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Unit 1 – Pre Production Techniques
 for the Creative Media Industry
     Pre Production Requirements
Aims & Objectives


 Aim
 • Provide overview of requirements in mobile game pre
   production
 • Explain how 1.1.2 can be achieved

 Objectives
 • Decide the method option that you will be using in order to
   complete 1.1.2
 • Discuss pre production requirements
 • Write about pre production requirements
Overview of Pre Production Requirements

 Finance:
 Sources of finance
 Uses for finance equipment, transport, talent, crew, materials, facility hire, clearances
 Time:
 Deadlines
 availability of equipment and personnel
 timescales for clearances
 Personnel:
 Size of team
 Roles within team and the skills and experience of these personnel
 Resourcing of personnel, personnel availability, costs,
 Facilities:
 Production equipment such as cameras, graphics tablets, computers
 Post-production equipment computers
 Facility houses
 Outsourcing and the availability and costs of this
 Materials:
 Type original materials, archive and library materials, photo-library materials, sound library materials, internet,
 assets, audio, script, animatics, graphics, interviews, costumes, properties, recorded music, sources, costs,
 clearances
Overview of Pre Production Requirements

 Contributors:
 Type, e.g. specialists, experts, talent, public; contributor biographies

 Locations:
 Identification of location
 location recces
 Limitations and risks, e.g. distance, access, cost, weather

 Codes of practice and regulation:
 Clearances, e.g. Copyright Protection Society, model releases, location permissions,
 legal issues such as copyright
 Health and safety
 Insurance, e.g. public liability, completion insurance
 Regulatory bodies, e.g. Pan European Game Information (PEGI), Entertainment Software Rating Board (ESRB)
 Trade associations, e.g. The Independent Games Developers’ Association (TIGA), Entertainment and Leisure Software
 Publishers’ Association (ELSPA), British Interactive Media Association (BIMA)
Finance - Sources


                    Banks
                    Business Loans, credit cards, overdraught facility
                    Known Investors
                    Family, friends, wealthy connections
                    Micro Financing Sites
                    http://www.kickstarter.com/
                    Gaming Companies
                    Existing gaming companies may like your idea. Rather than
                    invest they may offer to buy the rights to your concepts

                    Remember to gain any finance it is likely that you will have
                    to invest some of your own money. You would also need a
                    thorough business plan.
Uses for your finance


                        • To buy equipment that is essential to
                          your production
                        • To buy necessary materials to create
                          the product
                        • To hire facility houses like recording or
                          photographic studios.
                        • To employ extra personnel
                        • To pay for peoples expertise
                        • To pay for clearances (e.g. to use a
                          specific location or to pay for people to
                          appear in a production)
Time


       Deadlines
       Meeting the expectations of your client, investor or
       your own goals. If there is no end in sight then you will
       overspend on production both personally and
       financially
       Availability
       Sometimes you have to work around when people are
       available and when you can access equipment. This
       means that planning and time scheduling is essential for
       any production
       Time for clearances
       You must allocate time for getting things signed off.
       Turning up on the day without prior planning will not
       suffice
Gantt Charts & Gantt Project Software
Personnel


  Size of your team
  Planning the size of your team is essential

  If you team if too large you may finish ahead of
  schedule, but this may also result in you going over
  budget.


  Roles within the team
  Ensure that roles are relevant necessary and financially
  viable.

  Project manager / Designer / Programmer / artist
Personnel


  Sourcing Personnel
  Freelancer, full time worker, sub contractor????


  Availability & Cost
  Personnel is something that must feature in not only
  your time planning but also in your budgeting.

  Can you afford the personnel you need?
  Could you save money with freelance / contract
  workers?
  When can these people work for you?
Facilities


  Facilities relevant to your game
  What facilities may you need to produce your
  game

  Computers
  Graphics Tablets
  Software
  Access to studios
Materials


  Materials you need for production
  What facilities may you need to produce your
  game

  Stationary and art based materials
  Sketchbooks
  Royalty free online resources
  Photo libraries
  Sounds
  Props
  SDKs
  Software
Contributors


  Specialists & Experts in their field

  Talent or people to appear in your
  production such as actors

  Are there members of the public that can
  help

  If people are contributing they should be
  credited for this contribution.

