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Leading	
  head:	
  LEARNING	
  THEORY	
  AND	
  ITS	
  ROLE	
  IN	
  INSTRUCTIONAL	
  TECHNOLOGY	
  	
  	
  	
  	
  	
  	
  	
  	
  1	
  




                                 Learning Theory and Its Role in Instructional Technology

                                                               Krista M. Hess

                                                      East Stroudsburg University
LEARNING	
  THEORY	
  AND	
  ITS	
  ROLE	
  IN	
  INSTRUCTIONAL	
  TECHNOLOGY	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  2	
  

                                                                                                                 Abstract

This paper explains the three major learning theories: behaviorism, cognitivism, and

constructivism. After the theories are explained and defined, they will also have their meaning

and uses in instructional technology explained and an example of each type of classroom is

given. The differences and similarities are also explained shortly where it is appropriate. After

these theories are explained, a fourth and final learning theory is introduced. This theory is

sociocultural learning theory. This theory brings the previous three theories together and

enhances them. Once this theory has its explanation, instructional technology influences, and

example given, the paper will prove how important it is to have this theory utilized by teachers of

twenty first century learners.

                 Keywords: learning theory, behaviorism, cognitivism, constructivism, instructional

technology, socioculturalism
LEARNING	
  THEORY	
  AND	
  ITS	
  ROLE	
  IN	
  INSTRUCTIONAL	
  TECHNOLOGY	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  3	
  

                 The students of today are very different from the students of about fifteen years ago.

These new students will go into a working world where computers are in their everyday life.

Also known as a twenty first century learner, these students needs an education where

technology is used to enhance their learning environment and to make sure their skills are up to

par. For years many theorists have come up with learning theories to explain how a student

learns and how they should be taught. There has been Behaviorism, Cognitivism, and

Constructivism and many more. These three, however, are the most well known, and the basis

for many other theories. Each has their own positive and negative themes. The one entity that

they all focus on is the student, as an individual. What they don’t focus on is interaction between

students and its affect on learning. Sociocultural learning theory, conversely, does focus on

interaction between students. This paper will seek to prove interaction’s importance in the

classroom and a student’s successful future. However, the three main learning theories will be

explained first to lay the ground for this newer theory.

                 The first theory that tried to describe a means of teaching was behaviorism. This was the

stand out school of thought during the first half of the twentieth century. Pavlov, Watson,

Tolman, Hull, Skinner, and Thorndike were major theorists of this time. Behaviorism focuses on

the consequences of behaviors. These behaviors determined whether the student learned or not.

According to Robinson, Molenda and Landra (2007), behaviorism focuses on events that can be

observed and they should precede and follow certain behaviors. This article also explains that a

teacher that follows a behaviorist view usually determines what their students already know,

make goals that are appropriate for them and then provide prompts to guide them. The teacher

wants certain behaviors as the outcome. Then, they arrange reinforcement for the desired
LEARNING	
  THEORY	
  AND	
  ITS	
  ROLE	
  IN	
  INSTRUCTIONAL	
  TECHNOLOGY	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  4	
  

behavior of choice. In a nutshell, the focus of the education is the relationship between stimuli

and responses.

                 For Educational or Instructional Technology, the first definition of the field was

influenced by behaviorism. In Robinson et al. (2007), “Design and use of messages which

control the learning process” is quoted as part of that definition. The use of the word “control”

meant that these educators believed that consequences of behaviors determined whether or not

the student learned. Behaviorism and technology were widely influenced by the theorist,

Skinner. He had created a ‘teaching machine’ in the 1960’s and changed the term from

‘technology of teaching’ to ‘educational technology’. Before this machine, audiovisual education

was popular. Behaviorism also introduced direct instruction, personalized system of instruction

(PSI), and several templates or frameworks for instruction. These templates have been

incorporated in hard technology mechanically, electro-mechanically and otherwise. Most

recognizable is Computer-assisted instruction (CAI), and online distance education.

