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Mars Generation One: 
Argubot Academy 
Developed by GlassLab in collaboration with NASA and the National Writing Project
Put your powers 
of persuasion to 
the ultimate test, 
on a whole new 
planet! 
Mars Generation One: Argubot Academy is an engaging 
futuristic adventure game for iOS tablets. Aligned to the 
Common Core State Standards, the game brings STEM 
content into the English Language Arts classroom, and 
helps middle schoolers develop persuasion and 
reasoning skills. 
In Argubot Academy, players take on the persona 
of a new student at Argubot Academy, the city’s 
middle school. There, each player will have to 
make very adult decisions about the building and 
governance of the city, for example: What type of 
food should the citizens cultivate? 
Players have to build sound arguments for every 
choice they make – but in this city on Mars, people 
settle their differences by equipping their robot 
assistants, called argubots, with claims and evidence, 
culminating in a robot battle of wits! 
Argubot Academy was developed in 
collaboration with NASA and the National 
Writing Project. 
How It Fits the Curriculum 
Standards Alignment 
ELA Common Core 
Reading Informational Text 
RI.6.8, RI.7.8 
Trace and evaluate the argument and specific 
claims in a text, distinguishing claims that are 
supported by reasons and evidence from 
claims that are not. 
RI.8.8 
Delineate and evaluate the argument and 
specific claims in a text, assessing whether 
the reasoning is sound and the evidence is 
relevant and sufficient; recognize when 
irrelevant evidence is introduced. 
College and Career Readiness 
CCRA.R.1 
Read closely to determine what the text says 
explicitly and to make logical inferences from 
it; cite specific textual evidence when writing 
or speaking to support conclusions drawn 
from the text. 
CCRA.R.8 
Delineate and evaluate the argument and 
specific claims in a text, including the validity 
of the reasoning as well as the relevance and 
sufficiency of the evidence. 
21st Century Skills 
Critical Thinking and Problem Solving 
Reason Effectively 
Use various types of reasoning (inductive, 
deductive, etc.) as appropriate to the 
situation. 
Making Judgments and Decisions 
Effectively analyze and evaluate evidence, 
arguments, claims and beliefs 
Analyze and evaluate major alternative 
points of view 
Synthesize and make connections 
between information and arguments 
Interpret information and draw 
conclusions based on the best analysis 
Addresses critical Common Core standards in 
persuasion and reasoned thinking – a cornerstone of 
the standards for English Language Arts 
Promotes interest in STEM content while developing 
the literacy and leadership skills that are essential for 
any 21st century career 
With input from experts in literacy at the National 
Writing Project, works well to introduce norms for 
classroom discussions, persuasive writing, and 
expository writing 
Brings games into the ELA classroom to support 
Common Core Reading and Writing so that educators 
can make the most of their tablet hardware 
www.glasslabgames.org ©2014 GlassLab, Inc. All rights reserved.
Improves Learning Outcomes 
Through their game play, three out of every four 
students were able to successfully master three 
core aspects of argumentation: 
1. matching evidence to claims; 
2. identifying argument schemes; and 
3. evaluating and critiquing others’ arguments. 
Game at a Glance 
TOPIC: ELA Argumentation 
GRADES: 6-8 
LENGTH: 5 class periods when using 
supporting instructional resources 
FORMAT: iPad 
APP STORE PRICE: $2.99 
K-12 PRICE: Free! with Playfully.org 
Game Activities 
Explore and Find Evidence 
Argubot Academy comes to life in a series of 
engaging futuristic environments that use 
hidden object game mechanics to allow players 
to explore, talk to characters, and locate 
evidence to support their arguments. 
Construct Claim Cores & Equip 
Argubots 
Each argubot is powered by a claim core. Without a 
fused claim core, the argubot has no power. Players 
build cores by collecting claims from characters in the 
game and evidence from the environment, then pairing 
them together inside the argubot. 
Battle! 
Missions are completed and conflicts are resolved through 
argubot duels. Players face off against an opponent. First 
they make their opening statement, a combined form of 
their three matching claim-evidence pairs, and then battle 
begins. This is the ultimate demonstration of students’ 
understanding of constructing a reasoned and logical 
argument. 
www.glasslabgames.org ©2014 GlassLab, Inc. All rights reserved.
Digital games help me meet students where they are at, 
making it easier for me to hook their interest into 
important content knowledge. Games also give students 
and teachers the opportunity to simulate 'what if' 
scenarios otherwise trapped in our imaginations. 
-- Reina Cabezas, Engineering Teacher, EPIC Charter 
Crash Course in Argubot Academy Argot 
ARGUBOT: 
Special robots used by the kids in 
Argubot Academy. They're 
powered by a claim core and 
represent an argument in argubot 
duels. 