  Where would this happen in a game?
Locations




  Why are locations important?
  What would help you to select a location?
  What is a location recce and why is it carried out?
  Why may some locations be unrealistic?
  In the context of a game may we be able to research a location without going
  there?
Codes of Practice and Regulation


  Codes of Practice

  These are a set of rules defining how people
  working in a particular profession should
  behave


  Regulatory Bodies
  These are people or organisations appointed
  by government to regulate an area of activity
  such as the production of films
Q&A




Any Questions…….

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1.1.2

  • 1. Unit 1 – Pre Production Techniques for the Creative Media Industry Pre Production Requirements
  • 2. Aims & Objectives Aim • Provide overview of requirements in mobile game pre production • Explain how 1.1.2 can be achieved Objectives • Decide the method option that you will be using in order to complete 1.1.2 • Discuss pre production requirements • Write about pre production requirements
  • 3. Overview of Pre Production Requirements Finance: Sources of finance Uses for finance equipment, transport, talent, crew, materials, facility hire, clearances Time: Deadlines availability of equipment and personnel timescales for clearances Personnel: Size of team Roles within team and the skills and experience of these personnel Resourcing of personnel, personnel availability, costs, Facilities: Production equipment such as cameras, graphics tablets, computers Post-production equipment computers Facility houses Outsourcing and the availability and costs of this Materials: Type original materials, archive and library materials, photo-library materials, sound library materials, internet, assets, audio, script, animatics, graphics, interviews, costumes, properties, recorded music, sources, costs, clearances
  • 4. Overview of Pre Production Requirements Contributors: Type, e.g. specialists, experts, talent, public; contributor biographies Locations: Identification of location location recces Limitations and risks, e.g. distance, access, cost, weather Codes of practice and regulation: Clearances, e.g. Copyright Protection Society, model releases, location permissions, legal issues such as copyright Health and safety Insurance, e.g. public liability, completion insurance Regulatory bodies, e.g. Pan European Game Information (PEGI), Entertainment Software Rating Board (ESRB) Trade associations, e.g. The Independent Games Developers’ Association (TIGA), Entertainment and Leisure Software Publishers’ Association (ELSPA), British Interactive Media Association (BIMA)
  • 5. Finance - Sources Banks Business Loans, credit cards, overdraught facility Known Investors Family, friends, wealthy connections Micro Financing Sites http://www.kickstarter.com/ Gaming Companies Existing gaming companies may like your idea. Rather than invest they may offer to buy the rights to your concepts Remember to gain any finance it is likely that you will have to invest some of your own money. You would also need a thorough business plan.
  • 6. Uses for your finance • To buy equipment that is essential to your production • To buy necessary materials to create the product • To hire facility houses like recording or photographic studios. • To employ extra personnel • To pay for peoples expertise • To pay for clearances (e.g. to use a specific location or to pay for people to appear in a production)
  • 7. Time Deadlines Meeting the expectations of your client, investor or your own goals. If there is no end in sight then you will overspend on production both personally and financially Availability Sometimes you have to work around when people are available and when you can access equipment. This means that planning and time scheduling is essential for any production Time for clearances You must allocate time for getting things signed off. Turning up on the day without prior planning will not suffice
  • 8. Gantt Charts & Gantt Project Software
  • 9. Personnel Size of your team Planning the size of your team is essential If you team if too large you may finish ahead of schedule, but this may also result in you going over budget. Roles within the team Ensure that roles are relevant necessary and financially viable. Project manager / Designer / Programmer / artist
  • 10. Personnel Sourcing Personnel Freelancer, full time worker, sub contractor???? Availability & Cost Personnel is something that must feature in not only your time planning but also in your budgeting. Can you afford the personnel you need? Could you save money with freelance / contract workers? When can these people work for you?
  • 11. Facilities Facilities relevant to your game What facilities may you need to produce your game Computers Graphics Tablets Software Access to studios
  • 12. Materials Materials you need for production What facilities may you need to produce your game Stationary and art based materials Sketchbooks Royalty free online resources Photo libraries Sounds Props SDKs Software
  • 13. Contributors Specialists & Experts in their field Talent or people to appear in your production such as actors Are there members of the public that can help If people are contributing they should be credited for this contribution. Where would this happen in a game?
  • 14. Locations Why are locations important? What would help you to select a location? What is a location recce and why is it carried out? Why may some locations be unrealistic? In the context of a game may we be able to research a location without going there?
  • 15. Codes of Practice and Regulation Codes of Practice These are a set of rules defining how people working in a particular profession should behave Regulatory Bodies These are people or organisations appointed by government to regulate an area of activity such as the production of films