SlideShare a Scribd company logo
1 of 92
Before we start...
Draw a picture of yourself on a sticky note
Put your name on it
Rate your sketching conļ¬dence & ability

low = scribbler | high = sketch-master
left = never | right = sketch-a-holic
NAUGHTY LITTLE SCAMPS
The ā€˜artā€™ of sketching
Thereā€™s a lot of buzz about sketching ...
... so isnā€™t it surprising how few digital
designers are comfortable with what
is essentially a core design skill?
Weā€™ve got a couple of hours either side

of lunch. Weā€™re not miracle workers, but

we can try to put you on the right path.



      H0 2              CH02    6
Anatomy of a sketch
Line up
At a fundamental level, sketches are made up of lines
(and a little bit of shading, but thatā€™s just more lines, right?)
Basic line technique

Smooth action




Start light, then build up thickness
Basic line technique

Go further than you need to




Donā€™t panic if you donā€™t quite make it
Boxes
If we get away from the idea of a box as a square or a rectangle,
we can start to think about building a sketch as a box containing a
series of other boxes.


So we need to be able to draw boxes. Even if they are invisible.




                                                                      [invisible box]
Tip #1
Start light and build up weight and thickness as you get more conļ¬dent in
the idea (mistakes/over-drawings are ļ¬ne, itā€™s not a polished drawing)


Tip #2
Do all your verticals at the same time, then your horizontals


Tip #3
Thicker lines can hide mistakes, as well as lending weight and highlighting
Are you sitting comfortably?
If you're not comfortable, you won't sketch well


If you can, spread out


Find your angle


Have your stuļ¬€ in reach


Light is important
Warm up
Parallel lines
Intersecting lines
Squares
Squares in squares
Smooth action


Go further than you need to




Donā€™t panic if you donā€™t quite make it




Start light, then build up thickness
What is a sketch (and what is not)?
<opinion><rant>
ā€œWiggly Wireframesā€ (not a sketch)
Hand-drawn wireframes (not a sketch)
</rant></opinion>
Sketches do not have to be pretty, beautiful
or even immediately understandable by
others. However, you should be able to
explain your sketches and ideas when
anyone asks about them.
Sketching User Experiences: The Workbook
(Saul Greenberg,Ā Sheelagh Carpendale,Ā Nicolai Marquardt & Bill Buxton)
Why Sketch?
3 design activities where sketching can be used


Quick ā€˜on the ļ¬‚yā€™ sketches to explain a concept
(to a colleague or client)


ā€˜Prettierā€™ sketches that make it into documentation


ā€˜Liveā€™ sketching sessions in front of others
(presenting/workshops/co-designing)
On the ļ¬‚y sketches
On the ļ¬‚y sketches




                     On the ļ¬‚y sketches




                             Via: Shades of Grey: Thoughts on Sketching
                                                           by Will Evans
Pretty sketches
Live sketches
Activity 1: Stand up
You need to be able to do this on a whiteboard
- sketching lines
- drawing boxes
- writing legibly
I use sketches as a prop; a visual aid to explanation:

                                They donā€™t often
                                    work as
                                  standalone
                                    objects




                                     SKETCH


                  They are                          They are
              supplementary to                        often
                a (written or                      created as a
                  verbal)                          response or
                explanation                         ā€˜on the ļ¬‚yā€™
Example: sketch and text working in tandem
Why use sketches?
(paraphrasing Bill Buxton and my Dad)


Sketches give you the freedom to make mistakes and think openly


They can be done at speed - explore lots of ideas quickly


You can record ideas without getting lost in the detail


They are easy to discuss, share and critique with others


To have fun (too often forgotten)
ā€œLike sign-language, but more betterā€
Grab a coļ¬€ee and a snack
   Back here in 15 mins
Sketching on demand
Whether youā€™re sketching on a whiteboard, in your notebook
or on a napkin, when youā€™re sketching in front of others:


- You have to be quick
- Youā€™ll need to think about what to leave out
- You can talk people through your sketch
- Youā€™re not creating a masterpiece but it shouldnā€™t be a scribble
Activity 2: Sketch Battle
Sketch a simple concept
Can you tell what it is yet?
Explain your sketch
What helped you communicate?
What words and phrases helped to explain a sketch?

