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High Quality,
Low Budget:
How to not go broke while making great content
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RichHarringtonStuff
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rhedpixel
High Quality, Low Budget:
How to not go broke while making great content
Creating a quality production has much more to do with
planning than spending money. In this class you’ll learn
effective strategies that work to improve the quality of any
project. Learn essential project management skills to
improve your planning abilities. Discover how to write a
treatment or outline as well as when to use a script. Plus tie
it all together with these budget trimming ideas.
High Quality, Low Budget:
How to not go broke while making great content
• Understanding practical project management
• Capture ideas as outlines and treatments
• Create a storyboard or shot list
• Save money without sacrificing quality
• Improve efficiency and speed up productions
Richard
Harrington
I'm a visual storyteller exploring
the fusion of photography and video.
I'm also a husband & father
Vital Statistics
• Author 40+ Books
• Author 150+ Video Courses
• Publisher of Photofocus
• Conference Speaker
• Business Owner
• Photographer
Past Projects
• America Online
• American Diabetes
Association
• American Israel Public
Affairs Committee
• American Red Cross
• Apple
• Children's National
Medical Center
• Department of Veterans
Administration
• Drobo
• Federal
Communications
Commission
• Google
• lynda.com
• Microsoft
• Skylum
• Smithsonian Institute
• Under Armour
• US Air Force
Advisory and Consultant Projects
• Television Networks
• ABC News
• CNN
• Discovery Channel
• Major League Baseball Network
• NASCAR
• Turner Networks
• Technology
• Adobe Creative Cloud
Advisory Board
• Apple
• Athentech
• Pearson Education
• Skylum Software
linkedin.com/in/richardharrington
Web Video Experience
Mobile Video Experience
• Understanding Adobe Photoshop
• Final Cut Help
• Photoshop for Video
• Secrets of Style with Kim Foley
• Peachpit Press Author Tips
• Tech on the Road
• Google Web Toolkit
• Photoshop CS4 Sneak Peek
• Producing Video Podcasts
Mobile Video Experience
• OnMicrosoft
• OnNetworking
• OnOpenSource
• OnSecurity
• OnSoftware
• MacBreak Work
• Inside Mac (consulting)
• Photoshop User TV (consulting)
• MommyCast (production)
Understanding practical
project management
The key things every creative can do to succeed
Why use Project Management?
Why use
Project Management?
• Better control
• Better customer/team relations
• Better communication
• Higher-quality results
Project objectives
• Schedule
• Performance
• Cost
Understanding the triple constraint
Triple Constraint
• Scope: 

• What is the work that must be completed?

• Schedule:
• What are the time constraints for the project?

• Budget:
• What are the financial constraints of the project?
Triple Constraint
• Learning to balance these is essential to your success
• There is a fourth force at work that holds all three
together, QUALITY
• Simply put, Good, Fast, Cheap… Pick Two!
• You job is to balance all of these
A typical lifecycle for a creative project 
The creative lifecycle
• Client call or email
• Project kickoff meeting
• Budget and schedule
• Work initiated
• Client reviews
• Project delivery
The creative lifecycle
• Projects start off behind
• Rush to start
• Driven by deliverables
• Many key tasks often overlooked or assumed
• Struggle to balance creative with budget
The golden rules of effective project management
Don’t
make 
them
ask
If you
have a bad
feeling... 
say
something
Make sure
the client
knows that
you care 
about their
project
Always try
to think
about
things from
the client’s
point of
view
What is the Project Management Institute (PMI)?
www.pmi.org
Capture ideas as outlines
and treatments
A plan can be changed, but no plan is a recipe for disaster
Planning for project goals and impact      
Planning for project goals
and impact      
• What message does the audience need to receive?
• How do you want the audience to feel?
• What is the mission of the organization?
• Are there any future goals to plan for?