                 Since behaviorism led the way for major learning theories, it had many downfalls. Some

of these included the fact that drill and practice was a major format in the classroom and

everything was based on test scores. These kinds of practices are still used today, in mathematics

for example. To learn the multiplication tables, many teachers drill the numbers over and over,

and then the students practice until they learn. To facilitate with this theory, it was too expensive

but the student could work at his or her own pace without a live teacher; which could be argued

as the opposite of facilitating.

                 While behaviorism focused on observable events that preceded and followed certain

behaviors, our next theory, Cognitivism focused on conditional mental circumstances or the

chain of internal activities associated with learners. Cognitivism differs from behaviorism
LEARNING	
  THEORY	
  AND	
  ITS	
  ROLE	
  IN	
  INSTRUCTIONAL	
  TECHNOLOGY	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  5	
  

because of its belief that the internal mental processes must be understood in order to have a

strong theory of human learning. Just focusing on outward behaviors is not enough. This

‘revolution’ intended to stop the ignorance of the mind in human sciences after a long span of

objectivism. According to Schuh and Barab (2007), behaviorism was meant to be replaced by

Cognitivism not just reform it.

                 Cognitivism was dominant by 1970. The focus is on the learners using their memory and

processes of thought to store and manipulate mental representations and ideas as well as generate

strategies (Robinson et al., 2007, p. 27). Important terms for this theory are schema and cognitive

load. There is also focus on the frontal lobe in the brain, which organizes thoughts. Information

processing theory is also within the Cognitivism theory. It explains how information is stored in

memory and moves from one stage in development to the next during a human’s life.

For educational technology, Cognitivism led the way for organization of content. Audiovisual

education was used again to show how the brain interprets all these different stimuli. Digital

multimedia helps to make the presentation of all these things even easier than the old school

audiovisual. As for facilitating in a cognitivist classroom, the teacher helps to arrange steps of

the learning event to better engage the student’s mind. An example of a cognitivist educator’s

ideal setting would be one where students are engaged and use their previous and new

knowledge to problem-solve and synthesize while creating solid connections to aide in memory

encoding. The students shift the learning from a computer to learning with a computer.

Cognitivism took education from receptive to engaging the students and from focusing on the

classroom to involving the real world.

                 Behaviorism and cognitivism are both primarily objective, and the world is real and

external to the learner. However constructivism, the last of the major theories, took educating a
LEARNING	
  THEORY	
  AND	
  ITS	
  ROLE	
  IN	
  INSTRUCTIONAL	
  TECHNOLOGY	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  6	
  

whole other level. The difference between constructivism and cognitivism is that knowledge

constructions do not necessarily bear any correspondence to external reality (Robinson et al.,

2007, p. 33).

                 A good metaphor for constructivism is that the student is not a costumer. They are a

worker who is doing the hardest part of constructing new knowledge, skills, and attitudes.

Student motivation is the focus and this concludes in achievement. Constructivism can be a

confusing theory to understand because there is no single theory inside it. There is moderate,

social, and many more. In general, this theory is very focused on the type of student that this

paper discussed at the beginning, the twenty first century learner. Real world situations are used

with formats like anchored instruction, problem-based learning, and computer-supported

collaborative learning. It is very helpful with math and medical education. In this theory the

student is an explorer, his or her own teacher, and cognitive apprentices. The teacher’s main role

is to facilitate through and through. The student uses their personal experience that the teacher

guides to gain their knowledge. This is a far cry from repeating facts as in behaviorism.

                 Constructivism is huge for instructional technology. A great example of this is a

WebQuest. This could be a PowerPoint that the student or group of students go through on their

own and find knowledge from given resources to create a final product. The teacher facilitates by

giving the WebQuest, the resources for the students to research with, and expecting a final

product. The students teach themselves everything, which is the base of constructivism. In this

type of activity and in most constructivist activities, the students work alone and eventually come

together to put the project together. They do not, however, work closely together, discuss their

findings, or argue different points. The student is accountable for his or her own knowledge, and

his or her own knowledge alone.
LEARNING	
  THEORY	
  AND	
  ITS	
  ROLE	
  IN	
  INSTRUCTIONAL	
  TECHNOLOGY	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  7	
  

                 Constructivism is supposed to be based on the real world. However, in the real world,

students will one day work in an office with other individuals. They will have to work with their

co-workers to finish projects by due dates or other situations. They will want to know if the

product they are working on needs any improvements, and how can this be done without a peer

to help along the way. Sociocultural learning theory helps with that problem.

