1. We spent much of the afternoon perfecting our
Maker Fair prototypes. With the help of Mary's
three boys and her mom, we were able to get
some real-world feedback on the activities we
have created.
(photos left-to-right, top-to-bottom)
- Liz tries out The Beast, an "Operation"-style
circuit maze that buzzed really loudly (and
frequently) when touched by the wand.
- Dave, Taylor, and Allan help Collin build his
paper-circuit name badge.
- Jake shows off his paper-circuit name badge.
- Laurie and Lisa are hard at work on their
interactive circuit quiz boards.
- Hayley, Donna, and Erin have a
troubleshooting google hangout with Jennifer
Bond
- Kaleb tries his hand at Chelsea, Becky, and
Rosie's Makey-Makey Simon game.
Much of what we encountered today was taking what we have been
learning about and trying to apply it to our own spaces, our own classes,
and our own Maker Faire Activities.
From Theory to Practice
MAETEL1 - Day 9
Dave began our morning by introducing us to a great formative
assessment tool Socrative. Your teacher account allows you to
create a multitude of questions (including on-the-fly ones!).
You then have your students login with a special code from
their devices to take the quiz.
Up next, Liz led us in a discussion to debrief what we read in the 2014 Horizon
Report for K-12 Education. We discussed the importance of considering issues
from all angles, not just those of the classroom teacher. We were also really
excited about the idea of Augmented Reality glasses and Gamification in the
classroom.
Next, Mary led us through a discussion on the research of the importance of our
students' learning environments. Simple changes in sound, light, and color can
improve their learning by up to 25% .
Allan's Tech Talk featured a learn-to-code program
called Scratch. Allan showed us how students putting
blocks of code together can help them with problem
solving, collaboration, computational skills, and design.
Maker Faire Prototype Tests