This document discusses different business models for making money with mobile apps. It finds that the majority of top-grossing iOS apps use a freemium model where the app is free to download but makes money through in-app purchases or advertising. For premium apps that charge a download fee, it is important to price the app appropriately, promote value through the app store listing, and cross-promote across other apps. The freemium model has a lower barrier to entry and allows for unlimited potential revenue from each user through careful pricing of in-app purchases and ad placements. Both models require focusing on user retention and providing incentives for users to return regularly through new content or virtual goods.
2. Quick Overview
Market Recap
Top Business Models
Discovery - Growth Mechanisms
Best Practices for Any App
3. How Many Apps?
Over 1 million apps in apps stores worldwide
59.6% of the apps are iOS
Android is 32.3%, Blackberry 4.4%
Est. 1,000 new apps added daily to iOS
Est. 1,400 new apps a day added on Android
market
Top categories include (By volume of apps)
Entertainment - 16.78%
Games – 12.36%
Lifestyle – 8.02%
Utilities – 7.13%
5. Top Business Models
88% of top 250 grossing iOS apps are freemium
Android piracy on the rise, advertising it is!
6. Paid = Premium
Some Aspects of Premium Apps:
Higher retention rates of users
Perception of value is controlled
by price and app store collateral
Revenue is realized only once
Paid apps are costly to promote
7. Premium – What Can You Control
Price Point
Icon, Keywords, Description, Screenshots
App Content
Premium – What Cant You Control
Placement/Features
# of installs
Rating
8. Premium Best Practices
Lower the barrier to entry, make
a free version to drive visibility
Launch with a high price point,
never start with a sale unless you
have built in brand awareness
Cross promotion in all existing
applications
9. Freemium – Free with Strings
Aspects of Freemium
Barrier to entry is low
Lifetime value is revenue
measurement
Potentially unlimited max revenue
from user
Predictable ROI against paid
marketing
10. Freemium – What Can You Control
# of Installs
Icon, Keywords, Description, Screenshots
App Content
IAP pricing, ad placements, frequency
Retention
Freemium – What Cant You Control
Features/Placement
Ratings
11. Freemium Best Practices
Never limit how much you will let
people pay
Use Metrics to verify your business
Consumption, sources and sinks
Incent sharing and activity with
virtual goods/other value
12. Tricks to Retention
Incent return behavior/usage
Give reasons to re-enter
Focus heavily on the first minute
of experience
Better to keep people then make
them stay
Measure on day, week, month
and other
Source Giga Om
http://gigaom.com/2011/12/02/its-a-1-million-mobile-app-world/
Usage and sales are very different from % of apps uploaded
http://www.hypebot.com/hypebot/2011/07/room-for-growth-maps-weather-apps-more-popular-than-music.html