Getting the results you want
• Write a draft “dream script” or treatment
• Place “ideal” sound-bites that will work for your
production
• Consider intercutting multiple people telling one story
• Plan for options on topic coverage
Building your talking points
Building your talking points
• Analyze the goals  of project
• Review other projects/publications from client
• Start from your rough “dream soundbite” script
• Break down bullet points by topic/segment
• Remember to include summary points and themes
• If sending to interviewee, avoid sending every question 
Forms
Release Forms
• Get the right form
• Work with a lawyer
• Ensure you have written permission
• Always get hard copies
• Appearance releases
• Location releases
Release Forms
• Other Rights Issues
• Artwork
• Sculptures
• Architecture
• Likeness
Release
Apps
ASMP Releases
Easy Release
iD RELEASE
iRelease
Release Me
FILM LOCATION AGREEMENT
THIS AGREEMENT is made _________________________, by and between
________________________________________________________, herein after re-
ferred to as “Owner” and RHED Pixel, Inc., hereinafter referred to as “Company”.
1. For the period specified in paragraph 3 below, Owner hereby grants to Company the
right to enter upon Owner’s property (with equipment and personnel Company deems
necessary), situated at __________________________________________________,
in __________________________________________________, hereinafter referred
to as “said premises” and to erect thereon a temporary motion picture structures set and
to use them and said premises for making a education training video titled Clinical Su-
pervision, hereinafter referred to as the “Production”.
2. Commencing on or about _________________________, Company may have such
possession of said premises as is reasonably necessary to perform the Production, and
such premises use may continue from day to day, Saturdays, Sundays, and Holidays
included, and from time to time, until the proposed scenes and work are completed. It is
estimated that it will require about _____________ days of use for the Company to
complete its principle use of said premises.
3. Company agrees to leave said premises and all property of any kind located thereon,
in as good order and condition as they were immediately prior to any use of said prem-
ises pursuant to this Agreement, reasonable wear and tear excepted, and to pay for any
LOCATION(RELEASE(
(
For$good$and$valuable$consideration,$the$receipt$and$sufficiency$of$which$is$hereby$acknowledged,$
$$ $(“Grantor”)$hereby$grants$RHED$Pixel,$Inc.$and$its$affiliated$
companies,$ agents,$ suppliers$ and$ contractors$ (collectively,$ “RHED$ PIXEL”)$ the$ right$ to$ enter$ upon$ and$ use$ the$
exterior(s),$interior(s)$and$contents$(including$signs,$names,$displays,$identifying$features,$furniture,$fixtures,$etc.)$
of$the$ property$ located$ $ (the$ "Property")$ for$ the$ purposes$ of$
filming,$ videotaping,$ photographing,$ and$ recording$ certain$ scenes$ in$ connection$ with$ one$ or$ more$ television$
programs,$ audiovisual$ works$ and$ derivative$ works$ which$ RHED$ PIXEL$ intends$ to$ produce,$ exhibit,$ perform,$
transmit,$license,$sublicense,$market,$distribute,$sell$and$otherwise$exploit,$and$exercise$all$subsidiary,$allied$and$
ancillary$rights$in$or$related$thereto,$in$all$markets$and$any$and$all$media$(including$without$limitation,$print,$home$
video$and$interactive$applications$and$digital$platforms),$whether$now$known$or$hereinafter$developed,$throughout$
the$universe$in$perpetuity.$
$
Grantor$ agrees$ that$ RHED$ PIXEL$ shall$ have$ the$ right$ to$ place$ its$ equipment$ and$ other$ necessary$ props$ or$
materials$on$the$Property,$and$RHED$PIXEL$agrees$to$remove$them$after$completion$of$the$shoot$and$leave$the$
Property$in$as$good$condition$as$when$it$entered.$RHED$PIXEL$will$use$reasonable$care$to$prevent$damage$to$the$
Property,$and$agrees$to$indemnify$the$Grantor$and$any$other$parties$lawfully$in$possession$of$the$Property,$and$
hold$each$of$them$harmless$from$any$third$party$claims,$losses$or$damages$directly$arising$out$of$any$negligent$or$
willfully$ wrongful$ acts$ by$ RHED$ PIXEL$ in$ connection$ with$ RHED$ PIXEL's$ use$ of$ the$ Property.$ Grantor$ hereby$
agrees$to$indemnify$and$hold$RHED$PIXEL$harmless$from$any$and$all$third$party$claims$arising$out$of$a$breach$by$
Grantor$of$any$undertaking$or$representation$under$this$Agreement$or$any$negligent$or$willfully$wrongful$acts$by$
Grantor$(or$its$employees$or$agents)$in$connection$with$this$Agreement.$
$
After$ RHED$ PIXEL$ has$ completed$ its$ work$ at$ the$ Property,$ including$ all$ necessary$ restoration,$ if$ any,$ RHED$
Other paperwork
Why is location scouting important?
