyst for the discussion that follows  Also used to practice some skills eg selling, customer service, supervisory  Learning is by practicing and receiving feedback from other learners and trainers after the role-play
  • 115. Designed & Developed by : Wong Yew Yip version 20.3.2021 115 Role Play ADVANTAGES • It is energizing and enjoyable • Helps the learners to express their feelings • Simple and low cost • Focuses on problems which are very real in nature • Presents complex issues simply and in a short time • May not need support materials or a lot of advance preparation DISADVANTAGES • Possibility of it becoming an entertainment • Participants can get too involved in their roles and lose objectivity during analysis • Acting can become an end in itself and participants can overact or distort the roles • Observers need to observe clearly or the subsequent discussion will be inadequate
  • 116. Designed & Developed by : Wong Yew Yip version 20.3.2021 116 Role Play  Use the Alleged Corruption case  As the interviewer, how would you conduct the interview?  As the interviewee, how would you defend yourself?  Class to observe the role-play and take notes of the interviewer’s positive actions & improvement areas
  • 117. Designed & Developed by : Wong Yew Yip version 20.3.2021 117  You are the interviewer to conduct the investigative interview on the alleged corruption fraud  You conduct the interview: • By applying the art of questioning • Using communication skills • Reading body language • Dealing with deceptive behavior • Obtaining admission/confession  You can use the questions that were discussed during the earlier Group Activity Interviewer’s Role Role-play Instructions
  • 118. Designed & Developed by : Wong Yew Yip version 20.3.2021 118  You are the interviewee who is being interviewed on the alleged corruption case  The interviewer will use the following techniques during the interview with you: • By applying the art of questioning • Using communication skills • Reading your body language • Dealing with your deceptive behavior • Obtaining admission/confession  Prepare to defend yourself during this interview Interviewee’s Role Role-play Instructions
  • 119. Designed & Developed by : Wong Yew Yip version 20.3.2021 119 Observers’ Checklist ROLE-PLAY CHECKLIST - OF INTERVIEWER No. Elements Observed? Remarks Yes No 1.0 General Guidelines 1.2 Introduction/ice-breaking 1.2 Puts the interviewee at ease 1.3 Moves chronologically through the facts 1.4 Commits interviewee to a story or chronology of events 1.5 Good preparation for the interview 2.0 The Art of Asking Questions 2.1 Asks open-ended questions first, then moves to more narrow/specific questions 2.2 Asks who, what, when, where, why, & how (5W & 1H) 2.3 Asks leading questions 2.4 Asks closed-ended questions 2.5 Keeps tough questions until the end
  • 120. Designed & Developed by : Wong Yew Yip version 20.3.2021 120 Observers’ Checklist ROLE-PLAY CHECKLIST - OF INTERVIEWER No. Elements Observed? Remarks Yes No 3.0 Communications 3.1 Smiling face 3.2 Shows that interviewer wants to listen 3.3 Eye contact 3.4 No unnecessary remarks 3.5 Talks only when the interviewee has stopped 3.6 Shows bias towards interviewee 3.7 Antagonizes interviewee 3.8 Unfriendly & insensitive 4.0 Body Language/Non-verbal gesture 4.1 Notices interviewee’s body language 4.2 Acts on interviewee’s body language 5.0 Deceptive Behaviour 5.1 Detects interviewee’s deceptive behaviour 5.2 Handles deceptive behaviour 6.0 Obtaining Admission/Confession 6.1 Obtains admission from the interviewee
  • 121. Designed & Developed by : Wong Yew Yip version 20.3.2021 121 Demonstration  Method of telling and showing learners the best approach to handling a given set of circumstances or procedures  Participation can be increased by allowing learners the opportunity to perform the skills under similar conditions  The process is : Tell > Show > Do > Repeat
  • 122. Designed & Developed by : Wong Yew Yip version 20.3.2021 122 Demonstration ADVANTAGES • Highly practical as it clearly and systematically shows how the task should be done • Directly applicable to work situations • Can highlight errors in doing the task and the consequences • Allows learners to practice on their own DISADVANTAGES • May be difficult to set up the demonstration in the class • May be difficult to demonstrate in actual work environment • Time constraints as the demonstration may take time • Individual counselling may be required if learners are slow to learn and may be disheartened
  • 123. Designed & Developed by : Wong Yew Yip version 20.3.2021 123 Finalize Course Materials Types of Course Materials Trainer Participants Training Dept PPTs Instructor Guide Learning Activity Materials Videos Participant Manual Workbook Reference Materials Course Materials Checklist Reference Materials
