IncreasingAccess andEngagementwith MobileApps atBb World 2012
rsebastian@vccs.edu@rasebastian• Director or Teaching &Learning Technologies,VirginiaCommunity College System• Glam rocker
Alternate session title
Thinking Out LoudAbout Mobile LearningUm, ……http://www.flickr.com/photos/marcoarment/2035853550/
About the VCCSImagecredit:http://www.vccs.edu23 colleges2010-11: 286,920 headcount128,416 FTEs
22.4%25.0%27.6% 30.7%32.0%38.5%43.7%47.2% 49.7%10.7%12.5%13.6% 16.3%17.2%20.5%23.1% 25.0% 26.7%0%10%20%30%40%50%60%2003-04...
40% Fall 2011 students in at least 1 distancelearning course13% students whose courses are fully online50% of annual headc...
fullyonlinedegreeprograms80About the VCCS
Achieve 2015
Reengineering
ReengineeringInnovation & Technology Task ForceTextbook Costs & Digital Learning Resources
VCCSAccessSuccessInnovationTechnology
Mobile Revolution?
Mobile Revolution?
Mobile Revolution?Mainframe1 Million Units Sold in First Ten Years
Mobile Revolution?Minicomputer10 million units sold in first 10 years
Mobile Revolution?PC100 million units sold in first 10 years
Mobile RevolutionDesktop Internet1 billion+ users in first 10 years
Mobile Revolution?Mobile Internet10 billion+ users in first 10 years
Apple sold more iOSdevices in 2011 thanMacs in 28 yearsAsymcoMobile Revolution?
Average SmartphoneUsage Nearly Tripledin 2011CiscoMobile Revolution?
By the end of2012, there could bemore smartphones onthe planet than humansCiscoMobile Revolution?
In 2011, over 65million tabletswere soldIHS iSuppliMobile Revolution?
29% of adults now owna tablet or e-readerdevicePew ResearchMobile Revolution?
April 2011
80% of internet usersin 2016 will accessthe web with amobile phoneBoston Consulting GroupMobile Revolution?
Mobile & Revolution11 Year Old Niecehttp://www.flickr.com/photos/wwworks/2484477717/#tahrir
the future of Education
the future of Education1904
the future of Education[series of classroom photos]1932
the future of Education1947
the future of Education1965
201
VCCS & mobileImage credit: http://www.vccs.eduImagining the future is now planning for next year.
ECAR:Undergraduate Students &Information Technology 2012Undergraduate Students &Information Technology 2012Survey conducte...
©2011 EDUCAUSE. CC by-nc-nd 38TechnologyStudentsOwnLaptop 87%Printer 81%DVD Player 75%USB Thumbdrive 70%Wi-Fi* 67%Stationa...
ECAR: National Study 2011
ECARACADEMIC BENEFITS…FOUR FACTORS FOR ACADEMIC SUCCESS©2011 EDUCAUSE. CC by-nc-nd 40Makes Learning More Engaging and Rele...
VCCS Mobile StrategyIncrease AccessConnect StudentsEngage Students
My Eleven Year Old Niecehttp://www.flickr.com/photos/wwworks/2484477717/
http://www.flickr.com/photos/wwworks/2484477717/New River Community CollegeCase Study• Rural• 2 campuses– Dublin– Mall sit...
Mobile Apps: Content Delivery• Development of a suite of“branded” apps• 4 platforms:• iOS, Android, Palm, Blackberry• Acce...
Bb Mobile Central ProjectPilot of Bb Mobile Central• Phase I: Oct 2011• small team• side project• “a bit of a learning cur...
Bb Mobile Central Project• Phase II• Bb Mobile SDK• Build apps from ground-up• PhoneGap
Pros• Happy with quality of apps• Replicable, use by other colleges• Great entry into mobile arena• Led to new partnership...
Cons• Limited control of “look & feel” withtemplates• Limited use of mobile functionality• Learning curveBb Mobile Central...
Mobile Apps: Apps as Content
Virginia #9 inTop 10 StatesFeb 2012 Eaton 51SourcesESA: Economic Data 2010TechNet: Where the Jobs Are The App Economy“Virg...
NRCC Game Technology Program• First Game programs in Virginia• Started in Fall 20061. Information Technology AAS DegreeGam...