URBAN LOCATION 03
The purpose
• Productions are expensive ventures, you want to
maximize productivity
• Find the location that meets your target demographic
and goal of the project
• Takes the concept from paper to life
• Allows the ability to have a game plan in advance,
schedule, shot list, etc.
URBAN LOCATION 03
Technical
• How
• Gear needed
• Crew needed
• Special considerations
• Test shots
Logistics
• Where
• Location to shoot
• Location to stage
• When
• Best time of day for light
• Best time of day for sound
• Location availability
Creative
• What
• What needs to be captured
• What should be shown
• Why
• What does the location do the accentuate the scene
or story
Identifying locations
Art direction
• Anything to move
• Anything to bring
• Propping
• Set alterations
• Practical lighting
Identifying locations
• Virtual scouting
• Film office
• Tourism board
• Chamber of commerce
• Walkabout
Using your network
• Previous locations
• Employees or crew
• Professional associations
• LinkedIn
• Social networks
Virtual scouting
• Google Earth
• Google Maps
• Realtor Listings
• AirBNB
Securing permissions
• Get written permission
• May require insurance
• May require permits
• Break the rules
Create a storyboard or
shot list
Visual planning is a must
The paperwork
Shotlist
Case study
Shotlist
Cam
2
Cam
1
300W
Bounce BoardBounce Board
300W
Fresnel
FlourescentFlourescent
100
W
100W Fresnel
100
W
100W Fresnel
ookie
Cookie
Backdrop
Backdrop
Lighting diagrams
STAGE
Cam
3
Cam
4
Cam
6
Cam
2
Cam
1
Cam
7
Wide
Shot
Hand-
Held
CUs
MS
Lead
Singer
2-Shot
Stage
Right
2-Shot
Stage
Left
Cam
5
Hand-
Held
CUs
AUDIO
BOOTH
HOUSE
AUDIO
Jib
Shot
Save money without
sacrificing quality
Improve your content easily
Reducing costs for a production
Reducing costs for a production
• Ensure that only what’s needed is brought
• Reduces “time until first shot” on production days
• Eliminates locations that are expensive
• Using a location that needs less staging
Use a tech brief
What is a tech brief?
• Contains key information for both production and post
• Should be locked down early to avoid mistakes
• Ensure distribution to all crew
• Specify both acquisition and distribution details
• Capture frame size
• Delivery frame size
• Don’t forget frame rates, audio, etc.
Make your message stick
Make Your Message Stick
• Limit the number of points made in a video.
• Three or less is a good target.
• One primary message is the ideal.
• Think about what you want the audience to
remember about the video.
• How many times did you say the targeted
message?
Make Your Message Stick
• Always have a call to action.
• Tell the viewer what you want them to do next.
• Never ask them to do more than two things.
• Use an emotional appeal whenever possible.
• Video is a medium that works best with clear
and simple messages that go for an emotional
reaction in the viewer.
Your video can always be shorter
Keep it short
• I have never met a video that wouldn’t
benefit from some editing.
• The whole purpose of video is to compress
time and distill a message to its essence.
• It is important that you refine a project by
continuing to strip away its unneeded
parts.