  • 124. Designed & Developed by : Wong Yew Yip version 20.3.2021 124 No. Contents 1. General Instructions 2. Preparation for Course 3. Creating the Learning Environment 4. Instructor's Use of Questions 5. Learning Activities 6. Course Discussion 7. Handling Difficult Participants 8. Classroom Arrangement 9. Audio-Visual Aids 10. Worst Case Scenarios 11. Lesson Plan 12. Classroom Materials Checklist 13. Classroom Presentation 14. PowerPoint Presentation Slides 15. Attachments Contents of Instructor Guide
  • 125. Designed & Developed by : Wong Yew Yip version 20.3.2021 125 Course Materials Checklist CLASSROOM MATERIALS CHECKLIST Name of Program Program Dates Name of Facilitator Venue Item No. Type of Material No. of Items Check 1 Tables & Chairs (sufficient nos. for participants and co-facilitator/observer 2 Notebook/Computer 3 Audiovisual equipment 4 Whiteboard / Projection screen 5 PowerPoint presentation file 6 Participant Manual 7 Laser Pointer 8 Whiteboard marker 9 Pencil for participants 10 A4 plain paper 11 Flipchart (with flipchart papers) 12 Masking tape 13 Post-it stickers 14 Learning Activity - Preparation Materials - 15. Others : -
  • 126. Designed & Developed by : Wong Yew Yip version 20.3.2021 126 Prepare a Learning Activity for your selected Learning Program (Individual or Group)
  • 127. Designed & Developed by : Wong Yew Yip version 20.3.2021 127 PPTs for Presentation vs Training Objective is to present information in a dynamic, interesting way 1 Objective is using engaging delivery to increase participants knowledge & skill 1 Audience can be any size 2 Number of participants varies, but it is usually between 12 to 30 2 Audience is there to receive information 3 Participants are there to learn 3 Speech outline creates logical flow of presentation 4 Course outline creates the learning structure and flow of contents 4 Presenter is a provider of information 5 Trainer is a catalyst for learning 5 Presenter primarily answers rather than asks questions 6 Trainer asks questions to stimulate and evaluate learning 6 Visuals are used to present or clarify information 7 Visual aids are used to communicate and illustrate learning points 7 Presenter communicates largely one way from presenter to audience 8 Trainer uses involvement so participants can learn from others and retain interest 8 Why PPTs are designed differently for presentation and training PRESENTATION TRAINING
  • 128. Designed & Developed by : Wong Yew Yip version 20.3.2021 128 Use only essential information Choose only the top 3 - 8 points about your topic and use bullets Simplify and limit the number of words on each screen 1 Use key phases about the topic  Put the title at the top of the slide where your learners expect to find it  Phrases should read left to right and top to bottom  Keep important information near the top of the slide. Often the bottom portions of slides cannot be seen from back rows 2 Make slides easy to follow Top Ten Tips for Creating Good PPT
  • 129. Designed & Developed by : Wong Yew Yip version 20.3.2021 129 Punctuation can needlessly clutter the slide Use of all caps makes statements more difficult to read and is like SHOUTING at your participants 3 Limit punctuation & avoid CAPITAL LETTERS  Choose a font that is simple and easy to read such as Arial, Tahoma or Calibri. Times New Roman is not recommended  Avoid script type fonts as they are hard to read on screen  Keep fonts large enough (at least 18) so that people at back of the room will be able to easily read what is on the screen 4 Avoid fancy fonts Top Ten Tips for Creating Good PPT
  • 130. Designed & Developed by : Wong Yew Yip version 20.3.2021 130  Dark text on a light or white background is best.  Dark backgrounds if you just want to dazzle the crowd but make sure to make text a light color for easy reading  Patterned or textured backgrounds can reduce readability of text, so are red and orange color text 5 Use contrasting colors  Choose a design theme or template that is appropriate for the learners  The design theme or template should also be appropriate for the subject matter  A clean and straightforward layout is best for learning 6 Use appropriate slide designs Top Ten Tips for Creating Good PPT
  • 131. Designed & Developed by : Wong Yew Yip version 20.3.2021 131 A No-No !!! 1. PROFESSIONAL FOUNDATIONS 2. PLANNING & ANALYSIS 1. Communicate effectively in visual, oral and written form 2. Apply current research and theory to the practice of instructional design 3. Update and improve one’s knowledge, skills and attitudes pertaining to instructional design and related fields 4. Apply fundamental research skills to instructional design projects 5. Identify and resolve ethical and legal implications of design in the work place 1. Conduct a needs assessment 2. Design a curriculum or program 3. Select and use a variety of techniques for determining instructional content 4. Identify and describe target population characteristics 5. Analyze the characteristics of the environment 6. Analyze the characteristics of existing and emerging technologies and their use in an instructional environment 7. Reflect upon the elements of a situation before finalizing design solutions and strategies.