Which bits of the sketch did you point to?

What kinds of gestures and sound eļ¬€ects did you use?
Tools of the Trade
My Kit
Hard graphite pencil (H or HB)

Blue ā€˜no photocopyā€™ pencil

Good eraser/rubber

Layout pad

Black pens (various thickness/nibs)


Markers for shading and depth
(3 tones only, 20% apart) + 1 colour

Scanner

Pencil sharpener/sharp knife
Tip #1
Any pen/paper is better than no pen/paper
(capture the idea ļ¬rst, then come back to it and reļ¬ne it later)


Tip #2
Avoid fancy sketch pads and notebooks if you have a fear of the blank page
(full notebooks and sketchbooks are beautiful, even if their covers arenā€™t)

Tip #3
Donā€™t throw away old pens, but donā€™t just keep using the same one
(sharpie pens are called ā€˜sharp-iesā€™ for a reason)
ā€œPens should be avoided unless you are
practiced with themā€
Bill Buxton




ā€œMistakes are ok. Keeping them makes
it a sketch rather than a drawingā€
Sam Smith
The devil is in the
(lack of) detail
Sketches as impressionism
As soon as you start to get into detail you are drawing (not sketching) and in danger
of you, and the people you share your sketches with, focusing on the wrong thing.




via: Dane Petersen (thegreatsunra on Flickr)
Can you tell what it is yet?
Lorem ipsum dolor sit amet
  Pellentesque rhoncus rhoncus arcu, vitae blandit libero ultrices vitae.
  Praesent vulputate augue sed justo tempor sed lobortis orci mollis. Cum
  sociis natoque penatibus et magnis dis parturient montes, nascetur
  ridiculus mus. Cras in velit at nisl vulputate hendrerit in nec libero.
  Pellentesque habitant morbi tristique senectus et netus et malesuada
  fames ac turpis egestas. Donec iaculis convallis tortor vel tincidunt. Morbi
  varius sem ac leo tristique ac gravida erat adipiscing. Sed ac velit et urna
  viverra viverra vitae vestibulum tortor. Nullam fringilla commodo
  commodo.

  Aliquam gravida, nulla eu sagittis tempor, dolor tortor gravida enim,
  elementum hendrerit ipsum mi sed nisl. Praesent tristique, erat vel rhoncus
  porta, felis velit cursus erat, sed commodo sem lacus semper orci.
  Suspendisse potenti. Sed dignissim placerat nisi egestas molestie. In a
  dolor at magna molestie rhoncus a vel nulla. In sed varius dolor. Phasellus
  quis suscipit leo. Maecenas odio ante, semper a elementum id, ultricies.
Lorem ipsum dolor sit amet
I can still read it, even if I canā€™t understand it

      Alternatives:

      Lines                            Squiggles




If headers and labels are real text they will stand out
Focus on the bits that are relevant
No need to draw the whole thing


Vary the level of detail/ļ¬nesse (high = relevant, low = less important)


Use low-ļ¬ sketches of the whole thing and ā€˜pull outā€™ the detail
Activity 3: Focus
Show me just as much as you need to
Search for new batman ļ¬lm / View oļ¬ƒcial trailer on YouTube /
ā€˜Likeā€™ video and share / Friends see video on Google+ and view


Think about how to show:
- how the search helped the user
- the device/s used
- interactions
- the output/display
- the knock-on eļ¬€ect (via social media)

Only show as much as you need to
Give us a clue (Labelling)
Good labels saved many a bad sketch
Copyright Ā© Night Beacon (www.taehok.com)
A good note is worth a thousand pictures
Labels must be readable (and not just by you)

Donā€™t make me turn my head to read it (stay on the horizontal)