Keep it short
• Rarely have I heard an audience complain that
a video was too short.
• There is a reason to edit and it becomes
increasingly clear when you actually watch
people as they watch your project.
• Do your best to strip a project down to its
essence and only add what is needed.
• When in doubt… cut it out.
Improve efficiency and
speed up productions
Time is money
Have a concept
The Five W’s for Refining
a Show Concept
• WHO: Who is going to watch the show?
Who is going to host the show?
• WHAT: What topics will the show cover?
What genre or format will it use?
• WHERE: Where will the show be recorded?
A studio? On location?
• WHEN: When will the show come out?
Daily? Weekly? Monthly?
• WHY:Why would a viewer subscribe?
Why would they come back?
Have a plan
Questions to Ask
• Make-Up of Audience?
• Connection Speeds?
• Embedded into Page?
• Downloadable?
• Portable?
• Protected?
Balancing Production
• Carefully choose acquisition format
• Select talent carefully
• Keep it short
• Rehearse during changeovers
• Use shot list & keep shot ratio very low
Have a process
http://www.urlgoeshere.com
Title Text
http://www.urlgoeshere.com
Title Text
http://www.urlgoeshere.com
Title Text
Manage your media
Common Media Folder
• Get organized at the drive level
• Parity between project and folder
• Important with cross-application workflow
• Reduces duplicate media
• Improves backup process
Common Media Folder
• 01_Original Footage
• Card images or cloned copies
• 02_Selects
• Footage picks
• 03_Project Files
• Adapt as needed
Using online review and approval tools to track changes
Using online review and
approval tools to track changes
• Cloud-based
• Version control
• Allows certain reviewers at key points
• Commenters can see one another's changes
• Helps to avoid reversals
• Ability to look back at prior versions/reviews
• Integration with your editing/gfx platform is a bonus
Online review tools for video
• Wipster
• Vimeo
• Frame.io
http://bit.ly/vupodclass
FREE
CLASS
High Quality,
Low Budget:
How to not go broke while making great content
facebook.com/

RichHarringtonStuff
linkedin.com/in/

richardharrington
twitter.com/
rhedpixel
High Quality,  Low Budget: How to not go broke while making great content
High Quality,  Low Budget: How to not go broke while making great content
High Quality,  Low Budget: How to not go broke while making great content
High Quality,  Low Budget: How to not go broke while making great content

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High Quality, Low Budget: How to not go broke while making great content

  • 1.
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  • 5. High Quality, Low Budget: How to not go broke while making great content facebook.com/
 RichHarringtonStuff linkedin.com/in/
 richardharrington twitter.com/ rhedpixel
  • 6. High Quality, Low Budget: How to not go broke while making great content Creating a quality production has much more to do with planning than spending money. In this class you’ll learn effective strategies that work to improve the quality of any project. Learn essential project management skills to improve your planning abilities. Discover how to write a treatment or outline as well as when to use a script. Plus tie it all together with these budget trimming ideas.
  • 7. High Quality, Low Budget: How to not go broke while making great content • Understanding practical project management • Capture ideas as outlines and treatments • Create a storyboard or shot list • Save money without sacrificing quality • Improve efficiency and speed up productions
  • 8. Richard Harrington I'm a visual storyteller exploring the fusion of photography and video. I'm also a husband & father
  • 9. Vital Statistics • Author 40+ Books • Author 150+ Video Courses • Publisher of Photofocus • Conference Speaker • Business Owner • Photographer
  • 10.