  • 132. Designed & Developed by : Wong Yew Yip version 20.3.2021 132  Keep the number of slides to a minimum so that the presentation will not become too long and drawn out  It also avoids the problem of continually changing slides during the presentation that can be a distraction to learners  As an average, one slide for 1-3 minutes is about right 7 Limit the number of slides  Use a combination of images, charts/graphs to add variety  Also use pps or embedding digitized videos with text to keep learners interested  Avoid having text only slides - have a good balance of text, images, charts 8 Use images, charts and graphs Top Ten Tips for Creating Good PPT
  • 133. Designed & Developed by : Wong Yew Yip version 20.3.2021 133  Too much and too fancy transitions and animations can distract them from what you are saying  Slide show is meant to be a visual aid not the focus of the presentation  Use not more than 3 types of transitions and animations 9 No excessive use of slide transition/animation Not all softwares can be run on any computer, especially if you are not using your own Sometimes Microsoft Powerpoint 2007 cannot be even be run if the computer has PowerPoint 2003 10 Ensure presentation can run on any computer Top Ten Tips for Creating Good PPT
  • 134. Designed & Developed by : Wong Yew Yip version 20.3.2021 134 Actual Example of PPT
  • 135. Designed & Developed by : Wong Yew Yip version 20.3.2021 135 Actual Example of PPT
  • 136. Designed & Developed by : Wong Yew Yip version 20.3.2021 136 Actual Example of PPT
  • 137. Designed & Developed by : Wong Yew Yip version 20.3.2021 137 Actual Example of PPT
  • 138. Designed & Developed by : Wong Yew Yip version 20.3.2021 138 Other PPT Tips  Do not use PowerPoint “default” slides to open new ppt file - customize your own  Design a standardized template for your training courses - to be used for internally and to insist that external trainers comply  Do not use PowerPoint standard clipart or commonly used images - shows your lack of creativity or laziness to search for better ones. The picture used must be relevant to the text  Use “hyperlink” to show other files, videos, pps, etc instead of wasting time switching from file to file  Use an appropriate image to add visual to the text for greater impact
  • 139. Every time you have a negative thought, immediately think of a happy memory or someone you love B & A
  • 140. Never use an image that has no relevance to the text or topic
  • 141. Designed & Developed by : Wong Yew Yip version 20.3.2021 141 Learning Environment Outdoor Activity Site Conducive Learning Environment Desk/Chair Seating Whiteboard Room Size & Configuration Flipchart Indoor Activity Space Projector Audiovisual equipment Lighting Temperature Noise Air-circulation Distractions Obstructions Workable walls Microphone Restroom Telephone Snacks Drinks Lunch
  • 142. Designed & Developed by : Wong Yew Yip version 20.3.2021 142 Classroom Arrangement Screen Screen Screen P X P P
  • 143. Designed & Developed by : Wong Yew Yip version 20.3.2021 143 5 - PHASE ADDIE 2.0 PROCESS ANALYZE Phase 1 DESIGN Phase 2 DEVELOP Phase 3 IMPLEMENT Phase 4 EVALUATE Phase 5 Release & maintain course 4.3 Assess adequacy & refine instructions 4.2 Pilot course 4.1 Phase 4 IMPLEMENT
  • 144. Designed & Developed by : Wong Yew Yip version 20.3.2021 144 Objective • Evaluate the adequacy and effectiveness of the newly designed course in respect of content, training methods and training materials • Seek comments and feedback Target Audience • Learners • Subject Matter Expert • Observers - Sponsor, Training Department Pilot Course
  • 145. Designed & Developed by : Wong Yew Yip version 20.3.2021 145 TEST & PILOT COURSE REPORT Course Date of Test/Pilot Venue Pilot Trainer Attendees Observers Comments on Contents Comments on Training Methods Comments on Training Materials Other Comments Test & Pilot Course Report Tool
  • 146. Designed & Developed by : Wong Yew Yip version 20.3.2021 146 TEST & PILOT COURSE LEARNER'S COMMENTS / FEEDBACKS FORM My reaction to the Course Yes No My reasons why My suggestions 1. The contents are relevant to and useful for my work 2. The training methods (eg lectures, videos, discussion, activities) are effective 3. The training materials are useful (eg ppts, tools) are useful 4. The program is well paced - not too fast and not too slow 5. I can apply the knowledge and skills back in my workplace Test & Pilot Course Tool
  • 147. Designed & Developed by : Wong Yew Yip version 20.3.2021 147 Example of Pilot Course Assessment Hi Mr ABC We thank you for giving us the opportunity to design, develop and conduct the above first Pre-retirement workshop for Maybank. As this is also the “pilot” workshop, we wish to report the feedbacks, observations and assessment of the workshop as follows: 1. OVERALL ASSESSMENT OF WORKSHOP The participants have demonstrated favorable responses to the workshop and they have given good ratings for learning effectiveness, with 90.9% to 100% ratings for the various aspects of the workshop and Satisfactory to Good ratings for the facilitations. For details, please see file attached. 