                 Media is only a vehicle of instruction. Computers and other technology do not influence

student achievement anymore than the truck that delivers our groceries causes changes in our

nutrition (Robinson et al., 2007, p. 41). Socioculturalism combines technology, the learner, and

group settings to create the student’s knowledge. Collaborative learning is the major facility in

this theory. The teacher acts as a motivator in a community functionality. Even in higher

education settings, behaviorist approaches were used for a long time. However, students need to

develop their critical thinking and lifelong learning skills for the real world. They need to learn

how to learn! Cognitivism and Constructivism focused too much on the individual and ignored

the social and cultural contexts of learning. Socioculturalism does take a learner-centered

approach like the previous theory; however it takes social relations, community, and culture into

consideration. Learning is continuous and occurs through social networks, working toward

common goals in a group and many other interactive settings.

                 An example of this type of classroom is one where students interact with learning tools

and other members in group activities. In this group, the students express and conceptualize their

viewpoints and then listen to others in order to problem solve, generate new ideas, and complete

tasks. The students gain new and different perspectives and learn. Having a sense of community

in the classroom through the teacher and the learner is important here. The jigsaw model is

another example where each student learns a part of a theory, sort of like constructivism, but then
LEARNING	
  THEORY	
  AND	
  ITS	
  ROLE	
  IN	
  INSTRUCTIONAL	
  TECHNOLOGY	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  8	
  

the students explain that part to the rest of the group to know the entire theory. The last example

is a resource-based learning model, which can be used in instructional technology settings.

                 Instructional technology is also influenced by sociocultural theory where discussion

forums and email feedback are concerned. A study was done on doctoral candidates and it

showed that formative assessment via blended learning was a positive experience. Using their

own website with a discussion forum and meeting in the classroom helped these future doctors of

education to be more diverse, increasingly identify with this particular community and

participate fully in its practices, and they felt that they were continuously learning from their

peers. If highly educated adults feel this way about sociocultralism’s use, then its effect on a

child’s education can only be surmised to be positive as well.

                 In conclusion, each of these learning theories can have a positive effect on a student’s

education and knowledge base. Socioculturalism brings them all together to enhance lifelong

learning and professional identities. Utilizing this learning theory seems like the next best and

positive step in the twenty first century to make sure the world’s future leaders are experts with

technology, social skills, problem-solving skills, and that they are ultimately concrete in their

knowledge and are innovative in the real world.
LEARNING	
  THEORY	
  AND	
  ITS	
  ROLE	
  IN	
  INSTRUCTIONAL	
  TECHNOLOGY	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  9	
  

                                                                                                               References

Allan, B., & Lewis, D. (2006). The impact of membership of a virtual learning community on

                 individual learning careers and professional identity. British Journal of Educational

                 Technology, 37(6), 841-852. DOI: 10.1111/j.1467-8535.2006.00661.x

Crossouard, B., & Pryor, J. (2008). Becoming researchers: a sociocultural perspective on

                 assessment, learning and the construction of identity in a professional

                 doctorate. Pedagogy, Culture & Society, 16(3), 221-237. DOI:

                 10.1080/1468136080234661

Robinson, R., Molenda, M., & Landra, R. (2007). Facilitating learning. In A.Januszewski & M.

                 Molenda (Eds.), Educational Technology: A Definition with Commentary (Vol. 2, pp.

                 384). NY: Lawrence Erlbaum.