NRCC Game Technology Program
• IT Game Specialization Courses– ITP 160 Intro to Game Design & Development (GameMaker)– ITD 112 Creating Web Graphics(Ph...
• CAD Game Specialization Courses– CAD 250 Game Level Design(Unreal Game Engine)– CAD 195 Motion Capture Technology (Motio...
STEM Skill Sets– Game Design & Development– Programming: C++, Java, VB etc.– Drawing skills: 2D Graphics, Story boards –Ph...
Job Skills Team work◦ Character Artist, Background Artist◦ Sound Effects◦ Digital Musician◦ Programmer◦ Game App Designer...
iPhone Apps by NRCC StudentsFeb 2012 Dr. Jack Lewis 58
Same Sound Spell BoundSame Sound Spell Bound is anadventure designed to help theplayer understandhomophones. To begin thea...
Same Meaning MagicThe Same Meaning Magic gameengages children in learningsynonyms. The targetedgrade levels are grades2, 3...
Opposite Ocean• Opposite Ocean helpsstudents learn antonyms.The student starts thisgame by choosing to playas the girl Lun...
Grammar DragonEaton 62• The dragon hascaptured allyour friendsfrom the castle.You mustrescue adifferent personon each leve...
Spelling Cat• Students can createspelling word lists everyweek.• 3 drills available– Speak Easy– Word Scramble– Missing Le...
Portion Platter• Helps students understand fractions and percents.• Identify the fraction or percentage depicted.Eaton
Factor Race• Factor the equation andmove your car to thefinish line.• Binomial factoring oftrinomial equations65
Café Boss• Partnering withBlue Ridge PublicTV and BizKid$show• Plan to create 2games for TVepisodes• See more atwww.bizkid...
Accolades for NRCC Games 2012Top 12 Comprehension Apps Aesop’s Quest Opposite Ocean Same Meaning Magic Same Sound Spel...
NRCC Student Team10/18/2010 Eaton 68Justin Price – ProgrammerAdrian Lowry – ProgrammerCody Beasley – Character ArtistCarme...
Mall TourITS & Games Technology ProgramDesign a Mobile “Mall Tour”Interactive, augmented reality
Harvard Graduate School:Ecomobile
What’s nextSystemwide communication* May 2012: Mobile app developmentwebinarData: ECAR survey resultsUse out-of-the box se...
What’s nextShare mobile templates & programmingexpertise among collegesFaculty trainingPilot opportunitiesGet devices into...
ThanksRichard Sebastian, Ph.D.Director of Teaching & LearningTechnologiesVirginias Community Colleges101 N. 14th St Floor ...
ReferencesMobile Twin Citieshttp://mobiletwincities.com/Peter Pascale, Enterprise ArchitectRon Lancaster, Director of Tech...
ECAR 2011UNEVEN PERCEPTIONS OF TECHNOLOGY…DELIVERY OF BASIC ONLINE SERVICES©2011 EDUCAUSE. CC by-nc-nd 75Q16. How would yo...
Bb World 2012 | Increasing Access & Engagement with Mobile Apps at New River Community College
Bb World 2012 | Increasing Access & Engagement with Mobile Apps at New River Community College
Bb World 2012 | Increasing Access & Engagement with Mobile Apps at New River Community College
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  • This is not an iPad. It may not be a very good product at all. But it throws down the gauntlet for making mobile tablet technology cheap and widely accessible.
  • Predictions about the future of education are less risky. The teacher (expert) delivers the content to the receptive studentStudents learn the same material at the same paceThey learn on a structured schedule of semesters or quarters, and the content they need fills up these periodsStudents indicate their understanding of the content by taking testsWhen they have mastered the content, they receive some kind of official acknowledgement—a grade, a certificate, a degree.
  • Predictions about the future of education are less riskyThe teacher (expert) delivers the content to the receptive studentStudents learn the same material at the same paceThey learn on a structured schedule of semesters or quarters, and the content they need fills up these periodsStudents indicate their understanding of the content by taking testsWhen they have mastered the content, they receive some kind of official acknowledgement—a grade, a certificate, a degree.
