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earn going social
Challenge
Lack of platforms for quick and targeted distribution of video
commercials
Solution




• We offer unique seeding platform with the only content of video
  commercials
• We suggest to pay the target users for viewing and sharing of video
  advertisements in social networks
• The entire process is a game, stimulating viral spread of
  advertisements
Model
Monetization

• interest share of advertizing
  budgets
• branding (is expected)
Online video advertising market
Video is one of the most quick-growing formats of online
advertizing:
• 1.42 billion in 2010
• 2.16 billion in 2011
• 3.09 billion in 2012
• 7.11 billion in 2015




As of today, there are plenty of partner networks aimed at
video advertisement spread. To cooperate with them, one of
the following parameters shall be assured:
• 50 000 unique visits per month from US, UK, CA, AU
• 1 million views of video per month
Audience

                             40% of            ‘s audience visit social
                             networks to play. Our service contains game
content + we provide possibility to earn                   that can be
easily used in games.
GROUPON‘s audience amounts up to 60 million; just like them, we
provide information on discounts and sales + we additionally reward the
target audience of our advertisers.
              ‘s audience amounting up to 10 million is an example of how
game mechanisms of the service may make it popular. Thereat, entry
threshold is higher than ours, i.e. smartphone is required.
We sick to meet interests of the users of such services, while the low entry
threshold shall facilitate expansion of the audience.
Main domains of the advertisers

            •   gadgets and household appliances
            •   clothing and accessories
            •   clubs, restaurants
            •   concerts, sporting events
            •   Internet services
            •   tourism
We are for brands
• Increase of references in social networks
• Interactive communication with users and
  implementation of special cases
• User’s loyalty – we pay the target users for
  that the product is for them
• Sales – links to landing pages
• Low entry threshold
• Flexible configuration of advertizing
  campaigns
• Complete statistics with reference to all paid
  and viral activities of the users
• SEO and SMO optimization
• E-mail marketing
• Remarketing and retargeting are expected
We are for users


•   Fun
•   Actual advertizing
•   Game and competition effect
•   Bonuses and money rewards for activities that can easily be
    spent in           games
User’s portrait
• Game audience is based on           platform (40% of the entire
  audience)
• Audience of GROUPON and alike services
• Amateurs of novelties and actual advertisements
Competitors
The similar challenges are solved by:
1.   Video-hosting for advertising seeding :


2.   Services with similar user rewarding models:


3.   Video advertizing in          games
Start




• The project is at beta stage
• The global launching requires investments
  for legal matter management, marketing
  strategy implementation, service
  maintenance and development acceleration
• We are ready to cooperate with advertizing
  agencies
Team
• We’ve created stable team in the course of work on the previous
  common projects
• We are active and full of enthusiasm
• We constantly follow the trends in digital-marketing and look
  after our potential competitors
• We sure as hell want to start it all up and we love what we do!
Contacts
prosharer.com
info@prosharer.com

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Prosharer presentation

  • 2. Challenge Lack of platforms for quick and targeted distribution of video commercials
  • 3. Solution • We offer unique seeding platform with the only content of video commercials • We suggest to pay the target users for viewing and sharing of video advertisements in social networks • The entire process is a game, stimulating viral spread of advertisements
  • 5. Monetization • interest share of advertizing budgets • branding (is expected)
  • 6. Online video advertising market Video is one of the most quick-growing formats of online advertizing: • 1.42 billion in 2010 • 2.16 billion in 2011 • 3.09 billion in 2012 • 7.11 billion in 2015 As of today, there are plenty of partner networks aimed at video advertisement spread. To cooperate with them, one of the following parameters shall be assured: • 50 000 unique visits per month from US, UK, CA, AU • 1 million views of video per month
  • 7. Audience 40% of ‘s audience visit social networks to play. Our service contains game content + we provide possibility to earn that can be easily used in games. GROUPON‘s audience amounts up to 60 million; just like them, we provide information on discounts and sales + we additionally reward the target audience of our advertisers. ‘s audience amounting up to 10 million is an example of how game mechanisms of the service may make it popular. Thereat, entry threshold is higher than ours, i.e. smartphone is required. We sick to meet interests of the users of such services, while the low entry threshold shall facilitate expansion of the audience.
  • 8. Main domains of the advertisers • gadgets and household appliances • clothing and accessories • clubs, restaurants • concerts, sporting events • Internet services • tourism
  • 9. We are for brands • Increase of references in social networks • Interactive communication with users and implementation of special cases • User’s loyalty – we pay the target users for that the product is for them • Sales – links to landing pages • Low entry threshold • Flexible configuration of advertizing campaigns • Complete statistics with reference to all paid and viral activities of the users • SEO and SMO optimization • E-mail marketing • Remarketing and retargeting are expected
  • 10. We are for users • Fun • Actual advertizing • Game and competition effect • Bonuses and money rewards for activities that can easily be spent in games
  • 11. User’s portrait • Game audience is based on platform (40% of the entire audience) • Audience of GROUPON and alike services • Amateurs of novelties and actual advertisements
  • 12. Competitors The similar challenges are solved by: 1. Video-hosting for advertising seeding : 2. Services with similar user rewarding models: 3. Video advertizing in games
  • 13. Start • The project is at beta stage • The global launching requires investments for legal matter management, marketing strategy implementation, service maintenance and development acceleration • We are ready to cooperate with advertizing agencies
  • 14. Team • We’ve created stable team in the course of work on the previous common projects • We are active and full of enthusiasm • We constantly follow the trends in digital-marketing and look after our potential competitors • We sure as hell want to start it all up and we love what we do!