2. FEEDBACKS & ANALYSIS OF WORKSHOP No. Subject Comments 1. The Workshop, in general a) The participants welcome and thank Maybank for providing the workshop for the first time. b) It was unanimous that the workshop should be provided earlier, prior to retirement c) Generally, there was not a single item that raises concern although as usual, a couple of participants have strong personal views on certain topics in the discussions d) You made the decision to group the participants based on grades/positions and this has been proven to be the right decision as these Managerial and above participants are more interested in and focus on personal financial planning and wills/trusts. In addition, a few of the participants were quite vocal in stating their views and participants from lower positions may not feel comfortable to be actively involved in discussions in such a situation. 2. Structure & Contents a) The structure & contents of the workshop are designed to run within a tight timeframe to cover as much as possible. On Day 3, we have to rush through the session on preparing the Personal Growth Scorecard. This was mainly due to time lost (more than 30 minutes) when the participants reported in late in the morning, after tea break and lunch). For future workshops, - we will have to remind the participants on punctuality and implement an effective manner to call participants into the classroom after breaks - we will refine the contents and allow for flexibility to cut down on certain less important areas should time constraint becomes apparent b) Several participants have given their suggestions to improve the workshop which we will analyze further as the suggestions appear to be more individual preferences and thoughts rather than the majority, for example MARDI to talk on farming, inviting Starbucks & McDonalds, franchising, having the workshop in overseas locations, etc c) One participant was particularly critical on some mention on the negative aspects of retirement and stressed that we should only talk about the positive aspects. We strongly believe that both negative and positive aspects of retirement must be covered with focus on the positives and the workshop is designed to eventually prepare them to move ahead armed with a personal growth plan. We will explain this in more detail in future workshops. 3. Welcome Address In view of the tight schedule of HR senior management to give personally give the welcome address at the start of the workshop, we suggest that Maybank produces a video taped Welcome Address from Maybank senior management (using JiTeck technology). If the Welcome Address is from the President, then it would be very much more impactful and more greatly appreciated by the participants. On the video production, MGLC’s Mogan is an expert on this.
  • 148. Designed & Developed by : Wong Yew Yip version 20.3.2021 148 Adjust / Refine Course Materials  Analyze comments and feedbacks from the piloting of the course  Identify areas to refine and improve the design of the course in respect of:  Purpose  Learning Objectives  Course Structure  Course Contents  Course Materials  Finalize course for release
  • 149. Designed & Developed by : Wong Yew Yip version 20.3.2021 149 To release the newly designed and “tested” course, it is important to prepare a marketing plan which should include the following information on the course : 1. Name of Course 8. Course Contents (By Day) 2. Introduction 9. Methodology 3. Course Dates 10. Who Must attend 4. Time 11. Trainer 5. Venue 12. Course Fees 6. Course Purpose 13. Registration 7. Course Objectives 14. Contact Release Course
  • 150. Designed & Developed by : Wong Yew Yip version 20.3.2021 150 Marketing & Promotion Example
  • 151. Designed & Developed by : Wong Yew Yip version 20.3.2021 151 Marketing & Promotion Example
  • 152. Designed & Developed by : Wong Yew Yip version 20.3.2021 152 Prepare the Marketing & Promotional Material for your selected Learning Program (Individual or Group)
  • 153. Designed & Developed by : Wong Yew Yip version 20.3.2021 153 COURSE MAINTENANCE Name of Course Date of Release Approved by IS Designer Sponsor Course Owner Types of Course Materials Course Version # New Course Versions No. Version # Date Changes made IS Designer Approved by Course Maintenance - Tool
  • 154. Designed & Developed by : Wong Yew Yip version 20.3.2021 154 5 - PHASE ADDIE 2.0 PROCESS ANALYZE Phase 1 DESIGN Phase 2 DEVELOP Phase 3 IMPLEMENT Phase 4 EVALUATE Phase 5 Assess learning effectiveness 5.1 Interpret evaluation results 5.2 Revise course strategy & materials 5.3 Phase 5 EVALUATE
  • 155. Designed & Developed by : Wong Yew Yip version 20.3.2021 155 “ The more effectively you can measure and prove knowledge, the more likely you can turn learning into a tangible corporate benefit “ “ If you want employees to walk away from a training program with actual job skills that can translate to benefits for the employee and the organization - not just a certificate and a fancy binder - you need to provide proof of effectiveness “ Quote : CLO Academy Key Outputs of Learning Evaluation
  • 156. Designed & Developed by : Wong Yew Yip version 20.3.2021 156 Learner What When How Learning Outcomes Evaluation Design Learning Design Begin with the end in mind when designing Learning Many make the mistake of designing Learning Evaluation last, or even after delivery of learning To be effective, evaluation cannot be an afterthought or instructional add-on. It needs to be embedded, contextualized, and executed within the learning process When to design Learning Evaluation?
