The process of animation creates the illusion of change and illusion of movement, thus making a world of fantasy with the help of rapid display of grouping of pictures that negligibly contrast from each other. Animation is being used extensively in creating graphic elements, texts for commercial or promotional purposes. Animated logos on hoardings or pictures, commercials, video apps, social networking sites, TV promos or opening titles of the film are animations.
2. Global Animation Market – Forecasts from 2017 to 2022
DESCRIPTION
The process of animation creates the illusion of change and illusion of movement, thus
making a world of fantasy with the help of rapid display of grouping of pictures that
negligibly contrast from each other. Animation is being used extensively in creating
graphic elements, texts for commercial or promotional purposes. Animated logos on
hoardings or pictures, commercials, video apps, social networking sites, TV promos or
opening titles of the film are animations.
Market Outlook
With the rapid advancement of technology and expansion of 3D and 4D technologies,
the global market for animation is propelling. Moreover, the increasing number of TV
channels coupled with grown in number of TV connection globally further drives the
market growth. The target market for animation industry is increasing as the players
within the industry are trying to attract kids, teenagers, and adults. The expanding
market size promises a great future for animation market. In addition to this, rapid
technological enhancements due to extensive research and development along with
constant technological innovations contribute to the market growth significantly.
However, issues like piracy and a shift from renting to free streaming over internet can
restrain the market growth.
Geographic Outlook
Geographically, the Asia-Pacific region is expected to drive the global market for
animation owing to the presence of huge proportion of young population. Moreover,
massive investments made by Japanese players are expected to strengthen the foothold
of animation market in this region over the projected period.
Research Methodology
Firstly, the report provides a brief introduction of the market and deals with detailed
research methodology for calculating market size and forecasts, secondary data sources
used and the primary inputs which were taken for data validation. This section also
outlines various segmentations which have been covered as part of the report.
3. Global Animation Market – Forecasts from 2017 to 2022
Market Dynamics
Next, the section provides comprehensive market dynamics through an overview
section along with growth drivers, challenges, and opportunities which exist in the
current market. This section of the report also provides supplier and industry outlook
as a whole; key industry, global and regional regulations which are determining the
market growth and a brief technological aspect of Animation. Complete industry
analysis has also been covered by Porter’s five forces model as a part of this report
section.
Segmentation
Thirdly, Animation Market has been segmented on the basis of type and geography as
follows:
By Type
o3D Animation
o2D Animation
oVisual Effects
oComputer Generated Imagery (CGI)
oCorporate Services
oWeb Animation
By Geography
oAmericas
North America
South America
oEurope Middle East and Africa
Europe
Middle East and Africa
oAsia Pacific
4. Global Animation Market – Forecasts from 2017 to 2022
Market Players
Finally, competitive intelligence section deals with major players in the market, their
market shares, growth strategies, products, financials, and recent investments among
others. Key industry players profiled as part of this section are Sony Pictures Animation
Inc., Disney, Microsoft, Nintendo, Autodesk Inc. and Time Warner, Inc.
5. Global Animation Market – Forecasts from 2017 to 2022
TABLE OF CONTENTS
1. Introduction
2. Research Methodology
3. Executive Summary
4. Market Dynamics
4.1. Market Overview and Segmentations
4.2. Drivers
4.3. Restraints
4.4. Opportunities
4.5. Supplier Outlook
4.6. Industry Outlook
4.7. Porter’s 5 Forces Analysis
4.8. Industry Value Chain Analysis
4.9. Industry Regulations
4.10. Scenario Analysis
5. Global Animation Market Forecast by Type(US$ billion)
5.1. 3D Animation
5.2. 2D Animation
5.3. Visual Effects
5.4. Computer Generated Imagery (CGI)
5.5. Corporate Services
5.6. Web Animation
6. Global Animation Market Forecast by Geography (US$ billion)
6.1. Americas
6.1.1. North America
6.1.2. South America
6.2. Europe Middle East and Africa
6.2.1. Europe
6.2.2. Middle East and Africa
6.3. Asia Pacific
7. Competitive Intelligence
7.1. Market Share of Key Players
6. Global Animation Market – Forecasts from 2017 to 2022
7.2. Investment Analysis
7.3. Recent Deals
7.4. Strategies of Key Players
8. Company Profiles
8.1. Sony Pictures Animation Inc
8.2. Disney
8.3. Microsoft
8.4. Nintendo
8.5. Autodesk Inc.
8.6. Time Warner, Inc.
7. Global Animation Market – Forecasts from 2017 to 2022
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