Schuh, K. L., & Barab, S. A. (2007). Philosophical perspectives. In J. M.Spector, M. D. Merrill,

                 J. van Merrienboer & M. P. Driscoll (Eds.), Handbook of research educational

                 communications and technology (pp. 69-82). NY: Lawrence Erlbaum Associates, Taylor

                 Francis Group.

Wang, L. (2006). Sociocultural learning theories and information literacy teaching activities in

                 higher education. Reference & User Services Quarterly, 47(2), 149-158.

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Learning theory paper

  • 1. Leading  head:  LEARNING  THEORY  AND  ITS  ROLE  IN  INSTRUCTIONAL  TECHNOLOGY                  1   Learning Theory and Its Role in Instructional Technology Krista M. Hess East Stroudsburg University
  • 2. LEARNING  THEORY  AND  ITS  ROLE  IN  INSTRUCTIONAL  TECHNOLOGY                                                                          2   Abstract This paper explains the three major learning theories: behaviorism, cognitivism, and constructivism. After the theories are explained and defined, they will also have their meaning and uses in instructional technology explained and an example of each type of classroom is given. The differences and similarities are also explained shortly where it is appropriate. After these theories are explained, a fourth and final learning theory is introduced. This theory is sociocultural learning theory. This theory brings the previous three theories together and enhances them. Once this theory has its explanation, instructional technology influences, and example given, the paper will prove how important it is to have this theory utilized by teachers of twenty first century learners. Keywords: learning theory, behaviorism, cognitivism, constructivism, instructional technology, socioculturalism
  • 3. LEARNING  THEORY  AND  ITS  ROLE  IN  INSTRUCTIONAL  TECHNOLOGY                                                                          3   The students of today are very different from the students of about fifteen years ago. These new students will go into a working world where computers are in their everyday life. Also known as a twenty first century learner, these students needs an education where technology is used to enhance their learning environment and to make sure their skills are up to par. For years many theorists have come up with learning theories to explain how a student learns and how they should be taught. There has been Behaviorism, Cognitivism, and Constructivism and many more. These three, however, are the most well known, and the basis for many other theories. Each has their own positive and negative themes. The one entity that they all focus on is the student, as an individual. What they don’t focus on is interaction between students and its affect on learning. Sociocultural learning theory, conversely, does focus on interaction between students. This paper will seek to prove interaction’s importance in the classroom and a student’s successful future. However, the three main learning theories will be explained first to lay the ground for this newer theory. The first theory that tried to describe a means of teaching was behaviorism. This was the stand out school of thought during the first half of the twentieth century. Pavlov, Watson, Tolman, Hull, Skinner, and Thorndike were major theorists of this time. Behaviorism focuses on the consequences of behaviors. These behaviors determined whether the student learned or not. According to Robinson, Molenda and Landra (2007), behaviorism focuses on events that can be observed and they should precede and follow certain behaviors. This article also explains that a teacher that follows a behaviorist view usually determines what their students already know, make goals that are appropriate for them and then provide prompts to guide them. The teacher wants certain behaviors as the outcome. Then, they arrange reinforcement for the desired
  • 4. LEARNING  THEORY  AND  ITS  ROLE  IN  INSTRUCTIONAL  TECHNOLOGY                                                                          4   behavior of choice. In a nutshell, the focus of the education is the relationship between stimuli and responses. For Educational or Instructional Technology, the first definition of the field was influenced by behaviorism. In Robinson et al. (2007), “Design and use of messages which control the learning process” is quoted as part of that definition. The use of the word “control” meant that these educators believed that consequences of behaviors determined whether or not the student learned. Behaviorism and technology were widely influenced by the theorist, Skinner. He had created a ‘teaching machine’ in the 1960’s and changed the term from ‘technology of teaching’ to ‘educational technology’. Before this machine, audiovisual education was popular. Behaviorism also introduced direct instruction, personalized system of instruction (PSI), and several templates or frameworks for instruction. These templates have been incorporated in hard technology mechanically, electro-mechanically and otherwise. Most recognizable is Computer-assisted