CAPS ARE YOUR FRIENDS (itā€™s not shouting in a sketch)

Make your guides into part of the label

Donā€™t write it tiny

Take your time (sketch quick, write slower)
Activity 4: Writing
AAAAA
AN ARMY OF ANTS
ANNOTATE
Activity 4

1. Fill page with horizontal parallel lines

2. Write out the letters of the alphabet (5 each)
AAAAA BBBBB CCCCC

3. Write this sentence (x3)
I will sketch more ideas, more often, with
more people; to better describe high quality
user experiences that will revolutionize the
world.
A sketch not a scribble
Colour (a little goes a long way)
I canā€™t think of a simpler way to say it.


Donā€™t colour in your sketches.


TIPS:
Stick to 2 colours (3 maximum)
If youā€™re using greys keep them in the same warm/cool range
Grey tones should be 10% apart
Pick a primary colour and use the other 1 (or 2) in small measures
Use colour sparingly - as a highlight
Through thin and thick
Add some depth and interest                                  TIPS:
                                                             Remember your

Show where the important parts of the sketch are (focus)     line technique
                                                             (conļ¬dent lines)

Hide your mistakes
                                                             Use the edge of the

Knock oļ¬€ the rough edges (once youā€™re conļ¬dent itā€™s right)   pen as well as the tip


                                                             Use a thicker pen


                                                             Donā€™t overdo it
Through thin and thick
A few ļ¬‚ourishes and the rest basic
Learn (by practicing) how to make one or two stylistic ļ¬‚ourishes and apply them
consistently to your sketches to build up a style, and to go from scribble to sketch.


Examples:
Handwriting (it really can make a big diļ¬€erence)


Lines and frames


Arrows


Hands (for touch-based gestures)
Hands can be a right bugger ...
... but they donā€™t have to be
sometimes you donā€™t even need to draw a hand
ā€œI canā€™t sketchā€
ā€œIf others canā€™t understand your design or

solution by looking at your messy sketches,

youā€™ve wasted your time... If you are unable to

sketch clearly (some people are just more

talented than the others), donā€™t sketch.ā€


Better Use of Paper in UX Design
Marcin Treder in UX magazine
Ulterior motive?
As well as being UX Manager at Nokaut Marcin

Treder is ā€œCo-father and CEO of UXPinā€,

makers of (quite cool) paper prototyping kits.



He likes paper, but doesnā€™t want to encourage

you to sketch if he can

get you to buy one of his kits.
Best of both worlds?
Best of both worlds?
Activity 5: Adding style
Hands / Shading / Lettering / Arrows
Activity 5

1. Practice the ļ¬‚ourishes weā€™ve just looked at
Try to ļ¬ll a page with examples

2. Use one of the examples from the sketch battle or
the batman story and try to combine all three things in
one sketch
Sketching Interaction
Beyond the touch-based interaction
The technology is there but it hasnā€™t quite yet penetrated into our default interaction set.
We can rely on a lot of shared knowledge and visual shortcuts when weā€™re describing
many touch-based interactions, but how do we communicate voice-based search or
camera-recognition technology like GoogleGoggles?



                    Sketch                                 Sketch
                  (voice input)                        (GoogleGoggles)
Activity 6: Interaction
Show me:
What happens?
How is it initiated?
Take-away tips
Get it down ļ¬rst, worry about the presentation later

Donā€™t throw sketches away

Mistakes are ok (and can often be hidden)

Donā€™t try to draw everything - focus

Donā€™t get bogged down in doing detail

Keep it consistent

Practice your handwriting

Remember what youā€™re trying to achieve

Donā€™t hold back - bust out a sketch if you think itā€™ll help
See how the experts do it*

Eva-Lotta Lamm - www.evalotta.net


Bill Buxton - http://billbuxton.com


Sunni Brown - http://sunnibrown.com


Mike Rohde - http://rohdesign.com/sketchnotes/


Peiter Buick - http://uxdesign.smashingmagazine.com/2011/12/13/messy-art-ux-sketching