  • Predictions about the future of education are less riskyThe teacher (expert) delivers the content to the receptive studentStudents learn the same material at the same paceThey learn on a structured schedule of semesters or quarters, and the content they need fills up these periodsStudents indicate their understanding of the content by taking testsWhen they have mastered the content, they receive some kind of official acknowledgement—a grade, a certificate, a degree.
  • Predictions about the future of education are less riskyThe teacher (expert) delivers the content to the receptive studentStudents learn the same material at the same paceThey learn on a structured schedule of semesters or quarters, and the content they need fills up these periodsStudents indicate their understanding of the content by taking testsWhen they have mastered the content, they receive some kind of official acknowledgement—a grade, a certificate, a degree.
  • Predictions about the future of education are less riskyThe teacher (expert) delivers the content to the receptive studentStudents learn the same material at the same paceThey learn on a structured schedule of semesters or quarters, and the content they need fills up these periodsStudents indicate their understanding of the content by taking testsWhen they have mastered the content, they receive some kind of official acknowledgement—a grade, a certificate, a degree.
  • Predictions about the future of education are less risky. Despite the Horizon predictions, you have to wonder if these new technologies will only be laid over our current model of ed:The teacher (expert) delivers the content to the receptive studentStudents learn the same material at the same paceStudents learn on a structured schedule of semesters or quarters, and the content they need fills up these periodsStudents indicate their understanding of the content by taking a test on the contentWhen they have mastered the content, they receive some kind of official acknowledgement—a grade, a certificate, a degree.
  • Students are still attached to “standard issue” technology. A majority of students own a printer (81%), a DVD player (75%), a stationary gaming device (66%), an HDTV (56%), and a desktop computer (53%). Graphic depicts 15 of the 34 devices that students were asked about owning.
  • Explaining how factor analysis was used to identify benefits of technology in academic success:A statistical technique used to reduce a large number of attributes into a smaller set of “factors” based on response patterns.A factor consists of a number of attributes that are rated in a similar way.Factor analysis is extremely useful when dealing with a very large number of attributes that would be cumbersome to analyze individually.The names of the factors are subjective and are intended to describe the common theme shared by all of the attributes within that factor.
  • Explaining how factor analysis was used to identify benefits of technology in academic success:A statistical technique used to reduce a large number of attributes into a smaller set of “factors” based on response patterns.A factor consists of a number of attributes that are rated in a similar way.Factor analysis is extremely useful when dealing with a very large number of attributes that would be cumbersome to analyze individually.The names of the factors are subjective and are intended to describe the common theme shared by all of the attributes within that factor.
  • Students in associate’s colleges and other two-year programs are more likely to rate their institutions highly than other students in providing online textbook sales and some basic technology services, including online course registration and access to grades.On the other hand, students at doctoral institutions are more likely than students at associate’s colleges to generally agree that their institutions do a good job in these areas: offering library resources online, providing online transcripts, and providing financial aid information online.When only the perceptions of students who have actually used these services in their institutions are considered, these results are even more favorable. The percentages of these students who rate their institutions as excellent or good on providing basic services are as follows: 88% for online registration, 82% for online grades, 80% for online library resources, 79% for online transcripts, 76% for online financial aid information, and 64% for online textbooks sales.
  • Bb World 2012 | Increasing Access & Engagement with Mobile Apps at New River Community College

    1. 1. IncreasingAccess andEngagementwith MobileApps atBb World 2012
    2. 2. rsebastian@vccs.edu@rasebastian• Director or Teaching &Learning Technologies,VirginiaCommunity College System• Glam rocker
    3. 3. Alternate session title
    4. 4. Thinking Out LoudAbout Mobile LearningUm, ……http://www.flickr.com/photos/marcoarment/2035853550/
    5. 5. About the VCCSImagecredit:http://www.vccs.edu23 colleges2010-11: 286,920 headcount128,416 FTEs
    6. 6. 22.4%25.0%27.6% 30.7%32.0%38.5%43.7%47.2% 49.7%10.7%12.5%13.6% 16.3%17.2%20.5%23.1% 25.0% 26.7%0%10%20%30%40%50%60%2003-04 2004-05 2005-06 2006-07 2007-08 2008-09 2009-10 2010-11 2011-12 Mid-TermVCCS Percent Distance Learning of Annual Headcount and FTESHeadcount FTESAbout the VCCS
    7. 7. 40% Fall 2011 students in at least 1 distancelearning course13% students whose courses are fully online50% of annual headcount in distance learningAbout the VCCS
    8. 8. fullyonlinedegreeprograms80About the VCCS
    9. 9. Achieve 2015
    10. 10. Reengineering
    11. 11. ReengineeringInnovation & Technology Task ForceTextbook Costs & Digital Learning Resources
    12. 12. VCCSAccessSuccessInnovationTechnology
    13. 13. Mobile Revolution?