  • 157. Designed & Developed by : Wong Yew Yip version 20.3.2021 157 Donald Kirkpatrick “ The Father of 4 Levels of Evaluation ” 4 Levels of Evaluation
  • 158. Designed & Developed by : Wong Yew Yip version 20.3.2021 158 RESULT BEHAVIOR LEARNING REACTION Did they like it? Did they learn it? Did they use it? Did it matter? 4 Levels of Evaluation
  • 159. Designed & Developed by : Wong Yew Yip version 20.3.2021 159 Level 5 - R O I  Jack Phillips added this Level 5 – Return on Investment  Considered part of Level 4 by other evaluation experts  Measures Cost Benefit Analysis  Most difficult to measure  Numerous other factors affect ROI Level 5 of Evaluation
  • 160. Designed & Developed by : Wong Yew Yip version 20.3.2021 160 RESULT BEHAVIOR LEARNING REACTION ROI Did they like it? Did they learn it? Did they use it? Did it matter? Did we get our returns? 5 Levels of Evaluation
  • 161. Designed & Developed by : Wong Yew Yip version 20.3.2021 161 Learners’ reactions and satisfaction ratings on Conditions for Learning, with comments, for example, on the course, the instructor, the facility, the food and other aspects of the learning experience LEVEL 1 REACTION Learners’ improvement in Knowledge, Skills, and Attitudes (KSA’s) after the course. Pre and post-tests may be used to determine changes during training, or the assessment may address only the KSA’s at the conclusion of program LEVEL 2 LEARNING Learner’s ability to apply what is learned in the actual work environment. Answers the question "Do Learners use their newly acquired learning on the job?" LEVEL 3 BEHAVIOR Learners’ impact on their performances and the organization itself. Answers the question "What impact has the training achieved?" on the individual learner, team, business unit or organization LEVEL 4 RESULT Allows organizations to find out if a training program has been profitable, i.e to determine if the monetary value of the results exceeds the cost of the training (ROI) LEVEL 5 ROI 5 Levels of Evaluation
  • 162. Designed & Developed by : Wong Yew Yip version 20.3.2021 162 RESULT BEHAVIOR LEARNING REACTION ROI 100% 50% 25% 10% 5% General Guide to Evaluation of Learning
  • 163. Designed & Developed by : Wong Yew Yip version 20.3.2021 163 DESCRIPTION How the learners felt, and their personal reactions to the learning experience, for example: ☺ Did the learners like and enjoy the learning experience? ☺ Did they consider the learning relevant? ☺ Was it a good use of their time? ☺ Did they like the venue, the style, timing, administration, etc? ☺ Level of participation ☺ Ease and comfort of experience ☺ Level of effort required to make the most of the learning ☺ Perceived practicability and potential for applying the learning Level 1 – Reaction (Conditions for Learning)
  • 164. Designed & Developed by : Wong Yew Yip version 20.3.2021 164 Level 1 – Reaction (Conditions for Learning) TOOLS & METHODS ☺ Typically 'happy sheets' ☺ Feedback forms based on subjective personal reaction to the learning experience ☺ Verbal reaction which can be noted and analyzed ☺ Post-training surveys or questionnaires ☺ Online evaluation or grading by learners ☺ Subsequent verbal or written reports given by learners to managers back at their jobs
  • 165. Designed & Developed by : Wong Yew Yip version 20.3.2021 165 RELEVANCE & PRACTICABILITY ☺ Can be done immediately the training ends ☺ Very easy to obtain reaction feedback ☺ Feedback is not expensive to gather or to analyze for groups ☺ Important to know that learners were not upset or disappointed ☺ Important that learners give a positive impression when relating their experience to others who might be deciding whether to experience the same Level 1 – Reaction (Conditions for Learning)
  • 166. Designed & Developed by : Wong Yew Yip version 20.3.2021 166 No. Questions 1.0 BEFORE THE LEARNING EXPERIENCE 1.1 I was given sufficient notice to attend the course 1.2 I am aware of the learning objectives 1.3 I believe the learning will improve my job performance 1.4 I found it easy to get to the training venue 2.0 THE LEARNING EXPERIENCE 2.1 General 2.1.1 To what extent do you feel your personal learning objectives have been achieved? 2.1.2 Which of your personal objectives were not achieved, and why? 2.1.3 Which parts of the event do you feel will be most useful back at work? 2.1.4 Which parts of the event do you feel will be least useful, or not at all useful back at work? 2.1.5 Are there any subjects you would have liked to be included? 2.1.6 To what extent has your understanding of the subject improved as a result of program? 2.1.7 To what extent have your skills in the subject improved as a result of the program? 2.1.8 To what extent has the program helped to enhance your and understanding of your job? 2.1.9 How would you rate the program overall? Level 1 – Sample Questions