* Then practice until you become one
Thank You
          Sam (@pub)

  Jason (@jasonmesut)
RMA
Design Driven Innovation

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Sketching workshop for Google London

  • 1. Before we start... Draw a picture of yourself on a sticky note Put your name on it Rate your sketching conļ¬dence & ability low = scribbler | high = sketch-master left = never | right = sketch-a-holic
  • 2. NAUGHTY LITTLE SCAMPS The ā€˜artā€™ of sketching
  • 3.
  • 4.
  • 5. Thereā€™s a lot of buzz about sketching ...
  • 6. ... so isnā€™t it surprising how few digital designers are comfortable with what is essentially a core design skill?
  • 7. Weā€™ve got a couple of hours either side of lunch. Weā€™re not miracle workers, but we can try to put you on the right path. H0 2 CH02 6
  • 8.
  • 9. Anatomy of a sketch
  • 10. Line up At a fundamental level, sketches are made up of lines (and a little bit of shading, but thatā€™s just more lines, right?)
  • 11. Basic line technique Smooth action Start light, then build up thickness
  • 12. Basic line technique Go further than you need to Donā€™t panic if you donā€™t quite make it
  • 13. Boxes If we get away from the idea of a box as a square or a rectangle, we can start to think about building a sketch as a box containing a series of other boxes. So we need to be able to draw boxes. Even if they are invisible. [invisible box]
  • 14. Tip #1 Start light and build up weight and thickness as you get more conļ¬dent in the idea (mistakes/over-drawings are ļ¬ne, itā€™s not a polished drawing) Tip #2 Do all your verticals at the same time, then your horizontals Tip #3 Thicker lines can hide mistakes, as well as lending weight and highlighting
  • 15. Are you sitting comfortably?
  • 16. If you're not comfortable, you won't sketch well If you can, spread out Find your angle Have your stuļ¬€ in reach Light is important
  • 17. Warm up Parallel lines Intersecting lines Squares Squares in squares
  • 18.
  • 19. Smooth action Go further than you need to Donā€™t panic if you donā€™t quite make it Start light, then build up thickness
  • 20. What is a sketch (and what is not)?
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 31. Sketches do not have to be pretty, beautiful or even immediately understandable by others. However, you should be able to explain your sketches and ideas when anyone asks about them. Sketching User Experiences: The Workbook (Saul Greenberg,Ā Sheelagh Carpendale,Ā Nicolai Marquardt & Bill Buxton)
  • 33. 3 design activities where sketching can be used Quick ā€˜on the ļ¬‚yā€™ sketches to explain a concept (to a colleague or client) ā€˜Prettierā€™ sketches that make it into documentation ā€˜Liveā€™ sketching sessions in front of others (presenting/workshops/co-designing)
  • 34. On the ļ¬‚y sketches
  • 35. On the ļ¬‚y sketches On the ļ¬‚y sketches Via: Shades of Grey: Thoughts on Sketching by Will Evans
  • 38. Activity 1: Stand up You need to be able to do this on a whiteboard - sketching lines - drawing boxes - writing legibly
  • 39. I use sketches as a prop; a visual aid to explanation: They donā€™t often work as standalone objects SKETCH They are They are supplementary to often a (written or created as a verbal) response or explanation ā€˜on the ļ¬‚yā€™
  • 40. Example: sketch and text working in tandem
  • 41. Why use sketches? (paraphrasing Bill Buxton and my Dad) Sketches give you the freedom to make mistakes and think openly They can be done at speed - explore lots of ideas quickly You can record ideas without getting lost in the detail They are easy to discuss, share and critique with others To have fun (too often forgotten)
  • 42. ā€œLike sign-language, but more betterā€
  • 43.
  • 44. Grab a coļ¬€ee and a snack Back here in 15 mins