    14. 14. Mobile Revolution?
    15. 15. Mobile Revolution?Mainframe1 Million Units Sold in First Ten Years
    16. 16. Mobile Revolution?Minicomputer10 million units sold in first 10 years
    17. 17. Mobile Revolution?PC100 million units sold in first 10 years
    18. 18. Mobile RevolutionDesktop Internet1 billion+ users in first 10 years
    19. 19. Mobile Revolution?Mobile Internet10 billion+ users in first 10 years
    20. 20. Apple sold more iOSdevices in 2011 thanMacs in 28 yearsAsymcoMobile Revolution?
    21. 21. Average SmartphoneUsage Nearly Tripledin 2011CiscoMobile Revolution?
    22. 22. By the end of2012, there could bemore smartphones onthe planet than humansCiscoMobile Revolution?
    23. 23. In 2011, over 65million tabletswere soldIHS iSuppliMobile Revolution?
    24. 24. 29% of adults now owna tablet or e-readerdevicePew ResearchMobile Revolution?
    25. 25. April 2011
    26. 26. 80% of internet usersin 2016 will accessthe web with amobile phoneBoston Consulting GroupMobile Revolution?
    27. 27. Mobile & Revolution11 Year Old Niecehttp://www.flickr.com/photos/wwworks/2484477717/#tahrir
    28. 28. the future of Education
    29. 29. the future of Education1904
    30. 30. the future of Education[series of classroom photos]1932
    31. 31. the future of Education1947
    32. 32. the future of Education1965
    33. 33. 201
    34. 34. VCCS & mobileImage credit: http://www.vccs.eduImagining the future is now planning for next year.
    35. 35. ECAR:Undergraduate Students &Information Technology 2012Undergraduate Students &Information Technology 2012Survey conducted from March 12 - April 10, 201213,000 respondents12% return rateFinal data released Summer 2012
    36. 36. ©2011 EDUCAUSE. CC by-nc-nd 38TechnologyStudentsOwnLaptop 87%Printer 81%DVD Player 75%USB Thumbdrive 70%Wi-Fi* 67%Stationary gamingdevice66%Ipod 62%HDTV 56%Smartphone 55%Digital Camera 55%Webcam 55%Desktop Computer 53%Handheld GamingDevice38%Netbook 11%iPad 8%1823 4579101112131415123456789101112131415Traditional age college students(18-24) and those from householdsof $100K+ own more technologythan their counterparts.Q1. Which of the following items do you own?6TechnologyOwnership*Likely interpreted by the respondent ashaving access to Wi-Fi38DRAWN TO HOT TECHNOLOGIES…PREFER SMALL, MOBILE DEVICESECAR: National Study 2011
    37. 37. ECAR: National Study 2011
    38. 38. ECARACADEMIC BENEFITS…FOUR FACTORS FOR ACADEMIC SUCCESS©2011 EDUCAUSE. CC by-nc-nd 40Makes Learning More Engaging and RelevantFacilitates Connecting with OthersGives Students Access to Resources and Progress ReportsMakes Students More Efficient Learning more creative Learning more fun Think out of the box Individualized/personalized More relevant to real life More engaging Elevates teaching Reach academic potential Take control of own learning Extends learning beyond classroom Prepares me for the workforce Prepares me for graduate school Feel connected to other students Feel connected to professors/staff Feel connected to whats going on Gives me access to experts in my field Helps me do my work faster Allows me to produce higher-quality work Efficient way to store examples of work Makes college easier Easy to track my academic progress Helps me know how I am doing Simplifies administrative-related activities Gives me access to resources Easier to get help when I need itAvg. Agreementwith StatementsAccess to contentConnect with othersEngage with content
    39. 39. VCCS Mobile StrategyIncrease AccessConnect StudentsEngage Students
    40. 40. My Eleven Year Old Niecehttp://www.flickr.com/photos/wwworks/2484477717/
    41. 41. http://www.flickr.com/photos/wwworks/2484477717/New River Community CollegeCase Study• Rural• 2 campuses– Dublin– Mall site• Mid-sized• Innovative
    42. 42. Mobile Apps: Content Delivery• Development of a suite of“branded” apps• 4 platforms:• iOS, Android, Palm, Blackberry• Access to the Bb Mobile SDK• Support & maintenance