  • 167. Designed & Developed by : Wong Yew Yip version 20.3.2021 167 No. Questions 2.2 The Learning Program 2.2.1 Stimulating 2.2.2 Useful for my work 2.2.3 Relevant to my work 2.2.4 Good discussions 2.2.5 Flexible structure 2.2.6 Well conducted 2.2.7 Demanding 2.2.8 Challenging 2.2.9 Well spaced out 2.2.10 Good use of time 2.2.11 Good level of activity 2.2.12 My objectives achieved Level 1 – Sample Questions
  • 168. Designed & Developed by : Wong Yew Yip version 20.3.2021 168 No. Questions 2.3 Program Content 2.3.1 What did you like best about the program? 2.3.2 What did you like least about the program? 2.3.3 What did you learn from the program? 2.3.4 What did you not learn from the program that you were expecting to learn? 2.3.5 What do you think should be added to the program? 2.3.6 What do you think should be dropped from the program? 2.3.7 To what extent did the program duplicate what you had learned previously 2.3.8 What are your views on the handouts given? 2.3.9 What are your views on the visual aids used? 2.3.10 Learning methods used (cases, exercises, group discussions & simulations) are effective 2.3.11 The course is detailed enough for my current job. 2.3.12 The contents are easy to understand 2.3.13 The learning materials are useful to me. Level 1 – Sample Questions
  • 169. Designed & Developed by : Wong Yew Yip version 20.3.2021 169 No. Questions 2.4 Trainer/Facilitator Rating 2.4.1 Knowledge of subject 2.4.2 Organization of sessions 2.4.3 Obvious preparation 2.4.4 Style and delivery 2.4.5 Responsiveness to group 2.4.6 Produce a good learning climate 2.4.7 Right balance between input sessions, activities, discussions, and videos 2.4.8 How did you feel about the length of the program? 2.4.9 To what extent was the program logically sequenced? 2.4.10 How did you feel about the pacing of the program? 2.4.11 How effective were the practical activities? 2.4.12 What was the level of time given for (a) the activities and (b) the follow-up discussion? 2.4.13 The facilitator made learning easy. 2.4.14 The facilitator was/were responsive to questions 2.4.15 There was effective usage of training aids 2.4.16 The outdoor activities are safe 2.4.17 The outdoor activities are relevant to the course objectives. Level 1 – Sample Questions
  • 170. Designed & Developed by : Wong Yew Yip version 20.3.2021 170 No. Questions 2.5 Learning Administration/ Location/Hotel/Accommodation/Travel 2.5.1 Was material necessary to the program provided to you prior to the program? 2.5.2 How much information was given to you to attend the program? 2.5.3 Do you think the number of course participants was - Too few, Just right, Too many? 2.5.4 How do you rate the training location? 2.5.5 Training location - ease of travel 2.5.6 Seating comfort 2.5.7 Food quality 2.5.8 How do you rate the service (breaks, refreshments, meals, etc)? 2.5.9 How do you rate the Learning accommodation? 3.0 AFTER THE LEARNING EXPERIENCE 3.1 I can apply what I have learned to my current job 3.2 I would recommend this course to my colleagues/others 3.3 Has a post-training debriefing meeting been arranged with your line manager? 3.4 If 'No', will you have a post-training debriefing with your line manager? 3.5 To what extent will you be helped to implement your Action Plans: (a) by your line manager (b) by your colleagues? 3.6 If your line manager does not perform post-program reviews and follow-up of your action plans, do you agree that the Training Department can contact you for this purpose? Level 1 – Sample Questions
  • 171. Designed & Developed by : Wong Yew Yip version 20.3.2021 171 A Typical Level 1 Evaluation Form (1/2)
  • 172. Designed & Developed by : Wong Yew Yip version 20.3.2021 172 A Typical Level 1 Evaluation Form (2/2)
  • 173. Designed & Developed by : Wong Yew Yip version 20.3.2021 173 1 COURSE EVALUATION BEFORE THE LEARNING EXPERIENCE I believe the learning will improve my job performance 1.2 I am aware of the learning objectives 1.1 No Yes 1.0 No Yes The learning objectives are achieved 2.1 The learning methods (eg lectures, discussions, activities) are effective 2.5 There are new learning concepts that I can apply in my current job 2.4 The contents are relevant to and useful for my current job 2.3 The course is well structured 2.2 THE LEARNING EXPERIENCE The toolkits provided will help me to apply the learning in my current job 2.7 The course materials (manuals, handouts, etc) are useful 2.6 2.0 AFTER THE LEARNING EXPERIENCE I would recommend this course to others 3.2 I can apply what I have learned in my current job 3.1 No Yes 3.0 LEARNING ENVIRONMENT The hotel accommodation is satisfactory 4.3 The quality of food/refreshment is satisfactory 4.2 The course venue is satisfactory 4.1 No Yes 4.0 Please tick ( ) P Dates Course 2 COURSE EVALUATION COMMENTS What I like about this Course Suggestions to improve this Course Example of Course Evaluation Form - Level 1