instruction (CAI), and online distance education. Since behaviorism led the way for major learning theories, it had many downfalls. Some of these included the fact that drill and practice was a major format in the classroom and everything was based on test scores. These kinds of practices are still used today, in mathematics for example. To learn the multiplication tables, many teachers drill the numbers over and over, and then the students practice until they learn. To facilitate with this theory, it was too expensive but the student could work at his or her own pace without a live teacher; which could be argued as the opposite of facilitating. While behaviorism focused on observable events that preceded and followed certain behaviors, our next theory, Cognitivism focused on conditional mental circumstances or the chain of internal activities associated with learners. Cognitivism differs from behaviorism
  • 5. LEARNING  THEORY  AND  ITS  ROLE  IN  INSTRUCTIONAL  TECHNOLOGY                                                                          5   because of its belief that the internal mental processes must be understood in order to have a strong theory of human learning. Just focusing on outward behaviors is not enough. This ‘revolution’ intended to stop the ignorance of the mind in human sciences after a long span of objectivism. According to Schuh and Barab (2007), behaviorism was meant to be replaced by Cognitivism not just reform it. Cognitivism was dominant by 1970. The focus is on the learners using their memory and processes of thought to store and manipulate mental representations and ideas as well as generate strategies (Robinson et al., 2007, p. 27). Important terms for this theory are schema and cognitive load. There is also focus on the frontal lobe in the brain, which organizes thoughts. Information processing theory is also within the Cognitivism theory. It explains how information is stored in memory and moves from one stage in development to the next during a human’s life. For educational technology, Cognitivism led the way for organization of content. Audiovisual education was used again to show how the brain interprets all these different stimuli. Digital multimedia helps to make the presentation of all these things even easier than the old school audiovisual. As for facilitating in a cognitivist classroom, the teacher helps to arrange steps of the learning event to better engage the student’s mind. An example of a cognitivist educator’s ideal setting would be one where students are engaged and use their previous and new knowledge to problem-solve and synthesize while creating solid connections to aide in memory encoding. The students shift the learning from a computer to learning with a computer. Cognitivism took education from receptive to engaging the students and from focusing on the classroom to involving the real world. Behaviorism and cognitivism are both primarily objective, and the world is real and external to the learner. However constructivism, the last of the major theories, took educating a
  • 6. LEARNING  THEORY  AND  ITS  ROLE  IN  INSTRUCTIONAL  TECHNOLOGY                                                                          6   whole other level. The difference between constructivism and cognitivism is that knowledge constructions do not necessarily bear any correspondence to external reality (Robinson et al., 2007, p. 33). A good metaphor for constructivism is that the student is not a costumer. They are a worker who is doing the hardest part of constructing new knowledge, skills, and attitudes. Student motivation is the focus and this concludes in achievement. Constructivism can be a confusing theory to understand because there is no single theory inside it. There is moderate, social, and many more. In general, this theory is very focused on the type of student that this paper discussed at the beginning, the twenty first century learner. Real world situations are used with formats like anchored instruction, problem-based learning, and computer-supported collaborative learning. It is very helpful with math and medical education. In this theory the student is an explorer, his or her own teacher, and cognitive apprentices. The teacher’s main role is to facilitate through and through. The student uses their personal experience that the teacher guides to gain their knowledge. This is a far cry from repeating facts as in behaviorism. Constructivism is huge for instructional technology. A great example of this is a WebQuest. This could be a PowerPoint that the student or group of students go through on their own and find knowledge from given resources to create a final product. The teacher facilitates by giving the WebQuest, the resources for the students to research with, and expecting a final product. The students teach themselves everything, which is the base of constructivism. In this type of activity and in most constructivist activities, the students work alone and eventually come together to put the project together. They do not, however, work closely together, discuss their findings, or argue different points. The student is accountable for his or her own knowledge, and his or her own knowledge alone.
