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Design Research on Social Things
© 2015, Jun Hu
Internet of Things
• "Beyond RFID - The internet of things”, “a world-wide network of
uniquely addressable interconnected objects, based on standard
communication protocols” (Eposs, 2008).
07-03-15 © Jun Hu, 2015 PAGE 2
Internet of Things
• Internet of Things
• As technology (sensors, actuators, controllers, Internet),
technology as material for design
• As a concept to be designed, and to inform technology
07-03-15 © Jun Hu, 2015 PAGE 3
Internet of Things
• Internet of Things
• As technology (sensors, actuators, controllers, Internet),
technology as material for design
• As a concept to be designed, and to inform technology
• Research questions
• How do we design using these technologies as material for interactive and intelligent
products and systems?
• What are the affordances of digitally enhanced things?
• How can design innovate the Internet of Things, and related systems and services?
07-03-15 © Jun Hu, 2015 PAGE 4
Internet of Things
• European Research Cluster on the IoT (BEUC/ANEC, 2008): the
internet of people
• Accenture (2008): Internet of Everyone
• “standard Internet protocols to allow for human-to-thing or thing-to-
thing communication”, hence, including the human element in the
very definition (Garcia-Morchon, 2011).
07-03-15 © Jun Hu, 2015 PAGE 5
Internet of things + Internet of People
07-03-15 © Jun Hu, 2015 PAGE 6
Social things
07-03-15 © Jun Hu, 2015 PAGE 7
Social things : Design Research?
07-03-15 © Jun Hu, 2015 PAGE 8
Design Research on Social Things
• “Internet of Social Things”, allowing the objects to have their own
social networks, enabled by communication technologies.
• “Internet of Social things” are further in connection with their
environments and users through sensors and actuators, forming a
“Social Internet of Things”.
07-03-15 © Jun Hu, 2015 PAGE 9
Design Research on Social Things
• “Internet of Social Things”, allowing the objects to have their own
social networks, enabled by communication technologies.
• “Internet of Social things” are further in connection with their
environments and users through sensors and actuators, forming a
“Social Internet of Things”.
• New opportunities and challenges in designing new products (that
are networked) and services (that are adaptive to their human users
and context aware in their physical and social environments).
• Therefore the design research to meet these new opportunities and
challenges needs a social approach to the Internet of Things.
07-03-15 © Jun Hu, 2015 PAGE 10
Design Research on Social Things
Vision
07-03-15 © Jun Hu, 2015 PAGE 11
Design Research on Social Things
Vision
• Social things for service centric design
07-03-15 © Jun Hu, 2015 PAGE 12
• Social things for social innovation
07-03-15 © Jun Hu, 2015 PAGE 13
Design Research on Social Things
Vision
Design Research on Social Things
Vision
• Social things as “simulation” platforms for design
07-03-15 © Jun Hu, 2015 PAGE 14
• Social things as a competency and as a tool in the design education
Design Research on Social Things
Vision
07-03-15 © Jun Hu, 2015 PAGE 15
Design Research on Social Things
Areas
• Social Things to support Cyber-Physical Systems
Design Research on Social Things
Areas
07-03-15 © Jun Hu, 2015 PAGE 17
• Social things for Health and Care
Design Research on Social Things
Areas
07-03-15 © Jun Hu, 2015 PAGE 18
• Social things in Public Spaces
Design Research on Social Things
Areas
07-03-15 © Jun Hu, 2015 PAGE 19
• Social things for sustainability
Design Research on Social Things
Areas
07-03-15 © Jun Hu, 2015 PAGE 20
Design Research on Social Things
Areas
• Data Mining
07-03-15 © Jun Hu, 2015 PAGE 21
• Research with the Internet of Things Industry
Design Research on Social Things
Areas
07-03-15 © Jun Hu, 2015 PAGE 22
• Intersection of computational systems and social behavior
Design Research on Social Things
Research Methodology
07-03-15 © Jun Hu, 2015 PAGE 23
• Intersection of computational systems and social behavior
• Engineering methods
Design Research on Social Things
Research Methodology
07-03-15 © Jun Hu, 2015 PAGE 24
Design Research on Social Things
Research Methodology
• Intersection of computational systems and social behavior
• Engineering methods
• Empirical research methods
07-03-15 © Jun Hu, 2015 PAGE 25
Design Research on Social Things
Research Methodology
• Intersection of computational systems and social behavior
• Engineering methods
• Empirical research methods
• Research through Design
07-03-15 © Jun Hu, 2015 PAGE 26
Integration of research and education
07-03-15 © Jun Hu, 2015 PAGE 27
• Bi-directional integration
• Research tools and infrastructure to be shared with education
• Research results to be fed into education
• Active involvement of the students in on-going research
Integration of research and education
07-03-15 © Jun Hu, 2015 PAGE 28
Basic skills to be introduced
• Introduction to sensors, actuators and embedded systems
07-03-15 © Jun Hu, 2015 PAGE 29
Basic skills to be introduced
• Introduction to creative programing
07-03-15 © Jun Hu, 2015 PAGE 30
Makerspace for Internet of Things
• Where the research and education take place
• Where researchers and students work together
• Open for participation
• Encourage cooperation between design and engineering
• Links to other makerspaces
• Make the makerspace a “make space”.