  • 174. Designed & Developed by : Wong Yew Yip version 20.3.2021 174 0 5 10 15 20 25 Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Defect Rate Course Evaluation - Defect Rate Before Learning Experience Course Content Course Leadership Administration After Learning Experience HIGH DEFECT RATE FROM MAJOR CAUSES REMEDIAL ACTION SPECIFIC REMEDIAL ACTION Before Learning Experience Negative responses to “My Head has briefed me on how this learning will improve my job performance” Seek help of Supervisors “Learning Agreement” implemented Administration Negative responses to “The Food & Refreshments are satisfactory” Constant feedback to caterer Raise budget allocation per head Example of Level 1 Evaluation Add
  • 175. Designed & Developed by : Wong Yew Yip version 20.3.2021 175 OVERVIEW  What knowledge and skills were learned – principles, facts, techniques  Measures learning by each learner  Provide quantitative results of the course by using tests and exercises  Pre & Post tests on participants  Evaluation results are analyzed statistically  Comparisons can be made for different groups of learners Level 2 - LEARNING (Knowledge & Skills Test)
  • 176. Designed & Developed by : Wong Yew Yip version 20.3.2021 176 DESCRIPTION The measurement of the increase in knowledge, skills & attitudes or intellectual capability from before to after the learning experience: ☺ Did the learners learn what was intended to be taught? ☺ Did the learner experience what was intended for them to experience? ☺ What is the extent of advancement or change in the learners after the learning, in the direction or area that was intended? Level 2 - LEARNING (Knowledge & Skills Test)
  • 177. Designed & Developed by : Wong Yew Yip version 20.3.2021 177 TOOLS & METHODS ☺ Typically assessments or tests before and after the training ☺ Interview or observation can be used before and after although this is time-consuming and can be inconsistent ☺ Methods of assessment need to be closely related to the aims of the learning ☺ Measurement and analysis is possible and easy on a group scale ☺ Reliable, clear scoring and measurements need to be established, so as to limit the risk of inconsistent assessment ☺ Hard-copy, electronic, online or interview style assessments are all possible Level 2 - LEARNING (Knowledge & Skills Test)
  • 178. Designed & Developed by : Wong Yew Yip version 20.3.2021 178 RELEVANCE & PRACTICABILITY ☺ Relatively simple to set up, but more investment and thought required than reaction evaluation ☺ Highly relevant and clear-cut for certain learning such as quantifiable or technical skills ☺ Less easy for more complex learning such as attitudinal development, which is difficult to assess ☺ Cost escalates if systems are poorly designed, which increases work required to measure and analyze Level 2 - LEARNING (Knowledge & Skills Test)
  • 179. Designed & Developed by : Wong Yew Yip version 20.3.2021 179 Type of Questions Example 1 Open-ended question - Has unlimited answer, followed by ample space for the answer What problems have you encountered in using the selling skills learned in the program? 2 Checklist - List of items for learner to check those that apply to the situation In the following checklist, check the items classified as job motivators: ❑ Responsibility ❑ Company policy and administration ❑ Achievement ❑ Interpersonal skills ❑ Technical supervision 3 Two-way question - Has alternate responses, a Yes/No As a result of this program, do you have a better understanding of your job as a Sales Executive? ❑ Yes ❑ No 4 Multiple-choice question - Has several choices, learner to select most correct one The increase in error rate for the organization last year was : (a) 2.1% (b) 2.4% (c) 2.6% (d) 2.8% (e) 3.0% 5 Ranking scales - Learner to rank a list of items The following lists 5 important aspects of a supervisor’s job. Please rank, 1 = Least important to 5 = Most important Salary _____ Nature of Job _____ Authority _____ Responsibility _____ Working environment _____ Level 2 - LEARNING (Knowledge & Skills Test)
  • 180. Designed & Developed by : Wong Yew Yip version 20.3.2021 180 MODULE C5 No. Question Answer 1 Brainstorming allows you to: A = Plan/Map Out or Schedule Activities B = Collect the Right Data C = Generate the Highest Quantity of Ideas 2 Which tool allows you to monitor the Upper and Lower Control Limit? A = Control Tools B = Control Chart C = Control Milestone 3 Which is a part of a Team Charter? A = Goal Statement B = Decision Making C = Trend chart 4 Which tool allows you to make comparison on before and after? A = Scatter Diagram B = Paired Pareto Chart C = Checksheet D = Cause and Effect Diagram 5 Trend Chart allows you to: A = Know which tools to use B = Composition of Comparisons (ratio). C = Show the Trend Over a Time Period 6 Which chart allows you to