Printversion ice summer school 1 7-2013.key

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Printversion ice summer school 1 7-2013.key

  1. 1. M.C. Esher (1938)
  2. 2. Prof. dr. ir. Berry Eggen -TU/e Summer School on Design for Interactive and Cognitive Environments Kasteel de Berckt, Baarlo,The Netherlands, 1.07.2013 Now you see it - Now you don't User Experience Design for Everyday Life
  3. 3. #books: 450 000 000 $8 billion @ box office
  4. 4. Marauder’s Map Magical Paintings Invisibility Cloak Wizard’s Chess Chocolate Frogs
  5. 5. What is it that makes the objects in Harry Potter truly Magical?
  6. 6. Find Friends
  7. 7. Invisible Mercedes
  8. 8. Vocaloid
  9. 9. The true 'magic' of the magical objects in HP does not rely on the underlying technology, but primarily stems from the experiences that are triggered and enabled by the objects.
  10. 10. and... Now you see it - now you don't
  11. 11. Experience Knowledge Transformation Industrial Paradigms in Economic Value Creation Reon Brand, Simona Rocchi (Philips Design, 2010)
  12. 12. Experience economy
  13. 13. Ambient Intelligence Electronic environments that are sensitive and responsive to the presence of people
  14. 14. Experience Design: Insights & approaches
  15. 15. #1 Designing for User Experience An experience is considered as “a story that emerges from the dialogue of a person with his or her world through action” (Hassenzahl, 2011). The value of interactive systems lies in their ability to support and mediate user experiences rather than in the underlying technology or the physical artifacts as such.
  16. 16. #2 Understanding Basic User Needs Experiences are worthwhile to relive, remember and communicate to others as they relate to basic human needs like autonomy, competence, relatedness (Sheldon, 2001). Designing for user experience requires an understanding of interactive systems at all levels: form (how the system looks and interacts) and function (what the system can do) should follow from insight (why the system can help people to satisfy their needs).
  17. 17. Basic User Needs: During this event I felt ... Autonomy That My choices were based on true interests and values. Free to do things my own way. That my choices expressed my "true self". Competence That I was succesfully completing difficult tasks and projects. That I was taking on and mastering hard challenges. Very capable in wat I did. Relatedness A sense of cantact with people who care for me, and whom I care for. Close and connected with other people who are important to me. A strong sense of intimacy with the people I spent time with.
  18. 18. #3  Seamless  integra/on  into  everyday  life Calm technology: the periphery is informing without overburdening because people can attune to information without explicitly attending to it. As information & communication technology becomes increasingly mature, the technology itself can, need, and will fade to the background of human activities becoming far less obtrusive than is the case today.
  19. 19. TU/e - Industrial Design User Centered Engineering Playful Interactions Smart Mobility Intelligent Light Solutions ...
  20. 20. MS Design Expo 2013 Making Big Data Useful
  21. 21. Prof. dr. ir. Berry Eggen -TU/e Summer School on Design for Interactive and Cognitive Environments Kasteel de Berckt, Baarlo,The Netherlands, 1.07.2013 Now you see it - Now you don't User Experience Design for Everyday Life PART II
  22. 22. Alone together (Turkle, 2011)
  23. 23. Information overload,Times Square, NYC
  24. 24. Hide & Seek
  25. 25. Rhinoceros Layar Safari (SanderVeenhof, 2010)
  26. 26. LOMAX Soundscapes (Spikman, 2010)
  27. 27. Calm Technology
  28. 28. Calm Technology the periphery is informing without overburdening because people can attune to information without explicitly attending to it
  29. 29. Home Radio (Eggen et al., 2003)
  30. 30. Local Barometer (Gaver et al., 2010)
  31. 31. Mediated Intuition (Vegt, 2008)
  32. 32. Information Decoration
  33. 33. Data Fountain (van Mensvoort, 2006)
  34. 34. Agenda Wallpaper (Pieters, 2009)
  35. 35. Light Finder (op 't Hof, 2008) ViviLumen (Szymanska, 2011)
  36. 36. LUMO (van Dijk & Mendels, 2006)
  37. 37. Peripheral Interaction
  38. 38. Human AttentionTheory (Bakker, 2013)
  39. 39. Peripheral Interaction (Bakker, 2013)
  40. 40. Peripheral Interaction (Bakker, 2013)
  41. 41. Now you see it - now you don't as information & communication technology becomes increasingly mature, the technology itself can, need, will fade to the background of human activities becoming far less obtrusive than is the case today e.g.: Weiser; Norman; Redstrom; ...; Eggen
  42. 42. thank you for your attention!

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