• Make learning playful and social.
07-03-15 © Jun Hu, 2015 PAGE 31
PhD research projects as touch points
• Involve PhD candidates in Education
• Encourage cooperation between students and PhD candidates
07-03-15 © Jun Hu, 2015 PAGE 32
Education in context
• Active involvement of both the researchers and the students
• Internships in cooperation with industry
07-03-15 © Jun Hu, 2015 PAGE 33
Design Research on Social Things
© 2015, Jun Hu

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Social Things

  • 1. Design Research on Social Things © 2015, Jun Hu
  • 2. Internet of Things • "Beyond RFID - The internet of things”, “a world-wide network of uniquely addressable interconnected objects, based on standard communication protocols” (Eposs, 2008). 07-03-15 © Jun Hu, 2015 PAGE 2
  • 3. Internet of Things • Internet of Things • As technology (sensors, actuators, controllers, Internet), technology as material for design • As a concept to be designed, and to inform technology 07-03-15 © Jun Hu, 2015 PAGE 3
  • 4. Internet of Things • Internet of Things • As technology (sensors, actuators, controllers, Internet), technology as material for design • As a concept to be designed, and to inform technology • Research questions • How do we design using these technologies as material for interactive and intelligent products and systems? • What are the affordances of digitally enhanced things? • How can design innovate the Internet of Things, and related systems and services? 07-03-15 © Jun Hu, 2015 PAGE 4
  • 5. Internet of Things • European Research Cluster on the IoT (BEUC/ANEC, 2008): the internet of people • Accenture (2008): Internet of Everyone • “standard Internet protocols to allow for human-to-thing or thing-to- thing communication”, hence, including the human element in the very definition (Garcia-Morchon, 2011). 07-03-15 © Jun Hu, 2015 PAGE 5
  • 6. Internet of things + Internet of People 07-03-15 © Jun Hu, 2015 PAGE 6
  • 7. Social things 07-03-15 © Jun Hu, 2015 PAGE 7
  • 8. Social things : Design Research? 07-03-15 © Jun Hu, 2015 PAGE 8
  • 9. Design Research on Social Things • “Internet of Social Things”, allowing the objects to have their own social networks, enabled by communication technologies. • “Internet of Social things” are further in connection with their environments and users through sensors and actuators, forming a “Social Internet of Things”. 07-03-15 © Jun Hu, 2015 PAGE 9
  • 10. Design Research on Social Things • “Internet of Social Things”, allowing the objects to have their own social networks, enabled by communication technologies. • “Internet of Social things” are further in connection with their environments and users through sensors and actuators, forming a “Social Internet of Things”. • New opportunities and challenges in designing new products (that are networked) and services (that are adaptive to their human users and context aware in their physical and social environments). • Therefore the design research to meet these new opportunities and challenges needs a social approach to the Internet of Things. 07-03-15 © Jun Hu, 2015 PAGE 10
  • 11. Design Research on Social Things Vision 07-03-15 © Jun Hu, 2015 PAGE 11
  • 12. Design Research on Social Things Vision • Social things for service centric design 07-03-15 © Jun Hu, 2015 PAGE 12
  • 13. • Social things for social innovation 07-03-15 © Jun Hu, 2015 PAGE 13 Design Research on Social Things Vision
  • 14. Design Research on Social Things Vision • Social things as “simulation” platforms for design 07-03-15 © Jun Hu, 2015 PAGE 14
  • 15. • Social things as a competency and as a tool in the design education Design Research on Social Things Vision 07-03-15 © Jun Hu, 2015 PAGE 15
