1. An introduction to EDEV405:
Designing learning
utilising digital technologies
Nick Bunyan: Educational Developer & Learning Technologist
ELearning Unit, Centre for Lifelong Learning
2. Workshop outline
1. Introduce key themes & ideas.
2. How the module will work.
3. How you will be assessed.
4. Explore areas of interest.
Practical
1. Discussion board - communication
2. Wiki - assessment
4. Activity #1
On your tables, briefly discuss the
Prof. Eric Mazur video
What did you think of the broad
change process he outlined?
5. •Realised student learning was not what he wanted,
•reflected & explained (theorised) what the problem
was,
•used research evidence,
•empathised & understood the nature of his students
learning experiences,
•created, tested, evaluated and evolved a new
approach.
Design thinking example
Prof Eric Mazur
6. Design thinking process
1. Discovery
How do I approach
the problem?
2. Interpretation
How do I interpret it?
3. Ideation
What do I create?
4. Experimentation
How do I build it?
5. Evolution
How do I evolve it?
• Empathetic
• Collaborative
• Optimistic
• Experimental
7. •Re-design focused on active student learning –
design of learning activities, formative assessment,
peer learning,
•Clear student & staff roles,
•Alignment of technology to support learning and
teaching.
Learning design example
Prof Eric Mazur
8. Slides on:
Ld graph – efficient use of time.
Create slide – effect teaching vs use of
technology.
13. Activity #2
Individually write down a brief list of
challenges, problem areas, issues
you want to work on during the
module. These could be influenced
from EDEV401 or EDEV402 etc.
Then share and discuss these with a
neighbour.