3. Solution
• We offer unique seeding platform with the only content of video
commercials
• We suggest to pay the target users for viewing and sharing of video
advertisements in social networks
• The entire process is a game, stimulating viral spread of
advertisements
6. Online video advertising market
Video is one of the most quick-growing formats of online
advertizing:
• 1.42 billion in 2010
• 2.16 billion in 2011
• 3.09 billion in 2012
• 7.11 billion in 2015
As of today, there are plenty of partner networks aimed at
video advertisement spread. To cooperate with them, one of
the following parameters shall be assured:
• 50 000 unique visits per month from US, UK, CA, AU
• 1 million views of video per month
7. Audience
40% of ‘s audience visit social
networks to play. Our service contains game
content + we provide possibility to earn that can be
easily used in games.
GROUPON‘s audience amounts up to 60 million; just like them, we
provide information on discounts and sales + we additionally reward the
target audience of our advertisers.
‘s audience amounting up to 10 million is an example of how
game mechanisms of the service may make it popular. Thereat, entry
threshold is higher than ours, i.e. smartphone is required.
We sick to meet interests of the users of such services, while the low entry
threshold shall facilitate expansion of the audience.
8. Main domains of the advertisers
• gadgets and household appliances
• clothing and accessories
• clubs, restaurants
• concerts, sporting events
• Internet services
• tourism
9. We are for brands
• Increase of references in social networks
• Interactive communication with users and
implementation of special cases
• User’s loyalty – we pay the target users for
that the product is for them
• Sales – links to landing pages
• Low entry threshold
• Flexible configuration of advertizing
campaigns
• Complete statistics with reference to all paid
and viral activities of the users
• SEO and SMO optimization
• E-mail marketing
• Remarketing and retargeting are expected
10. We are for users
• Fun
• Actual advertizing
• Game and competition effect
• Bonuses and money rewards for activities that can easily be
spent in games
11. User’s portrait
• Game audience is based on platform (40% of the entire
audience)
• Audience of GROUPON and alike services
• Amateurs of novelties and actual advertisements
12. Competitors
The similar challenges are solved by:
1. Video-hosting for advertising seeding :
2. Services with similar user rewarding models:
3. Video advertizing in games
13. Start
• The project is at beta stage
• The global launching requires investments
for legal matter management, marketing
strategy implementation, service
maintenance and development acceleration
• We are ready to cooperate with advertizing
agencies
14. Team
• We’ve created stable team in the course of work on the previous
common projects
• We are active and full of enthusiasm
• We constantly follow the trends in digital-marketing and look
after our potential competitors
• We sure as hell want to start it all up and we love what we do!