  • 45. Sketching on demand Whether youā€™re sketching on a whiteboard, in your notebook or on a napkin, when youā€™re sketching in front of others: - You have to be quick - Youā€™ll need to think about what to leave out - You can talk people through your sketch - Youā€™re not creating a masterpiece but it shouldnā€™t be a scribble
  • 46. Activity 2: Sketch Battle Sketch a simple concept Can you tell what it is yet? Explain your sketch
  • 47. What helped you communicate? What words and phrases helped to explain a sketch? Which bits of the sketch did you point to? What kinds of gestures and sound eļ¬€ects did you use?
  • 48. Tools of the Trade
  • 49. My Kit Hard graphite pencil (H or HB) Blue ā€˜no photocopyā€™ pencil Good eraser/rubber Layout pad Black pens (various thickness/nibs) Markers for shading and depth (3 tones only, 20% apart) + 1 colour Scanner Pencil sharpener/sharp knife
  • 50. Tip #1 Any pen/paper is better than no pen/paper (capture the idea ļ¬rst, then come back to it and reļ¬ne it later) Tip #2 Avoid fancy sketch pads and notebooks if you have a fear of the blank page (full notebooks and sketchbooks are beautiful, even if their covers arenā€™t) Tip #3 Donā€™t throw away old pens, but donā€™t just keep using the same one (sharpie pens are called ā€˜sharp-iesā€™ for a reason)
  • 51. ā€œPens should be avoided unless you are practiced with themā€ Bill Buxton ā€œMistakes are ok. Keeping them makes it a sketch rather than a drawingā€ Sam Smith
  • 52. The devil is in the (lack of) detail
  • 53. Sketches as impressionism As soon as you start to get into detail you are drawing (not sketching) and in danger of you, and the people you share your sketches with, focusing on the wrong thing. via: Dane Petersen (thegreatsunra on Flickr)
  • 54. Can you tell what it is yet?
  • 55.
  • 56. Lorem ipsum dolor sit amet Pellentesque rhoncus rhoncus arcu, vitae blandit libero ultrices vitae. Praesent vulputate augue sed justo tempor sed lobortis orci mollis. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Cras in velit at nisl vulputate hendrerit in nec libero. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Donec iaculis convallis tortor vel tincidunt. Morbi varius sem ac leo tristique ac gravida erat adipiscing. Sed ac velit et urna viverra viverra vitae vestibulum tortor. Nullam fringilla commodo commodo. Aliquam gravida, nulla eu sagittis tempor, dolor tortor gravida enim, elementum hendrerit ipsum mi sed nisl. Praesent tristique, erat vel rhoncus porta, felis velit cursus erat, sed commodo sem lacus semper orci. Suspendisse potenti. Sed dignissim placerat nisi egestas molestie. In a dolor at magna molestie rhoncus a vel nulla. In sed varius dolor. Phasellus quis suscipit leo. Maecenas odio ante, semper a elementum id, ultricies.
  • 57. Lorem ipsum dolor sit amet I can still read it, even if I canā€™t understand it Alternatives: Lines Squiggles If headers and labels are real text they will stand out
  • 58. Focus on the bits that are relevant No need to draw the whole thing Vary the level of detail/ļ¬nesse (high = relevant, low = less important) Use low-ļ¬ sketches of the whole thing and ā€˜pull outā€™ the detail
  • 59. Activity 3: Focus Show me just as much as you need to
  • 60. Search for new batman ļ¬lm / View oļ¬ƒcial trailer on YouTube / ā€˜Likeā€™ video and share / Friends see video on Google+ and view Think about how to show: - how the search helped the user - the device/s used - interactions - the output/display - the knock-on eļ¬€ect (via social media) Only show as much as you need to
  • 61. Give us a clue (Labelling)
  • 62. Good labels saved many a bad sketch
  • 63. Copyright Ā© Night Beacon (www.taehok.com)
  • 64. A good note is worth a thousand pictures Labels must be readable (and not just by you) Donā€™t make me turn my head to read it (stay on the horizontal) CAPS ARE YOUR FRIENDS (itā€™s not shouting in a sketch) Make your guides into part of the label Donā€™t write it tiny Take your time (sketch quick, write slower)
