Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Frohlich framing4

770 views

Published on

Keynote at DeSForM 2013

Published in: Sports, Technology
  • Be the first to comment

  • Be the first to like this

Frohlich framing4

  1. 1. www.dwrc.surrey.ac.uk Framing the design of new media experiences David Frohlich Digital World Research Centre Monday 23 September 2013 www.dwrc.surrey.ac.uk
  2. 2. www.dwrc.surrey.ac.uk The image and the frame
  3. 3. www.dwrc.surrey.ac.uk The image and the frame
  4. 4. www.dwrc.surrey.ac.uk The image and the frame
  5. 5. www.dwrc.surrey.ac.uk The image and the frame
  6. 6. www.dwrc.surrey.ac.uk The image and the frame
  7. 7. www.dwrc.surrey.ac.uk Digitization The content and the platform Music Radio TV Film Web Photography Performance Game Print
  8. 8. www.dwrc.surrey.ac.uk The content and the platform
  9. 9. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Convergence Game Print
  10. 10. www.dwrc.surrey.ac.uk E.G. Tangible Earth Globe Shinichi Takemura ~2007
  11. 11. www.dwrc.surrey.ac.uk Question for this talk • How do you understand and design new media experiences? • What are the dimensions of design and how do they interact with each other?
  12. 12. www.dwrc.surrey.ac.uk Plan • FRAME-work for characterising the design space of new media experiences • Example 1: Audioprint experiences on the Audiophoto Desk • Example 2: Live digital storytelling experiences in the Collect Yourselves! system • Answers to questions. More questions for the conference…
  13. 13. www.dwrc.surrey.ac.uk Frame-work
  14. 14. www.dwrc.surrey.ac.uk Two perspectives on new media experiences • CONTENT: Media critics and theorists New media content as a departure from old media content and genres. ‘New media’ as more than the use of a computer for distribution and exhibition (Manovich 2001). Convergence terms – remediation, intermediality, transmediality,etc (e.g Bolter & Grusin 2000, Gane & Beer 2008) • PLATFORM: Multimedia technologists and HCI specialists The computer as an interactive medium (e.g. Oren in Laurel 1990). Multimodality and the design space of interfaces (Frohlich 1992). Interaction design as a cultural practice (Balsamo 2011, Murray 2012).
  15. 15. www.dwrc.surrey.ac.uk New media UX as a wholistic activity • Need to co-design the content and platform together for a particular user group and context • Technology as experience (McCarthy & Wright 2006) • Technology as medium (Murray 2012)
  16. 16. www.dwrc.surrey.ac.uk Slot machine analogy
  17. 17. www.dwrc.surrey.ac.uk Frame-work… Form Reason Audience Material Extent
  18. 18. www.dwrc.surrey.ac.uk Frame-work… Form Reason Audience Material Extent F R A M E
  19. 19. www.dwrc.surrey.ac.uk Example 1: Audioprint experiences on the Audiophoto Desk
  20. 20. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Convergence Game Print
  21. 21. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Audiophotography Game Print
  22. 22. www.dwrc.surrey.ac.uk The Audiophoto Desk Frohlich, Clancy, Robinson & Costanzo 2004
  23. 23. www.dwrc.surrey.ac.uk Audiophoto desk Material
  24. 24. www.dwrc.surrey.ac.uk Initial Audiophoto Desk design Desk Personal memory Family & friends Domestic audiophoto Placement, play-out F R A M E
  25. 25. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration
  26. 26. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration
  27. 27. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration Self-contained audio-photo narratives work well Suggests new Reason could be oral history capture
  28. 28. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration
  29. 29. www.dwrc.surrey.ac.uk Audiophoto desk Material exploration Ambient sounds can be looped to create musical beats Suggests Extent and Reason changes
  30. 30. www.dwrc.surrey.ac.uk Audiophoto desk Form exploration “York audiophoto table”
  31. 31. www.dwrc.surrey.ac.uk Audiophoto desk Form exploration “Weegie” Sketch by Mil Stricevic
  32. 32. www.dwrc.surrey.ac.uk Audiophoto desk Material digression
  33. 33. www.dwrc.surrey.ac.uk Audiophoto desk Material digression
  34. 34. www.dwrc.surrey.ac.uk Example 2: Live digital storytelling experiences in the Collect Yourselves! system
  35. 35. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Convergence Game Print
  36. 36. www.dwrc.surrey.ac.uk Music Radio TV Film Web Photography Performance New content new platform Digitization Live Digital Storytelling Game Print
  37. 37. www.dwrc.surrey.ac.uk Collect Yourselves! Reunion game | Devising phase
  38. 38. www.dwrc.surrey.ac.uk Collect Yourselves! Reunion game | Live group phase
  39. 39. www.dwrc.surrey.ac.uk Collect Yourselves! Reunion game Live group phase – colleagues (“6 months ago?”)
  40. 40. www.dwrc.surrey.ac.uk Initial Collect Yourselves! design Laptop & projector Reunion Old collegues Personal questions Timed matrix F R A M E
  41. 41. www.dwrc.surrey.ac.uk Collect Yourselves! Audience exploration – friends (“6 months ago?”)
  42. 42. www.dwrc.surrey.ac.uk Collect Yourselves! Form and Extent exploration
  43. 43. www.dwrc.surrey.ac.uk Collect Yourselves! Form and Extent exploration –future design?
  44. 44. www.dwrc.surrey.ac.uk Collect Yourselves! Reason and Material exploration DWRC bidding workshop ice-breaker exercise: •What piece of work are you most proud of? •What societal problem would you most like to solve? •What secret power do you bring to any team?
  45. 45. www.dwrc.surrey.ac.uk Answers to questions
  46. 46. www.dwrc.surrey.ac.uk Question for this talk • How do you understand and design new media experiences? • What are the dimensions of design and how do they interact with each other?
  47. 47. www.dwrc.surrey.ac.uk Form Reason Audience Material Extent F R A M E How do you understand and design new media experiences?
  48. 48. www.dwrc.surrey.ac.uk What are the dimensions of design and how do they interact with each other?
  49. 49. www.dwrc.surrey.ac.uk What are the dimensions of design and how do they interact with each other? …DESK Phone Literacy Neighbours News & issues Audiophoto narrative F R A M E Square table Fun Students Camera- phone pics Snap game Round table Community memory Neighbours & visitors Stories Trios Desk Personal memory Family & friends Domestic audiophoto Placement, play-out
  50. 50. www.dwrc.surrey.ac.uk What are the dimensions of design and how do they interact with each other? …CY! Tablet Dinner party Friends Recent news Untimed matrix F R A M E Tablet & Projector Ice-breaker Colleagues Work questions Random matrix Tabletop display Group therapy Clients and therapist Issues One round Laptop & projector Reunion Old collegues Personal questions Timed matrix
  51. 51. www.dwrc.surrey.ac.uk What are the dimensions of design and how do they interact with each other? …GLOBE ? ? ? ? ? F R A M E ? ? ? ? ? ? ? ? ? ? Globe Weather map Citizens & politicians Weather data Spin and animate
  52. 52. www.dwrc.surrey.ac.uk More questions … for the conference • Are these the right dimensions of new media design? • How do you evaluate new media experiences to find the jackpots or sweet spots? How do you measure what ‘works’? • Which comes first in FRAME? Are some dimensions more important than others? How does this connect to user-centred design? • How do you document the design explorations and resulting knowledge? Are ‘annotated portfolios’ a potential method?
  53. 53. www.dwrc.surrey.ac.uk More information on cited projects www.dwrc.surrey.ac.uk

×