  • 11. Past Projects • America Online • American Diabetes Association • American Israel Public Affairs Committee • American Red Cross • Apple • Children's National Medical Center • Department of Veterans Administration • Drobo • Federal Communications Commission • Google • lynda.com • Microsoft • Skylum • Smithsonian Institute • Under Armour • US Air Force
  • 12. Advisory and Consultant Projects • Television Networks • ABC News • CNN • Discovery Channel • Major League Baseball Network • NASCAR • Turner Networks • Technology • Adobe Creative Cloud Advisory Board • Apple • Athentech • Pearson Education • Skylum Software
  • 15. Mobile Video Experience • Understanding Adobe Photoshop • Final Cut Help • Photoshop for Video • Secrets of Style with Kim Foley • Peachpit Press Author Tips • Tech on the Road • Google Web Toolkit • Photoshop CS4 Sneak Peek • Producing Video Podcasts
  • 16. Mobile Video Experience • OnMicrosoft • OnNetworking • OnOpenSource • OnSecurity • OnSoftware • MacBreak Work • Inside Mac (consulting) • Photoshop User TV (consulting) • MommyCast (production)
  • 17.
  • 18. Understanding practical project management The key things every creative can do to succeed
  • 19. Why use Project Management?
  • 20. Why use Project Management? • Better control • Better customer/team relations • Better communication • Higher-quality results
  • 21. Project objectives • Schedule • Performance • Cost
  • 23. Triple Constraint • Scope: • What is the work that must be completed? • Schedule: • What are the time constraints for the project? • Budget: • What are the financial constraints of the project?
  • 24. Triple Constraint • Learning to balance these is essential to your success • There is a fourth force at work that holds all three together, QUALITY • Simply put, Good, Fast, Cheap… Pick Two! • You job is to balance all of these
  • 25. A typical lifecycle for a creative project 
  • 26. The creative lifecycle • Client call or email • Project kickoff meeting • Budget and schedule • Work initiated • Client reviews • Project delivery
  • 27. The creative lifecycle • Projects start off behind • Rush to start • Driven by deliverables • Many key tasks often overlooked or assumed • Struggle to balance creative with budget
  • 28. The golden rules of effective project management
  • 30. If you have a bad feeling...  say something
  • 31. Make sure the client knows that you care  about their project
  • 32. Always try to think about things from the client’s point of view
  • 33. What is the Project Management Institute (PMI)?
  • 35. Capture ideas as outlines and treatments A plan can be changed, but no plan is a recipe for disaster
  • 36. Planning for project goals and impact      
  • 37. Planning for project goals and impact       • What message does the audience need to receive? • How do you want the audience to feel? • What is the mission of the organization? • Are there any future goals to plan for?
  • 38. Getting the results you want • Write a draft “dream script” or treatment • Place “ideal” sound-bites that will work for your production • Consider intercutting multiple people telling one story • Plan for options on topic coverage
  • 40. Building your talking points • Analyze the goals  of project • Review other projects/publications from client • Start from your rough “dream soundbite” script • Break down bullet points by topic/segment • Remember to include summary points and themes • If sending to interviewee, avoid sending every question 
  • 41. Forms
  • 42. Release Forms • Get the right form • Work with a lawyer • Ensure you have written permission • Always get hard copies • Appearance releases • Location releases
  • 43. Release Forms • Other Rights Issues • Artwork • Sculptures • Architecture • Likeness
  • 44. Release Apps ASMP Releases Easy Release iD RELEASE iRelease Release Me