  • 7. LEARNING  THEORY  AND  ITS  ROLE  IN  INSTRUCTIONAL  TECHNOLOGY                                                                          7   Constructivism is supposed to be based on the real world. However, in the real world, students will one day work in an office with other individuals. They will have to work with their co-workers to finish projects by due dates or other situations. They will want to know if the product they are working on needs any improvements, and how can this be done without a peer to help along the way. Sociocultural learning theory helps with that problem. Media is only a vehicle of instruction. Computers and other technology do not influence student achievement anymore than the truck that delivers our groceries causes changes in our nutrition (Robinson et al., 2007, p. 41). Socioculturalism combines technology, the learner, and group settings to create the student’s knowledge. Collaborative learning is the major facility in this theory. The teacher acts as a motivator in a community functionality. Even in higher education settings, behaviorist approaches were used for a long time. However, students need to develop their critical thinking and lifelong learning skills for the real world. They need to learn how to learn! Cognitivism and Constructivism focused too much on the individual and ignored the social and cultural contexts of learning. Socioculturalism does take a learner-centered approach like the previous theory; however it takes social relations, community, and culture into consideration. Learning is continuous and occurs through social networks, working toward common goals in a group and many other interactive settings. An example of this type of classroom is one where students interact with learning tools and other members in group activities. In this group, the students express and conceptualize their viewpoints and then listen to others in order to problem solve, generate new ideas, and complete tasks. The students gain new and different perspectives and learn. Having a sense of community in the classroom through the teacher and the learner is important here. The jigsaw model is another example where each student learns a part of a theory, sort of like constructivism, but then
  • 8. LEARNING  THEORY  AND  ITS  ROLE  IN  INSTRUCTIONAL  TECHNOLOGY                                                                          8   the students explain that part to the rest of the group to know the entire theory. The last example is a resource-based learning model, which can be used in instructional technology settings. Instructional technology is also influenced by sociocultural theory where discussion forums and email feedback are concerned. A study was done on doctoral candidates and it showed that formative assessment via blended learning was a positive experience. Using their own website with a discussion forum and meeting in the classroom helped these future doctors of education to be more diverse, increasingly identify with this particular community and participate fully in its practices, and they felt that they were continuously learning from their peers. If highly educated adults feel this way about sociocultralism’s use, then its effect on a child’s education can only be surmised to be positive as well. In conclusion, each of these learning theories can have a positive effect on a student’s education and knowledge base. Socioculturalism brings them all together to enhance lifelong learning and professional identities. Utilizing this learning theory seems like the next best and positive step in the twenty first century to make sure the world’s future leaders are experts with technology, social skills, problem-solving skills, and that they are ultimately concrete in their knowledge and are innovative in the real world.
  • 9. LEARNING  THEORY  AND  ITS  ROLE  IN  INSTRUCTIONAL  TECHNOLOGY                                                                          9   References Allan, B., & Lewis, D. (2006). The impact of membership of a virtual learning community on individual learning careers and professional identity. British Journal of Educational Technology, 37(6), 841-852. DOI: 10.1111/j.1467-8535.2006.00661.x Crossouard, B., & Pryor, J. (2008). Becoming researchers: a sociocultural perspective on assessment, learning and the construction of identity in a professional doctorate. Pedagogy, Culture & Society, 16(3), 221-237. DOI: 10.1080/1468136080234661 Robinson, R., Molenda, M., & Landra, R. (2007). Facilitating learning. In A.Januszewski & M. Molenda (Eds.), Educational Technology: A Definition with Commentary (Vol. 2, pp. 384). NY: Lawrence Erlbaum. Schuh, K. L., & Barab, S. A. (2007). Philosophical perspectives. In J. M.Spector, M. D. Merrill, J. van Merrienboer & M. P. Driscoll (Eds.), Handbook of research educational communications and technology (pp. 69-82). NY: Lawrence Erlbaum Associates, Taylor Francis Group. Wang, L. (2006). Sociocultural learning theories and information literacy teaching activities in higher education. Reference & User Services Quarterly, 47(2), 149-158.