CRITICAL QUESTIONS: 
An advanced attack used against 
an argubot that has a related and 
supporting claim core. When the 
core is solid, students need to go 
to critical question attacks! 
EVO-1: Argubots start out life as 
Evo-1 bots. They're powered by a 
claim core but can't carry critical 
question attacks or shields. Level 
them up and they might evolve to 
Evo-2! 
CLAIM CORE: The core powers the 
argubot. It's made of up of a claim 
-- a position taken in an argument. 
And evidence -- the thing that 
supports a claim. Without a claim 
core, an argubot won't power up! 
ARGU-MECH: A super-argubot, 
this argu-mech doesn't have just 
one claim core, but many! It's built 
to make complex arguments with 
multiple claims and multiple pieces 
of evidence. 
EVO-2: Is the next level in an 
argubot's life. Evo-2 argubots have 
claim cores that can be protected 
by critical question shields -- that's 
a shield made up of backing. 
[Argubot Academy] teaches moves in argumentation 
like moves in Karate. ... [We] love that this also 
introduces a social practice and structure in a positive 
frame around ‘argumentation’ which provides a 
significant social learning impact. 
-- Elyse Eidman-Aadahl, Executive Director, National Writing Project 
www.glasslabgames.org ©2014 GlassLab, Inc. All rights reserved.
CONSEBOT 
Consebots are powered 
by what will happen or 
has happened --the 
consequence of an 
event. Consebots are 
super logical because 
they're always paying 
attention to what 
Game-based learning is more than just playing and fun. 
GlassLab's games help teachers engage their students 
in conversations about decisions made in authentic 
problem solving spaces. 
Matt Farber, Social Studies Teacher, Valleyview Middle School 
Meet the Argubots 
There are 4 kinds of argubots in Argubot 
Academy, each representing a specific 
type of argumentation scheme. The 
player can collect these bots, build 
argument cores for them, and take them 
into battle. Here’s the line up! 
AUTHORITRON 
Authoritrons are 
powered by expert 
testimony -- that means 
the opinion of an expert. 
Authoritrons are super 
confident because 
they're powered by 
expert opinions. Comparadroid 
COMPARADROID 
Comparadroids are 
powered by how two 
things are similar -- what 
can be compared. 
Comparadroids are 
super creative because 
they're always making 
connections between 
things that might seem 
different at first. 
Authoritron 
OBSERVATRON 
Observatrons are 
powered by what you 
can see in the world -- 
what is observed. 
Observatrons have 
super senses and 
observe everything that 
happens around them. 
Consebot 
Observatron 
GlassLab brings together 
leaders in commercial games 
and experts in learning and 
assessment. 
Last updated: 08/20/2014 
Partners 
Supporters 
GlassLab is made possible through the generous 
support of The Bill and Melinda Gates Foundation and 
The John D. and Catherine T. MacArthur Foundation. 
www.glasslabgames.org

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Argubot Academy

  • 1. Mars Generation One: Argubot Academy Developed by GlassLab in collaboration with NASA and the National Writing Project
  • 2. Put your powers of persuasion to the ultimate test, on a whole new planet! Mars Generation One: Argubot Academy is an engaging futuristic adventure game for iOS tablets. Aligned to the Common Core State Standards, the game brings STEM content into the English Language Arts classroom, and helps middle schoolers develop persuasion and reasoning skills. In Argubot Academy, players take on the persona of a new student at Argubot Academy, the city’s middle school. There, each player will have to make very adult decisions about the building and governance of the city, for example: What type of food should the citizens cultivate? Players have to build sound arguments for every choice they make – but in this city on Mars, people settle their differences by equipping their robot assistants, called argubots, with claims and evidence, culminating in a robot battle of wits! Argubot Academy was developed in collaboration with NASA and the National Writing Project. How It Fits the Curriculum Standards Alignment ELA Common Core Reading Informational Text RI.6.8, RI.7.8 Trace and evaluate the argument and specific claims in a text, distinguishing claims that are supported by reasons and evidence from claims that are not. RI.8.8 Delineate and evaluate the argument and specific claims in a text, assessing whether the reasoning is sound and the evidence is relevant and sufficient; recognize when irrelevant evidence is introduced. College and Career Readiness CCRA.R.1 Read closely to determine what the text says explicitly and to make logical inferences from it; cite specific textual evidence when writing or speaking to support conclusions drawn from the text. CCRA.R.8 Delineate and evaluate the argument and specific claims in a text, including the validity of the reasoning as well as the relevance and sufficiency of the evidence. 21st Century Skills Critical Thinking and Problem Solving Reason Effectively Use various types of reasoning (inductive, deductive, etc.) as appropriate to the situation. Making Judgments and Decisions Effectively analyze and evaluate evidence, arguments, claims and beliefs Analyze and evaluate major alternative points of view Synthesize and make connections between information and arguments Interpret information and draw conclusions based on the best analysis Addresses critical Common Core standards in persuasion and reasoned thinking – a cornerstone of the standards for English Language Arts Promotes interest in STEM content while developing the literacy and leadership skills that are essential for any 21st century career With input from experts in literacy at the National Writing Project, works well to introduce norms for classroom discussions, persuasive writing, and expository writing Brings games into the ELA classroom to support Common Core Reading and Writing so that educators can make the most of their tablet hardware www.glasslabgames.org ©2014 GlassLab, Inc. All rights reserved.