    43. 43. Bb Mobile Central ProjectPilot of Bb Mobile Central• Phase I: Oct 2011• small team• side project• “a bit of a learning curve”• Launch date: any day now• Phase II: SDK
    44. 44. Bb Mobile Central Project• Phase II• Bb Mobile SDK• Build apps from ground-up• PhoneGap
    45. 45. Pros• Happy with quality of apps• Replicable, use by other colleges• Great entry into mobile arena• Led to new partnerships andprojects within the NRCC*Bb Mobile Central Project
    46. 46. Cons• Limited control of “look & feel” withtemplates• Limited use of mobile functionality• Learning curveBb Mobile Central Project
    47. 47. Mobile Apps: Apps as Content
    48. 48. Virginia #9 inTop 10 StatesFeb 2012 Eaton 51SourcesESA: Economic Data 2010TechNet: Where the Jobs Are The App Economy“Virginia’s computer and video gameindustry continues to experiencetremendous growth, expanding by77% in 2009, and adding $38.5 millionto the Commonwealth’s economy.”NRCC Game Technology Program
    49. 49. NRCC Game Technology Program• First Game programs in Virginia• Started in Fall 20061. Information Technology AAS DegreeGame Design Specialization2. Computer Aided Design AAS DegreeGame Technology & Animation Specialization
    50. 50. NRCC Game Technology Program
    51. 51. • IT Game Specialization Courses– ITP 160 Intro to Game Design & Development (GameMaker)– ITD 112 Creating Web Graphics(Photoshop, Dreamweaver)– ITD 120 Design Concepts for Mobile Applications(DreamweaverCS5.5+PhoneGap, HTML5, CSS3, jQuery, Javascript orObjectiveC)– ITD 212 Interactive Web Design (Flash, Dreamweaver)• IT Core Courses– CSC 200 Intro to CS (Lego Robotics & Python)– ITD 110 Web Page Design I (HTML, CSS, Dreamweaver)– ITP 134 Visual C++ Programming (w/ Dark GDK)– ITP 120/220 Java I and II Programming (Java w/ Eclipse)54EatonNRCC Game Technology Program
    52. 52. • CAD Game Specialization Courses– CAD 250 Game Level Design(Unreal Game Engine)– CAD 195 Motion Capture Technology (MotionCapture Suit & Green Screen)• CAD Core Courses– CAD 238/239 3D Modeling (3D Studio Max)– CAD 114 Drafting I– CAD 120 Intro to Graphic Representation– CAD 201/202 Computer Aided Design I/II(AutoCAD & Revit)– CAD 280 Capstone Project55EatonNRCC Game Technology Program
    53. 53. STEM Skill Sets– Game Design & Development– Programming: C++, Java, VB etc.– Drawing skills: 2D Graphics, Story boards –Photoshop or Fireworks– Creativity, Problem Solving– Math skills: coordinate systems, geometry,trigonometry– Physics skills: Speed of falling objects, bouncing– Writing skills: Story lines, game documentation56EatonNRCC Game Technology Program
    54. 54. Job Skills Team work◦ Character Artist, Background Artist◦ Sound Effects◦ Digital Musician◦ Programmer◦ Game App Designer◦ GUI Designer◦ Project Manager Systems Development Life Cycle idea > app store Time ManagementSept 2011 Eaton & Chalmeta 57NRCC Game Technology Program
    55. 55. iPhone Apps by NRCC StudentsFeb 2012 Dr. Jack Lewis 58
    56. 56. Same Sound Spell BoundSame Sound Spell Bound is anadventure designed to help theplayer understandhomophones. To begin theadventure, users choose toplay as either Luna orLeo, young magicians who arebeginning to master the magicof words.The game is designed for thirdand fourth graders.Eaton 59
    57. 57. Same Meaning MagicThe Same Meaning Magic gameengages children in learningsynonyms. The targetedgrade levels are grades2, 3, 4, 5, and 6.If you get 3 wrong in a row, theearth shakes.If you get 5 wrong in a row, animp appears.If you get 5 right in a row, a fairyappears and gives you a jeweland bonus points.Eaton 60
    58. 58. Opposite Ocean• Opposite Ocean helpsstudents learn antonyms.The student starts thisgame by choosing to playas the girl Luna or theboy Leo. The next choiceis the grade level from2nd to 6th grade.• The student chooses theantonym, oppositemeaning, of thehighlighted word in eachsentence.Eaton 61
    59. 59. Grammar DragonEaton 62• The dragon hascaptured allyour friendsfrom the castle.You mustrescue adifferent personon each levelby choosing thecorrectgrammar item.• Grades 3-6.