do Comparison of Independent Elements? A = Bar Chart B = Paired Pareto C = Line Chart 7 What tool allows you to Show the Distribution of Measurement Data? A = Scatter Diagram B = Histogram C = Paired Pareto 8 Histogram allows you to Examine Variations Collectively A = True B = False PRE-TEST Sheet No. Score (No. of Correct Answers) MODULE C5 POST-TEST Sheet No. Score (No. of Correct Answers) No. Question Answer 1 Brainstorming allows you to: A = Plan/Map Out or Schedule Activities B = Collect the Right Data C = Generate the Highest Quantity of Ideas 2 Which tool allows you to monitor the Upper and Lower Control Limit? A = Control Tools B = Control Chart C = Control Milestone 3 Which is a part of a Team Charter? A = Goal Statement B = Decision Making C = Trend chart 4 Which tool allows you to make comparison on before and after? A = Scatter Diagram B = Paired Pareto Chart C = Checksheet D = Cause and Effect Diagram 5 Trend Chart allows you to: A = Know which tools to use B = Composition of Comparisons (ratio). C = Show the Trend Over a Time Period 6 Which chart allows you to do Comparison of Independent Elements? A = Bar Chart B = Paired Pareto C = Line Chart 7 What tool allows you to Show the Distribution of Measurement Data? A = Scatter Diagram B = Histogram C = Paired Pareto 8 Histogram allows you to Examine Variations Collectively A = True B = False Level 2 - LEARNING (Knowledge & Skills Test)
  • 181. Designed & Developed by : Wong Yew Yip version 20.3.2021 182 OVERVIEW  Measures on-the-job behavior change  Before & After appraisal on-the-job behavior or performance  Usually appraisal by supervisor but can include peers, subordinates  Statistical analysis Before & After for comparison and evidence of change  Post appraisal done after a certain period of time after training e.g. 3 months Level 3 - BEHAVIOR (Behavior Change)
  • 182. Designed & Developed by : Wong Yew Yip version 20.3.2021 183 DESCRIPTION The extent to which the learners applied the learning and changed their behavior. Can be immediately and several months after the learning, depending on the situation: ☺ Did the learners put their learning into effect when back on the job? ☺ Were the relevant skills and knowledge used ☺ Was there noticeable and measurable change in the activity and performance of the learners? ☺ Was the change in behavior and new level of knowledge sustained? ☺ Is the learner aware of their change in behavior, knowledge, skill level? Level 3 - BEHAVIOR (Behavior Change)
  • 183. Designed & Developed by : Wong Yew Yip version 20.3.2021 184 TOOLS & METHODS ☺ Observation and interview over time are required to assess change, relevance of change, and sustainability of change ☺ Arbitrary snapshot assessments are not reliable because people change in different ways at different times ☺ Assessments need to be designed to reduce subjective judgment of the observer or interviewer ☺ 360-degree feedback is useful method ☺ Assessments can be designed around relevant performance scenarios, and specific key performance indicators ☺ Self-assessment can be useful, using carefully designed criteria and measurements Level 3 - BEHAVIOR (Behavior Change)
  • 184. Designed & Developed by : Wong Yew Yip version 20.3.2021 185 RELEVANCE & PRACTICABILITY ☺ Measurement of behavior change is less easy to quantify ☺ Cooperation and skill of observers, typically line-managers, are important factors, but difficult to control ☺ Management and analysis of ongoing subtle assessments are difficult, and virtually impossible without a well- designed system from the beginning ☺ Behavior change evaluation is possible given good support and involvement from line managers or trainees, so it is helpful to involve them from the start, and to identify benefits for them, which links to the higher levels of evaluation Level 3 - BEHAVIOR (Behavior Change)
  • 185. Designed & Developed by : Wong Yew Yip version 20.3.2021 186 COURSE : SELLING SKILLS Dates : Name of Participant BEFORE the Course KEY KNOWLEDGE / SKILLS ELEMENTS AFTER the Course 1 Very Poor 2 Poor 3 Avg. 4 Good 5 Very Good 1 Very Poor 2 Poor 3 Avg. 4 Good 5 Very Good 1. 0 SELLING SKILLS & TECHNIQUES 1.1 Ability to demonstrate various selling approach or style 1.2 Ability to arouse interest & maintain interaction with prospects 2.0 PERSUASIVE COMMUNICATION SKILLS 2.1 Ability to communicate ideas or thoughts clearly/confidently 2.2 Ability in using appropriate statements/questions to change opinions and points or views of prospects 3. 0 HANDLING DIFFICULT CUSTOMERS & OBJECTIONS 3.1 Ability to manage and response to objections 3.2 Ability to turn sales resistance from prospects to opportunities 4.0 POSITIVE MINDESET 4.1 Concentration and determination towards achieving set tasks and targets 4.2 Motivation level and desire to achieve targets and goals Level 3 - BEHAVIOR (Behavior Change)