  • 45. FILM LOCATION AGREEMENT THIS AGREEMENT is made _________________________, by and between ________________________________________________________, herein after re- ferred to as “Owner” and RHED Pixel, Inc., hereinafter referred to as “Company”. 1. For the period specified in paragraph 3 below, Owner hereby grants to Company the right to enter upon Owner’s property (with equipment and personnel Company deems necessary), situated at __________________________________________________, in __________________________________________________, hereinafter referred to as “said premises” and to erect thereon a temporary motion picture structures set and to use them and said premises for making a education training video titled Clinical Su- pervision, hereinafter referred to as the “Production”. 2. Commencing on or about _________________________, Company may have such possession of said premises as is reasonably necessary to perform the Production, and such premises use may continue from day to day, Saturdays, Sundays, and Holidays included, and from time to time, until the proposed scenes and work are completed. It is estimated that it will require about _____________ days of use for the Company to complete its principle use of said premises. 3. Company agrees to leave said premises and all property of any kind located thereon, in as good order and condition as they were immediately prior to any use of said prem- ises pursuant to this Agreement, reasonable wear and tear excepted, and to pay for any
  • 46. LOCATION(RELEASE( ( For$good$and$valuable$consideration,$the$receipt$and$sufficiency$of$which$is$hereby$acknowledged,$ $$ $(“Grantor”)$hereby$grants$RHED$Pixel,$Inc.$and$its$affiliated$ companies,$ agents,$ suppliers$ and$ contractors$ (collectively,$ “RHED$ PIXEL”)$ the$ right$ to$ enter$ upon$ and$ use$ the$ exterior(s),$interior(s)$and$contents$(including$signs,$names,$displays,$identifying$features,$furniture,$fixtures,$etc.)$ of$the$ property$ located$ $ (the$ "Property")$ for$ the$ purposes$ of$ filming,$ videotaping,$ photographing,$ and$ recording$ certain$ scenes$ in$ connection$ with$ one$ or$ more$ television$ programs,$ audiovisual$ works$ and$ derivative$ works$ which$ RHED$ PIXEL$ intends$ to$ produce,$ exhibit,$ perform,$ transmit,$license,$sublicense,$market,$distribute,$sell$and$otherwise$exploit,$and$exercise$all$subsidiary,$allied$and$ ancillary$rights$in$or$related$thereto,$in$all$markets$and$any$and$all$media$(including$without$limitation,$print,$home$ video$and$interactive$applications$and$digital$platforms),$whether$now$known$or$hereinafter$developed,$throughout$ the$universe$in$perpetuity.$ $ Grantor$ agrees$ that$ RHED$ PIXEL$ shall$ have$ the$ right$ to$ place$ its$ equipment$ and$ other$ necessary$ props$ or$ materials$on$the$Property,$and$RHED$PIXEL$agrees$to$remove$them$after$completion$of$the$shoot$and$leave$the$ Property$in$as$good$condition$as$when$it$entered.$RHED$PIXEL$will$use$reasonable$care$to$prevent$damage$to$the$ Property,$and$agrees$to$indemnify$the$Grantor$and$any$other$parties$lawfully$in$possession$of$the$Property,$and$ hold$each$of$them$harmless$from$any$third$party$claims,$losses$or$damages$directly$arising$out$of$any$negligent$or$ willfully$ wrongful$ acts$ by$ RHED$ PIXEL$ in$ connection$ with$ RHED$ PIXEL's$ use$ of$ the$ Property.$ Grantor$ hereby$ agrees$to$indemnify$and$hold$RHED$PIXEL$harmless$from$any$and$all$third$party$claims$arising$out$of$a$breach$by$ Grantor$of$any$undertaking$or$representation$under$this$Agreement$or$any$negligent$or$willfully$wrongful$acts$by$ Grantor$(or$its$employees$or$agents)$in$connection$with$this$Agreement.$ $ After$ RHED$ PIXEL$ has$ completed$ its$ work$ at$ the$ Property,$ including$ all$ necessary$ restoration,$ if$ any,$ RHED$
  • 48. Why is location scouting important?
  • 49. URBAN LOCATION 03 The purpose • Productions are expensive ventures, you want to maximize productivity • Find the location that meets your target demographic and goal of the project • Takes the concept from paper to life • Allows the ability to have a game plan in advance, schedule, shot list, etc.
  • 51. Technical • How • Gear needed • Crew needed • Special considerations • Test shots
  • 52. Logistics • Where • Location to shoot • Location to stage • When • Best time of day for light • Best time of day for sound • Location availability
  • 53. Creative • What • What needs to be captured • What should be shown • Why • What does the location do the accentuate the scene or story
  • 54.
  • 56. Art direction • Anything to move • Anything to bring • Propping • Set alterations • Practical lighting
  • 57.