    60. 60. Spelling Cat• Students can createspelling word lists everyweek.• 3 drills available– Speak Easy– Word Scramble– Missing Letter• For grades 1-8Eaton 63
    61. 61. Portion Platter• Helps students understand fractions and percents.• Identify the fraction or percentage depicted.Eaton
    62. 62. Factor Race• Factor the equation andmove your car to thefinish line.• Binomial factoring oftrinomial equations65
    63. 63. Café Boss• Partnering withBlue Ridge PublicTV and BizKid$show• Plan to create 2games for TVepisodes• See more atwww.bizkids.com/Sept 2011 Eaton & Chalmeta 66
    64. 64. Accolades for NRCC Games 2012Top 12 Comprehension Apps Aesop’s Quest Opposite Ocean Same Meaning Magic Same Sound Spell Bound67http://ow.ly/8LkL7
    65. 65. NRCC Student Team10/18/2010 Eaton 68Justin Price – ProgrammerAdrian Lowry – ProgrammerCody Beasley – Character ArtistCarmel Stowers – Game Design, Game SaladHeather Walters – Storyboards, Game ArtistJason Clemons – Process Manager, Content CreationNot shown: Teachers: Carlotta Eaton, Mike Kaylor, Ginger Cromer & Tim Moore
    66. 66. Mall TourITS & Games Technology ProgramDesign a Mobile “Mall Tour”Interactive, augmented reality
    67. 67. Harvard Graduate School:Ecomobile
    68. 68. What’s nextSystemwide communication* May 2012: Mobile app developmentwebinarData: ECAR survey resultsUse out-of-the box services (Bb MobileCentral, Conduit, CampusGuide, etc.) tobuild mobile foundation
    69. 69. What’s nextShare mobile templates & programmingexpertise among collegesFaculty trainingPilot opportunitiesGet devices into the hands of students
    70. 70. ThanksRichard Sebastian, Ph.D.Director of Teaching & LearningTechnologiesVirginias Community Colleges101 N. 14th St Floor 15Richmond, VA 23219(804) 819-4795rsebastian@vccs.edu
    71. 71. ReferencesMobile Twin Citieshttp://mobiletwincities.com/Peter Pascale, Enterprise ArchitectRon Lancaster, Director of TechnologyPearson VUEhttp://pearsonvue.comMinicomputer - Jamie Cox, 2007http://www.flickr.com/photos/ajmexico/2682618330/IBM Desktop - Accretion Dischttp://www.flickr.com/photos/befuddledsenses/4453351592/Netscape - Joe Stumphttp://www.flickr.com/photos/joestump/3350437192/
    72. 72. ECAR 2011UNEVEN PERCEPTIONS OF TECHNOLOGY…DELIVERY OF BASIC ONLINE SERVICES©2011 EDUCAUSE. CC by-nc-nd 75Q16. How would you rate your college/university with regards to the following online services?Institutional Performance in Online Delivery of ServicesPercentage rating 4 or 5 (out of 5)ServiceNotOfferedServiceNotUsed1% 2%-- 1%1% 6%4% 7%1% 7%6% 11%

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