  • 3. Improves Learning Outcomes Through their game play, three out of every four students were able to successfully master three core aspects of argumentation: 1. matching evidence to claims; 2. identifying argument schemes; and 3. evaluating and critiquing others’ arguments. Game at a Glance TOPIC: ELA Argumentation GRADES: 6-8 LENGTH: 5 class periods when using supporting instructional resources FORMAT: iPad APP STORE PRICE: $2.99 K-12 PRICE: Free! with Playfully.org Game Activities Explore and Find Evidence Argubot Academy comes to life in a series of engaging futuristic environments that use hidden object game mechanics to allow players to explore, talk to characters, and locate evidence to support their arguments. Construct Claim Cores & Equip Argubots Each argubot is powered by a claim core. Without a fused claim core, the argubot has no power. Players build cores by collecting claims from characters in the game and evidence from the environment, then pairing them together inside the argubot. Battle! Missions are completed and conflicts are resolved through argubot duels. Players face off against an opponent. First they make their opening statement, a combined form of their three matching claim-evidence pairs, and then battle begins. This is the ultimate demonstration of students’ understanding of constructing a reasoned and logical argument. www.glasslabgames.org ©2014 GlassLab, Inc. All rights reserved.
  • 4. Digital games help me meet students where they are at, making it easier for me to hook their interest into important content knowledge. Games also give students and teachers the opportunity to simulate 'what if' scenarios otherwise trapped in our imaginations. -- Reina Cabezas, Engineering Teacher, EPIC Charter Crash Course in Argubot Academy Argot ARGUBOT: Special robots used by the kids in Argubot Academy. They're powered by a claim core and represent an argument in argubot duels. CRITICAL QUESTIONS: An advanced attack used against an argubot that has a related and supporting claim core. When the core is solid, students need to go to critical question attacks! EVO-1: Argubots start out life as Evo-1 bots. They're powered by a claim core but can't carry critical question attacks or shields. Level them up and they might evolve to Evo-2! CLAIM CORE: The core powers the argubot. It's made of up of a claim -- a position taken in an argument. And evidence -- the thing that supports a claim. Without a claim core, an argubot won't power up! ARGU-MECH: A super-argubot, this argu-mech doesn't have just one claim core, but many! It's built to make complex arguments with multiple claims and multiple pieces of evidence. EVO-2: Is the next level in an argubot's life. Evo-2 argubots have claim cores that can be protected by critical question shields -- that's a shield made up of backing. [Argubot Academy] teaches moves in argumentation like moves in Karate. ... [We] love that this also introduces a social practice and structure in a positive frame around ‘argumentation’ which provides a significant social learning impact. -- Elyse Eidman-Aadahl, Executive Director, National Writing Project www.glasslabgames.org ©2014 GlassLab, Inc. All rights reserved.
  • 5. CONSEBOT Consebots are powered by what will happen or has happened --the consequence of an event. Consebots are super logical because they're always paying attention to what Game-based learning is more than just playing and fun. GlassLab's games help teachers engage their students in conversations about decisions made in authentic problem solving spaces. Matt Farber, Social Studies Teacher, Valleyview Middle School Meet the Argubots There are 4 kinds of argubots in Argubot Academy, each representing a specific type of argumentation scheme. The player can collect these bots, build argument cores for them, and take them into battle. Here’s the line up! AUTHORITRON Authoritrons are powered by expert testimony -- that means the opinion of an expert. Authoritrons are super confident because they're powered by expert opinions. Comparadroid COMPARADROID Comparadroids are powered by how two things are similar -- what can be compared. Comparadroids are super creative because they're always making connections between things that might seem different at first. Authoritron OBSERVATRON Observatrons are powered by what you can see in the world -- what is observed. Observatrons have super senses and observe everything that happens around them. Consebot Observatron GlassLab brings together leaders in commercial games and experts in learning and assessment. Last updated: 08/20/2014 Partners Supporters GlassLab is made possible through the generous support of The Bill and Melinda Gates Foundation and The John D. and Catherine T. MacArthur Foundation. www.glasslabgames.org