  • 16. Design Research on Social Things Areas
  • 17. • Social Things to support Cyber-Physical Systems Design Research on Social Things Areas 07-03-15 © Jun Hu, 2015 PAGE 17
  • 18. • Social things for Health and Care Design Research on Social Things Areas 07-03-15 © Jun Hu, 2015 PAGE 18
  • 19. • Social things in Public Spaces Design Research on Social Things Areas 07-03-15 © Jun Hu, 2015 PAGE 19
  • 20. • Social things for sustainability Design Research on Social Things Areas 07-03-15 © Jun Hu, 2015 PAGE 20
  • 21. Design Research on Social Things Areas • Data Mining 07-03-15 © Jun Hu, 2015 PAGE 21
  • 22. • Research with the Internet of Things Industry Design Research on Social Things Areas 07-03-15 © Jun Hu, 2015 PAGE 22
  • 23. • Intersection of computational systems and social behavior Design Research on Social Things Research Methodology 07-03-15 © Jun Hu, 2015 PAGE 23
  • 24. • Intersection of computational systems and social behavior • Engineering methods Design Research on Social Things Research Methodology 07-03-15 © Jun Hu, 2015 PAGE 24
  • 25. Design Research on Social Things Research Methodology • Intersection of computational systems and social behavior • Engineering methods • Empirical research methods 07-03-15 © Jun Hu, 2015 PAGE 25
  • 26. Design Research on Social Things Research Methodology • Intersection of computational systems and social behavior • Engineering methods • Empirical research methods • Research through Design 07-03-15 © Jun Hu, 2015 PAGE 26
  • 27. Integration of research and education 07-03-15 © Jun Hu, 2015 PAGE 27
  • 28. • Bi-directional integration • Research tools and infrastructure to be shared with education • Research results to be fed into education • Active involvement of the students in on-going research Integration of research and education 07-03-15 © Jun Hu, 2015 PAGE 28
  • 29. Basic skills to be introduced • Introduction to sensors, actuators and embedded systems 07-03-15 © Jun Hu, 2015 PAGE 29
  • 30. Basic skills to be introduced • Introduction to creative programing 07-03-15 © Jun Hu, 2015 PAGE 30
  • 31. Makerspace for Internet of Things • Where the research and education take place • Where researchers and students work together • Open for participation • Encourage cooperation between design and engineering • Links to other makerspaces • Make the makerspace a “make space”. • Make learning playful and social. 07-03-15 © Jun Hu, 2015 PAGE 31
  • 32. PhD research projects as touch points • Involve PhD candidates in Education • Encourage cooperation between students and PhD candidates 07-03-15 © Jun Hu, 2015 PAGE 32
  • 33. Education in context • Active involvement of both the researchers and the students • Internships in cooperation with industry 07-03-15 © Jun Hu, 2015 PAGE 33
  • 34. Design Research on Social Things © 2015, Jun Hu

Editor's Notes

  1. EPoSS. (2018). The Internet Of Things in 2020 — EPoSS. Available at: http://www.smartsystems- integration.org/public/internet-of-things. Picture from Designing the Internet of Things [Adrian McEwen, Hakim Cassimally] Mark Weiser, 1991: ubiquitous computing, "The Computer of the 21st Century
  2. BEUC/ANEC: (2008). The European Consumers Group (BEUC) & The European Consumer Voice in Standaridsation (ANEC)'s joint consultation: “Internet of Things: Commission Staff Working Paper on Early Challenges regarding the “Internet of Things””. Garcia-Morchon, O. (2011). Security Considerations in the IP-based Internet of Things. Datatracker, Available at: <http://datatracker.ietf.org/doc/draft-garcia-core-security/>
  3. Tools, situations, insights, space studies, design template