  • 58. Identifying locations • Virtual scouting • Film office • Tourism board • Chamber of commerce • Walkabout
  • 59.
  • 60.
  • 61. Using your network • Previous locations • Employees or crew • Professional associations • LinkedIn • Social networks
  • 62. Virtual scouting • Google Earth • Google Maps • Realtor Listings • AirBNB
  • 63.
  • 64.
  • 65. Securing permissions • Get written permission • May require insurance • May require permits • Break the rules
  • 66. Create a storyboard or shot list Visual planning is a must
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  • 94. Cam 2 Cam 1 300W Bounce BoardBounce Board 300W Fresnel FlourescentFlourescent 100 W 100W Fresnel 100 W 100W Fresnel ookie Cookie Backdrop Backdrop Lighting diagrams
  • 96. Save money without sacrificing quality Improve your content easily
  • 97. Reducing costs for a production
  • 98. Reducing costs for a production • Ensure that only what’s needed is brought • Reduces “time until first shot” on production days • Eliminates locations that are expensive • Using a location that needs less staging
  • 99. Use a tech brief
  • 100. What is a tech brief? • Contains key information for both production and post • Should be locked down early to avoid mistakes • Ensure distribution to all crew • Specify both acquisition and distribution details • Capture frame size • Delivery frame size • Don’t forget frame rates, audio, etc.
  • 102. Make Your Message Stick • Limit the number of points made in a video. • Three or less is a good target. • One primary message is the ideal. • Think about what you want the audience to remember about the video. • How many times did you say the targeted message?
  • 103. Make Your Message Stick • Always have a call to action. • Tell the viewer what you want them to do next. • Never ask them to do more than two things. • Use an emotional appeal whenever possible. • Video is a medium that works best with clear and simple messages that go for an emotional reaction in the viewer.
  • 104. Your video can always be shorter
  • 105. Keep it short • I have never met a video that wouldn’t benefit from some editing. • The whole purpose of video is to compress time and distill a message to its essence. • It is important that you refine a project by continuing to strip away its unneeded parts.
  • 106. Keep it short • Rarely have I heard an audience complain that a video was too short. • There is a reason to edit and it becomes increasingly clear when you actually watch people as they watch your project. • Do your best to strip a project down to its essence and only add what is needed. • When in doubt… cut it out.
  • 107. Improve efficiency and speed up productions Time is money
  • 109. The Five W’s for Refining a Show Concept • WHO: Who is going to watch the show? Who is going to host the show? • WHAT: What topics will the show cover? What genre or format will it use? • WHERE: Where will the show be recorded? A studio? On location? • WHEN: When will the show come out? Daily? Weekly? Monthly? • WHY:Why would a viewer subscribe? Why would they come back?
  • 111. Questions to Ask • Make-Up of Audience? • Connection Speeds? • Embedded into Page? • Downloadable? • Portable? • Protected?
  • 112. Balancing Production • Carefully choose acquisition format • Select talent carefully • Keep it short • Rehearse during changeovers • Use shot list & keep shot ratio very low
  • 114.
  • 115.
  • 116.
  • 117.
  • 122. Common Media Folder • Get organized at the drive level • Parity between project and folder • Important with cross-application workflow • Reduces duplicate media • Improves backup process
  • 123. Common Media Folder • 01_Original Footage • Card images or cloned copies • 02_Selects • Footage picks • 03_Project Files • Adapt as needed
  • 124. Using online review and approval tools to track changes
  • 125. Using online review and approval tools to track changes • Cloud-based • Version control • Allows certain reviewers at key points • Commenters can see one another's changes • Helps to avoid reversals • Ability to look back at prior versions/reviews • Integration with your editing/gfx platform is a bonus
  • 126. Online review tools for video • Wipster • Vimeo • Frame.io
  • 127.
  • 129.
  • 130.
  • 131. High Quality, Low Budget: How to not go broke while making great content facebook.com/
 RichHarringtonStuff linkedin.com/in/
 richardharrington twitter.com/ rhedpixel