  • 65. Activity 4: Writing AAAAA AN ARMY OF ANTS ANNOTATE
  • 66. Activity 4 1. Fill page with horizontal parallel lines 2. Write out the letters of the alphabet (5 each) AAAAA BBBBB CCCCC 3. Write this sentence (x3) I will sketch more ideas, more often, with more people; to better describe high quality user experiences that will revolutionize the world.
  • 67.
  • 68. A sketch not a scribble
  • 69. Colour (a little goes a long way) I canā€™t think of a simpler way to say it. Donā€™t colour in your sketches. TIPS: Stick to 2 colours (3 maximum) If youā€™re using greys keep them in the same warm/cool range Grey tones should be 10% apart Pick a primary colour and use the other 1 (or 2) in small measures Use colour sparingly - as a highlight
  • 70. Through thin and thick Add some depth and interest TIPS: Remember your Show where the important parts of the sketch are (focus) line technique (conļ¬dent lines) Hide your mistakes Use the edge of the Knock oļ¬€ the rough edges (once youā€™re conļ¬dent itā€™s right) pen as well as the tip Use a thicker pen Donā€™t overdo it
  • 72. A few ļ¬‚ourishes and the rest basic Learn (by practicing) how to make one or two stylistic ļ¬‚ourishes and apply them consistently to your sketches to build up a style, and to go from scribble to sketch. Examples: Handwriting (it really can make a big diļ¬€erence) Lines and frames Arrows Hands (for touch-based gestures)
  • 73.
  • 74. Hands can be a right bugger ...
  • 75. ... but they donā€™t have to be
  • 76. sometimes you donā€™t even need to draw a hand
  • 77. ā€œI canā€™t sketchā€ ā€œIf others canā€™t understand your design or solution by looking at your messy sketches, youā€™ve wasted your time... If you are unable to sketch clearly (some people are just more talented than the others), donā€™t sketch.ā€ Better Use of Paper in UX Design Marcin Treder in UX magazine
  • 78. Ulterior motive? As well as being UX Manager at Nokaut Marcin Treder is ā€œCo-father and CEO of UXPinā€, makers of (quite cool) paper prototyping kits. He likes paper, but doesnā€™t want to encourage you to sketch if he can get you to buy one of his kits.
  • 79. Best of both worlds?
  • 80. Best of both worlds?
  • 81. Activity 5: Adding style Hands / Shading / Lettering / Arrows
  • 82. Activity 5 1. Practice the ļ¬‚ourishes weā€™ve just looked at Try to ļ¬ll a page with examples 2. Use one of the examples from the sketch battle or the batman story and try to combine all three things in one sketch
  • 84.
  • 85.
  • 86.
  • 87. Beyond the touch-based interaction The technology is there but it hasnā€™t quite yet penetrated into our default interaction set. We can rely on a lot of shared knowledge and visual shortcuts when weā€™re describing many touch-based interactions, but how do we communicate voice-based search or camera-recognition technology like GoogleGoggles? Sketch Sketch (voice input) (GoogleGoggles)
  • 88. Activity 6: Interaction Show me: What happens? How is it initiated?
  • 89. Take-away tips Get it down ļ¬rst, worry about the presentation later Donā€™t throw sketches away Mistakes are ok (and can often be hidden) Donā€™t try to draw everything - focus Donā€™t get bogged down in doing detail Keep it consistent Practice your handwriting Remember what youā€™re trying to achieve Donā€™t hold back - bust out a sketch if you think itā€™ll help
  • 90. See how the experts do it* Eva-Lotta Lamm - www.evalotta.net Bill Buxton - http://billbuxton.com Sunni Brown - http://sunnibrown.com Mike Rohde - http://rohdesign.com/sketchnotes/ Peiter Buick - http://uxdesign.smashingmagazine.com/2011/12/13/messy-art-ux-sketching * Then practice until you become one
  • 91. Thank You Sam (@pub) Jason (@jasonmesut)