Globaloria program overview 2014


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Globaloria is an award-winning K-12 learning platform with courses in STEM, computing, game design and coding.

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Globaloria program overview 2014

  1. 1. Source: ESI Corp, 2011, Bureau of Labor Statistics Current Population Survey STEM is the FASTEST Growing Sector 17.31% 9.67% 0.00% 5.00% 10.00% 15.00% 20.00% STEM NON-STEM Projected Employment Growth, 2008-2018 8.6M STEM jobs in 2018 71% of STEM jobs will be in Computing 25% higher salaries 5.3% unemployment (as compared to 10%)
  2. 2. Insufficient STEM Pipeline 10,000 Students Start the 9th Grade 8,200 of 10,000 Earn a High School Diploma 5,900 of 10,000 Students Go to College 800 are Declared STEM Majors 2,400 of 10,000 Students Earn a Bachelor’s Degree 400 BA/BS in STEM Fields <30% of Students have access to Computing Ed Only 10% of Schools Offer CS Out of every 10,000 only 400 pursue a STEM degree. There are 2,000,000 unfilled STEM jobs. Sources: Louis Stokes Institute, National Center for Women & IT
  3. 3. CS-STEAM Education Students master • STEM knowledge • Digital and computing literacy • Higher-order critical thinking • Global citizenship & 21C skills • College and career readiness Blended-learning platform with courses in STEM, Computing, Game Design and Coding
  4. 4. Preparing Students for the Technical Innovation Future
  5. 5. Making Computer Science & STEM engaging through Game Design
  6. 6. Making CS-STEM Relevant with Real Coding using Professional Languages
  7. 7. Industry-standard practices for college and career success Collaborative Iterative Design & Engineering Process
  8. 8. Biology Chemistry Math English Interdisciplinary CS-STEM Learning
  9. 9. Reflective, persuasive, expository writing
  10. 10. Any Teacher can teach Coding with Success
  11. 11. Tools for personalized & deep learning
  12. 12. Globaloria Implementation Models (minimum of 40 hours) Single or multi-year sequence - Stand-alone or integrated course structure Flexible and easy to integrate, standards-aligned courses Course Time Grade Learning Goal Essentials of Game Design 25-35 hrs 4th-5th Practice basic digital literacy skills and learn to participate in a blended-learning class. Learn foundational concepts of game design, mechanics and coding.. Intro to Game Design (JavaScript) 40-55 hrs 6th & up Learn fundamentals of game design and coding by creating a two-level game using HTML5 and JavaScript. Follow a real- world design and engineering process. (Fall 2015) Intro to Game Design (ActionScript) 40-55 hrs 6th & up Learn to code & design 2 games using Flash & ActionScript following a real-world design & engineering process. Intermediate Game Design 40-55 hrs 6th & up Deepen design, coding and teamwork skills. Collaboratively create a complex learning game using a professional process. Prerequisite: Intro to Game Design (ActionScript) Mobile Game Design 40-55 hrs 6th & up Learn to design and code a 2D game that leverages mobile- device features. Export and test on mobile devices. Prerequisite: Intro to Game Design (ActionScript) 3D Game Design 40-55 hrs 9th & up Learn to develop a 3D adventure game that is fun and educational using JavaScript and Unity.
  13. 13. Research Proven Globaloria students outperform their peers Edvantia, inc. 2009, 2010 & 2011 studies Research Partners
  14. 14. 8 years 14 States Districts: urban, rural, suburban 17,500 students 600 educators 450 ed leaders 95% graduation 93% School Retention Large-Scale STEM Education Innovation
  15. 15. Teaching All Students STEM & Coding